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SoundtrackPlayer

ВЕРСИИ (29)

release

SoundtrackPlayer 1.0.1+1.20.1+neoforge

1.0.1+1.20.1+neoforge
30 сент. 2026 г.36Minecraft: 1.20.1neoforge
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer PLUGIN 1.0.1

1.0.1+PLUGIN
30 сент. 2026 г.85Minecraft: 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11, 26.2bukkit, paper, purpur, spigot
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Что нового
- `stop @a` also removes personal tracks, they used to come back after rejoining - `stop` takes an optional fade out - `play <target> <id> url|resource ...`, plus `fadeloop`, `category` and any link (YouTube and other sites too). The old argument order still works - Selectors (`@p`, `@a[distance=..10]`...) give each matched player their own track - Tab completion: real active ids in `stop`, custom sounds reported by the players' clients, soundtracks folder files, categories - `list [player]` - Stopping a personal track brings back the global one with the same id - `/soundtrackplayer` alias, permission based instead of op only - API through the services manager and `SoundtrackClientReadyEvent`
release

SoundtrackPlayer 1.0.1+26.2+neoforge

1.0.1+26.2+neoforge
30 сент. 2026 г.14Minecraft: 26.2neoforge
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.21.11+neoforge

1.0.1+1.21.11+neoforge
30 сент. 2026 г.12Minecraft: 1.21.11neoforge
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.21.8+neoforge

1.0.1+1.21.8+neoforge
30 сент. 2026 г.9Minecraft: 1.21.8neoforge
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.21.5+neoforge

1.0.1+1.21.5+neoforge
30 сент. 2026 г.5Minecraft: 1.21.5neoforge
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.21.4+neoforge

1.0.1+1.21.4+neoforge
30 сент. 2026 г.5Minecraft: 1.21.4neoforge
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.21.1+neoforge

1.0.1+1.21.1+neoforge
30 сент. 2026 г.38Minecraft: 1.21.1neoforge
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.20.4+neoforge

1.0.1+1.20.4+neoforge
30 сент. 2026 г.5Minecraft: 1.20.4neoforge
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.20.4+forge

1.0.1+1.20.4+forge
30 сент. 2026 г.11Minecraft: 1.20.4forge
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+forge+1.20.1

1.0.1+1.20.1+forge
30 сент. 2026 г.81Minecraft: 1.20.1forge
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+26.2

1.0.1+26.2
30 сент. 2026 г.63Minecraft: 26.2fabric
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.21.11

1.0.1+1.21.11
30 сент. 2026 г.47Minecraft: 1.21.11fabric
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.21.8

1.0.1+1.21.8
30 сент. 2026 г.7Minecraft: 1.21.8fabric
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.21.5

1.0.1+1.21.5
30 сент. 2026 г.3Minecraft: 1.21.5fabric
Скачать
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.21.4

1.0.1+1.21.4
30 сент. 2026 г.8Minecraft: 1.21.4fabric
Скачать
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.21.1

1.0.1+1.21.1
30 сент. 2026 г.58Minecraft: 1.21.1fabric
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
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SoundtrackPlayer 1.0.1+1.20.4

1.0.1+1.20.4
30 сент. 2026 г.15Minecraft: 1.20.4fabric
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackPlayer 1.0.1+1.20.1

1.0.1+1.20.1
30 сент. 2026 г.25Minecraft: 1.20.1fabric
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Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2 - 1.20.x builds run on Java 17 again - `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds - Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T - Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time - Playing the same id and sound again changes volume, pitch or fades live without restarting the song - Local soundtracks keep playing (on the right second) after leaving and joining a world - The mod only talks in chat when something goes wrong - Late joiners, rejoins and resource reloads start the song at the same second as everyone else - F3+T and the pause menu no longer stop soundtracks - `stop` has an optional fade out that overrides the track's own one - `fadeloop` option: fade every lap of a loop in and out - `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one - "Soundtracks" volume slider in Music & Sounds, translated to 20 languages - `/soundtrack list` and `/soundtrack stop all` - Tracks in a category at 0% come back when the slider goes up again - Tracks from one server no longer keep playing on the next one - Server side API and client side API - Forge jars now ship a mixin refmap so they work outside the dev environment
release

SoundtrackplayerPLUGIN 1.0.0

1.0.0-PLUGIN
22 мая 2026 г.75Minecraft: 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11paper, spigot
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Что нового
Plugin Commands: /soundtrackplugin <play/stop> <player/@a> <... /sotpl <play/stop> <player/@a> <...
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Soundtrackplayer 1.0.0+forge-1.20.4

1.0.0+forge-1.20.4
22 мая 2026 г.18Minecraft: 1.20.4forge
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Soundtrackplayer 1.0.0+forge-1.20.1

1.0.0+forge-1.20.1
22 мая 2026 г.59Minecraft: 1.20.1forge
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Soundtrackplayer 1.21.11

1.0.0
22 мая 2026 г.45Minecraft: 1.21.11fabric
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Soundtrackplayer 1.21.8

1.0.0
22 мая 2026 г.15Minecraft: 1.21.8fabric
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Soundtrackplayer 1.21.5

1.0.0
22 мая 2026 г.15Minecraft: 1.21.5fabric
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Soundtrackplayer 1.21.4

1.0.0
22 мая 2026 г.20Minecraft: 1.21.4fabric
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Soundtrackplayer 1.21.1

1.0.0
22 мая 2026 г.140Minecraft: 1.21.1fabric
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Soundtrackplayer 1.20.4

1.0.0
22 мая 2026 г.51Minecraft: 1.20.4fabric
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Soundtrackplayer 1.20.1

1.0.0
22 мая 2026 г.37Minecraft: 1.20.1fabric
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