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ВЕРСИИ (29)
release
SoundtrackPlayer 1.0.1+1.20.1+neoforge
1.0.1+1.20.1+neoforge30 сент. 2026 г.36Minecraft: 1.20.1neoforge
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer PLUGIN 1.0.1
1.0.1+PLUGIN30 сент. 2026 г.85Minecraft: 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11, 26.2bukkit, paper, purpur, spigot
Что нового
- `stop @a` also removes personal tracks, they used to come back after rejoining
- `stop` takes an optional fade out
- `play <target> <id> url|resource ...`, plus `fadeloop`, `category` and any link (YouTube and other sites too). The old argument order still works
- Selectors (`@p`, `@a[distance=..10]`...) give each matched player their own track
- Tab completion: real active ids in `stop`, custom sounds reported by the players' clients, soundtracks folder files, categories
- `list [player]`
- Stopping a personal track brings back the global one with the same id
- `/soundtrackplayer` alias, permission based instead of op only
- API through the services manager and `SoundtrackClientReadyEvent`
release
SoundtrackPlayer 1.0.1+26.2+neoforge
1.0.1+26.2+neoforge30 сент. 2026 г.14Minecraft: 26.2neoforge
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.21.11+neoforge
1.0.1+1.21.11+neoforge30 сент. 2026 г.12Minecraft: 1.21.11neoforge
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.21.8+neoforge
1.0.1+1.21.8+neoforge30 сент. 2026 г.9Minecraft: 1.21.8neoforge
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.21.5+neoforge
1.0.1+1.21.5+neoforge30 сент. 2026 г.5Minecraft: 1.21.5neoforge
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.21.4+neoforge
1.0.1+1.21.4+neoforge30 сент. 2026 г.5Minecraft: 1.21.4neoforge
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.21.1+neoforge
1.0.1+1.21.1+neoforge30 сент. 2026 г.38Minecraft: 1.21.1neoforge
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.20.4+neoforge
1.0.1+1.20.4+neoforge30 сент. 2026 г.5Minecraft: 1.20.4neoforge
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.20.4+forge
1.0.1+1.20.4+forge30 сент. 2026 г.11Minecraft: 1.20.4forge
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+forge+1.20.1
1.0.1+1.20.1+forge30 сент. 2026 г.81Minecraft: 1.20.1forge
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+26.2
1.0.1+26.230 сент. 2026 г.63Minecraft: 26.2fabric
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.21.11
1.0.1+1.21.1130 сент. 2026 г.47Minecraft: 1.21.11fabric
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.21.8
1.0.1+1.21.830 сент. 2026 г.7Minecraft: 1.21.8fabric
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.21.5
1.0.1+1.21.530 сент. 2026 г.3Minecraft: 1.21.5fabric
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.21.4
1.0.1+1.21.430 сент. 2026 г.8Minecraft: 1.21.4fabric
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.21.1
1.0.1+1.21.130 сент. 2026 г.58Minecraft: 1.21.1fabric
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.20.4
1.0.1+1.20.430 сент. 2026 г.15Minecraft: 1.20.4fabric
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackPlayer 1.0.1+1.20.1
1.0.1+1.20.130 сент. 2026 г.25Minecraft: 1.20.1fabric
Что нового
- Ported to Fabric 26.2 and NeoForge 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11 and 26.2
- 1.20.x builds run on Java 17 again
- `/soundtrack play <id> resource <sound>` and `/soundtrack play <id> url <link>`, no quotes needed and resource autocompletes the resource pack sounds
- Soundtracks folder: `.ogg` files in `assets/<namespace>/soundtracks/` of a resource pack work without a sounds.json and show up in tab completion after F3+T
- Any link works: plain ogg/mp3/wav files, pages like YouTube or SoundCloud and other media like mp4 or m4a. The tools they need download by themselves the first time
- Playing the same id and sound again changes volume, pitch or fades live without restarting the song
- Local soundtracks keep playing (on the right second) after leaving and joining a world
- The mod only talks in chat when something goes wrong
- Late joiners, rejoins and resource reloads start the song at the same second as everyone else
- F3+T and the pause menu no longer stop soundtracks
- `stop` has an optional fade out that overrides the track's own one
- `fadeloop` option: fade every lap of a loop in and out
- `category` option: play in any vanilla sound category, default is the new SOUNDTRACKS one
- "Soundtracks" volume slider in Music & Sounds, translated to 20 languages
- `/soundtrack list` and `/soundtrack stop all`
- Tracks in a category at 0% come back when the slider goes up again
- Tracks from one server no longer keep playing on the next one
- Server side API and client side API
- Forge jars now ship a mixin refmap so they work outside the dev environment
release
SoundtrackplayerPLUGIN 1.0.0
1.0.0-PLUGIN22 мая 2026 г.75Minecraft: 1.20.1, 1.20.4, 1.21.1, 1.21.4, 1.21.5, 1.21.8, 1.21.11paper, spigot
Что нового
Plugin Commands:
/soundtrackplugin <play/stop> <player/@a> <...
/sotpl <play/stop> <player/@a> <...
release
Soundtrackplayer 1.0.0+forge-1.20.4
1.0.0+forge-1.20.422 мая 2026 г.18Minecraft: 1.20.4forge
release
Soundtrackplayer 1.0.0+forge-1.20.1
1.0.0+forge-1.20.122 мая 2026 г.59Minecraft: 1.20.1forge
release
Soundtrackplayer 1.21.11
1.0.022 мая 2026 г.45Minecraft: 1.21.11fabric
release
Soundtrackplayer 1.21.8
1.0.022 мая 2026 г.15Minecraft: 1.21.8fabric
release
Soundtrackplayer 1.21.5
1.0.022 мая 2026 г.15Minecraft: 1.21.5fabric
release
Soundtrackplayer 1.21.4
1.0.022 мая 2026 г.20Minecraft: 1.21.4fabric
release
Soundtrackplayer 1.21.1
1.0.022 мая 2026 г.140Minecraft: 1.21.1fabric
release
Soundtrackplayer 1.20.4
1.0.022 мая 2026 г.51Minecraft: 1.20.4fabric
release
Soundtrackplayer 1.20.1
1.0.022 мая 2026 г.37Minecraft: 1.20.1fabric