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Soulbound

Undertale / Deltarune / Earthbound combat system with RPG elements and more!

Автор: Pixelcite255,7 тыс.638обновлён 20 окт. 2026 г.
ПриключенияСнаряжениеМеханики игры

Описание

Soulbound Logo

Dependencies

Caxton for the damage numbers in battle. Fantasy for the dark worlds. Oh my god Fantasy you made my life SO MUCH easier. (You dont have to download this, its baked into the mod)

Soulbound: Turnbattle is a massive overhaul mod which turns Minecraft into a turn-based RPG with a hybrid of Earthbound, Deltarune, and Undertale mechanics!

You can enter our Discord through our social link on the Modrinth page or by Clicking Here!

Default Hotkeys

  • "M" for Menu
  • "G" for Inspect
  • "R" for Summon Soul
  • "Left ALT" to remove your Soul

Features:

  • UTDR Combat, featuring Graze, TP, and turn-based bullet hell combat.
  • Rolling Health
  • Very deep RPG mechanics, with Stat Points, Soul Trait Passives, Custom Equipment System, Weapon Appraisal (supports modded weapons and anything that has an attack damage stat), A skill tree, a bestiary, and more! (default: M)
  • Multiple game-modes, specifically Normal and Rogue-Lite. Want to play a run-based deck builder which allows you to build special builds and mix-match skills you could never use before in the normal game? You got it!
  • Class system featuring skills and mechanics from Earthbound, Deltarune, and Undertale, as well as a custom class that revolves around casting magic based on your Soul Trait
  • Interact system (default: G) which allows you to interact with certain blocks and environments for flavor text
  • Multiplayer support featuring co-op battles which support an unlimited amount of players
  • NPC Party Member system for solo players, as the game is balanced around 2+ players. Allows you to level up and build a separate party member alongside yourself. You CAN play solo however. (wip)
  • Multi-Enemy Battles
  • Enemy type which features different soul mechanics and bullet patterns. Can view each enemy type in the Bestiary (if the bullet color wasn't enough)
  • Mercy/SPARE System
  • Randomly spawning Elite enemies, with modded and vanilla bosses being guaranteed Elite or higher.
  • Four different elements on different enemies.
  • General mod support around the board
  • And much more!

Галерея

Последние версии

Все версии →
beta

Soulbound 2.0.25

2.0.25
20 окт. 2026 г.21 тыс.Minecraft: 1.21.1fabric
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Что нового
- Disabled Nether, End Dark Worlds due to severe issues. They'll be back later
beta

Soulbound 2.0.24

2.0.24
20 окт. 2026 г.1,6 тыс.Minecraft: 1.21.1fabric
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Что нового
- Darkner Bosses no longer drop their items, since it's already in the chest, no more dupes. - Live Combat can no longer spare boss darkners before you challenge them, fixes the softlock related to this. - Fixed fountains with loaded chunks not getting sealed properly and infinitely retrying - Fixed Live Combat users not getting D$ after defeating a Darkner - Gave Live Combat battle music when locked on - Fixed Darkners not fighting back in Live Combat
beta

Soulbound 2.0.23

2.0.23
20 окт. 2026 г.768Minecraft: 1.21.1fabric
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Что нового
- Changed /textbox visuals depending on if you're in the Light World - Moved inspect textbox over to new textbox system - Knife has textboxes directing you on how to use it. - Made dark worlds require at least one darkner type before creating. Textbox explains this when you don't have one available. - Added Neutral (75%) darkners into the Dark World. These have some dialogue if you Inspect them. They will stand by and look at you as you are speaking. You can fight them. - Added Hunter (25%) darkners into the Dark World. They emit afterimages and have a custom aggro system for spotting and chasing you (its the same one from the spoiler mode) - Added "Allow Modded Weapons in Shop" server setting. This is true by default. Allows the shop keeper to grab weapons from other mods to use in his shop. Turn off if you have creative only/inaccessible weapons for servers.
beta

Soulbound 2.0.22

2.0.22
20 окт. 2026 г.1,4 тыс.Minecraft: 1.21.1fabric
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Что нового
- Fixed empty vessels that leave or disconnect remaining in world forever - Spruced up dark world creation menu slightly. To my knowledge I believe this is the last of the old UI that has been touched up.
beta

Soulbound 2.0.21

2.0.21
19 окт. 2026 г.4,6 тыс.Minecraft: 1.21.1fabric
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Что нового
- removed a chapter 1 feature that was in for testing from the menu. oops
beta

Soulbound 2.0.20

2.0.20
19 окт. 2026 г.1,7 тыс.Minecraft: 1.21.1fabric
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Что нового
- Bug fixes to various things - I think its stable enough to change to a beta but if im wrong i will update the listing here. - Tweaked dialogue for darkner bosses, the hints on who made the fountain were not as cool as i thought they'd be they were kinda tedious and pointless - More chapter 1 stuff has been left in the build featuring placeholders. Once again, it's not final obviously, its pretty unbalanced, and also don't leak it beyond the spoiler channel in the discord if you manage to find it.
alpha

Soulbound 2.0.19

2.0.19
19 окт. 2026 г.2,2 тыс.Minecraft: 1.21.1fabric
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Что нового
- fixed another softlock involving darkner bosses being brought into multibattles - fixed a broken animation for darkners causing them to do what appeared to be elon's favorite pose
alpha

Soulbound 2.0.18

2.0.18
19 окт. 2026 г.100Minecraft: 1.21.1fabric
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Что нового
- Fixed spare softlock on darkner bosses
alpha

Soulbound 2.0.17

2.0.17
19 окт. 2026 г.334Minecraft: 1.21.1fabric
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Что нового
2.0.16 - Experimental Dark World overhaul - Removed all of the hostile mobs from Dark Worlds - Added Procedurally Generated Darkners. WIP. These Darkners have their own names, and their own fights, using their item as visual and selecting from a group of bullet patterns. They procedurally generate bodies and such, of all different shapes and sizes. - Added Procedurally Generated Darkner Bosses. These ones look a little different. They guard the Fountain to prevent you from sealing it. They also select from a set of attack patterns, use their own colors and item as visual. They have their own personalities which come with their own dialogue, granted the dialogue is very basic right now and will be expanded later. I wrote it while a little impaired so it might not make perfect sense lol - Chests inside the room of a Dark World set which Darkners spawn there. Darkners are hostile, but future ones you can talk too are planned. If there is no chest or an empty one, no hostile enemies will spawn in the Dark World. - Added Dark Dollars (D$) which can be earned from fighting enemies in the Dark World. You earn more the higher your TP bar is at the end of the fight. - Added shopkeeper, he spawns around 15 seconds after landing in the Dark World, and no more than 30 blocks from the player whenever he shows up. He sets up shop, and if nobody interacts with him for a while, he packs up shop and leaves. His wares reset every 10 minutes. - Attempted to optimize Dark Fountain Manager. Dark Worlds seem to generate a little slower as a result - Added Area Level system. Instead of spawning based on the players, the further you are from 0, 0 the higher the area level becomes. You can fine tune this in the settings. No more people on servers hopping on and getting jumped by level 99 enemies - Mobs properly cannot aggro or try to attack you while you are in a battle - Added First Strike. Getting hit by a mob deals 1 bullet of damage to you. Hitting the mob does one bash of damage to them, on battle start. - Reworked Heart Locket. Nerfed, technically. Gets the final value of damage and halves it when you get hit. - Temporarily disabled 3d view while I work on it. - New UI for fountain sealing confirmation - New UI for receiving party invites - Fixed boss multi-battles, now only that boss loses their lives. - Fixed Last Stand Mend's heal - Tweaked multi-hit attack division, divides by 15% each hit instead of 30% - Armor stats got buffed just like weapon stats did. In terms of stats and defense given. - Changed Defense formula to 40% at 50 invested stat points, fallout towards 80% as opposed to 25%-50% - Fixed multiplayer spinning souls issue - Monsters raise the soft cap with each soul just like magicant boost - Added ability to see Area Level + D$ in the menu screen - Increased post-battle grace period to 12 seconds, was 5 - Fixed water destroying darkness blocks - SPOILER MODE raised your level to the level of the current floor with each floor and the card pulls that come with it, basically its easier now - Buffed more skill damage values for early game and late game, barely touched strongest skills values though - Tweaked how offense scaling skills works - Changed current live combat combo detection to the server, so you dont "miss" hits. You can also hold Left Click to automatically swing on the first tick you're able too - Sleep is guaranteed to land on the first turn, then quickly falls off until 0% a good handful of turns later. - Made the animations for the bullet box spawning in and retracting more accurate to Deltarune, as well as the soul recall visual. Used Kristal as a reference. - UI changes to use Dark World borders when IN the Dark World. This includes the Proximity Chat bubble. - Fixed Weaken Aura and over defense nerfing skills. - Fixed guarenteed crits ((I am putting this as an alpha on Modrinth, because the new darkner stuff is very experimental)) ((Not extensively tested. I am expecting issues.))
beta

Soulbound 2.0.16

2.0.16
16 окт. 2026 г.31,7 тыс.Minecraft: 1.21.1fabric
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Что нового
- Fixed bash/skill fx and animations not spawning after fatally hitting an enemy - Fixed damage registering on the first frame the skill/bash is cast - Fixed Check skill not working in battle.