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Shadowlands

ВЕРСИИ (36)

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Shadowlands 4.0.3

4.0.3
21 авг. 2026 г.1,6 тыс.Minecraft: 1.20.1forge, neoforge
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Shadowlands 4.0.3 Changelog: Added custom bossbar textures for all bosses Changed The Red Knight display name to Red Knight Fixed Doom Star being called "Doom star"
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Shadowlands 4.0.2

4.0.2
24 дек. 2025 г.8,1 тыс.Minecraft: 1.20.1forge, neoforge
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4.0.2 Changelog: Fixed some Creeper Forest trees not having trunks Forgot to upload 4.0.1 to Modrinth oops...
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Shadowlands 4.0

4.0
16 июл. 2025 г.9,9 тыс.Minecraft: 1.20.1forge, neoforge
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4.0 Changelog: Added Nightmare Eye mobs which the Red Nightmare boss spawns at 1/2, 1/4 and 1/8 health to shoot fireballs at players Nerfed the Red Nightmare's armor from 60% to 50% to make up for the extra attacks it can now do Added Wither Skeleton reinforcements which the Wither Skeleton Commander can spawn at 1/2, 1/4 and 1/8 health Added a magical beam attack which Sporeking will occasionally use to give players short blindness, darkness or levitation effects, with a new custom sound Added Spell mobs which when summoned by the Plaguemaiden shoot magic beam attacks at the player Added tag support for Eyelid (not a specific mod but rather shared tags I'm likely to reuse for different mods, only use for the new tags at the moment is making wands/magical items in Shadowlands repairable with the Repair Spell from Realms of Redemption) Added a ceiling, obsidian spikes, giant chains and hanging spikes/saws to the Blood Forest dimension Added spikes to the sides of trees in the Blood Forest Added surface lava pools to the biomes in the Blood Forest Added Abysmite Forest biome to the Blood Forest Added Tall Shadow Forest biome to the Shadow Forest Added Glow Lichen to the biomes in the Shadow Forest Added water/lava springs to most Shadowlands biomes Added item descriptions to the Blood Orb, Hellish Eye, Void Upgrade Core and Blood Key Added config options for boss health Added Shadow Vines to the caves in the Shadow Forest Added Cursed Metal Block, Metal Block, Demonic Bricks (with slab, stair and wall varients), Shadow Vines (with flowering varients, Purple Zircon item/ore/block, Wall Spikes, Void Flower, Polished Shadowstone Stairs, Abysmite Saw Pillar, Shadow Wood Fence Gate/Door/Trapdoor, Creeperwood Fence Gate/Door/Trapdoor, and Vellium Fence Gate/Door/Trapdoor) Implemented Abysmite Block and Saw Pillar Moved the Creeper Forest to the Glowshroom Forest dimension and reverted the color scheme back to green Moved all creeper forest items into the Glowshroom Forest Items creative tab Changed Star Crystal equipment rarity to Epic Changed Deception Wand, Cherry Wand and Demon equipment rarity to Rare Changed Nightmare Tooth, Vex Blaster, Enhanced Ruby Sword, Ultra Void Sword, Void Blade Fragments, Void Upgrade Core and Shroom Gun rarity to Uncommon Changed Star Crystal armor to drop as a full set rather than 2 random pieces Changed Saw Pillar, Shadowgrass, Red Shadowgrass, Blood Grass, Shadowbloom, Void Grass, Shadow Planks, Duskflower, Shadowbloom, Shadow Log, Stripped Shadow Log, Shadow Leaves, Void Log, Void Leaves, Belronite armor, Cyprendium, Vellium Planks, Vellium Log, Vellium Leaves, Creep Planks, Creep Log, Shadow Bush, Shadowprickle, Tall Red Shroom, Darkshroom Grass side, Dark Dirt, Toxic Grass and Red Cactus textures Changed Veins to use an item texture rather than the block model when held Changed Shadow Bloom and Red/Green Gem Ore/Block to emit light Changed Shadow Forest to be darker (but made various terrain elements glow) Changed Brutallium Robot Kit, Lightning Core and Summoning Core recipe Changed Shadow Stone to be called Shadowstone, to match the other Shadowstone varients Changed ID and name of creep wood related blocks from creep to creeperwood (this WILL delete existing placed creep_planks, creep_slap, creep_stairs and creep_log blocks) Changed Blood Forest world height from -64 - 384 to 0 - 256 as the caves were all filled with lava anyway so no point having all that extra underground with no reason to go there Changed spike generation Changed spikes to no longer do damage (since it just made the Blood Forest annoying) Changed Purity Armor full set buff to be wither effect immunity Changed Summoning Circle to no longer require visiting every Shadowlands dimension to use Changed Firey Sword to act more like Flint and Steel when used Changed Glowshroom Master Token cannot be used message to be translateable Changed Sporeking to be fire immune Changed Emperor Wither follow range from 16 blocks to 24 Changed Velibeast to no longer use enderman AI, they can now occasionally spawn with a skeleton riding them or with a potion effect Changed Limrafen attacks to inflict blindness Changed Cloud Knight texture Changed Creep Spider to copy Spider AI Changed Large Creeper to act more like a normal creeper (including being chargeable) Changed various boss death advancements to use the vanilla advancements system to trigger rather than code Changed Void Tree shape Changed some messages to be translateable Changed Star Crystal armor to have 8% more durability Removed the Vellium Music and Sparkpolia Music sounds.json entries since the actual sound files were deleted ages ago Removed all content related to the Guardian Boar boss (Guardian Bane Sword, Guardian Boar entity, idol, statue and golden statue) as the boss was really just a remnant of the scrapped Sparkpolia dimension and did not fit the current content Removed Red Castle Helper and Cloud Tower Helper and replaced the custom placement system used by the Red Castle and Cloud Tower with a far more sensible jigsaw one Removed the skyblock style rarity stuff from loot in various structures as well as traders and the guide book Removed unused blocks/needs_enhanced_shadowmetal_tool tag Removed some unused textures, localization entries, code and structure files Removed Averite Leaves, Averite Grass and Creeper Forest Grass from creative tabs since they have not generated since old versions Removed Saw Pillar from the Twilight Forest NYI tag Removed Stripped Void Log - Void Logs now are stripped to Stripped Shadow Logs Removed Giant Strider Hide since the mob which dropped it was removed in 3.0 Removed Vellor Coral and Velliar Coral since they haven't generated since old versions and do not fit the current Velluium dimension Removed Glowing Crystal Removed the Trident Go Ding advancement since the block which triggered it was removed in v3.0 Removed the An Interesting Stone advancement since due to Glowing Crystal being removed it had nothing to trigger it Removed additional enchanted golden apple drop from the Emperor Wither which didn't go in the chest Fixed buggy spawn placement for many modded entities (no the giant creepers spawning halfway up trees was not intentional, though funny) Fixed Polished Shadowstone blocks/slabs/walls not dropping when mined Fixed Red Dusklilys and Duskflowers not generating Fixed Duskflower being called Shadow Bloom (there's already another flower in the mod with that name) Fixed Ghostmetal equipment being repairable with... red cactus blocks?? Fixed Star Crystal full set buff giving jump boost 3 instead of the stated 2 Fixed Tall Spike not using the Spike item description Fixed Polished Shadowstone using the DropsExperienceBlock class Fixed Large Creeper not dropping xp Fixed spelling mistake in Into Fire Part 2 advancement Fixed some wooden blocks not being usable as fuel Fixed Void Fern and Shadow Wood Fence not being in a creative tab Fixed Vellium Brick Wall not being in the minecraft:items/slabs tag Fixed Creep Fence not being mined faster with an axe Various backend code improvements Release notes (READ BEFORE UPDATING): 4.0 should be compatible with worlds from 3.0 and above, however there will be odd borders between old and new terrain and potentially bugged lighting near removed blocks or blocks where the light level has been changed. Addon/modpack developers should check through any Shadowlands FTB quests files they have to check for broken parts, and should check logs for broken custom recipes/loot tables/other datapack elements they have added containing items from this mod. Feel free to reach out to me if you need any help with that. Future plans: Vellium needs reworking, more models/textures need changing, several bosses need more detailed fights, there's still so much to do but it will need to wait, I'm running low on motivation again.
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Shadowlands 3.11

3.11
31 мая 2025 г.2,7 тыс.Minecraft: 1.20.1forge, neoforge
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3.11 Changelog: **Lots of much needed balance changes and bug fixes** Doubled Pyrite ore spawning rate (it's barely even used, no point making it annoying to find) Nerfed Shadowlands Diamond Ore from 4 attempts per chunk to 3 (it was a little too easy to find in the huge caves) Multiplied Ruby Cube and Golden Cube spawns by 3.3 (They were WAY too rare) Nerfed Enhanced Ruby Sword drops from Ruby Cubes by half to make up for the buffed spawning Buffed Void Armor Loot Block drops from 25% chance of dropping armor to 33% (average of 4 dungeons to get a whole set was too grindy) Buffed Glowshroom Forest Treehouse spawning by 33% Nerfed Doom Star Vex spawning from a 25% each time damage is taken with a max of 8 Vexes within 16 blocks of the Doom Star to 8 within 48 blocks and 10% Added more information to the end of the item description for the Glowshroom Master Token, Toxic Spore and Corrupted Tablet (English localization only at the moment) Added description to Stone Trader block, Redstone Bullets and Goo (English localization only at the moment) Changed Cherry Wand, Deception Wand, Pastel Carver, Plague Sword and Glowshroom Master Token to have Uncommon rarity Fixed Star Crystal Helmet not having Rare rarity Fixed Doom Star Statue not dropping Fixed Glowshroom Forest Treehouse Trader not spawning and tweaked the trades slightly Fixed armor buffs not being translatable Fixed Glowshroom Master armor not showing the set buff in description Fixed the ror/items/can\_mine\_galactite and ror/items/acid\_container mod compatibility tags being broken Removed unused Brasswood Log localization entry
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Shadowlands 3.10.6

3.10.6
1 апр. 2025 г.6,3 тыс.Minecraft: 1.20.1forge, neoforge
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3.10.6 changelog: Fixed creeper stone not being properly mineable Added german localization (100%) (Made by M. Zöll (Lord_E) on Crowdin) Added french localization (9%) (Made by Noémie Bernier (Aquasen) on Crowdin) Updated chinese localization (100%) (Made by Andypsl8 on Crowdin) Added tag support for Realms of Redemption
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Shadowlands 3.10.5

3.10.5
31 мая 2024 г.9 тыс.Minecraft: 1.20.1forge, neoforge
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3.10.5 Changelog: Added Spanish translations (47% complete) (made by ImLimon and MelonpanCristi on Crowdin) Added Simplified Chinese translations (100% complete) (made by Andypsl8 on Crowdin) Updated Persian translations (100% complete) (made by Arsham81SHAE on Crowdin) Huge thank you to all the people who helped in translating the mod!
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Shadowlands 1.20.1 v3.10.4

3.10.4
3 апр. 2024 г.580Minecraft: 1.20.1forge, neoforge
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3.10.4 Changelog:  Changed storage block name format from "ResourceName Block" to "Block of ResourceName" to match vanilla Fixed Shadowlands slabs only dropping a single slab even when double Fixed Golden Cube having a missing texture Changed the Shadow Walker loot table so they now won't drop coins if they die of fall damage from having spawned in a silly place Changed Shadows and Decipedes so now they disappear in a puff of smoke rather than actually dying if they would die of fall damage from having spawned in mid air, to make the behaviour look somewhat intentional (it's not send help) and to prevent the player getting lots of easy meat/coins Fixed Belronite armor not having an equip sound
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Shadowlands 1.20.1 v3.10.3

3.10.3
23 мар. 2024 г.216Minecraft: 1.20.1forge, neoforge
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3.10.3 Changelog: Fixed Glowshroom Master Helmet and Star Crystal Helmet crashing the game when worn
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Shadowlands 1.20.1 v3.10.2

3.10.2
21 мар. 2024 г.178Minecraft: 1.20.1forge, neoforge
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3.10.2 Changelog: Blacklisted Shadowlands bosses and Spore Mines from being collected with Ender IO soul vials Improved the Toxic Forest sky color Fixed Limrafens, Toxic Disgruntled Shrooms and Acid Snails being affected by the hunger, nausea and mining fatigue of Toxic Shrooms Changed Darkshroom Grass and Toxic Grass to allow mushrooms to grow on them regardless of light level Added Small Snails, a passive purely decorative mob to the Glowshroom Forest Added inkcaps (mushrooms which can be made into stew or ink sacks) to the Glowshroom Forest Fixed a few broken tags and a broken recipe but I can't remember if the changes which broke them were done before or after the last update Optimised entity rendering Fixed Cherry Bombs not dropping the Cherry Wand
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Shadowlands 1.20.1 v3.10.1

3.10.1
17 мар. 2024 г.161Minecraft: 1.20.1forge, neoforge
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3.10.1 Changelog: Fixed Pastel Carver not being affected by Looting or Fortune Fixed Acid Snail having missing localization Slightly tweaked Cyprendium texture Added a recipe for AoA's Mint Magnum Just a minor update Main 3.10 changelog: [https://www.curseforge.com/minecraft/mc-mods/shadowlands/files/5189647](https://www.curseforge.com/minecraft/mc-mods/shadowlands/files/5189647 "https://www.curseforge.com/minecraft/mc-mods/shadowlands/files/5189647")
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Shadowlands 3.10

3.10
17 мар. 2024 г.175Minecraft: 1.20.1forge, neoforge
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3.10 Changelog: Added Rambutan to forge tags Fixed Decipede missing localization Made Corrupted tablet recipe require any 3 rare mushrooms (duplicates allowed) rather than 4 separate ones Fixed modded mushrooms having a normal block shaped hitbox Made Botanist advancement obtainable again Made bosses immune to slowness and weakness (CHECK) Added several vanilla structures to the modded biomes Improved tagging a little Made Bitter Salad give 0.2 more saturation Fixed bowl related food not leaving behind bowls Added Overgrown Cherry Forest and Mint Forest biomes to the Vellium dimension Added Overgown Cherry Forest Bush, Mint Forest Bush and Cherry Grass Added Giant Cherries and Giant Cherry Slices (which can be used by other mods which require cherries for recipes) Added Cherry Bomb, Pastel Pumpkin Pillar and Mintoid mobs Added Cherry Wand (a new weapon), Deception Wand (a utility item) and Pastel Carver (an axe with a special ability) Added Eyeballs, Veins and Blood Vines to the Blood Forest Added Staring Stew Added Creep Fence and Vellium Brick Wall blocks, to make the material sets a little more complete Nerfed most tool durability to incentivise getting more tools, instead of just getting one good tool and never needing any others (can still use mending if you really wanna keep one) Added custom models for the Glowshroom Master and Star Crystal helmets Added Stalagmites and Stalactites to the dimensions Improved ranged weapon tooltips, they now state the attack speed, damage and ammunition Reworked the blast resistance of most Shadowlands blocks since a lot were far too blast resistant Re-added Glowshroom Forest ruins Fixed Stone Trader spawning the wrong kind of trader in the Pastel Forest biome Added a new tree type to the Blood Forest and added Eyeballs hanging from the trees Added Blood Vines Changed Very Big Shroom Dungeon to generate in all Glowshroom Forest biomes not just the Glowshroom Forest Lowlands Added another structure to the Glowshroom Forest where you can find blood keys, so they should be easier to find Made Shadowlands bowl related foods unstackable to prevent the whole stack being turned into a single bowl when eaten Added several recipes using shadowlands items for otherwise unobtainable Advent of Ascension items (these recipes will be removed once the items are obtainable in AoA) Added Thermal and Immersive Engineering crusher recipes for Cyprendium Improved several textures
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Shadowlands 3.9

3.9
7 мар. 2024 г.223Minecraft: 1.20.1forge, neoforge
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<p>3.9 Changelog:</p> <p>Added Creeper Cave Vines, with fruiting variants which drop Rambutan fruit<br />Added Creeper Bulbs, which grow down from the cave ceiling and when mined will sometimes explode, spawn a creeper, or uncommonly drop a creepoid chunk<br />Added boss statues, with stone and gold variants<br />Gave Disgruntled Shrooms and their variants a custom model, rather than using the creeper model<br />Fixed Cosmic Flowers not spawning (they aren't useful yet though so it's been low priority to fix)<br />Fixed Greenwort not spawning<br />Improved several block textures<br />Made the Plaguemaiden boss 25% larger<br />Made Abyssal Eyes drop cooked meat if on fire when killed and made the meat drops affected by looting<br />Put Abyssal Steak recipes in the correct recipe book section<br />Added Decipedes (a new hostile mob) to the Shadow Forest dimension<br />Added Raw Decipede Meat and Decipede Steak<br />Slightly reduced spawning group sizes in the Shadow Forest dimension<br />Shadowlands mushrooms and White Crystals can now be placed on any solid and non-transparent block, rather than just plant sustaining blocks, and can no longer be used in Suspicious Stew<br />Changed White Crystal sounds<br />Rare mushrooms now have a tooltip saying they are rare<br />Made Huge Mushroom Top blocks have a more reasonably sized inventory model<br />Fixed map colours being mostly wrong<br />Fixed the Demon Axe actually being a pickaxe<br />Changed Solid Cloud block strength from 1 to 0.5</p> <p>1.20.4+ port of these changes will happen eventually although it's not that high of a priority at the moment since 1.20.1 is far more popular currently.</p>
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Shadowlands 3.8

3.8
3 мар. 2024 г.446Minecraft: 1.20.4forge, neoforge
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3.8 Changelog: Ported to 1.20.4! Optimised Emperor Wither loot Added custom skies to the Blood Forest and Shadow Forest, with a client config to turn them off if needed Changed Void Orb rarity to Uncommon Fixed Endereye Flowers not generating Fixed Darkshroom Grass not having a loot table Added Velweed a to creative tab Removed Unpowered Tools from a creative tab since they are not used yet Removed the Glowshroom Forest Water test item Changed the Creeper Forest to be dark pink rather than green above ground, green made more sense on its own but dark pink makes the biome look a lot nicer when next to the other biomes Added Creeper Forest Grass Made more loot blocks drop xp Improved a few textures Improved the Wither Skeleton Commander model/texture a bit Stopped the Wither Skeleton Commander burning in sunlight
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Shadowlands 3.8

3.8
3 мар. 2024 г.130Minecraft: 1.20.1forge, neoforge
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3.8 Changelog: Optimised Emperor Wither loot Added custom skies to the Blood Forest and Shadow Forest, with a client config to turn them off if needed Changed Void Orb rarity to Uncommon Fixed Endereye Flowers not generating Fixed Darkshroom Grass not having a loot table Added Velweed a to creative tab Removed Unpowered Tools from a creative tab since they are not used yet Removed the Glowshroom Forest Water test item Changed the Creeper Forest to be dark pink rather than green above ground, green made more sense on its own but dark pink makes the biome look a lot nicer when next to the other biomes Added Creeper Forest Grass Made more loot blocks drop xp Improved a few textures Improved the Wither Skeleton Commander model/texture a bit Stopped the Wither Skeleton Commander burning in sunlight
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Shadowlands 3.7

3.7
29 февр. 2024 г.179Minecraft: 1.20.1forge, neoforge
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3.7 Changelog: Changed the color of the Vellium stone and dirt from yellow to purple Fixed some ores not dropping xp Made loot blocks drop xp Removed ambient worm sounds Removed unneeded sound overrides for some mobs Removed some unneeded modded entity code Increased copper output of copper acid processing recipe Added Raw Abyssal Meat and Abyssal Steak Changed bosses to have 1024 health max, as due to vanilla restrictions they only had 1024 health max unless using the AttrtibuteFix mod, including in testing, so they would be ridiculously strong with AttributeFix (some had up to 2500 health...) Fixed Tainted Grass being too pinkish, due to it using the same top texture as the recently changed Red Grass Improved loot tables for the Shadowlands leaves Fixed bosses being able to go in boats/minecarts Fixed Pyramid Fruit, Pyramid Fruit Plant and Pyramid Fruit Cookie not being in creative tabs Various minor bug fixes/improvements Improved several textures Improved Belronite Megasword UV map Gave Demon Sword and Summoning Rings the Uncommon rarity Made doom star stop spawning vexes when hit if more than 10 are nearby Fixed some Shadowlands leaves not being properly flammable Next update will likely be for 1.20.4!
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Shadowlands 3.6

3.6
12 февр. 2024 г.165Minecraft: 1.20.1forge, neoforge
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3.6 Changelog: Improved several textures Removed the name above the head of the Vellium Megabee and gave it a better model Added Persian translations (Thanks Arsham!) Made tooltips translatable and changed color of all of them to gray Increased Shadow Spinner health by 2 Removed some useless code and optimised a few things Made Plaguemaiden immune to poison Added daisies to the Vellium dimension (not a new block just a model variant for the grass) Stopped Vellor and Velliar coral from generating as it made no sense to have them generating out of water and they looked out of place. Might delete the blocks as well later Changed Velweed to generate in the Creeper Forest instead of Vellium Added Creep Slab and Creep Stairs Improved the Vellium Megabee model (it has wings and legs now) Made the very tall shadow tower structure rarer, since it's not needed for progression so doesn't need to be easy to find Added recipes for cloud bricks and their variants Blacklisted Golden Leaves from the Twilight Forest uncrafting table
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Shadowlands 3.5

3.5
8 февр. 2024 г.172Minecraft: 1.20.1forge, neoforge
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3.5 Changelog:  I was originally planning to add more to this update before releasing but then I found a problematic bug so thought best to just release it and then add further content to a later update. Major bugfix: fixed Golden Cube and Ruby Cube not spawning Fixed Velite (Neon Gem Ore) not spawning Replaced the Gray Shadow Forest trees Added Shadow Thorns, a dangerous plant found in Shadow Forest biomes, primarily underground, used in some recipes Changed tooltips to dark gray and changed any which used nbt to use the lang file instead Improved the lang file, changed a few entries and removed unused/not planned to be used entries Improved tagging some more Changed Belronite Armor's auto enchanting to be more optimised Added Thorny Bow - arrows crit on half charge or above and power enchant is 40% more effective on this bow Added Bow Of Greed - uses 3 arrows per shot but only fires 1 and power enchant is 100% more effective on this bow (can sometimes 1 shot zombies on fully charged crit power V) Added Nightshroom Ingot - ingredient for the new bows, will likely have other uses as well Added pastel green, yellow and pink leaves Added the Pastel Forest biome to the Vellium dimension Reduced the Doom Star's vex spawning ability to only trigger 75% of the time Made Doom Star immune to lava, sweet berry bushes and suffocation as the fast damage could cause lag with the vexes Fixed some underground dungeons in the Shadow Forest generating floating underground Slightly reduced Vellium Diamond Ore generation
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Shadowlands 3.4

3.4
6 февр. 2024 г.177Minecraft: 1.20.1forge, neoforge
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3.4 Changelog: Added Acid Snail - a new mob which places Acid on the ground upon death, this acid can be picked up with a Containment Box and then used in ore processing to get 50% more ore (or more in some recipes) or used to recycle certain items. Compatible with a lot of ores from other mods Added water pools to the Vellium Mountains and Toxic Forest biomes Fixed Creeper Forest mobs and Vellium Worms not spawning naturally Improved some of the Fiery Armor textures Added Marine, Spiked and Lightweight upgrade kits Fixed Ultraflame Ingot not being in a creative tab Improved tagging Added Nightshrooms, a decorative huge mushroom found in the Gray Shadow Forest and Void Forest biomes which spawns both above and below ground (may have actual uses later) Fixed the Shadow Forest sky appearing blue when used with some other mods Tweaked the colours of a few textures in the Shadow Forest to make them not clash as badly
release

Shadowlands 3.2

3.2
20 янв. 2024 г.317Minecraft: 1.20.1forge, neoforge
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3.2 Changelog (3.1 is on Curseforge, forgot to upload here) Changed the Spore King boss from being a cloud of particles to an actual textured model Added a config, with options to disable the first world load message and guide book Added a not yet implemented saw pillar block, might make some structures including it or might remove it, not sure yet Added recipes to make torches and glowing ink sacks from Glowing Residue
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Shadowlands 3.0

3.0
14 янв. 2024 г.262Minecraft: 1.20.1forge, neoforge
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First full release for Shadowlands 3! I've been spending nearly all day every day for weeks rewriting Shadowlands in Java, older versions of the mod were done in Mcreator but that stops here. There have been a lot of changes, Tyrene has been removed entirely as it was fairly empty, Sparkpolia has been merged with the Shadow Forest, several new traders and structures have been added, lots of useless items removed, and various aspects of the game changed either for performance reasons, making it more fun, or just cause it's much easier to make it that way. The mod may be 5x smaller in file size but it still has everything which was important in the old versions and some new stuff, anything which was removed was removed because it was filler/not that interesting/not the right way to make something. A few old features will likely return though, with improvements. In time I hope to add a lot more content to this mod - more bosses, structures, detailed caves and things to do, porting to 1.20.4, but having worked so hard on it this these past few days I'm getting a little burnt out so that will have to wait a bit.
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Shadowlands 2.19

2.19
27 дек. 2023 г.144Minecraft: 1.20.1forge
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2.19 Changelog: Removed some more unused textures Added Vellium Diamond Ore Added certain Shadowlands variants of vanilla ores to Minecraft ore tags for better mod compatibility Made vex blaster more accurate Changed Sparkpolia Stone and Cyprendium Ore textures Added a recipe for Glowing Crystal Changed Summoning Core texture Added amethyst geodes to the Glowshroom Forest Changed mob loot to use the vanilla loot table system for better compatibility - some bosses still use loot chests instead to prevent loot getting lost Removed Sand Cube mob spawning since it served zero purpose Removed some broken commands from the Brineguard spawning Removed Awakened Star and Shadowcannon since they haven't been implemented in years Fixed several different recipes being shapeless when they shouldn't be Made some recipes shapeless which should have been Changed one of the Redstone blocks in the Lightning Crystal recipe to be a lightning rod Fixed Sparkpolia Leaves having backface culling enabled Fixed Limrafen giving blindness to itself Improved White Crystal generation Made Shadowmetal Enhancer minable Enhanced Ruby Sword can now be repaired with other Enhanced Ruby Swords Changed the Watershrine and Hellforge GUIs to use the modern Vellium Star and Cursed Armor Fragment textures Removed unused recipes, textures and loot tables Changed Red Gem Block texture Added recipe support for Create, Mekanism, Immersive Engineering and Ender IO - among other things ores can now be crushed or excavated with machines Added Ghostmetal and Sparkpolian Diamond Blocks Fixed wall shaped Dirty Glass not connecting to itself Added Blood Forest House and Tyrene House structures Fixed Ghostly Helmet having a spelling mistake Added two trader house structures to Tyrene Added Twilight Forest and Divine RPG item traders to Tyrene, which only spawn if the relevant mod is loaded Added several blocks to the forge:storage_blocks tag Fixed occasional flickering with the Nightbreaker Helmet Moved the early game Shadowlands items to be in the Shadowlands creative tab Added Shadowlands logs to the minecraft:logs item tag Fixed red shrooms dropping too much from Blue Disgruntled Shrooms
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Shadowlands 2.18

2.18
21 дек. 2023 г.746Minecraft: 1.19.2forge
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2.18 Changelog: Improved huge mushroom generation in the Glowshroom Forest (they don't generate floating on steep hills anymore!) Changed oil to flow slower Fixed thin mushroom stem blocks not connecting Fixed some texture stretching on huge mushrooms Fixed Huge Creeper having biped model Fixed Void Orb needing player to be very close to the altar to use Changed Shadow Vault to spawn on motion blocking rather than first block Started transferring some of the mob loot to use actual loot tables rather than the custom system I made years ago, will do the rest next update (if I try to do everything in one update I may just run out of motivation) Changed Shadow Spirit item texture and model Added particles to the Fire Portal Fixed spelling mistake in Summoning Ring tooltip Not all of the changes from the 1.19.4/1.20.1 2.18 and 2.17 updates could be ported to this version, such as the changes to stalagmites/stalactites and red castle being locatable with commands
release

Shadowlands 2.18

2.18
20 дек. 2023 г.113Minecraft: 1.20.1forge
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2.18 Changelog: Improved huge mushroom generation in the Glowshroom Forest (they don't generate floating on steep hills anymore!) Changed oil to flow slower Fixed thin mushroom stem blocks not connecting Improved stalactite/stalagmite generation Fixed some texture stretching on huge mushrooms Fixed Huge Creeper having biped model Fixed Void Orb needing player to be very close to the altar to use Fixed several bugs added in the last update from changes to structure placement
release

Shadowlands 2.18

2.18
20 дек. 2023 г.239Minecraft: 1.19.4forge
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2.18 Changelog: Ported the mod to 1.19.4 Improved huge mushroom generation in the Glowshroom Forest (they don't generate floating on steep hills anymore!) Changed oil to flow slower Fixed thin mushroom stem blocks not connecting Improved stalactite/stalagmite generation Fixed some texture stretching on huge mushrooms Fixed Huge Creeper having biped model Fixed Void Orb needing player to be very close to the altar to use Fixed several bugs added in the last update from changes to structure placement There is a bug in this version (only the 1.19.4 one) where copper ore generates in some dimensions... no idea why
release

Shadowlands 1.20.1 version 2.16.1

2.16.1
13 дек. 2023 г.108Minecraft: 1.20.1forge
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2.16 Changelog: Removed several unused textures Improved the Belronite Megasword and Goo Blade models Moved the spawn eggs for the mobs added in 2.15 to the correct creative tabs Changed Vellium Forge and Blood Altar structure generation (they now place on first motion blocking block rather than first block, so no floating in water) Added attacks which give the player blindness to Limrafen Changed purple shroom block texture to tile better Added Tyrene Grass to the forge:dirt tag Removed several unused mod elements Made summoning circle show a rounded power value Added "Slay a powerful boss with it to unlock it's full power..." tooltip to the Ultra Void Sword Added endermen to the Vellium Mountains biome Made Brineguards and Wither Skeletons immune to the spikes in the Blood Forest Added Vellium Jellyfish and Cloud Knights to the Cloudfield biome Tweaked mob spawning in the Blood Forest Changed the spawning of the Red Castle structure so that it spawns rarely in the Blood Forest instead of a separate dimension. Removed the separate dimension and its portal Added the features from Shadowlands 1.19.2 version 2.15 to 1.20.1 2.16.1 Changelog: Fixed the custom blockstates used for some randomised block rotations not being included in this version of the mod. (minor bug fix)
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Shadowlands 1.19.2 version 2.15

2.15
8 дек. 2023 г.112Minecraft: 1.19.2forge
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(forgot to upload a few updates, 2.13 and 2.14 are on Curseforge) 2.15 Changelog: Added Pillar of Hate (large moving pillar covered in saws) to the Blood Forest, may add more of a use for it later. Added Limrafen (small glowy ghost) to the Toxic Forest. Added Forest Grim (large purple glowy vortex ghost) to the Glowshroom Forest dimension. Added random texture rotation to the grass types and some ore/stone/vegetation blocks, to improve tiling. Fixed Huge Green Shroom Top blocks using a texture which was half the size it should have been. Custom skies are still disabled in this version, in future I may make a separate mini-mod for the skies, not sure yet.
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Shadowlands 1.20.2 version 2.12

2.12
25 нояб. 2023 г.125Minecraft: 1.20.1forge
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2.12 Changelog: Updated to 1.20.1! Fixed Nightbreaker helmet making the sky flicker Fixed Void Orb needing player to be right next to the alter to work
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Shadowlands 1.19.2 version 2.11

2.11
25 нояб. 2023 г.71Minecraft: 1.19.2forge
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Fixed major bug where void traveller leggings could not be obtained (stopping progression) and fixed void traveller armor making players too strong below Y=0 (since worlds go deeper than that now)
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Shadowlands 1.19.2 version 2.10

2.10
15 нояб. 2023 г.87Minecraft: 1.19.2forge
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Changelog 2.10 Shadowlands 1.19.2 is now out of Beta! Fixed random coal block in Flamer recipe Changed some recipes to improve gameplay Removed the Forgotten Desert and replaced with the Tyrene Forest because the huge desert was boring Fixed bugged entity models Added some stonecutter recipes Fixed some weird hitboxes 2nd attempt uploading this file since I just noticed there was a bug with some leaves disappearing so changed that, like one line of code :(
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Shadowlands 1.19.2 version 2.9

2.9
17 мар. 2023 г.200Minecraft: 1.19.2forge
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2.9 Changelog: Added custom skyboxes to Shadowlands, Sparkpolia and the Blood Forest Fixed Cloud Tower not generating past the foundations Removed fog from Shadowlands to make the Skyboxes work better MANY ENTITIES NEED NEW MODELS AS THE CURRENT ONES DEFAULT TO STEVE 1.19.2 broke the models and they need remaking which I don't have time or energy to do atm, will fix one day.
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Shadowlands 1.19.2 version 2.8

2.8
15 мар. 2023 г.86Minecraft: 1.19.2forge
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2.8 Changelog: Added void fruit patch feature Fixed Ooblen Leaves having xray on themselves Changed name of Glowing Green Shard block to Glowing Green Shard Ore Improved 21 textures Fairly minor update, I wanted to change the Glowshroom Forest mushrooms as well but that didn't work.
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Shadowlands 1.19.2 version 2.7

2.7
28 нояб. 2022 г.100Minecraft: 1.19.2forge
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2.7 Changelog: Replaced copyright screen with a less intrusive once-per-player chat message, added Polished Shadowstone Wall recipe, fixed a few spelling mistakes, added chance for Void Fruit to drop from Shadow Spirits since the void forest does not generate. Biome spawning had to be redone due to 1.19.2 worldgen, this means biomes are larger and some biomes had to be excluded, you may need to travel a long distance (1k - 2k blocks) to find all the biomes in a dimension. Biomes do have more varied heights now though, removing the need for separate mountain biomes. Replaced the old ore drops system with proper loot tables. Added various items (such as leaves) to vanilla tags. Removed various unused textures. Biomes which no longer spawn: Void forest, Shadowlands Red, Shadowlands Mountains, Glowshroom Forest Mountains, Glowshroom Forest Huge Mountains.
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Shadowlands 1.16.5 version 2.7

2.7
28 нояб. 2022 г.956Minecraft: 1.16.5forge
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2.7 Changelog: Replaced copyright screen with a less weirdly designed/intrusive once-per-player chat message, added Polished Shadowstone Wall recipe, fixed a few spelling mistakes, removed a few unused textures. There is a 2.6.6 update but it's pretty small and I forgot to post it here before so no point having it here now 2.7 is ready.
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shadowlands 1.16.5 version 2.6.5

2.6.5
22 сент. 2022 г.83Minecraft: 1.16.5forge
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Numerous bug fixes were made from versions 2.6.1 to 2.6.5.
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Shadowlands 1.16.5 version 2.6

2.6
1 июн. 2022 г.104Minecraft: 1.16.5forge
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Fixed a lot of non-game-breaking bugs, buffed several of the bosses to include occasional healing and extra damage, made rare mushrooms obtainable (although very rare), removed Bloodlust overlay, doubled Cyprendium ore spawning. No notable new content was added, it's just been fixing and improving existing features.
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Shadowlands 1.16.5 version 2.5

2.5
16 окт. 2021 г.109Minecraft: 1.16.5forge
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