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Shadowlands

Adds 4 new dimensions, each with biomes and dungeons, there's loads to explore!

Автор: modsbydreamcritting44,4 тыс.46обновлён 21 авг. 2026 г.
ПриключенияСнаряжениеГенерация мира

Описание

Shadowlands is a mod which adds 4 new dimensions, each with biomes and dungeons, there's loads to explore!


The Shadowlands dimension is a dark shadowy dimension with grey trees and black stone dungeons along with occasional red cactus forests and creeper forests, here you will find the keys to the Glowshroom Forest and Vellium dimensions.


The Glowshroom forest has glowing mushrooms everywhere, but be careful - some of them can move and are not at all welcoming to outsiders. The dimension also has strange stinging Jellyfish and Spore Mines, which will explode without warning if you go near them. And of course there are plenty of towers and dungeons to loot and explore.


The Vellium dimension is a bright sunny cheerful place - but do not be fooled - the strange yellow one-eyed beasts which inhabit it are deadly.


The Blood Forest dimension is an evil dark place, full of hostile mobs and covered in sharp spikes which without the right armor can tear apart the player, the most powerful bosses can be summoned here.


Want to see more images? Go here: https://www.curseforge.com/minecraft/mc-mods/shadowlands/screenshots


Want to see a short video of the mod? https://www.youtube.com/watch?v=wAtaQ4ICaiw&feature=emb_title

Wiki: https://shadowlands.fandom.com/wiki/Shadowlands_Wiki (it is very outdated in places)


Credits:

Sound effects from www.zapsplat.com Red Knight model by Toby109tt Persian localization by Arsham81SHAE Spanish localization by ImLimon and MelonpanCristi Simplified Chinese localization by Andypsl8 German localization by Lord_E on Crowdin French localization by Noémie Bernier (Aquasen) on Crowdin


Languages:

Huge thank you to all the people who helped in translating the mod!

US English‎ (en_us) 100% Persian (پارسی) (fa_ir)‎‎ 100% Spanish (Español) (es_es) 47% Simplified Chinese (简体中文) (zh_cn) 100% German (Deutsch) (de_de) 100% French (Française) (fr_fr) 9%

Want to help out in translating the mod? There is a Crowdlin page here: https://crowdin.com/project/shadowlands-minecraft-mod 

Галерея

Glowshroom Forest dimension and logoOvergrown Forest biomeEmperor Wither bossAscendant Star

Последние версии

Все версии →
release

Shadowlands 4.0.3

4.0.3
21 авг. 2026 г.1,6 тыс.Minecraft: 1.20.1forge, neoforge
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Shadowlands 4.0.3 Changelog: Added custom bossbar textures for all bosses Changed The Red Knight display name to Red Knight Fixed Doom Star being called "Doom star"
release

Shadowlands 4.0.2

4.0.2
24 дек. 2025 г.8,1 тыс.Minecraft: 1.20.1forge, neoforge
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4.0.2 Changelog: Fixed some Creeper Forest trees not having trunks Forgot to upload 4.0.1 to Modrinth oops...
release

Shadowlands 4.0

4.0
16 июл. 2025 г.9,9 тыс.Minecraft: 1.20.1forge, neoforge
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4.0 Changelog: Added Nightmare Eye mobs which the Red Nightmare boss spawns at 1/2, 1/4 and 1/8 health to shoot fireballs at players Nerfed the Red Nightmare's armor from 60% to 50% to make up for the extra attacks it can now do Added Wither Skeleton reinforcements which the Wither Skeleton Commander can spawn at 1/2, 1/4 and 1/8 health Added a magical beam attack which Sporeking will occasionally use to give players short blindness, darkness or levitation effects, with a new custom sound Added Spell mobs which when summoned by the Plaguemaiden shoot magic beam attacks at the player Added tag support for Eyelid (not a specific mod but rather shared tags I'm likely to reuse for different mods, only use for the new tags at the moment is making wands/magical items in Shadowlands repairable with the Repair Spell from Realms of Redemption) Added a ceiling, obsidian spikes, giant chains and hanging spikes/saws to the Blood Forest dimension Added spikes to the sides of trees in the Blood Forest Added surface lava pools to the biomes in the Blood Forest Added Abysmite Forest biome to the Blood Forest Added Tall Shadow Forest biome to the Shadow Forest Added Glow Lichen to the biomes in the Shadow Forest Added water/lava springs to most Shadowlands biomes Added item descriptions to the Blood Orb, Hellish Eye, Void Upgrade Core and Blood Key Added config options for boss health Added Shadow Vines to the caves in the Shadow Forest Added Cursed Metal Block, Metal Block, Demonic Bricks (with slab, stair and wall varients), Shadow Vines (with flowering varients, Purple Zircon item/ore/block, Wall Spikes, Void Flower, Polished Shadowstone Stairs, Abysmite Saw Pillar, Shadow Wood Fence Gate/Door/Trapdoor, Creeperwood Fence Gate/Door/Trapdoor, and Vellium Fence Gate/Door/Trapdoor) Implemented Abysmite Block and Saw Pillar Moved the Creeper Forest to the Glowshroom Forest dimension and reverted the color scheme back to green Moved all creeper forest items into the Glowshroom Forest Items creative tab Changed Star Crystal equipment rarity to Epic Changed Deception Wand, Cherry Wand and Demon equipment rarity to Rare Changed Nightmare Tooth, Vex Blaster, Enhanced Ruby Sword, Ultra Void Sword, Void Blade Fragments, Void Upgrade Core and Shroom Gun rarity to Uncommon Changed Star Crystal armor to drop as a full set rather than 2 random pieces Changed Saw Pillar, Shadowgrass, Red Shadowgrass, Blood Grass, Shadowbloom, Void Grass, Shadow Planks, Duskflower, Shadowbloom, Shadow Log, Stripped Shadow Log, Shadow Leaves, Void Log, Void Leaves, Belronite armor, Cyprendium, Vellium Planks, Vellium Log, Vellium Leaves, Creep Planks, Creep Log, Shadow Bush, Shadowprickle, Tall Red Shroom, Darkshroom Grass side, Dark Dirt, Toxic Grass and Red Cactus textures Changed Veins to use an item texture rather than the block model when held Changed Shadow Bloom and Red/Green Gem Ore/Block to emit light Changed Shadow Forest to be darker (but made various terrain elements glow) Changed Brutallium Robot Kit, Lightning Core and Summoning Core recipe Changed Shadow Stone to be called Shadowstone, to match the other Shadowstone varients Changed ID and name of creep wood related blocks from creep to creeperwood (this WILL delete existing placed creep_planks, creep_slap, creep_stairs and creep_log blocks) Changed Blood Forest world height from -64 - 384 to 0 - 256 as the caves were all filled with lava anyway so no point having all that extra underground with no reason to go there Changed spike generation Changed spikes to no longer do damage (since it just made the Blood Forest annoying) Changed Purity Armor full set buff to be wither effect immunity Changed Summoning Circle to no longer require visiting every Shadowlands dimension to use Changed Firey Sword to act more like Flint and Steel when used Changed Glowshroom Master Token cannot be used message to be translateable Changed Sporeking to be fire immune Changed Emperor Wither follow range from 16 blocks to 24 Changed Velibeast to no longer use enderman AI, they can now occasionally spawn with a skeleton riding them or with a potion effect Changed Limrafen attacks to inflict blindness Changed Cloud Knight texture Changed Creep Spider to copy Spider AI Changed Large Creeper to act more like a normal creeper (including being chargeable) Changed various boss death advancements to use the vanilla advancements system to trigger rather than code Changed Void Tree shape Changed some messages to be translateable Changed Star Crystal armor to have 8% more durability Removed the Vellium Music and Sparkpolia Music sounds.json entries since the actual sound files were deleted ages ago Removed all content related to the Guardian Boar boss (Guardian Bane Sword, Guardian Boar entity, idol, statue and golden statue) as the boss was really just a remnant of the scrapped Sparkpolia dimension and did not fit the current content Removed Red Castle Helper and Cloud Tower Helper and replaced the custom placement system used by the Red Castle and Cloud Tower with a far more sensible jigsaw one Removed the skyblock style rarity stuff from loot in various structures as well as traders and the guide book Removed unused blocks/needs_enhanced_shadowmetal_tool tag Removed some unused textures, localization entries, code and structure files Removed Averite Leaves, Averite Grass and Creeper Forest Grass from creative tabs since they have not generated since old versions Removed Saw Pillar from the Twilight Forest NYI tag Removed Stripped Void Log - Void Logs now are stripped to Stripped Shadow Logs Removed Giant Strider Hide since the mob which dropped it was removed in 3.0 Removed Vellor Coral and Velliar Coral since they haven't generated since old versions and do not fit the current Velluium dimension Removed Glowing Crystal Removed the Trident Go Ding advancement since the block which triggered it was removed in v3.0 Removed the An Interesting Stone advancement since due to Glowing Crystal being removed it had nothing to trigger it Removed additional enchanted golden apple drop from the Emperor Wither which didn't go in the chest Fixed buggy spawn placement for many modded entities (no the giant creepers spawning halfway up trees was not intentional, though funny) Fixed Polished Shadowstone blocks/slabs/walls not dropping when mined Fixed Red Dusklilys and Duskflowers not generating Fixed Duskflower being called Shadow Bloom (there's already another flower in the mod with that name) Fixed Ghostmetal equipment being repairable with... red cactus blocks?? Fixed Star Crystal full set buff giving jump boost 3 instead of the stated 2 Fixed Tall Spike not using the Spike item description Fixed Polished Shadowstone using the DropsExperienceBlock class Fixed Large Creeper not dropping xp Fixed spelling mistake in Into Fire Part 2 advancement Fixed some wooden blocks not being usable as fuel Fixed Void Fern and Shadow Wood Fence not being in a creative tab Fixed Vellium Brick Wall not being in the minecraft:items/slabs tag Fixed Creep Fence not being mined faster with an axe Various backend code improvements Release notes (READ BEFORE UPDATING): 4.0 should be compatible with worlds from 3.0 and above, however there will be odd borders between old and new terrain and potentially bugged lighting near removed blocks or blocks where the light level has been changed. Addon/modpack developers should check through any Shadowlands FTB quests files they have to check for broken parts, and should check logs for broken custom recipes/loot tables/other datapack elements they have added containing items from this mod. Feel free to reach out to me if you need any help with that. Future plans: Vellium needs reworking, more models/textures need changing, several bosses need more detailed fights, there's still so much to do but it will need to wait, I'm running low on motivation again.
release

Shadowlands 3.11

3.11
31 мая 2025 г.2,7 тыс.Minecraft: 1.20.1forge, neoforge
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3.11 Changelog: **Lots of much needed balance changes and bug fixes** Doubled Pyrite ore spawning rate (it's barely even used, no point making it annoying to find) Nerfed Shadowlands Diamond Ore from 4 attempts per chunk to 3 (it was a little too easy to find in the huge caves) Multiplied Ruby Cube and Golden Cube spawns by 3.3 (They were WAY too rare) Nerfed Enhanced Ruby Sword drops from Ruby Cubes by half to make up for the buffed spawning Buffed Void Armor Loot Block drops from 25% chance of dropping armor to 33% (average of 4 dungeons to get a whole set was too grindy) Buffed Glowshroom Forest Treehouse spawning by 33% Nerfed Doom Star Vex spawning from a 25% each time damage is taken with a max of 8 Vexes within 16 blocks of the Doom Star to 8 within 48 blocks and 10% Added more information to the end of the item description for the Glowshroom Master Token, Toxic Spore and Corrupted Tablet (English localization only at the moment) Added description to Stone Trader block, Redstone Bullets and Goo (English localization only at the moment) Changed Cherry Wand, Deception Wand, Pastel Carver, Plague Sword and Glowshroom Master Token to have Uncommon rarity Fixed Star Crystal Helmet not having Rare rarity Fixed Doom Star Statue not dropping Fixed Glowshroom Forest Treehouse Trader not spawning and tweaked the trades slightly Fixed armor buffs not being translatable Fixed Glowshroom Master armor not showing the set buff in description Fixed the ror/items/can\_mine\_galactite and ror/items/acid\_container mod compatibility tags being broken Removed unused Brasswood Log localization entry
release

Shadowlands 3.10.6

3.10.6
1 апр. 2025 г.6,3 тыс.Minecraft: 1.20.1forge, neoforge
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3.10.6 changelog: Fixed creeper stone not being properly mineable Added german localization (100%) (Made by M. Zöll (Lord_E) on Crowdin) Added french localization (9%) (Made by Noémie Bernier (Aquasen) on Crowdin) Updated chinese localization (100%) (Made by Andypsl8 on Crowdin) Added tag support for Realms of Redemption
release

Shadowlands 3.10.5

3.10.5
31 мая 2024 г.9 тыс.Minecraft: 1.20.1forge, neoforge
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3.10.5 Changelog: Added Spanish translations (47% complete) (made by ImLimon and MelonpanCristi on Crowdin) Added Simplified Chinese translations (100% complete) (made by Andypsl8 on Crowdin) Updated Persian translations (100% complete) (made by Arsham81SHAE on Crowdin) Huge thank you to all the people who helped in translating the mod!
release

Shadowlands 1.20.1 v3.10.4

3.10.4
3 апр. 2024 г.580Minecraft: 1.20.1forge, neoforge
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3.10.4 Changelog:  Changed storage block name format from "ResourceName Block" to "Block of ResourceName" to match vanilla Fixed Shadowlands slabs only dropping a single slab even when double Fixed Golden Cube having a missing texture Changed the Shadow Walker loot table so they now won't drop coins if they die of fall damage from having spawned in a silly place Changed Shadows and Decipedes so now they disappear in a puff of smoke rather than actually dying if they would die of fall damage from having spawned in mid air, to make the behaviour look somewhat intentional (it's not send help) and to prevent the player getting lots of easy meat/coins Fixed Belronite armor not having an equip sound
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Shadowlands 1.20.1 v3.10.3

3.10.3
23 мар. 2024 г.216Minecraft: 1.20.1forge, neoforge
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3.10.3 Changelog: Fixed Glowshroom Master Helmet and Star Crystal Helmet crashing the game when worn
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Shadowlands 1.20.1 v3.10.2

3.10.2
21 мар. 2024 г.178Minecraft: 1.20.1forge, neoforge
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3.10.2 Changelog: Blacklisted Shadowlands bosses and Spore Mines from being collected with Ender IO soul vials Improved the Toxic Forest sky color Fixed Limrafens, Toxic Disgruntled Shrooms and Acid Snails being affected by the hunger, nausea and mining fatigue of Toxic Shrooms Changed Darkshroom Grass and Toxic Grass to allow mushrooms to grow on them regardless of light level Added Small Snails, a passive purely decorative mob to the Glowshroom Forest Added inkcaps (mushrooms which can be made into stew or ink sacks) to the Glowshroom Forest Fixed a few broken tags and a broken recipe but I can't remember if the changes which broke them were done before or after the last update Optimised entity rendering Fixed Cherry Bombs not dropping the Cherry Wand
release

Shadowlands 1.20.1 v3.10.1

3.10.1
17 мар. 2024 г.161Minecraft: 1.20.1forge, neoforge
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3.10.1 Changelog: Fixed Pastel Carver not being affected by Looting or Fortune Fixed Acid Snail having missing localization Slightly tweaked Cyprendium texture Added a recipe for AoA's Mint Magnum Just a minor update Main 3.10 changelog: [https://www.curseforge.com/minecraft/mc-mods/shadowlands/files/5189647](https://www.curseforge.com/minecraft/mc-mods/shadowlands/files/5189647 "https://www.curseforge.com/minecraft/mc-mods/shadowlands/files/5189647")