COWMODSКаталог модов
Selas

ВЕРСИИ (4)

beta

Selas 0.1.3

0.1.3
30 авг. 2026 г.537Minecraft: 1.21.1neoforge
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Что нового
### Added - Full-moon nights now carry a faint, warm glow, so a full moon feels a little warmer than the plain cool starlight of a new moon. Adjustable, and can be turned off. ### Changed - Rebalanced the default night look for stronger realism: - moonless nights are a touch darker while full-moon nights are brighter, - open skies keep a clearer starlight glow, and caves sit a little deeper in the dark, - night now reads as a cooler blue-gray rather than just losing its reds. - Night colors now fade toward gray only deep in the night, so dusk and dawn keep more of their color. - Nights hold their full darkness slightly longer before dawn begins. - Removed the brightness-slider (gamma) option. It was off by default and worked inconsistently; Selas now always keeps its own darkness targets. ### Performance - Reduced per-frame overhead by reading configuration values once per frame instead of once per lightmap pixel.
beta

Selas 0.1.2

0.1.2
11 июл. 2026 г.307Minecraft: 1.21.1neoforge
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Что нового
### Added - Open-sky starlight luminance floor (`starlight_luminance_floor`). - Auto-disable while an Iris/Oculus shader pack is active (`disable_with_shaders`, enabled by default). ### Changed - Recalibrated default natural darkness toward more physically grounded lighting: - higher new-moon and full-moon sky factors - clearer separation between near-black cave darkness and open-sky starlight - cave floor raised slightly to reduce black crush without adding visible ambient light - slightly softer darkness curve and night color grading - slightly brighter Nether / End ambient defaults - When `respect_gamma` is enabled, the brightness slider now lifts Selas target luminance only. - Nether, End, and other skyless dimensions use ambient base light only. ### Fixed - Double gamma application when `respect_gamma` was enabled. - Redundant skyless floor calculation. - Nether / End dimension routing now uses value equality for dimension keys.
beta

Selas 0.1.1

0.1.1
10 июл. 2026 г.22Minecraft: 1.21.1neoforge
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Что нового
### Added - Configurable moon phase response curve for tuning brightness between new and full moon. - Separate Nether and End lighting so they are no longer pitch black: a warm Nether ambient and a cool End starlight tint, both configurable. - Optional brightness-slider (gamma) handling so the slider can still brighten the world while Selas is active. ### Changed - Increased natural sky brightness during lunar phases, especially during full moon and intermediate phases. - Improved sky and block light composition. - Nether and End no longer use the generic skyless profile. - Slightly raised the default minimum brightness so nights read as moonlit rather than cave-dark. ### Fixed - Rain and thunder now darken the natural sky during daytime. - Weather transitions now use the current render partial tick. - Rain and thunder darkening no longer stacks. - Invalid twilight schedules now fall back to the default values. ### Notes - Client-side visual changes only. - Does not change mob spawning, day length, server time, block light propagation, fog, or dynamic lights. - Shader packs may change the final result.
beta

Selas 0.1.0

0.1.0
9 июл. 2026 г.23Minecraft: 1.21.1neoforge
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Что нового
Initial client-side darkness module for Minecraft 1.21.1 on NeoForge. ### Added - Lightmap-based night and cave darkening. - Configurable dusk, full-night, and dawn timings. - Moon phase brightness settings. - Rain and thunder darkening settings. - Dimension toggles for Overworld, custom skylit dimensions, and skyless dimensions. - Minimum brightness floor settings. - Block light preservation setting. - Low-light desaturation and cool tint settings. - Night Vision, Conduit Power vision, and lightning flash compatibility toggles. - English and Russian config translations. - Grouped client config layout. - Mod icon and NeoForge metadata. ### Notes - Client-side visual changes only. - Does not change mob spawning, day length, server time, block light propagation, fog, or dynamic lights. - Shader packs may change the final result.