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ВЕРСИИ (4)
beta
Selas 0.1.3
0.1.330 авг. 2026 г.537Minecraft: 1.21.1neoforge
Что нового
### Added
- Full-moon nights now carry a faint, warm glow, so a full moon feels a little warmer than the plain cool starlight of a new moon. Adjustable, and can be turned off.
### Changed
- Rebalanced the default night look for stronger realism:
- moonless nights are a touch darker while full-moon nights are brighter,
- open skies keep a clearer starlight glow, and caves sit a little deeper in the dark,
- night now reads as a cooler blue-gray rather than just losing its reds.
- Night colors now fade toward gray only deep in the night, so dusk and dawn keep more of their color.
- Nights hold their full darkness slightly longer before dawn begins.
- Removed the brightness-slider (gamma) option. It was off by default and worked inconsistently; Selas now always keeps its own darkness targets.
### Performance
- Reduced per-frame overhead by reading configuration values once per frame instead of once per lightmap pixel.
beta
Selas 0.1.2
0.1.211 июл. 2026 г.307Minecraft: 1.21.1neoforge
Что нового
### Added
- Open-sky starlight luminance floor (`starlight_luminance_floor`).
- Auto-disable while an Iris/Oculus shader pack is active (`disable_with_shaders`, enabled by default).
### Changed
- Recalibrated default natural darkness toward more physically grounded lighting:
- higher new-moon and full-moon sky factors
- clearer separation between near-black cave darkness and open-sky starlight
- cave floor raised slightly to reduce black crush without adding visible ambient light
- slightly softer darkness curve and night color grading
- slightly brighter Nether / End ambient defaults
- When `respect_gamma` is enabled, the brightness slider now lifts Selas target luminance only.
- Nether, End, and other skyless dimensions use ambient base light only.
### Fixed
- Double gamma application when `respect_gamma` was enabled.
- Redundant skyless floor calculation.
- Nether / End dimension routing now uses value equality for dimension keys.
beta
Selas 0.1.1
0.1.110 июл. 2026 г.22Minecraft: 1.21.1neoforge
Что нового
### Added
- Configurable moon phase response curve for tuning brightness between new and full moon.
- Separate Nether and End lighting so they are no longer pitch black: a warm Nether ambient and a cool End starlight tint, both configurable.
- Optional brightness-slider (gamma) handling so the slider can still brighten the world while Selas is active.
### Changed
- Increased natural sky brightness during lunar phases, especially during full moon and intermediate phases.
- Improved sky and block light composition.
- Nether and End no longer use the generic skyless profile.
- Slightly raised the default minimum brightness so nights read as moonlit rather than cave-dark.
### Fixed
- Rain and thunder now darken the natural sky during daytime.
- Weather transitions now use the current render partial tick.
- Rain and thunder darkening no longer stacks.
- Invalid twilight schedules now fall back to the default values.
### Notes
- Client-side visual changes only.
- Does not change mob spawning, day length, server time, block light propagation, fog, or dynamic lights.
- Shader packs may change the final result.
beta
Selas 0.1.0
0.1.09 июл. 2026 г.23Minecraft: 1.21.1neoforge
Что нового
Initial client-side darkness module for Minecraft 1.21.1 on NeoForge.
### Added
- Lightmap-based night and cave darkening.
- Configurable dusk, full-night, and dawn timings.
- Moon phase brightness settings.
- Rain and thunder darkening settings.
- Dimension toggles for Overworld, custom skylit dimensions, and skyless dimensions.
- Minimum brightness floor settings.
- Block light preservation setting.
- Low-light desaturation and cool tint settings.
- Night Vision, Conduit Power vision, and lightning flash compatibility toggles.
- English and Russian config translations.
- Grouped client config layout.
- Mod icon and NeoForge metadata.
### Notes
- Client-side visual changes only.
- Does not change mob spawning, day length, server time, block light propagation, fog, or dynamic lights.
- Shader packs may change the final result.