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Selas

Client-side lightmap changes for darker nights, caves, rain, and thunder.

Автор: MuXolotl8894обновлён 30 авг. 2026 г.
ПриключенияДекорУтилиты

Описание

Selas

Selas is a client-side NeoForge mod for Minecraft 1.21.1.

It reworks Minecraft's vanilla lightmap to make nights, caves, rain, and thunder darker in a natural, readable way. The goal is not pitch-black darkness, but more grounded low-light visuals: sealed unlit spaces should approach black, while open nights should still keep moonlight, starlight, and a small amount of atmospheric glow.

What it changes

  • night brightness
  • cave darkness
  • rain and thunder darkness
  • moon phase brightness
  • dusk, full-night, and dawn timing
  • minimum brightness floors and open-sky starlight floor
  • block light preservation
  • low-light desaturation and cool tint
  • Nether and End ambient lighting
  • optional brightness-slider (gamma) handling
  • optional auto-disable while a shader pack is active

What it does not change

  • day length
  • mob spawning
  • server time
  • block light propagation
  • sky rendering
  • fog rendering
  • dynamic lights
  • blocks, items, mobs, or dimensions

Configuration

Client config file:

config/selas-client.toml

Selas keeps your existing config values when you update the mod. If you want to apply the current default settings, delete config/selas-client.toml once and let the game regenerate it.

Compatibility notes

Selas is a visual client-side mod and can be used on servers because it does not change server logic.

Shader packs usually replace or override vanilla lightmap lighting. By default Selas disables itself while an Iris/Oculus shader pack is active (disable_with_shaders).

The brightness slider option (respect_gamma) is off by default, so nights and caves stay locked to Selas targets.

Галерея

Последние версии

Все версии →
beta

Selas 0.1.3

0.1.3
30 авг. 2026 г.537Minecraft: 1.21.1neoforge
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Что нового
### Added - Full-moon nights now carry a faint, warm glow, so a full moon feels a little warmer than the plain cool starlight of a new moon. Adjustable, and can be turned off. ### Changed - Rebalanced the default night look for stronger realism: - moonless nights are a touch darker while full-moon nights are brighter, - open skies keep a clearer starlight glow, and caves sit a little deeper in the dark, - night now reads as a cooler blue-gray rather than just losing its reds. - Night colors now fade toward gray only deep in the night, so dusk and dawn keep more of their color. - Nights hold their full darkness slightly longer before dawn begins. - Removed the brightness-slider (gamma) option. It was off by default and worked inconsistently; Selas now always keeps its own darkness targets. ### Performance - Reduced per-frame overhead by reading configuration values once per frame instead of once per lightmap pixel.
beta

Selas 0.1.2

0.1.2
11 июл. 2026 г.307Minecraft: 1.21.1neoforge
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Что нового
### Added - Open-sky starlight luminance floor (`starlight_luminance_floor`). - Auto-disable while an Iris/Oculus shader pack is active (`disable_with_shaders`, enabled by default). ### Changed - Recalibrated default natural darkness toward more physically grounded lighting: - higher new-moon and full-moon sky factors - clearer separation between near-black cave darkness and open-sky starlight - cave floor raised slightly to reduce black crush without adding visible ambient light - slightly softer darkness curve and night color grading - slightly brighter Nether / End ambient defaults - When `respect_gamma` is enabled, the brightness slider now lifts Selas target luminance only. - Nether, End, and other skyless dimensions use ambient base light only. ### Fixed - Double gamma application when `respect_gamma` was enabled. - Redundant skyless floor calculation. - Nether / End dimension routing now uses value equality for dimension keys.
beta

Selas 0.1.1

0.1.1
10 июл. 2026 г.22Minecraft: 1.21.1neoforge
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Что нового
### Added - Configurable moon phase response curve for tuning brightness between new and full moon. - Separate Nether and End lighting so they are no longer pitch black: a warm Nether ambient and a cool End starlight tint, both configurable. - Optional brightness-slider (gamma) handling so the slider can still brighten the world while Selas is active. ### Changed - Increased natural sky brightness during lunar phases, especially during full moon and intermediate phases. - Improved sky and block light composition. - Nether and End no longer use the generic skyless profile. - Slightly raised the default minimum brightness so nights read as moonlit rather than cave-dark. ### Fixed - Rain and thunder now darken the natural sky during daytime. - Weather transitions now use the current render partial tick. - Rain and thunder darkening no longer stacks. - Invalid twilight schedules now fall back to the default values. ### Notes - Client-side visual changes only. - Does not change mob spawning, day length, server time, block light propagation, fog, or dynamic lights. - Shader packs may change the final result.
beta

Selas 0.1.0

0.1.0
9 июл. 2026 г.23Minecraft: 1.21.1neoforge
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Что нового
Initial client-side darkness module for Minecraft 1.21.1 on NeoForge. ### Added - Lightmap-based night and cave darkening. - Configurable dusk, full-night, and dawn timings. - Moon phase brightness settings. - Rain and thunder darkening settings. - Dimension toggles for Overworld, custom skylit dimensions, and skyless dimensions. - Minimum brightness floor settings. - Block light preservation setting. - Low-light desaturation and cool tint settings. - Night Vision, Conduit Power vision, and lightning flash compatibility toggles. - English and Russian config translations. - Grouped client config layout. - Mod icon and NeoForge metadata. ### Notes - Client-side visual changes only. - Does not change mob spawning, day length, server time, block light propagation, fog, or dynamic lights. - Shader packs may change the final result.