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Seismica

Briefly, add earthquake; for a more detailed explanation, go into the description.

Автор: Mirza_PaSHa1,1 тыс.5обновлён 23 авг. 2026 г.
Механики игрыУправлениеГенерация мира

Описание

this mod made in Türkiye supported languages: English. Turkish ## Short tagline The ground is no longer safe. Seismica brings real earthquakes to Minecraft — with true seismic physics, early-warning systems, and buildings that actually collapse.


Short description

Seismica turns Minecraft's static world into living, breathing tectonics. Faults sleep beneath the surface until they rupture — sending P-waves and S-waves racing outward, cracking the earth, and bringing whole buildings down in a roar of falling rubble. Feel the ground kick under your feet, watch the shockwave close in on your radar, and get precious seconds of warning before it hits. Every quake is generated from real seismology, not scripted events.


Full description

Feel the Earth move.

Most "earthquake" mods just shake your screen. Seismica simulates the real thing — from the fault rupturing deep underground to the shockwave that reaches your feet seconds later.

Hidden fault lines run through your world, seeded from the world itself. Most of the time they're silent. But when stress releases, a rupture tears along the fault, and two kinds of seismic waves spread outward at different speeds — just like in real life. The fast P-wave arrives first as a sharp jolt. Then the slower, devastating S-wave hits, and the world starts to come apart.

Real physics, not a script

  • P-waves and S-waves travel outward at their own real-world speeds. Clients derive the shaking locally from shared seismic math — no laggy packet floods.
  • Magnitude follows the Gutenberg–Richter law: small quakes are common, monsters are rare.
  • Intensity attenuates with distance and depth (Modified Mercalli scale) — a distant M8 might barely rattle your windows, while a shallow one right beneath you levels everything.
  • Foreshocks may warn of a big one coming. Aftershocks follow a decaying sequence — always weaker than the mainshock, spaced out over real minutes — exactly like a real seismic sequence.

The ground breaks — and so do your builds

  • Fault ruptures tear a crack across the surface along the fault line. Its width scales with magnitude (thin at M6, a wide gash at M9), and the edges are ragged and natural — never a ruler-straight slot.
  • Ground fracturing: violent shaking cracks the earth downward, deeper where the intensity is highest.
  • Whole-building collapse. This is the heart of Seismica. When shaking reaches a structure, the mod measures its structural support from the materials it's built with. A flimsy shack of wood gives way at intensity VII; solid stone holds to VIII; reinforced construction survives to X or beyond. When a building finally fails, it shatters into tumbling rubble — and every block falls as itself: dirt stays dirt, bricks stay bricks, planks stay planks, settling into a pile of the building's own materials. Want your base to survive the Big One? Build stronger.

Fight back with real seismology tech

Seismica isn't just about destruction — it's about preparation. Craft a full suite of seismic instruments:

  • 📟 Seismograph — a live waveform readout of ground motion.
  • 📡 Earthquake Radar — a 1200-block PPI scope that plots every quake with its estimated magnitude and shows the P- and S-waves expanding toward you in real time. Watch the danger approach.
  • 🚨 Earthquake Early-Warning Broadcaster — detects a quake seconds after it starts (faster the closer it is) and pushes an on-screen alert across a 1200-block range, complete with an estimated countdown to shaking, expected intensity, magnitude, depth, and direction — plus an alert tone modelled on real earthquake-warning systems.
  • 📏 Richter Meter — a handheld that estimates the magnitude, intensity (in Roman numerals), and distance to the epicenter.
  • 🔍 Fault Scanner — locate the hidden faults before they find you.
  • ⛑️ Hard Hat — because falling debris hurts.
  • 🏗️ Seismic Dampers (Mk1–Mk3) & Reinforced Concrete — engineer your base to ride out the shaking.

Built to be played, not to lag

Seismica was engineered for performance and safety: no chunk force-loading, bounded destruction budgets focused around players, containers protected from wholesale destruction by default, and a full config file plus the seismicaGriefing gamerule so you decide exactly how much your world can break.

Try it now

Drop into a world and run:

/seismica start 8 5

…then look for high ground. You've got about ten seconds.

Seismica. Because the earth should never be taken for granted. commands:sesimica or quake /seismica start 3-9.9 depth x z /seismica spawn natural earthquake /seismica stop stop all earthquakes and aftershocks /seismica list /seismica fault /seismica tsunami 6-9.9 tsunami is buggy


Галерея

The Earthquake📟 Seismograph📡 Earthquake Radar🚨 Earthquake Early Warning Broadcaster

Последние версии

Все версии →
release

Seismica 1.7.0

1.7.0
23 авг. 2026 г.321Minecraft: 1.20.1forge
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Что нового
Seismica 1.7.0 — Changelog A big update — lots of new stuff added! If you find any bugs, please report them. New Features Seismic Television (Beta) — A new block that plays a live earthquake news broadcast on its front face. Shows a bird's-eye terrain map of the area with the epicentre marked, expanding red shock rings, a scrolling "BREAKING NEWS" ticker, and a news-anchor scene. The picture breaks up with static during strong shaking. Crafted using a Seismic Radar. During a tsunami it switches to a colour-coded danger map (red = low ground that floods, yellow = at-risk hills, green = safe high ground). Tsunami (Beta) — Powerful ocean earthquakes now trigger a tsunami: a wave that spreads out in all directions, floods the terrain it passes over, and recedes automatically after 3 in-game days. Wave reach and height scale with magnitude. Seismic Damper Mk.IV — A new top-tier damper (purple), stronger and with a larger protection radius than Mk.III. Damper overhaul: All four tiers are now repaired/strengthened with plain iron ingots. When a damper is destroyed it bursts with an explosion and a lantern-shatter sound whose size and pitch scale with its tier (Mk.I small/high → Mk.IV large/deep). Broken dampers show a cracked, darkened texture. Dampers now remember their remaining health when broken and re-placed. Dogs sense quakes early — Wolves and tamed dogs bark and growl during the P wave, before the strong S-wave shaking arrives, as an early-warning cue. Quake rattle sounds — Furniture and timber creak and rattle around you while the ground is shaking. In-game beta notice — A message on world join flags the TV and Tsunami as beta features. Balance / Tuning Shaking duration now scales with felt intensity (MMI): small or distant quakes give a brief tremor; strong local ones last much longer, up to ~12 seconds at MMI XII. Performance Major optimisation of tsunami processing (roughly 3× cheaper on the server). Fault Map and Radar screens redraw far more efficiently — the advanced Fault Map with ~100 faults no longer tanks FPS when opened. Reduced constant network traffic from the Fault Map and Radar blocks. Fixes Fixed a client crash when rendering the Seismic TV (pose-stack imbalance, seen with performance mods like Embeddium/Sodium). Fixed an OutOfMemory crash on world load caused by the tsunami saving too much flood data. Optional Integration MrCrayfish's Refurbished Furniture (optional) — if installed, strong quakes (MMI VIII+) knock out the power on that mod's generators. Not required. Known Issues The floating health-bar visual above dampers is still being worked on in the 1.21.1 build (right-click a damper to see its integrity in the meantime).
release

Seismica 1.7.0

1.7.0
23 авг. 2026 г.465Minecraft: 1.21.1neoforge
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Что нового
Seismica 1.7.0 — Changelog A big update — lots of new stuff added! If you find any bugs, please report them. New Features Seismic Television (Beta) — A new block that plays a live earthquake news broadcast on its front face. Shows a bird's-eye terrain map of the area with the epicentre marked, expanding red shock rings, a scrolling "BREAKING NEWS" ticker, and a news-anchor scene. The picture breaks up with static during strong shaking. Crafted using a Seismic Radar. During a tsunami it switches to a colour-coded danger map (red = low ground that floods, yellow = at-risk hills, green = safe high ground). Tsunami (Beta) — Powerful ocean earthquakes now trigger a tsunami: a wave that spreads out in all directions, floods the terrain it passes over, and recedes automatically after 3 in-game days. Wave reach and height scale with magnitude. Seismic Damper Mk.IV — A new top-tier damper (purple), stronger and with a larger protection radius than Mk.III. Damper overhaul: All four tiers are now repaired/strengthened with plain iron ingots. When a damper is destroyed it bursts with an explosion and a lantern-shatter sound whose size and pitch scale with its tier (Mk.I small/high → Mk.IV large/deep). Broken dampers show a cracked, darkened texture. Dampers now remember their remaining health when broken and re-placed. Dogs sense quakes early — Wolves and tamed dogs bark and growl during the P wave, before the strong S-wave shaking arrives, as an early-warning cue. Quake rattle sounds — Furniture and timber creak and rattle around you while the ground is shaking. In-game beta notice — A message on world join flags the TV and Tsunami as beta features. Balance / Tuning Shaking duration now scales with felt intensity (MMI): small or distant quakes give a brief tremor; strong local ones last much longer, up to ~12 seconds at MMI XII. Performance Major optimisation of tsunami processing (roughly 3× cheaper on the server). Fault Map and Radar screens redraw far more efficiently — the advanced Fault Map with ~100 faults no longer tanks FPS when opened. Reduced constant network traffic from the Fault Map and Radar blocks. Fixes Fixed a client crash when rendering the Seismic TV (pose-stack imbalance, seen with performance mods like Embeddium/Sodium). Fixed an OutOfMemory crash on world load caused by the tsunami saving too much flood data. Optional Integration MrCrayfish's Refurbished Furniture (optional) — if installed, strong quakes (MMI VIII+) knock out the power on that mod's generators. Not required. Known Issues The floating health-bar visual above dampers is still being worked on in the 1.21.1 build (right-click a damper to see its integrity in the meantime).
release

Seismica 1.6.5

1.6.5
26 июл. 2026 г.150Minecraft: 1.20.1forge
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Seismica 1.6.0 (Big Uptade)

1.6.0
23 июл. 2026 г.33Minecraft: 1.20.1forge
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Что нового
Seismica v1.6.0 — Big Update New Commands /seismica spawn foreshock — fires a precursor, then a larger mainshock at the same fault 10-12 minutes later /seismica spawn aftershock — adds an aftershock beside the last mainshock /seismica spawn micro — a single background tremor (M1.0-M2.6) /seismica spawn natural now produces a standalone event with no precursor or aftershock sequence Live Estimates Every device now publishes a revised solution as the event unfolds. A first reading is badly wrong (M3.8 for what turns out to be M5.2), climbs onto the true size over the next few updates, then keeps stepping a tenth either side of it — a solution never fully locks Magnitude, depth and located epicentre all drift and settle independently All equipment agrees on the same published numbers; a seismograph, radar and broadcaster no longer contradict each other Readings freeze once the shaking is over — the last published solution stays on the list instead of vanishing or continuing to age Analysis Models Advanced Radar can license an analysis model: Basic AI (1 diamond) or Pro AI (5 diamonds) Pro converges faster and wanders less; Basic commits later and stays looser Standard radars and broadcasters always run the basic model; the handheld Richter Meter is looser still, as a single-sensor pocket instrument should be Radar Interface Event list down the right of the scope, showing every quake on the display with its latest solution Full MMI colour key down the left (advanced tier) Info card in the top-left with the headline event: intensity at the epicentre, magnitude, depth, distance and position Advanced rows carry an intensity band and depth; standard rows list magnitude and location Audio Distinct tones as an estimate crosses M2.5, M4.0, M5.5 and M6.5 Separate chimes for locating a new event and for each published revision A dedicated alarm for a significant quake that arrives with no warning sequence at all — nothing in the previous 12 minutes Heavy rumble two seconds into any M6.5+ event Ground-cracking roar as a fault tears open Four building-collapse variants, plus material-specific debris for stone, timber and soil Simulation Earthquake magnitudes now drawn from a weighted table, with the wait before each one scaled to its size — a great quake needs days of built-up stress, a small one comes around quickly Micro-quakes run on their own clock every 10-15 minutes and never delay the scheduled events Foreshocks scale with the mainshock they precede rather than being a token tremor Aftershock sequences no longer collapse into a run of identical minimum-magnitude events Depth distribution reworked; hypocentres now sit at realistic crustal depths instead of piling up near the surface Depth matters far more to surface intensity — a shallow M7 is devastating where a deep one of the same size is merely strong Fixes Player movement during a quake no longer launches you across the map; jumping mid-shake is a nudge rather than a catapult Flying players are now shaken in place instead of being skipped entirely Animals bolt from the epicentre from MMI II upward Radar contact lists now persist across sessions instead of clearing on world reload /seismica stop clears queued mainshocks as well as active events /seismica list shows the next scheduled quake's magnitude and any mainshock waiting behind a foreshock Radar rendering rewritten — opening a scope no longer causes frame drops Terrain map scales with radar zoom Attribution Radar sounds and interface conventions from GlobalQuake by xspanger3770, MIT License. Full text included in the download.
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Seismica 1.5.0

1.5.0
22 июл. 2026 г.23Minecraft: 1.20.1forge
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Seismica v1.5.0 Realism Radar intensity maps now account for hypocentre depth — a deep quake no longer displays surface intensities several levels higher than what is actually felt All equipment now reports the same estimate for a given event. Previously a seismograph, radar and EEW station could each show a different magnitude for the same quake Reworked intensity attenuation: the highest bands (XI, XII) now cover a visible area around the epicentre, while weak shaking spreads much further out than before Low intensities are finally noticeable — MMI I gives a brief 0.7s tremor, MMI II about 1.5s, MMI III a light shake Maximum hypocentre depth raised to 100 Destruction Collapse thresholds are now set per material: cobblestone VII, stone / brick VIII, concrete IX, iron and reinforced concrete X. Mixed builds average out between them Buildings behind the wavefront are re-checked for the duration of the shaking instead of getting a single brief chance, so structures near the epicentre no longer survive intensities that should level them Far more probe points per pass, plus a grid sweep at high intensity, so narrow towers and thin walls are no longer missed entirely Interface MMI colour key down the side of the Advanced Radar scope Facing direction indicator on all radar and fault map screens The terrain map now scales with the radar's zoom level Radar and fault map rendering rewritten — opening a scope no longer causes heavy frame drops
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Seismica 1.4.0

1.4.0
19 июл. 2026 г.34Minecraft: 1.20.1forge
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Что нового
Seismica 1.4.0 — What's New New Blocks (Advanced Series): Advanced Earthquake Radar — 2500m range, detects 2s faster, with a GlobalQuake-style estimated intensity distribution map Advanced EEW Broadcaster — 2500m range, warns 2s earlier Advanced Fault Map — 3000m range Station Viewer and Advanced Station Viewer — live-lists the shaking felt at each station with estimated Mercalli intensity Realism Improvements: Seismograph now estimates — a single station can't know the true magnitude; it shows a rough estimate until the wave arrives, then a tighter estimate (always "estimated") Natural earthquakes tied to faults, and the minimum magnitude is now M1 Fixed EEW range bug — now reliably detects every quake within range Destruction System: Stone, concrete, and brick houses now collapse (natural mountains/caves stay intact) Reinforced concrete collapses at M7.5+ Fault ruptures now tear straight through buildings in their path Other: Welcome message on world join (localized) Hold Shift for a description on every block (advanced tiers compare to the standard version)
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Seismica 1.3.0

1.3.0
18 июл. 2026 г.19Minecraft: 1.20.1forge
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Что нового
Seismica 1.3.0 — Fault Map & Station Viewer Update You no longer just feel earthquakes — now you monitor them. What's New: Fault Map (2 tiers): Displays your world's fault lines like a real geological chart. A coloured world map backdrop with red fault lines drawn on top, station markers, and a hazard readout showing how close your block sits to a fault (Very Low → Very High). 1200-block base, 3000-block advanced range. Station Viewer (2 tiers): Live-monitors every registered station. As waves pass, each station's reading climbs and falls in real time, alongside the estimated Mercalli intensity (I–XII). Most strongly shaken station on top. 1500-block base, 3300-block advanced range. More realistic natural earthquakes: Every natural quake now originates along a fault line. Welcome message on world join, full multi-language support (TR/EN).
release

Seismica 1.2.5

1.2.5
17 июл. 2026 г.15Minecraft: 1.20.1forge
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beta

Seismica 1.2.0 (Big update)

1.2.0
15 июл. 2026 г.15Minecraft: 1.20.1forge
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Что нового
🎮 Seismica — Update Notes 🔊 Varied earthquake sounds No more single repeated sound — there are now two distinct variants each of the deep boom ("BOOM") and the ground thud, and a random one plays during each quake. Every earthquake sounds a little different instead of monotonous. 🌋 Continuous rumble fixed The quake used to go "boom" and then fall silent — the continuous ground rumble wasn't playing. The sound has been rebuilt as a seamless loop (fade removed), it now starts earlier and reliably, and plays louder. You'll hear the deep underground roar throughout the whole earthquake. 🚨 EEW alert tone replaced The early-warning alarm is changed 🌊 Tsunami water cleanup The thin wall of water already erases itself as it advances, but as a guaranteed final cleanup: one in-game day after a tsunami starts, all of its water blocks are force-removed — no water is ever left behind flooding the world.
alpha

seismica 1.0.0

1.0.0
13 июл. 2026 г.23Minecraft: 1.20.1forge
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