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release
Sculk Echo 1.0.1
1.0.127 окт. 2026 г.62Minecraft: 1.21.1neoforge
Что нового
# Sculk Echo 1.0.1 — The Echo Returns
*I'm sorry I was gone for two months.*
Real life has a way of pulling modders away from their projects. After 1.0.0
released and the mod went public, I stepped back — and came back to find **200
downloads** on a mod I hadn't touched in 60 days. That kind of quiet loyalty
from players I've never met is the reason this update exists. Thank you for
staying. The echo is back.
This is a **performance and quality-of-life patch**, built from the feedback
you left in the comments and the bugs you reported. No new mobs, no new
dimensions — just making what's already here run smoother, look cleaner, and
respect your hardware.
## 🚀 Performance Overhaul
The Echo Pulse (V) is now **3-4× faster** on mid-range systems:
- **Frustum culling** — points outside the camera's field of view are dropped
before they reach the GPU. What you can't see no longer costs you FPS.
- **Distance-based LOD** — blocks within 10m paint with 9 points, 10-20m with 4
points, beyond 20m with 1. The eye can't tell the difference; the GPU loves it.
- **Faster signal limiting** — replaced full-list shuffle with direct sub-array
selection when capping points per pulse.
- **Backface culling** — faces turned away from the pulse source are no longer
painted. No more wasting vertices on the insides of blocks.
Expect **45-70 FPS during pulse** on an i5-12400 / RTX 4060 setup, up from
15-20 in 1.0.0.
## 🛠️ Quality of Life
- **`/sculkecho fog off`** — disables the infection fog for screenshots,
streams and cinematic footage. Use `/sculkecho fog on` to restore it.
- **Removed the vignette** — the infection fog no longer crushes your field of
view into a tight circle. The birch-teal tint remains to signal corruption,
but your peripheral vision is yours again. Less suffocating, still unsettling.
## 🐛 Bug Fixes
- **Fixed** the Sculk Soul projectile crashing on render (missing vertex
attributes in NeoForge 1.21.1's new buffer format). The soul now flies as a
rotating teal star-cross instead of taking the game down with it.
- **Fixed** Reflector and Reflector Blueprint items rendering as magenta-pink
fallback textures. They now show their proper assets — the teal lens module
and the diagonal-folded parchment schematic.
- **Fixed** the sculk potion recipe failing to parse in 1.21.1's new
ingredient format. Shapeless crafting works again.
- **Fixed** the reflector blueprint loot modifier failing to load due to a
renamed condition (`minecraft:alternative` → `minecraft:any_of`). Blueprints
now drop correctly from ancient cities, trial chambers, woodland mansions
and buried treasure.
## 🎨 Assets
- New textures for the **Reflector** (teal lens module with copper contacts)
and **Reflector Blueprint** (diagonal-folded parchment with the lens
schematic drawn in sculk-teal ink).
## 🔮 What's Next
Work on **1.1.0 "Symbiosis"** has begun — the infection will become part of the
player, unlocking a second path through the mod:
- **Hive Favor** — a new resource earned by standing on sculk and converting mobs.
- **Sculk Soul** — cast a fragment of yourself to possess a distant creature.
- **Summoning** — call the converted to fight by your side.
- **Stages 6-10** — the path of Acceptance, where the disease stops being a
curse and starts being a voice.
Two paths diverge. The Ward says *no*. The Hive says *yes*. Choose carefully.
*The echo is louder now. The frame rate is higher. The infection continues.*
release
Sculk Echo 1.0.0
1.0.028 сент. 2026 г.168Minecraft: 1.21.1neoforge
Что нового
# Sculk Echo 1.0.0 — The Epidemic Is Complete
*A survival-horror progression mod built around two senses you never had:
echolocation and infection. The sculk does not kill. The sculk recruits.*
## The Story of the Mod
Sculk Echo started as a question: what if the Deep Dark wasn't a one-time encounter
but a **condition** the world catches?
- **0.x (Early access)** — The first sonar pulses. A single Warden-inspired sense that
painted caves in color-coded points. The echo was born.
- **1.0-beta** — Infection appeared. A five-stage disease tracked on a HUD, spreading
through melee, arrows and explosions. The Warden became a symptom, not a boss.
- **1.2.0-beta** — The Sculk Merchant walked into the Deep Dark. A villager who accepted
the sculk, offering random stock and a one-shard reroll. The first counter-play emerged.
- **1.3.0-beta "End Echoes"** — The epidemic crossed dimensions. The Whisperer jammed the
sonar. Shulkers shot infection bullets. Witches drank shards. The Sporeling burrowed
behind your back.
- **1.4.0-beta "Trials & Tribulations"** — The Trials answered the call. Breezes fired
wind charges of infection. Evokers became death-bringers. The frozen north received
its apex predator. Piglins traded gold for the sculk. Sixteen corrupted mobs, three
dimensions, one disease.
- **1.0.0** — Reflectors arrived. Sixteen colors to tune your sense. A glitch phase that
feels like surgery. Face culling cleaned the vision. The mod left beta.
Two years of pulses. One complete epidemic.
## The Echo Sense
- **Echo Pulse (V)** — a sonar wave that paints the world in point-clouds. Every block
answers in the color of its material: stone in grays, ores in their gems, sculk in its teal.
- **Echo Shot** — a directed burst that reveals caves and mobs through walls, with cooldown.
- **Color Masks** — filter which material colors your sonar answers to.
- **Face Culling** — the pulse only paints faces you can actually see: no wasted points on
hidden geometry or back-faces, cleaner picture, better FPS.
- **Echo Stimulator** — the device that makes it all possible. Crafted, carried, irreplaceable.
## The Infection
- Five stages from first contact to full possession, tracked on a dedicated HUD.
- Stage 5: the sculk takes the wheel — possession episodes with their own vision.
- The epidemic spreads through melee, arrows, explosions, potions, shulker bullets and witch vials.
- **Sculk Ward** — the only answer: an enchanted book that makes you a ghost to the infection.
Infected mobs refuse to target you. Sold by one merchant only, 14–18 shards, 1 in stock.
## The Infected — 16 mobs and 1 merchant
- **Overworld:** Zombie, Skeleton, Creeper (block-safe conversion burst), Cow, Sheep,
Spider, Chicken (lays sculk eggs), Witch (infection vials, drinks shards to heal).
- **Deep Dark:** Sculk Merchant — a villager who accepted the sculk. Random rolling stock,
"New goods: 1 shard" button, permanently glowing cape.
- **The End:** The Whisperer (sonar-jamming enderman), Sculk Shulker (+3 infection bullets,
seeds sculk on blocks), Sculk Mite (burrows and resurfaces behind you).
- **Trial Chambers:** Sculk Breeze — infection wind charges, seeds sculk where it lands.
- **Illagers:** Sculk Evoker — death conversion cloud, totem and shard drops.
- **Frozen North:** Sculk Polar Bear — the apex predator, claimed.
- **Nether:** Sculk Piglin & Piglin Brute — they traded gold for the sculk.
## Reflectors — tune your sense
- 16 color reflectors, one per dye. A reflector **amplifies its color**: with a red
reflector installed, every red-material block sings pure red in your sonar while the rest
keep their voices.
- **Blueprints are rare:** 0.5% chance in ancient cities, trial chamber rewards, woodland
mansions and buried treasure — or a 15%-chance rare stock at the Sculk Merchant.
- **Crafting burns the blueprint:** stimulator + blueprint + 2 redstone + 2 prismarine shards.
The stimulator survives the operation; the blueprint does not. One blueprint = one reflector,
forever.
- **Installation is surgery.** For two minutes your body rejects the implant: vision closes in
from the edges with sculk-teal glitching, the HUD dot flickers between white and the new
color, and your sonar misfires 30% of the time. Then it stabilizes — and the color is yours.
## Alchemy & Economy
- **Sculk Potion** — brew a splash potion with an echo shard (or craft shapeless); on landing
it blooms into a patchy sculk crust like a mini-catalyst. Direct hits convert mobs.
- **Sculk Egg** — thrown or laid by infected chickens; summons a random infected mob in a
burst of souls.
- **Advancement: Universal Friendship** — complete a trade with the Sculk Merchant.
## Technical
- Works on client and server; sense is client-side, epidemic is server-side.
- Requires NeoForge for Minecraft 1.21.1.
- 1.0.0 exits beta after four pre-release versions and two years of development.
*The sculk does not kill. The sculk recruits. Now it recruits in sixteen colors.*
beta
Sculk Echo 1.4.0-beta
1.4.0-beta12 сент. 2026 г.15Minecraft: 1.21.1neoforge
Что нового
# Sculk Echo 1.4.0-beta — Trials & Tribulations
The epidemic leaves the Deep Dark. It learns to fly, to cast, to hunt in frozen silence —
and it never stops recruiting.
## New mobs — End Echoes (1.3 content)
- **The Whisperer (Infected Enderman)** — teleports in bursts of sculk souls, sometimes
leaving sculk blocks behind. Within 16 blocks it jams your Echo Pulse with phantom noise;
in echo-vision its silhouette flickers. In darkness only two teal eyes burn.
Drops 1–2 echo shards.
- **Sculk Shulker** — a living turret with a sculk vortex for a heart. Its bullets inject
+3 infection per hit on players and may seed sculk on struck blocks.
- **Sculk Mite (Sporeling)** — a fast burrower that vanishes in sparks and resurfaces behind
your back. Its death bursts into a conversion cloud (radius 2).
- **Sculk Witch** — hurls vials of infection (+2 infection per hit), drinks echo shards to
heal when wounded, leaves a conversion puddle and an echo shard on death. In echo-vision
she burns with a violet-teal double aura.
## New mobs — Trials & the Frozen North (1.4 content)
- **Sculk Breeze** — a corrupted wind elemental. Shoots wind charges that inject +2 infection
per hit; seeds sculk beneath itself when it lands. Wrapped in an animated teal vortex;
in darkness only glowing eye-dots remain.
- **Sculk Evoker** — a corrupted illager captain. On death: a conversion cloud (radius 3,
4 damage), a Totem of Undying and 3 echo shards. The most dangerous mob of the epidemic.
- **Sculk Polar Bear** — the apex predator of the frozen north, claimed by the sculk.
Ice-like sculk plating on its back, glowing teal eyes, devastating melee.
The epidemic now reaches every climate.
## Sculk alchemy & counterplay
- **Sculk Potion** — brew a splash potion with an echo shard (brewing stand) or craft it
shapeless. On landing it blooms like a mini-catalyst: a patchy sculk crust spreads over
the surface (up to 12 blocks). Direct hits convert mobs.
- **Sculk Ward enchantment** — an enchanted book sold only by the Sculk Merchant (14–18 shards,
1 in stock). Applied to armor via anvil: while worn, infection cannot grow from any source
and infected mobs refuse to target you. You become a ghost in the epidemic.
## Merchant & QoL
- Sculk Merchant rolls a **random stock** on spawn: 2 fixed shard trades + 3–4 random offers
(diamond, potion, golden apple, sculk catalyst, XP bottles, ender pearls, sculk, netherite
scrap) with floating prices.
- Button in the trading GUI: **"New goods: 1 shard"** — pay a shard, the merchant reshuffles
his stock on the spot.
- New advancement: **"Universal Friendship"** — complete a trade with the Sculk Merchant.
## Total: 16 infected mobs
Overworld farms and villages, Deep Dark, Trial Chambers, the End and the frozen north —
nowhere is safe, everywhere is recruitable.
## Known issues & roadmap
- Gradual blindness over in-game days — roadmap.
- Infected piglin/brute for full Nether coverage — roadmap (1.5 or 1.0).
- Echo Stimulator crafting at the Merchant — roadmap.
*The sculk does not kill. The sculk recruits.*
beta
Sculk-Echo-1.3.0-beta
Sculk-Echo-1.3.0-beta11 сент. 2026 г.12Minecraft: 1.21.1neoforge
Что нового
New — The End answers the call
- The Whisperer (Infected Enderman) — a tall silhouette cracked with sculk veins.
In darkness only two teal eyes burn. It teleports in bursts of sculk souls and sometimes
leaves a block of sculk where it jumped. Kills the hunter's best sense: within 16 blocks
your Echo Pulse jams with phantom noise (+35% interference), and in echo-vision its
silhouette flickers in and out between pulses. Drops 1–2 echo shards.
- Sculk Shulker — a living turret with a sculk vortex for a heart. Its bullets deal
damage AND inject the disease: +3 infection per hit on a player (watch the HUD bar grow).
A bullet that strikes a block may seed a sculk vein on it — the epidemic now spreads
across architecture, not just flesh.
- Both join the epidemic: they hunt everything that is not yet one of them, never despawn,
and can be created by conversion (melee, arrows, creeper cloud, sculk eggs).
Merchant & QoL
- Sculk Merchant now rolls a random stock on spawn: 2 fixed shard trades plus 3–4 random
offers (diamond, potion, golden apple, sculk catalyst, XP bottles, ender pearls, sculk
blocks, netherite scrap) with floating prices.
- New button in the trading GUI: "New goods: 1 shard" — pay one echo shard and the
merchant rustles the sculk and reshuffles his stock on the spot.
- New advancement: "Universal Friendship" — complete a trade with the Sculk Merchant.
Vanilla villagers don't count: this friendship is earned in the Deep Dark.
Fixes
- Trading GUI reroll button moved inside the window, next to the inventory label.
- Infected Enderman eyes render as a separate additive glow layer (body stays dark).
Known issues & roadmap
- Sculk Mite (swarming burrower) is drawn but not released yet — next beta.
- Gradual blindness over in-game days and Echo Stimulator crafting remain on the roadmap.
The sculk does not kill. The sculk recruits. Now it recruits across dimensions.
beta
Sculk Echo 1.2.0-beta
1.2.0-beta10 сент. 2026 г.9Minecraft: 1.21.1neoforge
Что нового
New
- Infected Creeper — the walking mine of the epidemic. Its fuse is a shrieker's cry;
its explosion leaves blocks intact but releases a sculk-cloud (radius 4.5): 6 armor-piercing
damage and instant conversion of every caught mob into its infected form.
One creeper can turn a village square into a nursery of the sculk.
- Infected Cow & Infected Sheep — corrupted livestock joins the epidemic.
The sheep wears two-layer sculk-wool (base + fur overlay) that cannot be sheared:
scissors spark uselessly against the sculk. No dye variants — the disease has one color.
- Sculk Merchant — a villager who accepted the sculk and survived. Trades echo shards
for emeralds, diamonds and potions; wears a permanent glowing cape (two-layer texture,
vanilla profession robes removed forever). Spawns in Ancient Cities, or when a vanilla
villager lingers near a sculk catalyst too long. In echo-vision he glows gold —
a lighthouse you can hear.
- HUD — infection bar with numeric readout, six stage pips and Echo Shot cooldown
indicator (stage 5). Hidden completely at 0 infection and during possession.
- Echo Shot cooldown — 2 seconds between shots; the HUD shows the recharge.
Fixes
- Fixed inverted infection/stage sync: the HUD bar now fills exactly as your infection grows.
- Trading GUI with the Sculk Merchant no longer closes instantly.
- Infected sheep no longer renders vanilla white wool over its sculk texture.
Known issues & roadmap
- Echo Stimulator still uses a placeholder texture (vanilla echo shard).
- Next: Echo Stimulator crafting at the Merchant, infected chicken for full farm horror,
gradual blindness over in-game days.
The sculk does not kill. The sculk recruits.
beta
Sculk Echo 1.1.0-beta — The Epidemic
1.1.0-beta9 сент. 2026 г.13Minecraft: 1.21.1neoforge
Что нового
New
- Infected mobs: Infected Zombie, Infected Skeleton and Infected Pig — sculk-corrupted
variants with hand-painted textures. They glow as teal silhouettes in echo-vision.
- The Epidemic: any damage dealt by an infected mob (melee OR arrows) has a 15% chance
to convert the victim into its infected counterpart. Species is preserved:
a pig rises as a sculk-pig, a skeleton as a sculk-skeleton.
Species without an infected form yet (cow, chicken, creeper…) are not converted.
- Infected mobs hunt every living entity except their own kind, never despawn by distance
and survive on Peaceful difficulty. The infection is patient.
- Natural conversion: in the Deep Dark, vanilla zombies near a player may spontaneously
turn into infected ones in a burst of sculk souls. The city is waking up.
- Immunity command: `/sculkecho immunity [on|off]` — freezes infection gain and stops
the Shadow from possessing you. For builders, testers and the faint of heart.
Fixes
- Fixed a crash when an Infected Pig performed a melee attack (missing attack_damage attribute).
- Echo Stimulator now renders as an item (placeholder texture, final art coming).
- Added missing entity and item translations (EN / RU).
- Infected mobs no longer vanish on Peaceful difficulty or when the player walks away.
Known issues & roadmap
- Echo Stimulator uses a placeholder texture (vanilla echo shard).
- Next betas: infected creeper (sculk-cloud explosion with AoE conversion), more infected
species, HUD indicators (infection bar, Echo Shot cooldown), gradual blindness
progressing over in-game days.
The sculk does not kill. The sculk recruits.
beta
Sculk Echo 1.0.1-beta
1.0.1-beta9 сент. 2026 г.14Minecraft: 1.21.1neoforge
Что нового
[1.0.1-beta]
- Fixed: Echo Pulse no longer responds at 0 infection (echolocation now requires the infection)
- Fixed: possession always leaves you blind (infection raised to stage 2 minimum)
- Fixed: the sculk screen-closing lasts ~5s and no longer reopens into normal vision
beta
Sculk Echo 1.0.0-beta
1.0.0-beta8 сент. 2026 г.19Minecraft: 1.21.1neoforge