Sculk Echo
Sculk Echo adds a full echolocation survival-horror progression built around the sculk: a sonar pulse that paints the world in point-clouds, a creeping infection with five stages, a shadow that hunts you in Ancient Cities
Описание
🦠 Sculk Echo
Sound becomes sight. The Deep Dark is listening — and now, so are you.
Sculk Echo adds a full echolocation survival-horror progression built around the sculk: a sonar pulse that paints the world in point-clouds, a creeping infection with five stages, a shadow that hunts you in Ancient Cities, and the Warden's own power — stolen and worn.
✨ Features
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Echo Pulse (key V) — emit a sonar wave. A turquoise ring expands from your feet and reveals the terrain as a dense cloud of glowing points: floors, walls, ceilings — through total darkness and through walls.
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Infection (5 stages) — linger in the Deep Dark or stand on sculk, and the infection grows. Early stages corrupt your echo with noise, phantom points, delayed returns and ghost silhouettes. Late stages blind you completely... and make the echo your only sense.
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The Shadow (Echo Wisp) — in Ancient Cities a black silhouette with a teal core watches you from the corners of your vision. Look straight at it — and it vanishes, reappearing elsewhere. Ignore it — and it possesses you from behind: heartbeat, shriek, a sculk-covered screen as your vision is eaten alive, +10 infection.
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Echo Stimulator — a rare drop from the Warden. Install it (right-click) and normal sight is gone forever: permanent stage 5, 24-block sonar, and the Deep Dark becomes your home turf.
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Echo Shot (key R) — the Warden's sonic boom, copied. One target in your crosshair cone; 10 damage ignoring armor and shields, heavy knockback, and a tunnel of sonic rings flying from you to the target.
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Color Reflectors — unlock dye channels with
/sculkecho colors add <color>and echo points on matching blocks light up in that color: grass green, water blue, ores their own hue. A lidar map of the cave, painted by your unlocked spectrum. -
Living echoes — from stage 3, moving mobs leave sound-trails; from stage 3+ a pulse paints mob silhouettes: red for monsters, green for passive life. Through walls.
🧬 The Epidemic
Infected mobs roam the Deep Dark: zombies with sculk crusts, skeletons veined in teal, pigs that no longer oink. When one of them strikes a victim — with claws or with an arrow — the victim may rise again as one of them (15% per hit). Species is preserved: the epidemic does not disguise itself, it spreads.
Infected never despawn. They ignore Peaceful difficulty. They hunt everything that is not yet one of them. And deep in Ancient Cities, vanilla zombies sometimes turn on their own — you do not need to be there for the city to fall.
16 Infected Mobs Across Every Dimension
| Dimension | Mobs |
|---|---|
| Overworld | Zombie, Skeleton, Creeper (block-safe burst), Cow, Sheep, Spider, Chicken (lays sculk eggs), Witch (infection vials) |
| Deep Dark | Sculk Merchant — random stock, reroll button, sells the Ward book |
| The End | The Whisperer (sonar-jamming), Sculk Shulker (+3 infection bullets), Sculk Mite (burrower) |
| Trial Chambers | Sculk Breeze (infection wind charges) |
| Illagers | Sculk Evoker (death conversion cloud + totem drop) |
| Frozen North | Sculk Polar Bear (apex predator) |
| Nether | Sculk Piglin & Piglin Brute (traded gold for sculk) |
🔮 Reflectors — Tune Your Sense
16 color implants, one per dye. A reflector amplifies its color: with a red reflector installed, every red-material block sings pure red in your sonar while the rest keep their voices.
Installation is surgery. For two minutes your body rejects the implant: vision closes in from the edges with sculk-teal glitching, the HUD dot flickers between white and the new color, and your sonar misfires 30% of the time. Then it stabilizes — and the color is yours.
Blueprints are rare: 0.5% in ancient cities, trial chambers, mansions and buried treasure — or a 15%-chance stock at the Sculk Merchant.
🛒 Sculk Merchant & Economy
A villager who accepted the sculk. Found in the Deep Dark.
- Random rolling stock (diamond, potions, golden apples, catalysts, XP bottles, ender pearls, netherite scrap)
- "New goods: 1 shard" button — pay 1 echo shard, reshuffle instantly
- Sculk Ward enchanted book (14–18 shards, 1 in stock) — the only protection: infection cannot grow, infected mobs refuse to target you
- Advancement: "Universal Friendship" — complete any trade
⚗️ Alchemy
- Sculk Potion — brew a splash potion with an echo shard; on landing it blooms into a patchy sculk crust. Direct hits convert mobs.
- Sculk Egg — thrown or laid by infected chickens; summons a random infected mob in a burst of souls.
🎮 Controls
| Key | Action |
|---|---|
| V | Echo Pulse (sonar wave) |
| R | Echo Shot (directed sonic boom) |
| G | Cast Sculk Soul (coming in 1.1.0) |
| H | Summon infected allies (coming in 1.1.0) |
📋 Commands
| Command | Description |
|---|---|
/sculkecho infection set <0-100> | Set infection level |
/sculkecho fog off/on | Toggle infection fog (for screenshots) |
/sculkecho echocolor set/reset | Control which dye colors the sonar responds to |
🔧 Technical
- Minecraft: 1.21.1
- Loader: NeoForge 21.1.248
- Side: Client + Server (all players need the mod)
- License: MIT — source code on GitHub
🗺 What's Next — 1.1.0 "Symbiosis: Tide"
- Sculk Dolphin, Squid, Guardian, Turtle — the epidemic learns to swim
- Symbiosis system — Hive Favor, Sculk Soul ability, summoning infected allies
- Stages 6–10 — the path of Acceptance: the disease stops being a curse and becomes a voice
- Performance overhaul — frustum culling, LOD, backface culling
📜 The Story
Sculk Echo started as a question: what if the Deep Dark wasn't a one-time encounter, but a condition the world catches?
From the first sonar pulse to 279 downloads, from a single Warden-inspired sense to 16 corrupted mobs across three dimensions — this mod has been a two-year journey of pulses, infections and late-night debugging sessions.
Thank you for letting the epidemic into your world.
The sculk does not kill. The sculk recruits.



