COWMODSКаталог модов

Sculk Echo

Sculk Echo adds a full echolocation survival-horror progression built around the sculk: a sonar pulse that paints the world in point-clouds, a creeping infection with five stages, a shadow that hunts you in Ancient Cities

Автор: vladloptev3122обновлён 27 окт. 2026 г.
ПриключенияМеханики игрыТехнологии

Описание


🦠 Sculk Echo

Sound becomes sight. The Deep Dark is listening — and now, so are you.

Sculk Echo adds a full echolocation survival-horror progression built around the sculk: a sonar pulse that paints the world in point-clouds, a creeping infection with five stages, a shadow that hunts you in Ancient Cities, and the Warden's own power — stolen and worn.


✨ Features

  • Echo Pulse (key V) — emit a sonar wave. A turquoise ring expands from your feet and reveals the terrain as a dense cloud of glowing points: floors, walls, ceilings — through total darkness and through walls.

  • Infection (5 stages) — linger in the Deep Dark or stand on sculk, and the infection grows. Early stages corrupt your echo with noise, phantom points, delayed returns and ghost silhouettes. Late stages blind you completely... and make the echo your only sense.

  • The Shadow (Echo Wisp) — in Ancient Cities a black silhouette with a teal core watches you from the corners of your vision. Look straight at it — and it vanishes, reappearing elsewhere. Ignore it — and it possesses you from behind: heartbeat, shriek, a sculk-covered screen as your vision is eaten alive, +10 infection.

  • Echo Stimulator — a rare drop from the Warden. Install it (right-click) and normal sight is gone forever: permanent stage 5, 24-block sonar, and the Deep Dark becomes your home turf.

  • Echo Shot (key R) — the Warden's sonic boom, copied. One target in your crosshair cone; 10 damage ignoring armor and shields, heavy knockback, and a tunnel of sonic rings flying from you to the target.

  • Color Reflectors — unlock dye channels with /sculkecho colors add <color> and echo points on matching blocks light up in that color: grass green, water blue, ores their own hue. A lidar map of the cave, painted by your unlocked spectrum.

  • Living echoes — from stage 3, moving mobs leave sound-trails; from stage 3+ a pulse paints mob silhouettes: red for monsters, green for passive life. Through walls.


🧬 The Epidemic

Infected mobs roam the Deep Dark: zombies with sculk crusts, skeletons veined in teal, pigs that no longer oink. When one of them strikes a victim — with claws or with an arrow — the victim may rise again as one of them (15% per hit). Species is preserved: the epidemic does not disguise itself, it spreads.

Infected never despawn. They ignore Peaceful difficulty. They hunt everything that is not yet one of them. And deep in Ancient Cities, vanilla zombies sometimes turn on their own — you do not need to be there for the city to fall.

16 Infected Mobs Across Every Dimension

DimensionMobs
OverworldZombie, Skeleton, Creeper (block-safe burst), Cow, Sheep, Spider, Chicken (lays sculk eggs), Witch (infection vials)
Deep DarkSculk Merchant — random stock, reroll button, sells the Ward book
The EndThe Whisperer (sonar-jamming), Sculk Shulker (+3 infection bullets), Sculk Mite (burrower)
Trial ChambersSculk Breeze (infection wind charges)
IllagersSculk Evoker (death conversion cloud + totem drop)
Frozen NorthSculk Polar Bear (apex predator)
NetherSculk Piglin & Piglin Brute (traded gold for sculk)

🔮 Reflectors — Tune Your Sense

16 color implants, one per dye. A reflector amplifies its color: with a red reflector installed, every red-material block sings pure red in your sonar while the rest keep their voices.

Installation is surgery. For two minutes your body rejects the implant: vision closes in from the edges with sculk-teal glitching, the HUD dot flickers between white and the new color, and your sonar misfires 30% of the time. Then it stabilizes — and the color is yours.

Blueprints are rare: 0.5% in ancient cities, trial chambers, mansions and buried treasure — or a 15%-chance stock at the Sculk Merchant.


🛒 Sculk Merchant & Economy

A villager who accepted the sculk. Found in the Deep Dark.

  • Random rolling stock (diamond, potions, golden apples, catalysts, XP bottles, ender pearls, netherite scrap)
  • "New goods: 1 shard" button — pay 1 echo shard, reshuffle instantly
  • Sculk Ward enchanted book (14–18 shards, 1 in stock) — the only protection: infection cannot grow, infected mobs refuse to target you
  • Advancement: "Universal Friendship" — complete any trade

⚗️ Alchemy

  • Sculk Potion — brew a splash potion with an echo shard; on landing it blooms into a patchy sculk crust. Direct hits convert mobs.
  • Sculk Egg — thrown or laid by infected chickens; summons a random infected mob in a burst of souls.

🎮 Controls

KeyAction
VEcho Pulse (sonar wave)
REcho Shot (directed sonic boom)
GCast Sculk Soul (coming in 1.1.0)
HSummon infected allies (coming in 1.1.0)

📋 Commands

CommandDescription
/sculkecho infection set <0-100>Set infection level
/sculkecho fog off/onToggle infection fog (for screenshots)
/sculkecho echocolor set/resetControl which dye colors the sonar responds to

🔧 Technical

  • Minecraft: 1.21.1
  • Loader: NeoForge 21.1.248
  • Side: Client + Server (all players need the mod)
  • License: MIT — source code on GitHub

🗺 What's Next — 1.1.0 "Symbiosis: Tide"

  • Sculk Dolphin, Squid, Guardian, Turtle — the epidemic learns to swim
  • Symbiosis system — Hive Favor, Sculk Soul ability, summoning infected allies
  • Stages 6–10 — the path of Acceptance: the disease stops being a curse and becomes a voice
  • Performance overhaul — frustum culling, LOD, backface culling

📜 The Story

Sculk Echo started as a question: what if the Deep Dark wasn't a one-time encounter, but a condition the world catches?

From the first sonar pulse to 279 downloads, from a single Warden-inspired sense to 16 corrupted mobs across three dimensions — this mod has been a two-year journey of pulses, infections and late-night debugging sessions.

Thank you for letting the epidemic into your world.


The sculk does not kill. The sculk recruits.

Галерея

Последние версии

Все версии →
release

Sculk Echo 1.0.1

1.0.1
27 окт. 2026 г.62Minecraft: 1.21.1neoforge
Скачать
Что нового
# Sculk Echo 1.0.1 — The Echo Returns *I'm sorry I was gone for two months.* Real life has a way of pulling modders away from their projects. After 1.0.0 released and the mod went public, I stepped back — and came back to find **200 downloads** on a mod I hadn't touched in 60 days. That kind of quiet loyalty from players I've never met is the reason this update exists. Thank you for staying. The echo is back. This is a **performance and quality-of-life patch**, built from the feedback you left in the comments and the bugs you reported. No new mobs, no new dimensions — just making what's already here run smoother, look cleaner, and respect your hardware. ## 🚀 Performance Overhaul The Echo Pulse (V) is now **3-4× faster** on mid-range systems: - **Frustum culling** — points outside the camera's field of view are dropped before they reach the GPU. What you can't see no longer costs you FPS. - **Distance-based LOD** — blocks within 10m paint with 9 points, 10-20m with 4 points, beyond 20m with 1. The eye can't tell the difference; the GPU loves it. - **Faster signal limiting** — replaced full-list shuffle with direct sub-array selection when capping points per pulse. - **Backface culling** — faces turned away from the pulse source are no longer painted. No more wasting vertices on the insides of blocks. Expect **45-70 FPS during pulse** on an i5-12400 / RTX 4060 setup, up from 15-20 in 1.0.0. ## 🛠️ Quality of Life - **`/sculkecho fog off`** — disables the infection fog for screenshots, streams and cinematic footage. Use `/sculkecho fog on` to restore it. - **Removed the vignette** — the infection fog no longer crushes your field of view into a tight circle. The birch-teal tint remains to signal corruption, but your peripheral vision is yours again. Less suffocating, still unsettling. ## 🐛 Bug Fixes - **Fixed** the Sculk Soul projectile crashing on render (missing vertex attributes in NeoForge 1.21.1's new buffer format). The soul now flies as a rotating teal star-cross instead of taking the game down with it. - **Fixed** Reflector and Reflector Blueprint items rendering as magenta-pink fallback textures. They now show their proper assets — the teal lens module and the diagonal-folded parchment schematic. - **Fixed** the sculk potion recipe failing to parse in 1.21.1's new ingredient format. Shapeless crafting works again. - **Fixed** the reflector blueprint loot modifier failing to load due to a renamed condition (`minecraft:alternative` → `minecraft:any_of`). Blueprints now drop correctly from ancient cities, trial chambers, woodland mansions and buried treasure. ## 🎨 Assets - New textures for the **Reflector** (teal lens module with copper contacts) and **Reflector Blueprint** (diagonal-folded parchment with the lens schematic drawn in sculk-teal ink). ## 🔮 What's Next Work on **1.1.0 "Symbiosis"** has begun — the infection will become part of the player, unlocking a second path through the mod: - **Hive Favor** — a new resource earned by standing on sculk and converting mobs. - **Sculk Soul** — cast a fragment of yourself to possess a distant creature. - **Summoning** — call the converted to fight by your side. - **Stages 6-10** — the path of Acceptance, where the disease stops being a curse and starts being a voice. Two paths diverge. The Ward says *no*. The Hive says *yes*. Choose carefully. *The echo is louder now. The frame rate is higher. The infection continues.*
release

Sculk Echo 1.0.0

1.0.0
28 сент. 2026 г.168Minecraft: 1.21.1neoforge
Скачать
Что нового
# Sculk Echo 1.0.0 — The Epidemic Is Complete *A survival-horror progression mod built around two senses you never had: echolocation and infection. The sculk does not kill. The sculk recruits.* ## The Story of the Mod Sculk Echo started as a question: what if the Deep Dark wasn't a one-time encounter but a **condition** the world catches? - **0.x (Early access)** — The first sonar pulses. A single Warden-inspired sense that painted caves in color-coded points. The echo was born. - **1.0-beta** — Infection appeared. A five-stage disease tracked on a HUD, spreading through melee, arrows and explosions. The Warden became a symptom, not a boss. - **1.2.0-beta** — The Sculk Merchant walked into the Deep Dark. A villager who accepted the sculk, offering random stock and a one-shard reroll. The first counter-play emerged. - **1.3.0-beta "End Echoes"** — The epidemic crossed dimensions. The Whisperer jammed the sonar. Shulkers shot infection bullets. Witches drank shards. The Sporeling burrowed behind your back. - **1.4.0-beta "Trials & Tribulations"** — The Trials answered the call. Breezes fired wind charges of infection. Evokers became death-bringers. The frozen north received its apex predator. Piglins traded gold for the sculk. Sixteen corrupted mobs, three dimensions, one disease. - **1.0.0** — Reflectors arrived. Sixteen colors to tune your sense. A glitch phase that feels like surgery. Face culling cleaned the vision. The mod left beta. Two years of pulses. One complete epidemic. ## The Echo Sense - **Echo Pulse (V)** — a sonar wave that paints the world in point-clouds. Every block answers in the color of its material: stone in grays, ores in their gems, sculk in its teal. - **Echo Shot** — a directed burst that reveals caves and mobs through walls, with cooldown. - **Color Masks** — filter which material colors your sonar answers to. - **Face Culling** — the pulse only paints faces you can actually see: no wasted points on hidden geometry or back-faces, cleaner picture, better FPS. - **Echo Stimulator** — the device that makes it all possible. Crafted, carried, irreplaceable. ## The Infection - Five stages from first contact to full possession, tracked on a dedicated HUD. - Stage 5: the sculk takes the wheel — possession episodes with their own vision. - The epidemic spreads through melee, arrows, explosions, potions, shulker bullets and witch vials. - **Sculk Ward** — the only answer: an enchanted book that makes you a ghost to the infection. Infected mobs refuse to target you. Sold by one merchant only, 14–18 shards, 1 in stock. ## The Infected — 16 mobs and 1 merchant - **Overworld:** Zombie, Skeleton, Creeper (block-safe conversion burst), Cow, Sheep, Spider, Chicken (lays sculk eggs), Witch (infection vials, drinks shards to heal). - **Deep Dark:** Sculk Merchant — a villager who accepted the sculk. Random rolling stock, "New goods: 1 shard" button, permanently glowing cape. - **The End:** The Whisperer (sonar-jamming enderman), Sculk Shulker (+3 infection bullets, seeds sculk on blocks), Sculk Mite (burrows and resurfaces behind you). - **Trial Chambers:** Sculk Breeze — infection wind charges, seeds sculk where it lands. - **Illagers:** Sculk Evoker — death conversion cloud, totem and shard drops. - **Frozen North:** Sculk Polar Bear — the apex predator, claimed. - **Nether:** Sculk Piglin & Piglin Brute — they traded gold for the sculk. ## Reflectors — tune your sense - 16 color reflectors, one per dye. A reflector **amplifies its color**: with a red reflector installed, every red-material block sings pure red in your sonar while the rest keep their voices. - **Blueprints are rare:** 0.5% chance in ancient cities, trial chamber rewards, woodland mansions and buried treasure — or a 15%-chance rare stock at the Sculk Merchant. - **Crafting burns the blueprint:** stimulator + blueprint + 2 redstone + 2 prismarine shards. The stimulator survives the operation; the blueprint does not. One blueprint = one reflector, forever. - **Installation is surgery.** For two minutes your body rejects the implant: vision closes in from the edges with sculk-teal glitching, the HUD dot flickers between white and the new color, and your sonar misfires 30% of the time. Then it stabilizes — and the color is yours. ## Alchemy & Economy - **Sculk Potion** — brew a splash potion with an echo shard (or craft shapeless); on landing it blooms into a patchy sculk crust like a mini-catalyst. Direct hits convert mobs. - **Sculk Egg** — thrown or laid by infected chickens; summons a random infected mob in a burst of souls. - **Advancement: Universal Friendship** — complete a trade with the Sculk Merchant. ## Technical - Works on client and server; sense is client-side, epidemic is server-side. - Requires NeoForge for Minecraft 1.21.1. - 1.0.0 exits beta after four pre-release versions and two years of development. *The sculk does not kill. The sculk recruits. Now it recruits in sixteen colors.*
beta

Sculk Echo 1.4.0-beta

1.4.0-beta
12 сент. 2026 г.15Minecraft: 1.21.1neoforge
Скачать
Что нового
# Sculk Echo 1.4.0-beta — Trials & Tribulations The epidemic leaves the Deep Dark. It learns to fly, to cast, to hunt in frozen silence — and it never stops recruiting. ## New mobs — End Echoes (1.3 content) - **The Whisperer (Infected Enderman)** — teleports in bursts of sculk souls, sometimes leaving sculk blocks behind. Within 16 blocks it jams your Echo Pulse with phantom noise; in echo-vision its silhouette flickers. In darkness only two teal eyes burn. Drops 1–2 echo shards. - **Sculk Shulker** — a living turret with a sculk vortex for a heart. Its bullets inject +3 infection per hit on players and may seed sculk on struck blocks. - **Sculk Mite (Sporeling)** — a fast burrower that vanishes in sparks and resurfaces behind your back. Its death bursts into a conversion cloud (radius 2). - **Sculk Witch** — hurls vials of infection (+2 infection per hit), drinks echo shards to heal when wounded, leaves a conversion puddle and an echo shard on death. In echo-vision she burns with a violet-teal double aura. ## New mobs — Trials & the Frozen North (1.4 content) - **Sculk Breeze** — a corrupted wind elemental. Shoots wind charges that inject +2 infection per hit; seeds sculk beneath itself when it lands. Wrapped in an animated teal vortex; in darkness only glowing eye-dots remain. - **Sculk Evoker** — a corrupted illager captain. On death: a conversion cloud (radius 3, 4 damage), a Totem of Undying and 3 echo shards. The most dangerous mob of the epidemic. - **Sculk Polar Bear** — the apex predator of the frozen north, claimed by the sculk. Ice-like sculk plating on its back, glowing teal eyes, devastating melee. The epidemic now reaches every climate. ## Sculk alchemy & counterplay - **Sculk Potion** — brew a splash potion with an echo shard (brewing stand) or craft it shapeless. On landing it blooms like a mini-catalyst: a patchy sculk crust spreads over the surface (up to 12 blocks). Direct hits convert mobs. - **Sculk Ward enchantment** — an enchanted book sold only by the Sculk Merchant (14–18 shards, 1 in stock). Applied to armor via anvil: while worn, infection cannot grow from any source and infected mobs refuse to target you. You become a ghost in the epidemic. ## Merchant & QoL - Sculk Merchant rolls a **random stock** on spawn: 2 fixed shard trades + 3–4 random offers (diamond, potion, golden apple, sculk catalyst, XP bottles, ender pearls, sculk, netherite scrap) with floating prices. - Button in the trading GUI: **"New goods: 1 shard"** — pay a shard, the merchant reshuffles his stock on the spot. - New advancement: **"Universal Friendship"** — complete a trade with the Sculk Merchant. ## Total: 16 infected mobs Overworld farms and villages, Deep Dark, Trial Chambers, the End and the frozen north — nowhere is safe, everywhere is recruitable. ## Known issues & roadmap - Gradual blindness over in-game days — roadmap. - Infected piglin/brute for full Nether coverage — roadmap (1.5 or 1.0). - Echo Stimulator crafting at the Merchant — roadmap. *The sculk does not kill. The sculk recruits.*
beta

Sculk-Echo-1.3.0-beta

Sculk-Echo-1.3.0-beta
11 сент. 2026 г.12Minecraft: 1.21.1neoforge
Скачать
Что нового
New — The End answers the call - The Whisperer (Infected Enderman) — a tall silhouette cracked with sculk veins. In darkness only two teal eyes burn. It teleports in bursts of sculk souls and sometimes leaves a block of sculk where it jumped. Kills the hunter's best sense: within 16 blocks your Echo Pulse jams with phantom noise (+35% interference), and in echo-vision its silhouette flickers in and out between pulses. Drops 1–2 echo shards. - Sculk Shulker — a living turret with a sculk vortex for a heart. Its bullets deal damage AND inject the disease: +3 infection per hit on a player (watch the HUD bar grow). A bullet that strikes a block may seed a sculk vein on it — the epidemic now spreads across architecture, not just flesh. - Both join the epidemic: they hunt everything that is not yet one of them, never despawn, and can be created by conversion (melee, arrows, creeper cloud, sculk eggs). Merchant & QoL - Sculk Merchant now rolls a random stock on spawn: 2 fixed shard trades plus 3–4 random offers (diamond, potion, golden apple, sculk catalyst, XP bottles, ender pearls, sculk blocks, netherite scrap) with floating prices. - New button in the trading GUI: "New goods: 1 shard" — pay one echo shard and the merchant rustles the sculk and reshuffles his stock on the spot. - New advancement: "Universal Friendship" — complete a trade with the Sculk Merchant. Vanilla villagers don't count: this friendship is earned in the Deep Dark. Fixes - Trading GUI reroll button moved inside the window, next to the inventory label. - Infected Enderman eyes render as a separate additive glow layer (body stays dark). Known issues & roadmap - Sculk Mite (swarming burrower) is drawn but not released yet — next beta. - Gradual blindness over in-game days and Echo Stimulator crafting remain on the roadmap. The sculk does not kill. The sculk recruits. Now it recruits across dimensions.
beta

Sculk Echo 1.2.0-beta

1.2.0-beta
10 сент. 2026 г.9Minecraft: 1.21.1neoforge
Скачать
Что нового
New - Infected Creeper — the walking mine of the epidemic. Its fuse is a shrieker's cry; its explosion leaves blocks intact but releases a sculk-cloud (radius 4.5): 6 armor-piercing damage and instant conversion of every caught mob into its infected form. One creeper can turn a village square into a nursery of the sculk. - Infected Cow & Infected Sheep — corrupted livestock joins the epidemic. The sheep wears two-layer sculk-wool (base + fur overlay) that cannot be sheared: scissors spark uselessly against the sculk. No dye variants — the disease has one color. - Sculk Merchant — a villager who accepted the sculk and survived. Trades echo shards for emeralds, diamonds and potions; wears a permanent glowing cape (two-layer texture, vanilla profession robes removed forever). Spawns in Ancient Cities, or when a vanilla villager lingers near a sculk catalyst too long. In echo-vision he glows gold — a lighthouse you can hear. - HUD — infection bar with numeric readout, six stage pips and Echo Shot cooldown indicator (stage 5). Hidden completely at 0 infection and during possession. - Echo Shot cooldown — 2 seconds between shots; the HUD shows the recharge. Fixes - Fixed inverted infection/stage sync: the HUD bar now fills exactly as your infection grows. - Trading GUI with the Sculk Merchant no longer closes instantly. - Infected sheep no longer renders vanilla white wool over its sculk texture. Known issues & roadmap - Echo Stimulator still uses a placeholder texture (vanilla echo shard). - Next: Echo Stimulator crafting at the Merchant, infected chicken for full farm horror, gradual blindness over in-game days. The sculk does not kill. The sculk recruits.
beta

Sculk Echo 1.1.0-beta — The Epidemic

1.1.0-beta
9 сент. 2026 г.13Minecraft: 1.21.1neoforge
Скачать
Что нового
New - Infected mobs: Infected Zombie, Infected Skeleton and Infected Pig — sculk-corrupted variants with hand-painted textures. They glow as teal silhouettes in echo-vision. - The Epidemic: any damage dealt by an infected mob (melee OR arrows) has a 15% chance to convert the victim into its infected counterpart. Species is preserved: a pig rises as a sculk-pig, a skeleton as a sculk-skeleton. Species without an infected form yet (cow, chicken, creeper…) are not converted. - Infected mobs hunt every living entity except their own kind, never despawn by distance and survive on Peaceful difficulty. The infection is patient. - Natural conversion: in the Deep Dark, vanilla zombies near a player may spontaneously turn into infected ones in a burst of sculk souls. The city is waking up. - Immunity command: `/sculkecho immunity [on|off]` — freezes infection gain and stops the Shadow from possessing you. For builders, testers and the faint of heart. Fixes - Fixed a crash when an Infected Pig performed a melee attack (missing attack_damage attribute). - Echo Stimulator now renders as an item (placeholder texture, final art coming). - Added missing entity and item translations (EN / RU). - Infected mobs no longer vanish on Peaceful difficulty or when the player walks away. Known issues & roadmap - Echo Stimulator uses a placeholder texture (vanilla echo shard). - Next betas: infected creeper (sculk-cloud explosion with AoE conversion), more infected species, HUD indicators (infection bar, Echo Shot cooldown), gradual blindness progressing over in-game days. The sculk does not kill. The sculk recruits.
beta

Sculk Echo 1.0.1-beta

1.0.1-beta
9 сент. 2026 г.14Minecraft: 1.21.1neoforge
Скачать
Что нового
[1.0.1-beta] - Fixed: Echo Pulse no longer responds at 0 infection (echolocation now requires the infection) - Fixed: possession always leaves you blind (infection raised to stage 2 minimum) - Fixed: the sculk screen-closing lasts ~5s and no longer reopens into normal vision
beta

Sculk Echo 1.0.0-beta

1.0.0-beta
8 сент. 2026 г.19Minecraft: 1.21.1neoforge
Скачать