COWMODSКаталог модов

Salt: Renewed

This is a Port of the Salt mod brought up to 1.21.1 for NeoForge.

Автор: QanoriaPorts2,7 тыс.12обновлён 3 мая 2026 г.
ДекорЕдаМеханики игры

Описание

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Salt Header

‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎Salt adds a food salting mechanic, as well as several other features and blocks.

Salt  1 Salt  2 Salt  3

Main Description
  • Food can now be salted to improve the taste and add nutrition.
  • Salting recipe is dynamic and controlled by "salt:can_be_salted" tag:
  • Several mods, such as Farmer's Delight, are supported out of the box.
  • Nutrition value can be configured per food.
Rock Salt
  • Rock Salt will generate underground (sililar to ores) in dripstone caves, ocean and beach biomes.
  • When harvested, Rock Salt Ore will drop Raw Rock Salt, which is crafted into Salt.
  • Salt can be also obtained by growing Salt Crystals or by evaporating water in a cauldron.
Other features
  • All Salt blocks are dissolvable in water.
  • Salt blocks will melt adjacent ice and snow blocks.
  • Ice and snow can also be melted by sprinkling them with salt.
The mod is highly configurable
  • Tags are used for everything.
  • All features can be turned off in a config.
Port-only options

Two opt-in toggles in salt-common.toml under [PortTweaks]:

  • BumpSpawnDensity (default false) — ~4 deposits per qualifying chunk instead of upstream's ~1 per 8 chunks
  • SaltBlockGravity (default false) — Salt Block falls like sand

Галерея

Rock Salt DepositSalt Crystal GrowingWater Evaporation

Последние версии

Все версии →
beta

Initial Release

V1.0.0
3 мая 2026 г.2,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
## **Initial release** NeoForge 1.21.1 port of mortuusars' Salt 1.20.1-1.2.6 (MIT). ## Verified in play - World gen: salt deposits generate in oceans, beaches, and dripstone caves - Mining: pickaxe drops raw salt; Silk Touch drops the ore intact; Fortune affects raw salt - Crafting: all 8 recipes work, including the Salting recipe with "Salted" overlay output - Salt cauldron evaporation, salt cluster growth from dripstone drips, dispenser salt-on-ice melting - AppleSkin: salted-food bonus shows in extra-info overlay - JEI: Salt Crystal Growing and Salt Evaporation categories visible - See PORT_NOTES.md for the full technical write-up ## **Compatibility** - Minecraft `1.21.1` - NeoForge `21.1.95`+ - Java `21` ## **Optional integrations** - JEI `19.0.0.0`+ - AppleSkin `3.0.0`+ (`3.0.9+mc1.21` tested) ## **Port-author tweaks (config-gated, defaults match upstream)** - `PortTweaks.BumpSpawnDensity` (default `false`) — ~4 deposits per qualifying chunk instead of upstream's ~1 per 8 chunks - `PortTweaks.SaltBlockGravity` (default `false`) — Salt Block falls like sand ## **Fixes** - Inverted `ultraWarm()` check in `Melting.meltBlock` corrected. Upstream's `MELTING_PLACES_WATER` config (default `true`) was effectively dead in the Overworld — salt blocks turned ice into air instead of water. Now correctly produces water everywhere except dimensions where it would evaporate.