
Salt: Renewed
This is a Port of the Salt mod brought up to 1.21.1 for NeoForge.
Автор: QanoriaPorts2,7 тыс.12обновлён 3 мая 2026 г.
ДекорЕдаМеханики игры
Описание

Salt adds a food salting mechanic, as well as several other features and blocks.

Main Description
- Food can now be salted to improve the taste and add nutrition.
- Salting recipe is dynamic and controlled by "salt:can_be_salted" tag:
- Several mods, such as Farmer's Delight, are supported out of the box.
- Nutrition value can be configured per food.
Rock Salt
- Rock Salt will generate underground (sililar to ores) in dripstone caves, ocean and beach biomes.
- When harvested, Rock Salt Ore will drop Raw Rock Salt, which is crafted into Salt.
- Salt can be also obtained by growing Salt Crystals or by evaporating water in a cauldron.
Other features
- All Salt blocks are dissolvable in water.
- Salt blocks will melt adjacent ice and snow blocks.
- Ice and snow can also be melted by sprinkling them with salt.
The mod is highly configurable
- Tags are used for everything.
- All features can be turned off in a config.
Port-only options
Two opt-in toggles in salt-common.toml under [PortTweaks]:
BumpSpawnDensity(defaultfalse) — ~4 deposits per qualifying chunk instead of upstream's ~1 per 8 chunksSaltBlockGravity(defaultfalse) — Salt Block falls like sand
Галерея
Последние версии
Все версии →beta
Initial Release
V1.0.03 мая 2026 г.2,7 тыс.Minecraft: 1.21.1neoforge
Что нового
## **Initial release**
NeoForge 1.21.1 port of mortuusars' Salt 1.20.1-1.2.6 (MIT).
## Verified in play
- World gen: salt deposits generate in oceans, beaches, and dripstone caves
- Mining: pickaxe drops raw salt; Silk Touch drops the ore intact; Fortune affects raw salt
- Crafting: all 8 recipes work, including the Salting recipe with "Salted" overlay output
- Salt cauldron evaporation, salt cluster growth from dripstone drips, dispenser salt-on-ice melting
- AppleSkin: salted-food bonus shows in extra-info overlay
- JEI: Salt Crystal Growing and Salt Evaporation categories visible
- See PORT_NOTES.md for the full technical write-up
## **Compatibility**
- Minecraft `1.21.1`
- NeoForge `21.1.95`+
- Java `21`
## **Optional integrations**
- JEI `19.0.0.0`+
- AppleSkin `3.0.0`+ (`3.0.9+mc1.21` tested)
## **Port-author tweaks (config-gated, defaults match upstream)**
- `PortTweaks.BumpSpawnDensity` (default `false`) — ~4 deposits per qualifying chunk instead of upstream's ~1 per 8 chunks
- `PortTweaks.SaltBlockGravity` (default `false`) — Salt Block falls like sand
## **Fixes**
- Inverted `ultraWarm()` check in `Melting.meltBlock` corrected. Upstream's `MELTING_PLACES_WATER` config (default `true`) was effectively dead in the Overworld — salt blocks turned ice into air instead of water. Now correctly produces water everywhere except dimensions where it would evaporate.


