COWMODSКаталог модов
RPGLoot

ВЕРСИИ (12)

release

v0.9.0

v0.9.0
13 июл. 2026 г.172Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 26.1.2paper
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### Added - **Armor now has its own multiplier range** (`rarity-multipliers.<tier>.armor`), separate from weapon damage — a 10-20% bonus meant for weapons was nearly invisible on low-base-armor pieces like helmets/boots. Armor ranges from +15% (Common) to +60-85% (Legendary), tuned so the improvement is clearly felt on every piece, not just chestplates. - **Structure loot max-rarity is now configurable** (`structure-loot.max-rarity` in `config.yml`) instead of hardcoded in Java — tune per-structure rarity caps, or recognize additional loot tables, without recompiling. See [CHANGELOG.md](https://github.com/okereke-dev/rpgloot/blob/master/CHANGELOG.md) for full details, including v0.8.2-0.8.3 (the vanilla-parity and armor-set attribute fixes).
release

v0.8.3

v0.8.3
13 июл. 2026 г.23Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 26.1.2paper
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### Fixed - **Weapons and armor were weaker than plain vanilla gear.** A custom `AttributeModifier` on an item replaces (not stacks with) the item's intrinsic vanilla attribute, but the code was only ever applying the *bonus increment* over vanilla instead of the full vanilla+bonus value — e.g. an Uncommon Iron Chestplate was granting ~0.3 armor instead of ~6.3. - **Only one piece of a full armor set was actually granting armor.** Every armor piece used the same fixed UUID for its armor modifier; Minecraft only keeps one active modifier per UUID, so all four equipped pieces collided and only one contributed, instead of summing. A full Legendary set could show barely more armor than a single piece. Same collision affected HEALTH_BOOST/SPEED_BOOST/LUCK_BOOST bonus stats when two pieces rolled the same one. Both fixes only apply to newly generated items — gear already in player inventories keeps its old (too-weak) values until re-obtained. See [CHANGELOG.md](https://github.com/okereke-dev/rpgloot/blob/master/CHANGELOG.md) for full details, including v0.8.0-0.8.1 (higher drop rates, mob equipment, config auto-merge).
release

v0.8.1

v0.8.1
13 июл. 2026 г.11Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 26.1.2paper
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### Added - `config.yml` now auto-merges new keys on startup/`/rpgloot reload` instead of only writing a default file when it's entirely missing — any key added by a newer plugin version is filled in automatically without touching anything you've already customized. See [CHANGELOG.md](https://github.com/okereke-dev/rpgloot/blob/master/CHANGELOG.md) for full details.
release

v0.7.1

v0.7.1
13 июл. 2026 г.13Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 26.1.2paper
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### Changed - Java package renamed `com.ricardo.*` → `com.okereke.*`. No functional change — the cross-plugin `PersistentDataContainer` keys (`rpgmood:*`, `rpgloot:*`) are plugin-name-based, not package-based, so RPGMood's soft-integration is unaffected. See [CHANGELOG.md](https://github.com/okereke-dev/rpgloot/blob/master/CHANGELOG.md) for full details.
release

RPGLoot v0.7.0

v0.7.0
12 июл. 2026 г.10Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 26.1.2paper
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### Added - **RPGMood achievements integration** — exposes two new soft-integration hooks for other plugins (namely RPGMood) to read via `PersistentDataContainer`, no dependency either way: - `rpgloot:active_set_rarity` — written on the *player* while a full 5-piece set bonus is active (value is the set's rarity), cleared when it stops being full (`SetTracker.recalculate()`) - Distinct Artifacts found are now tracked per-player (`PlayerStats.artifactsFound`, persisted to `playerstats.yml` as `artifacts-found`), recorded in `LootListener` alongside the existing Legendary-found tracking
release

RPGLoot v0.6.0

v0.6.0
5 июл. 2026 г.24Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 26.1.2paper
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### Added - **RPGMood integration** — if RPGMood is installed, mobs it scales carry a `rpgmood:level` PersistentDataContainer tag. RPGLoot now reads that level and raises the minimum rarity floor for the drop based on configurable thresholds (`rpgmood-integration` in `config.yml`). No dependency between the two plugins, no effect if RPGMood isn't installed. ### Fixed - The Modrinth/Hangar publish workflow no longer breaks if release notes contain a semicolon.
release

v0.5.3

v0.5.3
4 июл. 2026 г.8Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 26.1.2paper
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## What's new ### Player-appeal features - **Server-wide announcements**: broadcast + sound + firework burst when a player finds a Hero+ item from a mob or boss kill (configurable via `broadcast` in config.yml) - **Interactive sets GUI**: `/rpgloot sets` now opens a visual inventory menu showing all 8 sets with their full piece-scaling table — click any icon to cycle the rarity view - **Artifacts**: 4 hand-authored, one-of-a-kind boss drops with fixed name/lore/stats (The Warden's Maul, Witherbane, Tidelord's Trident, Dragonfang Bow) - **Leaderboard**: `/rpgloot leaderboard [legendaries|sets]` tracks and ranks players server-wide ### Compatibility (since v0.4.2) - Fixed a bug where Fortune Boost/Auto-Smelt silently suppressed mcMMO's own gathering bonus drops - PlaceholderAPI integration: `%rpgloot_active_set%`, `%rpgloot_stat_legendaries_found%`, and more - WorldGuard integration: custom `rpgloot-drops` region flag No breaking changes. Existing items in player inventories are unaffected.
release

v0.4.2

v0.4.2
4 июл. 2026 г.6Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 26.1.2paper
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## What's new ### PlaceholderAPI integration - New `%rpgloot_active_set%`, `%rpgloot_active_set_pieces%`, `%rpgloot_active_set_bonus%` placeholders - Registered automatically only if PlaceholderAPI is installed — zero impact otherwise ### WorldGuard integration - New custom region flag `rpgloot-drops` (default `ALLOW`) - Set to `deny` in any region (e.g. spawn) to exclude it from RPGLoot mob drops, boss drops, and structure-loot injection - `/rg flag <region> rpgloot-drops deny` ### mcMMO compatibility fix - Fixed a bug where RPGLoot's Fortune Boost and Auto-Smelt tool stats silently suppressed mcMMO's own gathering bonus drops (Mining Double Drops/Mother Lode, Woodcutting Harvest Lumber/Clean Cuts, Herbalism Double Drops/Verdant Bounty) on every block broken with an affected tool - Fortune Boost and Auto-Smelt now compose with mcMMO (and any other Telekinesis-style enchant plugin) instead of overriding it - See the [Compatibility wiki page](https://github.com/okereke-dev/rpgloot/wiki/Compatibility) for details on remaining independent-RNG overlaps between RPGLoot and mcMMO combat skills No breaking changes. Existing items in player inventories are unaffected.
release

v0.3.3

v0.3.3
3 июл. 2026 г.7Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 26.1.2paper
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## What's new ### Vanilla-balance review A full pass to keep RPGLoot as a lightweight, vanilla-friendly complement instead of a heavy RPG overhaul, informed by comparison with other RPG-loot plugins. **Closed stacking gaps:** - Crit Chance (item + set bonus combined) now capped at 35% - Bleeding proc chance cap lowered from 75% to 60% combined - Fortune/XP/Auto-Smelt ceiling lowered from 70% to 50% (Legendary) - Replant Chance ceiling lowered from 90% to 60% (Legendary) **New: admin-tunable power level** - Rarity damage/speed multipliers and all bonus-stat ranges are now configurable directly in `config.yml` under `rarity-multipliers` and `bonus-stat-ranges` - Ships with the exact same values as before — zero behavior change out of the box - Reload-safe via `/rpgloot reload` **New: cosmetic-only mode** - New `stats-enabled: true/false` toggle in `config.yml` - When set to `false`, items keep their generated name, rarity color, and lore tag — but grant **no attribute bonuses, no bonus stats, and no set bonuses** - Lets servers that just want RPGLoot's flavor (names, rarity colors, boss/structure loot variety) run it with zero impact on PvP/PvE balance No breaking changes. Existing items in player inventories are unaffected.
release

v0.3.1

v0.3.1
3 июл. 2026 г.9Minecraft: 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 26.1.2paper
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## What's new ### Multi-version compatibility (1.20.4 – 26.1.2) This release adds backward compatibility so the plugin works on any Paper server from **1.20.4 up to 26.1.2**. **Changes:** - Compile target lowered to Paper 1.20.4 API - `Material.MACE` resolved at runtime — gracefully absent on 1.20.x servers - `AttributeModifier` uses UUID-based constructor (supported across all versions) - Attribute constants updated to `GENERIC_*` form for 1.20.4 compatibility - `PotionEffectType.SLOW`, `Particle.REDSTONE`, `Particle.EXPLOSION_NORMAL` for 1.20.4 API No gameplay changes. Full feature parity with v0.3.0 on all supported versions.
release

v0.3.0 — Set Bonus System

v0.3.0
2 июл. 2026 г.14Minecraft: 1.21.4paper
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## What's new in 0.3.0 ### Set Bonus System - 8 named sets: **Shadowveil**, **Ironbound**, **Dawnbreaker**, **Tidecaller**, **Emberclaw**, **Stormwarden**, **Voidwalker**, **Gilded** - Every weapon and armor piece is randomly assigned to a set on generation - Equip 2–5 items sharing the same set name, rarity, and material tier to activate a scaling bonus - Piece scaling: 30% / 55% / 75% / 100% of the base value - Active set lore highlighting: the active piece-count line is highlighted in the item's rarity color and updated dynamically on equipment change ### Set Bonuses Fixed - **Voidwalker (XP Boost)** — bonus now correctly adds to XP gained from block breaks - **Gilded (Luck Boost)** — now applies as a passive `AttributeModifier` on the player - **Stormwarden (Speed Boost)** — activates and deactivates instantly on equipment change ### Set Grouping Fix (critical) - Items of the same material tier (e.g. Diamond Sword + Diamond Helmet) now correctly count toward the same set group - Previously, different item types with the same material were treated as separate tiers ### Balance Changes - **Speed Boost** (armor stat) range reduced: Uncommon 1–2%, Rare 2–4%, Hero 4–6%, Legendary 6–8% - **Bleeding** total proc chance (item + set bonus) capped at 75% - **Fortune Boost** and **Auto-Smelt** are now mutually exclusive per block break ### Bug Fixes - Dodge Chance and Damage Reduction now accumulate across all armor pieces and roll once per hit — previously each piece rolled independently - Thorns Chance is now averaged across all equipped RPGLoot armor pieces and rolled once per hit ### Performance - LRU stat cache (512 entries) on `ItemRarityService` to avoid re-parsing bonus stats on every damage event - `SetListener` debounced with a 1-tick delay to avoid redundant recalculations - Single PDC read per armor piece per damage event ### New Commands - `/rpgloot getset <set> <rarity> <tier> [pieces]` — generate a full matching set of items for testing - `/rpgloot sets [set]` — list all sets or show the full value table for one - `/rpgloot get` now accepts an optional `[set]` argument to force a specific set - `/rpgloot clear` — remove all RPGLoot items from your inventory - All new commands support tab-complete ### Config & Reload - `/rpgloot reload` now propagates the config to all listeners live --- **Paper 1.21.4 / game version 26.1.2**
release

0.2.0

0.2.0
1 июл. 2026 г.13Minecraft: 26.1.2paper
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## 0.2.0 ### Added - Armor drops (20% of mob loot) with 7 bonus stats - Tool support with Fortune Boost, Auto-Smelt, Replant, Double Catch - Mob material tier ceiling system (T1 Iron, T2 Golden, T3 Diamond, Boss Netherite) - Weighted 70/30 mob weapon pools - Boss drops with configurable Rare-Legendary ranges - Structure loot injection at 25% chance ### Changed - Common rarity now grants +5% flat bonus - Armor drops reduced to 20% - Netherite is now boss-exclusive