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release
RPG Damage Overhaul(RPGDO) 2.0.0
2.0.031 авг. 2026 г.287Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# RPG Damage Overhaul 2.0.0
Covers everything between the April 29, 2026 build (1.2.2-forge, Minecraft 1.20.1)
and the 2.0.0 rewrite. The 2.0.0 branch is a mid-flight rewrite, so wired-up
changes and unfinished work are listed separately.
## Platform
- Ported to Minecraft 1.21.1.
- Rebuilt as a multi-loader mod. There is now a shared `common` module plus
separate `neoforge` (NeoForge 21.1.x) and `fabric` (loader 0.16.9) builds. The
old single Forge project layout is gone, replaced by `buildSrc` and per-loader
subprojects sharing one `gradle.properties`. Please note that the fabric build is not yet working.
- The Forge 1.20.1 line (1.2.2) stays as its own branch. 2.0.0 targets NeoForge
and Fabric on 1.21.1.
## New damage classes
- **Water.** A child of frost. Marks the target wet on hit, hits harder in water
or rain (x1.5), and briefly raises the frost and lightning damage the target
takes afterward. Pulls from water spell power attributes (Aces' Spell Utils
hydro, Spell Power water). It only inherits part of frost's defenses (parent
defense effectiveness 1.75, parent damage defense effectiveness 0.5).
- **Lava.** A child of elemental. Ignites on hit, stacks up to 4 times over 3
seconds, and is weaker in water (x0.75). Shares damage scaling with fire.
- **Fire** is now defined as a child of lava. It ignites for a shorter time,
stacks up to 3, and is much weaker in water (x0.5).
- English and Portuguese names added for both water and lava (damage, resistance,
absorption, armor).
## Damage class definitions
- Each class is now its own file under
`data/rpgdamageoverhaul/rpgdamageoverhaul/damage_class/<name>.json`. A datapack
can add or replace one class without redefining all of them. (The old combined
`damage_classes.json` still loads for now.)
- The old nested `subClasses` structure is replaced by a `parent` field. A class
names its parent and inherits behavior up the chain. The tree is
`physical > {sharp > {slashing, piercing}, blunt}` and
`elemental > {fire > lava, frost > water, poison, holy, soul, wither, blood,
lightning}`, plus `arcane` and `true`.
- New `parent_defense_effectiveness` and `parent_damage_defense_effectiveness`
fields control how much of a parent class's resistance and armor carry down to
a child.
- Class behavior is now a registrable property system. Other mods can register
their own class properties and on-hit effects through
`RPGDamageOverhaulAPI.registerPropertyBuilder` and `registerPropertyAlias`.
- All field names moved to snake_case (`on_water`, `armor_effectiveness`,
`damage_types`, `attribute_modifier`, and so on).
## Behavior changes
- Fire and frost use plain `ignite` and `freeze` duration numbers instead of
on-hit effect lists.
- New `modify_damage` property. A time-limited multiplier on the target's
outgoing damage, with either an exception list or a whitelist. Holy uses it
(+5% per point of damage, at least +50%, for 2 seconds, not stacking with
holy). Water uses it to boost follow-up frost and lightning.
- New `modify_heal` property. Cuts healing the target receives for a short time
based on the hit. Poison uses this instead of the old anti-heal block.
- New `set_wet` property. Marks the target wet for a duration. Used by water.
- New `rename_attributes` property. Lets a class treat another mod's attribute as
one of its own slots (damage, armor, absorption, resistance). This is how
Iron's Spellbooks magic resist and spell power attributes fold into the
matching classes.
- Chain lightning is now the generic `chain_damage` property with `range`,
`max_targets`, and `damage_modifier`, and the modifier accepts a formula using
`dmg` and `n` (target number).
- `apply_potion` now takes explicit `duration` and `amplifier`, and the amplifier
can be a formula. Poison reaches level 2 at 4 or more damage.
- `attribute_modifier` is now a list and uses the 1.21 operation names. Frost's
slow was retuned (attack speed down 8% per damage, capped at 60%; movement down
4.5% per damage). Wither now shreds armor and armor toughness on hit instead of
blocking healing.
- Soul keeps its max-health shred and gains a damage enchantment hook (Luminous
Nether soul cleave).
- The standalone `physical.json` sets the vanilla Resistance effect to cut
physical damage by 20% per level (was 5%).
- The formula evaluator now exposes more variables to class JSON (`armor` for
armor effectiveness, `heal` for heal modifiers, `n` for chain targets).
## Rebalanced damage and resistance overrides
- Water, drowning, and aquatic mob attacks moved off frost onto the new water
class. `minecraft:drown` is now water. Drowned, Cataclysm deeplings, leviathan
and Scylla, Alex's Caves deep ones and hullbreaker, Aquamirae fish, Ice and
Fire sea serpents and sirens, Sea Dwellers mermorphs, and many others now
resist water instead of frost, and several of those values went up.
- Lava, magma, and volcanic attacks moved off fire onto lava: `minecraft:lava`,
Create fan lava, Cataclysm Ignis and flame strike, Alex's Caves nuke, tephra
and Luxtructosaurus, Souls Weapons flame pillar, Fryc lava slime, Mowzie's
solar beam and sunstrike, and more.
- Added a `neoforge:poison` mapping to the poison class.
- Cataclysm pass: Scylla now also deals water damage, `lightning_spear` and
`lightning_storm` map to lightning, the Ignis abyss fireball is lava plus
water, and coral golem and deepling resistances were retuned.
- Small tuning to Frostmaw, Hydra, and a few others.
## Compatibility
- **Iron's Spellbooks** (new optional dependency). Fire, frost, lightning, blood, holy,
ender, eldritch, and nature spell power and magic resist attributes are mapped
into the matching RPGDO classes, and spell power copies into class damage.
- **Spell Power and Aces' Spell Utils.** Fire, frost, water, arcane, holy, and
soul spell power attributes feed the matching classes.
- **Rotten Creatures** (new). Resistances for burned, frostbitten, swampy, mummy,
glacial hunter, scarab, dead beard, the zombie and skeleton lackeys, and
immortal (which takes extra holy damage). Magma and frozen rotten flesh give
fire or frost resistance when eaten, if Food Attributes is present.
- **Food Attributes** (new, first pass). A curated food to class mapping in
`attributesetter/item_type/foodattributescompat.json`: strider slice and minced
strider give fire armor and resistance, bullet pepper and pepper powder give
fire damage, chili and buffalo wings give fire damage, gumbo gives fire armor
and keeps its blast resistance, magma cream gives lava resistance, strider egg
gives lava armor, melon gives piercing resistance, chorus fruit gives arcane
armor, several fish give water resistance, pufferfish gives poison resistance,
ghasta gives soul resistance, and beetroot gives blood damage. The full design
is in `docs/design/foodattributes-compat.md`.
- Better Combat, Simply Swords, Simplymore, Jade, and Curios compat carried
forward to 1.21.1.
## Networking
- New payload-based sync for 1.21.1: `RPGDODatapackSyncPayload`,
`DamageClassSyncStartPayload`, `DamageClassAddConfigPayload`,
`DamageClassSyncFinishedPayload`. Damage class configuration streams to clients
on join and on reload.
- On NeoForge the sync runs before Forge's own registry sync to avoid an
ordering crash.
## Other
- Attribute modifier data dropped the old UUID fields to match 1.21's
ResourceLocation-based modifiers.
- New `AttributeUtils` helper that resolves an attribute value through all
modifier operations, used by the class damage and resistance math.
## Not finished in this build
- Better Mob Combat, Apotheosis, Dungeons and Combat, and some Simply Swords
ability compat from 1.20.1 is not ported yet.
- Legacy `damage_classes.json`, `damage_overrides.json`, `entity_overrides.json`,
`item_overrides.json`, and `bettercombat.json` still ship alongside the new
per-class files, this is because if I screw something up I want to be able to look at the old files.
release
RPG Damage Overhaul(RPGDO) 1.2.2-fabric
1.2.2-fabric4 мая 2026 г.142Minecraft: 1.20.1fabric
release
RPG Damage Overhaul(RPGDO) 1.2.2-forge
1.2.2-forge29 апр. 2026 г.393Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
- Fixed wither roses and some mobs having no IFrames
- Fixed crit damage not working for item overrides
- Fixed incompatibility with some mods that might change attack damage dynamically
- Fixed Born In Chaos nightmare stalker and spider mother not having the correct resistances
release
RPG Damage Overhaul(RPGDO) 1.2.1-forge
1.2.1-forge27 февр. 2026 г.143Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
- Added death chat messages
- Fixed stuff with player damage and player attributes
release
RPG Damage Overhaul(RPGDO) 1.2-hotfix-forge
1.2-hotfix-forge18 февр. 2026 г.56Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
Fixed a crash
release
RPG Damage Overhaul(RPGDO) 1.1-forge
1.1-forge11 февр. 2026 г.60Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
- Fixed custom damage types not critting properly
- Fixed crashes, a lot of crashes, so many god damn crashes, this mod was VERY buggy
- Fixed that specific crash with the dummy mod
- Fixed tooltips
- Fixed misplaced compat configs
- Water and rain now affects lightning(+50%), fire(-25%) and frost(+20%) damage
- Generic armor is now 20% less effective
- Compat for new Cataclysm update
- Compat for Dungeons and Combat
- Compat for Deeper Darker
- Compat for Darker Depths
- Compat for Companions
- Compat for Artifacts
- Compat for ClangingHowl
- Compat for Relics
- Compat for Ice and Fire
- Compat for Undead Unleashed
- Compat for Fathomless Crimson
release
RPG Damage Overhaul(RPGDO) 1.0.2-forge
1.0.2-forge28 июн. 2025 г.567Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
Fixed crashes
Added better SimplyMore compat
release
RPG Damage Overhaul(RPGDO) 1.0.1-forge
1.0.1-forge27 июн. 2025 г.46Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
Что нового
Fixed a couple crashes and java version
release
RPG Damage Overhaul(RPGDO) 1.0-forge
1.0-forge25 июн. 2025 г.52Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
release
RPG Damage Overhaul(RPGDO) 1.0-fabric
1.0-fabric23 июн. 2025 г.557Minecraft: 1.20.1fabric