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RPG Damage Overhaul(RPGDO)

RPGDO is a complete overhaul to minecraft's damage system, adding damage types with unique passives for each attack and resistances for each mob.

Автор: httpedor2,3 тыс.20обновлён 31 авг. 2026 г.
Механики игры

Описание

RPG Damage Overhaul (RPGDO)

RPGDO is a complete overhaul to minecraft's damage system, inspired by DDD and Alembic. It adds specific damage types for each attack, like piercing, slashing, blunt, fire, etc... and with each damage class comes an armor and resistance attributes. This mod is very similar to TheRedBrain's Overhauled Damage, but this one lets you create and remove damage classes as you wish, while his comes with a immutable set of damages. This also comes with an insane amount of compatibility with other mods.

Support for bettercombat included! Specific attack animations are configured to deal the correct type of damage(blunt, slash, pierce). The mod comes with support for all standard BetterCombat animations, all items correctly tagged(swords, axes, pickaxes, hammers, etc etc), and the mods listed below(some of these mods have some custom BetterCombat configs)

Although not necessary, and most mods will simply be compatible by default, if you have AttributeSetter installed, entities and items from the following mods(this is an outdated list, but the ones here are still compatible) will come with damage resistances and/or vulnerabilities will deal the appropriate damage types:

If you end up making compatibility files for other mods, send it in our discord!

Damage Class

Damage classes define what type of damage you'll be receiving or protected agains. By default, there are 11 damage classes:

  • Blunt
  • Piercing
  • Slashing
  • Sharp
    • Nothing should deal sharp damage, it's just an attribute to make armor/resistance attribute for piercing and slashing damage at the same time
  • Generic Physical
    • Nothing should deal generic physical damage, it exists only as a way to encompass all physical damage resistance/armor in one attribute
  • Fire
    • Sets target on fire
    • Removes frost's slowdown
    • Damage stacks(the more you hit the more damage you deal)
  • Frost
    • Slows target down based on damage
    • Removes target attack speed based on damage
    • Extinguishes fire
  • Lightning
    • Deals 75% lightning damage on entities nearby the target up to 5 targets
  • Soul
    • Diminishes target's max health based on damage
  • Holy
    • Increases all sources of damages to the target except other holy damage
  • Blood
    • Heals the damager
  • Wither
    • Diminishes target's healing from all sources
  • Poison
    • Weaker wither
  • Arcane
    • 50% armor piercing and makes target glow
  • True
    • Ignores all armor and resistances

All of this can be modified through datapacks, for more information visit the github page. Each damage class comes with an attribute for:

  • Armor(Damage reduction based on vanilla's armor attribute)
  • Damage(Deals this amount of the damage class damage on hit)
  • Resistance(Percentage damage reduction of damage, 1 means you'll take no damage, -1 means you'll take double damage)
  • Absorption(W.I.P, but will act the same as vanilla's absorption)

Damage Overrides

There is also a way to redefine what damage types are what damage class. For example, warden's sonic boom deals 40% arcane damage, 40% soul damage, 20% true damage: "minecraft:sonic_boom": {"arcane": 0.4, "soul": 0.4, "true": 0.2}, You can check the defaults here

Item Overrides

You can also give specific damage distributions to items without changing their attributes manually, there are two ways of doing that:

Without BetterCombat

You can setup a item_overrides.json. For example, swords give 80% of their normal damage as slashing damage and 20% as piercing damage, while axes deal 100% slashing damage

  "#c:swords": { "slashing": 0.8, "piercing": 0.2},
  "#c:axes": { "slashing": 1.0 },

More examples in the GitHub page.

With BetterCombat

If you have BetterCombat installed, you can setup what damage each weapon attack deals, this is how the default sword and axe combos are setup:

"bettercombat:sword": ["slashing", "slashing", "piercing"],
"bettercombat:axe": ["slashing", "slashing"]

These only convert physical damage, so if the sword deals 8 damage and 2 fire damage, only the 8 damage will become slashing/piercing damage If you don't have a definition for how this item will behave without BetterCombat, it generates one based on the BetterCombat config, for example, swords would deal 66% slashing damage and 33% piercing damage. More examples in the GitHub page.

If you are building a modpack

you might be interested in some of my other mods for modpacks: AttributeSetter RPGDamageOverhaul FoodAttributes

Or Claims n Raids for servers/smp!

Галерея

Последние версии

Все версии →
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RPG Damage Overhaul(RPGDO) 2.0.0

2.0.0
31 авг. 2026 г.287Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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# RPG Damage Overhaul 2.0.0 Covers everything between the April 29, 2026 build (1.2.2-forge, Minecraft 1.20.1) and the 2.0.0 rewrite. The 2.0.0 branch is a mid-flight rewrite, so wired-up changes and unfinished work are listed separately. ## Platform - Ported to Minecraft 1.21.1. - Rebuilt as a multi-loader mod. There is now a shared `common` module plus separate `neoforge` (NeoForge 21.1.x) and `fabric` (loader 0.16.9) builds. The old single Forge project layout is gone, replaced by `buildSrc` and per-loader subprojects sharing one `gradle.properties`. Please note that the fabric build is not yet working. - The Forge 1.20.1 line (1.2.2) stays as its own branch. 2.0.0 targets NeoForge and Fabric on 1.21.1. ## New damage classes - **Water.** A child of frost. Marks the target wet on hit, hits harder in water or rain (x1.5), and briefly raises the frost and lightning damage the target takes afterward. Pulls from water spell power attributes (Aces' Spell Utils hydro, Spell Power water). It only inherits part of frost's defenses (parent defense effectiveness 1.75, parent damage defense effectiveness 0.5). - **Lava.** A child of elemental. Ignites on hit, stacks up to 4 times over 3 seconds, and is weaker in water (x0.75). Shares damage scaling with fire. - **Fire** is now defined as a child of lava. It ignites for a shorter time, stacks up to 3, and is much weaker in water (x0.5). - English and Portuguese names added for both water and lava (damage, resistance, absorption, armor). ## Damage class definitions - Each class is now its own file under `data/rpgdamageoverhaul/rpgdamageoverhaul/damage_class/<name>.json`. A datapack can add or replace one class without redefining all of them. (The old combined `damage_classes.json` still loads for now.) - The old nested `subClasses` structure is replaced by a `parent` field. A class names its parent and inherits behavior up the chain. The tree is `physical > {sharp > {slashing, piercing}, blunt}` and `elemental > {fire > lava, frost > water, poison, holy, soul, wither, blood, lightning}`, plus `arcane` and `true`. - New `parent_defense_effectiveness` and `parent_damage_defense_effectiveness` fields control how much of a parent class's resistance and armor carry down to a child. - Class behavior is now a registrable property system. Other mods can register their own class properties and on-hit effects through `RPGDamageOverhaulAPI.registerPropertyBuilder` and `registerPropertyAlias`. - All field names moved to snake_case (`on_water`, `armor_effectiveness`, `damage_types`, `attribute_modifier`, and so on). ## Behavior changes - Fire and frost use plain `ignite` and `freeze` duration numbers instead of on-hit effect lists. - New `modify_damage` property. A time-limited multiplier on the target's outgoing damage, with either an exception list or a whitelist. Holy uses it (+5% per point of damage, at least +50%, for 2 seconds, not stacking with holy). Water uses it to boost follow-up frost and lightning. - New `modify_heal` property. Cuts healing the target receives for a short time based on the hit. Poison uses this instead of the old anti-heal block. - New `set_wet` property. Marks the target wet for a duration. Used by water. - New `rename_attributes` property. Lets a class treat another mod's attribute as one of its own slots (damage, armor, absorption, resistance). This is how Iron's Spellbooks magic resist and spell power attributes fold into the matching classes. - Chain lightning is now the generic `chain_damage` property with `range`, `max_targets`, and `damage_modifier`, and the modifier accepts a formula using `dmg` and `n` (target number). - `apply_potion` now takes explicit `duration` and `amplifier`, and the amplifier can be a formula. Poison reaches level 2 at 4 or more damage. - `attribute_modifier` is now a list and uses the 1.21 operation names. Frost's slow was retuned (attack speed down 8% per damage, capped at 60%; movement down 4.5% per damage). Wither now shreds armor and armor toughness on hit instead of blocking healing. - Soul keeps its max-health shred and gains a damage enchantment hook (Luminous Nether soul cleave). - The standalone `physical.json` sets the vanilla Resistance effect to cut physical damage by 20% per level (was 5%). - The formula evaluator now exposes more variables to class JSON (`armor` for armor effectiveness, `heal` for heal modifiers, `n` for chain targets). ## Rebalanced damage and resistance overrides - Water, drowning, and aquatic mob attacks moved off frost onto the new water class. `minecraft:drown` is now water. Drowned, Cataclysm deeplings, leviathan and Scylla, Alex's Caves deep ones and hullbreaker, Aquamirae fish, Ice and Fire sea serpents and sirens, Sea Dwellers mermorphs, and many others now resist water instead of frost, and several of those values went up. - Lava, magma, and volcanic attacks moved off fire onto lava: `minecraft:lava`, Create fan lava, Cataclysm Ignis and flame strike, Alex's Caves nuke, tephra and Luxtructosaurus, Souls Weapons flame pillar, Fryc lava slime, Mowzie's solar beam and sunstrike, and more. - Added a `neoforge:poison` mapping to the poison class. - Cataclysm pass: Scylla now also deals water damage, `lightning_spear` and `lightning_storm` map to lightning, the Ignis abyss fireball is lava plus water, and coral golem and deepling resistances were retuned. - Small tuning to Frostmaw, Hydra, and a few others. ## Compatibility - **Iron's Spellbooks** (new optional dependency). Fire, frost, lightning, blood, holy, ender, eldritch, and nature spell power and magic resist attributes are mapped into the matching RPGDO classes, and spell power copies into class damage. - **Spell Power and Aces' Spell Utils.** Fire, frost, water, arcane, holy, and soul spell power attributes feed the matching classes. - **Rotten Creatures** (new). Resistances for burned, frostbitten, swampy, mummy, glacial hunter, scarab, dead beard, the zombie and skeleton lackeys, and immortal (which takes extra holy damage). Magma and frozen rotten flesh give fire or frost resistance when eaten, if Food Attributes is present. - **Food Attributes** (new, first pass). A curated food to class mapping in `attributesetter/item_type/foodattributescompat.json`: strider slice and minced strider give fire armor and resistance, bullet pepper and pepper powder give fire damage, chili and buffalo wings give fire damage, gumbo gives fire armor and keeps its blast resistance, magma cream gives lava resistance, strider egg gives lava armor, melon gives piercing resistance, chorus fruit gives arcane armor, several fish give water resistance, pufferfish gives poison resistance, ghasta gives soul resistance, and beetroot gives blood damage. The full design is in `docs/design/foodattributes-compat.md`. - Better Combat, Simply Swords, Simplymore, Jade, and Curios compat carried forward to 1.21.1. ## Networking - New payload-based sync for 1.21.1: `RPGDODatapackSyncPayload`, `DamageClassSyncStartPayload`, `DamageClassAddConfigPayload`, `DamageClassSyncFinishedPayload`. Damage class configuration streams to clients on join and on reload. - On NeoForge the sync runs before Forge's own registry sync to avoid an ordering crash. ## Other - Attribute modifier data dropped the old UUID fields to match 1.21's ResourceLocation-based modifiers. - New `AttributeUtils` helper that resolves an attribute value through all modifier operations, used by the class damage and resistance math. ## Not finished in this build - Better Mob Combat, Apotheosis, Dungeons and Combat, and some Simply Swords ability compat from 1.20.1 is not ported yet. - Legacy `damage_classes.json`, `damage_overrides.json`, `entity_overrides.json`, `item_overrides.json`, and `bettercombat.json` still ship alongside the new per-class files, this is because if I screw something up I want to be able to look at the old files.
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RPG Damage Overhaul(RPGDO) 1.2.2-fabric

1.2.2-fabric
4 мая 2026 г.142Minecraft: 1.20.1fabric
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RPG Damage Overhaul(RPGDO) 1.2.2-forge

1.2.2-forge
29 апр. 2026 г.393Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- Fixed wither roses and some mobs having no IFrames - Fixed crit damage not working for item overrides - Fixed incompatibility with some mods that might change attack damage dynamically - Fixed Born In Chaos nightmare stalker and spider mother not having the correct resistances
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RPG Damage Overhaul(RPGDO) 1.2.1-forge

1.2.1-forge
27 февр. 2026 г.143Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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- Added death chat messages - Fixed stuff with player damage and player attributes
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RPG Damage Overhaul(RPGDO) 1.2-hotfix-forge

1.2-hotfix-forge
18 февр. 2026 г.56Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Fixed a crash
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RPG Damage Overhaul(RPGDO) 1.1-forge

1.1-forge
11 февр. 2026 г.60Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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- Fixed custom damage types not critting properly - Fixed crashes, a lot of crashes, so many god damn crashes, this mod was VERY buggy - Fixed that specific crash with the dummy mod - Fixed tooltips - Fixed misplaced compat configs - Water and rain now affects lightning(+50%), fire(-25%) and frost(+20%) damage - Generic armor is now 20% less effective - Compat for new Cataclysm update - Compat for Dungeons and Combat - Compat for Deeper Darker - Compat for Darker Depths - Compat for Companions - Compat for Artifacts - Compat for ClangingHowl - Compat for Relics - Compat for Ice and Fire - Compat for Undead Unleashed - Compat for Fathomless Crimson
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RPG Damage Overhaul(RPGDO) 1.0.2-forge

1.0.2-forge
28 июн. 2025 г.567Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Fixed crashes Added better SimplyMore compat
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RPG Damage Overhaul(RPGDO) 1.0.1-forge

1.0.1-forge
27 июн. 2025 г.46Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Fixed a couple crashes and java version
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RPG Damage Overhaul(RPGDO) 1.0-forge

1.0-forge
25 июн. 2025 г.52Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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RPG Damage Overhaul(RPGDO) 1.0-fabric

1.0-fabric
23 июн. 2025 г.557Minecraft: 1.20.1fabric
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