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ВЕРСИИ (9)
release
Rotwire 1.1.6
1.1.69 авг. 2026 г.248Minecraft: 1.21.1neoforge
Что нового
Added 4 different Survivor NPCs and fast-travel between camps is unlocked once there are 3 alive survivors in the camp.
release
Rotwire 1.1.5
1.1.531 июл. 2026 г.47Minecraft: 1.21.1neoforge
Что нового
simplytents-4.6
-1.21.1.neo.jar is the required simplytents mod version.
* Add mob spawn restrictions and surface zombies
* Add campsite rest and scope compatibility
* Boost nighttime zombie spawns
* Add Camp Radio hub and campsite inspection
* Add camp module progression and field manual guidance
Added campsites gameplay mechanic.
Tents with radios inside them start a campsite if all other requirements are met:
1x sleeping bag in the viscinity of the tent,
1x deployed-on-ground backpack with food inside that totals to more than 5 hunger points (will be increased in the future).
Campsites allow for restful sleep + additional bonuses.
Will serve as a major system going forward.
release
Rotwire 1.1.4
1.1.428 июл. 2026 г.26Minecraft: 1.21.1neoforge
Что нового
Added ambient city zombie spawns. Relatively spaced out. Will add scaling with city danger level later on.
Reworked city interiors and added exterior variants.
Nerfed food loot.
release
Biohazard 1.1.3
1.1.323 июл. 2026 г.47Minecraft: 1.21.1neoforge
Что нового
ADDED
## Encumbrance and carried weight
Everything you carry now matters: inventory stacks, armor, offhand equipment, and the contents, tools, upgrades, and fluids of an equipped Traveler's Backpack all contribute to your load. Four weight tiers apply increasingly serious movement penalties, while a compact survival HUD and an inventory weight bar show your current burden; hover the inventory indicator to see the live tier thresholds and penalties used by the server.
## Stealth and progressive detection
Travel light and crouch to move quietly through the infected city. Quiet survivors are not automatically selected as targets, but infected that see them build suspicion over time, with close encounters causing immediate detection and Brutes noticing much faster; the EXPOSED status simply means the quiet conditions are not currently met, while horde-spawned infected always know whom they are hunting.
## Noise and infected attention
Combat and scavenging can pull danger toward you even before you are seen. Suppressed gunfire draws infected within 12 blocks, unsuppressed shots carry across a much larger area, and melee attacks or breaking durable blocks create their own investigation sounds, forcing survivors to weigh speed and firepower against the risk of waking the street.
release
Biohazard 1.1.2
1.1.223 июл. 2026 г.27Minecraft: 1.21.1neoforge
Что нового
Adds City Operations: radios survey and bind Lost Cities zones, track unique CLEARED buildings, and scale tagged infected/Brutes by shared city danger. Includes FTB city-operation objectives, persistent migration of existing clears, and a compact radio status drawer.
release
Biohazard 1.1.1
1.1.122 июл. 2026 г.24Minecraft: 1.21.1neoforge
Что нового
Updated City Encounters:
Default spawn behavior is INSTANT - all mobs spanwn instance when player gets 64 blocks in range of a building (if building rolls the infected chance).
Second mode is the old WAVE mode which has the mobs spawn gradually while they are being killed with max of 4 mobs living at once.
Also, large buildings (requiring more than 1 chunk) can spawn a Brute, even if the building is not infected.
Added more items to the containers in the buildings (lanterns, thermoregulators and ALL backpack upgrades).
release
Biohazard 1.1.0
1.1.019 июл. 2026 г.21Minecraft: 1.21.1neoforge
Что нового
Major update. Quest system + loot rebalance.
FTB_QUESTS required.
release
Biohazard 1.0.1
1.0.116 июл. 2026 г.22Minecraft: 1.21.1neoforge
Что нового
Provided the correct licensing files.
release
Biohazard 1.0.0
1.0.016 июл. 2026 г.18Minecraft: 1.21.1neoforge
Что нового
Full initial release