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Rotwire

A Zombie Survival take on Minecraft with infested cities. Establish a radio connection with the survivors to maintain your ammunition and resource supply. Migrate from town to town as their difficulty scales with your activity within each of them.

Автор: man_of_bullet4802обновлён 9 авг. 2026 г.
ПриключенияМеханики игрыГенерация мира

Описание

modpack still under review | Survivor NPCs & City settlements system incoming

Rotwire

Rotwire is a Minecraft 1.21.1 NeoForge integration mod built for a curated urban zombie-survival experience. It began as a collection of systems for my own server, but has evolved into a standalone-capable progression layer for modpacks and multiplayer worlds.

Explore ruined Lost Cities, search furnished interiors for supplies and intelligence, clear persistent building encounters, confront the Rotwire Brute, and build a network of firearms, survival equipment, fast travel, and survivor logistics.

This project is primarily designed for servers, although it works in standalone worlds. The intended experience depends on server-side configuration, so review the /config files and adjust them to suit your preferred difficulty.

If you encounter problems, please report them in the issue tracker:

https://github.com/gev414/rotwire/issues

What this mod aims for:

  • Long-term world building.
  • Camp settlement
  • Radio Transmitter trader hub allowing tasks (quests) and farmable resources (guns and ammo, building block palettes, etc)
  • NPC settlers, armed and non-armed.
  • (WIP) Fast travel between established camps (camp must have at least 3 settlers alive to allow fast travel) When this condition is met zombie sieges become active for the city/settlement. This is yet to be implemented.

All mechanics introduced by this mod can be seen in the wiki: https://github.com/gev414/rotwire/wiki

For Distant Horizons

Set the distantGeneratorMode option to PRE_EXISTING_ONLY. Otherwise, Distant Horizons may attempt to generate terrain independently of Lost Cities and cause problems with Lost Cities buildings.

The setting is located in:

/config/DistantHorizons.toml

Shader compatibility

Photon works best as it automatically animates texture pack leaves like Alacrity (the texture pack I use) and requires no tweaking for additional content like Biome'O Plenty's special leaf blocks, which are not supported by default by Alacrity, but I have made an add-on texture pack to accompany the base Alacrity, which will be added later as well. Bliss shaders also work nice, but may lack animated waving leave blocks for special biome o' plenty blocks.

Lost Cities profile

A Lost Cities profile is not included with Rotwire.

You can use the ancient profile included with The Lost Cities, or create your own profile using Lost Cities' customization options and documentation.

Rotwire detects real Lost Cities building metadata and layers encounter behavior on top of generated structures. It does not replace Lost Cities' world-generation system.

Compatibility

Rotwire is incompatible with Lost Souls because both mods manage encounters inside Lost Cities buildings.

Client and server should use the same Rotwire version and required mod set.

Rotwire was designed around a specific server and modpack configuration. Installing only the Rotwire JAR will not reproduce every rule described in the Survivor's Field Manual.

Installation

For the complete intended experience, install the official Rotwire modpack or server package.

For manual installation:

  1. Install Minecraft 1.21.1 with NeoForge 21.1.235 or newer.
  2. Install every required mod and supporting library. FTB Quests (and Teams) must be downloaded from Curseforge.
  3. Place the Rotwire JAR in the client and server mods directories.
  4. Install the optional compatibility mods you intend to use.
  5. Deploy the intended server configuration separately.
  6. Restart the client and server completely.
  7. Create or select a compatible Lost Cities profile.
  8. Confirm that the Survivor's Field Manual, Radio Transmitter, and starter advancement are available.

Do not replace the server configuration while it is running.

Галерея

small city poiBrute minibossHorde Night Heavy Foghorde night

Последние версии

Все версии →
release

Rotwire 1.1.6

1.1.6
9 авг. 2026 г.248Minecraft: 1.21.1neoforge
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Что нового
Added 4 different Survivor NPCs and fast-travel between camps is unlocked once there are 3 alive survivors in the camp.
release

Rotwire 1.1.5

1.1.5
31 июл. 2026 г.47Minecraft: 1.21.1neoforge
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Что нового
simplytents-4.6 -1.21.1.neo.jar is the required simplytents mod version. * Add mob spawn restrictions and surface zombies * Add campsite rest and scope compatibility * Boost nighttime zombie spawns * Add Camp Radio hub and campsite inspection * Add camp module progression and field manual guidance Added campsites gameplay mechanic. Tents with radios inside them start a campsite if all other requirements are met: 1x sleeping bag in the viscinity of the tent, 1x deployed-on-ground backpack with food inside that totals to more than 5 hunger points (will be increased in the future). Campsites allow for restful sleep + additional bonuses. Will serve as a major system going forward.
release

Rotwire 1.1.4

1.1.4
28 июл. 2026 г.26Minecraft: 1.21.1neoforge
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Что нового
Added ambient city zombie spawns. Relatively spaced out. Will add scaling with city danger level later on. Reworked city interiors and added exterior variants. Nerfed food loot.
release

Biohazard 1.1.3

1.1.3
23 июл. 2026 г.47Minecraft: 1.21.1neoforge
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ADDED ## Encumbrance and carried weight Everything you carry now matters: inventory stacks, armor, offhand equipment, and the contents, tools, upgrades, and fluids of an equipped Traveler's Backpack all contribute to your load. Four weight tiers apply increasingly serious movement penalties, while a compact survival HUD and an inventory weight bar show your current burden; hover the inventory indicator to see the live tier thresholds and penalties used by the server. ## Stealth and progressive detection Travel light and crouch to move quietly through the infected city. Quiet survivors are not automatically selected as targets, but infected that see them build suspicion over time, with close encounters causing immediate detection and Brutes noticing much faster; the EXPOSED status simply means the quiet conditions are not currently met, while horde-spawned infected always know whom they are hunting. ## Noise and infected attention Combat and scavenging can pull danger toward you even before you are seen. Suppressed gunfire draws infected within 12 blocks, unsuppressed shots carry across a much larger area, and melee attacks or breaking durable blocks create their own investigation sounds, forcing survivors to weigh speed and firepower against the risk of waking the street.
release

Biohazard 1.1.2

1.1.2
23 июл. 2026 г.27Minecraft: 1.21.1neoforge
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Adds City Operations: radios survey and bind Lost Cities zones, track unique CLEARED buildings, and scale tagged infected/Brutes by shared city danger. Includes FTB city-operation objectives, persistent migration of existing clears, and a compact radio status drawer.
release

Biohazard 1.1.1

1.1.1
22 июл. 2026 г.24Minecraft: 1.21.1neoforge
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Что нового
Updated City Encounters: Default spawn behavior is INSTANT - all mobs spanwn instance when player gets 64 blocks in range of a building (if building rolls the infected chance). Second mode is the old WAVE mode which has the mobs spawn gradually while they are being killed with max of 4 mobs living at once. Also, large buildings (requiring more than 1 chunk) can spawn a Brute, even if the building is not infected. Added more items to the containers in the buildings (lanterns, thermoregulators and ALL backpack upgrades).
release

Biohazard 1.1.0

1.1.0
19 июл. 2026 г.21Minecraft: 1.21.1neoforge
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Major update. Quest system + loot rebalance. FTB_QUESTS required.
release

Biohazard 1.0.1

1.0.1
16 июл. 2026 г.22Minecraft: 1.21.1neoforge
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Что нового
Provided the correct licensing files.
release

Biohazard 1.0.0

1.0.0
16 июл. 2026 г.18Minecraft: 1.21.1neoforge
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Что нового
Full initial release