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RingWorld

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RingWorld 1.4 for Minecraft 1.21.1 (NeoForge)

1.4.0-neoforge+mc1.21.1
20 окт. 2026 г.316Minecraft: 1.21.1neoforge
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# RingWorld 1.4 is out for Minecraft 1.21.1 You can now play RingWorld on **Minecraft 1.21.1**, with releases for **Fabric and NeoForge**. This backport brings the core features of the 26.x release to 1.21.1: the Ring Atlas, adaptive terrain generation, background saves, weather fading, and smoother transitions between nearby blocks and distant terrain. It also includes improvements to mesh uploads and Atlas cache handling for this version. All of this functionality is backported from 26.x, so the experience on 1.21.1 may not match 26.x exactly. **Requires Java 21.** Fabric also requires Fabric API. For multiplayer, install the same RingWorld version on the server and all clients. RingWorld is still a work in progress. If something breaks or looks wrong, please [report it on GitHub](https://github.com/Delaser/RingWorld/issues).
release

RingWorld 1.4 for Minecraft 1.21.1 (Fabric)

1.4.0-fabric+mc1.21.1
20 окт. 2026 г.524Minecraft: 1.21.1fabric
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Что нового
# RingWorld 1.4 is out for Minecraft 1.21.1 You can now play RingWorld on **Minecraft 1.21.1**, with releases for **Fabric and NeoForge**. This backport brings the core features of the 26.x release to 1.21.1: the Ring Atlas, adaptive terrain generation, background saves, weather fading, and smoother transitions between nearby blocks and distant terrain. It also includes improvements to mesh uploads and Atlas cache handling for this version. All of this functionality is backported from 26.x, so the experience on 1.21.1 may not match 26.x exactly. **Requires Java 21.** Fabric also requires Fabric API. For multiplayer, install the same RingWorld version on the server and all clients. RingWorld is still a work in progress. If something breaks or looks wrong, please [report it on GitHub](https://github.com/Delaser/RingWorld/issues).
release

RingWorld 1.4 for Minecraft 26.3 (NeoForge)

1.4.0-neoforge+mc26.3
14 окт. 2026 г.239Minecraft: 26.3neoforge
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# RingWorld 1.4 ## Server performance - Spread automatic world saves over several ticks > Reduces the pause when a busy server saves > Tested autosave tick: ~387 ms → ~106 ms. - Reduced bursts of chunk cleanup and location checks while travelling > Less freezing when moving between loaded areas > Worst movement tick, excluding garbage-collection pauses: ~1,029 ms → ~177 ms in the paired test. - Reduced temporary memory use when updating lighting > Fewer long pauses while chunks load and unload > Memory allocation: ~254 MiB/s → ~181–183 MiB/s; worst server tick: ~796 ms → ~266–277 ms across two follow-up tests. The earlier 682 ms full garbage-collection pause did not recur. - Moved regular Atlas file writing into the background > Saving the distant terrain map no longer does its compression and disk writing on the gameplay thread; progress is preserved for resuming later. - Removed repeated checks of the entire completed Atlas > Reduces recurring server work when players view generation progress, especially on Large rings. ## Generation and Atlas updates - Added automatic chunk-generation speed control > Pregeneration can run faster when there is spare capacity and slow down when performance drops > Auto starts at four requests; `/ringworld chunk_gen_rate 1|2|4|8|auto` changes it live. - Made Atlas updates from newly loaded chunks adapt to server load > Reduces bursts of work as players explore; the distant view can catch up gradually during heavy loading. ## Building - Enabled building beyond the side walls > Build platforms and structures outside the ring > On by default, with a World-menu toggle and `/ringworld building outside on|off|show`. On servers, operators control the setting for everyone; turning it off keeps existing builds. - Fixed players and nearby entities disappearing outside the walls > Characters and other nearby entities remain visible when stepping off the ring. ## Rendering - Closed gaps along the distant terrain edges and damaged wall sections > Fewer visible holes between the terrain and walls. - Matched distant walls to the configured wall height and depth > The distant wall stays aligned with the real wall, including its top edge. - Improved the changeover between real blocks and distant terrain at altitude > Looking down from high above the ring no longer leaves the same terrain gaps. - Made clouds follow the configured wall height > Clouds look more consistent when viewed from different heights and on rings with different wall sizes. - Removed the flat Overworld horizon band > Cleaner skies around the ring, including sunrise and sunset. - Added nearby block correction > Reduces squeezed and stretched blocks on small rings > On by default; toggle it in Display settings or with `/ringworld distortion on|off`. `/ringworld distortion distance <1–8>` adjusts its range. This changes appearance only. - Improved how the Atlas handles floating platforms > Recognized thin, manufactured platforms with clear air underneath no longer turn the terrain below into artificial mountains in the distant view. Natural terrain and unrecognized materials are kept. - Corrected distant wall settings on Minecraft 26.3 > Wall style, height, decay and seed now match the saved world settings consistently across supported versions. ## Mod compatibility - Reworked the shared rendering core > Improves compatibility with rendering mods while preserving the existing ring appearance. - Improved shader compatibility by preserving Minecraft's shader state > Other rendering mods have fewer shared-state conflicts. This does not establish general Iris or shader-pack support. - Added experimental Sodium support and fixed its terrain curve and Atlas transition > Real blocks, walls and water line up with the distant ring. Sodium compatibility remains experimental; see the compatibility notes. - Hide the distant Atlas underwater > Nearby blocks keep normal water fog, without the far ring showing through; resurfacing restores the ring, including after a resource reload. ## Download size and cleanup - Compressed the wall preview images > Smaller downloads while keeping the previews in the selector > Development JARs: ~13 MB → ~3.3 MB, about 75% smaller. - Tidied shared seed-preview code > Reduces duplication between supported versions. ## Versions and testing Applies to Minecraft 26.1–26.1.2, 26.2 and 26.3 on Fabric and NeoForge. Older Atlas caches rebuild automatically for the floating-platform change. Performance figures come from development tests on a pregenerated Large ring with three players and a 4 GiB server heap. Autosave/movement and lighting figures come from separate stages of that testing; they are not chunk-loading times or guaranteed results on every server. Shorter pauses still occur. Corresponding source: https://github.com/Delaser/RingWorld/commit/1533878fe3a6eab7562830b3f39cbd7caae6d46a
release

RingWorld 1.4 for Minecraft 26.3 (Fabric)

1.4.0-fabric+mc26.3
14 окт. 2026 г.1,3 тыс.Minecraft: 26.3fabric
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# RingWorld 1.4 ## Server performance - Spread automatic world saves over several ticks > Reduces the pause when a busy server saves > Tested autosave tick: ~387 ms → ~106 ms. - Reduced bursts of chunk cleanup and location checks while travelling > Less freezing when moving between loaded areas > Worst movement tick, excluding garbage-collection pauses: ~1,029 ms → ~177 ms in the paired test. - Reduced temporary memory use when updating lighting > Fewer long pauses while chunks load and unload > Memory allocation: ~254 MiB/s → ~181–183 MiB/s; worst server tick: ~796 ms → ~266–277 ms across two follow-up tests. The earlier 682 ms full garbage-collection pause did not recur. - Moved regular Atlas file writing into the background > Saving the distant terrain map no longer does its compression and disk writing on the gameplay thread; progress is preserved for resuming later. - Removed repeated checks of the entire completed Atlas > Reduces recurring server work when players view generation progress, especially on Large rings. ## Generation and Atlas updates - Added automatic chunk-generation speed control > Pregeneration can run faster when there is spare capacity and slow down when performance drops > Auto starts at four requests; `/ringworld chunk_gen_rate 1|2|4|8|auto` changes it live. - Made Atlas updates from newly loaded chunks adapt to server load > Reduces bursts of work as players explore; the distant view can catch up gradually during heavy loading. ## Building - Enabled building beyond the side walls > Build platforms and structures outside the ring > On by default, with a World-menu toggle and `/ringworld building outside on|off|show`. On servers, operators control the setting for everyone; turning it off keeps existing builds. - Fixed players and nearby entities disappearing outside the walls > Characters and other nearby entities remain visible when stepping off the ring. ## Rendering - Closed gaps along the distant terrain edges and damaged wall sections > Fewer visible holes between the terrain and walls. - Matched distant walls to the configured wall height and depth > The distant wall stays aligned with the real wall, including its top edge. - Improved the changeover between real blocks and distant terrain at altitude > Looking down from high above the ring no longer leaves the same terrain gaps. - Made clouds follow the configured wall height > Clouds look more consistent when viewed from different heights and on rings with different wall sizes. - Removed the flat Overworld horizon band > Cleaner skies around the ring, including sunrise and sunset. - Added nearby block correction > Reduces squeezed and stretched blocks on small rings > On by default; toggle it in Display settings or with `/ringworld distortion on|off`. `/ringworld distortion distance <1–8>` adjusts its range. This changes appearance only. - Improved how the Atlas handles floating platforms > Recognized thin, manufactured platforms with clear air underneath no longer turn the terrain below into artificial mountains in the distant view. Natural terrain and unrecognized materials are kept. - Corrected distant wall settings on Minecraft 26.3 > Wall style, height, decay and seed now match the saved world settings consistently across supported versions. ## Mod compatibility - Reworked the shared rendering core > Improves compatibility with rendering mods while preserving the existing ring appearance. - Improved shader compatibility by preserving Minecraft's shader state > Other rendering mods have fewer shared-state conflicts. This does not establish general Iris or shader-pack support. - Added experimental Sodium support and fixed its terrain curve and Atlas transition > Real blocks, walls and water line up with the distant ring. Sodium compatibility remains experimental; see the compatibility notes. - Hide the distant Atlas underwater > Nearby blocks keep normal water fog, without the far ring showing through; resurfacing restores the ring, including after a resource reload. ## Download size and cleanup - Compressed the wall preview images > Smaller downloads while keeping the previews in the selector > Development JARs: ~13 MB → ~3.3 MB, about 75% smaller. - Tidied shared seed-preview code > Reduces duplication between supported versions. ## Versions and testing Applies to Minecraft 26.1–26.1.2, 26.2 and 26.3 on Fabric and NeoForge. Older Atlas caches rebuild automatically for the floating-platform change. Performance figures come from development tests on a pregenerated Large ring with three players and a 4 GiB server heap. Autosave/movement and lighting figures come from separate stages of that testing; they are not chunk-loading times or guaranteed results on every server. Shorter pauses still occur. Corresponding source: https://github.com/Delaser/RingWorld/commit/1533878fe3a6eab7562830b3f39cbd7caae6d46a
release

RingWorld 1.4 for Minecraft 26.2 (NeoForge)

1.4.0-neoforge+mc26.2
14 окт. 2026 г.57Minecraft: 26.2neoforge
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# RingWorld 1.4 ## Server performance - Spread automatic world saves over several ticks > Reduces the pause when a busy server saves > Tested autosave tick: ~387 ms → ~106 ms. - Reduced bursts of chunk cleanup and location checks while travelling > Less freezing when moving between loaded areas > Worst movement tick, excluding garbage-collection pauses: ~1,029 ms → ~177 ms in the paired test. - Reduced temporary memory use when updating lighting > Fewer long pauses while chunks load and unload > Memory allocation: ~254 MiB/s → ~181–183 MiB/s; worst server tick: ~796 ms → ~266–277 ms across two follow-up tests. The earlier 682 ms full garbage-collection pause did not recur. - Moved regular Atlas file writing into the background > Saving the distant terrain map no longer does its compression and disk writing on the gameplay thread; progress is preserved for resuming later. - Removed repeated checks of the entire completed Atlas > Reduces recurring server work when players view generation progress, especially on Large rings. ## Generation and Atlas updates - Added automatic chunk-generation speed control > Pregeneration can run faster when there is spare capacity and slow down when performance drops > Auto starts at four requests; `/ringworld chunk_gen_rate 1|2|4|8|auto` changes it live. - Made Atlas updates from newly loaded chunks adapt to server load > Reduces bursts of work as players explore; the distant view can catch up gradually during heavy loading. ## Building - Enabled building beyond the side walls > Build platforms and structures outside the ring > On by default, with a World-menu toggle and `/ringworld building outside on|off|show`. On servers, operators control the setting for everyone; turning it off keeps existing builds. - Fixed players and nearby entities disappearing outside the walls > Characters and other nearby entities remain visible when stepping off the ring. ## Rendering - Closed gaps along the distant terrain edges and damaged wall sections > Fewer visible holes between the terrain and walls. - Matched distant walls to the configured wall height and depth > The distant wall stays aligned with the real wall, including its top edge. - Improved the changeover between real blocks and distant terrain at altitude > Looking down from high above the ring no longer leaves the same terrain gaps. - Made clouds follow the configured wall height > Clouds look more consistent when viewed from different heights and on rings with different wall sizes. - Removed the flat Overworld horizon band > Cleaner skies around the ring, including sunrise and sunset. - Added nearby block correction > Reduces squeezed and stretched blocks on small rings > On by default; toggle it in Display settings or with `/ringworld distortion on|off`. `/ringworld distortion distance <1–8>` adjusts its range. This changes appearance only. - Improved how the Atlas handles floating platforms > Recognized thin, manufactured platforms with clear air underneath no longer turn the terrain below into artificial mountains in the distant view. Natural terrain and unrecognized materials are kept. - Corrected distant wall settings on Minecraft 26.3 > Wall style, height, decay and seed now match the saved world settings consistently across supported versions. ## Mod compatibility - Reworked the shared rendering core > Improves compatibility with rendering mods while preserving the existing ring appearance. - Improved shader compatibility by preserving Minecraft's shader state > Other rendering mods have fewer shared-state conflicts. This does not establish general Iris or shader-pack support. - Added experimental Sodium support and fixed its terrain curve and Atlas transition > Real blocks, walls and water line up with the distant ring. Sodium compatibility remains experimental; see the compatibility notes. - Hide the distant Atlas underwater > Nearby blocks keep normal water fog, without the far ring showing through; resurfacing restores the ring, including after a resource reload. ## Download size and cleanup - Compressed the wall preview images > Smaller downloads while keeping the previews in the selector > Development JARs: ~13 MB → ~3.3 MB, about 75% smaller. - Tidied shared seed-preview code > Reduces duplication between supported versions. ## Versions and testing Applies to Minecraft 26.1–26.1.2, 26.2 and 26.3 on Fabric and NeoForge. Older Atlas caches rebuild automatically for the floating-platform change. Performance figures come from development tests on a pregenerated Large ring with three players and a 4 GiB server heap. Autosave/movement and lighting figures come from separate stages of that testing; they are not chunk-loading times or guaranteed results on every server. Shorter pauses still occur. Corresponding source: https://github.com/Delaser/RingWorld/commit/1533878fe3a6eab7562830b3f39cbd7caae6d46a
release

RingWorld 1.4 for Minecraft 26.2 (Fabric)

1.4.0-fabric+mc26.2
14 окт. 2026 г.553Minecraft: 26.2fabric
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# RingWorld 1.4 ## Server performance - Spread automatic world saves over several ticks > Reduces the pause when a busy server saves > Tested autosave tick: ~387 ms → ~106 ms. - Reduced bursts of chunk cleanup and location checks while travelling > Less freezing when moving between loaded areas > Worst movement tick, excluding garbage-collection pauses: ~1,029 ms → ~177 ms in the paired test. - Reduced temporary memory use when updating lighting > Fewer long pauses while chunks load and unload > Memory allocation: ~254 MiB/s → ~181–183 MiB/s; worst server tick: ~796 ms → ~266–277 ms across two follow-up tests. The earlier 682 ms full garbage-collection pause did not recur. - Moved regular Atlas file writing into the background > Saving the distant terrain map no longer does its compression and disk writing on the gameplay thread; progress is preserved for resuming later. - Removed repeated checks of the entire completed Atlas > Reduces recurring server work when players view generation progress, especially on Large rings. ## Generation and Atlas updates - Added automatic chunk-generation speed control > Pregeneration can run faster when there is spare capacity and slow down when performance drops > Auto starts at four requests; `/ringworld chunk_gen_rate 1|2|4|8|auto` changes it live. - Made Atlas updates from newly loaded chunks adapt to server load > Reduces bursts of work as players explore; the distant view can catch up gradually during heavy loading. ## Building - Enabled building beyond the side walls > Build platforms and structures outside the ring > On by default, with a World-menu toggle and `/ringworld building outside on|off|show`. On servers, operators control the setting for everyone; turning it off keeps existing builds. - Fixed players and nearby entities disappearing outside the walls > Characters and other nearby entities remain visible when stepping off the ring. ## Rendering - Closed gaps along the distant terrain edges and damaged wall sections > Fewer visible holes between the terrain and walls. - Matched distant walls to the configured wall height and depth > The distant wall stays aligned with the real wall, including its top edge. - Improved the changeover between real blocks and distant terrain at altitude > Looking down from high above the ring no longer leaves the same terrain gaps. - Made clouds follow the configured wall height > Clouds look more consistent when viewed from different heights and on rings with different wall sizes. - Removed the flat Overworld horizon band > Cleaner skies around the ring, including sunrise and sunset. - Added nearby block correction > Reduces squeezed and stretched blocks on small rings > On by default; toggle it in Display settings or with `/ringworld distortion on|off`. `/ringworld distortion distance <1–8>` adjusts its range. This changes appearance only. - Improved how the Atlas handles floating platforms > Recognized thin, manufactured platforms with clear air underneath no longer turn the terrain below into artificial mountains in the distant view. Natural terrain and unrecognized materials are kept. - Corrected distant wall settings on Minecraft 26.3 > Wall style, height, decay and seed now match the saved world settings consistently across supported versions. ## Mod compatibility - Reworked the shared rendering core > Improves compatibility with rendering mods while preserving the existing ring appearance. - Improved shader compatibility by preserving Minecraft's shader state > Other rendering mods have fewer shared-state conflicts. This does not establish general Iris or shader-pack support. - Added experimental Sodium support and fixed its terrain curve and Atlas transition > Real blocks, walls and water line up with the distant ring. Sodium compatibility remains experimental; see the compatibility notes. - Hide the distant Atlas underwater > Nearby blocks keep normal water fog, without the far ring showing through; resurfacing restores the ring, including after a resource reload. ## Download size and cleanup - Compressed the wall preview images > Smaller downloads while keeping the previews in the selector > Development JARs: ~13 MB → ~3.3 MB, about 75% smaller. - Tidied shared seed-preview code > Reduces duplication between supported versions. ## Versions and testing Applies to Minecraft 26.1–26.1.2, 26.2 and 26.3 on Fabric and NeoForge. Older Atlas caches rebuild automatically for the floating-platform change. Performance figures come from development tests on a pregenerated Large ring with three players and a 4 GiB server heap. Autosave/movement and lighting figures come from separate stages of that testing; they are not chunk-loading times or guaranteed results on every server. Shorter pauses still occur. Corresponding source: https://github.com/Delaser/RingWorld/commit/1533878fe3a6eab7562830b3f39cbd7caae6d46a
release

RingWorld 1.4 for Minecraft 26.1–26.1.2 (NeoForge)

1.4.0-neoforge+mc26.1
14 окт. 2026 г.64Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# RingWorld 1.4 ## Server performance - Spread automatic world saves over several ticks > Reduces the pause when a busy server saves > Tested autosave tick: ~387 ms → ~106 ms. - Reduced bursts of chunk cleanup and location checks while travelling > Less freezing when moving between loaded areas > Worst movement tick, excluding garbage-collection pauses: ~1,029 ms → ~177 ms in the paired test. - Reduced temporary memory use when updating lighting > Fewer long pauses while chunks load and unload > Memory allocation: ~254 MiB/s → ~181–183 MiB/s; worst server tick: ~796 ms → ~266–277 ms across two follow-up tests. The earlier 682 ms full garbage-collection pause did not recur. - Moved regular Atlas file writing into the background > Saving the distant terrain map no longer does its compression and disk writing on the gameplay thread; progress is preserved for resuming later. - Removed repeated checks of the entire completed Atlas > Reduces recurring server work when players view generation progress, especially on Large rings. ## Generation and Atlas updates - Added automatic chunk-generation speed control > Pregeneration can run faster when there is spare capacity and slow down when performance drops > Auto starts at four requests; `/ringworld chunk_gen_rate 1|2|4|8|auto` changes it live. - Made Atlas updates from newly loaded chunks adapt to server load > Reduces bursts of work as players explore; the distant view can catch up gradually during heavy loading. ## Building - Enabled building beyond the side walls > Build platforms and structures outside the ring > On by default, with a World-menu toggle and `/ringworld building outside on|off|show`. On servers, operators control the setting for everyone; turning it off keeps existing builds. - Fixed players and nearby entities disappearing outside the walls > Characters and other nearby entities remain visible when stepping off the ring. ## Rendering - Closed gaps along the distant terrain edges and damaged wall sections > Fewer visible holes between the terrain and walls. - Matched distant walls to the configured wall height and depth > The distant wall stays aligned with the real wall, including its top edge. - Improved the changeover between real blocks and distant terrain at altitude > Looking down from high above the ring no longer leaves the same terrain gaps. - Made clouds follow the configured wall height > Clouds look more consistent when viewed from different heights and on rings with different wall sizes. - Removed the flat Overworld horizon band > Cleaner skies around the ring, including sunrise and sunset. - Added nearby block correction > Reduces squeezed and stretched blocks on small rings > On by default; toggle it in Display settings or with `/ringworld distortion on|off`. `/ringworld distortion distance <1–8>` adjusts its range. This changes appearance only. - Improved how the Atlas handles floating platforms > Recognized thin, manufactured platforms with clear air underneath no longer turn the terrain below into artificial mountains in the distant view. Natural terrain and unrecognized materials are kept. - Corrected distant wall settings on Minecraft 26.3 > Wall style, height, decay and seed now match the saved world settings consistently across supported versions. ## Mod compatibility - Reworked the shared rendering core > Improves compatibility with rendering mods while preserving the existing ring appearance. - Improved shader compatibility by preserving Minecraft's shader state > Other rendering mods have fewer shared-state conflicts. This does not establish general Iris or shader-pack support. - Added experimental Sodium support and fixed its terrain curve and Atlas transition > Real blocks, walls and water line up with the distant ring. Sodium compatibility remains experimental; see the compatibility notes. - Hide the distant Atlas underwater > Nearby blocks keep normal water fog, without the far ring showing through; resurfacing restores the ring, including after a resource reload. ## Download size and cleanup - Compressed the wall preview images > Smaller downloads while keeping the previews in the selector > Development JARs: ~13 MB → ~3.3 MB, about 75% smaller. - Tidied shared seed-preview code > Reduces duplication between supported versions. ## Versions and testing Applies to Minecraft 26.1–26.1.2, 26.2 and 26.3 on Fabric and NeoForge. Older Atlas caches rebuild automatically for the floating-platform change. Performance figures come from development tests on a pregenerated Large ring with three players and a 4 GiB server heap. Autosave/movement and lighting figures come from separate stages of that testing; they are not chunk-loading times or guaranteed results on every server. Shorter pauses still occur. Corresponding source: https://github.com/Delaser/RingWorld/commit/1533878fe3a6eab7562830b3f39cbd7caae6d46a
release

RingWorld 1.4 for Minecraft 26.1–26.1.2 (Fabric)

1.4.0-fabric+mc26.1
14 окт. 2026 г.197Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# RingWorld 1.4 ## Server performance - Spread automatic world saves over several ticks > Reduces the pause when a busy server saves > Tested autosave tick: ~387 ms → ~106 ms. - Reduced bursts of chunk cleanup and location checks while travelling > Less freezing when moving between loaded areas > Worst movement tick, excluding garbage-collection pauses: ~1,029 ms → ~177 ms in the paired test. - Reduced temporary memory use when updating lighting > Fewer long pauses while chunks load and unload > Memory allocation: ~254 MiB/s → ~181–183 MiB/s; worst server tick: ~796 ms → ~266–277 ms across two follow-up tests. The earlier 682 ms full garbage-collection pause did not recur. - Moved regular Atlas file writing into the background > Saving the distant terrain map no longer does its compression and disk writing on the gameplay thread; progress is preserved for resuming later. - Removed repeated checks of the entire completed Atlas > Reduces recurring server work when players view generation progress, especially on Large rings. ## Generation and Atlas updates - Added automatic chunk-generation speed control > Pregeneration can run faster when there is spare capacity and slow down when performance drops > Auto starts at four requests; `/ringworld chunk_gen_rate 1|2|4|8|auto` changes it live. - Made Atlas updates from newly loaded chunks adapt to server load > Reduces bursts of work as players explore; the distant view can catch up gradually during heavy loading. ## Building - Enabled building beyond the side walls > Build platforms and structures outside the ring > On by default, with a World-menu toggle and `/ringworld building outside on|off|show`. On servers, operators control the setting for everyone; turning it off keeps existing builds. - Fixed players and nearby entities disappearing outside the walls > Characters and other nearby entities remain visible when stepping off the ring. ## Rendering - Closed gaps along the distant terrain edges and damaged wall sections > Fewer visible holes between the terrain and walls. - Matched distant walls to the configured wall height and depth > The distant wall stays aligned with the real wall, including its top edge. - Improved the changeover between real blocks and distant terrain at altitude > Looking down from high above the ring no longer leaves the same terrain gaps. - Made clouds follow the configured wall height > Clouds look more consistent when viewed from different heights and on rings with different wall sizes. - Removed the flat Overworld horizon band > Cleaner skies around the ring, including sunrise and sunset. - Added nearby block correction > Reduces squeezed and stretched blocks on small rings > On by default; toggle it in Display settings or with `/ringworld distortion on|off`. `/ringworld distortion distance <1–8>` adjusts its range. This changes appearance only. - Improved how the Atlas handles floating platforms > Recognized thin, manufactured platforms with clear air underneath no longer turn the terrain below into artificial mountains in the distant view. Natural terrain and unrecognized materials are kept. - Corrected distant wall settings on Minecraft 26.3 > Wall style, height, decay and seed now match the saved world settings consistently across supported versions. ## Mod compatibility - Reworked the shared rendering core > Improves compatibility with rendering mods while preserving the existing ring appearance. - Improved shader compatibility by preserving Minecraft's shader state > Other rendering mods have fewer shared-state conflicts. This does not establish general Iris or shader-pack support. - Added experimental Sodium support and fixed its terrain curve and Atlas transition > Real blocks, walls and water line up with the distant ring. Sodium compatibility remains experimental; see the compatibility notes. - Hide the distant Atlas underwater > Nearby blocks keep normal water fog, without the far ring showing through; resurfacing restores the ring, including after a resource reload. ## Download size and cleanup - Compressed the wall preview images > Smaller downloads while keeping the previews in the selector > Development JARs: ~13 MB → ~3.3 MB, about 75% smaller. - Tidied shared seed-preview code > Reduces duplication between supported versions. ## Versions and testing Applies to Minecraft 26.1–26.1.2, 26.2 and 26.3 on Fabric and NeoForge. Older Atlas caches rebuild automatically for the floating-platform change. Performance figures come from development tests on a pregenerated Large ring with three players and a 4 GiB server heap. Autosave/movement and lighting figures come from separate stages of that testing; they are not chunk-loading times or guaranteed results on every server. Shorter pauses still occur. Corresponding source: https://github.com/Delaser/RingWorld/commit/1533878fe3a6eab7562830b3f39cbd7caae6d46a
release

RingWorld 1.3 for Minecraft 26.3 (NeoForge)

1.3.0-neoforge+mc26.3
14 окт. 2026 г.13Minecraft: 26.3neoforge
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## RingWorld 1.3 — Minecraft 26.3 (NeoForge) ### World creation and controls - Rebuilt the RingWorld world-creation editor with separate Ring, Terrain, Walls, Sky, and Preview pages. The selected wall style now appears alongside its controls. - Added **Use** to the seed preview. Previewing or rerolling a seed leaves the world seed alone; **Use** locks in the previewed seed, and **Apply settings** copies it to Minecraft's World tab. That tab shows when the seed came from RingWorld. Cancelling the editor discards unapplied changes. - Reorganized the in-world panel so generation controls are separate from the player's Low, Medium, and High distant-ring detail setting. ### Gameplay and compatibility fixes - Fixed the black block-selection outline and mining cracks sliding sideways from the targeted block above or below the ring surface. - NeoForge files now accept loader builds newer than the stated minimum instead of rejecting them because they exceed the loader version used during testing. Minecraft version requirements are unchanged. ### Distant ring and transitions - Fixed distant terrain polygons flashing as the camera moves, most visible on sharp ridges and high-contrast structures. The distant wall pattern now uses filtered textures to reduce shimmer during movement. - Replaced irregular fade speckle with a fixed ordered pattern where real blocks give way to the distant ring. - Made distant wall colours follow the active block textures more closely, including resource packs. - Reduced the pale fog line where loaded land meets the distant ring. Water now fades toward the distant colour more gradually. The Atlas records actual water coverage rather than guessing from blue colour and sea level, so rivers and water above sea level receive the same treatment. ### Stability and performance - Reused unchanged distant-wall textures during Atlas updates, reducing repeated GPU uploads. - Delayed complete Atlas cache snapshots until incoming tile updates settle, reducing repeated cache-copy work during updates. On 26.3, resource reload no longer crashes when the new sky renderer has not recreated its colour state. Shader compilation also has its own worker so a busy chunk generator cannot hold up startup or reload. Those two failure mechanisms do not exist in the 26.1/26.2 renderer APIs. The transition between real chunks and the distant ring can still reveal heightfield differences around cliffs, trees, and thin structures. Some Atlas uploads and cache copies can still cause occasional long frames. Atlas caches rebuild after updating to 1.3, so the distant ring may take time to reappear. Update the server and its clients together. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/f1b243af48f44452179f7a109877799584c8f47d).
release

RingWorld 1.3 for Minecraft 26.3 (Fabric)

1.3.0-fabric+mc26.3
14 окт. 2026 г.26Minecraft: 26.3fabric
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## RingWorld 1.3 — Minecraft 26.3 (Fabric) ### World creation and controls - Rebuilt the RingWorld world-creation editor with separate Ring, Terrain, Walls, Sky, and Preview pages. The selected wall style now appears alongside its controls. - Added **Use** to the seed preview. Previewing or rerolling a seed leaves the world seed alone; **Use** locks in the previewed seed, and **Apply settings** copies it to Minecraft's World tab. That tab shows when the seed came from RingWorld. Cancelling the editor discards unapplied changes. - Reorganized the in-world panel so generation controls are separate from the player's Low, Medium, and High distant-ring detail setting. ### Gameplay and compatibility fixes - Fixed the black block-selection outline and mining cracks sliding sideways from the targeted block above or below the ring surface. - NeoForge files now accept loader builds newer than the stated minimum instead of rejecting them because they exceed the loader version used during testing. Minecraft version requirements are unchanged. ### Distant ring and transitions - Fixed distant terrain polygons flashing as the camera moves, most visible on sharp ridges and high-contrast structures. The distant wall pattern now uses filtered textures to reduce shimmer during movement. - Replaced irregular fade speckle with a fixed ordered pattern where real blocks give way to the distant ring. - Made distant wall colours follow the active block textures more closely, including resource packs. - Reduced the pale fog line where loaded land meets the distant ring. Water now fades toward the distant colour more gradually. The Atlas records actual water coverage rather than guessing from blue colour and sea level, so rivers and water above sea level receive the same treatment. ### Stability and performance - Reused unchanged distant-wall textures during Atlas updates, reducing repeated GPU uploads. - Delayed complete Atlas cache snapshots until incoming tile updates settle, reducing repeated cache-copy work during updates. On 26.3, resource reload no longer crashes when the new sky renderer has not recreated its colour state. Shader compilation also has its own worker so a busy chunk generator cannot hold up startup or reload. Those two failure mechanisms do not exist in the 26.1/26.2 renderer APIs. The transition between real chunks and the distant ring can still reveal heightfield differences around cliffs, trees, and thin structures. Some Atlas uploads and cache copies can still cause occasional long frames. Atlas caches rebuild after updating to 1.3, so the distant ring may take time to reappear. Update the server and its clients together. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/f1b243af48f44452179f7a109877799584c8f47d).
release

RingWorld 1.3 for Minecraft 26.2 (NeoForge)

1.3.0-neoforge+mc26.2
14 окт. 2026 г.17Minecraft: 26.2neoforge
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## RingWorld 1.3 — Minecraft 26.2 (NeoForge) ### World creation and controls - Rebuilt the RingWorld world-creation editor with separate Ring, Terrain, Walls, Sky, and Preview pages. The selected wall style now appears alongside its controls. - Added **Use** to the seed preview. Previewing or rerolling a seed leaves the world seed alone; **Use** locks in the previewed seed, and **Apply settings** copies it to Minecraft's World tab. That tab shows when the seed came from RingWorld. Cancelling the editor discards unapplied changes. - Reorganized the in-world panel so generation controls are separate from the player's Low, Medium, and High distant-ring detail setting. ### Gameplay and compatibility fixes - Fixed the black block-selection outline and mining cracks sliding sideways from the targeted block above or below the ring surface. - NeoForge files now accept loader builds newer than the stated minimum instead of rejecting them because they exceed the loader version used during testing. Minecraft version requirements are unchanged. ### Distant ring and transitions - Fixed distant terrain polygons flashing as the camera moves, most visible on sharp ridges and high-contrast structures. The distant wall pattern now uses filtered textures to reduce shimmer during movement. - Replaced irregular fade speckle with a fixed ordered pattern where real blocks give way to the distant ring. - Made distant wall colours follow the active block textures more closely, including resource packs. - Reduced the pale fog line where loaded land meets the distant ring. Water now fades toward the distant colour more gradually. The Atlas records actual water coverage rather than guessing from blue colour and sea level, so rivers and water above sea level receive the same treatment. ### Stability and performance - Reused unchanged distant-wall textures during Atlas updates, reducing repeated GPU uploads. - Delayed complete Atlas cache snapshots until incoming tile updates settle, reducing repeated cache-copy work during updates. The transition between real chunks and the distant ring can still reveal heightfield differences around cliffs, trees, and thin structures. Some Atlas uploads and cache copies can still cause occasional long frames. Atlas caches rebuild after updating to 1.3, so the distant ring may take time to reappear. Update the server and its clients together. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/f1b243af48f44452179f7a109877799584c8f47d).
release

RingWorld 1.3 for Minecraft 26.2 (Fabric)

1.3.0-fabric+mc26.2
14 окт. 2026 г.18Minecraft: 26.2fabric
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## RingWorld 1.3 — Minecraft 26.2 (Fabric) ### World creation and controls - Rebuilt the RingWorld world-creation editor with separate Ring, Terrain, Walls, Sky, and Preview pages. The selected wall style now appears alongside its controls. - Added **Use** to the seed preview. Previewing or rerolling a seed leaves the world seed alone; **Use** locks in the previewed seed, and **Apply settings** copies it to Minecraft's World tab. That tab shows when the seed came from RingWorld. Cancelling the editor discards unapplied changes. - Reorganized the in-world panel so generation controls are separate from the player's Low, Medium, and High distant-ring detail setting. ### Gameplay and compatibility fixes - Fixed the black block-selection outline and mining cracks sliding sideways from the targeted block above or below the ring surface. - NeoForge files now accept loader builds newer than the stated minimum instead of rejecting them because they exceed the loader version used during testing. Minecraft version requirements are unchanged. ### Distant ring and transitions - Fixed distant terrain polygons flashing as the camera moves, most visible on sharp ridges and high-contrast structures. The distant wall pattern now uses filtered textures to reduce shimmer during movement. - Replaced irregular fade speckle with a fixed ordered pattern where real blocks give way to the distant ring. - Made distant wall colours follow the active block textures more closely, including resource packs. - Reduced the pale fog line where loaded land meets the distant ring. Water now fades toward the distant colour more gradually. The Atlas records actual water coverage rather than guessing from blue colour and sea level, so rivers and water above sea level receive the same treatment. ### Stability and performance - Reused unchanged distant-wall textures during Atlas updates, reducing repeated GPU uploads. - Delayed complete Atlas cache snapshots until incoming tile updates settle, reducing repeated cache-copy work during updates. The transition between real chunks and the distant ring can still reveal heightfield differences around cliffs, trees, and thin structures. Some Atlas uploads and cache copies can still cause occasional long frames. Atlas caches rebuild after updating to 1.3, so the distant ring may take time to reappear. Update the server and its clients together. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/f1b243af48f44452179f7a109877799584c8f47d).
release

RingWorld 1.3 for Minecraft 26.1–26.1.2 (NeoForge)

1.3.0-neoforge+mc26.1
14 окт. 2026 г.12Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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## RingWorld 1.3 — Minecraft 26.1.x (NeoForge) ### World creation and controls - Rebuilt the RingWorld world-creation editor with separate Ring, Terrain, Walls, Sky, and Preview pages. The selected wall style now appears alongside its controls. - Added **Use** to the seed preview. Previewing or rerolling a seed leaves the world seed alone; **Use** locks in the previewed seed, and **Apply settings** copies it to Minecraft's World tab. That tab shows when the seed came from RingWorld. Cancelling the editor discards unapplied changes. - Reorganized the in-world panel so generation controls are separate from the player's Low, Medium, and High distant-ring detail setting. ### Gameplay and compatibility fixes - Fixed the black block-selection outline and mining cracks sliding sideways from the targeted block above or below the ring surface. - NeoForge files now accept loader builds newer than the stated minimum instead of rejecting them because they exceed the loader version used during testing. Minecraft version requirements are unchanged. ### Distant ring and transitions - Fixed distant terrain polygons flashing as the camera moves, most visible on sharp ridges and high-contrast structures. The distant wall pattern now uses filtered textures to reduce shimmer during movement. - Replaced irregular fade speckle with a fixed ordered pattern where real blocks give way to the distant ring. - Made distant wall colours follow the active block textures more closely, including resource packs. - Reduced the pale fog line where loaded land meets the distant ring. Water now fades toward the distant colour more gradually. The Atlas records actual water coverage rather than guessing from blue colour and sea level, so rivers and water above sea level receive the same treatment. ### Stability and performance - Reused unchanged distant-wall textures during Atlas updates, reducing repeated GPU uploads. - Delayed complete Atlas cache snapshots until incoming tile updates settle, reducing repeated cache-copy work during updates. The transition between real chunks and the distant ring can still reveal heightfield differences around cliffs, trees, and thin structures. Some Atlas uploads and cache copies can still cause occasional long frames. Atlas caches rebuild after updating to 1.3, so the distant ring may take time to reappear. Update the server and its clients together. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/f1b243af48f44452179f7a109877799584c8f47d).
release

RingWorld 1.3 for Minecraft 26.1–26.1.2 (Fabric)

1.3.0-fabric+mc26.1
14 окт. 2026 г.10Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## RingWorld 1.3 — Minecraft 26.1.x (Fabric) ### World creation and controls - Rebuilt the RingWorld world-creation editor with separate Ring, Terrain, Walls, Sky, and Preview pages. The selected wall style now appears alongside its controls. - Added **Use** to the seed preview. Previewing or rerolling a seed leaves the world seed alone; **Use** locks in the previewed seed, and **Apply settings** copies it to Minecraft's World tab. That tab shows when the seed came from RingWorld. Cancelling the editor discards unapplied changes. - Reorganized the in-world panel so generation controls are separate from the player's Low, Medium, and High distant-ring detail setting. ### Gameplay and compatibility fixes - Fixed the black block-selection outline and mining cracks sliding sideways from the targeted block above or below the ring surface. - NeoForge files now accept loader builds newer than the stated minimum instead of rejecting them because they exceed the loader version used during testing. Minecraft version requirements are unchanged. ### Distant ring and transitions - Fixed distant terrain polygons flashing as the camera moves, most visible on sharp ridges and high-contrast structures. The distant wall pattern now uses filtered textures to reduce shimmer during movement. - Replaced irregular fade speckle with a fixed ordered pattern where real blocks give way to the distant ring. - Made distant wall colours follow the active block textures more closely, including resource packs. - Reduced the pale fog line where loaded land meets the distant ring. Water now fades toward the distant colour more gradually. The Atlas records actual water coverage rather than guessing from blue colour and sea level, so rivers and water above sea level receive the same treatment. ### Stability and performance - Reused unchanged distant-wall textures during Atlas updates, reducing repeated GPU uploads. - Delayed complete Atlas cache snapshots until incoming tile updates settle, reducing repeated cache-copy work during updates. The transition between real chunks and the distant ring can still reveal heightfield differences around cliffs, trees, and thin structures. Some Atlas uploads and cache copies can still cause occasional long frames. Atlas caches rebuild after updating to 1.3, so the distant ring may take time to reappear. Update the server and its clients together. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/f1b243af48f44452179f7a109877799584c8f47d).
release

RingWorld 1.2 for Minecraft 26.3 (NeoForge)

1.2.0-neoforge+mc26.3
14 окт. 2026 г.11Minecraft: 26.3neoforge
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## RingWorld 1.2 — Minecraft 26.3 (NeoForge) ### Minecraft 26.3 - Added Fabric and NeoForge support for Minecraft 26.3, including its rendering, world-generation, projectile and movement changes. - Corrected ocean-monument lookup to use RingWorld’s periodic climate sampling. ### Distant ring and lighting - Added Low, Medium and High distant-ring detail levels in the RingWorld Map and `/ringworld lod`. Medium is the default; each player can choose independently in multiplayer. - The shared Atlas now samples every block, so High can display the full detail. Removed the separate Atlas-quality selector from world generation. - Torches and village lights now illuminate the distant ring. Steep cliffs also retain exposed rock colours instead of appearing as solid grass-coloured slopes. - Improved the transition between loaded chunks and the distant ring, including height blending, wall joins and rain shading. - Moved Atlas mesh preparation and cache writes off the render thread to reduce update stalls. Fixed mesh updates being discarded during large Atlas downloads. ### World creation and walls - Added wall-style previews to the creation screen. New worlds default to RingWorld materials with the RingWorld Structure pattern; Masonry and Gradient are also available. - Added embedded machinery, channels and structural details to the walls, with more continuous decay. Distant walls now reflect the selected wall pattern. - Newly generated bottommost bedrock now uses the selected wall materials, giving the ring a matching underside. - Added seed previews and separate sky and sun controls. - Hid the unfinished Archipelago layout selector for a later release. Existing Archipelago world settings remain supported. ### Fixes - Fixed terrain disappearing and lighting turning dark when the camera moves outside the ring walls. - Raised the Atlas cell limit so the Large preset can generate, and added a clearer error with a workaround for larger custom rings. - Fixed a Lithium point-of-interest mixin conflict on both loaders. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/ed914bf09f806c1289d4ea6b7127f6a0140f67f4).
release

RingWorld 1.2 for Minecraft 26.3 (Fabric)

1.2.0-fabric+mc26.3
14 окт. 2026 г.16Minecraft: 26.3fabric
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## RingWorld 1.2 — Minecraft 26.3 (Fabric) ### Minecraft 26.3 - Added Fabric and NeoForge support for Minecraft 26.3, including its rendering, world-generation, projectile and movement changes. - Corrected ocean-monument lookup to use RingWorld’s periodic climate sampling. ### Distant ring and lighting - Added Low, Medium and High distant-ring detail levels in the RingWorld Map and `/ringworld lod`. Medium is the default; each player can choose independently in multiplayer. - The shared Atlas now samples every block, so High can display the full detail. Removed the separate Atlas-quality selector from world generation. - Torches and village lights now illuminate the distant ring. Steep cliffs also retain exposed rock colours instead of appearing as solid grass-coloured slopes. - Improved the transition between loaded chunks and the distant ring, including height blending, wall joins and rain shading. - Moved Atlas mesh preparation and cache writes off the render thread to reduce update stalls. Fixed mesh updates being discarded during large Atlas downloads. ### World creation and walls - Added wall-style previews to the creation screen. New worlds default to RingWorld materials with the RingWorld Structure pattern; Masonry and Gradient are also available. - Added embedded machinery, channels and structural details to the walls, with more continuous decay. Distant walls now reflect the selected wall pattern. - Newly generated bottommost bedrock now uses the selected wall materials, giving the ring a matching underside. - Added seed previews and separate sky and sun controls. - Hid the unfinished Archipelago layout selector for a later release. Existing Archipelago world settings remain supported. ### Fixes - Fixed terrain disappearing and lighting turning dark when the camera moves outside the ring walls. - Raised the Atlas cell limit so the Large preset can generate, and added a clearer error with a workaround for larger custom rings. - Fixed a Lithium point-of-interest mixin conflict on both loaders. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/ed914bf09f806c1289d4ea6b7127f6a0140f67f4).
release

RingWorld 1.2 for Minecraft 26.2 (NeoForge)

1.2.0-neoforge+mc26.2
14 окт. 2026 г.6Minecraft: 26.2neoforge
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## RingWorld 1.2 — Minecraft 26.2 (NeoForge) ### Distant ring and lighting - Added Low, Medium and High distant-ring detail levels in the RingWorld Map and `/ringworld lod`. Medium is the default; each player can choose independently in multiplayer. - The shared Atlas now samples every block, so High can display the full detail. Removed the separate Atlas-quality selector from world generation. - Torches and village lights now illuminate the distant ring. Steep cliffs also retain exposed rock colours instead of appearing as solid grass-coloured slopes. - Improved the transition between loaded chunks and the distant ring, including height blending, wall joins and rain shading. - Moved Atlas mesh preparation and cache writes off the render thread to reduce update stalls. Fixed mesh updates being discarded during large Atlas downloads. ### World creation and walls - Added wall-style previews to the creation screen. New worlds default to RingWorld materials with the RingWorld Structure pattern; Masonry and Gradient are also available. - Added embedded machinery, channels and structural details to the walls, with more continuous decay. Distant walls now reflect the selected wall pattern. - Newly generated bottommost bedrock now uses the selected wall materials, giving the ring a matching underside. - Added seed previews and separate sky and sun controls. - Hid the unfinished Archipelago layout selector for a later release. Existing Archipelago world settings remain supported. ### Fixes - Fixed terrain disappearing and lighting turning dark when the camera moves outside the ring walls. - Raised the Atlas cell limit so the Large preset can generate, and added a clearer error with a workaround for larger custom rings. - Fixed a Lithium point-of-interest mixin conflict on both loaders. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/ed914bf09f806c1289d4ea6b7127f6a0140f67f4).
release

RingWorld 1.2 for Minecraft 26.2 (Fabric)

1.2.0-fabric+mc26.2
14 окт. 2026 г.12Minecraft: 26.2fabric
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## RingWorld 1.2 — Minecraft 26.2 (Fabric) ### Distant ring and lighting - Added Low, Medium and High distant-ring detail levels in the RingWorld Map and `/ringworld lod`. Medium is the default; each player can choose independently in multiplayer. - The shared Atlas now samples every block, so High can display the full detail. Removed the separate Atlas-quality selector from world generation. - Torches and village lights now illuminate the distant ring. Steep cliffs also retain exposed rock colours instead of appearing as solid grass-coloured slopes. - Improved the transition between loaded chunks and the distant ring, including height blending, wall joins and rain shading. - Moved Atlas mesh preparation and cache writes off the render thread to reduce update stalls. Fixed mesh updates being discarded during large Atlas downloads. ### World creation and walls - Added wall-style previews to the creation screen. New worlds default to RingWorld materials with the RingWorld Structure pattern; Masonry and Gradient are also available. - Added embedded machinery, channels and structural details to the walls, with more continuous decay. Distant walls now reflect the selected wall pattern. - Newly generated bottommost bedrock now uses the selected wall materials, giving the ring a matching underside. - Added seed previews and separate sky and sun controls. - Hid the unfinished Archipelago layout selector for a later release. Existing Archipelago world settings remain supported. ### Fixes - Fixed terrain disappearing and lighting turning dark when the camera moves outside the ring walls. - Raised the Atlas cell limit so the Large preset can generate, and added a clearer error with a workaround for larger custom rings. - Fixed a Lithium point-of-interest mixin conflict on both loaders. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/ed914bf09f806c1289d4ea6b7127f6a0140f67f4).
release

RingWorld 1.2 for Minecraft 26.1–26.1.2 (NeoForge)

1.2.0-neoforge+mc26.1
14 окт. 2026 г.10Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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## RingWorld 1.2 — Minecraft 26.1.x (NeoForge) ### Distant ring and lighting - Added Low, Medium and High distant-ring detail levels in the RingWorld Map and `/ringworld lod`. Medium is the default; each player can choose independently in multiplayer. - The shared Atlas now samples every block, so High can display the full detail. Removed the separate Atlas-quality selector from world generation. - Torches and village lights now illuminate the distant ring. Steep cliffs also retain exposed rock colours instead of appearing as solid grass-coloured slopes. - Improved the transition between loaded chunks and the distant ring, including height blending, wall joins and rain shading. - Moved Atlas mesh preparation and cache writes off the render thread to reduce update stalls. Fixed mesh updates being discarded during large Atlas downloads. ### World creation and walls - Added wall-style previews to the creation screen. New worlds default to RingWorld materials with the RingWorld Structure pattern; Masonry and Gradient are also available. - Added embedded machinery, channels and structural details to the walls, with more continuous decay. Distant walls now reflect the selected wall pattern. - Newly generated bottommost bedrock now uses the selected wall materials, giving the ring a matching underside. - Added seed previews and separate sky and sun controls. - Hid the unfinished Archipelago layout selector for a later release. Existing Archipelago world settings remain supported. ### Fixes - Fixed terrain disappearing and lighting turning dark when the camera moves outside the ring walls. - Raised the Atlas cell limit so the Large preset can generate, and added a clearer error with a workaround for larger custom rings. - Fixed a Lithium point-of-interest mixin conflict on both loaders. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/ed914bf09f806c1289d4ea6b7127f6a0140f67f4).
release

RingWorld 1.2 for Minecraft 26.1–26.1.2 (Fabric)

1.2.0-fabric+mc26.1
14 окт. 2026 г.14Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## RingWorld 1.2 — Minecraft 26.1.x (Fabric) ### Distant ring and lighting - Added Low, Medium and High distant-ring detail levels in the RingWorld Map and `/ringworld lod`. Medium is the default; each player can choose independently in multiplayer. - The shared Atlas now samples every block, so High can display the full detail. Removed the separate Atlas-quality selector from world generation. - Torches and village lights now illuminate the distant ring. Steep cliffs also retain exposed rock colours instead of appearing as solid grass-coloured slopes. - Improved the transition between loaded chunks and the distant ring, including height blending, wall joins and rain shading. - Moved Atlas mesh preparation and cache writes off the render thread to reduce update stalls. Fixed mesh updates being discarded during large Atlas downloads. ### World creation and walls - Added wall-style previews to the creation screen. New worlds default to RingWorld materials with the RingWorld Structure pattern; Masonry and Gradient are also available. - Added embedded machinery, channels and structural details to the walls, with more continuous decay. Distant walls now reflect the selected wall pattern. - Newly generated bottommost bedrock now uses the selected wall materials, giving the ring a matching underside. - Added seed previews and separate sky and sun controls. - Hid the unfinished Archipelago layout selector for a later release. Existing Archipelago world settings remain supported. ### Fixes - Fixed terrain disappearing and lighting turning dark when the camera moves outside the ring walls. - Raised the Atlas cell limit so the Large preset can generate, and added a clearer error with a workaround for larger custom rings. - Fixed a Lithium point-of-interest mixin conflict on both loaders. Corresponding source: [exact commit](https://github.com/Delaser/RingWorld/commit/ed914bf09f806c1289d4ea6b7127f6a0140f67f4).
release

RingWorld 1.1 for Minecraft 26.2 (NeoForge)

1.1.0-neoforge+mc26.2
27 авг. 2026 г.542Minecraft: 26.2neoforge
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## RingWorld 1.1 — Minecraft 26.2 (NeoForge) RingWorld for Minecraft 26.2. This is a separate build from the 26.1–26.1.2 files; use the jar matching your Minecraft version and mod loader. - A finite Overworld with continuous travel and interaction through the seam. - Curved nearby terrain and a progressively generated full-ring Atlas. - Small, Medium and Large presets, plus custom ring dimensions. - Version-specific rendering, menu and world-generation adapters for 26.2. Install the matching NeoForge build for your Minecraft patch. RingWorld is required on the server and every client. The distant ring takes time to generate. Real chunks are playable first; a fogged placeholder fills in with terrain colours, followed by detailed height geometry once generation is complete. Progress is saved and resumes after restarting. Larger rings take longer, and hardware, seed and server load all affect the time required. Back up worlds before upgrading. Use a copy when trying a newer Minecraft version; do not open an upgraded save in an older version. The previous 26.1.2 release is a rollback option only with its matching pre-upgrade backup. Third-party renderer/mod compatibility and Minecraft's experimental Vulkan backend are not covered by the OpenGL qualification results. Corresponding source: [exact immutable commit](https://github.com/Delaser/RingWorld/commit/1cfac9b10648054e46f4303f6e8b87df9b9bcdba).
release

RingWorld 1.1 for Minecraft 26.2 (Fabric)

1.1.0-fabric+mc26.2
27 авг. 2026 г.2,8 тыс.Minecraft: 26.2fabric
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## RingWorld 1.1 — Minecraft 26.2 (Fabric) RingWorld for Minecraft 26.2. This is a separate build from the 26.1–26.1.2 files; use the jar matching your Minecraft version and mod loader. - A finite Overworld with continuous travel and interaction through the seam. - Curved nearby terrain and a progressively generated full-ring Atlas. - Small, Medium and Large presets, plus custom ring dimensions. - Version-specific rendering, menu and world-generation adapters for 26.2. Install the matching Fabric Loader and Fabric API for your Minecraft patch. RingWorld is required on the server and every client. The distant ring takes time to generate. Real chunks are playable first; a fogged placeholder fills in with terrain colours, followed by detailed height geometry once generation is complete. Progress is saved and resumes after restarting. Larger rings take longer, and hardware, seed and server load all affect the time required. Back up worlds before upgrading. Use a copy when trying a newer Minecraft version; do not open an upgraded save in an older version. The previous 26.1.2 release is a rollback option only with its matching pre-upgrade backup. Third-party renderer/mod compatibility and Minecraft's experimental Vulkan backend are not covered by the OpenGL qualification results. Corresponding source: [exact immutable commit](https://github.com/Delaser/RingWorld/commit/1cfac9b10648054e46f4303f6e8b87df9b9bcdba).
release

RingWorld 1.1 for Minecraft 26.1–26.1.2 (NeoForge)

1.1.0-neoforge+mc26.1
27 авг. 2026 г.218Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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## RingWorld 1.1 — Minecraft 26.1 through 26.1.2 (NeoForge) This release extends the same RingWorld 1.0 implementation across the stable Minecraft 26.1 patch line. One unchanged loader-specific build passed the automated dedicated-server matrix on 26.1, 26.1.1, and 26.1.2. - True periodic Overworld travel, interactions, entities, vehicles, combat, portals, structures, block entities, redstone, fluids, maps, and compasses. - Curved nearby terrain plus the progressively generated full-ring Atlas. - Small, Medium, and Large presets plus immutable custom ring dimensions. - New worlds use seamless annular terrain noise; existing saved mapping identities remain preserved. Install the matching NeoForge build for your Minecraft patch. RingWorld is required on the server and every client. The distant ring fills in progressively. A fogged, biome-coloured placeholder appears first, then terrain colour and height detail replace it as the Atlas is generated. Progress survives restarts and completion time depends on ring size, seed, machine, server load, and other mods. Corresponding source: [exact immutable commit](https://github.com/Delaser/RingWorld/commit/3e94b04f4b42aa22dbe3d57f2ac169745226ec05).
release

RingWorld 1.1 for Minecraft 26.1–26.1.2 (Fabric)

1.1.0-fabric+mc26.1
27 авг. 2026 г.562Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## RingWorld 1.1 — Minecraft 26.1 through 26.1.2 (Fabric) This release extends the same RingWorld 1.0 implementation across the stable Minecraft 26.1 patch line. One unchanged loader-specific build passed the automated dedicated-server matrix on 26.1, 26.1.1, and 26.1.2. - True periodic Overworld travel, interactions, entities, vehicles, combat, portals, structures, block entities, redstone, fluids, maps, and compasses. - Curved nearby terrain plus the progressively generated full-ring Atlas. - Small, Medium, and Large presets plus immutable custom ring dimensions. - New worlds use seamless annular terrain noise; existing saved mapping identities remain preserved. Install the matching Fabric Loader and Fabric API for your Minecraft patch. RingWorld is required on the server and every client. The distant ring fills in progressively. A fogged, biome-coloured placeholder appears first, then terrain colour and height detail replace it as the Atlas is generated. Progress survives restarts and completion time depends on ring size, seed, machine, server load, and other mods. Corresponding source: [exact immutable commit](https://github.com/Delaser/RingWorld/commit/3e94b04f4b42aa22dbe3d57f2ac169745226ec05).
release

RingWorld 1.0 for Minecraft 26.1.2 (NeoForge)

1.0.0-neoforge+mc26.1.2
10 авг. 2026 г.29Minecraft: 26.1.2neoforge
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## RingWorld 1.0 — Minecraft 26.1.2 NeoForge - A finite, configurable Overworld that truly wraps around one canonical X plane with continuous entities, interactions, vehicles, combat and terrain. - Curved terrain, clouds, sky lighting, finite textured rims, and a complete-ring Atlas beyond ordinary chunk render distance. - Three world-size presets plus custom immutable dimensions and live geometry, walking-time, Atlas and generation estimates. - Resumable whole-ring Atlas generation with progressive terrain colouring, generation haze, a visible progress indicator and durable cache recovery. - Corrected annular terrain generation for new worlds while older alpha worlds retain their persisted historical mapping. - Seam-safe structures, portals, beds, maps, compasses, raids, block entities, redstone, fluids, double chests and bidirectional block placement. - Vanilla Nether and End, with multi-lap Nether returns normalized into the finite Overworld band. Install RingWorld on the server and every client. This build requires NeoForge 26.1.2.87 or newer. See the project page for known compatibility limits. Corresponding source: [exact immutable commit](https://github.com/Delaser/RingWorld/commit/f3a5ce12a3d72a7e2253e893ca385e27f3fe7448).
release

RingWorld 1.0 for Minecraft 26.1.2 (Fabric)

1.0.0-fabric+mc26.1.2
10 авг. 2026 г.36Minecraft: 26.1.2fabric
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## RingWorld 1.0 — Minecraft 26.1.2 Fabric - A finite, configurable Overworld that truly wraps around one canonical X plane with continuous entities, interactions, vehicles, combat and terrain. - Curved terrain, clouds, sky lighting, finite textured rims, and a complete-ring Atlas beyond ordinary chunk render distance. - Three world-size presets plus custom immutable dimensions and live geometry, walking-time, Atlas and generation estimates. - Resumable whole-ring Atlas generation with progressive terrain colouring, generation haze, a visible progress indicator and durable cache recovery. - Corrected annular terrain generation for new worlds while older alpha worlds retain their persisted historical mapping. - Seam-safe structures, portals, beds, maps, compasses, raids, block entities, redstone, fluids, double chests and bidirectional block placement. - Vanilla Nether and End, with multi-lap Nether returns normalized into the finite Overworld band. Install RingWorld on the server and every client. Fabric requires Fabric API. See the project page for known compatibility limits. Corresponding source: [exact immutable commit](https://github.com/Delaser/RingWorld/commit/f3a5ce12a3d72a7e2253e893ca385e27f3fe7448).
alpha

RingWorld 0.2.0 NeoForge alpha 3

0.2.0-alpha.3-neoforge+mc26.1.2
8 авг. 2026 г.15Minecraft: 26.1.2neoforge
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## RingWorld 0.2.0 — Minecraft 26.1.2 NeoForge alpha - Finite periodic Overworld gameplay with curved terrain and complete-ring Atlas rendering. - Required client/server settings and protocol handshake. - Configurable immutable circumference, width, and breakable finite rims. - Redesigned world-creation screen with Small, Medium, and Large presets plus live geometry and generation estimates. - Improved Atlas generation stability, multiplayer seam behavior, structures, beds, maps, compasses, raids, and curved object rendering. - Nether and End remain vanilla. This alpha is for compatibility and pre-launch testing. Install it on both the server and every client using NeoForge. Corresponding source: [exact immutable commit](https://github.com/Delaser/RingWorld/commit/94c8c9eb8a1a0e3d399ffd08a87af5c70b60b9b7).
alpha

RingWorld 0.2.0 Fabric alpha 3

0.2.0-alpha.3-fabric+mc26.1.2
8 авг. 2026 г.11Minecraft: 26.1.2fabric
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## RingWorld 0.2.0 — Minecraft 26.1.2 Fabric alpha - Finite periodic Overworld gameplay with curved terrain and complete-ring Atlas rendering. - Required client/server settings and protocol handshake. - Configurable immutable circumference, width, and breakable finite rims. - Redesigned world-creation screen with Small, Medium, and Large presets plus live geometry and generation estimates. - Improved Atlas generation stability, multiplayer seam behavior, structures, beds, maps, compasses, raids, and curved object rendering. - Nether and End remain vanilla. This alpha is for compatibility and pre-launch testing. Install it on both the server and every client with Fabric API. Corresponding source: [exact immutable commit](https://github.com/Delaser/RingWorld/commit/94c8c9eb8a1a0e3d399ffd08a87af5c70b60b9b7).
alpha

RingWorld 0.2.0 NeoForge alpha 1

0.2.0-alpha.1-neoforge+mc26.1.2
2 авг. 2026 г.19Minecraft: 26.1.2neoforge
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## NeoForge alpha 1 First public NeoForge build, matched to Fabric alpha 2 and source revision [44144b6](https://github.com/Delaser/RingWorld/commit/44144b636f930e1dfd4f6d3ca7535b2638245609). - Complete 16,384 x 256 ring with seamless periodic gameplay and curved rendering. - Full-ring Atlas LOD with live updates and improved terrain colour, lighting, and transition matching. - Multiplayer seam interaction, combat, vehicles, blocks, teleport, and reconnect coverage. - Configurable immutable dimensions, breakable finite rims, and ordinary Nether/End dimensions. - NeoForge 26.1.2.87+, Java 25. No Fabric API dependency. Alpha software: install the same RingWorld build and loader on the server and every client. Cross-loader multiplayer is not supported. Existing non-RingWorld saves are not converted; renderer, world-generation, networking, and coordinate-sensitive mods may be incompatible.
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RingWorld 0.2.0 Fabric alpha 2

0.2.0-alpha.2-fabric+mc26.1.2
2 авг. 2026 г.25Minecraft: 26.1.2fabric
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## Fabric alpha 2 This is the current showcase build from source revision [44144b6](https://github.com/Delaser/RingWorld/commit/44144b636f930e1dfd4f6d3ca7535b2638245609). - Complete 16,384 x 256 ring with seamless periodic gameplay and curved rendering. - Full-ring Atlas LOD with live updates and improved terrain colour, lighting, and transition matching. - Multiplayer seam interaction, combat, vehicles, blocks, teleport, and reconnect coverage. - Configurable immutable dimensions, breakable finite rims, and ordinary Nether/End dimensions. - Fabric Loader 0.19.3+, Fabric API 0.155.2+26.1.2, Java 25. Alpha software: install the same RingWorld build on the server and every client. Existing non-RingWorld saves are not converted; renderer, world-generation, networking, and coordinate-sensitive mods may be incompatible.