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ВЕРСИИ (125)
release
Reign of Nether RTS 1.5.0b
1.5.0b14 окт. 2026 г.3,7 тыс.Minecraft: 1.20.1forge
Что нового
⚖️ Balance ⚖️
-------------
- Regeneration now works on undead mobs
- Iron hide amulets are no longer sold at the market
- Boots of swiftness are now uncommon
⚙️ Quality of Life ⚙️
-------------
Changed the `/gamerule randomItemDrops` options:
- **0 - disabled** (except items given to units by mapmakers)
- **1 - enabled**, players get completely different drops
- **2 - enabled**, players get the same rarity of drops (NEW DEFAULT)
- **3 - enabled**, players get the exact same drops
A particular rarity of item is guaranteed for each item dropped if mode 2 or 3 is set:
- 1st drop: common
- 3rd drop: uncommon
- 5th drop: rare
- 7th drop: epic
- All other drops are: 40% common, 30% uncommon, 20% rare, 10% epic
- There are never any repeated items
🛠️ Bugfixes 🛠️
------------
- Fixed bridges being unable to be built on some maps
- Panda splash damage is now always 50% of its attack damage instead of being hardcoded at 4
- Explosive hits now use the RoN attack damage attribute instead of the vanilla one
- Enderpearls now correctly drop in stacks of 3 instead of 1
- Fixed Totem of Shielding not working against arrows or tridents
- Beenest armour now correctly records overflow damage
- Using ground-targeted items on buildings no longer selects the building
- Heroes revived with items that grant max health and mana now have their health and mana fully restored
- Fixed mob effects sometimes appearing clientside incorrectly
💬 Languages 💬
------------
- Updated Russian (ru_ru) Thanks @Azore!
release
Reign of Nether RTS 1.5.0a
1.5.0a12 окт. 2026 г.609Minecraft: 1.20.1forge
Что нового
⚖️ Balance ⚖️
-----------
- Cost of Item Backpacks raised from (75 wood, 75 ore) to (100 wood, 100 ore)
- Health potion healing raised from 50 to 60
- Heros' armour healing raised from 10 to 12
- Health and mana potion cooldown reduced from 10s to 5s
⚙️ Quality of Life ⚙️
---------------
- Added a population supply setting to custom buildings
- You can set up to 4 camera hotkeys using F4-F7 (rebindable)
- To set a hotkey, press Shift + Fkey, then use Fkey to jump to that saved location
🛠️ Bugfixes 🛠️
--------------
- Fixed broken drowned tooltips
- Items with passive non-attribute effects no longer work on regular units
- Fixed throwable TNT being too weak
- Fixed custom building 'buildableBy' options not working
- Buildings with spawn eggs and hero items in chests now have those items removed on placement
- This is so they can't be looted by FPV players or when destroyed
release
Reign of Nether RTS 1.5.0
1.5.011 окт. 2026 г.492Minecraft: 1.20.1forge
Что нового
💎 Hero Items 💎
----------
- Added 40+ new items useable by RTS heroes
- Heroes can hold up to 6 items each
- Regular units can hold items and use consumables if Item Backpacks is researched at a stockpile/civil portal (but they can't use spell items or benefit from passive stats)



💹 Market Reworks 💹
-----------
All markets now start as an unupgraded version for (75 wood, 75 ore) at the start of the game and can only be used for selling resources for emeralds and buying basic items.
Once you reach 60 population worth of buildings, you can upgrade it for (75 wood, 75 ore, 180s) to unlock resource buying and faction-specific items
🟢 Emeralds 🟢
-------------
Emeralds are the new 4th resource type, and are used when buying/selling items and resources at the market. All neutral units and buildings now drop emeralds as bounty, including enemies killed with with Greedy Tridents.
Also, the Piglin Merchant's passive now exclusively uses emeralds.
💧 Item Drops 💧
-----------
Items can also randomly drop from neutral enemies with a kill score system. Score per unit is equal to population +3 (+0 for spawner units). When a score Items sold at player markets do not drop randomly.
The score threshold is 12 + 4 per item dropped to a max of 48. When you pass the score required, a random item is dropped.
Mapmakers can also give items to regular units, which they will drop on death.
You can set `/gamerule randomItemDrops` to change how items are dropped:
- **0 - disabled** (except items given to units by mapmakers)
- **1 - enabled**, players get different drops
- **2 - enabled**, players get the same drops
🛒 Custom Building Shops 🛒
-----------------
Just like custom production buildings, you can make a custom building a shop by putting hero items in a chest (or other container block) then saving its structure again. You can adjust the stocked item with NBT tags:
- buyCost
- maxStock
- startingStock
- restockTicks
⚙️ Quality of Life ⚙️
----------------
- Added bees as a new flying melee neutral unit
- Added passive effect icons and tooltips for units, including one to show the lifespan of summoned units
- Added creative tabs for all RTS-related blocks and items
- Reworked the unit armour tooltip for mixed armour types
- Updated the custom building menu with a tracker for shop items and added a guide for supported NBTs for shop items and spawn eggs
- All passive effects from items are new configurable unit attributes:
- critical_hit_chance (3x damage)
- explosive_hit_chance (50% splash damage)
- building_damage_bonus
- lifesteal (% of damage)
- mana_on_hit (% of damage)
- scale (visual only)
- faster_cooldowns (1.0 == 50% shorter cd, 2.0 == 66% shorter cd, spells only)
- Added new mob effects:
- invincible
- night_warping (night zone aura, range equal to amp)
- vigor (50% faster cooldowns and 1 mana/s per amp)
- villager_inspiration (militia aura)
- lifesteal (15% per amp)
🛠️ Bugfixes 🛠️
------------
- Units that spawn outside of client render range are now immediately counted to population totals
- Fixed large custom buildings having extreme lag while building
- Fixed the Draw Aggro option for custom buildings not saving correctly
beta
Reign of Nether RTS 1.5.0-beta-8
1.5.0-beta-810 окт. 2026 г.429Minecraft: 1.20.1forge
Что нового
💎 Items 💎
--------
- Added ender pearls as an item useable by both heroes and regular units
⚙️ Quality of Life ⚙️
------------
- The piglin merchant passive now uses emeralds
- Piglins can now click on merchant items on the ground and click to equip them if in their inventory
🛠️ Bugfixes 🛠️
-------------------
- Fixed a crash when the piglin merchant picks up resources
- Fixed an issue where multiple sculk catalysts close together cause their night circles to disappear
beta
Reign of Nether RTS 1.5.0-beta-7
1.5.0-beta-79 окт. 2026 г.424Minecraft: 1.20.1forge
Что нового
⚙️ Quality of Life ⚙️
----------------
- Added the ability for custom buildings to be stocked with hero items, by saving their structure with hero items in a chest
- Added a guide for supported NBTs for shop items and spawn eggs
🛠️ Bugfixes 🛠️
--------------
- Updated with 1.4.4f/g fixes
- Fixed a crash when you have 100% explosive hit chance
- Fixed a bug that prevented summoning a mob with commands holding hero items
release
Reign of Nether RTS 1.4.4g
1.4.4g9 окт. 2026 г.483Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-----------------------
- Fixed units partially possessed by wraiths showing as though you own them
- Fixed heroes sometimes not being trainable by any player
- Relogging no longer disables cheats clientside
release
Reign of Nether RTS 1.4.4f
1.4.4f7 окт. 2026 г.844Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
--------------
- Fixed a crash related to possessing units with anchor points
- Bears and Zoglins now respect evasion chance
- Fixed grass blocks being tinted weirdly
- World generation is now back to its pre-1.3.3 state (no caves, flattened biomes, surface ores)
- Fixed /gamerule doDaylightCycle messing up the time of day clientside
- Marauders can no longer stun invulnerable or evaded targets
- Iron golems, wardens and witches can now pick up resources
- Fixed Slimes and Magma cubes being unaffected by weakness and strength
- Starting bats now spawn higher in the air so they don't get stuck inside the mausoleum
- Windcallers and Militia can now be converted by Drowned
beta
Reign of Nether RTS 1.5.0-beta-5
1.5.0-beta-56 окт. 2026 г.321Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
----------------
- Added error messages for units that can't pick up or use items
- Units with the backpack upgrade can now use some consumables including health potions and totems
- Fixed being unable to pick up resources with direct clicks
- Fixed random item drops sometimes being disabled
- Added emeralds to the held resources UI
- The number next the emerald resource now shows how many items you've found so far
- Hero items can no longer burn
beta
Reign of Nether RTS 1.5.0-beta-4
1.5.0-beta-45 окт. 2026 г.446Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
----------------
- Fixed wave survival crashing
beta
Reign of Nether RTS 1.5.0-beta-3
1.5.0-beta-35 окт. 2026 г.68Minecraft: 1.20.1forge
Что нового
🪙 Hero Items
----------
- Added 36 new items useable by RTS heroes
- Heroes can hold up to 6 items each
- Regular units can hold items if Item Backpacks is researched at a stockpile/civil portal (but can't use them or gain stats)
- See attached pic for item details
💹 Market Reworks
------------------
All markets now start as an unupgraded version for (75 wood, 75 ore) at the start of the game and can only be used for selling resources for emeralds and buying basic items:
- **Health Potion** (150 emeralds)
- **Mana Potion** (150 emeralds)
- **Broadsword** (300 emeralds)
- **Iron Hide Amulet** (300 emeralds)
- **Heart Medallion** (300 emeralds)
- **Azure Medallion** (300 emeralds)
Once you reach 60 population worth of buildings, you can upgrade it for (75 wood, 75 ore) to unlock resource buying and faction-specific items:
- 🧑 **Bell of Arms** (600 emeralds)
- 🧑 **War Horn** (500 emeralds)
- 🧑 💀 **Frostwalker boots** (500 emeralds)
- 💀 **Staff of Lightning** (600 emeralds)
- 💀 **Shadow Shifter** (600 emeralds)
- 🐗 **Magmawalker boots** (500 emeralds)
- 🐗 **Pocket Portal** (150 emeralds)
- 🐗 **Gong of Weakening** (600 emeralds)

💎 Emeralds
------------
Emeralds are the new 4th resource type, and are used when buying/selling items and resources at the market. All neutral units and buildings now drop emeralds as bounty, including enemies killed with with Greedy Tridents.
💧 Item Drops
-------------
Items can also randomly drop from neutral enemies with a kill score system. Score per unit is equal to population +3 (+0 for spawner units). When a score Items sold at player markets do not drop randomly.
The score threshold is 12 + 4 per item dropped to a max of 48. When you pass the score required, a random item is dropped.
Mapmakers can also give items to regular units, which they will drop on death.
You can set `/gamerule randomItemDrops` to change how items are dropped:
- **0 - disabled** (except items given to units by mapmakers)
- **1 - enabled**, players get different drops
- **2 - enabled**, players get the same drops
⚙️ Quality of Life ⚙️
----------------------
- Added bees as a new flying melee neutral unit 🐝
- Added passive effect icons and tooltips for units, including one to show the lifespan of summoned units
- Added creative tabs for all RTS-related blocks and items
- Reworked the unit armour tooltip for mixed armour types
- All passive effects from items are new configurable unit attributes:
- critical_hit_chance (3x damage)
- explosive_hit_chance
- building_damage_bonus
- lifesteal (% of damage)
- mana_on_hit (% of damage)
- scale (visual only)
- Added new mob effects:
- invincible
- night_warping (night zone aura)
- vigor (cooldown and mana regen)
🛠️ Bugfixes 🛠️
---------------
- Fixed grass blocks being tinted weirdly
- Units that spawn outside of client render range are now immediately counted to population totals
- Evasion chance attribute now works on all units
- Bears and Zoglins now respect evasion chance
- Iron golems, wardens and witches can now pick up resources
- Fixed large custom buildings having extreme lag while building
- Fixed Slimes and Magma cubes being unaffected by weakness and strength
release
Reign of Nether RTS 1.4.4e
1.4.4e26 сент. 2026 г.4,1 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
----------------------
- Fixed piglin brutes moving at 1/4 speed instead of 1/2 speed when their shield is raised
- Fixed heroes sometimes being unable to be revived
- Fixed monster units being slowed under sunlight before dawn was actually announced
- Fixed Marauders being able to stun uninterruptable targets
release
Reign of Nether RTS 1.4.4d
1.4.4d23 сент. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
---------------
- Fixed soulfire dealing 4x damage instead of 2x
- Soulfire blazes and wildfires no longer spread their buff to enemy blazes on attack
- Fixed iron golems sometimes attacking allied illager units
- Slimes and Drowned no longer infect allied units
release
Reign of Nether RTS 1.4.4c
1.4.4c13 сент. 2026 г.3,5 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
--------------
- Fixed production queue items sometimes disappearing
- Improved syncing of upgrades between server and client
release
Reign of Nether RTS 1.4.4b
1.4.4b11 сент. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-------------
- Fixed the duplicate hero glitch (again)
release
Reign of Nether RTS 1.4.4a
1.4.4a11 сент. 2026 г.171Minecraft: 1.20.1forge
Что нового
⚖️ Bugfixes ⚖️
-----------
- /rtsapi-set-alliance now works for FPV players
- Ghasts are no longer disarmed when flying over structure void blocks
- Fixed sometimes being able to produce duplicate heroes
- The spawn point for villager heroes is no longer inside solid blocks
release
Reign of Nether RTS 1.4.4
1.4.410 сент. 2026 г.684Minecraft: 1.20.1forge
Что нового
🏗️ Custom Unit Production + 🏗️
--------------------------
You can now adjust spawn buttons in custom buildings by setting these nbt tags on the spawn eggs:
- Numbers: `foodCost`, `woodCost`, `oreCost`, `popCost`, `ticksToTrain`
- Strings: `tooltipTitle`, `tooltipLine1`, `tooltipLine2`, etc.
- You can add these to an existing spawn egg by dropping it on the ground and using:
`/data modify entity @e[type=item,limit=1,sort=nearest] Item.tag merge value {foodCost:100,woodCost:75,oreCost:50,popCost:2,ticksToTrain:600}`
`/data modify entity @e[type=item,limit=1,sort=nearest] Item.tag merge value {tooltipTitle:"Super Zombie",tooltipLine1:"An elite zombie with diamond equipment"}`
🐻 Bear Reworks 🐼
-------------------
- All bears HP increased from 100 to 150, population from 4 to 5 and food cost from 250 to 300
- Polar and Grizzly bears now have a standing attack animation just like in vanilla
- Pandas now roll to attack causing 50% splash damage
- Panda damage reduced from 9 to 8, attack speed from 0.35 to 0.3 and movespeed from 28 to 25
⚙️ Quality of Life ⚙️
------------------
- Added a button to toggle building/unit underlines to the bottom right menu
- Your starting villager scout can now be a cat 50% of the time and always matches what your Town Centre makes
🛠️ Bugfixes 🛠️
----------------
- Hero item features have been disabled until full release as they were incomplete and had bugs
- Cats and dogs no longer appear as sitting when moving to other players
- Fixed sculk catalysts sometimes being indestructible or unbuildable
- Fixed bridges not being completable (and soft locking tutorial progress)
- Made syncing of upgrades between client and server more reliable
release
Reign of Nether RTS 1.4.3
1.4.31 сент. 2026 г.2,6 тыс.Minecraft: 1.20.1forge
Что нового
🏗️ Custom Building Unit Production 🏗️
---------------------
Unit spawn eggs placed in a chest or other container block in a custom building's structure will allow that building to train that unit.
This also supports spawn eggs with NBT data, eg:
```
/give @p reignofnether:zombie_unit_spawn_egg{EntityTag:{id:"reignofnether:zombie_unit",CustomName:'{"text":"Boss Zombie"}',Health:100f,Attributes:[{Id:"minecraft:generic.max_health",Base:100}],HandItems:[{id:"minecraft:diamond_sword",Count:1b},{}]}} 1
```
- You can use a Production Spawn Block to mark where buildings should spawn trained units
- Resource costs and tooltips have been added for all units that previously did not have them so you can also use their spawn eggs, including:
- Permanent Militia
- Polar bear/grizzly bear/panda
- Wolf
- Llama
- Zoglin
- Zombie Piglin
⚖️ Balance ⚖️
------------
- You no longer get a free tiny slime whenever you consume a slime with Slime Conversion researched
⚙️ Quality of Life ⚙️
------------
- Animals can no longer spawn on obsidian
- When fog of war is enabled, animals spawn much closer to capitols
🛠️ Bugfixes 🛠️
-------------
- Fixed sculk sensors showing particle effects in fog
- Fixed fallen heroes not being revivable if you relogged while they were dead
- In-progress units and research are no longer cancelled upon relogging from a server
- In-progress units and research are now cancelled and refunded on logout in singleplayer
- Fixed animals sometimes spawning clipped into walls
- Fixed cherry logs/leaves/wood/etc. not being convertable into nether blocks or falling logs
💬 Languages 💬
-------------
- Updated Spanish (es_es) (Thanks **@Ikrlegido12**!)
- This is also now a fallback for these South American locales:
- Argentina (es_ar)
- Chile (es_cl)
- Ecuador (es_ec)
- México (es_mx)
- Uruguay (es_uy)
- Venezuela (es_ve)
release
Reign of Nether RTS 1.4.2
1.4.223 авг. 2026 г.3,4 тыс.Minecraft: 1.20.1forge
Что нового
📜 Command Overhaul 📜
---------------------------
Massively overhauled the `/rtsapi` system, for the full details including the list of all commands, see: https://github.com/SoLegendary/reignofnether/blob/1.20.1-1.4.2/src/main/java/com/solegendary/reignofnether/commands/README.md
- All commands have been moved to `/rtsapi building/unit/player` (no dash) - old commands still exist only for backwards compatibility
- Added many more commands including a set of camera-related ones
- Added Building, Unit and PlayerName arguments with a variety of selectors like `@b`, `@p`, `@r`, `@s`
- Building data can now be manipulated using `/data get/merge/modify/remove building`
- You can now use `/execute` with RoN commands with a child command category rts-related
- You can now add `onDeathCommand` NBTs to any unit to have them execute that command on death
Thank you to **@xiaohuigehhy** for the work on this!
🗺️ Official Map Pack v2.1 🗺️
----------------------
**Download:** https://www.curseforge.com/minecraft/mc-mods/reign-of-nether-rts-in-minecraft/files/8714818
Thanks to **@Killerbee** for contributing 3 new maps!
- [2p] Chrysoberyl_Garden
- [4p] New York City 1.1
- [6p] Summoner's Rift
⚙️ Quality of Life ⚙️
----------------
- All existing militia in saved maps can no longer be converted back into villagers
- Villagers now convert into the temporary_militia entity which follow the normal rules for conversion
- Militia town centre range is now calculated only horizontally (so it better matches the circle radius)
🛠️ Bugfixes 🛠️
--------------
- Workers can no longer repair a building while garrisoned inside it
- Unit underlines are now visible behind blocks
- Fixed bridges sometimes not being placeable
- Fixed bridges overwriting terrain blocks
- Fixed chunks disappearing if the worldborder was changed while fog of war was enabled
- Note this can still cause lag spikes on slower servers
release
Reign of Nether RTS 1.4.1
1.4.116 авг. 2026 г.4 тыс.Minecraft: 1.20.1forge
Что нового
Scout Units
-----------
Each faction now has their own unique scout animal!
- Everyone gets one for free on match start if fog of war was enabled
- Can be built from capitols for 50 food and 1 population if fog is enabled
- Unable to able to attack or capture buildings
🐶🐱 **(Villagers) Scout Dog/Cat**
- 30ms (26 in water)
- 20hp, 20 sight range
- Cats and dogs are identical - switch which one is made by right-clicking the town centre button
🦇 **(Monsters) Bat**
- 28ms (24 in daytime)
- 15hp, 16 sight range
- Flying
👣 **(Piglins) Strider**
- 30ms (27 off nether terrain, 20 in water)
- 30hp, 20 sight range
- Walks over lava, takes slow damage while swimming
⚖️ Balance ⚖️
---------------
🧑🌾 **Villagers**
- The Royal Guard's ultimate now also grants Strength II (+40% damage)
- Food cost of Vindicators, Pillagers, Windcallers and Evokers reduced by 10
💀 **Monsters**
- Slimes no longer gain armour with size
- Tiny slimes now have a larger hitbox
- Wretched wraith base attack damage increased by 1.5
- Wraith snow can now generate on stair blocks
- Monster non-worker units now gain +10% movespeed in night circles
- Blood moon can no longer target previously-explored buildings
🐷 **Piglins**
- Magma Cubes no longer gain armour with size
- Tiny magma cubes now have a larger hitbox
- Nether wood value reduced from 18 to 17
- Piglin workers no longer gain +10% movespeed on nether terrain
⚙️ Quality of Life ⚙️
----------------
- Buildings, phantoms, scouts and flying units (when melee) are de-prioritised for targeting when idle or attack-moving
- Units attacking a building on idle or attack-move will now switch to nearby units if available
- Buildings are now captured 5 blocks away from the building edges, instead of 20 blocks from the building centre
- Improved the click box accuracy for many units including chickens
- All concrete blocks now convert to netherrack
🛠️ Bugfixes 🛠️
---------------
- Fixed a crash related to hiding leaves
- Fixed a crash when a building command placed another building
- Fixed building rotations sometimes causing placement errors
- Fixed units returning home after killing their target
- Fixed Phantoms not damaging buildings
- Obsidian and nether wood is now considered nether terrain
- Fixed Ghasts fireballs having no direct impact damage
- Fixed Sculk catalysts showing as having too much health with nearby sculk (actual health unchanged)
- Fixed headhunters garrisoned in bastions having inaccurate tridents
- Fixed enemy piglins in wave survival not attacking players
release
Reign of Nether RTS 1.4.0c
1.4.0c9 авг. 2026 г.2,6 тыс.Minecraft: 1.20.1forge
Что нового
⚙️ Quality of Life ⚙️
----------------------
- Animals now move away from building foundations when placed
🛠️ Bugfixes 🛠️
---------------
- Fixed hiding leaves feature not working
- Fixed buildings placed via commands sometimes not working
- Building place commands no longer give a false error message
release
Reign of Nether RTS 1.4.0b
1.4.0b7 авг. 2026 г.878Minecraft: 1.20.1forge
Что нового
⚙️ Quality of Life ⚙️
---------------
- Added a militia spawn button to sandbox
- Militia no longer convert into villagers when out of town centre range in sandbox mode
🛠️ Bugfixes 🛠️
-----------------
- Fixed a crash related to targeted attack commands
- Neutral and scenario NPC militia no longer convert into villagers when out of town centre range
release
Reign of Nether RTS 1.4.0a
1.4.0a6 авг. 2026 г.748Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-------------
- Fixed buildings built in fog showing as being queued even if shift wasn't held
- Fixed portals building at half speed on all terrain
release
Reign of Nether RTS 1.4.0
1.4.04 авг. 2026 г.678Minecraft: 1.20.1forge
Что нового
🌫️ Fog of War Rework 🌫️
------------------------
- Fog now is block-granular instead of chunk-based and has massively improved performance
- Fog is still optional until more balancing and features are made, enable it with `/rts-fog enable`,
- Use `/gamerule reignofnetherForceFog` to prevent switching mid-game
- The server on match start takes a 'snapshot' of the map which is served to any players who log in or relog while fog is enabled
- Fog also works with FPV players
- The starting position of all anchored neutral units is shown in fog
- You can queue buildings in fog, but they won't be placed until the location is explored
- Only available on maps with a world border below 80x80 chunks in size (same as RTS pathfinding)
- Massive thanks to **@Soly** for writing this!

👁️ Sight range 👁️
----------------
All units and buildings have a sight range that determines how far they can see in fog. For units, you can change this by setting the `sightRange` attribute (min 4, max 64):
- All heroes - 24
- Flying windcallers & ghasts - 24
- Pillagers - 18
- Spiders at night - 20
- Wardens - 12
- All garrisoned buildings & Capitols - 32
- All other units and buildings - 16
🟩 Slime rolling 🟩
----------------
- Slimes and magma cubes now roll to move instead of jumping, meaning they can now use the new rtsPathfinding!
- When close to an attack target (unit or building) they will revert back to jumping motions for attacks
- Movement speed has been reduced from 27 to 25, but they now glide up stairs smoothly
- You can set the `forceJumping` flag in data to make them follow the old behaviour, eg:
`/summon reignofnether:slime_unit ~ ~ ~ {ForgeData:{forceJumping:1b}}`
⚖️ Balance ⚖️
--------------
- Mooshroom food value reduced from 175 to 150
- You can no longer delete buildings that produce a night radius
⚙️ Quality of Life ⚙️
----------------
- RTS units no longer aggro onto vanilla units of the same faction, regardless of /gamerule neutralAggro
- Players in RTS cam can no longer go beyond the worldborder
- During matches, a sound effect and message is now played at dusk and dawn
🛠️ Bugfixes 🛠️
---------------
- Switching singleplayer worlds no longer retains research and cheats
- Fixed spider jockeys not moving long distances
- Destroying your capitol no longer grants unlimited militia range
- Fixed the Wildfire Molten bomb going crazy if the Wildfire died before it detonated
- Wraiths no longer retaliate with auto-attacks while channeling possession
- Moving workers on non-farm farmland and soulsand blocks no longer makes them gather food
- Fixed bridges not saving correctly again
release
Reign of Nether RTS 1.3.8g
1.3.8g20 июл. 2026 г.5,8 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ **Bugfixes** 🛠️
---------------
- Fixed some animals not dropping the correct amount of food
release
Reign of Nether RTS 1.3.8f
1.3.8f20 июл. 2026 г.204Minecraft: 1.20.1forge
Что нового
⚖️ Balance ⚖️
------------------
- Weakness and Strength now affect all unit auto-attacks, modifying it by 20% of base damage per level
- Wither Skeletons now cause stacking weakness on hit
- Regular units can have max 4 stacks of weakness, heroes can have 2
- Wither Death Clouds add 1 stack of weakness
- The Wretched Wraith can now produce snow on full-cube building blocks
- This excludes things like stairs, bottom-slabs, plants and skulls
⚙️ Quality of Life ⚙️
-------------
- Improved hero particle effect visibility and added level up particles
- Hero and higher value units are now prioritised for selection and attacks when mousing over dense groups
- Workers rallied to a resource now auto-gather that resource even if the exact block is already mined
- /rtsapi-set-unit-enemy-search now stops all current unit actions before applying the new search type
- Workers ordered to hunt an animal when at max resources will first drop them off
- Items that units pick up including resources and Piglin Merchant loot now have mouse-over tooltips
- Neutral buildings with 1-9 blocks are no longer shown on the minimap
- Neutral buildings with 10-49 blocks are now smaller on the minimap
🛠️ Bugfixes 🛠️
--------------
- Workers assigned to a farm can now always reach all food blocks on that farm
- Big units no longer get stuck on transport portals when going through in big groups
- Fixed having incorrect population values when switching between singleplayer maps
- Fixed Wretched Wraiths taking damage from going underground with Frostblink
release
Reign of Nether RTS 1.3.8e
1.3.8e18 июл. 2026 г.914Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-----------
- Fixed rtsPathfinding having significant delays with higher unit volumes
release
Reign of Nether RTS 1.3.8d
1.3.8d16 июл. 2026 г.837Minecraft: 1.20.1forge
Что нового
⚖️ Balance ⚖️
-------
- Slime and Magma cube HP raised by ~11% at all sizes except tiny
- Piglin Merchant attack and cast windups reduced by 8 ticks (0.4s)
- Fancy Feast cooldown reduced from 45s to 40s
- Throw TNT actual thrown range reduced by 2
- This makes it better match the targeted location on flat ground
⚙️ Quality of Life ⚙️
---------------
- You can now queue workers and set rally points from capitols before it's finished building
- Custom building command cooldowns and trigger counts are now saved between world restarts
- Added a custom building command trigger: ON_SCENARIO_START
- You can also set a cooldown to delay its trigger
🛠️ Bugfixes 🛠️
--------
- Fixed units with the fortifying enchantment always showing as having max hp
- Fixed iron golems not being able to move when built by villagers
- Destroyed farm blocks no longer drop any items
release
Reign of Nether RTS 1.3.8c
1.3.8c15 июл. 2026 г.608Minecraft: 1.20.1forge
Что нового
⚙️ Quality of Life ⚙️
---------------
- Vanilla monsters and piglin mobs are no longer aggressive to their RoN faction counterparts
⚖️ Balance ⚖️
-------
- All players now start with 5 workers at the start of the game
- Raised starting resources by 50 food and 50 wood
🐷 **Piglins**
- Obsidian near lava now catches fire - this discourages crossing obsidian lines formed across lava
- The Heavy Tridents upgrade has been replaced with Greedy Tridents
- Costs 350 wood, 350 ore, 160s
- When upgraded, headhunter tridents are enchanted with Looting I, granting a 25% bounty to any units they kill
- To get the bounty, the headhunter needs to be the one to kill the unit
- Looting also works for any unit if they have a weapon enchanted with it via commands
- This does not stack with the 25% bounty granted by neutral units
🧑 **Villagers**
- Villager house cost reduced from 100 wood to 90 wood
💀 **Monsters**
- Pumpkin farm cost reduced from 200 wood to 175 wood
- Planting pumpkin seeds no longer costs wood
- Wraiths now transfer their remaining health into the unit that they possess to heal it
- Monster unit regen at night increased from 1/12hp/s to 1/8hp/s
- This is still doubled if it's both true night and you're in a night zone
🛠️ Bugfixes 🛠️
--------
- Fixed a crash related to molten bomb explosions near buildings
- Workers are much less likely to walk into water when placing a building near water
- Fixed existing headhunters not showing an enchantment tooltip when upgraded
- Villager stockpiles no longer have scaffolding so workers don't get stuck in them
release
Reign of Nether RTS 1.3.8b
1.3.8b14 июл. 2026 г.485Minecraft: 1.20.1forge
Что нового
⚙️ Quality of Life ⚙️
---------------
- Ctrl + right-clicking to set a rally point will make spawned units attack-move towards the rally
- Ctrl + right-clicking an enemy unit makes spawned units attack that unit
- The tooltips for custom building costs now show exactly how much bounty they give
- Windcallers let out small puffs of air when landing
- You can now upgrade multiple of the same building without needing to click each one
- Vanilla Iron Golems no longer attack villager faction units
- However, player units still attack them unless /gamerule neutralAggro is off
- All buildings now build 4x faster in sandbox mode when the fast build cheat (warpten) is enabled
- Starting capitols now build 2x faster
- Custom buildings can now have up to 50 custom commands
🛠️ Bugfixes 🛠️
------------
- Fixed bridges not being neutral when built
- Units no longer avoid lilypads on rtsPathfinding
- You can now cast multiple wraith spells without having to click each one, just like any other spellcaster unit
- Fixed not being able to edit custom building commands when set to specific triggers
release
Reign of Nether RTS 1.3.8a
1.3.8a9 июл. 2026 г.2,4 тыс.Minecraft: 1.20.1forge
Что нового
🗺️ Check out the **Reign of Nether Official Map Pack 2.0** featuring 18 total maps, both new and updated classics by **@Killerbee** and **@FGTrue**!
https://www.curseforge.com/minecraft/mc-mods/reign-of-nether-rts-in-minecraft/files/8400105
⚙️ Quality of Life ⚙️
--------------
- Improved marauder animations, including a new run animation when bloodlusted
- Thanks @Lurtz!
- Animals can no longer spawn on resource blocks
- Added gamerule animalSpawnYDiff (default 5)
- Sets the Y level difference between capitols and valid animal spawn positions
- Mousing over a catalyst with a sonic boom and sculk amplifiers researched indicates its split range
- Added a button to the main menu that links to the new map pack
⚖️ Balance ⚖️
-------------
- Capturable buildings can no longer be deleted (except in sandbox)
- Bloodlust now has a 5 second cooldown, more obvious particles and a sound effect
- When rtsPathfinding is enabled, all large units will gain smooth movement when climbing blocks
🛠️ Bugfixes 🛠️
----------
- Fixed maps on low Y levels having laggy pathfinding with rtsPathfinding on
- Slimes and magma cubes no longer get stuck in lava (but slimes are not fire proof!)
- Fixed Iron golems getting stuck after spawning
- Units are now much less likely to walk into water on rtsPathfinding
- Fixed players not being defeated if their last building was a capturable neutral building that was recaptured
release
Reign of Nether RTS 1.3.8
1.3.86 июл. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
👣 **Pathfinding Overhaul** 👣
---------------------
Pathfinding has been massively improved in accuracy and efficiency
- It is auto-enabled on maps with a world border <=1024 blocks in size when the server is started
- It can be toggled in any map using gamerule `rtsPathfinding` but doing this may lead to performance issues
- Does not apply for slimes and magma cubes
Huge thanks to **@soly_dev** for helping with this!
⚠️ **Mapmakers** please note this patch fixes the bug that caused custom buildings to transfer between singleplayer maps - but you can reenable this behaviour with `/rtsapi-export-custom-buildings`
⚙️ **Quality of Life** ⚙️
----------------
- Reduced the minimum height difference that capitol animals can spawn at from 4 to 3 blocks
- Workers no longer knockback animals
- Added a new unit attribute "evasionChance"
- All projectiles roll a random accuracy value between 0 and 1 on spawn and miss targets with a higher evasion chance
- Slimes and magma cubes no longer auto-consume targets that have auto-consume on
- Villagers and zombie villagers now automatically drop their resources and gather nearby resources when they finish a stockpile
- Aggro range is now always as far as attack range at a minimum
⚖️ **Balance** ⚖️
------------
- Monsters can now substitute a Slime Pit for one of the Stronghold prerequisites
- Piglins can now substitute a Basalt Springs for a Wither Shrine for the Fortress prerequisites
- Castles now require a Witch Hut instead of a Barracks
- Wraith health reduced from 50 to 35, but they now have 50% evasion against physical attacks
- Windcaller health raised from 40 to 45
- Windcaller martial enchantment changed from Punch to Longshot (+4 range)
- Workers now drop off resources between kills if multiple animals are shift-queued
🛠️ **Bugfixes** 🛠️
-----------------
- Fixed RTS Structure Blocks sometimes not creating a placed building
- Fixed summoned zombies taking up population
- All non-glazed terracottas and concrete powders now convert to netherrack and soul soil respectively
- Endstone and endstone bricks now convert to netherrack and nether bricks respectively
- Fixed custom buildings with small block counts displaying health incorrectly
- Fixed being unable to shift queue attack moves
- Fixed ghast fireballs being unable to hit windcallers
release
Reign of Nether RTS 1.3.7
1.3.73 июл. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
🗺️ **New start Menu** 🗺️
-----------------------
New match start menu for PvP matches
- Access it with F9 or by clicking the grass block button
- Thanks to @soly_dev for helping with this!

⚙️ **Quality of Life** ⚙️
-----------------------
- You can now use `/rtsapi-teams-mode none` on any map to disable all start blocks, even without an rtsmap.json file
- Added a `draw aggro` option to custom buildings
- When disabled, idle and attack-moving units won't auto target it
- Moved the iron golem default spawn to beside the furnaces to reduce chance of getting stuck on nearby buildings
- On a countdown game start, your camera is now automatically moved to your starting position
- Added a random faction button
- The F7 debug display now has modes to show unit paths and block malus
- Gamerule `improvedPathfinding` is now `rtsPathfinding` and can be used to force on the new experimental pathfinding code - be aware that is has a lot of bugs right now!
⚖️ **Balance** ⚖️
-----------------------
- Beacons now gain 100 additional HP per upgrade they have
- The Piglin Merchant and Marauder hitbox sized increased, now equal to iron golems (visually unchanged)
- Spider hitbox width reduced from 1.4 to 1.0 to improve pathfinding and evasion against projectiles
- Increased healing of slimes & magma cubes by 5 when consuming allies
- The Wildfire's molten bomb now explodes upon collision with an enemy
- The Wretched Wraith's bitter frost at rank 1 now produces a constant layer of snow at his feet
- Other effects have been shifted up by one rank each
- Snow now cannot melt within 5 blocks of the Wretched Wraith even without Bitter Frost learned
🛠️ **Bugfixes** 🛠️
-----------------------
- Fixed castle and bastion roofs breaking and causing garrisoned units to fall out
- Fixed diagonal bridges not saving correctly
- Units no longer try to walk through slime blocks
- Fixed minimap sometimes showing non-existent units
- Custom building commands no longer require the player targeted to have command block permissions
- Fixed the observer menu showing stats previous games you spectated
- Fixed frame drops when selecting really big control groups
- Fixed slimes sometimes having the wrong population value
release
Reign of Nether RTS 1.3.6b
1.3.6b22 июн. 2026 г.3,5 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
------------
- Fixed units not responding to move commands when in large groups
release
Reign of Nether RTS 1.3.6a
1.3.6a21 июн. 2026 г.408Minecraft: 1.20.1forge
Что нового
⚙️ Quality of Life ⚙️
---------------
- Added the Haunted House back into the sandbox building menu
- Bottom slabs are now illegal blocks for placing buildings on
- F1 in RTS cam now hides the UI just like in vanilla FPV
- The F7 debug menu has been expanded to show pathfinding stats and reveal unit paths
- Thanks @Soly!
⚖️ Balance ⚖️
---------------
- Curse of Insomnia phantoms now deal regular damage again, but specifically deal 30% less damage to heroes
- This is so that they do full damage to ghasts
- Wraith fear range (when manually casted) raised from 4 to 5
- Wraith fear duration raised from 5 to 6 seconds
🛠️ Bugfixes 🛠️
---------------
- Fixed newly registered custom buildings not saving their placements correctly
- Building blocks now convert farmland and dirt paths underneath into regular dirt when placed
- This was preventing some blocks like rails from allowing the building to complete
- Fixed Ravager roars not causing any knockback
💬 Languages 💬
---------------
- Made various more strings translatable
- Thanks @NumberSir!
release
Reign of Nether RTS 1.3.6
1.3.619 июн. 2026 г.1 тыс.Minecraft: 1.20.1forge
Что нового
🏚️ **Monster House Rework** 🏚️
---------------------
Monsters no longer build haunted houses for population, instead Sculk Catalysts give 12 population each
- Sculk Catalyst base HP raised to 75
- Sculk Catalyst starting range raised from 25 to 30 blocks
- Starting mausoleum night radius reduced from 80 to 60
- Conversion crucibles now require 5 sculk catalysts instead of 6 houses
- Sculk Amplifier upgrade cost raised from (200 wood, 400 ore, 150s) to (300 wood, 500 ore, 180s)
🏘️ **Building Health Rework** 🏘️
----------------
Buildings now have set amount of HP with a variable health per block
- Many building HPs were changed, see the attached pic for details
- Bridges no longer have damage resistance but instead just have a lot more health
- Standard melee damage to buildings raised from 40% to 50%, and all building health raised to match
- Added a health option to custom buildings
⚙️ **Quality of Life** ⚙️
-------------------
- Monster buildings now show their night radius before they are placed
- Piglin units are now immune to the Commercial Portal's lava blocks
- The Wretched Wraith's ultimate is now only cancellable via stop commands (S)
- Tweaked market and hoglin stables structures to reduce the chance units get stuck on them
- Added a new custom building command trigger: "Off cooldown if captured"
- Custom building commands with capture related triggers set their cooldown to max when captured
- Custom building command cooldowns can only be edited if there is condition set that actually uses it
- Added command '/rtsapi-set-alliance <true/false> <playerName> <playerName>'
⚖️ **Balance** ⚖️
-----------------
- Experience from player-controlled units is reduced by 50% (neutrals still give full exp)
- Phantoms now deal magic damage (Heroes have 30% magic resistance)
- Wretched Wraith's chilling screech cooldown reduced from 30s to 20s
- Wretched Wraith's frostblink cooldown reduced from 20/15/10s to 18/13/8s
- Wretched Wraith base mana regen reduced by 0.25/s, but gains +0.25/s per layer of snow it's on
- Piglin merchant Greed is Good resource cost reduced to 75 per level
- Piglin merchant TNT damage to buildings changed from 40 to 26/40/54 based on rank
- Warden sonic boom damage to buildings raised from 15 to 30, but can no longer damage sculk catalysts
- Dungeons now take 100% longer to build (it was way faster than normal due to its low block count)
🛠️ **Bugfixes** 🛠️
--------------------
- Defeated players can no longer repeatedly surrender
- Alliances are now reset clientside when changing server worlds or instances
- Fixed spectators being able to toggle graveyard overflows
- Fixed '/rtsapi building place' crashing when run on servers
- Fixed various laboratory button issues
- Holding shift to place buildings no longer ignores the neutral/enemy setting in sandbox
release
Reign of Nether RTS 1.3.5
1.3.513 июн. 2026 г.8,9 тыс.Minecraft: 1.20.1forge
Что нового
💹 Market Trading 💹
-----------------
Every faction now has a market building, requiring (150 wood, 150 ore) and 60 population worth of buildings excluding your capitol as a prerequisite to construct (It doesn't use up population).
Market buildings allow the exchanging of resource types, at a starting rate of 100:75, and reducing by 2 for every trade done. For example, trading 100 food for 75 ore will make the next trade 100 food for 73 ore. However, it will also make the opposite trade become 100 ore for 77 food.
The minimum rate is 100:15 and maximum is 100:135
Market rates are saved to your player data so you can't build a second market to reset them.
🛠️ Bugfixes 🛠️
-------------
- Adjusted watchtower entrances to stop taller units getting stuck on exit
- Fixed a crash from selecting a lot of buildings and mousing over the + tooltip
- Fixed selected building buttons not showing any labels
release
Reign of Nether RTS 1.3.4c
1.3.4c9 июн. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Quality of Life 🛠️
---------------
- Added an option for a square minimap in the RoN mod config menu
⚙️ Bugfixes ⚙️
--------------
- Fixed Hoglin riders not moving all the way to their target position
- Fixed units stopping periodically when on long move commands
- Fixed bridges over water not replacing their destroyed blocks with water
release
Reign of Nether RTS 1.3.4b
1.3.4b8 июн. 2026 г.959Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-------------
- Fixed translations in wave survival mode
- Fixed a crash when attacking buildings
- Fixed spectators sometimes being able to see start pos buttons when a game has already started
- Fixed heroes not being recognised for revivals and training
release
Reign of Nether RTS 1.3.4a
1.3.4a7 июн. 2026 г.506Minecraft: 1.20.1forge
Что нового
⚙️ Quality of Life ⚙️
--------------
- Revamped ready system
- Removed the top right start-pos cycling button
- Start pos buttons are now all on the minimap - you can click them to reserve a spot or disable the position
- The game countdown is no longer started by players manually,
- Instead it begins once all enabled start positions are filled and everyone is ready
- Hay bales are now harvestable for 20 food each, but takes 20s to gather
- Unit portrait names are now translatable
- Hotkeys are now rebindable in the Minecraft options menu
- Thanks @Soly!
🛠️ Bugfixes 🛠️
----------
- Fixed chunk generation making too many server logs
- Fixed messages for survival players dying to RoN units
- Iron golem hotkey on Villager units changed to X to fix a conflict with Call to Arms
- Fixed Windcallers randomly spawning as captains
- Fixed Windcaller attack sounds not playing
- Fixed a crash when destroying a transport portal that a player was actively in use
💬 Languages 💬
---------
- Updated Russian (ru_ru)
- Thanks @Azore!
- Updated Simplified Chinese (zh_cn)
- Thanks @NumberSir!
- Updated Persian (fa_ir)
- Thanks @Alireza!
release
Reign of Nether RTS 1.3.4
1.3.426 мая 2026 г.4,9 тыс.Minecraft: 1.20.1forge
Что нового
💨 **Windcallers** 💨
--------------
Windcallers are a new fast flying unit available to villagers at the Arcane Tower, requiring a library to build, they cost (150 food, 60 wood, 60 ore, 35s, 3 pop)
**Flying** - Windcallers can instantly switch between a fast flying form and a slow but stronger ground form.
**Levitation (Passive)** - When grounded, windcaller attacks cause levitation on affected enemies for 4s, causing them to be lifted into the air - units won't be able to move but can still attack if they're ranged. Can be increased by library enchantments and the enchanter's ultimate aura.
**Borne Upon a Wind (Upgrade)** - Research at the Library costing (300 food, 150 wood, 150 ore, 120s). Allows windcallers to levitate enemies while flying and auto spawns them as flying from the Arcane Tower
🛠️ Bugfixes 🛠️
-------------
- Reworked the shrine of prosperity to stop units getting stuck on the carpets
- Custom buildings no longer spawn animals randomly
- Fixed skeletons not moving correctly near water
- Wildfire Molten Bombs now aggro neutral units
- Fixed most ability sounds being audible across the map
- Ravager Artillery attack-ground markers are now reset when issuing an attack-move
⚙️ Quality of Life ⚙️
--------------
- Cobbled Deepslate now converts to Blackstone
- Possessed neutral units lose their anchors
- Friendly units stop attacking a neutral building that's been captured
- Added /gamerule buildingsOutsideBorder (default true)
- When enabled, buildings will not be auto-destroyed if they are outside the world border
⚖️ Balancing ⚖️
--------------
🧑🌾 **Villagers**
- Witches and all related upgrades have been moved into a new Witch Hut building
- Witch Huts cost (200 wood, 50 ore) and require a Barracks
- Arcane Tower cost changed from (200 wood, 100 ore) to (100 wood, 200 ore)
- Evokers no longer require a Library
- Evokers can now summon vexes while mounted on Ravagers
- The Enchanter now gains 40 exp for each enchantment cast
- For reference, level 1 -> 2 requires 320 exp
💀 **Monsters**
- Wretched Wraith regen on snow increased to 0.5hp/s + 0.25hp per additional layer of snow
- Wraiths slow down enemies while channeling possession on them
- Necromancers now lead their shots against moving targets so they're much more accurate
- Necromancer phantom range increased from 12 to 15
- Mass Burials research cost increased from (300 wood, 300 ore) to (400 wood, 400 ore)
🐷 **Piglins**
- Infernal portals now build 20% slower (they were building faster than other factions' altars)
- Wildfire and blazes now take 1dmg/s in water (wildfires were taking 20dmg/s, blazes were immune)
release
Reign of Nether RTS 1.3.3d
1.3.3d17 мая 2026 г.2,9 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-----------
- Piglin shields and spider climbing toggles are now saved between server restarts and chunk reloads
- Fixed some scenario alliances not working again
- Fixed /rts-victory not working with player selectors
⚙️ Quality of Life ⚙️
-----------------
- /rts-reset and /rts-hard-reset can now be used from command blocks
release
Reign of Nether RTS 1.3.3c
1.3.3c16 мая 2026 г.799Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-------
- Fixed royal guards with ultimate active shrinking to normal size when their chunk was unloaded
- Fixed mouse drift when vsync was disabled in RTS camera
- Fixed several production items having broken tooltips when queued
- Thanks @Kaffeeundcode for all these fixes!
- Fixed right click attacking not working
- Fixed piercing arrows hitting allies behind the main target
- Fixed start blocks having no colours on the minimap
- This does not fix it in save data, so if your map's start block are black, destroy and replace them
release
Reign of Nether RTS 1.3.3b
1.3.3b15 мая 2026 г.319Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
------------
- Fixed Mausoleums still having only 40 range if it was not the first building you built
- Slimes can no longer convert enemy units without their upgrade research
- Slimes no longer permanently lose movement speed if they consume another slime under daylight
- Llamas are no longer using wolf stats
- Fixed mob spawners not working again
- Fixed vanilla world generation options not working (including superflat!)
- Thanks @Rics9t
⚙️ Quality of Life ⚙️
------------------
- Flattened default world generation
- Also thanks to @Rics9t
- Added /gamerule doNetherConversion
- If disabled, portals no longer create nether zones, and any existing zones will begin to revert
⚖️ Balancing ⚖️
----------------
- Enchanter efficiency raised from 50% increased worker speed to 75%
- Evokers can now mount ravagers
- They can't summon Vexes or switch fang types while mounted
release
Reign of Nether RTS 1.3.3a
1.3.3a13 мая 2026 г.640Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
------------
- Fixed mausoleum night radius
- The oldest built mausoleum for each player should have 80 range, while all others have 40
release
Reign of Nether RTS 1.3.3
1.3.313 мая 2026 г.238Minecraft: 1.20.1forge
Что нового
👻 Wraiths (New monster unit) 👻
----------------
New monster unit at the dungeon, costing (70 food, 70 ore, 30s, 2 pop)
**Phasing (Passive):** receives and gives no knockback, and can walk through all non-wraith units.
**Fear:** Causes an enemy to run away uncontrollably for 5s. Can be used at a short range (4 blocks) or autocasted on melee hit.
**Possession:** Channel to sacrifice the wraith and take permanent control of an enemy unit. Larger units require multiple wraiths and longer time. Requires research at the lab costing (400 food, 400 wood, 160s)
🪦 Overflowing Graveyards 🪦
---------------
Building upgrade for graveyards costing (75 wood, 75 ore, 60s), unlocking the ability to stockpile up to 10 units in the form of mob skulls over the population limit.
You can toggle the graveyard to instantly turn all skulls into units as soon as population space is free.
Can be upgraded to hold up to 20 units at the lab costing (300 wood, 300 ore, 140s)
🛠️ Bugfixes 🛠️
--------------
- Fixed scenario NPCs not allying with the player when set to the same scenario team number
- Scenario alliances are now only enforced if the map was published as a scenario
- Fixed units not being removed on death when you rejoined a singleplayer world
- Fixed the autobuild argument on building placement commands
- Fixed heroes not having any mana when summoned via commands
⚙️ Quality of Life ⚙️
----------------
- Reworked the Wretched Wraith sounds using MC Dungeons sound effects
- You can now press Ctrl+Alt+D to delete units and buildings instead of the delete key
- Added a revamped /rtsapi building destroy|place|owner command set, featuring:
- @b building selector, with options for distance, limit, sorting, coordinates, type and rotation
- @r random selector
- @p nearest selector
- Dynamic building name suggestions including custom buildings
- Thanks to @xiaohuige_hhy for this!
- Added /gamerule coopMode, if enabled:
- All human RTS players are locked in as allies at the start of a match
- Victory can only be achieved by using /rtsapi-victory or building a beacon
- Scenario NPC roles are not allied, unless they are on the same team number
- Added a unit line formations feature
- Hold right-click and drag to have a group of units form a even line
- Thanks to @Rics9t for this!
⚖️ Balancing ⚖️
----------
- Ravager roars now respect knockback resistance attributes
- Ravager roar radius increased from 4 to 5
- Ravager Artilleries now have increased attack range against larger buildings
- Ravager Artilleries now have an attack-ground button
- Fixed a bug where Spider Web research was using the wrong cost
- This changes it from (300 food, 250 wood, 100s) to (300 wood, 300 ore, 140s)
release
Reign of Nether RTS 1.3.2e
1.3.2e1 мая 2026 г.2,7 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
--------------
- Using the gamemode switcher with F3+F4 no longer messes up your cursor
- Fixed a crash related to castle promotions
- Rejoining a singleplayer scenario no longer revokes your RTS player status
- Scenario alliances auto-set after publishing a map are now saved on exit
- This was causing units set under allied roles to fight each other before the game began
release
Reign of Nether RTS 1.3.2d
1.3.2d29 апр. 2026 г.838Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
------------
- Fixed various crashes related to unit ticking and building finding
💬 Languages 💬
----------------
- Made /rts-scores and the rtsmap.info author label translatable
- Updated Simplified Chinese (zh_cn)
- Thanks @NumberSir!
release
Reign of Nether RTS 1.3.2c
1.3.2c28 апр. 2026 г.312Minecraft: 1.20.1forge
Что нового
🛠️ **Bugfixes** 🛠️
-------------------
- The Wraith can no longer be built at the dungeon (it was unfinished!)
- Pillagers now correctly cost (120 food, 80 wood)
- Logging into a world in sandbox mode now enables all cheats clientside
- This was previously only enabling it serverside, causing desyncs
release
Reign of Nether RTS 1.3.2b
1.3.2b28 апр. 2026 г.122Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-----------
- All skeleton forms (including wither skeletons) can now be enchanted by the enchanter (granting +1 damage)
- Commands that place buildings no longer require or consume resources for the player that it's placed for
- Fixed piglin buildings not spreading nether when placed under neutral or NPC control
- Fixed evokers attacking too fast
- Fixed /rts-victory/defeat with selectors not working
- Fixed buildings and nether zones transferring saves between singleplayer maps
- Fixed being unable to get a victory screen in a singleplayer scenario
⚙️ Quality of Life ⚙️
----------------
- Attribute modifiers now correctly apply to units
- The executor of custom building commands are now the player that owns the building
- This was implemented incorrectly in the last patch
- NPCs in scenarios are now added as RTS Players, so you can see them in the diplomacy menu
⚖️ Balancing ⚖️
---------------
- The wretched wraith is now fully immune to knockback and has no collision at all times
release
Reign of Nether RTS 1.3.2a
1.3.2a20 апр. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-----------------
- Fixed /attribute for attacks_per_second, except for:
- Slimes & Magma Cubes
- Evokers
- Pillagers
- Militia
⚙️ Quality of Life ⚙️
--------------------
- The executor of custom building commands are now the player that owns the building
- If the owner is non-existent or logged out, the executor will be the server
- Custom building command cooldowns are now set by ticks instead of seconds
release
Reign of Nether RTS 1.3.2
1.3.219 апр. 2026 г.316Minecraft: 1.20.1forge
Что нового
📜 **Custom Building Commands** 📜
--------------------------------
You can now define up to 8 commands for custom buildings that are run on different conditions:
- ON_BUILD_COMPLETE
- ON_DESTROY
- ON_DAMAGE_TAKEN
- ON_CAPTURE
- OFF_COOLDOWN_IF_COMPLETE
- OFF_COOLDOWN_IF_GARRISONED
- NONE
🧮 **Unit Attributes** 🧮
-----------------------
All units can now have their stats modified via /attribute:
- reignofnether:attack_damage
- reignofnether:attacks_per_second
- reignofnether:attack_range
- reignofnether:aggro_range
- reignofnether:ranged_damage_resist
- reignofnether:magic_damage_resist
Attributes for hero units only:
- reignofnether:base_max_health
- reignofnether:base_max_mana
- reignofnether:mana_regen_per_second
- reignofnether:max_mana_bonus_per_level
- reignofnether:max_health_bonus_per_level
- reignofnether:attack_damage_bonus_per_level
🗺️ **rtsmap.json** 🗺️
----------------------
You can now add an rtsmap.json file in your custom map folder, which is used to announce to players the map description, name and author, as well as an alternate way to define start positions:
```
{
"name": "Quicksand",
"author": ["MotivationalPseudonym"],
"description": "A desert battlefield with shifting terrain and multiple choke points.",
"version": "1.0",
"startPositions": [
{ "id": 1, "x": 100, "y": 64, "z": 200 },
{ "id": 2, "x": -100, "y": 64, "z": 200 },
{ "id": 3, "x": 100, "y": 64, "z": -200 },
{ "id": 4, "x": -100, "y": 64, "z": -200 },
{ "id": 5, "x": 0, "y": 64, "z": 300 },
{ "id": 6, "x": 0, "y": 64, "z": -300 }
],
"modes": {
"ffa": [[1], [2], [3], [4], [5], [6]],
"1v1": [[1], [4]],
"2v2": [[1, 2], [3, 4]],
"3v3": [[1, 2, 3], [4, 5, 6]],
"2v2v2": [[1, 2], [3, 4], [5, 6]]
},
"defaultMode": "ffa"
}
```
🛠️ **Bugfixes** 🛠️
-----------------
- Fixed player selector not working for /rtsapi-set-camera
- Workers no longer automatically gather wood from bridges
⚙️ Quality of Life ⚙️
--------------------
- Added a "Nether terrain only" option to custom buildings
release
Reign of Nether RTS 1.3.1
1.3.130 мар. 2026 г.10,8 тыс.Minecraft: 1.20.1forge
Что нового
🗺️ Scenario Configuration 🗺️
----------------------
In sandbox at the top right there is now an option to configure a set of scenario roles (see the attached screenshot)
A scenario role is a set of units/buildings that can be chosen to be played with at the start of a scenario map.
You can configure which role a particular unit or building is for at the bottom left in sandbox mode.
When you're ready for your map to be played, publish the map using the book & quill button at the top right. This will:
- Kick you out of sandbox mode
- Sets /gamerule scenarioMode true
- Enables buttons for the player to pick a scenario role to play as
At this point, your map is ready to be shared with others to play!
📜 New commands 📜
----------------------
All of these are now runnable from command blocks:
- `/rtsapi-summon <ownerName> <entity> <pos> <nbt>`
- `/rtsapi-add-research <researchName> <playerName>`
- `/rtsapi-remove-research <researchName> <playerName>`
- `/rtsapi-victory <playerName> <reason>`
- `/rtsapi-defeat <playerName> <reason>`
- `/rtsapi-set-unit-owner <ownerName> <newOwnerName> <selectFrom> <selectTo>`
- This was an existing command that now takes an optional second ownerName parameter (if provided, it will only affects units owned by the first name)
- `/rtsapi-set-unit-enemy-search <ownerName> <from> <to> <SearchBehaviour>`
- This is a way to make units automatically search out for enemies to fight, valid values for SearchBehaviour are:
- NEAREST_ENEMY_UNIT
- NEAREST_ENEMY_WORKER
- NEAREST_ENEMY_BUILDING
- NONE
- `/rtsapi-unit-action <ownerName> <selectFrom> <selectTo> <action> <targetFrom> <targetTo>`
This allows you to perform most unit commands such as moving, attacking, casting, etc. For the full list of valid actions, see this link https://github.com/SoLegendary/reignofnether/blob/1.20.1-dev/src/main/java/com/solegendary/reignofnether/unit/UnitAction.java
🛠️ Bugfixes 🛠️
----------------------
- Spawners no longer spawn units when there are nearby player-owned units
- Fixed an issue where custom buildings sometimes did not complete all of their blocks
- Fixed neutral/hostile units not showing where they are moving to in sandbox mode
- Fixed not being able to control non-RoN units in sandbox or when the wouldyoukindly cheat was enabled
- Fixed units not being considered garrisoned after reloading a save
⚙️ Quality of Life ⚙️
----------------------
- Added a confirm step to the de-register custom building button
- In sandbox mode, pressing F3 will show info for the moused-over block
- /rts-reset and /rts-reset-hard can now only be run with permission level 2 or higher (ie. command blocks or higher)
- The default for /gamerule allowedHeroes is now 2
- Added /gamerule lockAlliances true/false
- While enabled, alliances can only be made/broken with players who have not yet joined the match
⚖️ Balancing ⚖️
----------------------
- The Enchanter can now enchant allied units of other factions:
- Skeletons and Headhunters get power (+1 damage)
- Brutes get sharpness (+1 damage)
- Any unit wearing a chestplate (except Marauders and Hoglins)
- Grunts and Zombie villagers can be enchanted with Efficiency
- Chainmail chestplates at the superior blacksmith cost reduced from 60 ore to 40 ore
- Cost of Hoglin Rider research increased from (350 food, 300 wood, 120s) to (450 food, 350 wood, 180s)
- Wildfire attack speed reduced from 0.75 to 0.6
release
Reign of Nether RTS 1.3.0
1.3.01 мар. 2026 г.13,4 тыс.Minecraft: 1.20.1forge
Что нового
There are now THREE brand new heroes based on Minecraft Dungeons designs with the help of @20-sided. Train these at the altar, and unlock your second hero by building a castle-tier building.
👻 The Wretched Wraith (Monster Hero) 👻
---------------------------------------
A chilling spectre to summon forth snow and ice into the path of enemies. The wraith's abilities create stackable snow which reduces enemy move, attack speed and armour (into negatives!). Freeze your enemies solid with a channelled blizzard in the midst of battle.
📚 The Enchanter (Villager Hero) 📚
----------------------------------
A wise illager dedicated to the art of enchanting. The enchanter grants a unique new enchantment to every single military unit and worker and can enhance them in combat with a powerful aura.
❤️🔥 The Wildfire (Piglin Hero) ❤️🔥
-----------------------------
A greater blaze of untamed flames with the power to stoke the fire in the souls of enemies and allies alike. The Wildfire is all about pure fire damage, its abilities creating magma, fire blocks and intense single-target flames. Transform it all into soulfire in a blaze of glory using its ultimate.
🐷 Marauder (Piglin Unit) 🐷
----------------------
The marauder is a new early-game tanky piglin unit available at the bastion. Its special passive allows it to do bonus damage, stun and knockback on every 3rd hit. Upgrade this to have it hit up to three targets at once!
💀 Bogged (Monster Unit) 💀
----------------------
The bogged has been backported into 1.20.1 and is a poisonous variant of the skeleton. It deals half the on-hit damage of a regular skeleton, but adds 6 poison damage over 6s, and prioritises unpoisoned targets.
🔨 Blacksmith Armour 🔨
-------------------
Villagers now get blacksmith armour upgrades for any military unit, leather with a regular blacksmith, or chainmail with an upgraded one. This can also be enchanted with the enchanter.
Other changes since 1.3.0-beta-9:
🛠️ Bugfixes 🛠️
---------------
- Fixed a crash from putting a headhunter or evoker egg in a spawner
- Players can no longer build on barrier blocks
- Custom buildings no longer provide night range before being completed
- Fixed a possible crash from winning with a beacon
- You can no longer stack additional spawns at a unit spawner by pulling existing mobs away
- Fixed the royal guard's abilities not causing any knockback
⚙️ Quality of Life ⚙️
-----------------
- Improved slime and magma cube pathfinding
⚖️ Balance ⚖️
--------------
- The Wildfire's Molten Bomb no longer does any damage on impact
- The Royal Guard's mace slam mana cost increased from 40 to 60, but cooldown decreased from 30s to 20s
- The Royal Guard's taunting cry mana cost increased from 60 to 75, but cooldown decreased from 50s to 40s
- The Royal Guard's battle rage mana gain reduced from (0.4, 0.6, 0.8) to (0.3, 0.4, 0.5)
beta
Reign of Nether RTS 1.3.0-beta-9
1.3.0-beta-924 февр. 2026 г.2,1 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-------------
- Campfires no longer do excessive damage
- Creative players out of RTS cam are no longer locked into flying and noclip
- Fixed the blizzard sound effect still continuing sometimes after the spell ends
- Building a bridge overlapping resource blocks no longer makes those resources ungatherable
- Libraries no longer try to autocast Vigor enchantments on Evokers that already have it
- Warped Nylium now counts as nether terrain for piglins
⚖️ Balance ⚖️
-------------
Magic resistance now also reduces fire tick damage
💀 **Monsters**
- Wretched Wraith bonus armour during blizzard increased from 30% to 50%
- Wretched Wraith Frostblink mana cost reduced from 40 to 30, and cooldown reduced from (20,16,12) to (20,15,10)
- The Wretched Wraith can no longer cause or receive knockback
- Spider resource cost reduced from (90 food, 25 wood, 25 ore) to (80 food, 20 wood, 20 ore)
- Spiders now glide smoothly up 1-block high steps without having to jump or climb
🐷 **Piglins**
- Piglin Merchant TNT Throw range increased from 12 to 14
- Marauder Cleaving Flail damage to secondary targets reduced from 7 to 5 and stun from 1.5s to 1s
- Piglin units lose their magma block immunity if they are actively on fire
- Wildfire Molten Bomb no longer deals explosion damage (this was actually unintended)
- Scorching gaze no longer causes 2x magma and fire block damage, but fire tick damage is raised to 3x
- Blaze firewalls can now create fire blocks over snow
- Fire Resistance now only affects Wither Skeletons and has been moved to the wither shrine
- Fire Resistance cost reduced from (200 wood, 200 ore, 100s) to (125 wood, 125 ore, 60s)
- Wither Skeletons now prioritise enemies that already have wither on them when autoattacking
- Wither Skeletons now have 50% knockback resistance
🧑🌾 **Villagers**
- Witch Water Potions extinguish radius increased from 1 block to 2 blocks
- Raised water potion cooldown from 5s to 8s
- Witch magic resistance reduced from 85% to 60%
- Iron Golem HP reduced from 140 to 120, but ranged armour increased from 20% to 40%
beta
Reign of Nether RTS 1.3.0-beta-8
1.3.0-beta-819 февр. 2026 г.2,2 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-------------
- Heroes can no longer pick up weapons and armour
- Zombies summoned by necromancers no longer drop their weapons on death
- Fixed the player defeated announcement text
- Fixed grunts and villagers dealing too much damage to other units
- Changing /gamerule groundYLevel no longer moves players that aren't in RTS cam (this was killing survival players!)
- This also happened whenever another player logged in
- Destroying a farm now destroys all of its crop blocks
⚙️ Quality of Life ⚙️
-------------
- The Royal Guard and Enchanter now have the collision size of regular illagers (visual size unchanged)
⚖️ Balance ⚖️
-------------
- All damage dealt to huntable animals by military units is halved
beta
Reign of Nether RTS 1.3.0-beta-7
1.3.0-beta-716 февр. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
------------
- Fixed grunts and villagers dealing too much damage to animals
- Fixed the hoglin tooltip damage incorrectly reading 50% bonus damage to buildings (should be 100%)
- Workers no longer stand on other building foundations while working on adjacent buildings
- This sometimes got them stuck on the top of a building
beta
Reign of Nether RTS 1.3.0-beta-6
1.3.0-beta-616 февр. 2026 г.190Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-------------
- Fixed Bogged max HP being only 20 (it should be 30 like other skeletons)
- Fixed weapons on units not dealing extra damage (eg. summoned zombies, netherite-equipped piglins)
- The Wildfire can no longer equip netherite chestplates
- Fixed monster spawners not working
⚙️ Quality of Life ⚙️
-------------
- Added spawn eggs for the Marauder and Bogged
- Added bonus damage tooltips to poison spiders, blazes and brutes/headhunters with fire aspect
⚖️ Balance ⚖️
-------------
- Hoglin increased from 70 to 75
- Hoglin attack damage reduced from 6 to 5
- Hoglin building bonus damage increased from 50% to 100%
- Scorching Gaze's duration is reduced by 2s whenever it spreads to another unit
- Scorching Gaze cooldown increased from 20s to 30s
- Scorching Gaze mana cost increased from 40 to 50
- Scorching Gaze's targets now have a glow effect applied to them
- Molten bomb mana cost reduced from 60 to 50
- Souls Aflame duration reduced from 50s to 45s
- The Wildfire and Blazes are now immune to fall damage
- The Wildfire no longer floats out of melee range while attacking
beta
Reign of Nether RTS 1.3.0-beta-5
1.3.0-beta-515 февр. 2026 г.502Minecraft: 1.20.1forge
Что нового
❤️🔥 The Wildfire (Piglin Hero) ❤️🔥
-----------------
A greater blaze of untamed flames with the power to stoke the fire in the souls of enemies and allies alike.
- 💣 **Molten Bomb**: Fires a large fireball that explodes into magma and fire at the targeted location
- ♨️ **Scorching Gaze**: Set one unit on a special fire that causes all fire and magma damage to be doubled and makes it leave a trail of magma behind. If the unit dies, the effect spreads to another nearby unit.
- 🔥 **Intense Heat**: Units near the wildfire tick their fire damage faster the closer they are
- 🔷 **Souls Aflame**: Infuses the wildfire , all nearby friendly blazes and fire blocks with soulfire temporarily - soulfire can't be extinguished and deals double tick damage.
Thanks @20-Sided for the model and animations!
💀 Bogged (Monster Unit) 💀
-----------------
- Bogged are poisonous skeletons whose arrows deal 2 damage on impact + 6 poison damage over 6 seconds.
- Bogged prioritise unpoisoned targets, and can hit enemies behind poisoned enemies
- Unlocked with research at the Laboratory for (300 food, 300 wood, 140)
- Research does NOT convert existing skeletons
🛠️ Bugfixes 🛠️
-----------------
- Fixed Wraith teleport being the same range at all levels (it was stuck at the rank 2 range of 9 blocks)
- Fixed Zeal enchantments not doing any bonus damage
- Fixed the blizzard sound effect continuing when the wraith is killed
- The Enchanter no longer autocasts enchantments on neutral illagers
- Fixed negative armour from Wraith Snow and Breaching enchantments not causing additional damage taken
- Fixed the marauder's tooltip damage incorrectly showing 13 (actual damage unchanged, it's still 7)
- The Wraith no longer retaliates with auto-attacks during blizzard channeling
⚙️ Quality of Life ⚙️
-----------------
- Made dripstone blocks unpathable by units
- ownerName arguments for /rtsapi commands are now optional (allows neutral units/buildings)
- Reworked the sound effect of the Piglin Merchant's loot explosion, thanks @GizmoVN
- Added range indicators for all units with targeted ranged abilities
- Blaze Firewall and the Wildfire's Molten Bomb have special line indicators
- Range indicators are now visible on top of snow layers
- Added a button to the map menu that applies a glow effect to all huntable animals
⚖️ Balance ⚖️
-----------------
- Blaze attack damage reduced from 0.5 to 0
- Wretched Wraith Frostblink range increased from (6,9,12) to (8,10,12)
- The Wretched Wraith is now immune to stuns and taunts and has 30% additional physical armour while channeling Blizzard
- Undead units are no longer immune to poison
- Marauder cost raised from (175 food, 50 wood, 50 ore) to (175 food, 75 wood, 75 ore)
- Hoglin HP reduced from 75 to 70
beta
Reign of Nether RTS 1.3.0-beta-4
1.3.0-beta-41 февр. 2026 г.4,8 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
---------------
Fixed marauders doing only regular damage on flail hits
Fixed blood moon creating too many mob spawns
Removed the Wildfire from Infernal portals (it's not done yet!)
⚙️ Quality of Life ⚙️
-----------------------
Added rotation arguments (0,90,180,270) to /rtsapi-place-building
Removed the "Coming Soon" label from the new heroes
beta
Reign of Nether RTS 1.3.0-beta-3
1.3.0-beta-329 янв. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-------------
- Fixed the Efficiency enchantment being applied to all units across the game randomly
- Fixed the Efficiency enchantment icon disappearing whenever the villager stopped working
- The Enchanter's aura now correctly affects all library enchantments, including quickshot, vigor and maiming
- Vigor will reduce cooldowns by 44% when affected
- Maiming increases the magnitude of slowness applied
- Fixed Warden's Sonic Boom doing way less damage than expected
- Fixed Sculk Catalysts sometimes not spreading sculk when units near it died, including from sacrifice
⚙️ Quality of Life ⚙️
-------------
- Reworked the Hero level up menu icons, thanks @20-sided!
- Libraries and Blacksmiths now have a range indicator
⚖️ Balance ⚖️
-------------
- Enchant Vigor cooldown reduction reduced from 30% to 25%
- Cost reduced from (60 ore, 60 wood) to (50 ore, 50 wood)
- Marauder health increased from 120 to 140
- Marauder knockback resistance increased from 50% to 66%
- Marauder flail attack stun duration increased from 1.5s to 2s
- Added research to the Bastion for Marauders costing (350 wood, 350 ore, 160s)
- Makes flail attacks hit two extra enemies near the main target for 30% less damage, stun and knockback
💬 Languages 💬
-------------
- Added French (fr_fr), thanks @Ender-Breaker!
beta
Reign of Nether RTS 1.3.0-beta-2
1.3.0-beta-226 янв. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
--------------
- Fixed the Enchanter's Breach enchantment on Vindicators causing 5% more armour reduction than intended
- Fixed the Enchanter's ultimate not affecting Vindicators and Militia attack damage
- Fixed dedicated server crash upon building a Town Centre
- Fixed some Enchanter and Wraith tooltips
- Fixed Militia enchantments not saving on reload
- Fixed Militia not saving their old villager profession on reload
- Evokers can no longer pick up and equip weapons (this was preventing them casting spells)
- Fixed Evokers dealing way higher than expected damage with line fangs
- Marauders can now be zombified by drowned (it becomes a regular zombie piglin)
⚙️ Quality of Life ⚙️
---------------
- Freeze and Stun effects now affect players (causes immobility and inability to attack)
- Bloodlust can now affect any mob or player if applied with commands (higher amplifiers have no effect)
beta
Reign of Nether RTS 1.3.0-beta-1
1.3.0-beta-125 янв. 2026 г.629Minecraft: 1.20.1forge
Что нового
👻 The Wretched Wraith (Monster Hero) 👻
-----------------------
😱 **Chilling Screech** - Loose a terrifying screech that blankets the surrounding area in snow, and causes nearby enemies standing on snow to take damage over time
👁️ **Frostblink** - Phase into the ground and reappear at a nearby location, creating snow along the way
❄️ **Bitter Frost (Passive)** - Create snow from additional actions depending on the rank (on attack, on being attacked, and prevents nearby snow from melting)
🌨️ **Spectral Blizzard** - Channel for up to 20 seconds, creating snow and freezing random nearby enemies in ice, causing them to be stunned and take heavy damage. While channeling, the Wraith can't be moved by enemies but can still be attacked. Doing any other action ends the blizzard early.
- Snow created by the wraith reduces enemy movement speed, attack speed and armour by 10% per layer (up to 80% at 8 layers)
- Armour can be reduced into negatives, causing enemies to take extra damage
- Thanks @20-sided for the modelling and animations!
📚 The Enchanter (Villager Hero) 📚
-----------------------
⛏️ **Civil Enchantment** - Enchants a villager's tools with efficiency, raising farming and gathering speeds by 50% for 60 seconds (stacks with profession bonuses)
⚔️ **Martial Enchantment** - Enchants a military unit's weapon with a different enchantment based on the unit type
🛡️ **Civil Enchantment** - Enchants a military unit's chestplate with fortifying, granting absorption HP over time to a max of 20
🔖 **March of Progress (Ultimate)** - Activate an aura that doubles the effect of all enchantments on nearby units - the aura drains mana over time but you can toggle it at any time
- All enchantment abilities start at 2 charges and go up to 4 charges at rank 3
- Thanks @20-sided for the modelling and animations!
🐷 Marauder (Regular Piglin Unit) 🐷
-----------------------
- Marauders are tanky piglins that perform a stunning chain-flail attack for bonus damage on every 3rd hit
- Trained at Military Portals for (175 food, 50 wood, 50 ore) after building a Bastion
- Thanks @Lurtz for the modelling and animations!
🛡️ Blacksmith Armor Equips 🛡️
-----------------------
Blacksmiths can equip units with armour at the cost of ore
- Leather armour can be equipped for 30 ore for 10% armour
- Chainmail armour can be equipped for 60 ore for 18% armour after upgrading the blacksmith to a superior blacksmith (100 wood, 200 ore)
- You can right click the equip abilities to autocast it similar to how the library works
- You can override any armour manually (enchantments and costs are not refunded)
- Militia retain their armour when switching back and forth between a villager and a militia
⚙️ Quality of Life ⚙️
-----------------------
- General performance improvements on both server and client, thanks @NightFish!
- Units and buildings no longer have their allegiances changed when exiting sandbox
- However, they still appear with a white outline when no gamemode has been selected
- Many unit effects and abilities are now registered MobEffects, meaning they can be added to and modified by addons
- Redesigned many ability icons for old heroes and units, thanks @20-sided!
⚖️ Balance ⚖️
-----------------------
- Ghasts can no longer attack while flying over void or structure void blocks
- Potion clouds created by witches no longer have their size reduced over time or when a mob stands in it
- Headhunters no longer require a bastion to be trained
- Bastion cost raised from (150 wood, 100 ore) to (175 wood, 150 ore)
- The Piglin Merchant's food now heals 20% more health
release
Reign of Nether RTS 1.2.4
1.2.422 дек. 2025 г.26,9 тыс.Minecraft: 1.20.1forge
Что нового
🎄 🎅 Merry Christmas! 🎄 🎅
--------------------
Between 19th and 26th December (inclusive), many units will spawn wearing Santa Hats
🎆 And Happy New Year! 🎆
--------------------
On 31st December and 1st January, buildings will create random fireworks when damaged instead of explosions
🛠️ Bugfixes 🛠️
--------------------
Fixed sculk catalysts not spreading any sculk
⚙️ Quality of Life ⚙️
--------------------
Illager models now show worn armour (this will be used in a later update)
release
Reign of Nether RTS 1.2.3d
1.2.3d12 дек. 2025 г.3,1 тыс.Minecraft: 1.20.1forge
Что нового
🏗️ Custom Structures 🏗️
-----------------------
Added more options:
- Repairable (whether workers can repair the building)
- Destroy on reset (whether /rts-reset destroys the building)
- /rts-hard-reset will still destroy the building
🛠️ Bugfixes 🛠️
----------------
- Fixed max nbt size crash for custom buildings (structures can now be up to ~10k blocks in size)
- Fixed ravager artilleries shooting themselves when at negative Y values
- Fixed custom buildings 'buildable by monsters' option not saving correctly
- Destroyed bridge blocks adjacent to water or lava are replaced by matching source blocks
- Fixed a bug where buildings could be constructed overlapping on a laggy server
⚙️ Quality of Life ⚙️
-----------------------
- You can now overlap buildings while in sandbox mode (as long as there are no solid blocks clipping)
- Added a button to sort custom buildings (default alphabetically)
- Enchantments are now shown as icons with tooltips next to the unit names instead of letter codes
- Added a command /rts to show postgame stats, thanks to @ThatBusyBoi
- Use /rts-scores to list all players
- Use /rts-scores <playerName> for a specific player
- Scores can only be viewed for players who have won or lost the match
release
Reign of Nether RTS 1.2.3c
1.2.3c3 дек. 2025 г.3,6 тыс.Minecraft: 1.20.1forge
Что нового
🏗️ Custom Structures 🏗️
----------------------
⚠️ **This patch reworks save files for custom structures, so if you had any on your worlds, you will need to re-register them on this patch**
Added more options for custom structures:
- Nether conversion range
- Night radius
- Buildable by Villagers/Monsters/Piglins (in classic/wave survival)
- Build cost (also bounty cost at 25% rate)
- Garrison capacity
- Garrison range
Added Garrison Blocks:
- **Zone Blocks** mark where in a garrison units are considered to be inside to get bonus range and the ability to shoot out of it
- **Entry and Exit Blocks** mark where units teleport to when entering/exiting the garrison
🛠️ Bugfixes 🛠️
----------------
- Fixed not being able to hold alt and drag to pan or rotate the camera
- Zombie piglins now correctly have piglin faction bonuses (regeneration and speed on nether terrain)
- Militia Archers now remain as archers after saving and quitting
- Fixed unit movement issues when trying to use a neutral transport portal
- Fixed zombie villagers, skeletons and grunts sometimes spawning with extra equipment
- The Piglin Merchant's TNT no longer disappears when he dies
- Fixed not being able to control both shared allied units and your own units at once
⚙️ Quality of Life ⚙️
----------------
- Workers can now chop jungle vines (worth 1 wood)
- You can now pre-queue all heroes for training before their altar is completed
- Added a global production queue to the top left showing all queued items from all of your buildings, thanks @PerseoJ!
release
Reign of Nether RTS 1.2.3b
1.2.3b25 нояб. 2025 г.2,6 тыс.Minecraft: 1.20.1forge
Что нового
💻 Command Block APIs 💻
-------------------
Thanks to **@PerseoJ**
- /rtsapi-place-building <buildingName> <ownerName> <autoBuild> <x,y,z>
- /rtsapi-destroy-building <x,y,z>
- /rtsapi-set-unit-owner <playerName> <from x,y,z> <to x,y,z>
- /rtsapi-set-building-owner <playerName> <from x,y,z> <to x,y,z>
- /rtsapi-set-anchor <from x,y,z> <to x,y,z> <anchorPos x,y,z>
- /rtsapi-remove-anchor <from x,y,z> <to x,y,z>
- /rtsapi-change-resources <resourceName> <amount> <playerName>
All player names can accept @s and @p to indicate yourself or the nearest player.
These can also be run from command blocks, and can be saved in custom structures.
🛠️ Bugfixes 🛠️
----------
- All weapons and armour on units are now saved on restart
- Fixed Hoglins sometimes duplicating when picking up armour
- Destroyed buildings no longer break blocks that weren't part of its structure
- This was sometimes breaking surrounding terrain blocks
- Fixed Ravager artillery shots not causing damage to obsidian and deepslate buildings
- Fixed a crash when a beacon is upgraded in multiplayer wave survival
- Fixed nether conversion zones not saving properly when their portal was destroyed
⚙️ Quality of Life ⚙️
--------------
Custom structures can now save NBT data from block entities, which means that you can now save:
- Command blocks with text
- Chests and other storage block contents
- Banners with patterns
Added minimap pinging with ALT + right-click (visible to yourself and allies)
- Thanks to **@PerseoJ**
💬 Languages 💬
-----------------
Added Persian (fa_ir)
- Thanks to **@Alireza**
release
Reign of Nether RTS 1.2.3a
1.2.3a12 нояб. 2025 г.4,4 тыс.Minecraft: 1.20.1forge
Что нового
🏗️ Custom Buildings 🏗️
--------------------
- Added options to customise the icon and portrait block (the block must exist in the structure itself)
- Added options to make a building invulnerable and/or capturable
- Added an option to de-register a custom building (this also removes all placements of that building)
🛠️ Bugfixes 🛠️
--------------------
- Fixed the minimap centering being off when the camera is rotated
- Fixed Hoglin riders ignoring move commands when attacking a target
- Fixed custom buildings not immediately disappearing after being destroyed
- Fixed an issue with custom building saves duplicating
- Fixed a crash from planting the wrong crop type on a farm
- Fixed building buttons overlapping in sandbox
⚙️ Quality of Life ⚙️
--------------------
- You can now register a new custom building at an existing building's location
- Sculk catalyst sacrifices (including autocast) can no longer target units already standing on sculk
⚖️ Balance ⚖️
--------------------
💀 **Monsters**
- Additional Mausoleum night range reduced from 60 to 40 (also fixed it not being visible to other players)
- If your last mausoleum is destroyed, your next one will have the full 80 block range
- Spiders no longer take fall damage
🐷 **Piglins**
- TNT fuse time reduced from 2.5s to 2s
- Headhunter range increased from 12 to 14
- Netherwart crops now mature 15s faster
- Dirt paths become regular dirt when fire walls are cast over it, to allow fire to spread
- Unmounted hoglins can now use bloodlust, but the health cost is 18 for the same duration
💬 Languages 💬
--------------------
- Updated Korean (ko_kr)
- Updated Traditional Chinese (zh_tw)
- Updated Simplified Chinese (zh_cn)
- Fixed various errors and made beacon names translatable (Thanks @anon.reasondark.crash[null])
release
Reign of Nether RTS 1.2.3
1.2.32 нояб. 2025 г.4,9 тыс.Minecraft: 1.20.1forge
Что нового
🏗️ Custom Buildings 🏗️
---------------
- You can now design your own buildings using an RTS Structure Block (available in creative menu)
- Copies of saved buildings can be placed in sandbox mode
- Export custom buildings to other maps by copying the file at world/data/saved-custom-building-data.dat
- More customisation options are planned in the coming patches
🛠️ Bugfixes 🛠️
---------------
- Animals can no longer spawn on single bottom-slabs or fences
- Magma cubes no longer inherit slime abilities
- Fixed an exploit where multiple altars could sometimes train multiple heroes
- Fixed an exploit where you could queue the wrong kind of production at buildings
- Iron Golems and Witches can no longer pick up resources as they were not able to return them
⚙️ Quality of Life ⚙️
---------------
- When building is cancelled or destroyed any in-progress production is now fully refunded
- When pressing D to have workers return resources early, they will now go back to work automatically
Lots of sandbox improvements:
- You can now set anchors for groups of units at a time
- Cleaned up a lot of button tooltips in and the bottom right menu
- Added a button to change building allegiance
- Added a button to remove a building without destroying its blocks
- When cheats are enabled, enemy units' abilities can be used
- /gamerule doLogFalling is treated as off while in sandbox
⚖️ Balance ⚖️
---------------
- All hero ultimates are put on 50% cooldown when they respawn
💀 **Monsters**
- Reduced the night radius of additional mausoleums from 80 to 60
- You can now right-click the clock during a blood moon to see where the spawns are happening
🐷 **Piglins**
- Tridents that hit a target on the same frame as another trident now pierce through
- This is the same behaviour that arrows have and should improve headhunter damage output
- Piglin capitols now get a mooshroom (worth 175 food) on every odd spawn (1st, 3rd, 5th, etc.)
- The Piglin Merchant's Greed is Good now refunds mana for all abilities when used:
- 10 mana per 100 resources spent (max 30) for Fancy Feast
- 15 mana per 100 resources spent (max 45) for Loot Explosion
- The Piglin Merchant's Loot Explosion now spawns golden apples for units that are already equipped with netherite
- Headhunters' Fire Aspect Tridents now have +1 damage (previously 0)
💬 Languages 💬
---------------
- Added Korean (ko_kr)
- Updated Vietnamese (vi_vn)
release
Reign of Nether RTS 1.2.2b
1.2.2b19 окт. 2025 г.3,2 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ **Bugfixes** 🛠️
------------
- Fixed an issue where drowned and slimes sometimes don't convert units
- Fixed a crash when selecting drowned
- Fixed witch research not being available
- Fixed transport portals not working
- Fixed beacon win timer not correctly defaulting to 10mins (again)
⚙️ **Quality of Life** ⚙️
------------
- The Necromancer's new projectile now travels much faster and at a consistent speed similar to arrows
release
Reign of Nether RTS 1.2.2a
1.2.2a18 окт. 2025 г.640Minecraft: 1.20.1forge
Что нового
⚠️ This version has a large code rework for both unit and building abilities. I've tested everything but if there are still any issues, please open a bug-reports thread on the discord.
🛠️ **Bugfixes** 🛠️
-----------
- Fixed beacon win minutes showing incorrectly as 20mins by default (it should be 10mins)
- Fixed pillagers having higher range than expected (again)
- Fixed an exploit where workers can drop off resources to a stockpile out of range
- Fixed endermen's manual teleport ability
⚙️ **Quality of Life** ⚙️
-----------
- /gamerule allowHeroes is now enabled by default
- The Necromancer now fires a magical projectile instead of an arrow
- Added support for survival/adventure players to the diplomacy menu
- Added a grey background to the observer and diplomacy menus for a cleaner look
- Changed clock tooltip to the format "Day/Night: XX:XX left"
⚖️ **Balancing** ⚖️
-----------
- Endermen now only gain bonus movement speed if they're within 8 blocks of their target
- Increased the time it takes to mine higher tier ore blocks:
- Tier 2 (iron, copper, netherrack gold): 45s -> 50s
- Tier 3 (emerald, gold, blackstone gold): 45s -> 55s
- Tier 4 (diamond, ancient debris): 45s -> 60s
💬 **Languages** 💬
-----------
- Added Turkish (tr_tr)
- Updated Spanish (es_es)
- Updated Traditional Chinese (zh_tw)
- Updated Simplified Chinese (zh_cn)
release
Reign of Nether RTS 1.2.2
1.2.29 окт. 2025 г.8,5 тыс.Minecraft: 1.20.1forge
Что нового
🤝 Diplomacy Menu
--------------
- Pressing Z as an RTS player now brings up a menu where you can send resources and ally/disband other players
- You can still use the old commands if you need to (/ally, /sendfood, etc.)
- Player names are coloured according to the new Player Colours system
🎨 Player Colours
--------------
- Players are now coloured based on the order they join the game
- If you started using RTS Start blocks, your player colour is the same as that block
- You can toggle between player colours or the old alliance-based colours at the bottom right
- You can also change the colours of alliances (self, ally, enemy, neutral) in the mods config menu
- Thanks to @Daratrix for the coding and design
🛠️ Bugfixes 🛠️
--------------
- Building on top of a unit no longer cancels its commands if it was already moving away
- Fixed spiders' shift-queued movements not being shown
- Cheats are now reset whenever a new game begins
- Carrot and Potato crops no longer drop items when broken by hand or building damage
- Polar Bears are no longer worth 300 food when killed by workers
- Pillagers can no longer fire while out of range of a target (including when mounted)
- Fixed units sometimes stopping if moved to the same place they were already going
- Necromancer zombies are no longer upgraded into Husks or Drowned when research completes
- Fixed tab cycling and shift-tab cycling for units and buildings
⚙️ Quality of Life ⚙️
--------------
- Camera sensitivty is now saved to your local configs
- Players who start at the same colour of starting block are now automatically allied
- While a worker is selected, mousing over resource blocks shows their values
- The clock is now clickable to toggle showing the tooltip permanently
⚖️ Balancing ⚖️
--------------
- All hero experience requirements raised by 33%
- All panicking animals' speed bonuses reduced to 20% (previously 25% to 100%)
- Beacon base cost reduced from (1000 wood, 1000 ore) to (500 wood, 500 ore)
- Default time to win with a fully upgraded beacon reduced from 20mins to 10mins
- You can still change this with /gamerule beaconWinMinutes
🐷 Piglins
- Brute HP raised from 50 to 55
- Military portal cost reduced from (125 wood) to (100 wood)
- Hoglin cost reduced from (150 food, 75 ore) to (140 food, 70 ore)
- Hoglin HP raised from 70 to 75 and move speed from 30 to 31
- Hoglin Cavalry cost increased from (300 food, 250 wood, 100s) to (350 food, 300 wood, 120s)
- Hoglin Stables cost reduced from (250 wood) to (150 wood, 50 ore)
- Flame Sanctuary, Basalt Springs and Wither Shrine costs all changed to (150 wood, 200 ore)
- Blaze attack damage raised from 0 to 0.5
- Ghasts now also gain the +10% movement speed bonus over nether terrain
- Food thrown by the Piglin Merchant can no longer be picked up by neutral units
🧑🌾 Villagers
- Hunter villagers now have only 1.5 damage against animals (2 for veterans)
- This is now also specified in their attack damage tooltip
- Iron Golems now have 20% ranged armour
- Iron Golem health reduced from 150 to 140
- Pillagers are now much more accurate
- Pillagers now reload their crossbows even when out of combat
- While reloading, movement speed is reduced by 20%
- Pillager attack speed reduced from 0.4 to 0.3
- Vexes now follow their parent evoker if the evoker is not in combat, instead of remaining where they are
💬 Languages
--------------
- Updated Traditional Chinese (zh-tw)
- Updated Simplified Chinese (zh-cn)
release
Reign of Nether RTS 1.2.1e
1.2.1e12 сент. 2025 г.6,8 тыс.Minecraft: 1.20.1forge
Что нового
⚙️ Quality of Life ⚙️
---------------
- Pressing Shift + number adds a unit or building to an existing control group
- Pressing Alt + number adds a unit or building to a new control group and removes it from all other groups
- Building rally points can now be shift-queued
- Spectators can now see RTS players' unit and hero abilities
⚖️ Balancing ⚖️
---------
- All Heroes now have 30% magic resistance
🐷 Piglins
-------
- Piglin Merchant
- Greed is Good's TNT cooldown reduction per level increased from 5s to 7s (this means the cooldown is 0 at level 3)
- Thrown TNT fuse time reduced from 3s to 2.5s
- Delay before enemies can eat thrown food raised from 5s to 10s
- All piglin units now gain +10% movement speed while on nether terrain
- Wood value of all nether logs raised from 17 to 18
- Basic portals under construction can now queue their upgrade so it begins immediately upon completion
- This will cost wood up front
- Military portal upgrade time reduced from 30s to 25s
- Transport portal upgrade time reduced from 40s to 30s
- Wither skeletons can stack +1 wither on heroes (3 to 4)
- Magma cubes gain ~5% physical armor per size above 1 (max size 6 = ~25% armor)
- Heavy Tridents cost raised from (250 wood, 250 ore, 120s) to (300 wood, 300 ore, 150s)
- Soul Fireballs cost reduced from (300 wood, 300 ore, 140s) to (250 wood, 250 ore, 120s)
🧑 Villagers
---------
- Royal Guard
- Taunting cry now also grants Resistance III for its duration (60% global armour)
- Mace slam range and radius reduced from 4 to 3, and mana cost raised from 30 to 40
💀 Monsters
--------
Necromancer
- Zombie summons are no longer worth experience or population cost
- Blood Moon now only spawns units at buildings within 30 blocks of the targeted building
- this was previously spawning units at any random buildings owned by the targeted player
- Sculk amplifier sonic boom range reduced from 20 to 15 and damage penalty increased from -33% to -40% (45 damage)
- Sculk catalyst night range and bonus HP per nearby sculk block raised by 20% (max range is still 50)
- Sculk catalysts can now autocast sacrifice
- It will only target the same type of unit you last manually sacrificed
- Autocast turns off once at max night range
- Slimes gain ~5% physical armor per size above 1 (max size 6 = ~25% armor)
- Spider movement speed raised from 33 to 34 and damage from 4 to 5
- Silverfish movement speed raised from 25 to 28 and are no longer worth experience
- Mausoleum construction time reduced by 8s (to match other factions)
- Creeper bonus speed duration after being charged reduced from 60s to 30s
release
Reign of Nether RTS 1.2.1d
1.2.1d7 сент. 2025 г.1,3 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ **Bugfixes** 🛠️
---------------------
- Endermen can no longer teleport outside the world border
- Animals can no longer spawn outside the world border
- Magma cubes are no longer slowed in sunlight
- Royal guard now correctly uses 5 population (previously was 3 after trained)
- Spam clicking research buttons with high ping no longer queues up duplicates
- Resistance effects now correctly reduces ranged damage
- Fixed soul siphon not working correctly after the - Necromancer was revived
- Fixed Heroes having their levels reset to 1 sometimes when killed by ravager artillery
⚙️ **Quality of Life** ⚙️
---------------------
- Mounted units now show the combined damage of the mount and the rider
- The armour tooltip now shows details when a unit has multiple different armour types
- Added Bottle O'Hero Experience
- Like a Bottle O'Enchanting but gives 100 exp to the nearest hero when thrown
- Slime and magma cubes' autocast consume will now only eat size 2 slimes and turns off at max size
release
Reign of Nether RTS 1.2.1c
1.2.1c27 авг. 2025 г.4,4 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ **Bugfixes** 🛠️
-----------------------
- Husks and Drowned now correctly have 20% ranged resistance
- Strays now correctly have -1 movement speed
- Fixed Evoker vexes having too short a cooldown when autocasted
- Fixed many bugs with Brutes with raised shields:
- Armour stat incorrectly showed 0%
- Ranged damage to absorption wasn't being reduced
- Moving at 45% speed instead of 50% speed
⚖️ **Balance** ⚖️
-----------------------
- Necromancer daytime slowdown reduced from Slowness II (-36%) to Slowness I (-20%)
release
Reign of Nether RTS 1.2.1b
1.2.1b26 авг. 2025 г.463Minecraft: 1.20.1forge
Что нового
⚙️ **Quality of Life** ⚙️
-------------------
- Spectators can now hold tab to show a list of players and their resources in the match
- Thanks to @Daratrix!
- All unit stats can now be hovered over for tooltips
- Bonus stats like Hoglins' bonus damage to buildings are shown here
- Stats are shown in green or red if affected by any buffs or debuffs
- Armor is shown in different colours depending on what it is effective against
🛠️ **Bugfixes** 🛠️
-------------------
- Zombie production time increased from 10s to 18s
- This was an error, all other zombies, skeletons and their variants take 18s to build
- Fixed heroes not being produced in new games on the same map even with /rts-reset
- Fixed Netherite Chestplates not granting armour to headhunters
- Evokers with Vigor now have the correct channelling times
- This was effectively making Vigor enchantments useless
- Evoker Circle Fangs now correctly do 12 damage instead of 6
- Music from your opponents' factions no longer plays when they start their game
- Fixed units with absorption from golden apples taking double damage from projectiles
- Fixed a crash when using a transport portal with many units
- Fixed Skeletons and Pillagers being able to break their bows if used too many times
⚖️ **Balance** ⚖️
-------------------
- Ravagers no longer benefit from the movement speed buff from Captains
- All basic melee units (brutes, zombies, vindicators) now have 20% armour against ranged attacks
- -1 speed to all basic ranged units (headhunters, skeletons, pillagers)
- Population cost max-sized (size 6) slimes and magma cubes reduced from 6 to 5
- The Necromancer can now consume souls to heal itself for 1.5hp per soul
release
Reign of Nether RTS 1.2.1a
1.2.1a17 июл. 2025 г.18,1 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ **Bugfixes** 🛠️
------------
- Fixed a possible crash when converting many units at the same time (eg. militia, upgrading zombies/skeletons, etc.)
- Fixed pillagers and skeletons doing less damage for their first few shots
📜 **Languages** 📜
------------
- Updated Russian (ru_ru)
release
Reign of Nether RTS 1.2.1
1.2.116 июл. 2025 г.1,5 тыс.Minecraft: 1.20.1forge
Что нового
🎵 **New Faction Themes** 🎵
------------
Each Faction now has a main theme that plays when you complete your first capitol at the start of each game.
**Thanks to @Amphithere for composing these!**
Check out the whole playlist for Reign of Nether here:
https://www.youtube.com/playlist?list=PLc5d0pUIST7RJpP2QeRE69f1hnHS2UWah
🪖 **Militia Archer Training** 🪖
------------
- New research at the Blacksmith costing (250 food, 500 wood, 160s)
- Unlocks the ability for militia to instantly swap between a bow and a sword at any time
- Militia Archers have -40% attack speed, -10% move speed and no armour compared to sword wielders
You can now promote militia to captains using upgraded Castles
- Militia captains cannot be converted back into a villager by any means
🛠️ **Bugfixes** 🛠️
------------
- The piglin merchant's hitbox has been shrunk down to the size of a regular piglin with visual size unchanged
- This fixes issues of getting stuck constantly and being too fat to use transport portals
- Fixed ctrl-clicking the idle worker button to select all idle workers
- Fixed a bug where the first survival wave would start immediately after completing your capitol
- Fixed Neutral Beacons not being fully upgraded when placed in sandbox
- Fixed /rts-lock not working from command blocks
⚙️ **Quality of Life** ⚙️
------------
- Ghasts no longer auto-aggro against blood moon spawns due to friendly fire damage to buildings
- You can now rotate the camera to 90 degree points by pressing alt + left/right arrow keys
- Also added buttons to the bottom right to do this
- More blocks are now convertible to nether blocks including:
- All variations of bricks and stone bricks, mossy blocks, clay and prismarine
- You can now shift click unit icons to deselect individual units
⚖️ **Balancing** ⚖️
------------
💀 **Monsters**
- Creeper movement speed raised from 25 to 28
- Creepers now gain +20% move speed for 1min after becoming charged
- Drowned and Slime infection durations reduced from 10s to 3s
- Necromancer's base max mana reduced from 200 to 150
- Blood moon spawns now only affect one player per cast
- To do this, use blood moon on any that player's units or buildings at any range
- Blood moon cooldown raised from 360s to 420s
- Blood moon base duration raised from 60s to 75s and mana cost from 150 to 175
🧑 **Villagers**
- Witch Healing Potion cooldown raised from 10s to 12s
- Militia max health reduced from 35 to 30, but given 18% armour to compensate
- While wielding a bow, the armor is 0%
🐷 **Piglins**
- Ghasts now have 50% magic resistance, meaning they will no longer be one-shot by warden sonic booms
**Other**
- From level 5 onwards, heroes gain no exp from neutral mobs
- This is borrowed from Warcraft 3's hero exp system
- This means you can't unlock ultimates without fighting an opponent
release
Reign of Nether RTS 1.2.0c
1.2.0c7 июл. 2025 г.6,5 тыс.Minecraft: 1.20.1forge
Что нового
**Bugfixes**
-----------
- Fixed transport portals missing its abilities
- Fixed survival players not being able to use transport portals
- I actually added this months ago, it's been broken ever since!
- To use a portal as a survival player it must be neutral or owned by you or an ally
release
Reign of Nether RTS 1.2.0b
1.2.0b5 июл. 2025 г.1 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
--------
- Fixed a crash when the Royal Guard touches a spider web
- Fixed piglin portals losing their production buttons
⚙️ Quality of Life ⚙️
---------------
- You can now use /allycontrol to give allies the ability to control your units
release
Reign of Nether RTS 1.2.0a
1.2.0a29 июн. 2025 г.2,5 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ **Bugfixes** 🛠️
--------------
- Heroes no longer reset their levels when unloaded
- Unit ability cooldowns no longer reset when unloaded
- Fixed a crash when selecting an unloaded unit from a control group
- Fixed the Royal Guard not changing size for other players when using Avatar
- Husks are no longer infectious like drowned
- Fixed a UI bug where hero experience showed 0 if you were 1 exp away from levelling up
⚙️ **Quality of Life** ⚙️
--------------
- Players and their allies now are notified when a friendly hero dies
- Hero revive costs are now configurable via .toml files
⚖️ **Balancing** ⚖️
--------------
💀 **Necromancer**
- The Necromancer and its zombies no longer burn under sunlight but are instead slowed
- Blood Moon enemies now decay over 30s after the blood moon ends regardless of time of day
- Raise Dead zombies now begin to decay over 30s after 1min
- Raise Dead zombies now have helmets and a sword of higher tiers with each rank
- Raise Dead cooldown raised from 60s to 75s
🧑 **Royal Guard**
- Avatar now gives the Royal Guard increased move speed and slowness immunity (including against spider webs)
- Mace slam radius increased from 2.5 to 3.0
🐷 **Piglin Merchant**
- The Piglin Merchant has been working out and now more reliably climbs up steep hills
**All Heroes**
- Heroes can now only have a max of 3 wither stacks on them (normally 6 stacks against regular units)
- Exp required to level up has been raised by 20%
release
Reign of Nether RTS 1.2.0
1.2.026 июн. 2025 г.1,9 тыс.Minecraft: 1.20.1forge
Что нового
Heroes Beta
----------
The time of heroes is upon us! Each faction has found a worthy champion for their cause. To play with heroes, set /gamerule allowHeroes to true and build your faction's altar during a game.
**MONSTERS: The Necromancer** (Spellcaster)
**VILLAGERS: The Royal Guard** (Tank/Bruiser)
**PIGLINS: The Piglin Merchant** (Support)
**Heroes are modelled after the Warcraft 3 system**
- Trained and revived upon death at a special altar building for each faction
- Level up to 10, gaining stats and a skill point with each level
- 3 regular abilities with 3 ranks each, and 1 ultimate at level 6
🔷 Essential Mod Partnership 🔷
-------------
- Check out [https://essential.gg/wiki/supporting-mod-creators](https://essential.gg/wiki/supporting-mod-creators) for details on the new partnership!
- Added an in-game button on the title screen to download Essential
🛠️ Bugfixes 🛠️
----------------
- Fixed poison spiders not having correct stats
- The idle worker button now shows your faction-specific worker
release
Reign of Nether RTS 1.1.7d
1.1.7d19 июн. 2025 г.3,3 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ **Bugfixes** 🛠️
-------
Fixed huntable animals not dropping any food
Units can now only pick up and eat cooked/prepared foods. Raw foods are only worth food resources and cannot be eaten. This includes all fruits and vegetables except golden apples and carrots.
release
Reign of Nether RTS 1.1.7c
1.1.7c18 июн. 2025 г.194Minecraft: 1.20.1forge
Что нового
🦸 **Enabled the Royal Guard hero in sandbox** 🦸
- See sneak-peeks for details of their abilities
🔷 **Heroes now have and use mana for spellcasting** 🔷
- This works pretty much like mana in any other game
🥩 **Hurt units automatically pick up and eat food to heal** 🥩
- Heals at a rate of 5hp per hunger point
- Eg. cooked beef is worth 4 hunger points for players, and heals units for 20 hp
- This does not impede movement or attacks
🛠️ **Bugfixes** 🛠️
-----------------
- RTS Start Blocks that are removed via command are no longer tracked
- Fixed Ravager Artillery arrows not damaging buildings
- Fixed the Drowned production button not working correctly
⚙️ **Quality of Life** ⚙️
-----------------
- Items that are edible or worth resources are now much more visible in RTS camera
- Placed units can now have their relationship modified in sandbox mode
- RTS Units are no longer permanently stuck in powder snow
- Instead, they fall a max of 1 block into it, then it converts into regular snow so they can escape
release
Reign of Nether RTS 1.1.7b
1.1.7b7 июн. 2025 г.1,9 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ **Bugfixes** 🛠️
-------------------
- Unit owners are now saved much more reliably between server restarts
- Fixed a crash when putting a worker unit in a spawner
- Mob spawners for vanilla units no longer have uncapped spawns at any range
- This was causing significant lag in generated worlds with dungeons
⚙️ **Quality of Life** ⚙️
--------------------------
- Exiting RTS camera while in sandbox will now always put you into creative mode instead of spectator
- /rts-reset now puts everyone into spectator mode
- ops can still manually change player gamemodes during a match if they want to
- Double-clicking ungarrisoned units no longer selects garrisoned units and vice versa
release
Reign of Nether RTS 1.1.7
1.1.730 мая 2025 г.1,5 тыс.Minecraft: 1.20.1forge
Что нового
🦸 🏛️ Added Hero Altars to Sandbox 🏛️ 🦸
--------------------------
Hero Altars are where each faction trains and revives their heroes. Training a hero for the first time is free but revival costs 100 food + 50 per hero level. Dead heroes are saved between server restarts but deleted on /rts-reset.
- **Villagers**: Shrine of Prosperity
- **Monsters**: Altar of Darkness
- **Piglins**: Infernal Portal
👻 🔥 Improved vanilla mob spawners 🔥 👻
--------------------------
- You can now use RoN unit spawn eggs on vanilla mob spawners
- RoN units spawn at any light level (but won't spawn monster units that burn in sunlight during daytime)
- Max 3 units per spawner, or 1 for castle-tier units (ghasts, ravagers, wardens). Nearby spawners of the same type raise this limit
- RoN units spawn without any nearby players, but only if there are no player units in a 30 block range
- Spawn delay is always 30 seconds, instead of a random time between 10-40 seconds
- Spawned units are anchored to their starting position (ie. they retreat back there if you run away)
🛠️ **Bugfixes** 🛠️
--------------------------
- Readded water and healing potions research for witches to the Library
- Experience orbs for heroes no longer drop from a lone hero dying and now decay after 2mins
- Fixed gamerules flyingMaxYLevel and groundYLevel not matching the menu number when updated via command,
- Wheat that is transformed into netherwart is now fully grown and harvestable
- Units hit by blaze fireballs no longer delay their fire tick damage
- This was causing a weird situation where shooting one unit with too many fireballs made them take LESS damage
- Mounted units no longer ignore direct right-click attack commands
- Spiders no longer use webs when autocast is disabled
⚙️ **Quality of Life** ⚙️
--------------------------
- Witch lingering potions no longer collide with mobs
- This was causing them to sometimes hit tall mobs and make the effect cloud unreachable
release
Reign of Nether RTS 1.1.6c
1.1.6c24 мая 2025 г.935Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-----------------------
- Fixed building abilities (including library enchantments) only being usable once
- Fixed duplicate hotkeys on castles
- Fixed some building upgrades being able to be queued multiple times
release
Reign of Nether RTS 1.1.6b
1.1.6b19 мая 2025 г.765Minecraft: 1.20.1forge
Что нового
⚠️ This version changes the code for building save data, so please back up any old maps before loading them in case there's issues ⚠️
🛠️ **Bugfixes** 🛠️
---------------
Fixed building hotkeys being missing
release
Reign of Nether RTS 1.1.6a
1.1.6a18 мая 2025 г.16,5 тыс.Minecraft: 1.20.1forge
Что нового
⚠️ **This version changes the code for building save data, so please back up any old maps before loading them in case there's issues** ⚠️
🛠️ **Bugfixes** 🛠️
-------------------
- Neutral units now correctly attack non-neutral buildings when /gamerule neutralAggro is enabled
- Cheats are no longer disabled whenever rejoining a world in sandbox mode
- Fixed crash related to converting nether blocks
- Fixed crash when using a Militia spawn egg on a spawner
- Fixed worker gather targets not saving between server restarts
- Necromancers can no longer cast blood moon if one is currently active
⚙️ **Quality of Life** ⚙️
-------------------
- Players are now in Spectator mode instead of Creative while RTS camera is active
- This will reduce the ability for players to cheat by spawning in items
- Mob spawners are now active whenever any non-neutral unit or survival player is near them
- Creative players no longer activate spawners
- Added spawn eggs for all neutral animal units
- You can now shift-click the "Select all Military units" button to only select units on screen
- Added a button to toggle full unit control in sandbox mode
- This is the same as toggling the 'wouldyoukindly' cheatcode
- Neutral buildings now award resources equal to 25% of their cost when destroyed
release
Reign of Nether RTS 1.1.6
1.1.66 мая 2025 г.8 тыс.Minecraft: 1.20.1forge
Что нового
**New Title Screen and Icon**
------------------------------------------
- Included in-game, Discord, Modrinth and Curseforge
- Thanks to @omega9_6 for the design!
**Necromancer Hero now available in Sandbox**
------------------------------------------
The first of three heroes to join Reign of Nether, the Necromancer is a summoner, a veritable one skeleton army who can summon zombies and phantoms, collect the souls of the dead and even transform day into night under a deadly blood moon.
Heroes are designed after the Warcraft III system:
- Max level 10, gaining exp from defeating enemies
- Each level grants a skill point to assign to a new skill
- Has 3 regular skills + 1 ultimate (available at level 6)
- Health and damage scales with level
This hero is mechanically complete but still has some cosmetic changes to be fully complete (projectile model, particles, etc). I won't be including any heroes in regular gameplay until all three are done for balance reasons.
🛠️ Bugfixes 🛠️
-----------------
- Units no longer aggro against fish when /gamerule neutralAggro is turned on
- Players are no longer teleported to their nearest building when logging in
release
Reign of Nether RTS 1.1.5c
1.1.5c30 апр. 2025 г.1,9 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
-------------
- Vexes no longer aggro against friendly units
- Other players can now see Militia holding up their swords when attacking
- Fixed Militia not having a button to convert back into villagers
- Fixed unit highlights not showing up behind blocks
- Fixed owned units and buildings sometimes showing up as neutral when logging into a singleplayer world
- Fixed rubberbanding from moving too fast at high camera sensitivity
- To do this, the vanilla gamerule disableElytraMovementCheck is now set to true whenever a world starts up
📜 Languages 📜
-------------
- Updated Russian (ru_ru)
⚖️ Balancing ⚖️
-------------
- Slime cost increased back to (40 food, 40 wood, 40 ore)
release
Reign of Nether RTS 1.1.5b
1.1.5b19 апр. 2025 г.3,5 тыс.Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
--------
- Fixed sometimes being kicked for sending too many packets when moving a large group of units
- Fixed ghast fireballs sometimes not doing damage to buildings
- They were actually doing half of their intended damage for quite a few patches now
- Fixed the cursor sometimes selecting air blocks next to resources when ordering workers to gather
- Fixed crash related to saving unit anchors
- Toggled abilities are now synced if unit states are mixed
- Eg. if you select a brute with a raised shield and one a lowered shield, clicking the ability only toggles one of them so they become synced
- Neutral units no longer aggro against neutral buildings
- Fixed beacon auras sometimes not working
- During a match, your resources are always shown at the top left regardless of if you have anything selected
- Wardens can no longer garrison
- Fixed neutral units not attacking from garrisons
- Buildings no longer remove blocks from nearby buildings when using /gamerule slantedBuilding
- Fixed a food duplication exploit when two workers kill the same animal at the same time
- Fixed the first wave survival wave sometimes being the incorrect faction
- Fixed unit highlights not being visible behind transparent leaves
- Fixed transparent leaves options not working when zoomed in too close
- Fixed /gamerule slantedBuilding not working when using the typed command
- Fixed start being able to choose more than one start block location
- Fixed capitols being placed a block too high on negative Y level maps
- Fixed crash related to building iron golems
- You can no longer view an opponent's resources during a match unless you are a spectator
- Evokers now stop their casting animation if their abilities are on cooldown
⚙️ Quality of Life ⚙️
---------------
- Line of sight is now shared with allies
- You can now send resources to non-allies again
- /gamerule neutralAggro now also controls whether neutral and modded units are aggressive against player units
⚖️ Balancing ⚖️
---------
- Bonus damage from ravager artillery arrows reduced by 1
- Slimes and magma cubes have more HP at all sizes above 1:
- old: (15, 40, 75, 110, 145, 180)
- new: (15, 45, 80, 120, 160, 200)
- Evoker Vexes
- Can now be autocast
- Channel time reduced from 4 to 3 seconds
- Cooldown reduced from 70 to 60s
release
Reign of Nether RTS 1.1.5a
1.1.5a14 апр. 2025 г.914Minecraft: 1.20.1forge
Что нового
🛠️ Bugfixes 🛠️
------------
- Fixed all languages having broken strings
📜 Languages 📜
--------------
- Added Spanish (España) (es_es)
- Misc language fixes and additions for:
- Ukrainian (uk_ua)
- Chinese (Simplified) (zh_cn)
- Chinese (Traditional) (zh_tw)
release
Reign of Nether RTS 1.1.5
1.1.514 апр. 2025 г.236Minecraft: 1.20.1forge
Что нового
🎮 **Modded unit controls** 🎮
--------------------
- All vanilla and modded mobs now have basic movement and attack controls
- Enabled while in Sandbox or by using the cheatcode 'wouldyoukindly'
- Attack-move only works against mobs that the controlled mob is naturally aggressive to
- Disclaimer: sometimes the mob AI interferes with your commands
- For example, iron golems constantly try to go back to the nearest village
🛠️ **Bug Fixes** 🛠️
--------------------
- Can no longer send resources to a non-RTS ally
- Fixed unit and building ability tooltips not updating when language is changed
- Fixed camera moving up constantly when switching to RTS camera
- Fixed ghast soul fireballs not setting fires or creating soulsand when upgraded
⚙️ **Quality of Life** ⚙️
--------------------
- Workers can now gather modded log blocks such as those from Biomes O'Plenty
- Huntable animals now show their food value next to their portrait
- Updated /rts-help list
- Added packet spoofing prevention on various player actions
- All units and buildings are now converted to neutral instead of being destroyed when exiting sandbox mode
- Double-clicking a villager now selects all nearby villagers of the same profession only
⚖️ **Balancing** ⚖️
--------------------
🐰 The Killer Rabbit now has increased knockback resistance and attack jump height
🧑🌾 **Villagers**
- Witches
- Can now autocast any potion, but only one at a time
- All potion abilities now have a shared cooldown
- Added Water potions, unlocked with research costing (250 wood, 250 ore, 140s), which can extinguish mobs and blocks on fire
- Added Healing potions, unlocked with research costing (350 wood, 350 ore, 180s), which can also harm undead units
- Extended lingering potions research cost reduced from (250 food, 250 wood, 250 ore) to (0 food, 250 wood, 250 ore)
🐷 **Piglins**
- Bloodlust
- Health cost raised from 10 to 12
- Attack speed boost raised from 50% to 60%
- Affected units now regenerate their lost health over 30 seconds
- Soul Fireballs
- Cost reduced from (350 wood, 350 ore) to (300 wood, 300 ore)
- Research time reduced by 10s
- Soulsand duration raised from 8s to 10s
- Blazes now do 0 damage on hit (only setting enemies on fire)
- Wither Skeletons
- Health raised from 90 to 100
- Max wither stacks raised from 5 to 6
💀 **Monsters**
- Sculk Amplifiers
- Sonic boom damage is now reduced by 33% (from 75 to 50 damage) when split
- Sonic boom can no longer be used on unfinished catalysts
- Slimes
- Cost reduced from (40 food, 40 wood, 40 ore) to (35 food, 35 wood, 35 ore)
- Spin web duration raised from 5s to 6s
release
Reign of Nether RTS 1.1.4
1.1.41 апр. 2025 г.2,9 тыс.Minecraft: 1.20.1forge
Что нового
⏩ Updated to Minecraft version 1.20.1 ⏩
---------------------
- All known issues in the beta have been resolved
- Moving forward, 1.19.2 is no longer supported
- Servers can't load worlds that were created before the worldgen datapack was integrated into the mod
- To resolve this, just delete the datapacks folder in that world
- To load them in single player, choose "Safe Mode"
🐇 New cheatcode: thebeastofcaerbannog 🐇
---------------------
- Not even Ghasts are safe from it
🛠️ Bug Fixes 🛠️
---------------------
- Fixed camera centering on the tutorial world
- Mounted piglins now heal from nether terrain
- Anchors are now saved correctly on server restart
⚙️ Quality of Life ⚙️
---------------------
- Added commands to send resources to allies:
- /sendfood <playername> <amount>
- /sendwood <playername> <amount>
- /sendore <playername> <amount>
- GUI scale in RTS camera now matches your options, but cannot be higher than 3
- Ravagers that are mounted no longer automatically aggro onto buildings
- This prevents them hurting themselves from their own splash damage
- Spiders now have a button to toggle whether they climb on walls or not
- All cheats are now enabled by default in sandbox mode
- Healing Fountains now heal 1% of hp per second instead of a flat rate, up to a maximum of 1hp/s
- Dripstone is now mineable by workers, worth 1 ore each
beta
Reign of Nether RTS 1.1.3a-1.20.1-beta
1.1.3a-1.20.1-beta26 мар. 2025 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
- Base Minecraft version updated to 1.20.1
- Optimised the minimap performance by a lot
- Fixed loading stuck at 100% after leaving a singleplayer map and rejoining
release
Reign of Nether RTS 1.1.3a
1.1.3a8 мар. 2025 г.28,2 тыс.Minecraft: 1.19.1, 1.19.2forge
Что нового
⚙️ **Bugfixes** ⚙️
-----------
- Fixed Pillagers not attacking
- Healing fountains now remove their water blocks when deleted
- Beacon win timers are now saved between server restarts
release
Reign of Nether RTS 1.1.3
1.1.37 мар. 2025 г.572Minecraft: 1.19.2forge
Что нового
⛲ 💖 Healing Fountains 💖 ⛲
-----------------
- Sandbox neutral building
- Grants Regeneration I to all nearby units
- Cannot be captured or destroyed
🔵 Neutral Transport Portals 🔵
-----------------
- Sandbox neutral building
- Teleports units just like piglin transport portals but links cannot be changed except in sandbox mode
- Cannot be captured or destroyed, and all players can use it
🦙 Llamas 🦙
-----------------
- Sandbox neutral ranged unit
- Low range but high movement and attack speed
🛠️ Bugfixes 🛠️
-----------------
- Production % numbers no longer tick up when the game is paused in singleplayer
- Player research is now reset upon being defeated
- Fixed enemy illagers getting stuck in and under ice blocks when spawning over water
- Units no longer automatically attack bridges and passive vanilla mobs when neutralAggro is true
⚙️ Quality of Life ⚙️
-----------------
- Alliances are now saved between server and client restarts
- Transport portal links are now saved between server restarts
- Selecting all military units no longer selects garrisoned units
- Enemy buildings and units placed in sandbox become neutral instead of being destroyed after exiting sandbox
- Buildings built by workers and any unanchored units will still be destroyed
- You can now manage anchors on enemy units in sandbox
release
Reign of Nether RTS 1.1.2a
1.1.2a25 февр. 2025 г.1,8 тыс.Minecraft: 1.19.2forge
Что нового
🛠️ Bugfixes 🛠️
--------
- Your start block is unreserved if you log out, change RTS or vanilla gamemodes or disable RTS camera
- All start blocks are disabled if the game is started in a different gamemode
- Fixed building outlines being weird when below Y level 0
⚙️ Quality of Life ⚙️
---------------
- You can now start the game with start blocks with only one player
- Added /gamerule slantedBuilding which lets players build regardless of flatness
- This will also carve out terrain to fit the building, so be warned!
- Survival and adventure players can now use allied transport portals
- /gamerule neutralAggro is now true by default
release
Reign of Nether RTS 1.1.2
1.1.223 февр. 2025 г.1,1 тыс.Minecraft: 1.19.1, 1.19.2forge
Что нового
▶️ Starting Position Blocks ▶️
-----------------------
In creative mode, place RTS Start Blocks to mark where players can start in a custom map. Players can reserve positions with a specific faction and you can see where and what faction other players have chosen.
If a map has these blocks, the usual starting method is instead replaced with a simultaneous start with a countdown.
You can have a max of 16 positions in a single map in any colours.
🐻❄️ Neutral Animals 🐼🐺
------------------
Added Polar Bears, Grizzly Bears (reskin of polar bears), Pandas and Wolves to the sandbox unit menu.
♟️ End Portals ♟️
-------------
Added an End Portal building to the sandbox building menu.
- This is a capturable and invulnerable building that produces Endermen
⚓ Neutral Unit Changes ⚓
-------------------
- Neutral units placed in sandbox now have an anchor position they retreat to if idle or are >30 blocks away from it
- In sandbox, you can select a neutral unit to change, remove or reset to their anchor position
- All neutral units now grant instant resources equal to 25% of their cost when killed (this includes units from a defeated player)
🛠️ Bugfixes 🛠️
---------------
- Fixed being unable to start sandbox mode when a world border is set
- Fixed being unable to upgrade multiple libraries, labs or castles at the same time
release
Reign of Nether RTS 1.1.1c
1.1.1c13 февр. 2025 г.2,2 тыс.Minecraft: 1.19.1, 1.19.2forge
Что нового
🛠️ Bugfixes 🛠️
----------------
- Fixed a crash when a player wins by Beacon control
- Magma cubes are no longer slowed during the day
- Rate-limited the number of packets sent when dragging the minimap to prevent being kicked
- Fixed a tooltip error in the wave survival helper
⚙️ Quality of Life ⚙️
---------------------
- The camera more accurately centers on units and buildings at different Y levels
- Fire and lava blocks in Basalt Springs no longer damage piglin units
- Webs in spider lairs no longer slow down monster units
- Added /gamerule beaconWinMinutes to control how long it takes to win with a beacon
- You can now control-click a unit instead of double-clicking to select all nearby units of the same type
- You can now use /rts-camera instead of F12 to toggle the RTS camera
- You can now specify a resource when using the greedisgood cheatcode (eg. "greedisgood food 100")
⚖️ Balancing ⚖️
-----------------
- Worker units can no longer capture beacons
- Beacon auras now affect allies
- All enemy units and portals are destroyed upon a Beacon victory in Wave Survival
release
Reign of Nether RTS 1.1.1b
1.1.1b5 февр. 2025 г.1,9 тыс.Minecraft: 1.19.2forge
Что нового
🛠️ **Bugfixes** 🛠️
--------------
- Fixed Beacon Wealth aura granting too many resources
- Fixed pillagers sometimes not loading their crossbows correctly
- Neutral units are no longer killed when using /rts-reset
- Fixed Beacons being capturable by neutral units
⚙️ **Quality of Life** ⚙️
------------------
- Library auto-enchant speed increased
- Added an exit-sandbox button at the top right
- It does the same thing as /rts-reset
release
Reign of Nether RTS 1.1.1a
1.1.1a3 февр. 2025 г.524Minecraft: 1.19.1, 1.19.2forge
Что нового
- Fixed sandbox button for slimes
- Added missing blaze sandbox button
- Slimes and Magma cubes now correctly start at size 2
release
Reign of Nether RTS 1.1.1
1.1.13 февр. 2025 г.608Minecraft: 1.19.2forge
Что нового
💠 **Beacon** 💠
------------------
The beacon is inspired by the Age of Empires II Wonder, a building that, when fully upgraded, will tick a countdown to victory.
It provides friendly units and players a selection of auras which can be activated after upgrading it:
- 💵 **Level 1: Wealth:** Grants a trickle of free resources
- ⛏ **Level 2: Haste:** Workers in range build faster
- ❤ **Level 3: Regeneration:** Units heal over time
- 🛡️ **Level 4: Resistance:** Units take less damage
- ⚔ **Level 5: Strength:** Units deal more damage
Only one aura can be active at a time.
When built in Wave Survival or Classic mode, it starts as a Stone Beacon and must be upgraded to add auras and achieve victory.
When placed in Sandbox, the beacon is fully upgraded, invulnerable and can be captured by any player with the largest nearby army.
- Beacons can't change ownership if the original owner still has any units within a 20-block range
🏗️ **Sandbox Mode** 🏗️
-------------------
Sandbox mode is a gamemode where mapmakers can:
- Place capturable neutral buildings
- Place any building without workers
- Spawn any units from any faction
- Set allegiance of whatever you're placing (owned, neutral, enemy)
- Toggle cheats with buttons instead of typing
Tips for using sandbox mode:
- Using /rts-reset won't destroy any neutral buildings placed in sandbox mode, use /rts-hard-reset to do this
- You can control and delete neutral and enemy units
- If you're in multiplayer, choosing to start sandbox mode will lock everyone else into sandbox as well
🛠️ **Bugfixes** 🛠️
-----------------
- Fixed a bug where allying players caused alliances to rapidly switch
- Fixed camera centering inaccuracies when sensitivity is changed
⚙️ **Quality of Life** ⚙️
-------------------------
- Added a GUI to easily modify gamerules before a game starts
- You can still use /gamerule commands if you prefer that
- All players can see the menu, but only server ops can make changes
- Any changes made will be reflected on all clients
- Added /gamerule allowBeacons to let workers build beacons
- Right-clicking a mountable unit now mounts a ranged unit onto it
- Right-clicking a garrison will garrison ranged units into it
- Fire and lava blocks in Flame Sanctuaries no longer damage friendly piglin units
- Moved F6 option (hiding leaf blocks) to bottom right map menu
- All players are now notified when an alliance is created or disbanded
- In wave survival, all players are allied by default
- You can still use /disband to remove an alliance
release
Reign of Nether RTS 1.1.0c
1.1.0c25 янв. 2025 г.2,3 тыс.Minecraft: 1.19.2forge
Что нового
🛠️ Bugfixes 🛠️
-----------------
- Fixed crash on launching a dedicated server
- Fixed spell cast cycling for witches
- Fixed portals building at the same speed on all terrain (it now builds 20% faster on nether terrain and 60% slower on overworld terrain compared to previous patches)
- Fixed frame drop when right-clicking a building with a worker, including using Call to Arms
⚙️ Quality of Life ⚙️
----------------------
- Added cheatcode 'slipslopslap', which gives monsters sunlight immunity
The library now shows the range of enchanting when selected
⚖️ Balance ⚖️
--------------
- Enchant Quick Shot buffed to Quick Shot II (now 0.5s faster firing)
- Cost raised by 10 wood, 5 ore
- Portals and Sculk Catalysts now have 50% resistance against sonic booms
release
Reign of Nether RTS 1.1.0a
1.1.0a9 янв. 2025 г.3,4 тыс.Minecraft: 1.19.2forge
Что нового
- Fixed being unable to start wave survival mode on a server
- /gamerule doSurvivalGriefing has been renamed to doPlayerGriefing and is now true by default
release
Reign of Nether RTS 1.1.0
1.1.07 янв. 2025 г.957Minecraft: 1.19.1, 1.19.2forge
Что нового
Features
--------
- New Gamemode: Wave Survival
- See #Wave Survival Full Release for details
- Play it by using the new gamemode selector at the top right next to the faction buttons
- Thanks to all @Wave Survival Early Access testers for your support and feedback!
- Add a new main menu theme, thanks to @Amphithere564!
Bugfixes
--------
- Ravagers no longer ignore movement commands when attacking enemy buildings
- Fixed a bug causing villagers to become hunters too quickly
- Fixed issues with the F6 option "Hiding Leaves around Units and Cursors"
- Fixed issue of not being able to target a resource if a building border overlapped it
- Fixed Warden sonic booms being invisible
- Ravagers now spawn outside of castles to avoid them sometimes being stuck inside
- /gamerule neutralAggro now works when directly right-clicking to attack
- Panning the camera by holding alt and dragging the mouse is now scaled by the sensitivity setting
Quality of Life
---------------
- All units can now queue actions by holding shift
- This applies to all types of actions and all units
- The next queued action is started whenever the unit becomes idle
- Issuing a stop command or any command without holding shift will wipe the queue
- When a player is defeated or surrenders, all of their units and buildings are issued a stop command
- Moved the night circles option to the bottom right map menu
Balancing
---------
- New capitols no longer spawn animals around them upon completion
- They still spawn animals over time, but do not raise the limit of nearby animals
Villagers
---------
- Villagers now require 50% more logs chopped to become regular and veteran lumberjacks
Piglins
-------
- Ghasts can now use transport portals
- Magma Cubes now break any leaves they touch
Monsters
--------
- Mausoleum night radius reduced by 10
- Slimes are now slowed in sunlight just like other monster units
- Slime Pit: -25 wood, -75 ore
- Slimes now break any leaves they touch
release
Reign of Nether RTS 1.0.12a
1.0.12a23 дек. 2024 г.3,3 тыс.Minecraft: 1.19.2forge
Что нового
🛠️ **Bugfixes** 🛠️
---------------------
- Fixed slimes/cubes taking damage when consuming other slimes/cubes
- Autocasting consume no longer looks for tiny slimes (because they won't increase size, only heal slightly)
- Fixed the bloodlust tooltip incorrectly stating a 50% movement speed increase (it's actually 20%)
- Fixed /gamerule improvedPathfinding not working for some new units
⚙️ **Quality of Life** ⚙️
------------------------
- Recoloured tridents to fit the piglin colour scheme
- Changed /gamerule groundYLevel to be the minimum camera height instead of the locked height, and default is now 0
- Added /gamerule flyingMaxYLevel (default 320) to limit the height of flying units like ghasts
release
Reign of Nether RTS 1.0.12
1.0.1223 дек. 2024 г.201Minecraft: 1.19.2forge
Что нового
🎉 **Features** 🎉
--------------------
**Slimes**
- Produced from the Slime Pit
- Costs 40 of each resource, 2 population and 25s build time
- Shrinks as it takes damage, and creates tiny slimes as it does
- Starts off at size 2, but can be raised to size 6 by eating other cubes
- Larger size == higher damage, HP and population usage
- Upgrade to convert killed enemies into slimes (larger enemies produce larger slimes)
**Magma cubes**
- Produced from Military Portals after building a Basalt Springs
- Same stats and costs and mechanics as slimes, but sets attackers on fire instead of creating tiny slimes
- Upgrade to create temporary magma blocks around it constantly
**Villager Professions**
- All villagers now level up into professions when they perform specific activities enough times
- Each profession has a standard level and a veteran level (veterans use diamond tools)
- Takes roughly 2-3mins to gain a profession, and another 2-3mins to become a veteran
- Professions cannot be changed once gained
- **Farmer**: plants crops worth +1/+2 food (carrots and potatoes)
- **Lumberjack**: chops logs +25%/+50% faster
- **Miner**: mines ores +25%/+50% faster
- **Mason**: counts as +1/+2 workers when building or repairing
- **Hunter**: deals +1/+2 damage to animals
**Ghast Upgrade: Soul Fireballs**
- Ghasts create temporary soulsand and soulfires which pierce fire resistance
- Researched at the Fortress (350 wood, 350 ore, 150s)
🛠️ **Bugfixes** 🛠️
--------------------
- Fixed production queue desyncing with a laggy server (again)
- This also hopefully fixes the appearance of being over population cap
- Fixed ability cooldown desyncing with a laggy server
- Misc. pathfinding improvements and optimisations
- Fixed militia not showing their headgear
- Vexes no longer attack allied players
⚙️ **Quality of Life** ⚙️
--------------------
- Added map and camera options buttons to bottom right (shown when you enlarge the map)
- Camera panning sensitivity
- Map centre lock (prevents map recentering)
- Melee units stop moving once in range of their target so they don't constantly push large mobs
- Changed fire resistance research icon
- Survival/adventure mode players now show on the minimap (larger than regular units)
- Spiders now move towards their target before webbing
- and fixed issues with switching to off-cooldown spiders
- Added **/gamerule survivalGriefing** (default true)
- Allows survival players to break blocks that aren't for resources or part of a building
- Added **/gamerule improvedPathfinding** (default true)
- Turns off the pathfinding improvements to reduce server CPU usage
- Added **/gamerule groundYLevel** (default -9999)
- Set to any positive value to lock the camera height to above this level
⚖️ **Balancing** ⚖️
--------------------
- All new capitols may now build workers
- Reworked ore blocks to increase low tier block values, but increased all gather times by 50%
- Piglin ores still give +20% value when converted
- Ore: 40 -> 50 (this means workers drop off after 1 block mined)
- Iron/copper: 60 -> 65
- Gold/emerald: 80 -> 80 (unchanged)
- Diamond: 120 -> 100
**Villagers**
- Militia range increased to 60 blocks
- Militia: +3 move speed (same speed as most melee units)
**Monsters**
- Creeper: -3 move speed (same speed as most ranged units)
- Dungeons and spider lairs now only require a graveyard instead of a laboratory
- But Strongholds now require a laboratory
- Drowned now affect convertible enemies with a potion effect and any units that die under this effect will be converted
- This same effect is used for slime conversions too
**Piglins**
- Fire resistance no longer protects against soulfire
- Blazes: -1 dmg, -1.0as
- Blaze fireballs no longer create fire blocks
📜 **Languages** 📜
--------------------
- Added French translations (Thanks to @Ender-Breaker)
release
Reign of Nether RTS 1.0.11b
1.0.11b12 дек. 2024 г.2,4 тыс.Minecraft: 1.19.2forge
Что нового
🛠️ **Bugfixes** 🛠️
-------------------
- Fixed production items being stuck sometimes on laggy games
- Fixed units sometimes causing lag if they were stuck while moving
- Fixed vindicator enchantments not showing visually and the damage number for sharpness-enchanted vindicators being incorrect
release
Reign of Nether RTS 1.0.11a
1.0.11a10 дек. 2024 г.362Minecraft: 1.19.2forge
Что нового
🛠️ **Bugfixes** 🛠️
-------------------
- Fixed an issue where population was going over maximum on clientside
- If a worker is stuck trying to reach a block out of reach it will find a new target after 5s
- Animals can no longer spawn on barrier blocks
⚙️ **Quality of Life** ⚙️
--------------------------
- If the server host changed any resource cost configs, this is now shown next to the start buttons
- These are relative to your own configs
- For example, if Zombies officially cost 75 food, you personally changed this to 65, and your server host changed it to 85, the tooltip will show a +20 increase
- Headhunters' tridents appear enchanted if you have the Heavy Tridents upgrade
release
Reign of Nether RTS 1.0.11
1.0.119 дек. 2024 г.442Minecraft: 1.19.2forge
Что нового
🎉 **Features** 🎉
-------------------
**Improved pathfinding accuracy for all units**
- Units much more accurately use bridges, avoid falls and climb hills
- Workers auto-search for resources faster and more accurately
- This also increases server CPU usage, so optimisations have also been added (remember to use F7 to track server TPS)
**Configurable Unit Costs** (Thanks to @d00dlenoodles)
- Includes all costs, population values and build times
- Modify the config at .minecraft/config/reignofnether-common-1.0.11.toml to adjust them
- Server values overwrite client values on login
🛠️ **Bugfixes** 🛠️
------------------
- Bridges are no longer free
- Fixed units sometimes showing other players' movement indicators
- Fixed groups of buildings not evenly splitting production items
- Light and structure void blocks no longer impede unit spawns
- Spectators can no longer cancel units from RTS players' building queues
- Fixed some units randomly spawning as neutral
- Can no longer enter enemy garrisons (can still enter allies')
- Tall grass and other plants with no collision are now ignored by the cursor
- Fixed weird pathing over magma
- To fix this, there is now a new identical block called "Walkable Magma"
- Mapmakers should replace any magma blocks with this to improve pathfinding
⚙️ **Quality of Life** ⚙️
- Melee units now always attack the nearest target when idle or attack-moving instead of always chasing the first target they saw
- Add /gamerule doUnitGriefing to allow explosive units to break blocks (false by default)
- Range indicators for Town Centres and Laboratories are shown when selected
- Units now attack survival players automatically when idle or attack-moving (unless allied)
- You can now tab and shift-tab to cycle sub-groups of buildings just like units
- Reduced volume of the Call To Arms bell when used by villagers
- Cancelling an unfinished building now shows a resource popup for the refund
- You can now right-click the build/repair button to have workers auto-repair nearby buildings
- Made camera panning sensitivity more consistent across all zoom levels (default zoom sensitivity is unchanged)
- Moving the camera to a unit or building is now more accurately centered
⚖️ **Balancing ** ⚖️
--------------------
- Farm growth is no longer random and is independent of /gamerule randomTickSpeed
- Capitols after the first take twice as long to build
- All Capitols: +50 wood, +100 ore (starting resources adjusted accordingly)
**Villagers**
- Evoker Fangs: -1s channel time
- Maiming Enchant: +2s slow duration
**Monsters**
- Wardens: +25 food, +10s, +1 pop
- Spiders & Poison Spiders: +1 dmg
- Pumpkins now take +1s to gather, and give -1 food
- Mausoleums now only have a night radius after being fully built
**Piglins**
- Berry bushes now convert into Red mushrooms (worth +10% food)
- Piglin Brutes now use gold swords (no stat changes)
📜 **Languages** 📜
--------------------
- Added Vietnamese translations (thanks to **@hungtq1016**)
alpha
Reign of Nether RTS 1.0.11-wave-survival-0.4
1.0.11-wave-survival-0.44 дек. 2024 г.1,1 тыс.Minecraft: 1.19.2forge
Что нового
**Includes all 1.0.11-alpha changes**
Bugfixes
--------
- Fixed enemies sometimes spawning in the ground
- Enemy units no longer try to attack bridges or pile up near them
- Ranged units no longer pile up inside buildings
Quality of Life
---------------
- Deleting a completed building gives a 50% refund (scaled to how damaged it is)
- Wave difficulty is advanced on each night regardless of if you cleared the previous wave or not
- Waves no longer repeat the same faction two nights in a row
- The spawn warning is now only shown if less than the expected number of units spawned
- If you see one of these warnings, please show me a screenshot of your world
- Added another debug option:
- /debug-next-night - advances to the next night and wave
Piglin wave changes
-------------------
- Reduced portal count from 1/2 to 1/3 of wave number but with the same total population each wave
- Portals can no longer spawn over water (but they can still spawn on land across water)
- Portals can no longer spawn too close to another portal
- Portals no longer spawn units periodically if there's already too many enemies (2x current wave population)
- Enemy ghasts no longer friendly fire their own portals
release
Reign of Nether RTS 1.0.11-wave-survival-0.4
1.0.11-wave-survival-0.44 дек. 2024 г.1,1 тыс.Minecraft: 1.19.1, 1.19.2forge
Что нового
Includes all 1.0.11-alpha changes
Bugfixes
--------
- Fixed enemies sometimes spawning in the ground
- Enemy units no longer try to attack bridges or pile up near them
- Ranged units no longer pile up inside buildings
Quality of Life
---------------
- Deleting a completed building gives a 50% refund (scaled to how damaged it is)
- Wave difficulty is advanced on each night regardless of if you cleared the previous wave or not
- Waves no longer repeat the same faction two nights in a row
- The spawn warning is now only shown if less than the expected number of units spawned
- If you see one of these warnings, please show me a screenshot of your world
- Added another debug option:
- /debug-next-night - advances to the next night and wave
Piglin wave changes
-------------------
- Reduced portal count from 1/2 to 1/3 of wave number but with the same total population each wave
- Portals can no longer spawn over water (but they can still spawn on land across water)
- Portals can no longer spawn too close to another portal
- Portals no longer spawn units periodically if there's already too many enemies (2x current wave population)
- Enemy ghasts no longer friendly fire their own portals
alpha
Reign of Nether RTS 1.0.10-wave-survival-0.3a
1.0.10-wave-survival-0.3a30 нояб. 2024 г.1,2 тыс.Minecraft: 1.19.2forge
Что нового
- Fixed workers not going back to work after returning resources
- Workers save and resume their resource gathering targets between server restarts
- Does not apply to hunting
-Added the wither skeleton rework from 1.0.10 alpha
release
Reign of Nether RTS 1.0.10
1.0.1028 нояб. 2024 г.2,4 тыс.Minecraft: 1.19.2forge
Что нового
🎉 Features 🎉
---------------
**Villager Militia**
- Town Centres and villagers now have a 'Call to Arms' button
- When used, they run to the nearest Town Centre to be turned into a Militia unit
- Militia have 35 HP and 3 damage but cannot build or gather, and only do 1 damage to animals
- Militia can transform back into villagers and automatically return to work at any time with a button on them or the Town Centre
- Militia revert back into villagers if they are 50 blocks away from the nearest Town Centre
- Added a bell to the Town Centre structure
🛠️ Bugfixes 🛠️
-----------------
- Portals can no longer stack the same upgrade if they're upgraded with multiple selected
- Vindicators no longer spawn with random enchantments on their equipment
- Ranged units now stagger their attack speeds by a few ticks randomly
- This is to work around Minecraft's built-in 1-tick invincibility frames
- Animals cannot spawn on Y levels too different to your capitol
- Queued units no longer progress if you're at the population cap instead of being stuck at 99%
- This is to fix an issue of being able to go over the max cap when the server is lagging
- Creepers no longer explode when using /rts-reset
- This was to fix a bug where the reset failed if a creeper exploded from it
- Fixed not being able to upgrade two labs at the same time
- Fixed crash related to transport portals
- Fixed sonic booms cancelling the first warden's charge up instead of cycling to the next one
⚙️ Quality of Life ⚙️
-----------------------
- /gamerule doMobSpawning is now disabled by default
- The warpten cheatcode now also makes buildings build themselves without workers
- All buildings can now be built directly adjacent to each other
- This means you can use houses as walls (but you won't be able to shoot past them)
- Spectators can see what's being produced on anyone's buildings
⚖️ Balancing ⚖️
----------------
- All factions may build additional capitols, but only one can produce workers at any given time
- you can now cancel and delete capitols if you have another completed building
- you can no longer delete your last building, whether it is a capitol or not
**Villagers**
- Evokers: -1s fang cd, +5% cd reduction from vigor enchantment
**Piglins**
- Ghasts: +10s build time, +1 pop
- Reworked Wither Skeletons:
- Wither Skeleton: -4 dmg, -0.1as
- Wither on hit is now stackable up to 5 times
- At maximum stacks: 1 dmg every 0.2s (5 dmg per second)
- Wither duration reduced from 7 to 6 seconds
- All stacks disappear if the duration expires
- Wither cloud duration increased to 15 seconds
- Removed withering melee enemies that attack a wither skeleton
- Removed passive bonus damage to damaged targets
**Monsters**
- Creeper friendly fire is halved and friendly fire to other creepers is quartered
- Reduced charged creeper explosion power to 5
- For reference, standard creeper power is 3 and charged is 6
- This effectively reduces their range and damage to units by 1/6th
- Reduced charged creeper damage to buildings from 40 to 34
release
Reign of Nether RTS 1.0.9
1.0.920 нояб. 2024 г.5,4 тыс.Minecraft: 1.19.2forge
Что нового
**Features**
-----------
**Bloodlust ability**
- Unlockable active ability for Brutes and Headhunters
- Researched at the Fortress (250 all resources, 150s)
- When used, instantly trades 10hp for 10s of +50% attack speed and +20% movement speed
- Headhunters cannot bloodlust while mounted
**Bugfixes**
----------
- Fixed Illager Captain banners becoming invisible
- Fixed crash on exit when neutral units are placed
- Mangrove roots are now gatherable (same value as logs)
- Fixed being unable to exit an ally's garrison
- Hoglins can no longer spawn as neutral baby hoglins from spawn eggs
- Piglins can now build on all types of blackstone and nether brick
- Farmland and overworld crops convert into soulsand and nether wart respectively
- Excludes solid crop blocks like melons and pumpkins
- Plant blocks replaced by nether blocks no longer drop items
- Fixed crash related to attacking buildings (again)
- Shroomlight is now gatherable for 120 food
- Various language fixes and additions
**Quality of Life**
-------------------
- Removing control groups now requires SHIFT + right-click
- RTS data now saves every 60 seconds to reduce chance of losing unit/building control on a server crash
- Added sounds when you make or disband an alliance
- Added name checks to network packets to prevent exploits
- If animals can't spawn at the required range around your capitol, spawning is reattempted at a closer range
- Portals being placed on overworld terrain show a yellow indicator
- Workers no longer collide with other units
- Spider Webs can now be autocast by right-clicking it
- When active, the first unit they attack will be webbed if off cooldown
- Witch potions can now be thrown by right-clicking a unit
- Right-clicking a friendly unit throws a regen potion
- Right-clicking an enemy unit throws a harming potion
- Only one potion is thrown at a time if multiple witches are selected
- This will NOT be automatically used off cooldown
**Balancing**
-----------
- All bridges: +50 wood (ore for piglins)
- Random damage dealt to garrisoned units by explosions has been halved
- This affects creepers and ghasts
**Piglins**
- Bastion: -20% build time
- Ghasts are now immune to knockback
- Brute Shields now make brutes immune to knockback when active
**Monsters**
- Creepers now friendly fire
- Dark Watchtower: -25 ore
- Husks: -5hp
- Skeletons & Strays: -10 food, +10 wood
- Night now begins 10 mins after game start
- This reverses the change from 1.0.5 which was made before Sculk Catalysts
**Villagers**
- Watchtower: -25 ore
- Vindicators: -5 food, +5hp, -3s
- Pillager: -5 wood, -3s
- Witch: -10 all resources
- Evoker: -30 ore
- Iron Golem: +50 ore, +5s (including when built by workers)
release
Reign of Nether RTS 1.0.8
1.0.812 нояб. 2024 г.6,7 тыс.Minecraft: 1.19.2forge
Что нового
🎉 **Features** 🎉
**Alliance System** (Thanks to @Boobcat)
- /ally <player name> to send an alliance request to another player
- /allyconfirm <requester name> to accept an alliance request
- /disband <player name> to end an alliance (after a 30s delay)
- Allies are shown as blue in unit/building highlights and the minimap
- Allies win and lose together
- Allying a player will not automatically ally you with their allies
- Effects that don't friendly fire like creepers should also not affect allies
- You can still force attack allies using A + left-click
**Translation Compatibility** (Thanks to @PROMETHIA)
- Added language support for:
- Danish (da_dk)
- Polish (pl_pl)
- Russian (ru_ru)
- Ukrainian (uk_ua)
- Brazilian Portuguese (pt_br)
- Chinese (Simplified) (zh_cn)
- Chinese (Traditional) (zh_tw)
- Some languages may not yet have support for Alliances since it was just added
- If a string in your language is not available, it will default to English
- Due to a difficult-to-resolve bug, you must restart your client when switching languages for it to take effect
- If you would like to contribute translations, please see the localisation channel and the pinned posts
🛠️ **Bugfixes** 🛠️
- Fixed workers not actually working if they were too far out of view
- Fixed crash related to Hiding Leaves
- Fixed crash related to Ranged units attacking buildings
- Fixed crash related to pressing Tab on neutral units
- Fixed enchantment icons
- The clock button no longer shows up in unexpected places like the title screen
- Fixed issue of being kicked from a server when switching instances (eg. between a game and lobby)
- Spider webs no longer stay forever if the spider dies before they decay
- Leaving F12 will now more reliably set you to spectator mode if you were in spectator previously
⚙️ **Quality of Life Features** ⚙️
- The world gen datapack is now hardcoded into the mod by default. As a reminder, this means:
- Ores are generated on the surface
- Flattened biome heights
- 4x normal randomTickSpeed
- No caves, mountains, jungles or other difficult biomes
- No insomnia
- No weather
- Improved performance for all units and buildings
- The thereisnospoon cheatcode to modify max population is - now /gamerule maxPopulation <value>
- this also means it is saved to the game world
- Added saved UUID data for all units
- Added gamerules to /rts-help
⚖️ **Balancing** ⚖️
- All build times with 2+ workers are slower (you need +1 worker to achieve previous speeds)
- Capitol build speeds have been sped up to compensate
**Piglins**
- Wither Skeleton Death Cloud: Duration +2s, Cooldown +5s
- Is now a one-click-one-use ability
- Melee units attacking a Wither Skeleton now get withered for 2 seconds (4 damage total)
**Villagers**
- Golem Smithing Upgrade: +50 ore, +30s
- Vindicators and Pillagers: -5 food
- Blacksmith: -150 wood, +150 ore
- Libraries now only require a Barracks to be built instead of an Arcane Tower
- Library: -50 wood, +10% build time
- Grand Library Upgrade: +100 wood, -250 ore, +20s
- Swapped Maiming and Sharpness Enchantment costs and requirements (Sharpness is now level II)
- Enchant Maiming: -5 wood, -15 ore
- Enchant Multishot: -10 wood, -5 ore
release
Reign of Nether RTS 1.0.7
1.0.78 нояб. 2024 г.3,2 тыс.Minecraft: 1.19.2forge
Что нового
🎉 **Features** 🎉
Vindicator and Pillager upgrades are now enchantments paid for per-unit from the library
- Diamond axes and Multishot blacksmith upgrades have been removed
- Libraries can now be upgraded to Grand Libraries (150 wood, 350 ore, 120s) for more enchantment options
- Basic libraries have:
- (25 wood, 40 ore) Sharpness for Vindicators (+1 dmg)
- (30 wood, 15 ore) Quick Charge for Pillagers (-0.25s chargeup time)
- Grand libraries have:
- (40 wood, 60 ore) Maiming for Vindicators (slow applied on hit)
- (80 wood, 40 ore) Multishot for Pillagers
- (60 wood, 60 ore) Vigor for Evokers (-25% cooldown times)
- You can have only one enchantment at a time, and can be overridden, but no refunds are given
- Enchantments can be right-clicked to auto cast (be careful, it'll spend all your resources!)
Spiders now have an upgrade to unlock a Web Spin ability which creates temporary cobwebs on the field
- Researched at the Lab (300 wood, 300 ore, 140s)
- Cooldown: 30s, Range: 8, Duration: 5s
- Cannot be used while mounted or recently dismounted
🛠️ **Bugfixes** 🛠️
- Improved pathfinding for melee units chasing enemies
- Ravager Artilleries no longer shoot themselves when targeting a building
- If you somehow got into F12 in survival or adventure mode, you are automatically taken out of it
- Fences, stairs, walls and other similar blocks won't cause buildings to be unbuildable if placed against other blocks
⚙️ **Quality of Life Features** ⚙️
- Mounted units now have special names and are grouped separately from non-mounted units when selected
- Improved performance for all monster units
- Can no longer use F12 cam in adventure mode
- Most units now use abilities one by one and will cycle through available casters of the same type when used
- when selecting groups of units, focus will be prioritised on the unit with abilities off cooldown
- Sculk Catalyst Sacrifice can no longer be used if the unit is standing on top of the catalyst or its stairs
- You can now move the camera by holding middle mouse click and its sensitivity has been raised
- Added more title screen splash lines
⚖️ **Balancing** ⚖️
- Worker Carry Bags now makes workers return resources when holding above 100 total
- Default max population is now 150
**Monsters**
- Zombie Villagers are now slowed under sunlight like creepers and spiders
- Drowned turn illagers into drowned instead of regular zombies
- Zombie Piglins +5 hp and Zoglins +15hp
- Creepers are no longer automatically set off by explosions, including from other creepers
**Villagers**
- Vindicator +1dmg, +30 food, +5s, +1 pop
- Pillager +5hp, +25 food, +5 wood, +5s, +1 pop
- Witch Lingering Potions upgrade -50 all resources, -10s
- Castle Officer's Quarters +150 wood, +50 ore, +30s
- Villagers can no longer build Golems if your blacksmith is destroyed
**Piglins**
- Brute -5 food
- Brute Shields protect against ranged by 75% up from 67%
- Headhunter -10 wood
- Headhunter Heavy Tridents upgrade -20s
- Hoglin -0.05as
- Blaze +1dmg, +0.1as
- Blaze Firewall upgrade +100 ore, -5 range, +5s cd
- Wither Skeletons +15hp, +1dmg, +50 ore, +5s, +1pop
- Wither death clouds reworked to instead give an active ability that generates wither clouds around them
- Piglins are immune to magma by default, fire resistance upgrade now gives total fire block and fire tick immunity
release
Reign of Nether RTS 1.0.6a
1.0.6a29 окт. 2024 г.9,3 тыс.Minecraft: 1.19.2forge
Что нового
Hotfix changes
--------------
- Laboratories can now be built correctly
- Fixed a crash related to piglins building on overworld terrain
- Fixed a crash related to sculk spreading
- Added a Sacrifice ability to catalysts to allow spread without using the delete button
- Fixed a crash related to chopping mushroom blocks
- Buildings made of logs no longer break if an adjacent log was broken near them
- Falling logs are now convertible to nether blocks
- Further improved camera vertical smoothing
release
Reign of Nether RTS 1.0.6
1.0.628 окт. 2024 г.1,9 тыс.Minecraft: 1.19.2forge
Что нового
MAIN 1.0.6 CHANGES
- - - - - - - - - - - - - - - - - -
🎉 Features 🎉 New Monster Building: Sculk Catalyst
- Costs 125 wood
- Like in vanilla, nearby units which die spread sculk blocks
- Warps day to night in a 25- block radius, which can be extended up to 50 blocks with more sculk
- When attacked, destroys nearby sculk blocks before taking damage (effectively giving it +1 hp per sculk)
- Can be upgraded at a Lab (with a Stronghold) to allow wardens to split sonic booms into 3 random nearby enemies within a range of 20
🛠️ Bugfixes 🛠️
- Fixed a crash when using the idle workers button
- Fixed survival players not being able to deposit into stockpiles on non- English languages
- Iron golem spawn egg texture is fixed
- Survival players can no longer use F12 cam
- The hotkey for bridges has been changed to C to avoid an overlap with Build/Repair
- Fixed a crash when you build over a ledge with no floor
- Podzol, mud, moss and mycelium now convert to nether terrain (as nylium)
- Added a hard stop on opening the creative menu while in F12 cam
- Disabled "being revealed" messages when your capitol is destroyed if fog of war is disabled
- Farm water now turns magma below it into cobblestone and soulsand into soulsoil to prevent becoming a bubble column
- Workers no longer take damage from berry bushes and cacti
- Building blocks no longer drop items for survival players when mined
- Can no longer delete Creepers as this allowed circumventing their fuse timer
- Fixed undead burning too early or too late
- Defeated players now lose all of their research upgrades
- Adjusted camera so it doesn't start underground on most maps
⚙️ Quality of Life Features ⚙️
- Tree logs now become affected by gravity whenever any log is broken
- This applies to all log blocks, wood blocks and nether stems
- this is enabled by default but can be toggled using /gamerule doLogFalling
- /rts- fog now works from command blocks (no warnings are given)
- Sources of night warping now have a range indicator, toggleable by clicking the clock, and the exact range for sculk catalysts is written next to the building name
- Night warping areas are now cylinders instead of a sphere (this means it has unlimited vertical range)
⚖️ Balancing ⚖️
- Capitols now spawn animals closer and immediately spawn some nearby upon being built (within a 40 block radius)
- Piglins may now build basic portals on overworld terrain, but doing so takes twice as long
- The Advanced Portals upgrade removes this penalty
- Default max population has been raised from 100 to 120
- Bridges now take 1/2 damage from explosions
- Witches now throw regeneration potions instead of healing
- Natural monster unit regen is doubled to 1hp per 6s if you are near a night warp source AND it is true night
- Warden Health has been increased from 120 to 150
- Iron golem ore cost ↓ 50, wood cost ↑ 50
- Ravager food cost ↑ 50, build time ↑ 10s
- Hoglin health ↑ 5, attack speed ↑ 0.1, ore cost ↑ 25, build time ↑ 5s, population ↑ 1
- Ghast ore cost ↓ 50, damage to buildings ↑ 2
CHANGES SINCE 1.0.6 BETA
- - - - - - - - - - - - - - - - - - - - - - - -
🛠️ Bugfixes 🛠️
- Fixed crash related to placing buildings
- Fixed crash on the title screen for some languages
- Fixed ticking entity crash related to Pillagers
- Fixed a crash related to building ticking
- Fixed Zombies spawning as neutral baby zombies
- Fixed some building block bugs in Barracks and Town Centres
- Two or more Sculk Catalysts that are too close to each are no longer indestructible
- Sculk Catalysts show how much extra HP they have on their health number
- Sculk is removed more consistently upon deleting a catalyst
- Sculk can now spread on dirt paths and tall grass
- Sculk spread is capped at 200 total blocks (2x what is needed for max night range)
- Can no longer build Portals on leaves
- Falling logs now break if they fall into buildings
⚙️ Quality of Life Features ⚙️
- Night circle borders that are overlapping can now be hidden by clicking the clock
- Night circle borders are now highlighted in green when their source building is selected
- Visible borders have been shrunk so the line itself is (usually) safe to walk on
- New /gamerule neutralAggro used to allow treating of all neutral mobs as enemies
- Allows attacking neutral mobs using attack move or when a military unit is idle
- Unfortunately due to an annoying bug this currently does not work with right click
- This includes all modded and vanilla mobs and defeated players' units
- Excludes vexes and huntable animals
- Random animal spawns around your capitol are now much more consistent
📜 Miscellaneous 📜
- Added Discord invite, Lilypad.gg link and RoN version to the main menu
- Laboratories now require a Graveyard to be built
- Chickens are now worth 75 food
release
Reign of Nether RTS 1.0.5
1.0.521 окт. 2024 г.40,2 тыс.Minecraft: 1.19.2forge
Что нового
**Bugfixes**
- Camera issues in worlds where the ground is far from Y=64 have been solved, thanks @Boobcat!
- Layered snow now correctly shows on the minimap, also thanks to @Boobcat!
- Farm water that freezes now melts after a few seconds
- Can no longer place buildings on top of leaf blocks
- Ghast fireballs no longer bounce off of each other
- Fixed another resources desync bug
- Ghasts high up in the air are now a bit easier to target with ranged units
- Evokers can no longer send vexes to attack enemies at unlimited range (now has a range of 20, or 30 in a garrison)
- Stopped iron golems from randomly attacking your own troops
- Ravagers no longer gain bonus movement speed when targeting an enemy (this was unintended vanilla logic)
- Ghasts no longer crash when you command them to move them into a sky block with no floor
- However, they will now simply ignore movement commands into open air
- Reign of Nether's version now correctly shows in the mods menu
- The witch icon is actually a witch now, not a villager
- Tutorial players may now cancel and delete buildings
- Workers may now gather bee nests (worth 100 food)
**Quality of Life Features**
- You can now CTRL+click the idle workers button (or hotkey) to select all idle workers
- Tab and shift+tab now cycle between both units and building groups (previously done via control group hotkeys)
- Right clicking with a building about to be placed now only cancels the building and does not issue a move command
- Moved controls from /rts-help into /rts-controls
- Added total workers count next to population
- The pillager icon has been given a headband to distinguish them from vindicators
**Balancing**
- All mounted unit upgrades have been upped in cost and time
- Spider Jockeys: (150 food, 150 wood, 60s) -> (300 food, 250 wood, 100s)
- Hoglin Cavalry: (150 food, 150 wood, 60s) -> (300 food, 250 wood, 100s)
- Ravager Artillery: (250 food, 250 wood, 90s) -> (400 food, 350 ORE, 140s)
- Skeletons, zombies and all their variants have had food costs and build times reduced:
- Zombie: (90 food, 20s) -> (75 food, 18s)
- Skeleton: (70 food, 20s) -> (60 food, 18s)
- Spiders and poison spiders have had their costs increased
- (80 food) -> (90 food)
- Warden health increased from 90 to 120
- Warden damage increased from 6 to 8
- Ravager health decreased from 300 to 250 and movement speed from 30 to 25
- Castles now additionally require a Blacksmith to be built (on top of a Barracks and Arcane Tower)
- When a monster faction joins the game, time of day is now set to noon (5 mins before sunset) instead of sunset.
(Zombie villagers are immune to sunburn anyway)
release
Reign of Nether RTS 1.0.4
1.0.421 окт. 2024 г.481Minecraft: 1.19.2forge
Что нового
**Bugfixes**
- Fixed Azalea and Flowering Azalea leaves not being nether-converted
- Regular TNT can now damage buildings with the same damage as regular creepers (20) and can set off other TNTs
- Having many buildings selected no longer has messed up HUD rendering
- Crimson and Warped Hyphae are now gatherable by workers
- Planks and stripped logs are no longer gatherable by workers and will no longer chain-break when broken in the air.
- Units in production queues now pause at 99% in red text if you dropped below max population while it was building
- Non-ops can no longer use /rts-reset
- Resources no longer act strangely (go negative, have doubled costs, etc.) after a match is restarted or a player is defeated
- Research buttons no longer disappear if someone else of the same faction is researching it at the time
- Joining a match no longer causes everyone's clientside buildings to be duplicated (this was causing population issues)
**Quality of Life Features**
- New command: /rts-lock enable/disable to prevent new players joining the match. Using /rts-reset will automatically unlock the match
- New experimental command: /rts-syncing enable/disable
- Prevents anyone logging in from syncing from server data, and from joining the RTS match, even if the game is unlocked
- New joiners will not be able to select buildings and units will appear neutral until the syncing is re-enabled and they relog
- This also affects existing RTS players who relog, so use at your discretion
- This is a temporary measure to (in theory) prevent login lag spikes until a permanent solution is found
- Pressing alt now cancels your building placement so you don't accidentally place it while dragging the camera
- Vanilla players can now drop off resources into stockpile chests and chests for this purpose have been added to civilian portals (This was actually designed previously, but was only working for villager stockpiles until now).
- New cheat code: thereisnospoon X - sets everyone's hard capped max population to X
- The current max value is now shown on the tooltip to the left of the bed icon
- Like most other cheats, this won't save between server restarts
- foodforthought now allows you to only ignore the soft cap (ie. houses are no longer needed), but does not let you go higher than what has been set with thereisnospoon
**Balancing**
- Any explosive damage to a garrison now deals a random amount of that damage directly to all garrisoned units
- Reduced ghast health from 60 to 50 to compensate for the above
**Language Support**
- Added translations for Spawn Eggs names for Russian, Turkish, Simplified Chinese and Traditional Chinese.
Full translations are still in the works!
release
Reign of Nether RTS 1.0.3
1.0.321 окт. 2024 г.470Minecraft: 1.19.2forge
Что нового
**Bugfixes**
- /rts-reset now works from command blocks
- Spiders can no longer spawn out of lairs as vanilla jockeys and crash the game
- Liquid blocks that are part of a building can now be destroyed on damage. This means Flame Sanctuaries are no longer indestructible and damaged wheat/pumpkin farms can dry up.
- Fixed crash related to deselecting and reselecting control groups
- Fixed crash when selecting a nametagged unit
- Enabling F12 cam now forces you out of 3rd person cam so that you don't get rendering issues
release
Reign of Nether RTS 1.0.2
1.0.217 окт. 2024 г.35 тыс.Minecraft: 1.19.2forge
Что нового
**Bugfixes**
- Grunts are now immune to magma by default
- Workers returning a resource should count towards assigned number
- Farm crops can no longer be trampled
- Fixed the castle's building upgrade not working
- Fixed the pillager mounting ravager upgrade being missing
- Reduced occurrence of sonic booms randomly not working (please tell me if this still happens)
- Removed a duplicate line in the clock tooltip
**Quality of Life Features**
- Pressing same control group key again will now cycle through the selected unit types
**Balancing**
- Lowered ghast range from 40 to 30
- Garrisoned ranged units get an additional +10 bonus range against ghasts
- Raised ghast health from 30 to 60 so that groups can still reasonably take down garrisons
- Lowered ghast movespeed from 25 to 22
- Raised iron golem movespeed from 20 to 22
- Warden sonic boom damage increased from 60 to 75. It can now 1-shot all units except iron golems, ravagers and other wardens.
- Warden sonic booms now get +10 range after the target is acquired, so enemies can't run away as easily.
- Reduced watchtower garrison limit from 5 to 3 and bastions from 5 to 4
- Reduced all castle-type building garrison limits from 10 to 7
- Reduced all repair speeds by 25%
- Raised watchtower build times by 25%
- Raise capitols' animal spawn interval from 60s to 90s
- Raise wood cost of all farms by 50
release
Reign of Nether RTS 1.0.1
1.0.117 окт. 2024 г.484Minecraft: 1.19.2forge
Что нового
Fixed issue where world generation is stuck at 100%