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Reign of Nether RTS

Minecraft reimagined as a real-time strategy game

Автор: SoLegendary423,7 тыс.853обновлён 14 окт. 2026 г.
Механики игры

Описание

new title Reign of Nether transforms Minecraft into an entirely new game and genre, a classic RTS game like Warcraft, Starcraft or Age of Empires. Build your base, gather resources, train your army and fight epic battles!

Support me with a donation! https://buymeacoffee.com/solegendary

Join the community on discord! https://discord.gg/jJV5zK3hT9


Trailer




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Play one of three factions, each with their unique mechanics and styles

    Villagers

The desperate alliance of villagers and illagers who have banded together to protect their home against invaders. Villager ingenuity combined with illager militarism make for a formidable army of warriors and spellcasters backed by farmers, builders and craftsmen. Transform the humble village into a fortress!

    Monsters

The previously wild and untamed creatures of the overworld now brought together by mysterious forces. Raise the dead from graveyards, hatch spiders from nests and more. Monsters shun sunlight and can only safely venture outside at night, but once night falls, they should be feared just as they have been for ages past.

    Piglins

The denizens of the nether who have come through portals to expand their empire. Piglins can only build on nether terrain, but wherever they expand the overworld is transformed into a visage of their home, turning grass into nylium and stone into netherrack. Conquer the overworld and let none stand in your way!


🎮 Playing a game

To start a match, press F12 to go into RTS camera and use the top-right buttons to place your starting workers. If you're playing on an RTS PvP map like one from the map pack, use the F9 menu to start a match with other players.

Change gamemodes by right clicking the gamemode button at the top right:

Game mode selection

  • 🏛️ Classic: The classic RTS experience in FFA or teams. Destroy all of your opponents' buildings to win.
  • 🏕️ Wave Survival: Survive brutal waves of enemies each night, solo or with allies.
  • 💠 King of the Beacon: Fight for control of a central Beacon. Unlock powerful auras and defend it to win.
  • 🏗️ Sandbox: Build a custom map by freely placing units and buildings

📜 Tutorial

If you're brand new to the RTS genre, you may want to start by playing the single player tutorial. The reign_of_nether_tutorial map included in the downloads will get you started on how to play an RTS game and all the basics of the mod.

Download it here: https://edge.forgecdn.net/files/6373/511/reign_of_nether_tutorial.zip


🏗️ Installation

1. Install Forge 1.20.1: https://files.minecraftforge.net/net/minecraftforge/forge/index_1.20.1.html

2. Download and add the Reign of Nether mod jar file to your Minecraft mods folder

3. Launch Minecraft, selecting your installation as Forge 1.20.1

When installing on a server, it's recommended to use these server.properties settings:

  • view-distance=25
  • spawn-monsters=false
  • spawn-npcs=false
  • spawn-protection=0
  • gamemode=spectator

For mod versions 1.1.3 and below, use Forge 1.19.2 instead


📜 RTS Maps

Download the official map pack here: https://www.curseforge.com/minecraft/mc-mods/reign-of-nether-rts-in-minecraft/files/8714818

For the best experience, play with Reign of Nether v1.4.1+. These maps are compatible with the new start menu, improved pathfinding, custom buildings and fog of war! These maps are intended for Classic PvP matches only.

map pack 2.1

By Killerbee47

  • [2p] Cabana Republic 1.1
  • [2p] Industrial Strength 1.1
  • [2p] Infinity Isle 1.9
  • [2p] Mir's Landing 1.2
  • [2p] Snowplow 1.6
  • [2p] Chrysoberyl_Garden
  • [3p] Pyroclasm 1.0
  • [4p] Corporate Warfare 1.0
  • [4p] Hostile Hostel 1.3
  • [4p] Jungle Stalkers 1.1
  • [4p] New York City 1.1
  • [6p] Burnt-Out Paradise
  • [6p] River Madness 1.0
  • [6p] Summoner's Rift

By FGTrue

  • [2p] Berlingrad (Violetgrad)
  • [2p] Berlingrad Classic
  • [2p] Oceanborn
  • [2p] Post-Youth

And:

  • [4p] 4Mountains by xxxtrigger50xxx
  • [4p] 4Rivers by aor1123
  • [6p] Essential Isles by The Essential Team

Thanks to omega9_6 for the title and icon design

Галерея

villagersmonsterspiglins

Последние версии

Все версии →
release

Reign of Nether RTS 1.5.0b

1.5.0b
14 окт. 2026 г.3,7 тыс.Minecraft: 1.20.1forge
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Что нового
⚖️ Balance ⚖️ ------------- - Regeneration now works on undead mobs - Iron hide amulets are no longer sold at the market - Boots of swiftness are now uncommon ⚙️ Quality of Life ⚙️ ------------- Changed the `/gamerule randomItemDrops` options: - **0 - disabled** (except items given to units by mapmakers) - **1 - enabled**, players get completely different drops - **2 - enabled**, players get the same rarity of drops (NEW DEFAULT) - **3 - enabled**, players get the exact same drops A particular rarity of item is guaranteed for each item dropped if mode 2 or 3 is set: - 1st drop: common - 3rd drop: uncommon - 5th drop: rare - 7th drop: epic - All other drops are: 40% common, 30% uncommon, 20% rare, 10% epic - There are never any repeated items 🛠️ Bugfixes 🛠️ ------------ - Fixed bridges being unable to be built on some maps - Panda splash damage is now always 50% of its attack damage instead of being hardcoded at 4 - Explosive hits now use the RoN attack damage attribute instead of the vanilla one - Enderpearls now correctly drop in stacks of 3 instead of 1 - Fixed Totem of Shielding not working against arrows or tridents - Beenest armour now correctly records overflow damage - Using ground-targeted items on buildings no longer selects the building - Heroes revived with items that grant max health and mana now have their health and mana fully restored - Fixed mob effects sometimes appearing clientside incorrectly 💬 Languages 💬 ------------ - Updated Russian (ru_ru) Thanks @Azore!
release

Reign of Nether RTS 1.5.0a

1.5.0a
12 окт. 2026 г.609Minecraft: 1.20.1forge
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Что нового
⚖️ Balance ⚖️ ----------- - Cost of Item Backpacks raised from (75 wood, 75 ore) to (100 wood, 100 ore) - Health potion healing raised from 50 to 60 - Heros' armour healing raised from 10 to 12 - Health and mana potion cooldown reduced from 10s to 5s ⚙️ Quality of Life ⚙️ --------------- - Added a population supply setting to custom buildings - You can set up to 4 camera hotkeys using F4-F7 (rebindable) - To set a hotkey, press Shift + Fkey, then use Fkey to jump to that saved location 🛠️ Bugfixes 🛠️ -------------- - Fixed broken drowned tooltips - Items with passive non-attribute effects no longer work on regular units - Fixed throwable TNT being too weak - Fixed custom building 'buildableBy' options not working - Buildings with spawn eggs and hero items in chests now have those items removed on placement - This is so they can't be looted by FPV players or when destroyed
release

Reign of Nether RTS 1.5.0

1.5.0
11 окт. 2026 г.492Minecraft: 1.20.1forge
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Что нового
💎 Hero Items 💎 ---------- - Added 40+ new items useable by RTS heroes - Heroes can hold up to 6 items each - Regular units can hold items and use consumables if Item Backpacks is researched at a stockpile/civil portal (but they can't use spell items or benefit from passive stats) ![RTS Hero Items Creative Menu](https://cdn.modrinth.com/data/cached_images/a84a01b21ec9a10edf0e8c5e016cf9ec018b18a4.png) ![Item tooltips](https://cdn.modrinth.com/data/cached_images/0441556dafe4883a1ded041d72512543aec52436.png) ![RTS Hero Items Spreadsheet](https://cdn.modrinth.com/data/cached_images/328adf911465d9cf9899f5df31ef4cdcf73151c9.png) 💹 Market Reworks 💹 ----------- All markets now start as an unupgraded version for (75 wood, 75 ore) at the start of the game and can only be used for selling resources for emeralds and buying basic items. Once you reach 60 population worth of buildings, you can upgrade it for (75 wood, 75 ore, 180s) to unlock resource buying and faction-specific items 🟢 Emeralds 🟢 ------------- Emeralds are the new 4th resource type, and are used when buying/selling items and resources at the market. All neutral units and buildings now drop emeralds as bounty, including enemies killed with with Greedy Tridents. Also, the Piglin Merchant's passive now exclusively uses emeralds. 💧 Item Drops 💧 ----------- Items can also randomly drop from neutral enemies with a kill score system. Score per unit is equal to population +3 (+0 for spawner units). When a score Items sold at player markets do not drop randomly. The score threshold is 12 + 4 per item dropped to a max of 48. When you pass the score required, a random item is dropped. Mapmakers can also give items to regular units, which they will drop on death. You can set `/gamerule randomItemDrops` to change how items are dropped: - **0 - disabled** (except items given to units by mapmakers) - **1 - enabled**, players get different drops - **2 - enabled**, players get the same drops 🛒 Custom Building Shops 🛒 ----------------- Just like custom production buildings, you can make a custom building a shop by putting hero items in a chest (or other container block) then saving its structure again. You can adjust the stocked item with NBT tags: - buyCost - maxStock - startingStock - restockTicks ⚙️ Quality of Life ⚙️ ---------------- - Added bees as a new flying melee neutral unit - Added passive effect icons and tooltips for units, including one to show the lifespan of summoned units - Added creative tabs for all RTS-related blocks and items - Reworked the unit armour tooltip for mixed armour types - Updated the custom building menu with a tracker for shop items and added a guide for supported NBTs for shop items and spawn eggs - All passive effects from items are new configurable unit attributes: - critical_hit_chance (3x damage) - explosive_hit_chance (50% splash damage) - building_damage_bonus - lifesteal (% of damage) - mana_on_hit (% of damage) - scale (visual only) - faster_cooldowns (1.0 == 50% shorter cd, 2.0 == 66% shorter cd, spells only) - Added new mob effects: - invincible - night_warping (night zone aura, range equal to amp) - vigor (50% faster cooldowns and 1 mana/s per amp) - villager_inspiration (militia aura) - lifesteal (15% per amp) 🛠️ Bugfixes 🛠️ ------------ - Units that spawn outside of client render range are now immediately counted to population totals - Fixed large custom buildings having extreme lag while building - Fixed the Draw Aggro option for custom buildings not saving correctly
beta

Reign of Nether RTS 1.5.0-beta-8

1.5.0-beta-8
10 окт. 2026 г.429Minecraft: 1.20.1forge
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Что нового
💎 Items 💎 -------- - Added ender pearls as an item useable by both heroes and regular units ⚙️ Quality of Life ⚙️ ------------ - The piglin merchant passive now uses emeralds - Piglins can now click on merchant items on the ground and click to equip them if in their inventory 🛠️ Bugfixes 🛠️ ------------------- - Fixed a crash when the piglin merchant picks up resources - Fixed an issue where multiple sculk catalysts close together cause their night circles to disappear
beta

Reign of Nether RTS 1.5.0-beta-7

1.5.0-beta-7
9 окт. 2026 г.424Minecraft: 1.20.1forge
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Что нового
⚙️ Quality of Life ⚙️ ---------------- - Added the ability for custom buildings to be stocked with hero items, by saving their structure with hero items in a chest - Added a guide for supported NBTs for shop items and spawn eggs 🛠️ Bugfixes 🛠️ -------------- - Updated with 1.4.4f/g fixes - Fixed a crash when you have 100% explosive hit chance - Fixed a bug that prevented summoning a mob with commands holding hero items
release

Reign of Nether RTS 1.4.4g

1.4.4g
9 окт. 2026 г.483Minecraft: 1.20.1forge
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Что нового
🛠️ Bugfixes 🛠️ ----------------------- - Fixed units partially possessed by wraiths showing as though you own them - Fixed heroes sometimes not being trainable by any player - Relogging no longer disables cheats clientside
release

Reign of Nether RTS 1.4.4f

1.4.4f
7 окт. 2026 г.844Minecraft: 1.20.1forge
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Что нового
🛠️ Bugfixes 🛠️ -------------- - Fixed a crash related to possessing units with anchor points - Bears and Zoglins now respect evasion chance - Fixed grass blocks being tinted weirdly - World generation is now back to its pre-1.3.3 state (no caves, flattened biomes, surface ores) - Fixed /gamerule doDaylightCycle messing up the time of day clientside - Marauders can no longer stun invulnerable or evaded targets - Iron golems, wardens and witches can now pick up resources - Fixed Slimes and Magma cubes being unaffected by weakness and strength - Starting bats now spawn higher in the air so they don't get stuck inside the mausoleum - Windcallers and Militia can now be converted by Drowned
beta

Reign of Nether RTS 1.5.0-beta-5

1.5.0-beta-5
6 окт. 2026 г.321Minecraft: 1.20.1forge
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Что нового
🛠️ Bugfixes 🛠️ ---------------- - Added error messages for units that can't pick up or use items - Units with the backpack upgrade can now use some consumables including health potions and totems - Fixed being unable to pick up resources with direct clicks - Fixed random item drops sometimes being disabled - Added emeralds to the held resources UI - The number next the emerald resource now shows how many items you've found so far - Hero items can no longer burn
beta

Reign of Nether RTS 1.5.0-beta-4

1.5.0-beta-4
5 окт. 2026 г.446Minecraft: 1.20.1forge
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Что нового
🛠️ Bugfixes 🛠️ ---------------- - Fixed wave survival crashing
beta

Reign of Nether RTS 1.5.0-beta-3

1.5.0-beta-3
5 окт. 2026 г.68Minecraft: 1.20.1forge
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Что нового
🪙 Hero Items ---------- - Added 36 new items useable by RTS heroes - Heroes can hold up to 6 items each - Regular units can hold items if Item Backpacks is researched at a stockpile/civil portal (but can't use them or gain stats) - See attached pic for item details 💹 Market Reworks ------------------ All markets now start as an unupgraded version for (75 wood, 75 ore) at the start of the game and can only be used for selling resources for emeralds and buying basic items: - **Health Potion** (150 emeralds) - **Mana Potion** (150 emeralds) - **Broadsword** (300 emeralds) - **Iron Hide Amulet** (300 emeralds) - **Heart Medallion** (300 emeralds) - **Azure Medallion** (300 emeralds) Once you reach 60 population worth of buildings, you can upgrade it for (75 wood, 75 ore) to unlock resource buying and faction-specific items: - 🧑‍ **Bell of Arms** (600 emeralds) - 🧑‍ **War Horn** (500 emeralds) - 🧑‍ 💀 **Frostwalker boots** (500 emeralds) - 💀 **Staff of Lightning** (600 emeralds) - 💀 **Shadow Shifter** (600 emeralds) - 🐗 **Magmawalker boots** (500 emeralds) - 🐗 **Pocket Portal** (150 emeralds) - 🐗 **Gong of Weakening** (600 emeralds) ![Hero Items List](https://cdn.modrinth.com/data/cached_images/430dfe6943b45ea02cc558a7c701fa5ac892169e.png) 💎 Emeralds ------------ Emeralds are the new 4th resource type, and are used when buying/selling items and resources at the market. All neutral units and buildings now drop emeralds as bounty, including enemies killed with with Greedy Tridents. 💧 Item Drops ------------- Items can also randomly drop from neutral enemies with a kill score system. Score per unit is equal to population +3 (+0 for spawner units). When a score Items sold at player markets do not drop randomly. The score threshold is 12 + 4 per item dropped to a max of 48. When you pass the score required, a random item is dropped. Mapmakers can also give items to regular units, which they will drop on death. You can set `/gamerule randomItemDrops` to change how items are dropped: - **0 - disabled** (except items given to units by mapmakers) - **1 - enabled**, players get different drops - **2 - enabled**, players get the same drops ⚙️ Quality of Life ⚙️ ---------------------- - Added bees as a new flying melee neutral unit 🐝 - Added passive effect icons and tooltips for units, including one to show the lifespan of summoned units - Added creative tabs for all RTS-related blocks and items - Reworked the unit armour tooltip for mixed armour types - All passive effects from items are new configurable unit attributes: - critical_hit_chance (3x damage) - explosive_hit_chance - building_damage_bonus - lifesteal (% of damage) - mana_on_hit (% of damage) - scale (visual only) - Added new mob effects: - invincible - night_warping (night zone aura) - vigor (cooldown and mana regen) 🛠️ Bugfixes 🛠️ --------------- - Fixed grass blocks being tinted weirdly - Units that spawn outside of client render range are now immediately counted to population totals - Evasion chance attribute now works on all units - Bears and Zoglins now respect evasion chance - Iron golems, wardens and witches can now pick up resources - Fixed large custom buildings having extreme lag while building - Fixed Slimes and Magma cubes being unaffected by weakness and strength