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Roughly Enough IDs

Removes the biome, item & block ID limits using the 1.13+ format

Автор: mysticpasta1107,4 тыс.10обновлён 3 мая 2026 г.

Описание

Roughly Enough IDs is a fork of JustEnoughIDs to maintain compatibility for additional mods.

Roughly Enough IDs is a lightweight mod that removes the block, item, biome, potion, and enchantment ID limits by using the 1.13 chunk format in 1.12.

More specifically, it uses a blockstate palette when saving chunks to NBT, and uses an int biome array rather than a byte biome array. There should be very few incompatibilities with other mods, but in case you find one, please report it to the issue tracker.

Unlike NotEnoughIDs, removing a mod from your modpack is supported, and won‘t cause corruption of the worlds created with that mod.

Extremely important: Removing Roughly Enough IDs will break your world!

Note: Tools such as World Painter will likely not work with REID worlds should they attempt to alter biomes.

Currently supporting:

Roughly Enough IDs should work perfectly fine in place of JustEnoughIDs. However, due to the nature of it being a fork, issues that are not present in JEID might occur in REID.

Последние версии

Все версии →
release

2.3.1

2.3.1
3 мая 2026 г.10,4 тыс.Minecraft: 1.12.2forge
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Что нового
### Added - Biome compatibility for WarpDrive. ### Changed - Further improved chunk saving performance.
release

2.3.0

2.3.0
23 мар. 2026 г.2,5 тыс.Minecraft: 1.12.2forge
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Что нового
### Added - An API jar for other mods to depend on. Currently, this is mainly just `BiomeApi`, which is used to read/write biomes in REID format easier. - Conversion of CubicChunks worlds from vanilla/NEID to REID. ### Changed - REID's biomes are now stored in a `BiomeContainer`. Internally, this still uses an `int[]`, but may change in the future. - Updated buildscript to RFG 2.0.2. ### Deprecated - `INewChunk#getIntBiomeArray()` & `INewChunk#setIntBiomeArray()` for reading/writing biomes in REID format. No more casting `(INewChunk) chunk`; mod-makers should use the `BiomeAPI` instead. ### Fixed - Use REID format for WorldEdit's `BaseBlock#hashCode()`. Possibly fixes issues with blocks copied by WorldEdit. - Update compatibility for Scape and Run: Parasites 1.10.x; version 1.9.x is still supported until 1.10.x becomes stable. - Update compatibility for Wyrms of Nyrus 0.8+. - Handle CubicChunks 3D biomes correctly - worlds with 3D biomes should report their biomes correctly now depending on the y-level.
release

Roughly Enough IDs 1.12.2 - 2.2.4

2.2.4
3 февр. 2026 г.4,1 тыс.Minecraft: 1.12.2forge
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Что нового
_All features courtesy of [ChaosStrikez](https://www.curseforge.com/members/chaosstrikez)_ - Slightly improved chunk saving performance - Using fastutil-specific methods for slightly faster chunk saving - Fixed compatibility with Advanced Rocketry - Reworked 2.1.5+ - Migrated the mixin(s) to ASM instead to inject across different versions of the mod more flexibly
release

Roughly Enough IDs 1.12.2 - 2.2.3

2.2.3
12 июл. 2025 г.34,5 тыс.Minecraft: 1.12.2forge
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Что нового
_All features courtesy of [ChaosStrikez](https://www.curseforge.com/members/chaosstrikez)_ - A couple of under-the-hood mixin improvements - Shouldn't affect anything in terms of gameplay - Improved biome compatibility for hybrid servers (Mohist, CatServer, etc.) - REID's biome initialization should work correctly on them now - Config-defined classes are allowed to apply biome init injection code - Chunk-Pregenerator comes pre-defined for more explicit compatibility than before - Incompatibility screen when NEID is installed - Having both NEID and REID installed will very likely cause issues in worldgen, loading the world, network packets, etc.
release

Roughly Enough IDs 1.12.2 - 2.2.2

2.2.2
11 мар. 2025 г.17,7 тыс.Minecraft: 1.12.2forge
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Что нового
- Added support for biome IDs in [Chunk Pregenerator](https://www.curseforge.com/minecraft/mc-mods/chunkpregenerator)'s tracker UI for chunks, now the tracker can accurately show the counts of biomes in each chunk (courtesy of [ChaosStrikez](https://www.curseforge.com/members/chaosstrikez)) - Utilized FastUtil to improve performance (courtesy of [Kasumi_Nova](https://www.curseforge.com/members/kasumi_nova))
release

Roughly Enough IDs 1.12.2 - 2.2.1

2.2.1
4 июл. 2024 г.23,7 тыс.Minecraft: 1.12.2forge
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Что нового
* Added support for [Advanced Rocketry - Reworked](https://www.curseforge.com/minecraft/mc-mods/advanced-rocketry-2)
release

Roughly Enough IDs 1.12.2 - 2.2.0

2.2.0
3 июл. 2024 г.214Minecraft: 1.12.2forge
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Что нового
* Added support for [Biome Staff](https://www.curseforge.com/minecraft/mc-mods/biome-staff) * Added support for [Kathairis](https://www.curseforge.com/minecraft/mc-mods/beta-kathairis) * Added support for [Scape and Run: Parasites](https://www.curseforge.com/minecraft/mc-mods/scape-and-run-parasites) * Added support for [WorldEdit](https://www.curseforge.com/minecraft/mc-mods/worldedit) * Added support for [Wyrms of Nyrus](https://modrinth.com/mod/wyrms) * Adjusted injection targets * Fixed falling block handler for extended IDs * Fixed refmaps * Generalized Realistic Terrain Generation compatibility * Hidden error biome from Nature's Compass * Reduced number of packets sent for biome change over area * Removed deprecated transformer code * Simplified Advanced Rocketry mixins
release

Roughly Enough IDs 1.12.2 - 2.1.1

2.1.1
18 апр. 2024 г.6,2 тыс.Minecraft: 1.12.2forge
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Что нового
* Fixed RTGU compatibility (using the INewChunk passthrough for MixinChunk, other mods expect it) * Fixed extra byte being read in potion packet (bug from the transformer refactor (2.1.0)) * Removed usages of At.Shift * Cleaned up mixin jsons
release

Roughly Enough IDs 1.12.2 - 2.1.0

2.1.0
9 апр. 2024 г.292Minecraft: 1.12.2forge
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Что нового
* Refactored errorBiome and mod info * Moved coremod classes * Cleaned up obfuscated code handling in transformer * Refactored debug code to separate classes * Converted most transforms to mixins * Refactored duck interfaces, ASMException, JEIDLoadingPlugin * Rewrote most vanilla mixins * Rewrote MixinStatList * Fixed MixinChunkPrimer locals * Prefixed all injectors with "reid$" * Reformatted code * Reorganized packages, edit BiomeError desc * Reworked MixinStatList to support larger ids * Rewrote AbyssalCraft, Advanced Rocketry mixins * Rewrote most mod mixins * Rewrote Cubic Chunks mixins * Fixed potential injection target failure * Simplified MixinAnvilChunkLoader * Added extra syncing to disk and client * Added config for debug item registration * Added support for MorePlanets & Atum rivers * Fixed default id check in Chunk#getBiome * Fixed biome change not immediately re-rendering * Passed proper chunk coords to BiomeArrayMessage
release

Roughly Enough IDs 1.12.2 - 2.0.8

2.0.8
28 февр. 2024 г.1,9 тыс.Minecraft: 1.12.2forge
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Что нового
* Replaced ForgeGradle with RetroFuturaGradle* Enabled MixinPacketBuffer and added MixinPacketUtil (fixes [JustEnoughIDs#114](https://github.com/DimensionalDevelopment/JustEnoughIDs/issues/114) and [JustEnoughIDs#124](https://github.com/DimensionalDevelopment/JustEnoughIDs/issues/124)) * Updated CubicChunks support for version 1271 * Refactored Mixin loading to use MixinBooter