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release
Create: Redstone Link Tablet 1.14.0
1.14.024 авг. 2026 г.6,6 тыс.Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
## 1.14.0 — 2026-08-24
### Added
- **Addon apps.** Other mods can now build apps that install onto the
tablet from the App Store, the same way the built-in ones do. An addon
app knows *which* tablet it's running on — the one in your hand, the
one on the wall, or a specific member of a merged wall — and it can
keep its own small pocket of memory on that tablet: whatever it saves
rides along through placing, breaking, picking up, item frames and
chests, shows on the wall face for everyone, and survives a reload.
Two apps' memories never touch each other, and a locked tablet still
guards it the same as everything else. The first addon built on this
is **Link Tablet: Refined Storage**, which opens a real Refined
Storage crafting grid on your tablet.
### Changed
- Network protocol version unchanged (still 24), but tablets now carry a
new piece of data, so **1.14.0 pairs only with 1.14.0** — update your
server and all clients together. Worlds and tablets from 1.13.0 load
untouched.
release
Create: Redstone Link Tablet 1.13.0
1.13.017 авг. 2026 г.1,2 тыс.Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
## 1.13.0 — 2026-08-17
### Added
- Hover tooltips on every button and glyph across all program screens —
the wordless ones (chain-link, padlock, solo, eyedropper, emote
toggle) finally say what they are. Paint's tool tips also name their
keyboard shortcuts (B/F/L/R/I), which were previously undiscoverable.
Client-only, pairs with 1.12.x.
- Dropped tablets keep transmitting: a tablet lying on the ground (or
sitting in an item frame) now broadcasts its toggled-ON signals from
where it is — throw a scene tablet into the machine room and the
scene keeps running. The Frequency Monitor names these members
("Dropped tablet (player)" / "Framed tablet"), completing the
who-is-transmitting story. This changes the old "phantom copy"
diagnosis: dropping a spare tablet used to silence it — now the
Monitor just names it as a dropped member instead, so the fix for a
phantom-pinned receiver is to pick the copy up or destroy it, not
drop it. Edge case: a deliberate player toss (Q-drop or inventory
drag-out) now registers instantly via an add-only fast path, closing
the blink at the exact moment of a throw; because the handoff still
runs on a periodic sweep for every other case, edge-sensitive
contraptions may still see a brief blip at pickup, or on death
drops, dispensers, and other non-toss spawns.
### Changed
- Network protocol version unchanged (still 24) — 1.13.0 pairs with
1.12.x on both sides (tooltips are client-only, dropped-tablet
transmission is server-side only).
release
Create: Redstone Link Tablet 1.12.0
1.12.011 авг. 2026 г.665Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
## 1.12.0 — 2026-08-11
### Added
- **Screen lock** (idea: Fluid Valve): placed tablets can be locked from the
GUI's new padlock button — and the wrench unlocks. Locked glass keeps
working (taps, holds, sliders, live faces), but every configuration
path — editing signals, themes, apps, rotation, painting, channels,
probes, gauges — needs a wrench in hand, enforced server-side. Any
wrench click on a locked tablet opens its GUI; sneak-pickup is blocked
while locked (mining still drops it, and it places back unlocked).
Locked walls show a small padlock in the glass corner. Splitting a
locked wall leaves every piece locked; merging anything into a locked
wall locks the whole surface.
- **GUI title header**: the tablet's name now sits on its own plaque above
the panel instead of sharing the button row.
### Fixed
- **Merged screens: untouchable seam gap** — clicks between the blocks of a
merged screen used to fall through to the wall behind; the whole panel is
now clickable edge to edge.
### Changed
- Network protocol version 24 — 1.12.0 clients/servers do not pair with
1.11.x (everyone updates together, as usual).
release
Create: Redstone Link Tablet 1.11.1
1.11.110 авг. 2026 г.120Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.11.1 — 2026-08-10
- **Paint grew a toolbox** — bucket fill (floods across merged-wall
seams), line and rectangle tools with a live preview, an eyedropper,
and a 32-step undo that never reverts paint someone else laid down
after you. The tools live in the header bar as little painted
miniatures — the brush tip, pour stream, and dropper sample all show
your selected color. B/F/L/R/I pick tools, Z undoes. Client-only,
pairs with 1.11.0.
- **Fast paint strokes don't skip anymore** — dragging quickly across
the Paint canvas now fills every cell along the sweep instead of
leaving gaps where the cursor out-ran the brush. Held tablets and
walls both.
- **Long chat messages wrap on the pinned overlay** — the Twitch
overlay pane now wraps messages onto as many lines as they need
(same look as the full chat screen) instead of cutting everything
after the first line. The pane keeps a compact overall budget:
newest messages fill from the bottom, older ones drop off sooner
when the chat runs long-winded. Client-only, pairs with 1.11.0.
## 1.11.0 — 2026-08-09
- **The tablet in your hand shows chat** — when Twitch Chat is the
last app you used and you have a channel set, your own first-person
tablet renders the live chat wall right on its screen (emotes and
all) instead of the signals grid. Put it away or switch apps and the
signals face returns. Other people's tablets, item frames, and
dropped tablets are unaffected. Client-only — beta.7 still pairs
with beta.4/5/6.
- **Twitch chat gets emotes** — native Twitch emotes plus 7TV, BTTV,
and FFZ show as images inline in chat, animated ones included, on
every surface: the held app, the overlay pin, and placed/merged
walls. A toggle glyph next to the channel pin turns them off if
you'd rather have plain text (or a lighter-weight wall). Client-only
— no pairing impact, beta.6 pairs with beta.4/beta.5.
- **Paint is its own app now** — with paintings persisting and showing
on walls, Paint outgrew the Arcade: it has its own App Store row
(pink chip, painting icon). The Arcade keeps the other 18 games. If
an earlier beta folded your Paint tile into the Arcade tile, just
Get Paint from the store again.
- **Twitch chat walls read like chat now** — messages on placed
tablets stack as compact lines from the bottom of the screen
instead of spreading across the glass with big gaps; bigger merged
walls fit more lines at the same text size.
- New app: **Twitch Chat** — a read-only viewer of a chosen Twitch
channel's live chat, no account or login required (anonymous guest
access, nothing ever sent). Works on all three surfaces: held tablet
(channel box + scrolling colored chat), the overlay pin (compact HUD
chat while you play), and placed tablets (a wall-mounted chat board —
set once from the block's GUI, every viewer sees it with their own
connection). Your personal channel is remembered per-player; a placed
tablet remembers its own. The tablet only talks to Twitch while chat
is actually on screen — close every Twitch surface and the connection
drops, open one and it reconnects.
- New app: **Frequency Monitor** — see who's actually transmitting or
listening on a Redstone Link channel. Every frequency your signals
and gauges use gets a live member list: Create link blocks, placed
tablets, and tablets sitting in a player's inventory (named by
owner, so a creative phantom copy shows up as "Tablet (PlayerName)"
right next to the real placed one — the exact confusion behind the
1.10.2 "gauge pinned at 15" reports). Each member shows strength,
a listening/transmitting badge, and in-range vs. out-of-range
against your tablet's position, plus a channel summary (transmitter
count + effective power). Probes let you watch up to 8 extra
channels your tablet doesn't use: the + button opens an Add Probe
editor just like the signal editor — two frequency slots, your
inventory, an all-items search, and the JEI/EMI panel right there
to drag from. Remove a probe from its channel row. Distributed
through the App Store, same as Clock/Calculator/Gauges. Placed
tablets get a compact one-line-per-channel summary on the kiosk
face (tap it to open the full screen), and the overlay pin shows
the same compact lines in the mini window.
- **JEI/EMI drag everywhere**: the ghost-drag that the signal editor
has had since 1.7.0 now also covers the Add Probe editor and the
gauge editor's frequency slots — drag an item straight from the
viewer panel onto any of them. (Gauge editor: JEI-only installs
show the panel there; EMI can't display on that screen yet.)
- **App Store search** — a search box above the shelf filters the
catalog by name, description, or key.
- **Fixed**: the gauge editor's name field never accepted typing
(since 1.10.0) — clicking it now focuses it, and it starts focused
when the editor opens.
- **Paint on walls** (idea: Tommy) — the Paint app's canvas is no
longer session-only doodling: it persists on the tablet (20×14
cells of the 16-color signal palette), so a painting survives
closing the app, breaking and re-placing the tablet, and a trip
through a chest. Placed tablets show their canvas on the wall.
Merge several tablets into one surface and their canvases stitch
into a single mural spanning every member — paint across the seam
and each tablet's own slice updates; split the wall apart and each
tablet carries its own piece away; re-merge in the same arrangement
and the picture reassembles. Painting itself still happens through
the GUI (held, pip, or a wall's own menu) — the wall displays, it
doesn't take direct on-glass strokes, yet.
- New payloads for the Monitor, Twitch Chat, and Paint push the wire
registrar **"18" → "23" — a pairing break**: update client and
server together.
- **Arcade** — the 19 individual game apps are now one **Arcade** app:
a shelf with each game's best score, tap to play, ESC back to the
shelf. Existing tiles on your Home screen for a game (Snake, 2048,
etc.) become a single Arcade tile automatically, and the App Store
(and the launcher's add flow) shrinks to match — no more scrolling
past 19 games to find Clock or Gauges. Client-only change, no
pairing impact.
## 1.10.2 — 2026-08-03
- **Dedicated servers**: the Create: Aeronautics compat from 1.10.1
failed to activate on dedicated servers (it worked in singleplayer),
so vehicle tablets there still couldn't be aimed. Fixed — if you run
a server, update BOTH sides to 1.10.2 and skip 1.10.1 entirely.
- **Gauges**: a freshly placed gauge tablet now shows the channel's
current signal immediately. Before, it displayed 0 until the signal
next changed, which on a steady channel looked like a frozen dial.
Same fix applies to the first reading in the tablet menu.
## 1.10.1 — 2026-08-03
- **Create: Aeronautics compat**: tablets on physicalized contraptions
(Sable sub-levels) now work. Swivel-mounted tablets no longer fling
to one fixed angle the moment the vehicle is assembled — wrench
re-aiming, the bezel landscape flip, screen taps, slider drags, and
the pinned mini-window all track correctly on a moving build, and
interaction sounds play at the vehicle instead of 20 million blocks
away. Works with Sable installed or not (soft compat, no new
dependency); tablets that were already stuck un-stick with one
wrench.
- Safety net for the same bug class: a mounted tablet now refuses to
store an aim computed from an implausible position instead of
clamping to garbage, so future physics mods can't corrupt a stored
aim either.
## 1.10.0 — 2026-07-28
- The tablet now boots to a **Home screen** (the start of the tablet
"OS"): a launcher with the **Signals** app — today's whole toggle
grid — as its first program, with more to come. Opening a held
tablet resumes whatever you had open last; the new house button
(top-left) takes you Home.
- The things on the grid are now called **signals** everywhere ("Add
Signal", "New Signal", ...) — "app" now means the programs on the
launcher. Purely naming: your configured tablets carry over
untouched.
- Placed, mounted, and merged tablets get the same Home screen on
their in-world displays: they boot to the launcher (tap the Signals
tile to open your grid), and **tapping the bezel ring** on a running
screen takes it back Home. Existing placed tablets show the launcher
after updating — your signals are one tap away, exactly as you left
them. Wrench gestures are unchanged.
- The launcher carries the tablet's standard controls — theme picker,
overlay pin, merge link, and grid/list view — so device settings
live on the Home screen. Tapping a kiosk's bezel while it shows the
launcher opens that menu.
- **Your Home screen is yours**: the **App Store** — the permanent
last tile on every Home screen — shelves every program with a
description and a Get/Remove button; "getting" an app puts its tile
on that tablet's Home. Right-click a Home tile to remove it. New
tablets start with just Signals. The Home screen also honors the
grid/list toggle now.
- **Placed screens follow your navigation**: opening an app (or going
Home) in a placed tablet's GUI switches the wall screen to match —
the kiosk and the menu always show the same thing.
- A placed tablet showing the **Calculator** displays its live tape on
the wall — your own running sum, big on the glass.
- New app: **Clock** — alarms (daily, with a toggle per alarm), a
world clock with every real timezone (searchable), a countdown
timer, and a stopwatch. Alarms and timers ring even with the tablet
closed — a chime plus an on-screen note — and keep real wall-clock
time across sessions. A placed tablet showing the Clock becomes a
wall clock: big digital time and date on the screen, merged walls
included.
- New app: **Calculator** — a proper four-function calculator with
click buttons and full keyboard entry. It remembers where you were
if you close it mid-sum.
- New app: **Gauges** — live dials that LISTEN on Redstone Link
frequencies and show the received signal strength, the reverse of
what Signals does. Name each dial, pick its channel (same two-item
frequencies) and color. Dials work on the held screen, on placed
tablets (the block hears what a real link at that spot would), and
on the pinned overlay.
- The **overlay pin is now per-app** — the pin button pins whatever
screen you're on: Clock pins a clock overlay, Gauges a live dial
HUD (pin a gauges tablet and you have a vehicle dashboard while
driving), Calculator a working mini pad, and the launcher pins an
app dock — one click on the dock opens that app. Signals pins work
exactly as before, and existing pins carry over.
- **Signal links** — signals can now drive other signals: in the edit
screen, the new **Links** button lists your other signals; set each
one to *turn ON*, *turn OFF*, or *follow* (copy the tapped signal's
new state). Tapping the source anywhere — GUI, pinned overlay, or a
placed screen — drives its targets too, chains included (loops are
safe). Timer signals fire their pulse when linked-on; linked tiles
wear a small chain glyph. A signal with links doesn't even need a
frequency — make pure scene master buttons that only drive other
signals.
- **Follow mode** — power a tablet on its Swivel Mount with redstone
and the screen tracks the nearest player, enchanting-table-book
style, gliding smoothly. Cut the power and it stays exactly where
it's pointing — aim it by walking, freeze it with a lever. Wrench
gestures still work while powered.
- **Addon API**: other mods can now register their own tablet
programs — each shows up in the App Store with its name, icon, and
description, joins Home rosters, opens its screen from tiles and
placed-tablet taps, and can supply a pinned-overlay pane and a
custom face for placed screens. Mod developers: see the
`com.modpack.linktablet.api` package (both the program and its
client half register through events on your own mod bus).
- Placed-screen tiles no longer balloon on sparse tablets: one to
three signals now lay out at the four-signal tile size, **centered
on the glass** (a lone tile is a quarter-sized icon in the middle,
not a wall-to-wall poster). Tapping the empty glass around them
opens the GUI.
- Note for servers: the network protocol grew (renamed payloads plus
the new gauges traffic), so servers and clients need to update
together — this version does not pair with 1.9.x. Worlds and tablet
data are unaffected.
## 1.9.1 — 2026-07-26
- The app **icon slot now accepts JEI/EMI drags**: drag any item from
the ingredient panel onto the icon button in the edit screen to set
it as the app's custom icon — same as the frequency slots have
worked since 1.7.0, nothing is consumed. (EMI also highlights the
icon slot while dragging.)
- Client-only change, no new content — 1.9.1 pairs with 1.9.0 servers
and clients.
## 1.9.0 — 2026-07-25
- The Link Tablet is now **manufactured, not crafted**: build a Tablet
Case from brass sheets, then run it down a Deployer line — logic
board, clockwork cell, quartz display last — Create sequenced assembly,
shown step-by-step in JEI/EMI. The old crafting-table recipe is
gone; the three components absorb its ingredients, so the total
cost is about the same.
- The in-progress tablet **visibly gains its parts** on the belt: the
logic board appears after the first Deployer, the clockwork cell
after the second — the screen goes on last.
- New items: Tablet Case, Link Logic Board (redstone link + linked
controller + electron tube), Quartz Display (rose quartz + tinted
glass), Clockwork Cell (iron nugget + rose quartz + cogwheel), and
the in-progress Incomplete Link Tablet.
- Note for servers: this version adds items, so servers and clients
need to update together — it does not pair with 1.8.x.
## 1.8.1 — 2026-07-22
- The Swivel Mount is now **placeable on its own**: put the empty stand
on any floor, wall, or ceiling, then right-click it with a tablet to
mount the tablet on it — it aims at you automatically. Using the
mount item directly on an already-placed tablet still works exactly
like before.
- Tablets and stands now come apart **separately**, so you can swap
tablets between fixed consoles: sneak + right-click (empty hand) on
the tablet takes just the tablet and leaves the stand in place;
sneak-wrench the bezel does the same. Grabbing or sneak-wrenching the
**stand** underneath still takes both, and breaking the block still
drops both. Sneak-wrench on the glass rotates the screen content,
unchanged.
- Note for servers: 1.8.1 adds a block, so servers and clients need to
update together — 1.8.1 does not pair with 1.8.0.
## 1.8.0 — 2026-07-21
- New item: the **Swivel Mount** — craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes — angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape — on floors
and ceilings too, not just walls — and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone —
they never merge into multiblock screens.
- Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
- Note for servers: no protocol change — 1.8.0 pairs with 1.7.x.
## 1.7.1 — 2026-07-21
- Fixed a minor screen issue.
## 1.7.0 — 2026-07-21
- Multiblock screens: place tablets side by side (same wall, floor, or
ceiling — new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content —
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps — 32 per
member tablet.
- Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play — live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
- New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere — hand first, then anywhere in your inventory.
- Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
- JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor — no need to own the item.
- Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
- Note for servers: the network protocol changed — these clients and
servers don't pair with 1.6.0 or older.
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.11.0
1.11.010 авг. 2026 г.108Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.11.0 — 2026-08-09
- **The tablet in your hand shows chat** — when Twitch Chat is the
last app you used and you have a channel set, your own first-person
tablet renders the live chat wall right on its screen (emotes and
all) instead of the signals grid. Put it away or switch apps and the
signals face returns. Other people's tablets, item frames, and
dropped tablets are unaffected. Client-only — beta.7 still pairs
with beta.4/5/6.
- **Twitch chat gets emotes** — native Twitch emotes plus 7TV, BTTV,
and FFZ show as images inline in chat, animated ones included, on
every surface: the held app, the overlay pin, and placed/merged
walls. A toggle glyph next to the channel pin turns them off if
you'd rather have plain text (or a lighter-weight wall). Client-only
— no pairing impact, beta.6 pairs with beta.4/beta.5.
- **Paint is its own app now** — with paintings persisting and showing
on walls, Paint outgrew the Arcade: it has its own App Store row
(pink chip, painting icon). The Arcade keeps the other 18 games. If
an earlier beta folded your Paint tile into the Arcade tile, just
Get Paint from the store again.
- **Twitch chat walls read like chat now** — messages on placed
tablets stack as compact lines from the bottom of the screen
instead of spreading across the glass with big gaps; bigger merged
walls fit more lines at the same text size.
- New app: **Twitch Chat** — a read-only viewer of a chosen Twitch
channel's live chat, no account or login required (anonymous guest
access, nothing ever sent). Works on all three surfaces: held tablet
(channel box + scrolling colored chat), the overlay pin (compact HUD
chat while you play), and placed tablets (a wall-mounted chat board —
set once from the block's GUI, every viewer sees it with their own
connection). Your personal channel is remembered per-player; a placed
tablet remembers its own. The tablet only talks to Twitch while chat
is actually on screen — close every Twitch surface and the connection
drops, open one and it reconnects.
- New app: **Frequency Monitor** — see who's actually transmitting or
listening on a Redstone Link channel. Every frequency your signals
and gauges use gets a live member list: Create link blocks, placed
tablets, and tablets sitting in a player's inventory (named by
owner, so a creative phantom copy shows up as "Tablet (PlayerName)"
right next to the real placed one — the exact confusion behind the
1.10.2 "gauge pinned at 15" reports). Each member shows strength,
a listening/transmitting badge, and in-range vs. out-of-range
against your tablet's position, plus a channel summary (transmitter
count + effective power). Probes let you watch up to 8 extra
channels your tablet doesn't use: the + button opens an Add Probe
editor just like the signal editor — two frequency slots, your
inventory, an all-items search, and the JEI/EMI panel right there
to drag from. Remove a probe from its channel row. Distributed
through the App Store, same as Clock/Calculator/Gauges. Placed
tablets get a compact one-line-per-channel summary on the kiosk
face (tap it to open the full screen), and the overlay pin shows
the same compact lines in the mini window.
- **JEI/EMI drag everywhere**: the ghost-drag that the signal editor
has had since 1.7.0 now also covers the Add Probe editor and the
gauge editor's frequency slots — drag an item straight from the
viewer panel onto any of them. (Gauge editor: JEI-only installs
show the panel there; EMI can't display on that screen yet.)
- **App Store search** — a search box above the shelf filters the
catalog by name, description, or key.
- **Fixed**: the gauge editor's name field never accepted typing
(since 1.10.0) — clicking it now focuses it, and it starts focused
when the editor opens.
- **Paint on walls** (idea: Tommy) — the Paint app's canvas is no
longer session-only doodling: it persists on the tablet (20×14
cells of the 16-color signal palette), so a painting survives
closing the app, breaking and re-placing the tablet, and a trip
through a chest. Placed tablets show their canvas on the wall.
Merge several tablets into one surface and their canvases stitch
into a single mural spanning every member — paint across the seam
and each tablet's own slice updates; split the wall apart and each
tablet carries its own piece away; re-merge in the same arrangement
and the picture reassembles. Painting itself still happens through
the GUI (held, pip, or a wall's own menu) — the wall displays, it
doesn't take direct on-glass strokes, yet.
- New payloads for the Monitor, Twitch Chat, and Paint push the wire
registrar **"18" → "23" — a pairing break**: update client and
server together.
- **Arcade** — the 19 individual game apps are now one **Arcade** app:
a shelf with each game's best score, tap to play, ESC back to the
shelf. Existing tiles on your Home screen for a game (Snake, 2048,
etc.) become a single Arcade tile automatically, and the App Store
(and the launcher's add flow) shrinks to match — no more scrolling
past 19 games to find Clock or Gauges. Client-only change, no
pairing impact.
## 1.10.2 — 2026-08-03
- **Dedicated servers**: the Create: Aeronautics compat from 1.10.1
failed to activate on dedicated servers (it worked in singleplayer),
so vehicle tablets there still couldn't be aimed. Fixed — if you run
a server, update BOTH sides to 1.10.2 and skip 1.10.1 entirely.
- **Gauges**: a freshly placed gauge tablet now shows the channel's
current signal immediately. Before, it displayed 0 until the signal
next changed, which on a steady channel looked like a frozen dial.
Same fix applies to the first reading in the tablet menu.
## 1.10.1 — 2026-08-03
- **Create: Aeronautics compat**: tablets on physicalized contraptions
(Sable sub-levels) now work. Swivel-mounted tablets no longer fling
to one fixed angle the moment the vehicle is assembled — wrench
re-aiming, the bezel landscape flip, screen taps, slider drags, and
the pinned mini-window all track correctly on a moving build, and
interaction sounds play at the vehicle instead of 20 million blocks
away. Works with Sable installed or not (soft compat, no new
dependency); tablets that were already stuck un-stick with one
wrench.
- Safety net for the same bug class: a mounted tablet now refuses to
store an aim computed from an implausible position instead of
clamping to garbage, so future physics mods can't corrupt a stored
aim either.
## 1.10.0 — 2026-07-28
- The tablet now boots to a **Home screen** (the start of the tablet
"OS"): a launcher with the **Signals** app — today's whole toggle
grid — as its first program, with more to come. Opening a held
tablet resumes whatever you had open last; the new house button
(top-left) takes you Home.
- The things on the grid are now called **signals** everywhere ("Add
Signal", "New Signal", ...) — "app" now means the programs on the
launcher. Purely naming: your configured tablets carry over
untouched.
- Placed, mounted, and merged tablets get the same Home screen on
their in-world displays: they boot to the launcher (tap the Signals
tile to open your grid), and **tapping the bezel ring** on a running
screen takes it back Home. Existing placed tablets show the launcher
after updating — your signals are one tap away, exactly as you left
them. Wrench gestures are unchanged.
- The launcher carries the tablet's standard controls — theme picker,
overlay pin, merge link, and grid/list view — so device settings
live on the Home screen. Tapping a kiosk's bezel while it shows the
launcher opens that menu.
- **Your Home screen is yours**: the **App Store** — the permanent
last tile on every Home screen — shelves every program with a
description and a Get/Remove button; "getting" an app puts its tile
on that tablet's Home. Right-click a Home tile to remove it. New
tablets start with just Signals. The Home screen also honors the
grid/list toggle now.
- **Placed screens follow your navigation**: opening an app (or going
Home) in a placed tablet's GUI switches the wall screen to match —
the kiosk and the menu always show the same thing.
- A placed tablet showing the **Calculator** displays its live tape on
the wall — your own running sum, big on the glass.
- New app: **Clock** — alarms (daily, with a toggle per alarm), a
world clock with every real timezone (searchable), a countdown
timer, and a stopwatch. Alarms and timers ring even with the tablet
closed — a chime plus an on-screen note — and keep real wall-clock
time across sessions. A placed tablet showing the Clock becomes a
wall clock: big digital time and date on the screen, merged walls
included.
- New app: **Calculator** — a proper four-function calculator with
click buttons and full keyboard entry. It remembers where you were
if you close it mid-sum.
- New app: **Gauges** — live dials that LISTEN on Redstone Link
frequencies and show the received signal strength, the reverse of
what Signals does. Name each dial, pick its channel (same two-item
frequencies) and color. Dials work on the held screen, on placed
tablets (the block hears what a real link at that spot would), and
on the pinned overlay.
- The **overlay pin is now per-app** — the pin button pins whatever
screen you're on: Clock pins a clock overlay, Gauges a live dial
HUD (pin a gauges tablet and you have a vehicle dashboard while
driving), Calculator a working mini pad, and the launcher pins an
app dock — one click on the dock opens that app. Signals pins work
exactly as before, and existing pins carry over.
- **Signal links** — signals can now drive other signals: in the edit
screen, the new **Links** button lists your other signals; set each
one to *turn ON*, *turn OFF*, or *follow* (copy the tapped signal's
new state). Tapping the source anywhere — GUI, pinned overlay, or a
placed screen — drives its targets too, chains included (loops are
safe). Timer signals fire their pulse when linked-on; linked tiles
wear a small chain glyph. A signal with links doesn't even need a
frequency — make pure scene master buttons that only drive other
signals.
- **Follow mode** — power a tablet on its Swivel Mount with redstone
and the screen tracks the nearest player, enchanting-table-book
style, gliding smoothly. Cut the power and it stays exactly where
it's pointing — aim it by walking, freeze it with a lever. Wrench
gestures still work while powered.
- **Addon API**: other mods can now register their own tablet
programs — each shows up in the App Store with its name, icon, and
description, joins Home rosters, opens its screen from tiles and
placed-tablet taps, and can supply a pinned-overlay pane and a
custom face for placed screens. Mod developers: see the
`com.modpack.linktablet.api` package (both the program and its
client half register through events on your own mod bus).
- Placed-screen tiles no longer balloon on sparse tablets: one to
three signals now lay out at the four-signal tile size, **centered
on the glass** (a lone tile is a quarter-sized icon in the middle,
not a wall-to-wall poster). Tapping the empty glass around them
opens the GUI.
- Note for servers: the network protocol grew (renamed payloads plus
the new gauges traffic), so servers and clients need to update
together — this version does not pair with 1.9.x. Worlds and tablet
data are unaffected.
## 1.9.1 — 2026-07-26
- The app **icon slot now accepts JEI/EMI drags**: drag any item from
the ingredient panel onto the icon button in the edit screen to set
it as the app's custom icon — same as the frequency slots have
worked since 1.7.0, nothing is consumed. (EMI also highlights the
icon slot while dragging.)
- Client-only change, no new content — 1.9.1 pairs with 1.9.0 servers
and clients.
## 1.9.0 — 2026-07-25
- The Link Tablet is now **manufactured, not crafted**: build a Tablet
Case from brass sheets, then run it down a Deployer line — logic
board, clockwork cell, quartz display last — Create sequenced assembly,
shown step-by-step in JEI/EMI. The old crafting-table recipe is
gone; the three components absorb its ingredients, so the total
cost is about the same.
- The in-progress tablet **visibly gains its parts** on the belt: the
logic board appears after the first Deployer, the clockwork cell
after the second — the screen goes on last.
- New items: Tablet Case, Link Logic Board (redstone link + linked
controller + electron tube), Quartz Display (rose quartz + tinted
glass), Clockwork Cell (iron nugget + rose quartz + cogwheel), and
the in-progress Incomplete Link Tablet.
- Note for servers: this version adds items, so servers and clients
need to update together — it does not pair with 1.8.x.
## 1.8.1 — 2026-07-22
- The Swivel Mount is now **placeable on its own**: put the empty stand
on any floor, wall, or ceiling, then right-click it with a tablet to
mount the tablet on it — it aims at you automatically. Using the
mount item directly on an already-placed tablet still works exactly
like before.
- Tablets and stands now come apart **separately**, so you can swap
tablets between fixed consoles: sneak + right-click (empty hand) on
the tablet takes just the tablet and leaves the stand in place;
sneak-wrench the bezel does the same. Grabbing or sneak-wrenching the
**stand** underneath still takes both, and breaking the block still
drops both. Sneak-wrench on the glass rotates the screen content,
unchanged.
- Note for servers: 1.8.1 adds a block, so servers and clients need to
update together — 1.8.1 does not pair with 1.8.0.
## 1.8.0 — 2026-07-21
- New item: the **Swivel Mount** — craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes — angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape — on floors
and ceilings too, not just walls — and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone —
they never merge into multiblock screens.
- Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
- Note for servers: no protocol change — 1.8.0 pairs with 1.7.x.
## 1.7.1 — 2026-07-21
- Fixed a minor screen issue.
## 1.7.0 — 2026-07-21
- Multiblock screens: place tablets side by side (same wall, floor, or
ceiling — new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content —
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps — 32 per
member tablet.
- Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play — live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
- New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere — hand first, then anywhere in your inventory.
- Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
- JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor — no need to own the item.
- Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
- Note for servers: the network protocol changed — these clients and
servers don't pair with 1.6.0 or older.
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.10.2
1.10.23 авг. 2026 г.401Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.10.2 — 2026-08-03
- **Dedicated servers**: the Create: Aeronautics compat from 1.10.1
failed to activate on dedicated servers (it worked in singleplayer),
so vehicle tablets there still couldn't be aimed. Fixed — if you run
a server, update BOTH sides to 1.10.2 and skip 1.10.1 entirely.
- **Gauges**: a freshly placed gauge tablet now shows the channel's
current signal immediately. Before, it displayed 0 until the signal
next changed, which on a steady channel looked like a frozen dial.
Same fix applies to the first reading in the tablet menu.
## 1.10.1 — 2026-08-03
- **Create: Aeronautics compat**: tablets on physicalized contraptions
(Sable sub-levels) now work. Swivel-mounted tablets no longer fling
to one fixed angle the moment the vehicle is assembled — wrench
re-aiming, the bezel landscape flip, screen taps, slider drags, and
the pinned mini-window all track correctly on a moving build, and
interaction sounds play at the vehicle instead of 20 million blocks
away. Works with Sable installed or not (soft compat, no new
dependency); tablets that were already stuck un-stick with one
wrench.
- Safety net for the same bug class: a mounted tablet now refuses to
store an aim computed from an implausible position instead of
clamping to garbage, so future physics mods can't corrupt a stored
aim either.
## 1.10.0 — 2026-07-28
- The tablet now boots to a **Home screen** (the start of the tablet
"OS"): a launcher with the **Signals** app — today's whole toggle
grid — as its first program, with more to come. Opening a held
tablet resumes whatever you had open last; the new house button
(top-left) takes you Home.
- The things on the grid are now called **signals** everywhere ("Add
Signal", "New Signal", ...) — "app" now means the programs on the
launcher. Purely naming: your configured tablets carry over
untouched.
- Placed, mounted, and merged tablets get the same Home screen on
their in-world displays: they boot to the launcher (tap the Signals
tile to open your grid), and **tapping the bezel ring** on a running
screen takes it back Home. Existing placed tablets show the launcher
after updating — your signals are one tap away, exactly as you left
them. Wrench gestures are unchanged.
- The launcher carries the tablet's standard controls — theme picker,
overlay pin, merge link, and grid/list view — so device settings
live on the Home screen. Tapping a kiosk's bezel while it shows the
launcher opens that menu.
- **Your Home screen is yours**: the **App Store** — the permanent
last tile on every Home screen — shelves every program with a
description and a Get/Remove button; "getting" an app puts its tile
on that tablet's Home. Right-click a Home tile to remove it. New
tablets start with just Signals. The Home screen also honors the
grid/list toggle now.
- **Placed screens follow your navigation**: opening an app (or going
Home) in a placed tablet's GUI switches the wall screen to match —
the kiosk and the menu always show the same thing.
- A placed tablet showing the **Calculator** displays its live tape on
the wall — your own running sum, big on the glass.
- New app: **Clock** — alarms (daily, with a toggle per alarm), a
world clock with every real timezone (searchable), a countdown
timer, and a stopwatch. Alarms and timers ring even with the tablet
closed — a chime plus an on-screen note — and keep real wall-clock
time across sessions. A placed tablet showing the Clock becomes a
wall clock: big digital time and date on the screen, merged walls
included.
- New app: **Calculator** — a proper four-function calculator with
click buttons and full keyboard entry. It remembers where you were
if you close it mid-sum.
- New app: **Gauges** — live dials that LISTEN on Redstone Link
frequencies and show the received signal strength, the reverse of
what Signals does. Name each dial, pick its channel (same two-item
frequencies) and color. Dials work on the held screen, on placed
tablets (the block hears what a real link at that spot would), and
on the pinned overlay.
- The **overlay pin is now per-app** — the pin button pins whatever
screen you're on: Clock pins a clock overlay, Gauges a live dial
HUD (pin a gauges tablet and you have a vehicle dashboard while
driving), Calculator a working mini pad, and the launcher pins an
app dock — one click on the dock opens that app. Signals pins work
exactly as before, and existing pins carry over.
- **Signal links** — signals can now drive other signals: in the edit
screen, the new **Links** button lists your other signals; set each
one to *turn ON*, *turn OFF*, or *follow* (copy the tapped signal's
new state). Tapping the source anywhere — GUI, pinned overlay, or a
placed screen — drives its targets too, chains included (loops are
safe). Timer signals fire their pulse when linked-on; linked tiles
wear a small chain glyph. A signal with links doesn't even need a
frequency — make pure scene master buttons that only drive other
signals.
- **Follow mode** — power a tablet on its Swivel Mount with redstone
and the screen tracks the nearest player, enchanting-table-book
style, gliding smoothly. Cut the power and it stays exactly where
it's pointing — aim it by walking, freeze it with a lever. Wrench
gestures still work while powered.
- **Addon API**: other mods can now register their own tablet
programs — each shows up in the App Store with its name, icon, and
description, joins Home rosters, opens its screen from tiles and
placed-tablet taps, and can supply a pinned-overlay pane and a
custom face for placed screens. Mod developers: see the
`com.modpack.linktablet.api` package (both the program and its
client half register through events on your own mod bus).
- Placed-screen tiles no longer balloon on sparse tablets: one to
three signals now lay out at the four-signal tile size, **centered
on the glass** (a lone tile is a quarter-sized icon in the middle,
not a wall-to-wall poster). Tapping the empty glass around them
opens the GUI.
- Note for servers: the network protocol grew (renamed payloads plus
the new gauges traffic), so servers and clients need to update
together — this version does not pair with 1.9.x. Worlds and tablet
data are unaffected.
## 1.9.1 — 2026-07-26
- The app **icon slot now accepts JEI/EMI drags**: drag any item from
the ingredient panel onto the icon button in the edit screen to set
it as the app's custom icon — same as the frequency slots have
worked since 1.7.0, nothing is consumed. (EMI also highlights the
icon slot while dragging.)
- Client-only change, no new content — 1.9.1 pairs with 1.9.0 servers
and clients.
## 1.9.0 — 2026-07-25
- The Link Tablet is now **manufactured, not crafted**: build a Tablet
Case from brass sheets, then run it down a Deployer line — logic
board, clockwork cell, quartz display last — Create sequenced assembly,
shown step-by-step in JEI/EMI. The old crafting-table recipe is
gone; the three components absorb its ingredients, so the total
cost is about the same.
- The in-progress tablet **visibly gains its parts** on the belt: the
logic board appears after the first Deployer, the clockwork cell
after the second — the screen goes on last.
- New items: Tablet Case, Link Logic Board (redstone link + linked
controller + electron tube), Quartz Display (rose quartz + tinted
glass), Clockwork Cell (iron nugget + rose quartz + cogwheel), and
the in-progress Incomplete Link Tablet.
- Note for servers: this version adds items, so servers and clients
need to update together — it does not pair with 1.8.x.
## 1.8.1 — 2026-07-22
- The Swivel Mount is now **placeable on its own**: put the empty stand
on any floor, wall, or ceiling, then right-click it with a tablet to
mount the tablet on it — it aims at you automatically. Using the
mount item directly on an already-placed tablet still works exactly
like before.
- Tablets and stands now come apart **separately**, so you can swap
tablets between fixed consoles: sneak + right-click (empty hand) on
the tablet takes just the tablet and leaves the stand in place;
sneak-wrench the bezel does the same. Grabbing or sneak-wrenching the
**stand** underneath still takes both, and breaking the block still
drops both. Sneak-wrench on the glass rotates the screen content,
unchanged.
- Note for servers: 1.8.1 adds a block, so servers and clients need to
update together — 1.8.1 does not pair with 1.8.0.
## 1.8.0 — 2026-07-21
- New item: the **Swivel Mount** — craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes — angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape — on floors
and ceilings too, not just walls — and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone —
they never merge into multiblock screens.
- Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
- Note for servers: no protocol change — 1.8.0 pairs with 1.7.x.
## 1.7.1 — 2026-07-21
- Fixed a minor screen issue.
## 1.7.0 — 2026-07-21
- Multiblock screens: place tablets side by side (same wall, floor, or
ceiling — new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content —
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps — 32 per
member tablet.
- Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play — live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
- New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere — hand first, then anywhere in your inventory.
- Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
- JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor — no need to own the item.
- Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
- Note for servers: the network protocol changed — these clients and
servers don't pair with 1.6.0 or older.
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.10.1
1.10.13 авг. 2026 г.37Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.10.1 — 2026-08-03
- **Create: Aeronautics compat**: tablets on physicalized contraptions
(Sable sub-levels) now work. Swivel-mounted tablets no longer fling
to one fixed angle the moment the vehicle is assembled — wrench
re-aiming, the bezel landscape flip, screen taps, slider drags, and
the pinned mini-window all track correctly on a moving build, and
interaction sounds play at the vehicle instead of 20 million blocks
away. Works with Sable installed or not (soft compat, no new
dependency); tablets that were already stuck un-stick with one
wrench.
- Safety net for the same bug class: a mounted tablet now refuses to
store an aim computed from an implausible position instead of
clamping to garbage, so future physics mods can't corrupt a stored
aim either.
## 1.10.0 — 2026-07-28
- The tablet now boots to a **Home screen** (the start of the tablet
"OS"): a launcher with the **Signals** app — today's whole toggle
grid — as its first program, with more to come. Opening a held
tablet resumes whatever you had open last; the new house button
(top-left) takes you Home.
- The things on the grid are now called **signals** everywhere ("Add
Signal", "New Signal", ...) — "app" now means the programs on the
launcher. Purely naming: your configured tablets carry over
untouched.
- Placed, mounted, and merged tablets get the same Home screen on
their in-world displays: they boot to the launcher (tap the Signals
tile to open your grid), and **tapping the bezel ring** on a running
screen takes it back Home. Existing placed tablets show the launcher
after updating — your signals are one tap away, exactly as you left
them. Wrench gestures are unchanged.
- The launcher carries the tablet's standard controls — theme picker,
overlay pin, merge link, and grid/list view — so device settings
live on the Home screen. Tapping a kiosk's bezel while it shows the
launcher opens that menu.
- **Your Home screen is yours**: the **App Store** — the permanent
last tile on every Home screen — shelves every program with a
description and a Get/Remove button; "getting" an app puts its tile
on that tablet's Home. Right-click a Home tile to remove it. New
tablets start with just Signals. The Home screen also honors the
grid/list toggle now.
- **Placed screens follow your navigation**: opening an app (or going
Home) in a placed tablet's GUI switches the wall screen to match —
the kiosk and the menu always show the same thing.
- A placed tablet showing the **Calculator** displays its live tape on
the wall — your own running sum, big on the glass.
- New app: **Clock** — alarms (daily, with a toggle per alarm), a
world clock with every real timezone (searchable), a countdown
timer, and a stopwatch. Alarms and timers ring even with the tablet
closed — a chime plus an on-screen note — and keep real wall-clock
time across sessions. A placed tablet showing the Clock becomes a
wall clock: big digital time and date on the screen, merged walls
included.
- New app: **Calculator** — a proper four-function calculator with
click buttons and full keyboard entry. It remembers where you were
if you close it mid-sum.
- New app: **Gauges** — live dials that LISTEN on Redstone Link
frequencies and show the received signal strength, the reverse of
what Signals does. Name each dial, pick its channel (same two-item
frequencies) and color. Dials work on the held screen, on placed
tablets (the block hears what a real link at that spot would), and
on the pinned overlay.
- The **overlay pin is now per-app** — the pin button pins whatever
screen you're on: Clock pins a clock overlay, Gauges a live dial
HUD (pin a gauges tablet and you have a vehicle dashboard while
driving), Calculator a working mini pad, and the launcher pins an
app dock — one click on the dock opens that app. Signals pins work
exactly as before, and existing pins carry over.
- **Signal links** — signals can now drive other signals: in the edit
screen, the new **Links** button lists your other signals; set each
one to *turn ON*, *turn OFF*, or *follow* (copy the tapped signal's
new state). Tapping the source anywhere — GUI, pinned overlay, or a
placed screen — drives its targets too, chains included (loops are
safe). Timer signals fire their pulse when linked-on; linked tiles
wear a small chain glyph. A signal with links doesn't even need a
frequency — make pure scene master buttons that only drive other
signals.
- **Follow mode** — power a tablet on its Swivel Mount with redstone
and the screen tracks the nearest player, enchanting-table-book
style, gliding smoothly. Cut the power and it stays exactly where
it's pointing — aim it by walking, freeze it with a lever. Wrench
gestures still work while powered.
- **Addon API**: other mods can now register their own tablet
programs — each shows up in the App Store with its name, icon, and
description, joins Home rosters, opens its screen from tiles and
placed-tablet taps, and can supply a pinned-overlay pane and a
custom face for placed screens. Mod developers: see the
`com.modpack.linktablet.api` package (both the program and its
client half register through events on your own mod bus).
- Placed-screen tiles no longer balloon on sparse tablets: one to
three signals now lay out at the four-signal tile size, **centered
on the glass** (a lone tile is a quarter-sized icon in the middle,
not a wall-to-wall poster). Tapping the empty glass around them
opens the GUI.
- Note for servers: the network protocol grew (renamed payloads plus
the new gauges traffic), so servers and clients need to update
together — this version does not pair with 1.9.x. Worlds and tablet
data are unaffected.
## 1.9.1 — 2026-07-26
- The app **icon slot now accepts JEI/EMI drags**: drag any item from
the ingredient panel onto the icon button in the edit screen to set
it as the app's custom icon — same as the frequency slots have
worked since 1.7.0, nothing is consumed. (EMI also highlights the
icon slot while dragging.)
- Client-only change, no new content — 1.9.1 pairs with 1.9.0 servers
and clients.
## 1.9.0 — 2026-07-25
- The Link Tablet is now **manufactured, not crafted**: build a Tablet
Case from brass sheets, then run it down a Deployer line — logic
board, clockwork cell, quartz display last — Create sequenced assembly,
shown step-by-step in JEI/EMI. The old crafting-table recipe is
gone; the three components absorb its ingredients, so the total
cost is about the same.
- The in-progress tablet **visibly gains its parts** on the belt: the
logic board appears after the first Deployer, the clockwork cell
after the second — the screen goes on last.
- New items: Tablet Case, Link Logic Board (redstone link + linked
controller + electron tube), Quartz Display (rose quartz + tinted
glass), Clockwork Cell (iron nugget + rose quartz + cogwheel), and
the in-progress Incomplete Link Tablet.
- Note for servers: this version adds items, so servers and clients
need to update together — it does not pair with 1.8.x.
## 1.8.1 — 2026-07-22
- The Swivel Mount is now **placeable on its own**: put the empty stand
on any floor, wall, or ceiling, then right-click it with a tablet to
mount the tablet on it — it aims at you automatically. Using the
mount item directly on an already-placed tablet still works exactly
like before.
- Tablets and stands now come apart **separately**, so you can swap
tablets between fixed consoles: sneak + right-click (empty hand) on
the tablet takes just the tablet and leaves the stand in place;
sneak-wrench the bezel does the same. Grabbing or sneak-wrenching the
**stand** underneath still takes both, and breaking the block still
drops both. Sneak-wrench on the glass rotates the screen content,
unchanged.
- Note for servers: 1.8.1 adds a block, so servers and clients need to
update together — 1.8.1 does not pair with 1.8.0.
## 1.8.0 — 2026-07-21
- New item: the **Swivel Mount** — craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes — angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape — on floors
and ceilings too, not just walls — and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone —
they never merge into multiblock screens.
- Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
- Note for servers: no protocol change — 1.8.0 pairs with 1.7.x.
## 1.7.1 — 2026-07-21
- Fixed a minor screen issue.
## 1.7.0 — 2026-07-21
- Multiblock screens: place tablets side by side (same wall, floor, or
ceiling — new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content —
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps — 32 per
member tablet.
- Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play — live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
- New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere — hand first, then anywhere in your inventory.
- Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
- JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor — no need to own the item.
- Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
- Note for servers: the network protocol changed — these clients and
servers don't pair with 1.6.0 or older.
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.10.0
1.10.028 июл. 2026 г.279Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.10.0 — 2026-07-28
- The tablet now boots to a **Home screen** (the start of the tablet
"OS"): a launcher with the **Signals** app — today's whole toggle
grid — as its first program, with more to come. Opening a held
tablet resumes whatever you had open last; the new house button
(top-left) takes you Home.
- The things on the grid are now called **signals** everywhere ("Add
Signal", "New Signal", ...) — "app" now means the programs on the
launcher. Purely naming: your configured tablets carry over
untouched.
- Placed, mounted, and merged tablets get the same Home screen on
their in-world displays: they boot to the launcher (tap the Signals
tile to open your grid), and **tapping the bezel ring** on a running
screen takes it back Home. Existing placed tablets show the launcher
after updating — your signals are one tap away, exactly as you left
them. Wrench gestures are unchanged.
- The launcher carries the tablet's standard controls — theme picker,
overlay pin, merge link, and grid/list view — so device settings
live on the Home screen. Tapping a kiosk's bezel while it shows the
launcher opens that menu.
- **Your Home screen is yours**: the **App Store** — the permanent
last tile on every Home screen — shelves every program with a
description and a Get/Remove button; "getting" an app puts its tile
on that tablet's Home. Right-click a Home tile to remove it. New
tablets start with just Signals. The Home screen also honors the
grid/list toggle now.
- **Placed screens follow your navigation**: opening an app (or going
Home) in a placed tablet's GUI switches the wall screen to match —
the kiosk and the menu always show the same thing.
- A placed tablet showing the **Calculator** displays its live tape on
the wall — your own running sum, big on the glass.
- New app: **Clock** — alarms (daily, with a toggle per alarm), a
world clock with every real timezone (searchable), a countdown
timer, and a stopwatch. Alarms and timers ring even with the tablet
closed — a chime plus an on-screen note — and keep real wall-clock
time across sessions. A placed tablet showing the Clock becomes a
wall clock: big digital time and date on the screen, merged walls
included.
- New app: **Calculator** — a proper four-function calculator with
click buttons and full keyboard entry. It remembers where you were
if you close it mid-sum.
- New app: **Gauges** — live dials that LISTEN on Redstone Link
frequencies and show the received signal strength, the reverse of
what Signals does. Name each dial, pick its channel (same two-item
frequencies) and color. Dials work on the held screen, on placed
tablets (the block hears what a real link at that spot would), and
on the pinned overlay.
- The **overlay pin is now per-app** — the pin button pins whatever
screen you're on: Clock pins a clock overlay, Gauges a live dial
HUD (pin a gauges tablet and you have a vehicle dashboard while
driving), Calculator a working mini pad, and the launcher pins an
app dock — one click on the dock opens that app. Signals pins work
exactly as before, and existing pins carry over.
- **Signal links** — signals can now drive other signals: in the edit
screen, the new **Links** button lists your other signals; set each
one to *turn ON*, *turn OFF*, or *follow* (copy the tapped signal's
new state). Tapping the source anywhere — GUI, pinned overlay, or a
placed screen — drives its targets too, chains included (loops are
safe). Timer signals fire their pulse when linked-on; linked tiles
wear a small chain glyph. A signal with links doesn't even need a
frequency — make pure scene master buttons that only drive other
signals.
- **Follow mode** — power a tablet on its Swivel Mount with redstone
and the screen tracks the nearest player, enchanting-table-book
style, gliding smoothly. Cut the power and it stays exactly where
it's pointing — aim it by walking, freeze it with a lever. Wrench
gestures still work while powered.
- **Addon API**: other mods can now register their own tablet
programs — each shows up in the App Store with its name, icon, and
description, joins Home rosters, opens its screen from tiles and
placed-tablet taps, and can supply a pinned-overlay pane and a
custom face for placed screens. Mod developers: see the
`com.modpack.linktablet.api` package (both the program and its
client half register through events on your own mod bus).
- Placed-screen tiles no longer balloon on sparse tablets: one to
three signals now lay out at the four-signal tile size, **centered
on the glass** (a lone tile is a quarter-sized icon in the middle,
not a wall-to-wall poster). Tapping the empty glass around them
opens the GUI.
- Note for servers: the network protocol grew (renamed payloads plus
the new gauges traffic), so servers and clients need to update
together — this version does not pair with 1.9.x. Worlds and tablet
data are unaffected.
## 1.9.1 — 2026-07-26
- The app **icon slot now accepts JEI/EMI drags**: drag any item from
the ingredient panel onto the icon button in the edit screen to set
it as the app's custom icon — same as the frequency slots have
worked since 1.7.0, nothing is consumed. (EMI also highlights the
icon slot while dragging.)
- Client-only change, no new content — 1.9.1 pairs with 1.9.0 servers
and clients.
## 1.9.0 — 2026-07-25
- The Link Tablet is now **manufactured, not crafted**: build a Tablet
Case from brass sheets, then run it down a Deployer line — logic
board, clockwork cell, quartz display last — Create sequenced assembly,
shown step-by-step in JEI/EMI. The old crafting-table recipe is
gone; the three components absorb its ingredients, so the total
cost is about the same.
- The in-progress tablet **visibly gains its parts** on the belt: the
logic board appears after the first Deployer, the clockwork cell
after the second — the screen goes on last.
- New items: Tablet Case, Link Logic Board (redstone link + linked
controller + electron tube), Quartz Display (rose quartz + tinted
glass), Clockwork Cell (iron nugget + rose quartz + cogwheel), and
the in-progress Incomplete Link Tablet.
- Note for servers: this version adds items, so servers and clients
need to update together — it does not pair with 1.8.x.
## 1.8.1 — 2026-07-22
- The Swivel Mount is now **placeable on its own**: put the empty stand
on any floor, wall, or ceiling, then right-click it with a tablet to
mount the tablet on it — it aims at you automatically. Using the
mount item directly on an already-placed tablet still works exactly
like before.
- Tablets and stands now come apart **separately**, so you can swap
tablets between fixed consoles: sneak + right-click (empty hand) on
the tablet takes just the tablet and leaves the stand in place;
sneak-wrench the bezel does the same. Grabbing or sneak-wrenching the
**stand** underneath still takes both, and breaking the block still
drops both. Sneak-wrench on the glass rotates the screen content,
unchanged.
- Note for servers: 1.8.1 adds a block, so servers and clients need to
update together — 1.8.1 does not pair with 1.8.0.
## 1.8.0 — 2026-07-21
- New item: the **Swivel Mount** — craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes — angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape — on floors
and ceilings too, not just walls — and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone —
they never merge into multiblock screens.
- Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
- Note for servers: no protocol change — 1.8.0 pairs with 1.7.x.
## 1.7.1 — 2026-07-21
- Fixed a minor screen issue.
## 1.7.0 — 2026-07-21
- Multiblock screens: place tablets side by side (same wall, floor, or
ceiling — new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content —
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps — 32 per
member tablet.
- Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play — live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
- New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere — hand first, then anywhere in your inventory.
- Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
- JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor — no need to own the item.
- Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
- Note for servers: the network protocol changed — these clients and
servers don't pair with 1.6.0 or older.
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.9.1
1.9.127 июл. 2026 г.177Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.9.1 — 2026-07-26
- The app **icon slot now accepts JEI/EMI drags**: drag any item from
the ingredient panel onto the icon button in the edit screen to set
it as the app's custom icon — same as the frequency slots have
worked since 1.7.0, nothing is consumed. (EMI also highlights the
icon slot while dragging.)
- Client-only change, no new content — 1.9.1 pairs with 1.9.0 servers
and clients.
## 1.9.0 — 2026-07-25
- The Link Tablet is now **manufactured, not crafted**: build a Tablet
Case from brass sheets, then run it down a Deployer line — logic
board, clockwork cell, quartz display last — Create sequenced assembly,
shown step-by-step in JEI/EMI. The old crafting-table recipe is
gone; the three components absorb its ingredients, so the total
cost is about the same.
- The in-progress tablet **visibly gains its parts** on the belt: the
logic board appears after the first Deployer, the clockwork cell
after the second — the screen goes on last.
- New items: Tablet Case, Link Logic Board (redstone link + linked
controller + electron tube), Quartz Display (rose quartz + tinted
glass), Clockwork Cell (iron nugget + rose quartz + cogwheel), and
the in-progress Incomplete Link Tablet.
- Note for servers: this version adds items, so servers and clients
need to update together — it does not pair with 1.8.x.
## 1.8.1 — 2026-07-22
- The Swivel Mount is now **placeable on its own**: put the empty stand
on any floor, wall, or ceiling, then right-click it with a tablet to
mount the tablet on it — it aims at you automatically. Using the
mount item directly on an already-placed tablet still works exactly
like before.
- Tablets and stands now come apart **separately**, so you can swap
tablets between fixed consoles: sneak + right-click (empty hand) on
the tablet takes just the tablet and leaves the stand in place;
sneak-wrench the bezel does the same. Grabbing or sneak-wrenching the
**stand** underneath still takes both, and breaking the block still
drops both. Sneak-wrench on the glass rotates the screen content,
unchanged.
- Note for servers: 1.8.1 adds a block, so servers and clients need to
update together — 1.8.1 does not pair with 1.8.0.
## 1.8.0 — 2026-07-21
- New item: the **Swivel Mount** — craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes — angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape — on floors
and ceilings too, not just walls — and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone —
they never merge into multiblock screens.
- Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
- Note for servers: no protocol change — 1.8.0 pairs with 1.7.x.
## 1.7.1 — 2026-07-21
- Fixed a minor screen issue.
## 1.7.0 — 2026-07-21
- Multiblock screens: place tablets side by side (same wall, floor, or
ceiling — new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content —
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps — 32 per
member tablet.
- Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play — live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
- New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere — hand first, then anywhere in your inventory.
- Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
- JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor — no need to own the item.
- Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
- Note for servers: the network protocol changed — these clients and
servers don't pair with 1.6.0 or older.
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.9.0
1.9.025 июл. 2026 г.167Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.9.0 — 2026-07-25
- The Link Tablet is now **manufactured, not crafted**: build a Tablet
Case from brass sheets, then run it down a Deployer line — logic
board, clockwork cell, quartz display last — Create sequenced assembly,
shown step-by-step in JEI/EMI. The old crafting-table recipe is
gone; the three components absorb its ingredients, so the total
cost is about the same.
- The in-progress tablet **visibly gains its parts** on the belt: the
logic board appears after the first Deployer, the clockwork cell
after the second — the screen goes on last.
- New items: Tablet Case, Link Logic Board (redstone link + linked
controller + electron tube), Quartz Display (rose quartz + tinted
glass), Clockwork Cell (iron nugget + rose quartz + cogwheel), and
the in-progress Incomplete Link Tablet.
- Note for servers: this version adds items, so servers and clients
need to update together — it does not pair with 1.8.x.
## 1.8.1 — 2026-07-22
- The Swivel Mount is now **placeable on its own**: put the empty stand
on any floor, wall, or ceiling, then right-click it with a tablet to
mount the tablet on it — it aims at you automatically. Using the
mount item directly on an already-placed tablet still works exactly
like before.
- Tablets and stands now come apart **separately**, so you can swap
tablets between fixed consoles: sneak + right-click (empty hand) on
the tablet takes just the tablet and leaves the stand in place;
sneak-wrench the bezel does the same. Grabbing or sneak-wrenching the
**stand** underneath still takes both, and breaking the block still
drops both. Sneak-wrench on the glass rotates the screen content,
unchanged.
- Note for servers: 1.8.1 adds a block, so servers and clients need to
update together — 1.8.1 does not pair with 1.8.0.
## 1.8.0 — 2026-07-21
- New item: the **Swivel Mount** — craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes — angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape — on floors
and ceilings too, not just walls — and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone —
they never merge into multiblock screens.
- Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
- Note for servers: no protocol change — 1.8.0 pairs with 1.7.x.
## 1.7.1 — 2026-07-21
- Fixed a minor screen issue.
## 1.7.0 — 2026-07-21
- Multiblock screens: place tablets side by side (same wall, floor, or
ceiling — new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content —
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps — 32 per
member tablet.
- Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play — live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
- New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere — hand first, then anywhere in your inventory.
- Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
- JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor — no need to own the item.
- Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
- Note for servers: the network protocol changed — these clients and
servers don't pair with 1.6.0 or older.
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.8.1
1.8.122 июл. 2026 г.377Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.8.1 — 2026-07-22
- The Swivel Mount is now **placeable on its own**: put the empty stand
on any floor, wall, or ceiling, then right-click it with a tablet to
mount the tablet on it — it aims at you automatically. Using the
mount item directly on an already-placed tablet still works exactly
like before.
- Tablets and stands now come apart **separately**, so you can swap
tablets between fixed consoles: sneak + right-click (empty hand) on
the tablet takes just the tablet and leaves the stand in place;
sneak-wrench the bezel does the same. Grabbing or sneak-wrenching the
**stand** underneath still takes both, and breaking the block still
drops both. Sneak-wrench on the glass rotates the screen content,
unchanged.
- Note for servers: 1.8.1 adds a block, so servers and clients need to
update together — 1.8.1 does not pair with 1.8.0.
## 1.8.0 — 2026-07-21
- New item: the **Swivel Mount** — craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes — angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape — on floors
and ceilings too, not just walls — and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone —
they never merge into multiblock screens.
- Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
- Note for servers: no protocol change — 1.8.0 pairs with 1.7.x.
## 1.7.1 — 2026-07-21
- Fixed a minor screen issue.
## 1.7.0 — 2026-07-21
- Multiblock screens: place tablets side by side (same wall, floor, or
ceiling — new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content —
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps — 32 per
member tablet.
- Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play — live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
- New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere — hand first, then anywhere in your inventory.
- Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
- JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor — no need to own the item.
- Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
- Note for servers: the network protocol changed — these clients and
servers don't pair with 1.6.0 or older.
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.8.0
1.8.021 июл. 2026 г.92Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.8.0 — 2026-07-21
- New item: the **Swivel Mount** — craft it from brass sheets and an
iron nugget, then use it on any placed tablet to put it on a
ball-joint stand. Wrench the mounted tablet (anywhere) and it aims
itself straight at your eyes — angle it on a desk, a dashboard, or
the cockpit of whatever you're building. Wrench the bezel instead to
flip the mounted tablet between portrait and landscape — on floors
and ceilings too, not just walls — and sneak-wrench the glass to
rotate the screen content, same as a flat tablet. Taps and slider
drags work on the angled glass exactly like a flat tablet, and the
boxy block-selection outline stays out of the way. Sneak +
right-click (or sneak-wrench off the glass, or break it) returns
both the tablet and the mount. Mounted tablets stay standalone —
they never merge into multiblock screens.
- Tablets are nameable: rename one on an anvil and the tablet GUI (and
the pinned overlay's title bar) wears that name instead of "Link
Tablet". The name survives placing, breaking, and picking the tablet
back up. Perfect for telling "Factory Master" apart from "Barn Door
Remote".
- Note for servers: no protocol change — 1.8.0 pairs with 1.7.x.
## 1.7.1 — 2026-07-21
- Fixed a minor screen issue.
## 1.7.0 — 2026-07-21
- Multiblock screens: place tablets side by side (same wall, floor, or
ceiling — new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content —
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps — 32 per
member tablet.
- Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play — live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
- New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere — hand first, then anywhere in your inventory.
- Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
- JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor — no need to own the item.
- Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
- Note for servers: the network protocol changed — these clients and
servers don't pair with 1.6.0 or older.
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.7.1
1.7.121 июл. 2026 г.16Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.7.1 — 2026-07-21
- Fixed a minor screen issue.
## 1.7.0 — 2026-07-21
- Multiblock screens: place tablets side by side (same wall, floor, or
ceiling — new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content —
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps — 32 per
member tablet.
- Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play — live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
- New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere — hand first, then anywhere in your inventory.
- Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
- JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor — no need to own the item.
- Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
- Note for servers: the network protocol changed — these clients and
servers don't pair with 1.6.0 or older.
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.7.0
1.7.021 июл. 2026 г.71Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.7.0 — 2026-07-21
- Multiblock screens: place tablets side by side (same wall, floor, or
ceiling — new tablets auto-adopt their neighbor's orientation, so
just slap them down) and they merge into one large display, up to 4
wide by 3 tall. It renders as ONE continuous screen: a single glass
panel covering the whole surface, a case-colored bezel frame around
it (dye the lead tablet and the whole frame dyes), and no per-block
seams or outlines. The lead (top-left) tablet's apps spread across
the big screen at bigger tiles; taps and slider drags work anywhere
on it, list rows run its full width, and the whole wall lights up
together. Wrench anywhere on the glass to rotate the content —
square surfaces turn in quarter steps, wide ones flip upside down.
Merging is always safe: every tablet keeps its own apps dormant and
gets them back the moment it's split off (sneak-wrench or break a
member to restructure). Bigger surfaces hold more apps — 32 per
member tablet.
- Pinned tablet overlay (requested by the tester crew): a pin button in
the tablet GUI keeps a floating mini-tablet on your screen while you
play — live app rows on the HUD, draggable, and it remembers its spot
and pin across sessions. Press the new "Use Pinned Tablet" key
(default B, rebindable) to free your mouse chat-style and tap apps,
drag sliders, or hold buttons without opening anything; it's also
clickable with the normal cursor over your inventory, chat, or any
other screen. Right-click a row to jump into the full tablet GUI.
Pinned placed tablets dim out of edit range; pinned carried tablets
follow the item around your inventory.
- New "Open Tablet" keybind (default unbound): opens the tablet GUI
from anywhere — hand first, then anywhere in your inventory.
- Notes and the pinned mini-tablet now stay out of the way on settings
menus (vanilla options, Sodium, any mod's config screen), the pause
menu, and other screens where they don't belong. They keep working
everywhere they're useful: the tablet, inventories and other
containers, chat, the JEI/EMI recipe browsers, and the HUD.
- JEI/EMI support: drag an item straight from the ingredient list onto
a frequency slot in the app editor — no need to own the item.
- Side-by-side without merging: placed tablets have a new chain-link
button in their screen header. Click it on a merged surface to break
the whole thing back into independent tablets (they won't re-merge),
or on a single tablet to keep it standalone before building next to
it. Click again to let a tablet rejoin its neighbors.
- Note for servers: the network protocol changed — these clients and
servers don't pair with 1.6.0 or older.
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.6.0
1.6.019 июл. 2026 г.60Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.6.0 — 2026-07-19
- Per-app notes (requested by the tester crew): every app can carry a
free-text note, opened from a small note glyph on its tile or row.
Notes open as floating windows — drag them by the title bar, open
several at once, and they stay with you: over the tablet, over your
inventory or any other screen (fully editable there), and as
read-only panels on your HUD while you play. A note closes only via
its own X; ESC just leaves whatever screen you're on.
- New "Timer" app type (requested by migdzy): tap it and it transmits
for a set time — 0.1s to 30s, dialed in on a seconds+ticks slider —
then switches off by itself. Tapping again restarts the clock.
Timer taps on a placed tablet swing your arm like a real button,
and the tile glows for as long as the pulse runs.
- Note for servers: the network protocol changed — 1.6.0 clients and
servers don't pair with 1.5.x or older.
## 1.5.3 — 2026-07-17
- The tablet is now also listed in the vanilla Redstone creative tab —
the mod's own single-item tab was easy to miss.
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.5.2
1.5.217 июл. 2026 г.11Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.5.2 — 2026-07-17
- Grid tiles now match the list rows' look on both the GUI and the
placed screen: a themed plaque button with the app color inset as a
chip behind the icon, instead of the color flooding the whole tile.
The densest placed-screen grids (13+ apps portrait) keep the classic
full-color pips — chips that small would crowd out the icons.
- Powered apps on placed tablets get a faint glowing outline around
their tile, echoing the GUI's accent border.
- Slider tiles show their level as a stack-count style number on the
chip's corner, and it now always draws on top — block icons could
previously cover it on both the GUI and the placed screen.
- New theme: "Avionics" — deep navy panels, steel-blue frames, and a
cyan accent, styled after a flight computer (requested by PurpleFox).
- Frequencies can now use just one item: stage a single item in either
slot and hit Add — matching Create's own links, where the second slot
may stay empty (requested by migdzy). One-item frequencies render
their lone item centered on the app tile.
- Note for servers: the network protocol version changed — 1.5.2
clients and servers don't pair with 1.5.1 or older.
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.5.1
1.5.117 июл. 2026 г.16Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.5.1 — 2026-07-16
- The placed tablet's screen now matches the 1.5.0 GUI look: app tiles
and list rows render as beveled plaques, a theme-colored frame runs
around the glass, and slider bars sit in recessed grooves. Held
tablets get the same treatment. On the densest grids the accents
step aside automatically (tiles that small would just shimmer).
- Pure visual change — no network protocol change, so 1.5.1 clients and
servers pair freely with 1.5.0.
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.5.0
1.5.017 июл. 2026 г.10Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
# Changelog
## 1.5.0 — 2026-07-16
- Create-style UI overhaul: the tablet home screen, app editor, and item
picker are rebuilt in the Stock Keeper's visual language — themed
canvas inside wooden rail frames, parchment plaques for tiles, rows,
and titles, chamfered banner buttons, and inset ink-well text fields.
Every layout, click target, and drag works exactly as before; the
placed tablet's in-world screen is untouched.
- New theme: "Parchment" — cream surfaces, dark-brown text, and a
Create-blue accent, made for the new chrome.
- Sliders now show their numeric signal level everywhere they render:
GUI list rows and both placed-screen layouts join the grid tile's
readout (bars and knobs track the slider's range; the number is always
the absolute 0–15 level).
- Sliders can be limited to a min/max range: in the app editor, the
slider type's strength row becomes a "Range" row with two draggable
knobs. The slider then travels only between those levels — a minimum
above 0 means the signal never fully turns off (set the minimum to 0
to keep an off position). Existing sliders keep the full 0–15 range.
- Note for servers: the network protocol version changed — 1.5.0 clients
and servers don't pair with 1.4.0.
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
## 1.3.2 — 2026-07-16
- Held momentary buttons now light up on a placed tablet's screen for
everyone nearby — including presses made through the GUI, and on your
own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce
no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character
punch the tablet repeatedly.
## 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to
the app count — one app fills the whole glass, two split it, and so on,
converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also
show the app's name under its icon, outlined so it stays readable on
bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its
icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen:
hold right-click on the button to transmit, let go to stop (the signal
drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like
elevator contacts) while holding the tablet: the app editor opens with that
link's frequency pre-filled and a name suggested — just hit Save. If an app
already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks
one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal,
and PurpleFox (named for the player who suggested it and helped test).
The theme is stored per tablet and
recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a
mounted tablet toggling a Redstone Link and lamp, plus the new
link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and
servers must both be updated.
## 1.2.1 — 2026-07-15
- Fixed a crash ("Not building!") when rendering tablet screens whose app
icons are items with special render types (common with modded icons):
screen quads and item icons are now drawn in separate passes.
## 1.2.0 — 2026-07-15
- Live tablet screens: both the held tablet and the placed tablet now render
a real mini app grid on their physical screens — one colored pip per app
(4x5, first 20), glowing when active, hollow for momentary apps. Each
tablet remembers the layout you last used in its GUI: in list mode the
physical screen shows mini toggle-switch rows (first 5 apps) instead.
- Tap-to-toggle: clicking an app's pip directly on a placed tablet's screen
toggles that app on the spot — no GUI needed. Clicking anywhere else on
the tablet still opens the full GUI.
- The held tablet's lit screen now uses the same bright screen texture as
the placed tablet, and empty tablets show the same flat glass as in-use
ones (in the world; the inventory icon is unchanged).
- App reordering: a new rearrange button in the tablet's title bar enters a
drag-to-rearrange mode (in both grid and list view) — taps stop toggling,
apps reflow live as you drag, and the order syncs and persists. Works on
held and placed tablets.
- Fixed: releasing a momentary app could leave its signal stuck on if the
app list changed (app removed/reordered) while the button was held.
## 1.1.1 — 2026-07-15
- Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links,
tinted glass (screen), an electron tube, and a linked controller at the core —
no more nether stars. Fits Create's brass-age progression.
## 1.1.0 — 2026-07-15
- Placeable tablet: sneak + right-click any surface to mount the tablet on walls,
floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits
from its own position while the chunk is loaded. Its screen switches on (emissive,
light level 7) whenever any app is active. Sneak + right-click with an empty hand
picks it back up — apps and case color survive placing, breaking, and support loss.
- Dyed cases: craft the tablet with any dye (shapeless) to color its case — back,
edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
- Momentary apps: a per-app "Momentary" setting makes the app transmit only while the
button is held down (doorbells, dispensers). Held state is transient and server-side,
so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring
pip in grid view and a push button in list view.
- Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps
drive the same frequency, the strongest signal wins, like stacked Redstone Links.
- Edit screen layout rework: two columns, and the color picker is now a compact
dropdown swatch button instead of an always-visible grid.
- UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch),
save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players
hear a faint click when someone toggles an app.
## 1.0.0 — 2026-07-14
Initial release.
- Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
- App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon,
and persistent toggle state.
- Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
- Transmits on Create's Redstone Link network from the player's position while the tablet
is in inventory (signal strength 15, Linked Controller semantics).
- Grid and list GUI layouts with a per-player toggle.
- Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
- Full multiplayer support (server-authoritative app edits, per-player transmitters).
release
Create: Redstone Link Tablet 1.4.0
1.4.016 июл. 2026 г.13Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
## 1.4.0 — 2026-07-16
- Frequencies now carry the full item — including its data components —
so component-based frequency items (Create Unique Cards, Frequency
Create cards, dyed items, renamed items with dyed color) work as
distinct channels, exactly matching what Create's own Redstone Links
distinguish. Old tablets load seamlessly and upgrade on save.
- New app type: Slider. The transmitted signal follows the slider
position, 0 (off) to 15 — drag it live on the tablet GUI (grid tiles
get a value bar, list rows a wide track). On a placed tablet's screen,
click-and-slide: hold right-click on the slider's tile and sweep your
crosshair — the value tracks the crosshair exactly and keeps following
even past the tablet's edge. Pick the type in the app editor (click
the Type row to cycle Toggle → Hold → Slider); the strength slider
becomes the initial value and allows 0.
- The app editor now includes your real inventory with vanilla drag
mechanics: pick an item up and drop it on the red/blue frequency slots
(they take a copy — nothing is consumed), or shift-click it in.
Components ride along, so frequency cards work naturally. The
all-items search picker is still there as an overlay for items you
don't carry.
- Create wrench support on placed tablets: wrench the screen glass to
rotate the screen content 90° — tiles, labels, and tap-to-toggle all
follow. Wrench the bezel (or any edge) to rotate the tablet itself:
floor/ceiling tablets spin on their support, wall tablets physically
flip portrait ↔ landscape. Sneak+wrench picks the tablet up with
everything intact.
- Wash a dyed case back to default: dunk the tablet in a water cauldron,
or toss it into an encased fan's washing stream (apps, theme, and
everything else survive — only the dye comes off).
- App names no longer get cut off: GUI labels ellipsize (hover a tile for
the full name) and the placed screen's labels shrink to fit before
truncating.
- Fixed: typing in the app editor's name field could trigger the
inventory key — an 'e' closed the menu mid-word and the rest of the
keystrokes moved the player. Text fields now own the keyboard while
focused (ESC still exits).
- Note for servers: the network protocol version changed — 1.4.0 clients
and servers must both be updated.
release
Create: Redstone Link Tablet 1.3.2
1.3.216 июл. 2026 г.15Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
- 1.3.2 — 2026-07-16
Held momentary buttons now light up on a placed tablet's screen for everyone nearby — including presses made through the GUI, and on your own tablet's screen in first person.
- Fixed: clicking a momentary app faster than a server tick could produce no signal at all; every press now transmits a short minimum pulse.
- Fixed: holding a momentary button on a placed tablet made the character punch the tablet repeatedly.
- 1.3.1 — 2026-07-16
- Dynamic app tiles on the physical screen: the pip grid now sizes itself to the app count — one app fills the whole glass, two split it, and so on, converging on the old 4x5 grid at 17+ apps. Big tiles (up to 4 apps) also show the app's name under its icon, outlined so it stays readable on bright tile colors. Tap-to-toggle follows the new layout exactly.
- The physical screen's list mode now shows each app's name between its icon chip and switch.
- Momentary apps are now pressable directly on a placed tablet's screen: hold right-click on the button to transmit, let go to stop (the signal drops within about half a second of release).
- Right-click any Redstone Link (or anything with a link frequency, like elevator contacts) while holding the tablet: the app editor opens with that link's frequency pre-filled and a name suggested — just hit Save. If an app already has that frequency, the editor opens on it instead of duplicating.
- Themes: a new palette button in the tablet GUI (next to rearrange) picks one of six UI themes — Dark (the classic), Light, AMOLED, Brass, Terminal, and PurpleFox (named for the player who suggested it and helped test). The theme is stored per tablet and recolors the GUI, the edit screen, and the physical screen for everyone.
- Ponder: the tablet now has a Ponder scene (hold W over the item) showing a mounted tablet toggling a Redstone Link and lamp, plus the new link-to-app shortcut.
- Note for servers: the network protocol version changed — 1.3.0 clients and servers must both be updated.
release
Create: Redstone Link Tablet 1.2.1
1.2.115 июл. 2026 г.15Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
HOTFIX
release
Create: Redstone Link Tablet 1.2.0
1.2.015 июл. 2026 г.18Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
1.2.0 — The screen comes alive
Live tablet screens: both held and placed tablets now render your actual apps on their physical screens — an icon grid of up to 20 apps with their real item icons, glowing when active, or mini toggle-switch rows in list mode. Each tablet remembers the layout you last used in its GUI.
Tap-to-toggle: click an app directly on a placed tablet's screen to toggle it — no GUI needed. The bezel still opens the full interface.
App reordering: a new rearrange button in the tablet's title bar lets you drag apps into any order, with live reflow, in both grid and list view.
Fixed: releasing a momentary app could leave its signal stuck on if the app list changed while the button was held.
Fixed: dyed case color now shows immediately when placing a tablet.
release
Create: Redstone Link Tablet 1.1.1
1.1.115 июл. 2026 г.11Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
Что нового
1.1.1 — 2026-07-15
Recipe rework: the tablet is now crafted from 4 brass sheets, 2 redstone links, tinted glass (screen), an electron tube, and a linked controller at the core — no more nether stars. Fits Create's brass-age progression.
1.1.0 — 2026-07-15
Placeable tablet: sneak + right-click any surface to mount the tablet on walls, floors, or ceilings. Right-click to use the same GUI; the mounted tablet transmits from its own position while the chunk is loaded. Its screen switches on (emissive, light level 7) whenever any app is active. Sneak + right-click with an empty hand picks it back up — apps and case color survive placing, breaking, and support loss.
Dyed cases: craft the tablet with any dye (shapeless) to color its case — back, edges, and front bezel ring. Apps are preserved; re-dye anytime. All 16 colors.
Momentary apps: a per-app "Momentary" setting makes the app transmit only while the button is held down (doorbells, dispensers). Held state is transient and server-side, so a disconnect can never leave a signal stuck on. Momentary apps show a hollow ring pip in grid view and a push button in list view.
Per-app signal strength (1-15) via a slider in the edit screen; when multiple apps drive the same frequency, the strongest signal wins, like stacked Redstone Links.
Edit screen layout rework: two columns, and the color picker is now a compact dropdown swatch button instead of an always-visible grid.
UI sounds throughout the tablet: open/close, toggle clicks (distinct on/off pitch), save chime, remove sound, frequency chip ticks, view-mode switch. Nearby players hear a faint click when someone toggles an app.
release
Create: Redstone Link Tablet 1.0.0
1.0.014 июл. 2026 г.15Minecraft: 1.21.1neoforge
Что нового
Changelog
1.0.0 — 2026-07-14
Initial release.
Link Tablet item: craftable handheld (4 Redstone Links + 4 Nether Stars + Linked Controller).
App-style GUI: up to 32 named on/off apps per tablet, each with color, optional item icon, and persistent toggle state.
Scenes: up to 8 Redstone Link frequencies per app, all toggled together.
Transmits on Create's Redstone Link network from the player's position while the tablet is in inventory (signal strength 15, Linked Controller semantics).
Grid and list GUI layouts with a per-player toggle.
Tablet screen lights up (emissive) while the GUI is open; solid back with camera + LED.
Full multiplayer support (server-authoritative app edits, per-player transmitters).