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Recurrent Complex Volts

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Recurrent Complex Volts 2.0.1.2

2.0.1.2
27 сент. 2026 г.508Minecraft: 1.12, 1.12.1, 1.12.2forge
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**2.0.1.2** - Fixed multi-part structures generating inconsistent sections across chunks, including the reported MegaBattleTower issue. - Fixed a cause of excessive village lamp posts. - Reduced Natural Air processing overhead. - Fixed Cobweb Growth not working when Erosion and Vine Growth were both disabled. - Prevented some floating wall signs when Ruins removes their supporting blocks. - Fixed coordinate checks for rotated, mirrored and translated structures when `avoidPlacerChunkGeneration` is enabled. - Improved Ruins tooltips and configuration explanations. - Added optional generation diagnostics, disabled by default. Existing configuration defaults are unchanged. **RLTweaker:** We recommend disabling its Recurrent Complex integration. If keeping it enabled, use **Generate Structures Partially: ON** and **Clean Structure Data: OFF**. Restart after changing these settings.
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Recurrent Complex Volts 0.7.3.0

0.7.3.0
26 сент. 2026 г.493Minecraft: 26.3fabric
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Recurrent Complex Volts 0.7.3.0

0.7.3.0
26 сент. 2026 г.92Minecraft: 26.2fabric
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Recurrent Complex Volts 0.7.3.0

0.7.3.0
26 сент. 2026 г.34Minecraft: 26.3neoforge
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Recurrent Complex Volts 0.7.3.0

0.7.3.0
26 сент. 2026 г.13Minecraft: 26.2neoforge
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Recurrent Complex Volts 0.7.3.1

0.7.3.1
25 сент. 2026 г.443Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Fixed a startup crash in some modpacks, reported with BCLib installed.
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Recurrent Complex Volts 0.7.3.0

0.7.3.0
24 сент. 2026 г.60Minecraft: 26.1, 26.1.1, 26.1.2fabric
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## 0.7.3.0 - Added a global dimension blacklist, editable through the config, commands and **Balance → Dim**. - Added **Ignore dim blacklist** for editable/custom structures. Bundled originals obey the blacklist; structures already accepted for generation finish normally. - Added natural generation and locating for custom End structures, with surface placement that rejects empty void and support for deliberately floating structures. No bundled End structures are added. - Shortened the Balance buttons to **Sapling**, **Vil** and **Dim**, keeping them on one row, and shortened the override label to **Ignore dim blacklist**. - Updated user guides, including outer-island-only End generation and the existing loot-marker workflow. Update the mod on both client and server: this version uses protocol **24**, which is incompatible with the published 0.7.2.0 release. The loot-marker fix and terrain-planning performance improvements were already included in 0.7.2.0 and remain included here.
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Recurrent Complex Volts 0.7.3.0

0.7.3.0
24 сент. 2026 г.94Minecraft: 1.21.1fabric
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## 0.7.3.0 - Added a global dimension blacklist, editable through the config, commands and **Balance → Dim**. - Added **Ignore dim blacklist** for editable/custom structures. Bundled originals obey the blacklist; structures already accepted for generation finish normally. - Added natural generation and locating for custom End structures, with surface placement that rejects empty void and support for deliberately floating structures. No bundled End structures are added. - Shortened the Balance buttons to **Sapling**, **Vil** and **Dim**, keeping them on one row, and shortened the override label to **Ignore dim blacklist**. - Updated user guides, including outer-island-only End generation and the existing loot-marker workflow. Update the mod on both client and server: this version uses protocol **24**, which is incompatible with the published 0.7.2.0 release. The loot-marker fix and terrain-planning performance improvements were already included in 0.7.2.0 and remain included here.
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Recurrent Complex Volts 0.7.3.0

0.7.3.0
24 сент. 2026 г.93Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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## 0.7.3.0 - Added a global dimension blacklist, editable through the config, commands and **Balance → Dim**. - Added **Ignore dim blacklist** for editable/custom structures. Bundled originals obey the blacklist; structures already accepted for generation finish normally. - Added natural generation and locating for custom End structures, with surface placement that rejects empty void and support for deliberately floating structures. No bundled End structures are added. - Shortened the Balance buttons to **Sapling**, **Vil** and **Dim**, keeping them on one row, and shortened the override label to **Ignore dim blacklist**. - Updated user guides, including outer-island-only End generation and the existing loot-marker workflow. Update the mod on both client and server: this version uses protocol **24**, which is incompatible with the published 0.7.2.0 release. The loot-marker fix and terrain-planning performance improvements were already included in 0.7.2.0 and remain included here.
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Recurrent Complex Volts 0.7.3.0

0.7.3.0
24 сент. 2026 г.35Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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## 0.7.3.0 - Added a global dimension blacklist, editable through the config, commands and **Balance → Dim**. - Added **Ignore dim blacklist** for editable/custom structures. Bundled originals obey the blacklist; structures already accepted for generation finish normally. - Added natural generation and locating for custom End structures, with surface placement that rejects empty void and support for deliberately floating structures. No bundled End structures are added. - Shortened the Balance buttons to **Sapling**, **Vil** and **Dim**, keeping them on one row, and shortened the override label to **Ignore dim blacklist**. - Updated user guides, including outer-island-only End generation and the existing loot-marker workflow. Update the mod on both client and server: this version uses protocol **24**, which is incompatible with the published 0.7.2.0 release. The loot-marker fix and terrain-planning performance improvements were already included in 0.7.2.0 and remain included here.
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Recurrent Complex Volts 0.7.3.0

0.7.3.0
24 сент. 2026 г.294Minecraft: 1.21.1neoforge
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## 0.7.3.0 - Added a global dimension blacklist, editable through the config, commands and **Balance → Dim**. - Added **Ignore dim blacklist** for editable/custom structures. Bundled originals obey the blacklist; structures already accepted for generation finish normally. - Added natural generation and locating for custom End structures, with surface placement that rejects empty void and support for deliberately floating structures. No bundled End structures are added. - Shortened the Balance buttons to **Sapling**, **Vil** and **Dim**, keeping them on one row, and shortened the override label to **Ignore dim blacklist**. - Updated user guides, including outer-island-only End generation and the existing loot-marker workflow. Update the mod on both client and server: this version uses protocol **24**, which is incompatible with the published 0.7.2.0 release. The loot-marker fix and terrain-planning performance improvements were already included in 0.7.2.0 and remain included here.
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Recurrent Complex Volts 0.7.3.0

0.7.3.0
24 сент. 2026 г.50Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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## 0.7.3.0 - Added a global dimension blacklist, editable through the config, commands and **Balance → Dim**. - Added **Ignore dim blacklist** for editable/custom structures. Bundled originals obey the blacklist; structures already accepted for generation finish normally. - Added natural generation and locating for custom End structures, with surface placement that rejects empty void and support for deliberately floating structures. No bundled End structures are added. - Shortened the Balance buttons to **Sapling**, **Vil** and **Dim**, keeping them on one row, and shortened the override label to **Ignore dim blacklist**. - Updated user guides, including outer-island-only End generation and the existing loot-marker workflow. Update the mod on both client and server: this version uses protocol **24**, which is incompatible with the published 0.7.2.0 release. The loot-marker fix and terrain-planning performance improvements were already included in 0.7.2.0 and remain included here.
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Recurrent Complex Volts 0.7.2.0

0.7.2.0
13 сент. 2026 г.32Minecraft: 26.1, 26.1.1, 26.1.2fabric
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**0.7.2.0** - Fixed loot-generation tags remaining in placed containers instead of generating loot. Existing saved structures work without re-exporting, and ordinary inventory contents are preserved. - **Greatly improved performance** by reducing repeated terrain sampling and placement checks. - Avoided expensive terrain calculations for generation attempts that cannot select a structure. - Reduced repeated terrain-noise calculations during generation and structure searches. Structure frequency and placement rules remain unchanged. These improvements apply across all supported Forge, NeoForge and Fabric versions.
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Recurrent Complex Volts 0.7.2.0

0.7.2.0
13 сент. 2026 г.28Minecraft: 1.21.1fabric
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**0.7.2.0** - Fixed loot-generation tags remaining in placed containers instead of generating loot. Existing saved structures work without re-exporting, and ordinary inventory contents are preserved. - **Greatly improved performance** by reducing repeated terrain sampling and placement checks. - Avoided expensive terrain calculations for generation attempts that cannot select a structure. - Reduced repeated terrain-noise calculations during generation and structure searches. Structure frequency and placement rules remain unchanged. These improvements apply across all supported Forge, NeoForge and Fabric versions.
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Recurrent Complex Volts 0.7.2.0

0.7.2.0
13 сент. 2026 г.33Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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Что нового
**0.7.2.0** - Fixed loot-generation tags remaining in placed containers instead of generating loot. Existing saved structures work without re-exporting, and ordinary inventory contents are preserved. - **Greatly improved performance** by reducing repeated terrain sampling and placement checks. - Avoided expensive terrain calculations for generation attempts that cannot select a structure. - Reduced repeated terrain-noise calculations during generation and structure searches. Structure frequency and placement rules remain unchanged. These improvements apply across all supported Forge, NeoForge and Fabric versions.
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Recurrent Complex Volts 0.7.2.0

0.7.2.0
13 сент. 2026 г.17Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
**0.7.2.0** - Fixed loot-generation tags remaining in placed containers instead of generating loot. Existing saved structures work without re-exporting, and ordinary inventory contents are preserved. - **Greatly improved performance** by reducing repeated terrain sampling and placement checks. - Avoided expensive terrain calculations for generation attempts that cannot select a structure. - Reduced repeated terrain-noise calculations during generation and structure searches. Structure frequency and placement rules remain unchanged. These improvements apply across all supported Forge, NeoForge and Fabric versions.
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Recurrent Complex Volts 0.7.2.0

0.7.2.0
13 сент. 2026 г.89Minecraft: 1.21.1neoforge
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Что нового
**0.7.2.0** - Fixed loot-generation tags remaining in placed containers instead of generating loot. Existing saved structures work without re-exporting, and ordinary inventory contents are preserved. - **Greatly improved performance** by reducing repeated terrain sampling and placement checks. - Avoided expensive terrain calculations for generation attempts that cannot select a structure. - Reduced repeated terrain-noise calculations during generation and structure searches. Structure frequency and placement rules remain unchanged. These improvements apply across all supported Forge, NeoForge and Fabric versions.
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Recurrent Complex Volts 0.7.2.0

0.7.2.0
13 сент. 2026 г.146Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
**0.7.2.0** - Fixed loot-generation tags remaining in placed containers instead of generating loot. Existing saved structures work without re-exporting, and ordinary inventory contents are preserved. - **Greatly improved performance** by reducing repeated terrain sampling and placement checks. - Avoided expensive terrain calculations for generation attempts that cannot select a structure. - Reduced repeated terrain-noise calculations during generation and structure searches. Structure frequency and placement rules remain unchanged. These improvements apply across all supported Forge, NeoForge and Fabric versions.
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Recurrent Complex Volts 0.7.1.0

0.7.1.0
5 сент. 2026 г.22Minecraft: 26.1, 26.1.1, 26.1.2fabric
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- Improved worldgen performance by avoiding repeated terrain calculations—about **21% faster in the tested Overworld benchmark**. - Fixed terrain filling intended empty spaces inside underground structures. - Fixed several maze entrance, connector and misplaced child-structure issues. - Fixed large mazes being cut short or losing pieces when generation queues fill up. - Fixed unfinished maze pieces being lost after saving and restarting. - Improved locate responsiveness and added progress updates during searches. These fixes affect new generation; existing damaged structures are not automatically repaired. Some complex maze connections and slow searches for rare structures remain unresolved.
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Recurrent Complex Volts 0.7.1.0

0.7.1.0
5 сент. 2026 г.33Minecraft: 1.21.1fabric
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- Improved worldgen performance by avoiding repeated terrain calculations—about **21% faster in the tested Overworld benchmark**. - Fixed terrain filling intended empty spaces inside underground structures. - Fixed several maze entrance, connector and misplaced child-structure issues. - Fixed large mazes being cut short or losing pieces when generation queues fill up. - Fixed unfinished maze pieces being lost after saving and restarting. - Improved locate responsiveness and added progress updates during searches. These fixes affect new generation; existing damaged structures are not automatically repaired. Some complex maze connections and slow searches for rare structures remain unresolved.
release

Recurrent Complex Volts 0.7.1.0

0.7.1.0
5 сент. 2026 г.19Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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Что нового
- Improved worldgen performance by avoiding repeated terrain calculations—about **21% faster in the tested Overworld benchmark**. - Fixed terrain filling intended empty spaces inside underground structures. - Fixed several maze entrance, connector and misplaced child-structure issues. - Fixed large mazes being cut short or losing pieces when generation queues fill up. - Fixed unfinished maze pieces being lost after saving and restarting. - Improved locate responsiveness and added progress updates during searches. These fixes affect new generation; existing damaged structures are not automatically repaired. Some complex maze connections and slow searches for rare structures remain unresolved.
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Recurrent Complex Volts 0.7.1.0

0.7.1.0
5 сент. 2026 г.15Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
- Improved worldgen performance by avoiding repeated terrain calculations—about **21% faster in the tested Overworld benchmark**. - Fixed terrain filling intended empty spaces inside underground structures. - Fixed several maze entrance, connector and misplaced child-structure issues. - Fixed large mazes being cut short or losing pieces when generation queues fill up. - Fixed unfinished maze pieces being lost after saving and restarting. - Improved locate responsiveness and added progress updates during searches. These fixes affect new generation; existing damaged structures are not automatically repaired. Some complex maze connections and slow searches for rare structures remain unresolved.
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Recurrent Complex Volts 0.7.1.0

0.7.1.0
5 сент. 2026 г.97Minecraft: 1.21.1neoforge
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Что нового
- Improved worldgen performance by avoiding repeated terrain calculations—about **21% faster in the tested Overworld benchmark**. - Fixed terrain filling intended empty spaces inside underground structures. - Fixed several maze entrance, connector and misplaced child-structure issues. - Fixed large mazes being cut short or losing pieces when generation queues fill up. - Fixed unfinished maze pieces being lost after saving and restarting. - Improved locate responsiveness and added progress updates during searches. These fixes affect new generation; existing damaged structures are not automatically repaired. Some complex maze connections and slow searches for rare structures remain unresolved.
release

Recurrent Complex Volts 0.7.1.0

0.7.1.0
5 сент. 2026 г.106Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
- Improved worldgen performance by avoiding repeated terrain calculations—about **21% faster in the tested Overworld benchmark**. - Fixed terrain filling intended empty spaces inside underground structures. - Fixed several maze entrance, connector and misplaced child-structure issues. - Fixed large mazes being cut short or losing pieces when generation queues fill up. - Fixed unfinished maze pieces being lost after saving and restarting. - Improved locate responsiveness and added progress updates during searches. These fixes affect new generation; existing damaged structures are not automatically repaired. Some complex maze connections and slow searches for rare structures remain unresolved.
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Recurrent Complex Volts 0.7.0.0

0.7.0.0
3 сент. 2026 г.26Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Requires Java 25, Fabric Loader 0.19.5, and Fabric API 0.155.2+26.1.2.
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Recurrent Complex Volts 0.7.0.0

0.7.0.0
3 сент. 2026 г.19Minecraft: 1.21.1fabric
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Requires Java 21, Fabric Loader 0.19.5, and Fabric API 0.116.17+1.21.1.
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Recurrent Complex Volts 0.7.0.0

0.7.0.0
3 сент. 2026 г.12Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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Requires Fabric API, Fabric Loader 0.19.3 or higher, and Java 17.
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Recurrent Complex Volts 2.0.1.1

2.0.1.1
31 авг. 2026 г.347Minecraft: 1.12, 1.12.1, 1.12.2forge
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hotfix for 2.0.1.0: - Restores loot-tag editing for non-op creative players. - Keeps level-2 permission requirements for all other inventory edits. - Validates client-supplied inventory slots before access. - Retains 2.0.1.0’s security protections.
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Recurrent Complex Volts 2.0.1.0

2.0.1.0
29 авг. 2026 г.85Minecraft: 1.12, 1.12.1, 1.12.2forge
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## Recurrent Complex Volts 2.0.1.0 - Fixed security issues that could allow non-operators to perform restricted structure-editing actions on servers. - Prevented structure and schematic saves from writing outside their intended directories. - `/#files` now requires operator permission. - Improved handling of malformed inventory-editing packets. - Reduced network payload sizes when editing loot tables, improving stability with large tables. - No changes to structure generation, structure files, or existing worlds.
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Recurrent Complex Volts 0.7.0.0

0.7.0.0
29 авг. 2026 г.14Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Recurrent Complex Volts 0.7.0.0 - Added in-game weighted structure-pool authoring through `Auth → Script → Pool`. - Added `/rc struclist` commands and a pool picker for `Spawn → Set List`. - Pool members support weights, offsets, facing, and optional mod dependencies. - Pool edits take effect immediately without `/rc reload`. - Fixed fences and other connected blocks not updating correctly after structure placement. - Improved restoration of stairs, walls, panes, gates, redstone, vines, chests, double plants, and similar blocks. - Improved the Pool GUI layout. - Removed confusing “legacy format” wording from `/rc export`. - Expanded the authoring and configuration documentation. Existing `.rcst` structures and structure lists remain compatible. Maze authoring is not included in this release.
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Recurrent Complex Volts 0.7.0.0

0.7.0.0
29 авг. 2026 г.62Minecraft: 1.21.1neoforge
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# Recurrent Complex Volts 0.7.0.0 - Added in-game weighted structure-pool authoring through `Auth → Script → Pool`. - Added `/rc struclist` commands and a pool picker for `Spawn → Set List`. - Pool members support weights, offsets, facing, and optional mod dependencies. - Pool edits take effect immediately without `/rc reload`. - Fixed fences and other connected blocks not updating correctly after structure placement. - Improved restoration of stairs, walls, panes, gates, redstone, vines, chests, double plants, and similar blocks. - Improved the Pool GUI layout. - Removed confusing “legacy format” wording from `/rc export`. - Expanded the authoring and configuration documentation. Existing `.rcst` structures and structure lists remain compatible. Maze authoring is not included in this release.
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Recurrent Complex Volts 0.7.0.0

0.7.0.0
29 авг. 2026 г.124Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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# Recurrent Complex Volts 0.7.0.0 - Added in-game weighted structure-pool authoring through `Auth → Script → Pool`. - Added `/rc struclist` commands and a pool picker for `Spawn → Set List`. - Pool members support weights, offsets, facing, and optional mod dependencies. - Pool edits take effect immediately without `/rc reload`. - Fixed fences and other connected blocks not updating correctly after structure placement. - Improved restoration of stairs, walls, panes, gates, redstone, vines, chests, double plants, and similar blocks. - Improved the Pool GUI layout. - Removed confusing “legacy format” wording from `/rc export`. - Expanded the authoring and configuration documentation. Existing `.rcst` structures and structure lists remain compatible. Maze authoring is not included in this release.
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Recurrent Complex Volts 2.0.0.9

2.0.0.9
30 июл. 2026 г.400Minecraft: 1.12, 1.12.1, 1.12.2forge
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## Recurrent Complex Volts 2.0.0.9 - Fixed legacy entities such as item frames, armor stands, chest minecarts, and zombie villagers being removed from structures. - Fixed modern and legacy RC loot markers being removed, restoring missing structure loot. - Fixed legacy entity IDs inside mob spawners. - Improved compatibility with modded tile entities by validating them without constructing their classes. - Preserved custom NBT data and spawner settings during sanitization. - Missing content from mods that are not installed is still removed, retaining the sanitizer’s major world-generation performance improvements. - Sanitizer caches will automatically rebuild once after updating. Existing generated structures are not changed retroactively. Original structure files remain untouched, and structures generated after updating will receive the fixes.
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Recurrent Complex Volts 2.0.0.8

2.0.0.8
30 июл. 2026 г.34Minecraft: 1.12, 1.12.1, 1.12.2forge
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Fixed issue #3 - Bundled structures were being stripped of some of their TileEntity data by the launch sanitizer. This has now been fixed both for bundled structures and for any structures with pre-1.11 data. Damaged caches will regenerate.
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Recurrent Complex Volts 0.6.1.0

0.6.1.0
21 июл. 2026 г.58Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Improved large-structure worldgen performance by optimizing snowy-environment blending. Snow caps now process only exposed surfaces in each affected chunk instead of repeatedly scanning the entire structure, without changing their appearance.
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Recurrent Complex Volts 0.6.1.0

0.6.1.0
21 июл. 2026 г.292Minecraft: 1.21.1neoforge
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Improved large-structure worldgen performance by optimizing snowy-environment blending. Snow caps now process only exposed surfaces in each affected chunk instead of repeatedly scanning the entire structure, without changing their appearance.
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Recurrent Complex Volts 0.6.1.0

0.6.1.0
21 июл. 2026 г.536Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Improved large-structure worldgen performance by optimizing snowy-environment blending. Snow caps now process only exposed surfaces in each affected chunk instead of repeatedly scanning the entire structure, without changing their appearance.
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Recurrent Complex Volts 2.0.0.7

2.0.0.7
20 июл. 2026 г.501Minecraft: 1.12, 1.12.1, 1.12.2forge
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## Recurrent Complex Volts 2.0.0.7 ### World Generation - Increased the default maximum average-ray terrain height spread from `4` to `7`, allowing large structures to generate more reliably. - Fixed child structures selecting the wrong fixed-orientation variant when their parent was rotated or mirrored. - Fixed non-rotatable child structures being incorrectly rotated during placement. - Fixed fixed-facing village buildings being permanently discarded after encountering an incompatible road direction. - Improved failure handling when a custom village component cannot be created. - Restored witch-hut detection through RC’s scattered-feature wrapper, fixing witch spawning and compatibility with modded implementations such as Biomes O’ Plenty. **Note:** Existing configs retain their current `rayAverageMaxHeightSpread` value. The new default of `7` applies to newly generated configs.
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Recurrent Complex Volts 0.6.0.0

0.6.0.0
6 июл. 2026 г.42Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Recurrent Complex Volts 0.6.0.0 ## Worldgen And Villages - Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps. - Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads. - Added `villages.attemptChance`, default `0.35`, to reduce average RC village-piece density without lowering the hard per-village budget. ## Performance And Placement - Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety. - Added worldgen structure decode and biome-prep caches to reduce repeated work during generation. - Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure. - Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen. ## Commands And Authoring - Added `/rc generate` as the modern old-style `/#gen` equivalent for explicit natural structure generation, with preview-first behavior for players and `/rc confirm` / `/rc cancel`. ## Worldgen Behavior Fixes - Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of `Y=0`. This prevents cave biomes from affecting surface trees, villages, and natural structures. - Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces. - Unified natural surface roughness under `worldgen.maxSurfaceDelta`, default `7`. - Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces. - Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state. ## Balance And Bundled Structure Tuning - Reduced default RC decoration tree pressure with `decorations.treeChunkChance=0.10`, `decorations.treeBaseWeight=0.03`, and at most one RC tree replacement attempt per chunk. - Tightened biome metadata for `BirchTreeBig` and `QuakingAspen` so birch/aspen-looking trees appear less often in unsuitable climates. ## Notes - Existing generated config files are not automatically rewritten. Delete/regenerate `reccomplex-common.toml` or update values manually to get new defaults.
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Recurrent Complex Volts 0.6.0.0

0.6.0.0
6 июл. 2026 г.86Minecraft: 1.21.1neoforge
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# Recurrent Complex Volts 0.6.0.0 ## Worldgen And Villages - Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps. - Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads. - Added `villages.attemptChance`, default `0.35`, to reduce average RC village-piece density without lowering the hard per-village budget. ## Performance And Placement - Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety. - Added worldgen structure decode and biome-prep caches to reduce repeated work during generation. - Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure. - Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen. ## Commands And Authoring - Added `/rc generate` as the modern old-style `/#gen` equivalent for explicit natural structure generation, with preview-first behavior for players and `/rc confirm` / `/rc cancel`. ## Worldgen Behavior Fixes - Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of `Y=0`. This prevents cave biomes from affecting surface trees, villages, and natural structures. - Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces. - Unified natural surface roughness under `worldgen.maxSurfaceDelta`, default `7`. - Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces. - Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state. ## Balance And Bundled Structure Tuning - Reduced default RC decoration tree pressure with `decorations.treeChunkChance=0.10`, `decorations.treeBaseWeight=0.03`, and at most one RC tree replacement attempt per chunk. - Tightened biome metadata for `BirchTreeBig` and `QuakingAspen` so birch/aspen-looking trees appear less often in unsuitable climates. ## Notes - Existing generated config files are not automatically rewritten. Delete/regenerate `reccomplex-common.toml` or update values manually to get new defaults.
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Recurrent Complex Volts 0.6.0.0

0.6.0.0
6 июл. 2026 г.183Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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# Recurrent Complex Volts 0.6.0.0 ## Worldgen And Villages - Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps. - Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads. - Added `villages.attemptChance`, default `0.35`, to reduce average RC village-piece density without lowering the hard per-village budget. ## Performance And Placement - Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety. - Added worldgen structure decode and biome-prep caches to reduce repeated work during generation. - Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure. - Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen. ## Commands And Authoring - Added `/rc generate` as the modern old-style `/#gen` equivalent for explicit natural structure generation, with preview-first behavior for players and `/rc confirm` / `/rc cancel`. ## Worldgen Behavior Fixes - Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of `Y=0`. This prevents cave biomes from affecting surface trees, villages, and natural structures. - Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces. - Unified natural surface roughness under `worldgen.maxSurfaceDelta`, default `7`. - Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces. - Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state. ## Balance And Bundled Structure Tuning - Reduced default RC decoration tree pressure with `decorations.treeChunkChance=0.10`, `decorations.treeBaseWeight=0.03`, and at most one RC tree replacement attempt per chunk. - Tightened biome metadata for `BirchTreeBig` and `QuakingAspen` so birch/aspen-looking trees appear less often in unsuitable climates. ## Notes - Existing generated config files are not automatically rewritten. Delete/regenerate `reccomplex-common.toml` or update values manually to get new defaults.
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Recurrent Complex Volts 2.0.0.6

2.0.0.6
17 июн. 2026 г.422Minecraft: 1.12, 1.12.1, 1.12.2forge
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- Loot generation tags are now safer to use as survival rewards. - Non-OP survival players can no longer open the loot tag edit GUI. - Survival players can sneak-right-click a compatible inventory to redeem a loot tag. - Loot tags are only consumed if the full generated loot roll fits. - Full inventories no longer cause loot tags to be consumed or existing items to be overwritten.
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Recurrent Complex Volts 0.5.1.0

0.5.1.0
15 июн. 2026 г.27Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Full port of Recurrent Complex Volts 0.5.1.0 to 26.1.2 NeoForge.
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Recurrent Complex Volts 0.5.1.0

0.5.1.0
14 июн. 2026 г.100Minecraft: 1.21.1neoforge
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Full port of 0.5.1.0 from 1.20.1 Forge to 1.21.1 NeoForge - Added an `Auth -> Loot` GUI for creating and editing RC inventory generators. - Added `/rc loot` commands. - Added support for assigning vanilla/datapack loot table IDs to container markers. - Added an `Auth -> Tools` page for quickly getting the Selector, Floating Selector, and Inspector. - Added a config/GUI/command toggle for disabling bundled structures in default RC worldgen. - Added Create/vanilla `.nbt` schematic import support in the Schems workflow. - `.schem`, `.schematic`, and `.nbt` schematics can now be previewed and converted to RC structures. - Improved Create schematic compatibility, including better handling for Create blocks such as waterwheels. - Schematic conversion now defaults the new RC structure ID to the schematic name. - Added `structures/inactive` support for keeping structures installed but ignored. - Fixed several GUI layout and paging issues.
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Recurrent Complex Volts 0.5.1.0

0.5.1.0
14 июн. 2026 г.165Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Changed bundled structure toggle (Bnd on/off in GUI Balance tab) to also remove bundled structures from GUI structure listing
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Recurrent Complex Volts 0.5.0.0

0.5.0.0
14 июн. 2026 г.27Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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- Added an `Auth -> Loot` GUI for creating and editing RC inventory generators. - Added `/rc loot` commands. - Added support for assigning vanilla/datapack loot table IDs to container markers. - Added an `Auth -> Tools` page for quickly getting the Selector, Floating Selector, and Inspector. - Added a config/GUI/command toggle for disabling bundled structures in default RC worldgen. - Added Create/vanilla `.nbt` schematic import support in the Schems workflow. - `.schem`, `.schematic`, and `.nbt` schematics can now be previewed and converted to RC structures. - Improved Create schematic compatibility, including better handling for Create blocks such as waterwheels. - Schematic conversion now defaults the new RC structure ID to the schematic name. - Added `structures/inactive` support for keeping structures installed but ignored. - Fixed several GUI layout and paging issues.
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Recurrent Complex Volts 0.4.2.0

0.4.2.0
10 июн. 2026 г.45Minecraft: 1.21.1neoforge
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Complete port of RCV 1.20.1 Forge v0.4.2.0 to 1.21.1 NeoForge.
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Recurrent Complex Volts 0.4.2.0

0.4.2.0
9 июн. 2026 г.55Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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added highlight to struct/schem selection in GUI
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Recurrent Complex Volts 0.4.1.0

0.4.1.0
9 июн. 2026 г.30Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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- reccomplex config folder and structure/schematic folders are now automatically created on launch - structures can now sit in active/ folder instead of active/structures (which also works)
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Recurrent Complex Volts 0.4.0.0

0.4.0.0
8 июн. 2026 г.39Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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- Rewrote linked README to be GUI-first rather than command first. - Expanded the in-game GUI with better structure editing tools. - Added detailed transformer editing for supported RC transformers:   - terrain blending;   - natural-air cleanup;   - preserve-air behavior;   - ruins/decay settings. - Improved script marker authoring:   - add, update, remove, and list weighted command entries;   - create simple child-structure spawners;   - create structure-list spawners using existing RC weighted structure lists;   - edit spawner shift, facing, rotation, mirror, and trigger settings. - Improved `/rc gui` usability:   - cleaner Script editor pages;   - better Xform editor pages;   - clearer tooltips;   - truncated text now shows the full value on hover. - Improved docs/help for transformer editing and script marker workflows.
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Recurrent Complex Volts 2.0.0.5

2.0.0.5
4 июн. 2026 г.132Minecraft: 1.12, 1.12.1, 1.12.2forge
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**Added** - Added admin command: `/#structures locate <structure-id>` - Finds the nearest predicted Recurrent Complex natural/static structure spawn. **Usage** ```mcfunction /#structures locate <structure-id> [--radius <chunks>] [--dimension <id>] [--from <x> <z>] [--unchecked] ``` **Examples** ```mcfunction /#structures locate RuinedTemple /#structures locate RuinedTemple --radius 256 /#structures locate RuinedTemple -r 128 --from 0 0 /#structures locate RuinedTemple --dimension 0 --unchecked ``` **Options** - `--radius` / `-r`: search radius in chunks. Default: `128`. - `--dimension` / `-d`: dimension ID. Default: your current dimension. - `--from <x> <z>`: search from these coordinates. Default: your position. - `--unchecked`: skip chunks ReC has already checked/generated.
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Recurrent Complex Volts 0.3.0.0

0.3.0.0
4 июн. 2026 г.48Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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- Added missing-block repair tools for old `.rcst` structures. - Missing blocks can now be replaced globally or fixed inside one editable structure. - New GUI workflow: `/rc gui -> Gen -> Fix`. - New commands: `/rc missing ...`. - Improved compatibility for imported legacy structures and schematics. - More old vanilla blocks now convert correctly to modern 1.20.1 blocks. - Old schematics now use the same legacy block conversion path as RC structure files. - Improved stability for large old structure packs. - Deferred placement is safer around rail/redstone-like blocks. - Reduced repeated log spam from missing content and malformed legacy inventory data.
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Recurrent Complex Volts 2.0.0.4

2.0.0.4
28 мая 2026 г.327Minecraft: 1.12, 1.12.1, 1.12.2forge
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- Raised the editor/save size limit for large structures and loot tables. - Added simple biome/dimension whitelist and blocklist options in config. - Added simple biome/dimension ID/type controls in the structure generation GUI. - Advanced biome/dimension expressions are still supported.
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Recurrent Complex Volts 0.2.0.0

0.2.0.0
28 мая 2026 г.58Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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- Improved GUI tooltips and readability. - Added support for standard biome/dimension syntax in config and GUI, alongside existing expressions. - Added vanilla locate support for RC natural structures via `/locate structure reccomplex:natural_structure`. - Added predictive `/rc locate` support for finding specific RC structures. - Added natural structure spacing / anti-clumping controls. - Fixed overly strict natural structure surface placement checks. - Added `/rc whatisthis` and `/rc here` to identify recorded RC structures at the player’s location. - Added unbound-by-default RC keybinds for browser, confirm, cancel, and undo actions. - Renamed public config sections from legacy wording to cleaner worldgen/saplings/decorations/villages names, with migration for old keys.
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Recurrent Complex Volts v2.0.0.3

2.0.0.3
24 мая 2026 г.46Minecraft: 1.12, 1.12.1, 1.12.2forge
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v2.0.0.3 changelog: - Fixed replacement blocks losing custom tile entity data. Custom NBT added to blocks like chests in the Replace transformer now saves and reloads correctly, instead of resetting after saving. Old/broken saved formats are still read for compatibility. v2.0.0.1 changelog: - Fixed a stack overflow crash caused by recursive worldgen decoration in certain modded biome generation setups. - Added a guard to stop Recurrent Complex decoration from re-entering itself during nested decorate events. - Prevented structure placement checks from triggering extra chunk loading/population when chunk-generation avoidance is enabled. - Reduced the chance of cascading worldgen, lag spikes, and related generation instability in large modpacks. Note: with avoidPlacerChunkGeneration enabled, some placements near chunk borders may now be skipped rather than forcing unsafe chunk probes. v2.0.0.0 changelog: Fixes: - Fixed generationInfoID lookup and persistence across NBT and structure operation paths, so generation metadata is now preserved correctly. - Corrected Entry.equals behavior in world structure generation data, preventing invalid comparisons and related cache/key issues. - Improved handling of unknown or missing world data, especially loot and item-related content, including proper cache invalidation when content becomes available again. - Improved invalid entity ID handling with a safer fallback path. - Fixed stale universal transformer preset state after config reloads. - Fixed chat command functionality on Java 24+ Performance and Stability: - Improved thread safety in structure generation by making caches concurrent, adding per-chunk locking, and tightening cache construction safeguards. - Improved chunk-lock lifecycle handling to make generation more reliable under concurrency. - Reduced repeated warnings and lookup cost by caching missing presets and missing entities. - Reduced worldgen log spam and improved diagnostics for missing-content errors. - Reduced overhead in structure hook processing, reflective lookups, checked-chunk tracking, and chunk packing logic. - Improved patterned generation and loot-related runtime behavior. Worldgen and Placement: - Improved selective placer filtering for more stable surface candidate selection on uneven terrain. - Fixed ray-based placement failures so invalid placements are no longer reused. - Improved ray averaging precision to reduce placement instability from tiny floating-point differences. - Added a config option for vertical spread tolerance in ray hits, making uneven-terrain placement more predictable (rayAverageMaxHeightSpread). - Tightened uneven-ray validation and improved related feedback.
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Recurrent Complex Volts v0.1.0.0

0.1.0.0
24 мая 2026 г.36Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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https://github.com/Akiak7/RecurrentComplexVolts1.20.1 Recurrent Complex Volts is a staged Minecraft 1.20.1 Forge port of the legacy Recurrent Complex mod. The current port focuses on preserving the old Recurrent Complex structure ecosystem: bundled `.rcst` files, user structure files, missing-mod tolerance, manual placement, worldgen compatibility, and the first pieces of the creator workflow. Target: - Minecraft: 1.20.1 - Forge: 47.4.10 - Java: 17 - Mod id: reccomplex Implemented and actively tested: - legacy `.rcst` loading from bundled resources and `config/reccomplex`; - missing block fallback to `minecraft:air`; - safe skipping/degrading of missing items, entities, and unsafe NBT; - manual commands such as `/rc list`, `/rc check`, and `/rc place`; - runtime compatibility audit commands with `/rc audit`; - natural Overworld and Nether worldgen through the deferred compatibility bridge; - legacy village, decoration/tree, sapling, maze, and script-generation subsets; - command-side authoring with `/rc select`, `/rc export`, and selection edit commands; - schematic interchange commands for listing, previewing, converting, and exporting Sponge `.schem` plus legacy `.schematic` files; - first-pass authoring tool items: Block Selector, Floating Block Selector, and Inspector; - client-side selection outline, floating selector preview, and operation preview/confirm/cancel for structure placement and clipboard paste; - a first modern `/rc gui` browser for browsing structures/schematics, launching preview-first operations, making editable config copies, applying generation/expression/transformer/metadata presets, and running selection, clipboard, export, marker, and script-marker workflows from the Author tab. Still in progress: - the full old GUI/editor workflow beyond the current browser, preview launcher, generation panel, and Author tab; - exact 1.12.2 transformer table, placer/dependency expression language, and variable-domain parity; - true modern jigsaw-pool integration for village pieces; - exact old planned/complemented chunk records for every generation type; - old GUI-driven schematic conversion screens and rich schematic ghost previews; - complete modded block/entity/item remapping beyond safe missing-content fallback.