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Recurrent Complex Volts

Continuation of Recurrent Complex - tons of structures, fully customizable

Автор: .akiak7,2 тыс.12обновлён 27 сент. 2026 г.
ПриключенияГенерация мира

Описание

Continuation of Recurrent Complex by Ivorius

Recurrent Complex is one of Minecraft's most advanced and complete structure-generation mods.

  • ~200 bundled structures including ruins, castles, trees, villages, dungeons, mazes, etc.
  • Dynamic variation including loot generation, randomized ruination, and scripted multi-piece systems
  • Natural terrain blending, and integration with vanilla systems such as trees, villages, saplings
  • Complete customization: create, import schematics, and share your own structures
  • Extensive in-game GUI for configuring every aspect of the mod and your structures

Official Structure Repository: https://complex.ivorius.de/

Volts Repository Discord: https://discord.gg/jY7RHksKzd


1.20.1 Forge/Fabric / 1.21.1 NeoForge/Fabric / 26.1.2+ NeoForge/Fabric (v.0.7.3.x):

  • Includes all original bundled structures.
  • Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback.
  • Adds /rc gui for browsing, previewing, exporting, editing and repairing structures in game.
  • Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets/details, biome/dimension rules, script marker editing, missing-block repair and loot table editing.
  • Create schematics are importable and functionality is supported for worldgen.
  • Built for modpacks: compatibility audits, missing-block reports, clear diagnostics, safe missing-content handling, configurable worldgen frequency/spacing, and vanilla /locate support for RC natural structures.

WIKI/GUIDE: https://github.com/Akiak7/RecurrentComplexVolts


1.12.2 Forge (v.2.0.1.2) (requires IvToolkit):

This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod.

  • Fixed command compatibility with Java 24+
  • Fixed severe lag caused by structures referencing blocks from uninstalled mods
  • Greatly improved performance through various changes and optimizations
  • Improved structure placement logic, especially on rough terrain and water (configurable)*
  • Fixed bug where structures would sometimes spawn one block lower, particularly on water
  • Fixed bug where structures occasionally spawn in the sky
  • Fixed custom chest tile entity data being lost when using replace transformers
  • Raised the editor/save size limit for large structures and loot tables
  • Added simple biome/dimension whitelist and blocklist options in config
  • Added simple biome/dimension ID/type controls in the structure generation GUI
  • Added /#structures locate for finding predicted RC structure locations
  • Fixed some other bugs (see changelogs for full details)

*rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Decrease value to strengthen effect, set to 0 to disable completely (reverting to original RC behavior).

WIKI/GUIDE: https://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki

Note: if you have RLTweaks installed, make sure to disable the patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary.


Please consider supporting the developer at https://ko-fi.com/akiak

Галерея

Последние версии

Все версии →
release

Recurrent Complex Volts 2.0.1.2

2.0.1.2
27 сент. 2026 г.508Minecraft: 1.12, 1.12.1, 1.12.2forge
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Что нового
**2.0.1.2** - Fixed multi-part structures generating inconsistent sections across chunks, including the reported MegaBattleTower issue. - Fixed a cause of excessive village lamp posts. - Reduced Natural Air processing overhead. - Fixed Cobweb Growth not working when Erosion and Vine Growth were both disabled. - Prevented some floating wall signs when Ruins removes their supporting blocks. - Fixed coordinate checks for rotated, mirrored and translated structures when `avoidPlacerChunkGeneration` is enabled. - Improved Ruins tooltips and configuration explanations. - Added optional generation diagnostics, disabled by default. Existing configuration defaults are unchanged. **RLTweaker:** We recommend disabling its Recurrent Complex integration. If keeping it enabled, use **Generate Structures Partially: ON** and **Clean Structure Data: OFF**. Restart after changing these settings.
release

Recurrent Complex Volts 0.7.3.0

0.7.3.0
26 сент. 2026 г.493Minecraft: 26.3fabric
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release

Recurrent Complex Volts 0.7.3.0

0.7.3.0
26 сент. 2026 г.92Minecraft: 26.2fabric
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Recurrent Complex Volts 0.7.3.0

0.7.3.0
26 сент. 2026 г.34Minecraft: 26.3neoforge
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release

Recurrent Complex Volts 0.7.3.0

0.7.3.0
26 сент. 2026 г.13Minecraft: 26.2neoforge
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release

Recurrent Complex Volts 0.7.3.1

0.7.3.1
25 сент. 2026 г.443Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
Fixed a startup crash in some modpacks, reported with BCLib installed.
release

Recurrent Complex Volts 0.7.3.0

0.7.3.0
24 сент. 2026 г.60Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
## 0.7.3.0 - Added a global dimension blacklist, editable through the config, commands and **Balance → Dim**. - Added **Ignore dim blacklist** for editable/custom structures. Bundled originals obey the blacklist; structures already accepted for generation finish normally. - Added natural generation and locating for custom End structures, with surface placement that rejects empty void and support for deliberately floating structures. No bundled End structures are added. - Shortened the Balance buttons to **Sapling**, **Vil** and **Dim**, keeping them on one row, and shortened the override label to **Ignore dim blacklist**. - Updated user guides, including outer-island-only End generation and the existing loot-marker workflow. Update the mod on both client and server: this version uses protocol **24**, which is incompatible with the published 0.7.2.0 release. The loot-marker fix and terrain-planning performance improvements were already included in 0.7.2.0 and remain included here.
release

Recurrent Complex Volts 0.7.3.0

0.7.3.0
24 сент. 2026 г.94Minecraft: 1.21.1fabric
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Что нового
## 0.7.3.0 - Added a global dimension blacklist, editable through the config, commands and **Balance → Dim**. - Added **Ignore dim blacklist** for editable/custom structures. Bundled originals obey the blacklist; structures already accepted for generation finish normally. - Added natural generation and locating for custom End structures, with surface placement that rejects empty void and support for deliberately floating structures. No bundled End structures are added. - Shortened the Balance buttons to **Sapling**, **Vil** and **Dim**, keeping them on one row, and shortened the override label to **Ignore dim blacklist**. - Updated user guides, including outer-island-only End generation and the existing loot-marker workflow. Update the mod on both client and server: this version uses protocol **24**, which is incompatible with the published 0.7.2.0 release. The loot-marker fix and terrain-planning performance improvements were already included in 0.7.2.0 and remain included here.
release

Recurrent Complex Volts 0.7.3.0

0.7.3.0
24 сент. 2026 г.93Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
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Что нового
## 0.7.3.0 - Added a global dimension blacklist, editable through the config, commands and **Balance → Dim**. - Added **Ignore dim blacklist** for editable/custom structures. Bundled originals obey the blacklist; structures already accepted for generation finish normally. - Added natural generation and locating for custom End structures, with surface placement that rejects empty void and support for deliberately floating structures. No bundled End structures are added. - Shortened the Balance buttons to **Sapling**, **Vil** and **Dim**, keeping them on one row, and shortened the override label to **Ignore dim blacklist**. - Updated user guides, including outer-island-only End generation and the existing loot-marker workflow. Update the mod on both client and server: this version uses protocol **24**, which is incompatible with the published 0.7.2.0 release. The loot-marker fix and terrain-planning performance improvements were already included in 0.7.2.0 and remain included here.
release

Recurrent Complex Volts 0.7.3.0

0.7.3.0
24 сент. 2026 г.35Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
## 0.7.3.0 - Added a global dimension blacklist, editable through the config, commands and **Balance → Dim**. - Added **Ignore dim blacklist** for editable/custom structures. Bundled originals obey the blacklist; structures already accepted for generation finish normally. - Added natural generation and locating for custom End structures, with surface placement that rejects empty void and support for deliberately floating structures. No bundled End structures are added. - Shortened the Balance buttons to **Sapling**, **Vil** and **Dim**, keeping them on one row, and shortened the override label to **Ignore dim blacklist**. - Updated user guides, including outer-island-only End generation and the existing loot-marker workflow. Update the mod on both client and server: this version uses protocol **24**, which is incompatible with the published 0.7.2.0 release. The loot-marker fix and terrain-planning performance improvements were already included in 0.7.2.0 and remain included here.