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Realistic Tornado Disasters

Developing supercells, destructive tornadoes, volumetric clouds, live storm radar and warning instruments. Chase the weather or take shelter.

Автор: Politas1806,2 тыс.8обновлён 16 сент. 2026 г.
МобыТранспортГенерация мира

Описание

Realistic Tornado Disasters brings developing supercells, changing tornadoes and storm chasing to Minecraft. Watch clouds organize overhead, follow a storm on radar, or get indoors before the wind starts pulling your roof apart.

1.4.2 is a major overhaul of the old version previously available on this page. It brings the rebuilt weather system, new instruments, tornado shapes, terrain handling and a fresh ElevenLabs sound set together in one release.

Back up your world before installing. Tornado destruction is enabled by default.

A sky that changes

Volumetric clouds drift across the Overworld even in calm weather. Severe storms grow through thunderstorm and supercell stages, develop a rotating base, and can lower a funnel before weakening and dispersing. Not every storm produces a tornado.

Natural severe-weather opportunities occur every 40–80 active Overworld minutes by default. Storms usually last 8–12 minutes, with tornadoes active for roughly 1–3 minutes. These timings and the storm limit are configurable.

Cone, wedge, rope, stovepipe and drill funnels vary in width, strength and motion. Some parent storms can produce up to three tornado cycles. Funnels follow hills and valleys through their lower section while the upper funnel stays connected to its cloud.

Follow the storm

  • Craft a Storm Radar to view rain echoes, Doppler wind and hail. Select storms, change range, follow observed tracks and see projected wind corridors. Holding it also displays a compact warning.
  • Place a Tornado Detector for watch, warning and take-shelter alerts. Its lamp, siren and redstone output respond to nearby threats; a comparator distinguishes warning levels.
  • Use a Weather Probe to read local wind, peak gusts, modeled pressure, rain and hail. It remembers extremes until reset and provides comparator output.

Radar estimates use the storm's current movement. A change in direction or strength can change what reaches you. The instruments are gameplay models, not scientific measurements.

Get under cover

Wind pulls exposed entities, throws debris and damages vulnerable blocks. Material resistance matters: exposed wood, leaves and roofs are more vulnerable than strong masonry. Rain cores bring outflow wind, and hail can hurt exposed players and animals.

Walls reduce wind exposure, while overhead cover blocks local rain and hail. Containers, block entities, fluids and essential world blocks are protected. Tornado damage and shelter checks stay within loaded chunks.

For a gentler world, use NATURAL_ONLY destruction or VISUAL_ONLY in config/realistictornado-common.toml. VISUAL_ONLY preserves blocks but can still apply entity wind. Set terrainDamage=false or disable mobGriefing to prevent terrain damage. Hail damage and storm outflow have separate switches.

Storm sound and graphics

The new sound set includes gusting wind, a sustained tornado roar, heavy rain, rolling thunder and detector sirens. Wind and rain become muffled indoors. Looping ambience fades with storm strength and distance, and thunder arrives after the lightning flash.

The mod renders its own volumetric clouds, funnels, rain and dust. Use Minecraft's Fast or Fancy graphics. Fabulous and external shader packs are not supported for this release. No external shader pack is required.

Volumetric weather can be demanding. Start with the Medium preset, lower it if needed, and adjust cloud distance/count or severe-weather distance in config/realistictornado-client.toml. Optional adaptive resolution reduces weather rendering cost when more than two storms are visible. Block checks, removals, entity checks and debris have shared limits, but large storms can still affect performance.

Installation

Requires Minecraft Java 1.21.1, NeoForge 21.1.250 or newer in the 1.21.1 series, and Java 21. Install realistictornado-1.4.2.jar on the client and server. Remove the old tornado mod JAR first; do not run both versions together. Everyone joining a server should use the same release.

If you are upgrading from the old public build, keep a world backup and test a copy first. Compatibility notes for recent development builds do not establish migration support for that older mod.

Commands

Use /storm help, /storm status, /storm forecast and /storm inspect for information.

With cheats or operator permission:

/storm spawn supercell
/tornado spawn 3
/tornado demo wedge 5
/tornado outbreak 4 3
/storm clear nearest
/storm clear all

Tornado strengths run from 0–5. Demo shapes are cone, wedge, rope, stovepipe and drill. Spawn commands form storms gradually rather than producing a full tornado instantly.

This project was inspired by ProtoManly's Weather. It is still in development. When reporting a bug, include the mod version, graphics settings and what happened.

Галерея

1.4.2 - Supercell tornado1.4.2 - Developing supercell1.4.2 - Storm Radar1.4.2 - Weather instruments

Последние версии

Все версии →
release

Major Weather Overhaul

1.4.2
16 сент. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.4.2 - Major weather overhaul This release replaces the much older build previously published here. These notes cover the full overhaul now reaching CurseForge and Modrinth, including the work completed across the intermediate development versions. ## Weather and tornadoes - Rebuilt the weather system around persistent clouds and developing thunderstorms, supercells, tornadoes and dissipation. - Added volumetric fair-weather clouds, gradual storm organization and funnel descent, rotating cloud bases, anvils, local rain and lightning. - Added cone, wedge, rope, stovepipe and drill funnels, varying width and strength, smaller vortices in strong storms, and up to three tornado cycles from one parent storm. - Improved overlapping weather volumes, lighting, transparency and temporal smoothing, with quality presets and configurable cloud range/count. - Fixed terrain motion: hills and valleys stretch only the lower funnel, keeping the upper funnel and cloud anchored. Surface contact changes smoothly and filters small isolated obstacles. ## Storm chasing and survival - Added the craftable Storm Radar with rain, Doppler and hail views, observed tracks, storm selection, range controls, wind corridors and a warning while held. - Added the craftable Weather Probe with current and peak wind, modeled pressure, rain/hail readings and comparator output. - Reworked the Tornado Detector with graded lights, sirens, forecasts and distinct comparator warning levels. - Added shelter-aware wind, material-sensitive destruction, roof/canopy damage, precipitation outflow and hail injury. Roofs, including glass, block rain and hail. - Added configurable survival, natural-only and visual-only destruction modes. Terrain damage respects mobGriefing and protects inventories, block entities, fluids and essential blocks. - Bounded terrain checks, removals, entity work and debris across storms; avoided unloaded-chunk terrain access. ## Fresh sound set - Replaced all 22 custom sound files with fresh ElevenLabs wind, tornado roar, rain, thunder and warning-siren takes, plus matching indoor and legacy variants. - Smooth looping ambience, muffled indoor wind/rain and rain subtitles. Existing volume controls and delayed thunder remain available. ## Commands and multiplayer - Added storm status, inspection and forecasts, explicit funnel-shape demos, bounded outbreaks and removal by storm ID. - Storms form gradually when commanded and can develop from an existing cloud or eligible storm. - Synchronized weather and instrument settings between server and clients; saved storm progression; respected tick freeze/step. ## Before updating Minecraft Java 1.21.1 / NeoForge 21.1.250+ for 1.21.1 / Java 21. Remove the old tornado JAR and install 1.4.2 on both the server and every client. **Back up your world. Destruction is enabled by default.** Test a copy when moving from the old public build; migration from that older mod has not been verified. Use Fast or Fancy graphics. Fabulous and external shader packs are outside this release's support scope.
release

Realistic Tornado Disasters 1.1.0

1.1.0
28 нояб. 2025 г.4,6 тыс.Minecraft: 1.21.1neoforge
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### Tornado visuals - Tornadoes now render in front of storm clouds so you can see the funnel against them. Increased opacity by 4x. - Removed the circular gap that used to clear clouds around a tornado. - Tornadoes now stop at the cloud base, around Y=180, with a fade across the top 15% of the funnel. They no longer stick out above the clouds. ### Rope tornadoes (F1-F2) - The whole funnel now bends together from the ground to the clouds. - Reduced the spin speed multiplier from 4.5x to 1.2x. - Kept the funnel thin all the way up and made the upper section use the same texture and appearance as the rest. - Added S-shaped bends and ripples using several wave frequencies. ### Wedge tornadoes (F3-F5) - Fixed the funnel's widening so it expands up to its original height, then tapers slightly toward the clouds. This fixes the oversized cone shape. ### Fixes - Tornadoes no longer render below ground. - Added the missing PI constant that caused a shader compilation error. - Reduced the render box height to match the cloud layer.
release

Realistic Tornado Disasters 1.0.1

1.0.1
28 нояб. 2025 г.90Minecraft: 1.21.1neoforge
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Fixed issues that prevented the mod from working correctly.
release

Realistic Tornado Disasters 1.0.0

1.0.0
28 нояб. 2025 г.101Minecraft: 1.21.1neoforge
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Что нового
### 1.0.0: First release First public release of Enhanced Volumetric Tornadoes for NeoForge 1.21.1. - Added F1-F5 tornadoes. Stronger tiers can tear up more blocks. - Tornadoes pull in and lift entities. Blocks torn from the ground spiral around the funnel as debris before being thrown out. - Added volumetric funnels using custom shaders, plus dust, debris, and water-splash particles. - Tornadoes moving over water can pull up liquid blocks to form waterspouts. - F3 and stronger storms can generate lightning. - Wind sounds grow with the storm's intensity, and a siren warns players when a tornado is nearby. - Added settings for destruction and other mechanics. Block destruction uses spiral scanning to reduce server load. Vegetation and structure checks were also optimized.