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release
Realistic Generators 1.1.1
1.1.128 июн. 2026 г.211Minecraft: 1.21.1neoforge
Что нового
Minecraft 1.21.1 / NeoForge 21.1.x. A maintenance release on top of v1.1.0 — one new feature plus several playtest fixes.
**New — update notifications**
The mod now tells you in chat when a newer version is available (the way other ATM10 mods do), with a click-to-open link to the download page. It uses NeoForge's built-in update check, so there's no telemetry — just a version compare. Don't want it? Set `notifyUpdatesInChat = false` in the config.
**Fixes & improvements**
- **Turbine spool-down** — a turbine with no fresh steam now coasts to a stop instead of getting stuck sipping buffered steam in a ~50–60% spin limit cycle against a full battery.
- **Redstone along the floor** — controllers now read their redstone cut from, and the battery emits its "full" signal to, the block directly **below** the controller — so you can run dust across the floor with no riser block.
- **Battery "full" signal** — now released correctly as the bank drains (it could get stuck ON after a scram or unform), switches on at ≥99% / off below 90%, and no longer reports a stale value until the wire is broken and replaced.
- **Battery HUD readability** — the in-world charge % gained a drop-shadow so it stays legible over the bright full-cell fill.
**Removed**
- The inert `water_tank` block — it was never wired into anything. (A future burner multiblock may reintroduce a tank that actually does something.)
_Note: still using vanilla placeholder sounds — custom audio is planned for a later update._
release
v1.1.0
1.1.027 июн. 2026 г.31Minecraft: 1.21.1neoforge
Что нового
**Initial release** — Realistic Generators v1.1.0 (Minecraft 1.21.1, NeoForge).
Realistic steam power generation, built to drop into big modpacks and interoperate with everything else.
- **Steam power chain** — boiler → turbine → battery, all variable-size multiblocks. Outputs Forge Energy (FE/RF), so any mod's cables and machines can pull from it.
- **Real fuels** — burns liquid fuels from any mod plus solid furnace fuels; burn values driven by a player-editable config.
- **Thermodynamics that matter** — Carnot efficiency, condensers (closed-loop water recovery + an efficiency boost), thermal warm-up/cool-down, and genuine efficiency losses. Match your plant to run near peak.
- **It breaks if you're careless** — over-pressure ruptures/BLEVEs, dry-firing, vessel breaches, and battery meltdowns. Relief valves and live gauges keep you safe.
- **Readable at a glance** — SCADA-style controller dashboards, in-world gauges on the machine face, optional Jade tooltips, and an in-game Patchouli guidebook.
- **No hard dependencies** — runs standalone or alongside Mekanism, Powah, etc. via tags + capabilities.
**Note:** No custom sounds yet (vanilla placeholders for now) — coming in a future update.