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Realistic Generators

Most power mods hand you a block that makes energy. Realistic Generators hands you a process — fuel → heat → steam → rotation → electricity. Build it well and it hums. Build it wrong and it tells you why.

Автор: benWare2423обновлён 28 июн. 2026 г.
Механики игрыТехнологии

Описание

Realistic Generators — multiblock steam & nuclear power

Power you have to engineer, not just place.

Most power mods hand you a block that makes energy. Realistic Generators hands you a process — fuel → heat → steam → rotation → electricity — and every stage is a real, buildable multiblock that behaves like the machine it models. Build it well and it hums. Build it wrong and it tells you why.

How it works

A complete steam plant is a chain you assemble yourself:

  1. Fire a boiler to turn water into high-pressure steam.
  2. Pipe the steam through a turbine — a rotor you build stage by stage (HP → IP → LP).
  3. Draw off Forge Energy for the rest of your base.
  4. Condense the spent steam back to water and run it as a closed loop.

Physics that actually bite

These aren't decorations — every lever changes your output, or whether the machine survives the night:

  • Pressure is real. Over-fire a boiler with nowhere for the steam to go and it ruptures. Fit a relief valve, or watch your gauges. Run it dry while hot and the thermal shock bursts the shell.
  • Heat has mass. Machines warm up and cool down — no instant on/off. Cold starts are slow and weak; a hot plant is efficient. Turbines spin up and coast down on their own inertia.
  • Carnot efficiency. Bigger temperature gradients extract more work (η = 1 − T_cold/T_hot). Superheat raises the hot side; a condenser pulls the cold side down. Run hot, condense cold.
  • Assembly order matters. A rotor runs HP → IP → LP in order. Get the order wrong, leave a gap, or orphan a stage and the turbine makes zero power — and the dashboard says exactly which stage is stray.
  • Sized to match. Every multiblock is variable-size. A boiler too small starves the turbine; too big backs up pressure; a battery too small overloads and melts. A coherent chain is a build puzzle.

Every multiblock has a controller with a live dashboard — temperature, pressure, load, output, efficiency breakdown, and a plain-language diagnosis the moment something's off. A built-in Patchouli guidebook teaches the whole chain in-game.

A UI you can actually read

Every controller opens a full readout built for the job — not a single number on a block. Bars, gauges, stage maps and a one-line verdict at the bottom tell you what's happening and what to fix, at a glance.

Steam Boiler controller dashboardSteam Turbine controller dashboardBattery Bank controller dashboard
Steam Boiler — firebox heat, live pressure gauge, fuel burn and economizer. Hit the limit and the relief valve saves the shell.Steam Turbine — efficiency reads as Load × Carnot × Spin, with live HP / IP / LP stage assembly.Battery Bank — charge level, overheat and coolant tracking, plus per-pack cell health across the bank.

Plays well with your whole modpack

Nothing here is a walled garden. Interop is through shared standards, so it slots into big packs — built and tested against All The Mods 10 — without conflict:

  • Forge Energy (FE/RF) out — any mod's cables and machines pull straight from a generator.
  • Conventional c: tags for fuel and materials — coal, diesel, uranium, dusts and ingots from any mod just work.
  • Fluid capability for water in / steam out — accepts water from any source.
  • No hard dependencies. It cooperates; it doesn't demand.

What's in v1.1

The full steam chain: multiblock boiler, staged turbine, energy storage, condenser, controller dashboards, and the in-game guidebook. Variable-size multiblocks — scale them up for more throughput.

Coming next

Nuclear. Reactors with the same realism contract — coolant you can't skip, meltdowns you can earn, spent fuel you have to store. Same interop, same c: fuel tags, same turbine.

No sounds yet — want to help?

Right now the mod ships completely silent — no boiler roar, no turbine whine, no relief-valve hiss. The machines are begging for a voice. If you do sound design and want to help bring these plants to life, I'd love it — reach me on Discord at benware_.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.x
  • No other mods required — but a fluid & item piping mod (e.g. Mekanism, Pipez, XNet) is strongly recommended for moving water, steam, and fuel between machines.

Early release — tell me what you think

This is the first public build. The machines work; the balance (burn rates, melt thresholds, efficiency curves) is what I most want feedback on. Open a comment with how it feels in your pack.

License

MIT — free to use, modify, and bundle in any modpack.

Галерея

GeneratorsBoiler UITurbine UIBattery Bank UI

Последние версии

Все версии →
release

Realistic Generators 1.1.1

1.1.1
28 июн. 2026 г.211Minecraft: 1.21.1neoforge
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Что нового
Minecraft 1.21.1 / NeoForge 21.1.x. A maintenance release on top of v1.1.0 — one new feature plus several playtest fixes. **New — update notifications** The mod now tells you in chat when a newer version is available (the way other ATM10 mods do), with a click-to-open link to the download page. It uses NeoForge's built-in update check, so there's no telemetry — just a version compare. Don't want it? Set `notifyUpdatesInChat = false` in the config. **Fixes & improvements** - **Turbine spool-down** — a turbine with no fresh steam now coasts to a stop instead of getting stuck sipping buffered steam in a ~50–60% spin limit cycle against a full battery. - **Redstone along the floor** — controllers now read their redstone cut from, and the battery emits its "full" signal to, the block directly **below** the controller — so you can run dust across the floor with no riser block. - **Battery "full" signal** — now released correctly as the bank drains (it could get stuck ON after a scram or unform), switches on at ≥99% / off below 90%, and no longer reports a stale value until the wire is broken and replaced. - **Battery HUD readability** — the in-world charge % gained a drop-shadow so it stays legible over the bright full-cell fill. **Removed** - The inert `water_tank` block — it was never wired into anything. (A future burner multiblock may reintroduce a tank that actually does something.) _Note: still using vanilla placeholder sounds — custom audio is planned for a later update._
release

v1.1.0

1.1.0
27 июн. 2026 г.31Minecraft: 1.21.1neoforge
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Что нового
**Initial release** — Realistic Generators v1.1.0 (Minecraft 1.21.1, NeoForge). Realistic steam power generation, built to drop into big modpacks and interoperate with everything else. - **Steam power chain** — boiler → turbine → battery, all variable-size multiblocks. Outputs Forge Energy (FE/RF), so any mod's cables and machines can pull from it. - **Real fuels** — burns liquid fuels from any mod plus solid furnace fuels; burn values driven by a player-editable config. - **Thermodynamics that matter** — Carnot efficiency, condensers (closed-loop water recovery + an efficiency boost), thermal warm-up/cool-down, and genuine efficiency losses. Match your plant to run near peak. - **It breaks if you're careless** — over-pressure ruptures/BLEVEs, dry-firing, vessel breaches, and battery meltdowns. Relief valves and live gauges keep you safe. - **Readable at a glance** — SCADA-style controller dashboards, in-world gauges on the machine face, optional Jade tooltips, and an in-game Patchouli guidebook. - **No hard dependencies** — runs standalone or alongside Mekanism, Powah, etc. via tags + capabilities. **Note:** No custom sounds yet (vanilla placeholders for now) — coming in a future update.