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Realistic Block Physics

A realistic overhaul of Minecraft's building mechanics.

Автор: xBigEllx91,3 тыс.83обновлён 6 апр. 2025 г.
Механики игры

Описание

Note: This mod requires Realistic Physics to be installed!

Description

Are you tired of the unrealistic building mechanics Minecraft has to offer? Perhaps you just want to wreak havoc and watch some buildings crumble? If so, this is probably the mod for you!

Realistic Block Physics is a realistic overhaul of Minecraft's building mechanics that will add a new sense of challenge and immersion into your worlds. Each block has been given its own unique physics definition that defines its mass, ability to support other blocks, fragility, and many other attributes. Exploring caves are also deemed more dangerous, as mining the wrong block could end up causing their ceilings to collapse!

Physics Engines

Multiple physics engines are also available, depending on whether you want a more realistic or casual experience.   

  • Realistic: The most realistic experience (obviously).
  • Simple: A much more casual experience. Blocks will only fall if they are not connected to anything.
  • Legacy: The old physics engine used in versions prior to 1.12.2-2.0.0.

Key Features

Logical Construction Required Blocks and structures will fall if they are not correctly supported (depending on the physics engine).
Mod Compatibility Blocks from other mods are also supported (requires activation in the configuration file).
Cave Strengthening Algorithm A new cave strengthening algorithm has been developed to help prevent large caves from collapsing in on themselves. However, bear in mind that cave-ins and landslides are still possible.
Performance Performance has become a key priority to ensure this mod can function on a variety of systems, with configuration available.
Lots of Customisation Highly customisable configuration files are provided so that you can tweak just about anything.
Override Vanilla Physics This mod can also be used to alter or completely disable Vanilla falling block physics.

Related Mods

For an even better experience, consider pairing this mod with the mods below that have also been developed by me.

Important Notes

  • Please make a backup of any existing worlds you decide to use this mod on
  • Please check the changelog for each release in case of changes that may affect your world

Последние версии

Все версии →
release

Realistic Block Physics [1.20.1-1.0.0]

1.20.1-1.0.0
6 апр. 2025 г.38,6 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4forge
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Что нового
**Note:** Some changes require regenerated config files to take effect. **Fixes** - Fixed an issue where unsupported blocks (blocks that should not receive physics), such as air and liquids, were not being filtered from user-specified block definitions - Fixed huge mushrooms from collapsing when naturally generated **[config change]** - Fixed powder snow breaking immediately upon placement (assigned its own configuration file) **[config change]** **Changes** - Increased the mass of the default "Produce" block definition **[config change]**
release

Realistic Block Physics [1.19.2-1.0.0]

1.19.2-1.0.0
6 апр. 2025 г.1,9 тыс.Minecraft: 1.19.2, 1.19.3, 1.19.4forge
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Что нового
**Note:** Some changes require regenerated config files to take effect. **Fixes** - Fixed an issue where unsupported blocks (blocks that should not receive physics), such as air and liquids, were not being filtered from user-specified block definitions - Fixed huge mushrooms from collapsing when naturally generated **[config change]** - Fixed powder snow breaking immediately upon placement (assigned its own configuration file) **[config change]** **Changes** - Increased the mass of the default "Produce" block definition **[config change]**
release

Realistic Block Physics [1.18.2-1.0.0]

1.18.2-1.0.0
6 апр. 2025 г.799Minecraft: 1.18.2forge
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Что нового
**Note:** Some changes require regenerated config files to take effect. **Fixes** - Fixed an issue where unsupported blocks (blocks that should not receive physics), such as air and liquids, were not being filtered from user-specified block definitions - Fixed huge mushrooms from collapsing when naturally generated **[config change]** Fixed powder snow breaking immediately upon placement (assigned its own configuration file) **[config change]** **Changes** - Increased the mass of the default "Produce" block definition **[config change]**
release

Realistic Block Physics [1.16.5-2.0.0]

1.16.5-2.0.0
6 апр. 2025 г.1,3 тыс.Minecraft: 1.16.5forge
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Что нового
<span style="color: #ffcc00;"><strong>Note:</strong></span> Some changes require regenerated config files to take effect. **Fixes** * Fixed an issue where unsupported blocks (blocks that should not receive physics), such as air and liquids, were not being filtered from user-specified block definitions * Fixed huge mushrooms from collapsing when naturally generated **[config change]** **Changes** * Increased the mass of the default "Produce" block definition **[config change]**
release

Realistic Block Physics [1.12.2-3.0.0]

1.12.2-3.0.0
6 апр. 2025 г.3 тыс.Minecraft: 1.12.2forge
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Что нового
<span style="color: #ffcc00;"><strong>Note:</strong></span> Some changes require regenerated config files to take effect. **Fixes** * Fixed an issue where unsupported blocks (blocks that should not receive physics), such as air and liquids, were not being filtered from user-specified block definitions * Fixed huge mushrooms from collapsing when naturally generated **[config change]** **Changes** * Increased the mass of the default "Produce" block definition **[config change]**
beta

Realistic Block Physics [1.20.1-1.0.0-rc4]

1.20.1-1.0.0-rc4
29 дек. 2024 г.25,3 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4forge
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Что нового
**Fixes** - Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the `Definition.Physics.BlockDefinitionBlacklist` configuration. - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength. - Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket. - Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported. **Enhancements** - Widened the scope for calculating additional cave strengthening.
beta

Realistic Block Physics [1.19.2-1.0.0-rc4]

1.19.2-1.0.0-rc4
29 дек. 2024 г.257Minecraft: 1.19.2, 1.19.3, 1.19.4forge
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Что нового
**<span style="color:#E03E2D;">Warning:</span>** Some configuration values will be reset upon loading this version for the first time. **Fixes** - Fixed the world definition "Physics.BlockDefinitionBlacklist" configuration being placed at the top-level rather than in the `Physics` category **[<span style="color:#E03E2D;">resets config value</span>]** - Fixed the world definition "Defaults.DefaultBlocksBlacklist" configuration being placed at the top-level rather than in the `Defaults` category **[<span style="color:#E03E2D;">resets config value</span>]** - Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the `Definition.Physics.BlockDefinitionBlacklist` configuration - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength - Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket - Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported **Enhancements** - Widened the scope for calculating additional cave strengthening.
beta

Realistic Block Physics [1.18.2-1.0.0-rc4]

1.18.2-1.0.0-rc4
29 дек. 2024 г.122Minecraft: 1.18.2forge
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Что нового
**Fixes** - Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the `Definition.Physics.BlockDefinitionBlacklist` configuration. - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength. - Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket. - Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported. **Enhancements** - Widened the scope for calculating additional cave strengthening.
beta

Realistic Block Physics [1.16.5-2.0.0-rc4]

1.16.5-2.0.0-rc4
29 дек. 2024 г.220Minecraft: 1.16.5forge
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Что нового
**Fixes** - Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the `Definition.Physics.BlockDefinitionBlacklist` configuration. - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength. - Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket. - Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported. **Enhancements** - Widened the scope for calculating additional cave strengthening.
beta

Realistic Block Physics [1.12.2-3.0.0-rc4]

1.12.2-3.0.0-rc4
29 дек. 2024 г.459Minecraft: 1.12.2forge
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Что нового
**Fixes** - Fixed the `ExtendedCollisionBounds` section of the block definition configuration not being in the correct category. This has been moved under `Definition.Physics` and has copied over any previous values from the old category. - Fixed an issue which prevented the `Definition.Defaults.DefaultBlocksBlacklist` configuration from working. - Fixed an issue which, when a default block definition was specified for a dimension, would apply default physics to blocks within definitions that were already blacklisted from that dimension via the `Definition.Physics.BlockDefinitionBlacklist` configuration. - Fixed an issue which would limit beams protruding from pillars to be a maximum length of 8 blocks on the "realistic" engine, despite their support strength. - Fixed an issue on the "simple" engine where blocks with a block definition, but no collision bounds, would cause the ground beneath them to fall if there was an air pocket. - Fixed an issue where setting the "BeamStrength" value of a block definition to 1.0 would cause the blocks to float when not supported. **Enhancements** - Widened the scope for calculating additional cave strengthening.