COWMODSКаталог модов
Ranged Weapon API

ВЕРСИИ (43)

release

4.0.0+26.3

4.0.0+26.3-fabric
28 сент. 2026 г.36,6 тыс.Minecraft: 26.3fabric
Скачать
Что нового
# 4.0.0 Package and maven group reworked, no functional change. - Minecraft 26.3 support - Minecraft 26.2 support - Minecraft 26.1.2 support (Java 25). - Jars are no longer remapped: the shipped jar is the shaded platform jar - `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload) - Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times - Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`) - Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged - Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged - Migration: update imports and the Gradle coordinate - BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`) - Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated - Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call. - Fix potion and tipped arrow names on 1.21.11 - Trimmed mob-AI injects that vanilla no longer reaches - Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release

4.0.0+26.3

4.0.0+26.3-neoforge
28 сент. 2026 г.3,1 тыс.Minecraft: 26.3neoforge
Скачать
Что нового
# 4.0.0 Package and maven group reworked, no functional change. - Minecraft 26.3 support - Minecraft 26.2 support - Minecraft 26.1.2 support (Java 25). - Jars are no longer remapped: the shipped jar is the shaded platform jar - `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload) - Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times - Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`) - Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged - Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged - Migration: update imports and the Gradle coordinate - BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`) - Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated - Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call. - Fix potion and tipped arrow names on 1.21.11 - Trimmed mob-AI injects that vanilla no longer reaches - Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release

2.3.4+1.20.1

2.3.4+1.20.1-fabric
15 сент. 2026 г.24,2 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# 2.3.4+1.20.1 - Ported to Minecraft 1.20.1, Fabric + **Forge 47** (first Forge build) - 2.x public API preserved; deltas documented in the port notes - EMI anvil-repair integration is not available on this game version
release

2.3.4+1.20.1

2.3.4+1.20.1-forge
15 сент. 2026 г.24,3 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
# 2.3.4+1.20.1 - Ported to Minecraft 1.20.1, Fabric + **Forge 47** (first Forge build) - 2.x public API preserved; deltas documented in the port notes - EMI anvil-repair integration is not available on this game version
release

4.0.0+26.2

4.0.0+26.2-neoforge
5 сент. 2026 г.3 тыс.Minecraft: 26.2neoforge
Скачать
Что нового
# 4.0.0 Package and maven group reworked, no functional change. - Minecraft 26.2 support - Minecraft 26.1.2 support (Java 25). - Jars are no longer remapped: the shipped jar is the shaded platform jar - `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload) - Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times - Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`) - Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged - Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged - Migration: update imports and the Gradle coordinate - BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`) - Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated - Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call. - Fix potion and tipped arrow names on 1.21.11 - Trimmed mob-AI injects that vanilla no longer reaches - Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release

4.0.0+26.2

4.0.0+26.2-fabric
5 сент. 2026 г.24,5 тыс.Minecraft: 26.2fabric
Скачать
Что нового
# 4.0.0 Package and maven group reworked, no functional change. - Minecraft 26.2 support - Minecraft 26.1.2 support (Java 25). - Jars are no longer remapped: the shipped jar is the shaded platform jar - `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload) - Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times - Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`) - Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged - Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged - Migration: update imports and the Gradle coordinate - BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`) - Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated - Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call. - Fix potion and tipped arrow names on 1.21.11 - Trimmed mob-AI injects that vanilla no longer reaches - Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release

4.0.0+26.1.2

4.0.0+26.1.2-neoforge
5 сент. 2026 г.2,6 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
# 4.0.0 Package and maven group reworked, no functional change. - Minecraft 26.1.2 support (Java 25). - Jars are no longer remapped: the shipped jar is the shaded platform jar - `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload) - Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times - Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`) - Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged - Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged - Migration: update imports and the Gradle coordinate - BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`) - Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated - Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call. - Fix potion and tipped arrow names on 1.21.11 - Trimmed mob-AI injects that vanilla no longer reaches - Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release

4.0.0+26.1.2

4.0.0+26.1.2-fabric
5 сент. 2026 г.7 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
# 4.0.0 Package and maven group reworked, no functional change. - Minecraft 26.1.2 support (Java 25). - Jars are no longer remapped: the shipped jar is the shaded platform jar - `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload) - Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times - Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`) - Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged - Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged - Migration: update imports and the Gradle coordinate - BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`) - Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated - Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call. - Fix potion and tipped arrow names on 1.21.11 - Trimmed mob-AI injects that vanilla no longer reaches - Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release

4.0.0+1.21.11

4.0.0+1.21.11-neoforge
26 авг. 2026 г.378Minecraft: 1.21.11neoforge
Скачать
Что нового
# 4.0.0 Package and maven group reworked, no functional change. - Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`) - Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged - Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged - Migration: update imports and the Gradle coordinate - BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Settings.repairable(tag)`) - Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated - Fix potion and tipped arrow names on 1.21.11 - Trimmed mob-AI injects that vanilla no longer reaches
release

4.0.0+1.21.11

4.0.0+1.21.11-fabric
26 авг. 2026 г.1,9 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
# 4.0.0 Package and maven group reworked, no functional change. - Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`) - Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged - Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged - Migration: update imports and the Gradle coordinate - BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Settings.repairable(tag)`) - Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated - Fix potion and tipped arrow names on 1.21.11 - Trimmed mob-AI injects that vanilla no longer reaches
release

3.0.0+1.21.1

3.0.0+1.21.1-neoforge
24 авг. 2026 г.56,9 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# 3.0.0 Ranged weapon properties are now stored in the `ranged_weapon:properties` item component, instead of injected instance fields. - New `ranged_weapon:properties` item component: `pull_time` (definitive pull time, in ticks), optional `damage` (weapon-physics damage baseline, falls back to 6 for bows and 9 for crossbows) and optional `velocity` (weapon-physics launch velocity baseline, falls back to 3.0 for bows and 3.15 for crossbows). Component presence is what opts an item into the ranged weapon systems; vanilla bows and crossbows receive defaults automatically. Third-party bows/crossbows can be integrated by attaching this component - no Java integration needed. - BREAKING: the `ranged_weapon:pull_time` entity attribute is now display-only. It renders authentic tooltip lines but no longer participates in pull time calculation - attach the component instead to change pull time. - BREAKING: removed `CustomRangedWeapon` (use the component's `damage` field instead of `setTypeBaseline`), `CrossbowMechanics`, `BowMechanics` and `TooltipUtil`. - BREAKING: `RangedWeaponItem` subclasses other than bows and crossbows no longer receive damage scaling implicitly; they participate by carrying the component. - New authoring type `RangedWeaponConfig` using absolute values: `damage` (full charge), `pull_time` (ticks), optional `velocity` bonus and optional attribute list. `CustomBow`/`CustomCrossbow` gained constructors taking it. - DEPRECATED: `RangedConfig` (bonus-based values) and the constructors taking it. They keep working (converted via `RangedConfig.toAbsolute()`) but will be deleted in a future release — migrate to `RangedWeaponConfig`. - Override the vanilla Power enchantment definition: instead of flat arrow damage (which bypasses the attribute system), Power now grants +8% `ranged_weapon:damage` per level. - Mob AI can now use custom ranged weapons: Skeleton family + Illusioners fire custom bows (honoring their pull time), Pillagers and Piglins use custom crossbows, with correct arm poses. Works for any weapon carrying `ranged_weapon:properties`. (These mixins live in the `mixin/ai` package, so they can be temporarily disabled together during game version migrations.)
release

3.0.0+1.21.1

3.0.0+1.21.1-fabric
24 авг. 2026 г.44,7 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 3.0.0 Ranged weapon properties are now stored in the `ranged_weapon:properties` item component, instead of injected instance fields. - New `ranged_weapon:properties` item component: `pull_time` (definitive pull time, in ticks), optional `damage` (weapon-physics damage baseline, falls back to 6 for bows and 9 for crossbows) and optional `velocity` (weapon-physics launch velocity baseline, falls back to 3.0 for bows and 3.15 for crossbows). Component presence is what opts an item into the ranged weapon systems; vanilla bows and crossbows receive defaults automatically. Third-party bows/crossbows can be integrated by attaching this component - no Java integration needed. - BREAKING: the `ranged_weapon:pull_time` entity attribute is now display-only. It renders authentic tooltip lines but no longer participates in pull time calculation - attach the component instead to change pull time. - BREAKING: removed `CustomRangedWeapon` (use the component's `damage` field instead of `setTypeBaseline`), `CrossbowMechanics`, `BowMechanics` and `TooltipUtil`. - BREAKING: `RangedWeaponItem` subclasses other than bows and crossbows no longer receive damage scaling implicitly; they participate by carrying the component. - New authoring type `RangedWeaponConfig` using absolute values: `damage` (full charge), `pull_time` (ticks), optional `velocity` bonus and optional attribute list. `CustomBow`/`CustomCrossbow` gained constructors taking it. - DEPRECATED: `RangedConfig` (bonus-based values) and the constructors taking it. They keep working (converted via `RangedConfig.toAbsolute()`) but will be deleted in a future release — migrate to `RangedWeaponConfig`. - Override the vanilla Power enchantment definition: instead of flat arrow damage (which bypasses the attribute system), Power now grants +8% `ranged_weapon:damage` per level. - Mob AI can now use custom ranged weapons: Skeleton family + Illusioners fire custom bows (honoring their pull time), Pillagers and Piglins use custom crossbows, with correct arm poses. Works for any weapon carrying `ranged_weapon:properties`. (These mixins live in the `mixin/ai` package, so they can be temporarily disabled together during game version migrations.)
release

2.3.4+1.21.1

2.3.4+1.21.1-fabric
19 авг. 2026 г.5,3 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.3.4 - Fully translated content, now supporting 20 languages - Marked as library for Fabric - Updated project icons
release

2.3.4+1.21.1

2.3.4+1.21.1-neoforge
19 авг. 2026 г.5,5 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# 2.3.4 - Fully translated content, now supporting 20 languages - Marked as library for Fabric - Updated project icons
release

2.3.4+1.21.1

2.3.4+1.21.1-fabric
19 авг. 2026 г.75Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.3.4 - Fully translated content, now supporting 20 languages - Marked as library for Fabric - Updated project icons
release

2.3.4+1.21.1

2.3.4+1.21.1-neoforge
19 авг. 2026 г.121Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# 2.3.4 - Fully translated content, now supporting 20 languages - Marked as library for Fabric - Updated project icons
release

2.3.3+1.21.1

2.3.3+1.21.1-neoforge
3 дек. 2025 г.167,9 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# 2.3.3 - Fix ranged weapon damage dealt by Bow using mobs (such as Skeletons, Illusioners, etc.)
release

2.3.3+1.21.1

2.3.3+1.21.1-fabric
3 дек. 2025 г.231,2 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.3.3 - Fix ranged weapon damage dealt by Bow using mobs (such as Skeletons, Illusioners, etc.)
release

2.3.2+1.21.1

2.3.2+1.21.1-neoforge
25 окт. 2025 г.17,4 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# 2.3.2 - Add EMI repair support
release

2.3.2+1.21.1

2.3.2+1.21.1-fabric
25 окт. 2025 г.50,6 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.3.2 - Add EMI repair support
release

2.3.1+1.21.1

2.3.1+1.21.1-fabric
19 окт. 2025 г.4,4 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.3.1 - Add some safeguard for mod loading compat on NeoForge
release

2.3.1+1.21.1

2.3.1+1.21.1-neoforge
19 окт. 2025 г.1,8 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# 2.3.1 - Add some safeguard for mod loading compat on NeoForge
release

2.3.0+1.21.1

2.3.0+1.21.1-neoforge
13 окт. 2025 г.3,3 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# 2.3.0 - Extend RangedConfig with optional list of attribute modifiers
release

2.3.0+1.21.1

2.3.0+1.21.1-fabric
13 окт. 2025 г.4,2 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.3.0 - Extend RangedConfig with optional list of attribute modifiers
release

2.2.1+1.21.1

2.2.1+1.21.1-fabric
11 окт. 2025 г.2,4 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.2.1 - Stacking Attribute Modifier components
release

2.2.1+1.21.1

2.2.1+1.21.1-neoforge
11 окт. 2025 г.789Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# 2.2.1 - Stacking Attribute Modifier components
release

2.2.0+1.21.1

2.2.0+1.21.1-fabric
19 сент. 2025 г.44,1 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.2.0 - Migrate to Architectury - Fix NeoForge attribute tooltips
beta

2.2.0+1.21.1

2.2.0+1.21.1-neoforge
19 сент. 2025 г.5,7 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# 2.2.0 - Migrate to Architectury - Fix NeoForge attribute tooltips
release

2.1.1+1.21.1

2.1.1+1.21.1
6 мая 2025 г.97,4 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.1.1 - Add effect description support
release

2.1.0+1.21.1

2.1.0+1.21.1
3 мая 2025 г.1,9 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.1.0 - Clean up attribute modifier slot usage of ranged weapons, thanks to Muon #15
release

2.0.6+1.21.1

2.0.6+1.21.1
2 мая 2025 г.1,1 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.0.6 - Fine tune ranged critical strike damage multiplication - Update translations
release

2.0.5+1.21.1

2.0.5+1.21.1
11 янв. 2025 г.292,7 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.0.5 - Update some translations - Add function for potion registration
release

2.0.4+1.21.1

2.0.4+1.21.1
10 сент. 2024 г.49,9 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.0.4 - Lower Fabric API version requirement
release

2.0.3+1.21.1

2.0.3+1.21.1
10 сент. 2024 г.265Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# 2.0.3 - Allow running on 1.21
release

2.0.2+1.21.1

2.0.2+1.21.1
8 сент. 2024 г.482Minecraft: 1.21.1fabric
Скачать
Что нового
# 2.0.2 - Remove console spam
release

2.0.1+1.21.1

2.0.1+1.21.1
2 сент. 2024 г.275Minecraft: 1.21.1fabric
Скачать
Что нового
# 2.0.1 - Update to Minecraft 1.21.1
release

1.1.4+1.20.1

1.1.4+1.20.1
23 авг. 2024 г.3,5 млнMinecraft: 1.20.1fabric
Скачать
Что нового
# 1.1.4 - Restore haste effect icon
beta

2.0.0+1.21

2.0.0+1.21
11 авг. 2024 г.563Minecraft: 1.21fabric
Скачать
Что нового
# 2.0.0 - Update to Minecraft 1.21 - Add new attributes, previously stored internally within item instances, now fully adjustable via item attribute component: - `ranged_weapon:pull_time` - `ranged_weapon:haste`
release

1.1.3+1.20.1

1.1.3+1.20.1
9 авг. 2024 г.298,8 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# 1.1.3 - Add Spanish translation - Update Korean translation
release

1.1.2+1.20.1

1.1.2+1.20.1
19 июн. 2024 г.75,2 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# 1.1.2 - Update Fabric Loader to 15+ for embedded MixinExtras - Add Italian translation, thanks to Zano
release

1.1.1+1.20.1

1.1.1+1.20.1
11 апр. 2024 г.141,5 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# 1.1.1 API Changes: - BREAKING! - CustomRangedWeapon - Remove internally used get functions - Removed dependency on Projectile Damage Attribute Functional changes: - Add new attributes: - `ranged_weapon:damage` - `ranged_weapon:haste`
alpha

1.1.0+1.20.1

1.1.0+1.20.1
10 апр. 2024 г.5,3 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# 1.1.0 API Changes: - BREAKING! - CustomRangedWeapon - Remove internally used get functions - Removed dependency on Projectile Damage Attribute Functional changes: - Add new attributes: - `ranged_weapon:damage` - `ranged_weapon:haste`
release

1.0.0+1.20.1

1.0.0+1.20.1
14 янв. 2024 г.7,2 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# 1.0.0 Initial release. #