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ВЕРСИИ (43)
release
4.0.0+26.3
4.0.0+26.3-fabric28 сент. 2026 г.36,6 тыс.Minecraft: 26.3fabric
Что нового
# 4.0.0
Package and maven group reworked, no functional change.
- Minecraft 26.3 support
- Minecraft 26.2 support
- Minecraft 26.1.2 support (Java 25).
- Jars are no longer remapped: the shipped jar is the shaded platform jar
- `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload)
- Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times
- Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`)
- Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged
- Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged
- Migration: update imports and the Gradle coordinate
- BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`)
- Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated
- Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call.
- Fix potion and tipped arrow names on 1.21.11
- Trimmed mob-AI injects that vanilla no longer reaches
- Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release
4.0.0+26.3
4.0.0+26.3-neoforge28 сент. 2026 г.3,1 тыс.Minecraft: 26.3neoforge
Что нового
# 4.0.0
Package and maven group reworked, no functional change.
- Minecraft 26.3 support
- Minecraft 26.2 support
- Minecraft 26.1.2 support (Java 25).
- Jars are no longer remapped: the shipped jar is the shaded platform jar
- `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload)
- Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times
- Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`)
- Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged
- Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged
- Migration: update imports and the Gradle coordinate
- BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`)
- Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated
- Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call.
- Fix potion and tipped arrow names on 1.21.11
- Trimmed mob-AI injects that vanilla no longer reaches
- Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release
2.3.4+1.20.1
2.3.4+1.20.1-fabric15 сент. 2026 г.24,2 тыс.Minecraft: 1.20.1fabric
Что нового
# 2.3.4+1.20.1
- Ported to Minecraft 1.20.1, Fabric + **Forge 47** (first Forge build)
- 2.x public API preserved; deltas documented in the port notes
- EMI anvil-repair integration is not available on this game version
release
2.3.4+1.20.1
2.3.4+1.20.1-forge15 сент. 2026 г.24,3 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
# 2.3.4+1.20.1
- Ported to Minecraft 1.20.1, Fabric + **Forge 47** (first Forge build)
- 2.x public API preserved; deltas documented in the port notes
- EMI anvil-repair integration is not available on this game version
release
4.0.0+26.2
4.0.0+26.2-neoforge5 сент. 2026 г.3 тыс.Minecraft: 26.2neoforge
Что нового
# 4.0.0
Package and maven group reworked, no functional change.
- Minecraft 26.2 support
- Minecraft 26.1.2 support (Java 25).
- Jars are no longer remapped: the shipped jar is the shaded platform jar
- `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload)
- Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times
- Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`)
- Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged
- Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged
- Migration: update imports and the Gradle coordinate
- BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`)
- Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated
- Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call.
- Fix potion and tipped arrow names on 1.21.11
- Trimmed mob-AI injects that vanilla no longer reaches
- Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release
4.0.0+26.2
4.0.0+26.2-fabric5 сент. 2026 г.24,5 тыс.Minecraft: 26.2fabric
Что нового
# 4.0.0
Package and maven group reworked, no functional change.
- Minecraft 26.2 support
- Minecraft 26.1.2 support (Java 25).
- Jars are no longer remapped: the shipped jar is the shaded platform jar
- `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload)
- Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times
- Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`)
- Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged
- Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged
- Migration: update imports and the Gradle coordinate
- BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`)
- Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated
- Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call.
- Fix potion and tipped arrow names on 1.21.11
- Trimmed mob-AI injects that vanilla no longer reaches
- Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release
4.0.0+26.1.2
4.0.0+26.1.2-neoforge5 сент. 2026 г.2,6 тыс.Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# 4.0.0
Package and maven group reworked, no functional change.
- Minecraft 26.1.2 support (Java 25).
- Jars are no longer remapped: the shipped jar is the shaded platform jar
- `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload)
- Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times
- Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`)
- Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged
- Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged
- Migration: update imports and the Gradle coordinate
- BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`)
- Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated
- Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call.
- Fix potion and tipped arrow names on 1.21.11
- Trimmed mob-AI injects that vanilla no longer reaches
- Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release
4.0.0+26.1.2
4.0.0+26.1.2-fabric5 сент. 2026 г.7 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# 4.0.0
Package and maven group reworked, no functional change.
- Minecraft 26.1.2 support (Java 25).
- Jars are no longer remapped: the shipped jar is the shaded platform jar
- `ranged_weapon:properties` and the config-derived attribute modifiers now bind at resource reload (components are empty until the first reload)
- Removed the `assets/minecraft/items/bow.json` override: vanilla's `use_duration` definition already animates custom pull times
- Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`)
- Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged
- Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged
- Migration: update imports and the Gradle coordinate
- BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Properties#repairable(tag)`)
- Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated
- Mobs now prefer the stronger ranged weapon when picking up a dropped one: a skeleton upgrades from its vanilla bow to a dropped custom bow, and no longer trades a custom bow away for a vanilla one. Candidates are ranked by ranged damage first, then by pull time (shorter wins). Applies to any weapon carrying `ranged_weapon:properties`, and only between weapons of the same kind — bow vs crossbow stays vanilla's call.
- Fix potion and tipped arrow names on 1.21.11
- Trimmed mob-AI injects that vanilla no longer reaches
- Internal mixin cleanup: dead code removed, stale comments corrected, mixin-private members made `@Unique`, injector match counts pinned where a partial miss used to degrade silently, and the two `ProjectileUtil` mixins merged into one
release
4.0.0+1.21.11
4.0.0+1.21.11-neoforge26 авг. 2026 г.378Minecraft: 1.21.11neoforge
Что нового
# 4.0.0
Package and maven group reworked, no functional change.
- Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`)
- Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged
- Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged
- Migration: update imports and the Gradle coordinate
- BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Settings.repairable(tag)`)
- Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated
- Fix potion and tipped arrow names on 1.21.11
- Trimmed mob-AI injects that vanilla no longer reaches
release
4.0.0+1.21.11
4.0.0+1.21.11-fabric26 авг. 2026 г.1,9 тыс.Minecraft: 1.21.11fabric
Что нового
# 4.0.0
Package and maven group reworked, no functional change.
- Java package is now `net.rpg_foundation.ranged_weapon` (was `net.fabric_extras.ranged_weapon`)
- Maven group is now `net.rpg_foundation` (was `net.foundation`), artifact `ranged_weapon_api-<loader>` unchanged
- Mod id, resource namespaces and every `ranged_weapon:` attribute/effect/component/property id are unchanged
- Migration: update imports and the Gradle coordinate
- BREAKING: `CustomBow`/`CustomCrossbow` no longer take a repair ingredient supplier; repairability is the vanilla `minecraft:repairable` component (`Item.Settings.repairable(tag)`)
- Ranged weapon item models use the vanilla properties: bows `minecraft:use_duration` (scale 0.05, re-expressed against the item's real pull time), crossbows `minecraft:crossbow/pull`; `ranged_weapon:pull` is deprecated
- Fix potion and tipped arrow names on 1.21.11
- Trimmed mob-AI injects that vanilla no longer reaches
release
3.0.0+1.21.1
3.0.0+1.21.1-neoforge24 авг. 2026 г.56,9 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# 3.0.0
Ranged weapon properties are now stored in the `ranged_weapon:properties` item component, instead of injected instance fields.
- New `ranged_weapon:properties` item component: `pull_time` (definitive pull time, in ticks), optional `damage` (weapon-physics damage baseline, falls back to 6 for bows and 9 for crossbows) and optional `velocity` (weapon-physics launch velocity baseline, falls back to 3.0 for bows and 3.15 for crossbows). Component presence is what opts an item into the ranged weapon systems; vanilla bows and crossbows receive defaults automatically. Third-party bows/crossbows can be integrated by attaching this component - no Java integration needed.
- BREAKING: the `ranged_weapon:pull_time` entity attribute is now display-only. It renders authentic tooltip lines but no longer participates in pull time calculation - attach the component instead to change pull time.
- BREAKING: removed `CustomRangedWeapon` (use the component's `damage` field instead of `setTypeBaseline`), `CrossbowMechanics`, `BowMechanics` and `TooltipUtil`.
- BREAKING: `RangedWeaponItem` subclasses other than bows and crossbows no longer receive damage scaling implicitly; they participate by carrying the component.
- New authoring type `RangedWeaponConfig` using absolute values: `damage` (full charge), `pull_time` (ticks), optional `velocity` bonus and optional attribute list. `CustomBow`/`CustomCrossbow` gained constructors taking it.
- DEPRECATED: `RangedConfig` (bonus-based values) and the constructors taking it. They keep working (converted via `RangedConfig.toAbsolute()`) but will be deleted in a future release — migrate to `RangedWeaponConfig`.
- Override the vanilla Power enchantment definition: instead of flat arrow damage (which bypasses the attribute system), Power now grants +8% `ranged_weapon:damage` per level.
- Mob AI can now use custom ranged weapons: Skeleton family + Illusioners fire custom bows (honoring their pull time), Pillagers and Piglins use custom crossbows, with correct arm poses. Works for any weapon carrying `ranged_weapon:properties`. (These mixins live in the `mixin/ai` package, so they can be temporarily disabled together during game version migrations.)
release
3.0.0+1.21.1
3.0.0+1.21.1-fabric24 авг. 2026 г.44,7 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 3.0.0
Ranged weapon properties are now stored in the `ranged_weapon:properties` item component, instead of injected instance fields.
- New `ranged_weapon:properties` item component: `pull_time` (definitive pull time, in ticks), optional `damage` (weapon-physics damage baseline, falls back to 6 for bows and 9 for crossbows) and optional `velocity` (weapon-physics launch velocity baseline, falls back to 3.0 for bows and 3.15 for crossbows). Component presence is what opts an item into the ranged weapon systems; vanilla bows and crossbows receive defaults automatically. Third-party bows/crossbows can be integrated by attaching this component - no Java integration needed.
- BREAKING: the `ranged_weapon:pull_time` entity attribute is now display-only. It renders authentic tooltip lines but no longer participates in pull time calculation - attach the component instead to change pull time.
- BREAKING: removed `CustomRangedWeapon` (use the component's `damage` field instead of `setTypeBaseline`), `CrossbowMechanics`, `BowMechanics` and `TooltipUtil`.
- BREAKING: `RangedWeaponItem` subclasses other than bows and crossbows no longer receive damage scaling implicitly; they participate by carrying the component.
- New authoring type `RangedWeaponConfig` using absolute values: `damage` (full charge), `pull_time` (ticks), optional `velocity` bonus and optional attribute list. `CustomBow`/`CustomCrossbow` gained constructors taking it.
- DEPRECATED: `RangedConfig` (bonus-based values) and the constructors taking it. They keep working (converted via `RangedConfig.toAbsolute()`) but will be deleted in a future release — migrate to `RangedWeaponConfig`.
- Override the vanilla Power enchantment definition: instead of flat arrow damage (which bypasses the attribute system), Power now grants +8% `ranged_weapon:damage` per level.
- Mob AI can now use custom ranged weapons: Skeleton family + Illusioners fire custom bows (honoring their pull time), Pillagers and Piglins use custom crossbows, with correct arm poses. Works for any weapon carrying `ranged_weapon:properties`. (These mixins live in the `mixin/ai` package, so they can be temporarily disabled together during game version migrations.)
release
2.3.4+1.21.1
2.3.4+1.21.1-fabric19 авг. 2026 г.5,3 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.4
- Fully translated content, now supporting 20 languages
- Marked as library for Fabric
- Updated project icons
release
2.3.4+1.21.1
2.3.4+1.21.1-neoforge19 авг. 2026 г.5,5 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# 2.3.4
- Fully translated content, now supporting 20 languages
- Marked as library for Fabric
- Updated project icons
release
2.3.4+1.21.1
2.3.4+1.21.1-fabric19 авг. 2026 г.75Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.4
- Fully translated content, now supporting 20 languages
- Marked as library for Fabric
- Updated project icons
release
2.3.4+1.21.1
2.3.4+1.21.1-neoforge19 авг. 2026 г.121Minecraft: 1.21, 1.21.1neoforge
Что нового
# 2.3.4
- Fully translated content, now supporting 20 languages
- Marked as library for Fabric
- Updated project icons
release
2.3.3+1.21.1
2.3.3+1.21.1-neoforge3 дек. 2025 г.167,9 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# 2.3.3
- Fix ranged weapon damage dealt by Bow using mobs (such as Skeletons, Illusioners, etc.)
release
2.3.3+1.21.1
2.3.3+1.21.1-fabric3 дек. 2025 г.231,2 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.3
- Fix ranged weapon damage dealt by Bow using mobs (such as Skeletons, Illusioners, etc.)
release
2.3.2+1.21.1
2.3.2+1.21.1-neoforge25 окт. 2025 г.17,4 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# 2.3.2
- Add EMI repair support
release
2.3.2+1.21.1
2.3.2+1.21.1-fabric25 окт. 2025 г.50,6 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.2
- Add EMI repair support
release
2.3.1+1.21.1
2.3.1+1.21.1-fabric19 окт. 2025 г.4,4 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.1
- Add some safeguard for mod loading compat on NeoForge
release
2.3.1+1.21.1
2.3.1+1.21.1-neoforge19 окт. 2025 г.1,8 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# 2.3.1
- Add some safeguard for mod loading compat on NeoForge
release
2.3.0+1.21.1
2.3.0+1.21.1-neoforge13 окт. 2025 г.3,3 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# 2.3.0
- Extend RangedConfig with optional list of attribute modifiers
release
2.3.0+1.21.1
2.3.0+1.21.1-fabric13 окт. 2025 г.4,2 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.3.0
- Extend RangedConfig with optional list of attribute modifiers
release
2.2.1+1.21.1
2.2.1+1.21.1-fabric11 окт. 2025 г.2,4 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.2.1
- Stacking Attribute Modifier components
release
2.2.1+1.21.1
2.2.1+1.21.1-neoforge11 окт. 2025 г.789Minecraft: 1.21, 1.21.1neoforge
Что нового
# 2.2.1
- Stacking Attribute Modifier components
release
2.2.0+1.21.1
2.2.0+1.21.1-fabric19 сент. 2025 г.44,1 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.2.0
- Migrate to Architectury
- Fix NeoForge attribute tooltips
beta
2.2.0+1.21.1
2.2.0+1.21.1-neoforge19 сент. 2025 г.5,7 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# 2.2.0
- Migrate to Architectury
- Fix NeoForge attribute tooltips
release
2.1.1+1.21.1
2.1.1+1.21.16 мая 2025 г.97,4 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.1.1
- Add effect description support
release
2.1.0+1.21.1
2.1.0+1.21.13 мая 2025 г.1,9 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.1.0
- Clean up attribute modifier slot usage of ranged weapons, thanks to Muon #15
release
2.0.6+1.21.1
2.0.6+1.21.12 мая 2025 г.1,1 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.0.6
- Fine tune ranged critical strike damage multiplication
- Update translations
release
2.0.5+1.21.1
2.0.5+1.21.111 янв. 2025 г.292,7 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.0.5
- Update some translations
- Add function for potion registration
release
2.0.4+1.21.1
2.0.4+1.21.110 сент. 2024 г.49,9 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.0.4
- Lower Fabric API version requirement
release
2.0.3+1.21.1
2.0.3+1.21.110 сент. 2024 г.265Minecraft: 1.21, 1.21.1fabric
Что нового
# 2.0.3
- Allow running on 1.21
release
2.0.2+1.21.1
2.0.2+1.21.18 сент. 2024 г.482Minecraft: 1.21.1fabric
Что нового
# 2.0.2
- Remove console spam
release
2.0.1+1.21.1
2.0.1+1.21.12 сент. 2024 г.275Minecraft: 1.21.1fabric
Что нового
# 2.0.1
- Update to Minecraft 1.21.1
release
1.1.4+1.20.1
1.1.4+1.20.123 авг. 2024 г.3,5 млнMinecraft: 1.20.1fabric
Что нового
# 1.1.4
- Restore haste effect icon
beta
2.0.0+1.21
2.0.0+1.2111 авг. 2024 г.563Minecraft: 1.21fabric
Что нового
# 2.0.0
- Update to Minecraft 1.21
- Add new attributes, previously stored internally within item instances, now fully adjustable via item attribute component:
- `ranged_weapon:pull_time`
- `ranged_weapon:haste`
release
1.1.3+1.20.1
1.1.3+1.20.19 авг. 2024 г.298,8 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.1.3
- Add Spanish translation
- Update Korean translation
release
1.1.2+1.20.1
1.1.2+1.20.119 июн. 2024 г.75,2 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.1.2
- Update Fabric Loader to 15+ for embedded MixinExtras
- Add Italian translation, thanks to Zano
release
1.1.1+1.20.1
1.1.1+1.20.111 апр. 2024 г.141,5 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.1.1
API Changes:
- BREAKING! - CustomRangedWeapon - Remove internally used get functions
- Removed dependency on Projectile Damage Attribute
Functional changes:
- Add new attributes:
- `ranged_weapon:damage`
- `ranged_weapon:haste`
alpha
1.1.0+1.20.1
1.1.0+1.20.110 апр. 2024 г.5,3 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.1.0
API Changes:
- BREAKING! - CustomRangedWeapon - Remove internally used get functions
- Removed dependency on Projectile Damage Attribute
Functional changes:
- Add new attributes:
- `ranged_weapon:damage`
- `ranged_weapon:haste`
release
1.0.0+1.20.1
1.0.0+1.20.114 янв. 2024 г.7,2 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.0.0
Initial release.
#