
Random Size Mobs
Mobs spawn with unique random sizes, affecting their HP, damage, and loot. Includes dynamic growth mechanics!
Автор: testable091,3 тыс.5обновлён 8 окт. 2026 г.
Мобы
Описание
Random Size Mobs

Every mob spawns with its own random size, from tiny 0.15x to colossal 16x. Size isn't just cosmetic: it changes health, damage, loot, and even the projectiles mobs fire.
Features
- True Scale Randomization: a smooth size distribution from 0.15x to 16x with no fixed presets. Most mobs stay close to normal size; giants are rare, and 8-16x titans appear in about 1 of 200 spawns.
- Dynamic Attributes: health and attack damage scale with size.
- Scaled Projectiles: arrows, fireballs, spit, wind charges and shulker bullets fired by a sized mob are visually bigger and have a bigger hitbox.
- Ghast: fireball explosion power scales with size (a 16x ghast hits with power 16, four times a TNT blast).
- Blaze: fireballs burn longer and big blazes spread fire around the impact.
- Breeze: the wind burst radius scales with size.
- Shulker: levitation lasts longer.
- Projectile damage scales with the shooter's size.
- Creeper Scaling: explosion radius scales with size, with no cap (a 16x creeper has radius 48, so expect lag).
- Loot Scaling: bigger mobs roll their loot table more times (one extra roll per size step above 1x). Respects
doMobLoot, Looting and player-kill drops. - Feeding Mechanics: every accepted feeding (breeding, growing a baby, healing) makes an animal 0.05x bigger, up to 16x. Works in creative too.
Not affected
Bosses (Ender Dragon, Wither, Elder Guardian), villagers and wandering traders, named mobs, and tamed pets keep their normal size.
Technical
- Required on both server and client. Players without the mod are disconnected with a message telling them to install it.
- Requires Fabric API.
- Upgrading from 1.0.0: mobs already sized by 1.0.0 keep their size and are converted to the new system automatically. Mobs that grew past 16x through the old combat growth are capped to 16x.
Галерея
Последние версии
Все версии →release
Random Size Mobs 2.1.0+26.3
2.1.0+26.38 окт. 2026 г.290Minecraft: 26.3fabric
Что нового
## 2.1.0 for Minecraft 26.3
### Changed
* Maximum mob size raised from 8x to **16x**, the limit of the vanilla scale attribute.
* New rare spawn tier: 8-16x titans (about 1 in 200 spawns). The other size chances are unchanged.
* Feeding can now grow animals up to 16x.
* Removed all effect caps:
* creeper explosion radius is `3 × size` (radius 48 at 16x);
* ghast fireball power is `1 × size` (power 16 at 16x);
* blaze fire spread radius and extra loot rolls are no longer capped.
**Warning:** explosions from 16x creepers and ghasts are huge and can lag the server for a few seconds.
release
Random Size Mobs 2.0.0+26.3
2.0.0+26.34 окт. 2026 г.62Minecraft: 26.3fabric
Что нового
## 2.0.0 for Minecraft 26.3
**The mod is now required on both server and client.**
### New
* Projectiles fired by sized mobs are visually bigger and have bigger hitboxes.
* Ghast fireball explosions scale with the ghast's size (up to power 8).
* Blaze fireballs burn longer and big blazes spread fire around the impact.
* Breeze wind bursts and shulker levitation scale with size.
* Bosses, villagers, named mobs and tamed pets are no longer resized.
### Changed
* Ported to Minecraft 26.3.
* Removed combat growth: mobs no longer grow when they deal damage.
* Feeding growth only triggers when the animal accepts the food, and is capped at 8x.
* Creeper explosion radius is capped at 12.
* Size, health and damage are now stored as attribute modifiers, so they survive reloads (including slimes).
### Fixed
* Extra loot ignored `doMobLoot`, Looting and player-kill-only drops.
* Explosion damage from big ghasts was multiplied twice.
* Animals could be grown without limit by feeding them.
### Upgrading from 1.0.0
Existing worlds are safe: mobs sized by 1.0.0 keep their size and are converted automatically. Mobs above 8x are capped to 8x.
beta
Random Size Mobs 1.0.0
1.0.010 февр. 2026 г.903Minecraft: 1.21.11fabric



