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ВЕРСИИ (41)
release
Ragdollified 1.1.1-hotfix-RELEASE
1.1.1-hotfix-RELEASE16 сент. 2026 г.14,3 тыс.Minecraft: 1.20.1forge
Что нового
- Fixed a crash caused by explosions and ragdollified reactions
release
Ragdollified 1.1.1-RELEASE
1.1.1-RELEASE15 сент. 2026 г.746Minecraft: 26.3neoforge
Что нового
- Initial Release for 26.3 with all 1.1.1 features
release
Ragdollified 1.1.1-RELEASE
1.1.1-RELEASE15 сент. 2026 г.379Minecraft: 26.2neoforge
Что нового
## Added
- Support for Brimm Armors (1.20.1).
- New **Missing Armor Fallback** setting.
- When a body wears modded armor whose appearance cannot be found, it shows no armor by default.
- You can choose a replacement armor appearance instead, such as iron or diamond.
## Fixed
- Explosions now push hardest on the part of the body closest to the blast.
- A blast at someone's feet flips them head over heels instead of lifting the whole body evenly.
- A blast farther away still pushes the whole body about the same.
- This works for both newly created bodies and bodies already lying nearby.
- Explosions now push body parts outward from the blast slightly, causing bodies to spread and tumble more naturally.
- Fixed Brimm Armor being rendered incorrectly on bodies. (1.20.1)
- Fixed modded armor, such as Epic Knights armor, appearing as a purple-and-black checkerboard on bodies.
release
Ragdollified 1.1.1-RELEASE
1.1.1-RELEASE15 сент. 2026 г.251Minecraft: 26.1.2neoforge
Что нового
## Added
- Support for Brimm Armors (1.20.1).
- New **Missing Armor Fallback** setting.
- When a body wears modded armor whose appearance cannot be found, it shows no armor by default.
- You can choose a replacement armor appearance instead, such as iron or diamond.
## Fixed
- Explosions now push hardest on the part of the body closest to the blast.
- A blast at someone's feet flips them head over heels instead of lifting the whole body evenly.
- A blast farther away still pushes the whole body about the same.
- This works for both newly created bodies and bodies already lying nearby.
- Explosions now push body parts outward from the blast slightly, causing bodies to spread and tumble more naturally.
- Fixed Brimm Armor being rendered incorrectly on bodies. (1.20.1)
- Fixed modded armor, such as Epic Knights armor, appearing as a purple-and-black checkerboard on bodies.
release
Ragdollified 1.1.1-RELEASE
1.1.1-RELEASE15 сент. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
Что нового
## Added
- Support for Brimm Armors (1.20.1).
- New **Missing Armor Fallback** setting.
- When a body wears modded armor whose appearance cannot be found, it shows no armor by default.
- You can choose a replacement armor appearance instead, such as iron or diamond.
## Fixed
- Explosions now push hardest on the part of the body closest to the blast.
- A blast at someone's feet flips them head over heels instead of lifting the whole body evenly.
- A blast farther away still pushes the whole body about the same.
- This works for both newly created bodies and bodies already lying nearby.
- Explosions now push body parts outward from the blast slightly, causing bodies to spread and tumble more naturally.
- Fixed Brimm Armor being rendered incorrectly on bodies. (1.20.1)
- Fixed modded armor, such as Epic Knights armor, appearing as a purple-and-black checkerboard on bodies.
release
Ragdollified 1.1.1-RELEASE
1.1.1-RELEASE15 сент. 2026 г.453Minecraft: 1.20.1forge
Что нового
## Added
- Support for Brimm Armors (1.20.1).
- New **Missing Armor Fallback** setting.
- When a body wears modded armor whose appearance cannot be found, it shows no armor by default.
- You can choose a replacement armor appearance instead, such as iron or diamond.
## Fixed
- Explosions now push hardest on the part of the body closest to the blast.
- A blast at someone's feet flips them head over heels instead of lifting the whole body evenly.
- A blast farther away still pushes the whole body about the same.
- This works for both newly created bodies and bodies already lying nearby.
- Explosions now push body parts outward from the blast slightly, causing bodies to spread and tumble more naturally.
- Fixed Brimm Armor being rendered incorrectly on bodies. (1.20.1)
- Fixed modded armor, such as Epic Knights armor, appearing as a purple-and-black checkerboard on bodies.
release
Ragdollified 1.1.0-RELEASE
1.1.0-RELEASE14 сент. 2026 г.28Minecraft: 26.2neoforge
Что нового
## Added
- Explosions now throw bodies that are already lying nearby, not just the bodies of whatever they kill. Bodies behind cover get thrown less, and several blasts at once throw a body no harder than one would.
- Pistons now push bodies out of the way, and so do the blocks they're pushing. The body tumbles on a little after the piston stops. If a wall is in the way, the body is pushed out to the side or up over the block instead.
- New **Explosions Push Ragdolls**, **Pistons Push Ragdolls**, and
**Knockback Pushes Live Ragdolls** settings. All three are on by default.
- API additions to support **Ragdollified Reactions**
## Fixed
- Hitting a player who is ragdolled but still alive now knocks their body back. Before, nothing happened. The part nearest where you hit is the part that moves. Only addons can ragdoll a living player, so this only matters if you use one.
- Bodies no longer get stuck inside a piston or the block it's pushing.
- Creeper legs now stay attached where they belong. Each leg was hinged on the wrong side of the body, and the front and back legs were swapped, so the legs swung out from odd spots.
- Creeper bodies now match the size of the creeper you see, and no longer float above the ground when lying down.
- Creepers no longer sometimes drop from half a block up when they die.
- The hit that kills a creeper now pushes the part you actually hit.
- **(1.20.1)** Creeper legs were too long.
- Player and mob legs no longer sometimes start in the wrong place after death, especially when dying while crouching.
- Mobs with custom models from resource packs or other mods no longer bend their legs from the middle instead of the hip.
- Modded mobs no longer create ragdolls unless humanoid
## Removed
- Bodies no longer copy exactly where each arm, leg, and head was at the moment of death, only the angle it was bent at.
release
Ragdollified 1.1.0-RELEASE
1.1.0-RELEASE14 сент. 2026 г.17Minecraft: 26.1.2neoforge
Что нового
## Added
- Explosions now throw bodies that are already lying nearby, not just the bodies of whatever they kill. Bodies behind cover get thrown less, and several blasts at once throw a body no harder than one would.
- Pistons now push bodies out of the way, and so do the blocks they're pushing. The body tumbles on a little after the piston stops. If a wall is in the way, the body is pushed out to the side or up over the block instead.
- New **Explosions Push Ragdolls**, **Pistons Push Ragdolls**, and
**Knockback Pushes Live Ragdolls** settings. All three are on by default.
- API additions to support **Ragdollified Reactions**
## Fixed
- Hitting a player who is ragdolled but still alive now knocks their body back. Before, nothing happened. The part nearest where you hit is the part that moves. Only addons can ragdoll a living player, so this only matters if you use one.
- Bodies no longer get stuck inside a piston or the block it's pushing.
- Creeper legs now stay attached where they belong. Each leg was hinged on the wrong side of the body, and the front and back legs were swapped, so the legs swung out from odd spots.
- Creeper bodies now match the size of the creeper you see, and no longer float above the ground when lying down.
- Creepers no longer sometimes drop from half a block up when they die.
- The hit that kills a creeper now pushes the part you actually hit.
- **(1.20.1)** Creeper legs were too long.
- Player and mob legs no longer sometimes start in the wrong place after death, especially when dying while crouching.
- Mobs with custom models from resource packs or other mods no longer bend their legs from the middle instead of the hip.
- Modded mobs no longer create ragdolls unless humanoid
## Removed
- Bodies no longer copy exactly where each arm, leg, and head was at the moment of death, only the angle it was bent at.
release
Ragdollified 1.1.0-RELEASE
1.1.0-RELEASE14 сент. 2026 г.90Minecraft: 1.21.1neoforge
Что нового
## Added
- Explosions now throw bodies that are already lying nearby, not just the bodies of whatever they kill. Bodies behind cover get thrown less, and several blasts at once throw a body no harder than one would.
- Pistons now push bodies out of the way, and so do the blocks they're pushing. The body tumbles on a little after the piston stops. If a wall is in the way, the body is pushed out to the side or up over the block instead.
- New **Explosions Push Ragdolls**, **Pistons Push Ragdolls**, and
**Knockback Pushes Live Ragdolls** settings. All three are on by default.
- API additions to support **Ragdollified Reactions**
## Fixed
- Hitting a player who is ragdolled but still alive now knocks their body back. Before, nothing happened. The part nearest where you hit is the part that moves. Only addons can ragdoll a living player, so this only matters if you use one.
- Bodies no longer get stuck inside a piston or the block it's pushing.
- Creeper legs now stay attached where they belong. Each leg was hinged on the wrong side of the body, and the front and back legs were swapped, so the legs swung out from odd spots.
- Creeper bodies now match the size of the creeper you see, and no longer float above the ground when lying down.
- Creepers no longer sometimes drop from half a block up when they die.
- The hit that kills a creeper now pushes the part you actually hit.
- **(1.20.1)** Creeper legs were too long.
- Player and mob legs no longer sometimes start in the wrong place after death, especially when dying while crouching.
- Mobs with custom models from resource packs or other mods no longer bend their legs from the middle instead of the hip.
- Modded mobs no longer create ragdolls unless humanoid
## Removed
- Bodies no longer copy exactly where each arm, leg, and head was at the moment of death, only the angle it was bent at.
release
Ragdollified 1.1.0-RELEASE
1.1.0-RELEASE14 сент. 2026 г.344Minecraft: 1.20.1forge
Что нового
## Added
- Explosions now throw bodies that are already lying nearby, not just the bodies of whatever they kill. Bodies behind cover get thrown less, and several blasts at once throw a body no harder than one would.
- Pistons now push bodies out of the way, and so do the blocks they're pushing. The body tumbles on a little after the piston stops. If a wall is in the way, the body is pushed out to the side or up over the block instead.
- New **Explosions Push Ragdolls**, **Pistons Push Ragdolls**, and
**Knockback Pushes Live Ragdolls** settings. All three are on by default.
- API additions to support **Ragdollified Reactions**
## Fixed
- Hitting a player who is ragdolled but still alive now knocks their body back. Before, nothing happened. The part nearest where you hit is the part that moves. Only addons can ragdoll a living player, so this only matters if you use one.
- Bodies no longer get stuck inside a piston or the block it's pushing.
- Creeper legs now stay attached where they belong. Each leg was hinged on the wrong side of the body, and the front and back legs were swapped, so the legs swung out from odd spots.
- Creeper bodies now match the size of the creeper you see, and no longer float above the ground when lying down.
- Creepers no longer sometimes drop from half a block up when they die.
- The hit that kills a creeper now pushes the part you actually hit.
- **(1.20.1)** Creeper legs were too long.
- Player and mob legs no longer sometimes start in the wrong place after death, especially when dying while crouching.
- Mobs with custom models from resource packs or other mods no longer bend their legs from the middle instead of the hip.
- Modded mobs no longer create ragdolls unless humanoid
## Removed
- Bodies no longer copy exactly where each arm, leg, and head was at the moment of death, only the angle it was bent at.
release
Ragdollified 1.0.4-RELEASE
1.0.4-RELEASE12 сент. 2026 г.69Minecraft: 26.2neoforge
Что нового
## Added
* New **Explosion Launch Speed** setting that controls how far explosions throw bodies. The default is 18.
## Fixed
* Explosions now throw bodies a sensible distance. Dying right next to a blast no longer launches you across the map, and dying a few blocks away still sends you flying.
* Explosions now lift bodies up into the air instead of dragging them along the ground.
* A blast right underneath a body now throws it backwards instead of in a random direction.
* **(26.1.2 / 26.2)** Fixed armor not showing on ragdolls. This also stops the game log from filling up with errors very quickly.
## Removed
* Bigger mobs and players no longer get thrown harder by explosions just because they have more health. Everyone is thrown the same way.
* The old **Explosion** setting has been replaced by **Explosion Launch Speed**. If you changed it before, you'll need to set the new one again.
release
Ragdollified 1.0.4-RELEASE
1.0.4-RELEASE12 сент. 2026 г.19Minecraft: 26.1.2neoforge
Что нового
## Added
* New **Explosion Launch Speed** setting that controls how far explosions throw bodies. The default is 18.
## Fixed
* Explosions now throw bodies a sensible distance. Dying right next to a blast no longer launches you across the map, and dying a few blocks away still sends you flying.
* Explosions now lift bodies up into the air instead of dragging them along the ground.
* A blast right underneath a body now throws it backwards instead of in a random direction.
* **(26.1.2 / 26.2)** Fixed armor not showing on ragdolls. This also stops the game log from filling up with errors very quickly.
## Removed
* Bigger mobs and players no longer get thrown harder by explosions just because they have more health. Everyone is thrown the same way.
* The old **Explosion** setting has been replaced by **Explosion Launch Speed**. If you changed it before, you'll need to set the new one again.
release
Ragdollified 1.0.4-RELEASE
1.0.4-RELEASE12 сент. 2026 г.145Minecraft: 1.21.1neoforge
Что нового
## Added
* New **Explosion Launch Speed** setting that controls how far explosions throw bodies. The default is 18.
## Fixed
* Explosions now throw bodies a sensible distance. Dying right next to a blast no longer launches you across the map, and dying a few blocks away still sends you flying.
* Explosions now lift bodies up into the air instead of dragging them along the ground.
* A blast right underneath a body now throws it backwards instead of in a random direction.
* **(26.1.2 / 26.2)** Fixed armor not showing on ragdolls. This also stops the game log from filling up with errors very quickly.
## Removed
* Bigger mobs and players no longer get thrown harder by explosions just because they have more health. Everyone is thrown the same way.
* The old **Explosion** setting has been replaced by **Explosion Launch Speed**. If you changed it before, you'll need to set the new one again.
release
Ragdollified 1.0.4-RELEASE
1.0.4-RELEASE12 сент. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
## Added
* New **Explosion Launch Speed** setting that controls how far explosions throw bodies. The default is 18.
## Fixed
* Explosions now throw bodies a sensible distance. Dying right next to a blast no longer launches you across the map, and dying a few blocks away still sends you flying.
* Explosions now lift bodies up into the air instead of dragging them along the ground.
* A blast right underneath a body now throws it backwards instead of in a random direction.
* **(26.1.2 / 26.2)** Fixed armor not showing on ragdolls. This also stops the game log from filling up with errors very quickly.
## Removed
* Bigger mobs and players no longer get thrown harder by explosions just because they have more health. Everyone is thrown the same way.
* The old **Explosion** setting has been replaced by **Explosion Launch Speed**. If you changed it before, you'll need to set the new one again.
release
Ragdollified 1.0.3-RELEASE
1.0.3-RELEASE9 сент. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
## Added
- Improved pose and character rendering to prevent visual glitches.
- Added better support for hiding player heads when needed.
- Added support for villager hats and villager appearance data.
- Added support for dyed armor colors.
- Added a fallback armor texture when the normal texture can't be found.
- Improved handling of player skins to prevent invalid skins from causing problems.
## Fixed
- Fixed some character rotations being read incorrectly, especially when models are scaled.
- Fixed villagers sometimes being incorrectly treated as generic characters.
- Fixed a rendering issue that could leave character models in the wrong state.
- Fixed zombie villagers showing the wrong adult/baby overlays.
- Fixed leather armor sometimes appearing as iron armor.
- Fixed two separate issues that could cause player skins to display incorrectly.
- Fixed wandering traders being affected by the villager classification issue.
## Removed
- Removed old armor texture handling that is no longer needed.
- Removed outdated fallback code for missing skins.
- Removed outdated comments.
## Known Issues
- The head position can still be off by about 1 pixel in some cases.
- Captured poses can still be missing their scale information.
release
Ragdollified 1.0.3-RELEASE
1.0.3-RELEASE9 сент. 2026 г.51Minecraft: 26.2neoforge
Что нового
## Added
- Improved pose and character rendering to prevent visual glitches.
- Added better support for hiding player heads when needed.
- Added support for villager hats and villager appearance data.
- Added support for dyed armor colors.
- Added a fallback armor texture when the normal texture can't be found.
- Improved handling of player skins to prevent invalid skins from causing problems.
## Fixed
- Fixed some character rotations being read incorrectly, especially when models are scaled.
- Fixed villagers sometimes being incorrectly treated as generic characters.
- Fixed a rendering issue that could leave character models in the wrong state.
- Fixed zombie villagers showing the wrong adult/baby overlays.
- Fixed leather armor sometimes appearing as iron armor.
- Fixed two separate issues that could cause player skins to display incorrectly.
- Fixed wandering traders being affected by the villager classification issue.
## Removed
- Removed old armor texture handling that is no longer needed.
- Removed outdated fallback code for missing skins.
- Removed outdated comments.
## Known Issues
- The head position can still be off by about 1 pixel in some cases.
- Captured poses can still be missing their scale information.
release
Ragdollified 1.0.3-RELEASE
1.0.3-RELEASE9 сент. 2026 г.46Minecraft: 26.1.2neoforge
Что нового
## Added
- Improved pose and character rendering to prevent visual glitches.
- Added better support for hiding player heads when needed.
- Added support for villager hats and villager appearance data.
- Added support for dyed armor colors.
- Added a fallback armor texture when the normal texture can't be found.
- Improved handling of player skins to prevent invalid skins from causing problems.
## Fixed
- Fixed some character rotations being read incorrectly, especially when models are scaled.
- Fixed villagers sometimes being incorrectly treated as generic characters.
- Fixed a rendering issue that could leave character models in the wrong state.
- Fixed zombie villagers showing the wrong adult/baby overlays.
- Fixed leather armor sometimes appearing as iron armor.
- Fixed two separate issues that could cause player skins to display incorrectly.
- Fixed wandering traders being affected by the villager classification issue.
## Removed
- Removed old armor texture handling that is no longer needed.
- Removed outdated fallback code for missing skins.
- Removed outdated comments.
## Known Issues
- The head position can still be off by about 1 pixel in some cases.
- Captured poses can still be missing their scale information.
release
Ragdollified 1.0.1-RELEASE
1.0.3-RELEASE9 сент. 2026 г.149Minecraft: 1.21.1neoforge
Что нового
## Added
- Improved pose and character rendering to prevent visual glitches.
- Added better support for hiding player heads when needed.
- Added support for villager hats and villager appearance data.
- Added support for dyed armor colors.
- Added a fallback armor texture when the normal texture can't be found.
- Improved handling of player skins to prevent invalid skins from causing problems.
## Fixed
- Fixed some character rotations being read incorrectly, especially when models are scaled.
- Fixed villagers sometimes being incorrectly treated as generic characters.
- Fixed a rendering issue that could leave character models in the wrong state.
- Fixed zombie villagers showing the wrong adult/baby overlays.
- Fixed leather armor sometimes appearing as iron armor.
- Fixed two separate issues that could cause player skins to display incorrectly.
- Fixed wandering traders being affected by the villager classification issue.
## Removed
- Removed old armor texture handling that is no longer needed.
- Removed outdated fallback code for missing skins.
- Removed outdated comments.
## Known Issues
- The head position can still be off by about 1 pixel in some cases.
- Captured poses can still be missing their scale information.
release
Ragdollified 1.0.2-RELEASE
1.0.2-RELEASE6 сент. 2026 г.66Minecraft: 26.1.2neoforge
Что нового
- Initial 26.1.2 release with fixes from 26.2
release
Ragdollified 1.0.2-RELEASE
1.0.2-RELEASE6 сент. 2026 г.40Minecraft: 26.2neoforge
Что нового
- Fixed breaking ground not having a client identifier for waking ragdolls (bug from porting)
release
Ragdollified 1.0.1-RELEASE
1.0.1-RELEASE6 сент. 2026 г.31Minecraft: 26.2neoforge
Что нового
- Fixes to baby zombie villagers and baby villagers
- Fixed baby zombies' (normal, drowned, husk) leg size and anchor points
release
Ragdollified 1.0.0-RELEASE
1.0.0-RELEASE6 сент. 2026 г.18Minecraft: 26.2neoforge
Что нового
Initial 26.2 Release
release
Ragdollified 1.0.0-RELEASE
1.0.0-RELEASE6 сент. 2026 г.193Minecraft: 1.21.1neoforge
Что нового
Initial 1.21.1 Release
release
Ragdollified 1.0.1-RELEASE
1.0.1-RELEASE6 сент. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
Small update for base config values, limb rotations, etc. These fixes are included on the ported versions as well
release
Ragdollified 1.0.0-RELEASE
1.0.0-RELEASE6 сент. 2026 г.16,9 тыс.Minecraft: 1.20.1forge
Что нового
### Ragdollified 1.0 Release
***
**Ragdollified now uses Jolt by default for better performance. JBullet is still included as a backup**
- Main switch over to Jolt
- Added boss and aquatic ragdolls
- Fixed/added better ragdoll directional
- Added configurable joint limits
- Changed some default values to be better with TaCZ and limb movement
beta
Ragdollified 0.9.1-BETA
0.9.1-BETA6 сент. 2026 г.126Minecraft: 1.20.1forge
Что нового
* Added a toggle for mob ragdolls like there was for players
* Added API for speed and collision checks as well as type of collision
* Cleaned up some of the code
beta
Ragdollified 0.9.0-BETA
0.9.0-BETA6 сент. 2026 г.41Minecraft: 1.20.1forge
Что нового
**Ragdollified 0.9.0**
* EMF Compat (somewhat)
* Better ETF Compatibility
* Way better API/more in-depth
* Ragdoll position server sync (took the longest)
* Addon availability for Ragdollified PR/D
* Fresh Animation fixes
beta
Ragdollified 0.8.0-BETA
0.8.0-BETA4 авг. 2026 г.11,7 тыс.Minecraft: 1.20.1forge
Что нового
**Ragdollified 0.8.0 Changelog**
- Fixed ragdolls not spawning due to the entityID bug (hopefully fixed fully)
- Overhauled first-person ragdoll camera
- Bunch of small improvements I won't list like last time to not bloat the changelog
- Fresh animation fix to villagers
- Fixed curse of vanishing not working with corpses
- Fixed piglins, piglin brutes, zombified piglins, and vindicator ragdolls spawning in the ground
- Fixed small mobs going flying because of velocity/weight
- Added API for addons (mostly for revive and corpse stuff for now)
- Added Curios rendering support (even for geckolib-based curios)
- Added Guard Villagers support
- Added witch ragdoll
- Added horse, skeleton horse, and zombie horse ragdoll
- Added mule ragdoll
- Added donkey ragdoll
- Added fox ragdoll
- Added wolf ragdoll
- Added panda ragdoll
- Added iron golem ragdoll
- Added goat ragdoll
- Added enderman ragdoll
- Added polar bear ragdoll
- Added turtle ragdoll
- Added camel ragdoll
- Added llama ragdoll
- Added rabbit ragdoll
- Added frog ragdoll
- Added hoglin ragdoll
- Added zoglin ragdoll
- Added sniffer ragdoll
- Added ravager ragdoll
- Added phantom ragdoll
- Added parrot ragdoll
- Added slime ragdoll
- Added magma cube ragdoll
- Added silverfish ragdoll
- Added endermite ragdoll
- Added allay ragdoll
- Added strider ragdoll
- Added snow golem ragdoll
- Added blaze ragdoll
- Added spider ragdoll
- Added cave spider ragdoll
- Added shulker ragdoll
- Added ghast ragdoll
- Added vex ragdoll
- Added warden ragdoll
- Added baby variants to the ragdolls above
- Fixed mobs holding still while dying having zero velocity (directional carry speed)
Attempted:
- MCA Compat (failed multiple times; not worth the time invested, and I gave up)
***THIS IS A LARGE UPDATE; PLEASE EXPECT BUGS***
beta
Ragdollified 0.7.0-BETA
0.7.0-BETA29 июл. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
**Added**
- Added individual weight settings for the torso, head, left and right arms, and left and right legs.
- Part weights now scale each ragdoll type's authored mass distribution, so animals and other non-humanoid bodies keep their intended balance and proportions.
- Ragdoll inertia is recalculated when part weights change; heavier and lighter limbs rotate correctly.
**Improved**
- Collision-geometry creation now scales with the number of active ragdolls instead of using a fixed three-region limit.
- Fast-moving ragdolls now receive priority when terrain collision data needs to be rebuilt, reducing tunneling through floors and walls during explosions and other mass-death events.
- Improved collision-cache performance diagnostics with active budget and high-priority rate-limit information.
- Stale or unsupported spawn-queue entries no longer consume the per-tick ragdoll construction budget.
- Increased the default maximum number of actively simulated ragdolls from 25 to 40.
- Added goats, pandas, polar bears, turtles, and endermen to the default entity denylist until dedicated ragdoll bodies are available, preventing them from borrowing incorrect fallback bodies.
- Widened humanoid hip and shoulder rotation ranges so limbs move more naturally during falls and impacts.
**Fixed**
- Fixed ragdolls sometimes spawning up to 50 degrees off from the entity's rendered body direction.
- Fixed entities that died while backpedaling sometimes spawning their ragdoll completely backward.
- Fixed local ragdolls snapping to a different orientation when the authoritative server spawn arrived.
- Fixed the /ragdollified spawn command using head/look direction instead of body direction.
- Fixed limb hit detection using head/look direction instead of body direction.
- Fixed left/right limb hits being swapped when an entity's head and body were facing different directions.
- Fixed centered torso-hit detection being incorrect when an entity's head and body were misaligned.
- Fixed the Corpse Compass pointing directly away from its target.
- The Corpse Compass now follows the live physics ragdoll's torso while it is loaded and moving.
- After the ragdoll settles, the Corpse Compass now follows the materialized corpse entity's current position.
- The Corpse Compass continues using its saved death coordinates when neither the ragdoll nor corpse entity is loaded.
- Fixed client-side corpse identity lookup so a compass can reliably match the exact corpse from that death.
beta
Ragdollified 0.6.0-BETA
0.6.0-BETA25 июл. 2026 г.5,9 тыс.Minecraft: 1.20.1forge
Что нового
Ragdollified 0.6.0 Changelog
• Reworked terrain support detection so ragdolls use their actual physics contacts when deciding whether they can stop moving.
• Ragdolls can no longer settle or freeze while unsupported in mid-air.
• Breaking or changing supporting terrain now makes resting bodies fall more reliably.
• Added backup terrain checks for block changes that were missed by the normal update system.
• Fixed additional cases where outdated collision could leave a ragdoll resting on a block that no longer existed.
• Improved support detection on slabs, stairs, fences, walls, snow layers, and other partial blocks.
• Rotated bodies now use their actual oriented shape when checking for terrain support.
• Fixed terrain collision regions being positioned incorrectly at negative world coordinates.
• Waterlogged blocks now correctly provide both solid collision and fluid behavior.
• Added high-speed collision protection when needed, reducing bodies passing through terrain.
• Synchronized resting poses are now checked against the current terrain before being frozen.
• Unsupported synchronized poses resume physics instead of floating in place.
• Nearby ragdolls now share terrain collision data instead of creating duplicate collision bodies for the same blocks.
• Terrain collision is now cached per block and reused between ragdolls.
• Reduced temporary object creation during terrain, support, and fluid calculations.
• Improved collision-cache cleanup and invalidation after terrain changes.
• Improved collision behavior around chunk borders and partially loaded areas.
• Loaded terrain continues working even when part of a ragdoll’s collision region crosses into an unloaded chunk.
• Unloaded terrain is no longer permanently cached as empty space.
• Ragdolls that spawn inside one another now separate more smoothly.
• Overlap correction moves the entire ragdoll together instead of pulling individual limbs away from their joints.
• Added a limit to overlap correction so bodies cannot violently launch apart.
• Ragdolls spawned at exactly the same position receive a consistent separation direction.
• Fixed a rare issue where overlapping ragdolls could become caught on their joints and repeatedly spasm.
• Ragdoll overlap correction is now processed in one global physics pass, improving performance in large piles.
• Fixed ragdolls failing to rise through deep water.
• Water depth is now measured through the connected water column instead of treating every water block as a separate surface.
• Fully submerged body parts now receive enough buoyancy to move upward.
• Buoyancy now scales with the configured gravity value.
• Deeply submerged bodies can no longer settle permanently on the floor.
• Bodies that were incorrectly settled underwater will wake and begin rising.
• Fluid detection now checks multiple body parts instead of only the torso.
• Bodies still settle normally after reaching the actual water surface.
• Flowing water continues to carry submerged body parts downstream.
• Increased the default gravity from 9.81 to 20.0 for heavier and faster-falling ragdolls.
• Increased the default friction from 0.90 to 2.0 so bodies slide less after hitting the ground.
• Increased the default inherited velocity scale from 0.35 to 1.0 so full death-time movement is preserved.
• Increased the default number of ragdolls constructed per tick from 3 to 15 so bodies appear more quickly during large fights.
beta
Ragdollified 0.5.5-BETA
0.5.5-BETA25 июл. 2026 г.22Minecraft: 1.20.1forge
Что нового
Added
- Added short-lived server retention for ragdoll spawn data so players entering or teleporting into an area can receive ragdolls that are still within their configured lifetime.
- Added settled-pose synchronization. Nearby clients report the final six-part ragdoll pose, and the server provides that pose and its age to players who arrive later.
- Added validation and lifecycle handling for retained poses, including dimension and proximity checks, finite transform validation, expiry cleanup, and invalidation after a new impulse.
- Added pending-versus-active ragdoll tracking so local death events and authoritative server packets can safely converge on one spawn.
Changed
- Ragdolls now spawn at the entity's exact death X/Z position. The previous randomized horizontal spawn offset was removed; only the model-specific Y root offset remains.
- Ragdolls now inherit the entity's captured pre-hit velocity in the units expected by jBullet, preserving ordinary walking, sprinting, and falling motion without treating fatal-hit knockback as locomotion.
- Damage-specific recoil is now applied separately from inherited movement. Explosion velocity is additive rather than replacing or amplifying the entity's existing motion.
- The default inherited-velocity scale is now `1.0`, preserving captured movement unless intentionally adjusted through configuration.
- Ragdoll spawn delivery is now proximity-aware instead of broadcasting every death to every connected player.
- The network protocol was advanced to version 4 for retained ragdoll-state messages while keeping the channel optional for vanilla clients and servers.
- Persistent player corpses now take ownership of late tracking once spawned and remove the corresponding temporary retained ragdoll.
Fixed
- Fixed client and server spawn paths constructing duplicate ragdolls for the same entity or incorrectly treating a queued spawn as an already-created ragdoll.
- Fixed dead entities being hidden before their replacement ragdoll successfully existed. If creation is pending, dropped, or fails, the vanilla death render remains available as a fallback.
- Fixed the original dead entity's fire, shadow, armor, and attached render passes remaining visible after its body was replaced by a ragdoll.
- Fixed late-arriving players missing ragdolls that nearby players could still see.
- Fixed settled-state synchronization becoming stale after a ragdoll is pushed or otherwise awakened; a new settled pose can now be reported.
beta
Ragdollified 0.5.0-BETA-HotFix
0.5.0-BETA-HotFix20 июл. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
HotFix
- Made it so player corpses aren't affected by EMF animations
- Improved multiplayer corpse synchronization and reduced position snapping.
- Fixed corpses sinking into the ground, especially near walls and ledges.
- Nearby players can now finalize settled corpses when the deceased player is out of range.
- Synchronized ragdoll pushes across players and prevented stale corpse poses.
- Corpse-bound ragdolls are no longer affected by the per-player ragdoll limit.
- Added persistent corpse recovery, including corpses in unloaded chunks.
- Added /ragdollified retrievecorpse <player> lastdeath.
- Moved gameplay settings to a global common config while keeping server values authoritative.
beta
Ragdollified 0.5.0-BETA
0.5.0-BETA20 июл. 2026 г.71Minecraft: 1.20.1forge
Что нового
- Improved multiplayer corpse synchronization and reduced position snapping.
- Fixed corpses sinking into the ground, especially near walls and ledges.
- Nearby players can now finalize settled corpses when the deceased player is out of range.
- Synchronized ragdoll pushes across players and prevented stale corpse poses.
- Corpse-bound ragdolls are no longer affected by the per-player ragdoll limit.
- Added persistent corpse recovery, including corpses in unloaded chunks.
- Added /ragdollified retrievecorpse <player> lastdeath.
- Moved gameplay settings to a global common config while keeping server values authoritative.
beta
Ragdollified 0.4.0-BETA
0.4.0-BETA10 июл. 2026 г.1,6 тыс.Minecraft: 1.20.1forge
Что нового
- Added bat
- Added bee
- Added cat
- Added compat for BetterBloodOverlay
beta
Ragdollified 0.3.0-BETA
0.3.0-BETA8 июл. 2026 г.464Minecraft: 1.20.1forge
Что нового
**Ragdollified 0.3.0 Changelog**
- Added baby variants to humanoids (zombies, husks, drowneds, villagers, etc.)
- Added 2nd skin layer to humanoids (that need it, like players, zombie resource packs, etc.)
- Fixed villagers having a default/wrong underlayer/1st layer
- Fixed sheep's wool overlay being too far forward on head
- Fixed sheep's wool overlay being too far down on legs
- Villagers now have arms
- Villagers now have all three skin layers
- Fixed corpse compass not having a texture when pointing straight/north
beta
Ragdollified 0.2.1-BETA
0.2.1-BETA7 июл. 2026 г.304Minecraft: 1.20.1forge
Что нового
- Fixed corpse compass texture
- Added lang to ragdoll entity
- Decreased default explosion knockback to 40 instead of 60
- Fixed ragdolls losing armor when corpses were on until corpse was created
- Fixed ragdolls and corpses losing skin when corpse/ragdoll owner was too far
- Added compass with emergency corpse recovery (for ops) and corpse tracking
- Added GUI to compass that shows ragdoll, clip to copy corpse id for recovery, etc.
- Corpses now have gravity so they won't float mid-air anymore (not physics, but vanilla entity gravity)
_File versions will now go up by 0.1.0 each time and be bigger mob updates or fixes. New content like a gore system won't be added until around 0.8.0 so we can slowly add mobs before adding more mechanics_
- Fixed some modded armor's textures
- Added a bunch of helpers for armor
- Fixed leather armor showing up as iron on ragdoll
- Added WIP player corpses
- Curios compat for player corpses
- Fail safes for player corpses
- Geckolib cache for player ragdolls
- Hotfix for crash due to misspell in config
- Fixed textures and armor disappearing on other players when they die on servers
- Overhauled death with camera sync to ragdoll head
beta
Ragdollified 0.1.5-BETA
0.1.5-BETA30 мая 2026 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
- Fixed bouncy ragdoll issues due to phantom cache
- Config overhaul
beta
Ragdollified 0.1.4-BETA
0.1.4-BETA30 мая 2026 г.139Minecraft: 1.20.1forge
Что нового
- Mod cleanup: Removed all old/unused code from old server-only logic
- Fixed issues from 0.1.0 where server loading would fail
beta
Ragdollified 0.1.3-BETA
0.1.3-BETA27 мая 2026 г.120Minecraft: 1.20.1forge
Что нового
- Added compat to most humanoid entities (a small number from other mods may not work)
- Fixed to animal ragdolls
- Fixes to baby ragdolls
- Fixed creeper ragdoll offsets from transition into a easier adding system
- Fixed humanoid space between torso and legs/hip joints and arms being a little too low
beta
Ragdollified 0.1.2-BETA
0.1.2-BETA25 мая 2026 г.19Minecraft: 1.20.1forge
Что нового
- Fix geckolib armor not rendering and spamming logs on ragdolls
beta
Ragdollified 0.1.1-BETA
0.1.1-BETA22 мая 2026 г.112Minecraft: 1.20.1forge
Что нового
- More hit detection logic for per-limb impulse direction for ragdolls (not accurate, but provides more variety)
- Toned down impulse for guns
- Fixed unsupported mobs turning into default zombie ragdolls