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Ragdollified

A ragdoll mod for modern versions of Minecraft with more compatibility and features than normal

Автор: Raiiiden65,8 тыс.41обновлён 16 сент. 2026 г.
Механики игрыМобыУтилиты

Описание

# Thank you to AdInVas for letting me use Prototype: Physics as a base for these death ragdolls.

As of 1.0.0, Physics now runs on Jolt JNI with JBullet as a backup

This mod is currently in Beta; please expect bugs         

No known incompatibilities (crashes)

Ragdollified is a mod that adds ragdolls to every vanilla entity and player, including the baby variant. Each update will attempt to improve performance or add to the API for future addons/mechanics

  • Compatible with EMF and ETF (Example: Tissou's Zombie Pack)
  • Compatible with curios items on ragdolls (even geckolib renders)
  • Compatible with almost every armor mod (that doesn't do custom rendering)
  • Compatible with, I believe, every mod that uses Geckolib armor
  • Compatible with Better Blood Overlay
  • Compatible with Visual Health
  • Compatible with Guard Villagers
  • Config for how many ragdolls exist per world and at once in general
  • Damage type-based damage (configurable)
  • Full customizability on how you want your physics to be (common config)
  • Corpse/gravestone mod for your ragdoll (configurable + curios compat)
  • Per-part impulse
  • TaCZ Support
  • All damage source impulses are configurable (TaCZ, explosions, etc.)

Report bugs or join for fun in the Zarra Studios Discord here: https://discord.gg/PVd6GNpvtW


Plans:

  • Slowly add more mobs
  • Gore system (amputation / blood)
  • Player revive / body dragging
  • Pick up animal ragdolls
  • Mob corpses for more immersive looting

Mob List:

  • Player + All Humanoids
  • Skeleton
  • Creeper
  • Cow + Mooshroom
  • Chicken
  • Sheep
  • Pig
  • Villagers + Pillagers + Witch
  • Bat
  • Cat
  • Bee
  • Fox
  • Wolf
  • Horse (Zombified and Skeleton) + Donkey + Mule
  • Panda
  • Iron Golem
  • Goat
  • Enderman
  • Turtle
  • Polar Bear
  • Turtle
  • Camel
  • Llama
  • Rabbit
  • Frog
  • Hoglin & Zoglin
  • Sniffer
  • Ravager
  • Phantom
  • Parrot
  • Slime & Magma Cube
  • Silverfish & Endermite
  • Allay
  • Strider
  • Snow Golem
  • Blaze
  • Spider & Cave Spider
  • Shulker
  • Ghast
  • Vex
  • Warden
  • Baby variant support for all above

A mod developed by Zarra Studios

Please report bugs to the Discord or GitHub.

Code will be open-sourced and is requestable (MIT)

Warning: A lot, if not everything, has been rewritten at this point from Prototype-physics; don't expect them to be as optimized or the same as Ragdollified at this point.

This mod originally used a mod by AdInVas as a base and I've continued to build it out, optimize it, and at some point hit a limit of the engine at least for ease of use. I have switched to Jolt-JNI and kept my use of JBullet as a backup.

Discord links Support

Галерея

Ragdoll With Fracture Point Armor

Последние версии

Все версии →
release

Ragdollified 1.1.1-hotfix-RELEASE

1.1.1-hotfix-RELEASE
16 сент. 2026 г.14,3 тыс.Minecraft: 1.20.1forge
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Что нового
- Fixed a crash caused by explosions and ragdollified reactions
release

Ragdollified 1.1.1-RELEASE

1.1.1-RELEASE
15 сент. 2026 г.746Minecraft: 26.3neoforge
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Что нового
- Initial Release for 26.3 with all 1.1.1 features
release

Ragdollified 1.1.1-RELEASE

1.1.1-RELEASE
15 сент. 2026 г.379Minecraft: 26.2neoforge
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Что нового
## Added - Support for Brimm Armors (1.20.1). - New **Missing Armor Fallback** setting. - When a body wears modded armor whose appearance cannot be found, it shows no armor by default. - You can choose a replacement armor appearance instead, such as iron or diamond. ## Fixed - Explosions now push hardest on the part of the body closest to the blast. - A blast at someone's feet flips them head over heels instead of lifting the whole body evenly. - A blast farther away still pushes the whole body about the same. - This works for both newly created bodies and bodies already lying nearby. - Explosions now push body parts outward from the blast slightly, causing bodies to spread and tumble more naturally. - Fixed Brimm Armor being rendered incorrectly on bodies. (1.20.1) - Fixed modded armor, such as Epic Knights armor, appearing as a purple-and-black checkerboard on bodies.
release

Ragdollified 1.1.1-RELEASE

1.1.1-RELEASE
15 сент. 2026 г.251Minecraft: 26.1.2neoforge
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Что нового
## Added - Support for Brimm Armors (1.20.1). - New **Missing Armor Fallback** setting. - When a body wears modded armor whose appearance cannot be found, it shows no armor by default. - You can choose a replacement armor appearance instead, such as iron or diamond. ## Fixed - Explosions now push hardest on the part of the body closest to the blast. - A blast at someone's feet flips them head over heels instead of lifting the whole body evenly. - A blast farther away still pushes the whole body about the same. - This works for both newly created bodies and bodies already lying nearby. - Explosions now push body parts outward from the blast slightly, causing bodies to spread and tumble more naturally. - Fixed Brimm Armor being rendered incorrectly on bodies. (1.20.1) - Fixed modded armor, such as Epic Knights armor, appearing as a purple-and-black checkerboard on bodies.
release

Ragdollified 1.1.1-RELEASE

1.1.1-RELEASE
15 сент. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
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Что нового
## Added - Support for Brimm Armors (1.20.1). - New **Missing Armor Fallback** setting. - When a body wears modded armor whose appearance cannot be found, it shows no armor by default. - You can choose a replacement armor appearance instead, such as iron or diamond. ## Fixed - Explosions now push hardest on the part of the body closest to the blast. - A blast at someone's feet flips them head over heels instead of lifting the whole body evenly. - A blast farther away still pushes the whole body about the same. - This works for both newly created bodies and bodies already lying nearby. - Explosions now push body parts outward from the blast slightly, causing bodies to spread and tumble more naturally. - Fixed Brimm Armor being rendered incorrectly on bodies. (1.20.1) - Fixed modded armor, such as Epic Knights armor, appearing as a purple-and-black checkerboard on bodies.
release

Ragdollified 1.1.1-RELEASE

1.1.1-RELEASE
15 сент. 2026 г.453Minecraft: 1.20.1forge
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Что нового
## Added - Support for Brimm Armors (1.20.1). - New **Missing Armor Fallback** setting. - When a body wears modded armor whose appearance cannot be found, it shows no armor by default. - You can choose a replacement armor appearance instead, such as iron or diamond. ## Fixed - Explosions now push hardest on the part of the body closest to the blast. - A blast at someone's feet flips them head over heels instead of lifting the whole body evenly. - A blast farther away still pushes the whole body about the same. - This works for both newly created bodies and bodies already lying nearby. - Explosions now push body parts outward from the blast slightly, causing bodies to spread and tumble more naturally. - Fixed Brimm Armor being rendered incorrectly on bodies. (1.20.1) - Fixed modded armor, such as Epic Knights armor, appearing as a purple-and-black checkerboard on bodies.
release

Ragdollified 1.1.0-RELEASE

1.1.0-RELEASE
14 сент. 2026 г.28Minecraft: 26.2neoforge
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Что нового
## Added - Explosions now throw bodies that are already lying nearby, not just the bodies of whatever they kill. Bodies behind cover get thrown less, and several blasts at once throw a body no harder than one would. - Pistons now push bodies out of the way, and so do the blocks they're pushing. The body tumbles on a little after the piston stops. If a wall is in the way, the body is pushed out to the side or up over the block instead. - New **Explosions Push Ragdolls**, **Pistons Push Ragdolls**, and **Knockback Pushes Live Ragdolls** settings. All three are on by default. - API additions to support **Ragdollified Reactions** ## Fixed - Hitting a player who is ragdolled but still alive now knocks their body back. Before, nothing happened. The part nearest where you hit is the part that moves. Only addons can ragdoll a living player, so this only matters if you use one. - Bodies no longer get stuck inside a piston or the block it's pushing. - Creeper legs now stay attached where they belong. Each leg was hinged on the wrong side of the body, and the front and back legs were swapped, so the legs swung out from odd spots. - Creeper bodies now match the size of the creeper you see, and no longer float above the ground when lying down. - Creepers no longer sometimes drop from half a block up when they die. - The hit that kills a creeper now pushes the part you actually hit. - **(1.20.1)** Creeper legs were too long. - Player and mob legs no longer sometimes start in the wrong place after death, especially when dying while crouching. - Mobs with custom models from resource packs or other mods no longer bend their legs from the middle instead of the hip. - Modded mobs no longer create ragdolls unless humanoid ## Removed - Bodies no longer copy exactly where each arm, leg, and head was at the moment of death, only the angle it was bent at.
release

Ragdollified 1.1.0-RELEASE

1.1.0-RELEASE
14 сент. 2026 г.17Minecraft: 26.1.2neoforge
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Что нового
## Added - Explosions now throw bodies that are already lying nearby, not just the bodies of whatever they kill. Bodies behind cover get thrown less, and several blasts at once throw a body no harder than one would. - Pistons now push bodies out of the way, and so do the blocks they're pushing. The body tumbles on a little after the piston stops. If a wall is in the way, the body is pushed out to the side or up over the block instead. - New **Explosions Push Ragdolls**, **Pistons Push Ragdolls**, and **Knockback Pushes Live Ragdolls** settings. All three are on by default. - API additions to support **Ragdollified Reactions** ## Fixed - Hitting a player who is ragdolled but still alive now knocks their body back. Before, nothing happened. The part nearest where you hit is the part that moves. Only addons can ragdoll a living player, so this only matters if you use one. - Bodies no longer get stuck inside a piston or the block it's pushing. - Creeper legs now stay attached where they belong. Each leg was hinged on the wrong side of the body, and the front and back legs were swapped, so the legs swung out from odd spots. - Creeper bodies now match the size of the creeper you see, and no longer float above the ground when lying down. - Creepers no longer sometimes drop from half a block up when they die. - The hit that kills a creeper now pushes the part you actually hit. - **(1.20.1)** Creeper legs were too long. - Player and mob legs no longer sometimes start in the wrong place after death, especially when dying while crouching. - Mobs with custom models from resource packs or other mods no longer bend their legs from the middle instead of the hip. - Modded mobs no longer create ragdolls unless humanoid ## Removed - Bodies no longer copy exactly where each arm, leg, and head was at the moment of death, only the angle it was bent at.
release

Ragdollified 1.1.0-RELEASE

1.1.0-RELEASE
14 сент. 2026 г.90Minecraft: 1.21.1neoforge
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Что нового
## Added - Explosions now throw bodies that are already lying nearby, not just the bodies of whatever they kill. Bodies behind cover get thrown less, and several blasts at once throw a body no harder than one would. - Pistons now push bodies out of the way, and so do the blocks they're pushing. The body tumbles on a little after the piston stops. If a wall is in the way, the body is pushed out to the side or up over the block instead. - New **Explosions Push Ragdolls**, **Pistons Push Ragdolls**, and **Knockback Pushes Live Ragdolls** settings. All three are on by default. - API additions to support **Ragdollified Reactions** ## Fixed - Hitting a player who is ragdolled but still alive now knocks their body back. Before, nothing happened. The part nearest where you hit is the part that moves. Only addons can ragdoll a living player, so this only matters if you use one. - Bodies no longer get stuck inside a piston or the block it's pushing. - Creeper legs now stay attached where they belong. Each leg was hinged on the wrong side of the body, and the front and back legs were swapped, so the legs swung out from odd spots. - Creeper bodies now match the size of the creeper you see, and no longer float above the ground when lying down. - Creepers no longer sometimes drop from half a block up when they die. - The hit that kills a creeper now pushes the part you actually hit. - **(1.20.1)** Creeper legs were too long. - Player and mob legs no longer sometimes start in the wrong place after death, especially when dying while crouching. - Mobs with custom models from resource packs or other mods no longer bend their legs from the middle instead of the hip. - Modded mobs no longer create ragdolls unless humanoid ## Removed - Bodies no longer copy exactly where each arm, leg, and head was at the moment of death, only the angle it was bent at.
release

Ragdollified 1.1.0-RELEASE

1.1.0-RELEASE
14 сент. 2026 г.344Minecraft: 1.20.1forge
Скачать
Что нового
## Added - Explosions now throw bodies that are already lying nearby, not just the bodies of whatever they kill. Bodies behind cover get thrown less, and several blasts at once throw a body no harder than one would. - Pistons now push bodies out of the way, and so do the blocks they're pushing. The body tumbles on a little after the piston stops. If a wall is in the way, the body is pushed out to the side or up over the block instead. - New **Explosions Push Ragdolls**, **Pistons Push Ragdolls**, and **Knockback Pushes Live Ragdolls** settings. All three are on by default. - API additions to support **Ragdollified Reactions** ## Fixed - Hitting a player who is ragdolled but still alive now knocks their body back. Before, nothing happened. The part nearest where you hit is the part that moves. Only addons can ragdoll a living player, so this only matters if you use one. - Bodies no longer get stuck inside a piston or the block it's pushing. - Creeper legs now stay attached where they belong. Each leg was hinged on the wrong side of the body, and the front and back legs were swapped, so the legs swung out from odd spots. - Creeper bodies now match the size of the creeper you see, and no longer float above the ground when lying down. - Creepers no longer sometimes drop from half a block up when they die. - The hit that kills a creeper now pushes the part you actually hit. - **(1.20.1)** Creeper legs were too long. - Player and mob legs no longer sometimes start in the wrong place after death, especially when dying while crouching. - Mobs with custom models from resource packs or other mods no longer bend their legs from the middle instead of the hip. - Modded mobs no longer create ragdolls unless humanoid ## Removed - Bodies no longer copy exactly where each arm, leg, and head was at the moment of death, only the angle it was bent at.