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release
Raft World 1.5.1
1.5.130 авг. 2026 г.639Minecraft: 1.21.1neoforge
Что нового
# 📌 Version 1.5.1
> 🌋 Nether Update — mine deeper, craft further, and finally reach the Nether
## ✨ New Features
* 📈 Expanded the **Progression System** with new stages and rewards — more ores, materials and items to unlock as you progress
* 🌋 You can now build a **Nether Portal** and travel to the Nether from your raft
* 🌐 Added **Korean (ko_kr)** language support
* 🎣 Starting fishing rod now begins to take durability damage from **Stage 4** onward
* 🦈 Rebalanced **Raft Shark** attributes
---
## 📈 Progression System
New stages and advancements have been added leading up to being **Nether Ready**, unlocking new tiers of ores, tools and materials as you progress. The full breakdown of every stage and its rewards is available at **[raft.wilkcraft.work/progression.html](https://raft.wilkcraft.work/progression.html)**.
In short: keep surviving and upgrading your gear, and you'll gradually get access to better minerals and items — all the way up to what you need to open a portal.
---
## 🌋 The Nether
* Once you've gathered enough **Obsidian** and crafted a **Flint and Steel**, you can now build and light a Nether Portal from your raft
* Entering a Nether portal **from the Nether** will return you to Raft World — if there isn't already a nearby portal, one will be generated for you, with the portal placed at **Y=90** and you arriving at **Y=91**
* Returning from the Nether will place you at the equivalent coordinates you'd arrive at in the Overworld, keeping travel consistent with vanilla portal linking
---
## 🌐 Language Support
* Added **Korean (ko_kr)** translation, contributed by **StrawberrySushi_ (Kakaka999)** via a GitHub pull request — thank you! 🙏
---
## 🎣 Gameplay Changes
* Starting **unbreakable** fishing rod loses its unbreakable status once you reach **Stage 4** and begins taking normal durability damage — by this point you should have the resources to craft replacements
* 🦈 **Raft Shark** attributes updated:
* Max Health: **28.0**
* Attack Damage: **5.0**
* Movement Speed: **1.6**
---
## ⚙️ Technical Changes
* 📊 Expanded progression manager with new stage thresholds and unlock conditions
* 🏆 Added new advancements tied to the new progression stages
* 🌋 Implemented Nether ↔ Raft World dimension redirect handling, including automatic portal generation on arrival
* 🎣 Added stage-gated logic to strip the starting fishing rod's unbreakable tag
* 🦈 Updated `RaftSharkEntity` attribute values
* 🌐 Added `ko_kr` translation file
---
From tiny raft to Nether-ready survivor — the ocean was just the beginning 🌋
release
Raft World 1.4.6
1.4.620 июл. 2026 г.355Minecraft: 1.21.1neoforge
Что нового
# 📌 Version 1.4.6
> 🏝️ Landfall — the endless ocean now hides islands worth finding, worth mining, and worth defending
## ✨ New Features
* 🏝️ Added three island sizes: **small**, **medium**, and **large**
* ⛏️ Islands can now generate **iron** and **coal ore**
* 🧭 Added the **/nearestisland** command to locate the closest island
* 🧟 Islands can now spawn **hostile mobs** at night
---
## 🏝️ Islands
* 🟢 **Small**
* 🟡 **Medium**
* 🔴 **Large**
---
## ⛏️ Ores
Island rock can now hide ore, hidden among the stone.
| Ore | Chance per stone block |
|---|---|
| Iron Ore | ~0.45% (1 in 220) |
| Coal Ore | ~1.36% (3 in 220) |
---
## 🧭 /nearestisland Command
* `/nearestisland` — nearest island of any size
* `/nearestisland small` / `medium` / `large` — nearest island of that size
* Returns a clickable teleport link
**Access:**
* ✅ Always available in **Creative** and **Spectator**
* 🔐 In **Survival** and **Adventure**, only with **cheats enabled**
---
## 🧟 Hostile Mobs on Islands
| Setting | Value |
|---|---|
| Check interval | every 40 ticks (2s) |
| Search radius | 40 blocks around player |
| Max light level | 7 |
| Min. distance from player | 6 blocks |
| Spawn attempts per check | 4 |
| Max hostiles near player | 8 |
| Vertical search range | Y 85 – Y 112 |
**Mob odds:**
| Mob | Weight |
|---|---|
| Zombie | 55 |
| Skeleton | 30 |
| Spider | 30 |
| Creeper | 20 |
---
## ⚙️ Technical Changes
* 🏝️ Added small/medium/large island size categories to world generation
* ⛏️ Added weighted iron/coal ore rolls to island stone generation
* 🧭 Added /nearestisland command with small/medium/large subcommands and a teleport link
* 🔐 Restricted /nearestisland to Creative/Spectator, or Survival/Adventure with cheats enabled
* 🧟 Added a dedicated hostile mob spawner for islands, independent of the ocean biome's natural spawn list
* 🎯 Implemented weighted mob selection and light/distance-based spawn gating
---
The ocean isn't as empty as it looks — and neither are its islands. 🏝️
release
Raft World 1.4.2
1.4.211 июл. 2026 г.38Minecraft: 1.21.1neoforge
Что нового
# 📌 Version 1.4.2
> 🦈 Into the Deep — diamonds now await in the depths, but the ocean has gained a new apex predator
## ✨ New Features
* 🦈 Added **Sharks**, a dangerous new hostile ocean mob
* 💎 Expanded **Stage 6** progression with underwater diamond generation
* 🌊 Improved deep-ocean exploration with a new risk versus reward experience
---
## 📈 Progression System
Complete objectives to unlock new loot tiers.
### 🌊 Stage 6 — Into the Depths
**Objective:** Dive **10 blocks deep wearing a turtle helmet**
**Unlocked Loot**
* Potion of Water Breathing (03:00)
**New in 1.4.2**
* 💎 Diamonds now generate between **Y 60 and Y 70**
---
## 🦈 Sharks
A new hostile ocean predator has been added.
### 🌊 Spawning
* Spawn naturally between **Y 60 and Y 80**
* Spawn in groups of **1–3 sharks**
### ⚔️ Behavior
* Once a shark spots a player, it begins pursuing them
* Nearby sharks are alerted and join the hunt
* Sharks continue following their target even after losing direct sight
* If the player leaves the water, sharks circle nearby for **30 seconds**
* After that, they lose interest and swim away
* They cannot target the same player again until **20 seconds** have passed and they spot the player once more
* Sharks eat any dropped item they pick up after **3 seconds**
### 📊 Attributes
* ❤️ **Health:** 16 (8 hearts)
* 🗡️ **Attack Damage:** 2.5
* 🏃 **Movement Speed:** 1.3
* 👀 **Follow Range:** 24 blocks
---
## 🌍 Gameplay
* 💎 Diamonds can now be obtained by progressing into the deepest ocean layers.
* 🦈 Exploring those depths is now much more dangerous, as sharks actively hunt nearby players.
---
## ⚙️ Technical Changes
* 💎 Added diamond generation between **Y 60–70** after reaching **Stage 6**
* 🦈 Added shark spawning between **Y 60–80** with group spawning support
* 🎯 Implemented coordinated shark alert and pursuit AI
* ⏳ Added persistence and cooldown logic for shark targeting
* 🍖 Implemented dropped-item consumption behavior
---
The deepest waters now hold the greatest treasures... and their deadliest guardians. 🦈
release
Raft World 1.3.8
1.3.85 июл. 2026 г.10Minecraft: 1.21.1neoforge
Что нового
# 📌 Version 1.3.8
> 🌙 Bugfix Update — the sun finally rises over the raft
## 🐛 Bug Fixes
* 🌙 Fixed a bug where sleeping in a bed inside the **Raft dimension** would never turn night into day
* ⏰ The in-game clock is now correctly synced when waking up from sleep in `raftworld:raft`
---
## 🌍 Gameplay
* 🛏️ Sleeping in the Raft dimension now properly skips the night, just like in the Overworld
---
## ⚙️ Technical Changes
* 🌙 Added a dedicated sleep handler that forces the day/night cycle to advance correctly from non-Overworld dimensions
* 🔧 Fixed an issue where the day/night clock in `raftworld:raft` could not be updated directly, since it mirrors the Overworld's time data
---
No more endless nights adrift — sleep tight, wake up to the sunrise 🌅
release
Raft World 1.3.7
1.3.73 июл. 2026 г.6Minecraft: 1.21.1neoforge
Что нового
# 📌 Version 1.3.7
> 📈 Progression Update — unlock new floating loot as you survive and expand your raft
## ✨ New Features
* 📈 Expanded the **Progression System** with new mid–late game stages and rewards
* 🏆 Added new **advancements** to guide underwater and armor progression
* 🪸 Introduced new **ocean-based loot tiers** (kelp, prismarine, turtle materials)
* 🐢 Added a new **Enchanted Turtle Shell** with special underwater mechanics
* 🌊 Improved water interaction mechanics in the **Raft dimension**
---
## 📈 Progression System
Complete objectives to unlock new loot tiers.
### 🪖 Stage 5 — Iron Head
**Objective:** Craft an **Iron Helmet**
**Unlocked Loot**
* Kelp, Turtle Scute, Prismarine Shard
### 🌊 Stage 6 — Into the Depths
**Objective:** Dive **10 blocks deep wearing a turtle helmet**
**Unlocked Loot**
* Potion of Water Breathing (03:00)
---
## 🐢 Enchanted Turtle Helmet
A new upgraded turtle helmet has been added.
### 🧵 Crafting Recipe
```
P
P T P
```
* **T** = Turtle Shell
* **P** = Potion of Water Breathing (03:00)
* Result: **1x Enchanted Turtle Shell**
### 🌟 Effects
* Grants **Water Breathing** for **4 minutes**
* Effect resets only after being **out of water for 1 minute**
* Re-entering water restores duration back to **4 minutes**
* Wearing a **Turtle Helmet** or **Enchanted Turtle Helmet** makes you immune to water currents in the `raftworld:raft` dimension
---
## 🏆 New Advancements
* 🪖 **Iron Head** — Craft an **Iron Helmet**
* 🌊 **Into the Depths** — Dive **10 blocks deep wearing a turtle helmet**
---
## 🌍 Gameplay
* 🌊 Water current mechanics now interact with armor progression (turtle gear immunity)
---
## ⚙️ Technical Changes
* 📊 Expanded progression manager with Stage 5 and Stage 6 support
* 🏆 Added new advancements for helmet crafting and deep diving objectives
* 🪸 Added new loot tables for ocean progression tiers
* 🐢 Implemented enchanted turtle helmet status system and water-state tracking
* 🌊 Updated current physics to respect turtle helmet immunity
---
A deeper ocean, a stronger raft, and new ways to survive beneath the waves 🌊
release
Raft World 1.3.3
1.3.32 июл. 2026 г.8Minecraft: 1.21.1neoforge
Что нового
# 📌 Version 1.3.3
> 📈 Progression Update — unlock new floating loot as you survive and expand your raft
## ✨ New Features
* 📈 Added a **Progression System** that unlocks new floating loot by completing objectives
* 🏆 Added a complete set of **advancements** to guide progression through the mod
* 🌍 Improved the **Raft** dimension so hostile mobs can no longer naturally spawn unless they spawn **in water**
* 🌐 Added **Spanish (Spain)** (`es_es`) language translations
## 📈 Progression System
Complete objectives to unlock new loot tiers.
### 🌱 Stage 0 — Base
Available from the start.
**Unlocked Loot**
* Dirt, Oak Planks, Stick, Rotten Flesh, String, Oak Sapling
### 📦 Stage 1 — Raft Net
**Objective:** Build a **Raft Net**
**Unlocked Loot**
* Wheat Seeds, Potato, Carrot
### ⛏️ Stage 2 — Farming
**Objective:** Obtain **10 Wheat** and a **Wooden Hoe**
**Unlocked Loot**
* Cobblestone, Coal, Raw Iron, Iron Nugget
### 🪓 Stage 3 — Stone Age
**Objective:** Obtain a **Stone Pickaxe** and **Stone Axe**
**Unlocked Loot**
* Flint, Clay Ball, Cod, Salmon
### 🔥 Stage 4 — Iron Age
**Objective:** Smelt **5 Iron Ingots**
**Unlocked Loot**
* Redstone, Lapis Lazuli, Copper Ingot, Gold Nugget
## 🏆 New Advancements
* 🌍 **Raft World** — Survive the endless ocean *(Unlocked upon entering the Raft dimension)*
* 🟫 **Catching Everything** — Build a **Raft Net**
* 🌾 **Green Thumb** — Obtain **10 Wheat** and a **Wooden Hoe**
* 🪨 **Rock Solid** — Obtain a **Stone Pickaxe** and **Stone Axe**
* 🔥 **Blast Furnace Beginner** — Smelt **5 Iron Ingots**
## 🌊 Floating Loot
Floating loot now expands as you progress.
### ⚡ Fast Items
The first **10 spawned items** move toward the player much faster.
**Tag:** `raftworld_fast`
## 🌍 Gameplay
* 🚫 Hostile mobs no longer naturally spawn in the **Raft** dimension unless their spawn location is **in water**
* 📈 Floating loot progression provides a more natural survival experience and gradual access to resources
## ⚙️ Technical Changes
* 📊 Added a progression manager for unlocking loot stages
* 🏆 Added new advancements for each progression milestone
* 🌊 Updated loot spawning to respect unlocked progression stages
* 🌐 Added complete **Spanish (Spain)** localization (`es_es`)
---
A better survival journey, one floating reward at a time 🌊📈
release
Raft World 1.2.6
1.2.61 июл. 2026 г.7Minecraft: 1.21.1neoforge
Что нового
# 📌 Version 1.2.6
> 🕸️ Raft Net update — collect, store, and automate your floating loot
## ✨ Features
* 🕸️ Added the **Raft Net** block — a craftable container that catches drifting items
* 📥 Items carried by ocean currents are **automatically absorbed** into the Raft Net's inventory
* 🪝 Hoppers can now **insert and extract items** from the Raft Net
* 🪓 Raft Net can be broken with **any tool**, but an **axe** is the efficient tool for it
## 🖥️ User Interface
* 🎛️ Added a dedicated **Raft Net menu/screen** with a 3x3 inventory grid
* 🧾 Raft Net crafting recipe now unlocks **early**, as soon as the player picks up **planks**, **string**, or a **stick** — no need to craft it first
## 🌊 Gameplay
* 🕸️ Place a Raft Net in the water to passively collect floating debris carried by the current
* 📤 If the Raft Net's inventory is full, items simply continue drifting — nothing breaks or gets lost
* 💥 Breaking the Raft Net **drops its full inventory** on the ground, so nothing stored inside is lost
* 🪵 Raft Net uses **wood sounds** for placing, breaking, and walking
## 🧵 Crafting Recipe
```
S S S
P I P
S S S
```
* **S** = String
* **P** = Any Planks
* **I** = Stick
* Result: **1x Raft Net**
## ⚙️ Technical Changes
* 🧱 Added `RaftNetBlock`, `RaftNetBlockEntity`, and `RaftNetMenu`/`RaftNetScreen`
* 🔌 Registered an `ItemHandler` capability for the Raft Net, enabling hopper compatibility via `InvWrapper`
* 📜 Added a loot table so the block properly drops itself on break
* 🏷️ Added a `mineable/axe` tag entry for correct tool efficiency
* 🏆 Reworked the recipe-unlock advancement to trigger on inventory items instead of world join
---
A cozier ocean survival experience, one net at a time 🕸️🌊
release
Raft World 1.2.0
1.2.030 июн. 2026 г.18Minecraft: 1.21.1neoforge
Что нового
# 📌 Version 1.2.0
> 🌊 Major gameplay expansion update for Raft World
## ✨ Features
* 🌊 Floating debris system expanded with improved spawning logic
* 🌬️ Ocean currents now affect **players as well as items**
* 🌱 Added **Oak Saplings** to floating loot pool
* 📦 Refined item drift behavior and water interaction physics
## 🖥️ User Interface
* 🖼️ Added a full-screen **Overworld entry screen**
* Displays a centered title: **"RAFT WORLD"**
* Subtitle: **"Use /startraft to begin your adventure"**
* Players are **unable to move or interact** until the `/startraft` command is used
* Screen applies a **blindness effect** to fully block gameplay visibility
* Ensures players properly start their journey in Raft World before proceeding
## 🌊 Gameplay
* 🌊 Players are now influenced by ocean currents while swimming
* 🪵 Expanded resource variety for early-game survival
* 🧭 Better guidance for starting a new Raft World run
## ⚙️ Technical Changes
* 🧠 Improved current simulation consistency between entities and players
* 🔄 Optimized tick-based spawning and movement logic
* 🧱 Updated loot table logic to include saplings
---
A more immersive ocean survival experience 🌊🚀