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PulseLib

This library allow you to render and animate anything in game. Totally anything. Entities, blocks even items can be animated

Автор: ArcAnc1,1 тыс.3обновлён 14 авг. 2026 г.
БиблиотекиУтилиты

Описание

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Discord Static Badge Static Badge Static Badge

PulseLib is a next - generation animation library for Minecraft that lets you animate any shape, any model, and any system with extreme performance.

Installation

You can find installation instructions here

Documentation

You can find the documentation here

Support

If you have questions or need help getting started, join our Discord!

Contributing

Pull requests are welcome. For significant changes, please open an issue first to discuss what you would like to change.
If you would like to support PulseLib, feel free to donate.

License

All code and artwork are licensed under the Static Badge

Why PulseLib?

  • Extremely fast - designed for high-performance animation
  • Supports any geometry, not just cubes
  • Animation stacking system
  • Resource reloading support
  • Lightweight and minimal overhead
  • Works with models from Blockbench, Blender, Maya, and more

PulseLib vs GeckoLib

FeaturePulseLibGeckoLib
Any geometry✅❌
Performance⚡ Very highMedium
Animation stacking✅Limited
Resource reloading✅✅
Lightweight✅❌

Q/A

Q: Where can I get information about updates?

A: You can always check the Discord channel, where fresh development updates are posted regularly.

Q: Can I suggest an idea or a fix?

A: Absolutely! In the same Discord channel, we’re open to all your ideas and suggestions.

Q: What about republishing?

A: It’s allowed, but please make sure to include a link to the Modrinth page.

Q: Fabric version?

A: If there’s enough demand, I can make one. But personally, I don’t like Fabric.

Q: Is this GeckoLib?

A: No, it's designed to be significantly faster and more flexible than traditional Minecraft animation libraries.

Q: Is this compatible with X?

A: No idea, just test and say me. List of known incompatibilities will be published below. As soon as I have time - I will try fix it

Q: Any shapes? What about circles?

A: Circles, toruses, stars… anything you can model in Blockbench, Blender, Maya, or any other modeling program.

Q: Modeling in Maya? For Minecraft?

A: Yep. Just export models as .glb and import them into the game.

Q: Animations?

A: As many as you want. PulseLib supports layered and stacked animations.

Can you show example?
Q: Can you add X feature?

A: Yes, I can. But do add something, I have to know what you want those feature. So, come to discord and tell me about it.

Q: Modpacks? Discord

Галерея

Female Model Example

Последние версии

Все версии →
release

Pulse Lib-1.21.1-1.1.3

1.21.1-1.1.3
14 авг. 2026 г.180Minecraft: 1.21.1neoforge
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Что нового
* finally have own maven repository! Details in wiki * removed useless triangles_lit rendertype. Fixed triangles_gui shader * PAnimationChannel now is typed registry * introduced universal PPose * reworked animation blending * added animation graph on top of controllers * added root motion as data * added typed animation-event registry: sound, particle, camera shake, locator callbacks and animation parameters * animation events now handle reverse playback, multi-wrap deltas, seeks and cycle re-synchronization deterministically * added deformers for player and custom models * moved deformers into gui. CPU path left as fallback * added possibility to dynamic enable/disable emissive and change texture on fly * fixed alpha layering * fully rewrited whole backend
release

Pulse Lib-26.1.2-1.1.3

26.1.2-1.1.3
14 авг. 2026 г.30Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
* finally have own maven repository! Details in wiki * removed useless triangles_lit rendertype. Fixed triangles_gui shader * PAnimationChannel now is typed registry * introduced universal PPose * reworked animation blending * added animation graph on top of controllers * added root motion as data * added typed animation-event registry: sound, particle, camera shake, locator callbacks and animation parameters * animation events now handle reverse playback, multi-wrap deltas, seeks and cycle re-synchronization deterministically * added deformers for player and custom models * moved deformers into gui. CPU path left as fallback * added possibility to dynamic enable/disable emissive and change texture on fly * fixed alpha layering * fully rewrited whole backend * updated gradle
release

Pulse Lib-26.2-1.1.3

26.2-1.1.3
14 авг. 2026 г.33Minecraft: 26.2neoforge
Скачать
Что нового
* finally have own maven repository! Details in wiki * removed useless triangles_lit rendertype. Fixed triangles_gui shader * PAnimationChannel now is typed registry * introduced universal PPose * reworked animation blending * added animation graph on top of controllers * added root motion as data * added typed animation-event registry: sound, particle, camera shake, locator callbacks and animation parameters * animation events now handle reverse playback, multi-wrap deltas, seeks and cycle re-synchronization deterministically * added deformers for player and custom models * moved deformers into gui. CPU path left as fallback * added possibility to dynamic enable/disable emissive and change texture on fly * fixed alpha layering * fully rewrited whole backend * updated gradle
release

Pulse Lib-1.21.1-1.1.2

1.21.1-1.1.2
30 июл. 2026 г.90Minecraft: 1.21.1neoforge
Скачать
Что нового
* Added Molang animation support * Added api for player animations
release

Pulse Lib-26.1.1-1.1.2

26.1.1-1.1.2
30 июл. 2026 г.27Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
* Added Molang animation support * Added api for player animations
release

Pulse Lib-26.2-1.1.2

26.2-1.1.2
30 июл. 2026 г.28Minecraft: 26.2neoforge
Скачать
Что нового
* Added Molang animation support * Added api for player animations * first 26.2 release
release

Pulse Lib-1.21.1-1.1.1

1.21.1-1.1.1
7 июл. 2026 г.82Minecraft: 1.21.1neoforge
Скачать
Что нового
* Now dynamic color can be applied to anything * Removed duplicated class. Simple clean up and a bunch of renamed
release

Pulse Lib-26.1.1-1.1.1

26.1.1-1.1.1
7 июл. 2026 г.37Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
* Now dynamic color can be applied to anything * Removed duplicated class. Simple clean up and a bunch of renamed
release

Pulse Lib-1.21.1-1.1

1.21.1-1.1
5 июл. 2026 г.31Minecraft: 1.21.1neoforge
Скачать
Что нового
* added emissive texture support * added possibility to render custom armor on vanilla models * expanded custom armor system renderer. Now it's fully autonomous attachment system
release

Pulse Lib-26.1.1-1.1

26.1.1-1.1
5 июл. 2026 г.23Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
* Added emissive textures support * Changed render order for translucent blocks * added possibility to render custom armor on vanilla models * expanded custom armor system renderer. Now it's fully autonomous attachment system * fixed bug with wrong render order when using custom model loader