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Project Parasites

Contain an alien parasite outbreak that arrives by meteor, corrupts the terrain, and infects mobs. Craft protective gear and tools to fight it.

Автор: Politas1802,1 тыс.5обновлён 21 февр. 2026 г.
ПриключенияМобы

Описание

Project Parasites brings an alien outbreak to Minecraft 1.21.1 on Fabric. A meteor leaves a core that corrupts nearby terrain, makes the air toxic, and spawns parasites. Left alone, the outbreak spreads and stronger creatures appear.

Inspired by Scape and Run: Parasites. All code, models, textures, animations, and sounds in this mod are my own work.

Difficulty

Choose Normal or Extreme when you first enter a world. The choice is permanent; on a server, the first player chooses for everyone.

Normal gives you more time to contain the outbreak. Extreme enables adaptive enemies, block breaking, and extra spawns from deaths.

SettingNormalExtreme
Corruption speedHalf speedFull speed
Maximum parasites2030
Adaptive AIOffOn
Enemy block breakingOffOn
Spawns from deathsOffOn
Iron golem infectionImmuneCan be infected
Enemy health / damage70% / 75%100% / 100%
Infection recovery3× fasterStandard
Outbreak waves3–55–10
Meteors and bossesRarer and slowerMore frequent

Corruption

Corruption progresses through four phases and keeps spreading while you are away from the area. In Phase 1, terrain starts changing and the air becomes toxic without hazmat gear. Phase 2 brings stronger parasites and outbreaks. By Phase 3, hive structures grow and bosses appear.

Creatures

TierCreatureBehavior
1CrawlerClimbs walls and attacks in groups
1SpitterShoots acid pools
1LurkerHides and ambushes
1SwooperDive-bombs from the air
2StalkerFlanks you and freezes when you look at it
2BroodmotherSpawns smaller parasites
2InfectorInfects vanilla mobs
3HivemindStrengthens nearby parasites and coordinates slam attacks
3LeviathanA large, persistent boss that is immune to fire

Vanilla mobs, including zombies, cows, and villagers, can become infected. Iron golems can be infected on Extreme.

On Extreme, parasites respond to your tactics: frequent bow use makes them zigzag and close in faster, underground fighting increases cave spawns, and fire use builds their resistance. They also coordinate in swarms with different roles. Normal disables these behaviors.

Equipment

Start with Warding Torches to create safe zones, Antidote Potions, and a Noise Dampener. As you progress, you can make a Parasite Scanner with a HUD overlay, a Flamethrower, Decoy Blocks, Immunity Serum, and Hazmat Armor with 80% infection resistance.

Later tools include the boss-drop Parasite Bane Sword, Hive Destroyer, Purification Beacon, and Corruption Purifier. The purifier can shut down meteor cores.

Infection and events

Parasite attacks and toxic air increase infection. Its stages cause nausea, then slowness, then hunger and weakness, and finally Wither damage and blindness. Use hazmat gear and antidotes to manage it.

The first meteor arrives after five minutes on Extreme or ten on Normal, with more arriving later. Blood moons turn the sky red and increase corruption and spawns. Outbreaks send waves of parasites through areas with high corruption.

Configuration

Edit config/projectparasites.json to adjust corruption speed, spawn rates, difficulty, and individual creatures. Server admins can use /parasites commands for testing and management.

Please share bugs and feedback after trying the mod. This has been my largest project so far, and I'd like to hear how your world holds up.

Галерея

Последние версии

Все версии →
beta

Project Parasites 1.2.0

1.2.0
21 февр. 2026 г.1,9 тыс.Minecraft: 1.21.1fabric
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Что нового
### 1.2.0 Added a Simplified Chinese (`zh_cn`) translation by Notalway. It covers all entities, blocks, items, death messages, advancements, effects, tooltips, JEI descriptions, and the difficulty screen.
beta

Project Parasites 1.1.0

1.1.0
20 февр. 2026 г.62Minecraft: 1.21.1fabric
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Что нового
### 1.1.0: Difficulty selection Choose Normal or Extreme when you first join a world. Extreme keeps the previous behavior; Normal reduces the pressure. The choice is saved per world, survives restarts, and cannot be changed afterward. On servers, the first player chooses for everyone. Normal adjusts more than 30 settings: - Corruption spreads at half speed. - The parasite limit is 20 per player, compared with 30 on Extreme. - Adaptive AI, enemy block breaking, and extra spawns on parasite death are disabled. - Iron golems cannot be infected. - Parasites have 70% health and 75% damage. - Infection recovery is three times faster, and environmental air damage is halved. - Outbreaks have 3–5 waves instead of 5–10. - Meteors arrive later and less often. Bosses are rarer and take longer to respawn. - Blood moons are less intense. Broodmothers spawn fewer children, less often. Moved previously hardcoded values into the config system, adding more than 25 fields to `ParasitesConfig`. Meteor timing, outbreak sizes, boss spawn rates, blood-moon multipliers, environmental damage, and entity stats can now be configured per difficulty.
beta

Project Parasites 1.0.0

1.0.0
17 февр. 2026 г.58Minecraft: 1.21.1fabric
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Что нового
First release of Project Parasites. - Added meteors that spread corruption through four phases. - Added nine parasite creatures across three tiers and nine infected variants of vanilla mobs. - Parasites learn player combat patterns, coordinate in swarms, and detect noise. - Added a four-stage infection system. - Added hazmat armor, a flamethrower, a scanner, and other countermeasures. - The Corruption Purifier can deactivate meteor cores. - Added blood moons and outbreak events. - All settings are available in the config file.