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Potion Core Remastered 1.0.0
1.0.028 февр. 2026 г.231Minecraft: 1.20.1fabric
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# ✨ PotionCoreRemastered
> Adds a lot of potion effects to the game.

---
## 📖 Introduction
- Some inspiration and certain textures come from [PotionCore](https://github.com/Tmtravlr/PotionCore), but none of its open-source code was used.
- Improvements have been made based on PotionCore.
- This mod does not include crafting (brewing) recipes; if needed, you can create your own using [KubeJS](https://github.com/KubeJS-Mods/KubeJS).
- This repository is licensed under **GPL-3.0**.
- If you encounter any problems, please be sure to submit an issue at [**issues**](https://github.com/juzizhen/PotionCoreRemastered/issues)!
---
## 🧪 Effects Overview
### ✅ Positive Effect
| Name | Effect Description | Target |
|:--------------------:|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|:-----------------:|
| **Antidote** | Automatically removes poison effects from the body and grants immunity to poison. | Entity |
| **Improve Accuracy** | Increases projectile damage by **3** points per level. | Entity |
| **Bless** | Grants **effect level x 1** type of positive effect lasting 1 minute per Tick. | Entity |
| **Burst** | Releases an impact with strength of **effect level * 2** to cause knockback and damage to entities, does not harm players, and does not destroy terrain. | Entity |
| **Climb** | Allows climbing walls like a spider by walking forward against them. | Player |
| **Cure** | Removes all negative effects per Tick. | Entity |
| **Diamond Skin** | Increases armor toughness by **4** points per level. | Entity |
| **Extension** | If this buff level ≥ number of other status effects, the duration of other status effects will not decrease until this buff disappears.<br/>If this buff level < number of other status effects, other status effects will take turns extending their duration. | Entity |
| **Repair** | Restores **effect level** points of durability to main hand/off-hand/four armor slots every 5 seconds.<br/>Note: The effect disappearance CD will not reset! | Player |
| **Revival** | Grants immunity to one death after obtaining the effect; upon activation, this effect disappears and restores **effect level × 4** health points.<br/>Note: Some special damages cannot be defended, such as instant kill circle artifacts. | Player |
| **Step Up** | Increases step height by **0.5** points per level. Step height: The height that can be walked up without jumping. | Entity |
| **Teleport Spawn** | With this potion effect, if not moving for 10 seconds, you will be teleported to the spawn point (can teleport across dimensions), producing a large number of particles during teleportation; movement cancels it. | Player |
| **Purity** | Automatically removes wither effects from the body and grants immunity to wither. | Entity |
| **Solid Core** | Increases knockback immunity by **100%** per level. | Entity |
| **Magic Focus** | Increases potion damage by **75%** per level. Note: Invalid for poison potions! | Entity |
| **Flight** | Same as creative mode flight. | Player |
| **Love** | Puts animals into love mode, same as feeding animals, but does not force breeding ignoring cooldowns. Note: This effect cannot make players fall in love! | Non-Player Entity |
| **Teleport Surface** | Upon obtaining this effect, regardless of location, you will be teleported to the nearest surface. | Entity |
| **Reach** | Increases the reach radius and attack distance of the entity with this potion effect (**effect level × 1** block). | Player |
| **Iron Skin** | Increases armor by **2** points per level. | Entity |
| **Magic Shield** | Increases magic shield by **4** points per level. Renewing the potion before the effect ends can stack the potion duration; see **[Special Gameplay](#special-gameplay)** below for magic shield usage. | Player |
| **Counterattack** | When injured with this effect, deals **received damage x effect level x 25%** counter damage to the damage source; counter damage will not be countered again, and counter damage is magic damage. | Entity |
| **Orderliness** | With this effect, inventory items will be automatically sorted periodically, excluding hotbar, armor slots, and main/off-hand; default cycle **30** seconds, adjustable in config. | Player |
---
### ❌ Negative Effects
| Name | Effect Description | Target |
|:--------------------:|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|:------:|
| **Broken Armor** | Every level reduces **2.5** armor points. | Entity |
| **Curse** | Every Tick, gain **effect level x 1** type of negative effect lasting 1 minute. | Entity |
| **Disorganization** | Every Tick, randomly shuffles hotbar and inventory items. | Player |
| **Dispel** | Every Tick, removes all positive effects. | Entity |
| **Drown** | Can breathe normally underwater, but breathing on land consumes the oxygen bar. | Entity |
| **Explode** | Every Tick, generates an explosion with strength **effect level x 2**, damages players, and destroys terrain. | Entity |
| **Combustion** | Every Tick, sets the entity on fire for **effect level x 10** seconds. | Entity |
| **Loss Accuracy** | Every level reduces **4** projectile damage. | Entity |
| **Vulnerable** | Every level increases **50%** damage taken. | Entity |
| **Rust** | Every second, subtracts **effect level** durability from all equipped items. Also effective on main hand and off-hand items. | Entity |
| **Mirror** | This effect reverses operations. Effects:<br/>Left move <-> Right move; Forward move <-> Backward move; Look up <-> Look down; Left turn <-> Right turn; Sneak <-> Jump. | Player |
| **Magic Inhibition** | Every level reduces **30%** potion damage. Note: Invalid for poison potions! | Entity |
| **Broken Magic** | Every level reduces **10% of total magic shield** magic shield. See **[Special Gameplay](#special-gameplay)** below for magic shield usage. | Player |
| **Spin** | Every Tick, offsets the player's view to a random direction by **effect level x 2~10** degrees. | Player |
| **Weight** | Every level reduces **5%** movement speed and **3%** jump height. | Entity |
| **Random Teleport** | Every 5 Ticks, attempts a teleport once, and teleports when the destination is safe. | Entity |
| **Lightning** | Every **5 - effect level** seconds, generates a lightning bolt at the location. | Entity |
| **Launch** | At effect level **I**, launch height is **6** blocks; each additional level increases launch height to **effect level x 6 + 2** blocks. | Entity |
| **Potion Sickness** | This effect has no potion form. Usage see **[Special Gameplay](#special-gameplay)** below. (Only effect) | Player |
| **No Flight** | Prohibits player creative flight and elytra flight; prohibits flight for all entities except the Ender Dragon. | Entity |
| **Depletion** | Every level reduces **4** max health points. | Entity |
---
### ⚖️ Neutral Effects
| Name | Effect Description | Target |
|:----------:|:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|:------:|
| **Chance** | Every Tick, gain **effect level x 1** random positive or negative effect lasting 1 minute. | Entity |
| **Invert** | Inverts all invertible effects on the body; remaining time unchanged after inversion. Details see **[Invert Effect Correspondence Table](#Inverted-Effect-Correspondence-Table)** below. | Entity |
---
### Special Gameplay
| Name | Description |
|:-------------------:|:---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| **Magic Shield** | Magic shield can reduce corresponding magic damage (including counterattack). Additional magic resistance gained during the Magic Shield effect will stack the magic shield value until the effect disappears. |
| **Potion Sickness** | When there are too many positive buffs, random debuffs will be applied. Disabled by default; can be enabled in the config file, and the probability can also be set in the config file. |
---
## Inverted Effect Correspondence Table
| Beneficial | Harmful |
|:------------------:|:------------------:|
| Antidote | Poison |
| Improve Accuracy | Loss Accuracy |
| Bless | Curse |
| Iron Skin | Broken Armor |
| Magic Shield | Broken Magic |
| Cure | Dispel |
| Water Breathing | Drown |
| Fire Resistance | Combustion |
| Magic Focus | Magic Inhibition |
| Repair | Rust |
| Slow Falling | Levitation |
| Resistance | Vulnerable |
| Jump Boost | Weight |
| Night Vision | Blindness |
| Haste | Mining Fatigue |
| Saturation | Hunger |
| Instant Health | Instant Damage |
| Regeneration | Wither |
| Speed | Slowness |
| Strength | Weakness |
| Luck | Unluck |
| Orderliness | Disorganization |
| Health Boost | Depletion |
| Flight | No Flight |