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Potion Core Remastered

Adds a lot of potion effects to the game.

Автор: juzizhen2321обновлён 28 февр. 2026 г.
Магия

Описание

✨ PotionCoreRemastered

Adds a lot of potion effects to the game.

Header Image


📖 Introduction

  • Some inspiration and certain textures come from PotionCore, but none of its open-source code was used.
  • Improvements have been made based on PotionCore.
  • This mod does not include crafting (brewing) recipes; if needed, you can create your own using KubeJS.
  • This repository is licensed under GPL-3.0.
  • If you encounter any problems, please be sure to submit an issue at issues!

🧪 Effects Overview

✅ Positive Effect

NameEffect DescriptionTarget
AntidoteAutomatically removes poison effects from the body and grants immunity to poison.Entity
Improve AccuracyIncreases projectile damage by 3 points per level.Entity
BlessGrants effect level x 1 type of positive effect lasting 1 minute per Tick.Entity
BurstReleases an impact with strength of effect level * 2 to cause knockback and damage to entities, does not harm players, and does not destroy terrain.Entity
ClimbAllows climbing walls like a spider by walking forward against them.Player
CureRemoves all negative effects per Tick.Entity
Diamond SkinIncreases armor toughness by 4 points per level.Entity
ExtensionIf this buff level ≥ number of other status effects, the duration of other status effects will not decrease until this buff disappears.
If this buff level < number of other status effects, other status effects will take turns extending their duration.
Entity
RepairRestores effect level points of durability to main hand/off-hand/four armor slots every 5 seconds.
Note: The effect disappearance CD will not reset!
Player
RevivalGrants immunity to one death after obtaining the effect; upon activation, this effect disappears and restores effect level × 4 health points.
Note: Some special damages cannot be defended, such as instant kill circle artifacts.
Player
Step UpIncreases step height by 0.5 points per level. Step height: The height that can be walked up without jumping.Entity
Teleport SpawnWith this potion effect, if not moving for 10 seconds, you will be teleported to the spawn point (can teleport across dimensions), producing a large number of particles during teleportation; movement cancels it.Player
PurityAutomatically removes wither effects from the body and grants immunity to wither.Entity
Solid CoreIncreases knockback immunity by 100% per level.Entity
Magic FocusIncreases potion damage by 75% per level. Note: Invalid for poison potions!Entity
FlightSame as creative mode flight.Player
LovePuts animals into love mode, same as feeding animals, but does not force breeding ignoring cooldowns. Note: This effect cannot make players fall in love!Non-Player Entity
Teleport SurfaceUpon obtaining this effect, regardless of location, you will be teleported to the nearest surface.Entity
ReachIncreases the reach radius and attack distance of the entity with this potion effect (effect level × 1 block).Player
Iron SkinIncreases armor by 2 points per level.Entity
Magic ShieldIncreases magic shield by 4 points per level. Renewing the potion before the effect ends can stack the potion duration; see Special Gameplay below for magic shield usage.Player
CounterattackWhen injured with this effect, deals received damage x effect level x 25% counter damage to the damage source; counter damage will not be countered again, and counter damage is magic damage.Entity
OrderlinessWith this effect, inventory items will be automatically sorted periodically, excluding hotbar, armor slots, and main/off-hand; default cycle 30 seconds, adjustable in config.Player

❌ Negative Effects

NameEffect DescriptionTarget
Broken ArmorEvery level reduces 2.5 armor points.Entity
CurseEvery Tick, gain effect level x 1 type of negative effect lasting 1 minute.Entity
DisorganizationEvery Tick, randomly shuffles hotbar and inventory items.Player
DispelEvery Tick, removes all positive effects.Entity
DrownCan breathe normally underwater, but breathing on land consumes the oxygen bar.Entity
ExplodeEvery Tick, generates an explosion with strength effect level x 2, damages players, and destroys terrain.Entity
CombustionEvery Tick, sets the entity on fire for effect level x 10 seconds.Entity
Loss AccuracyEvery level reduces 4 projectile damage.Entity
VulnerableEvery level increases 50% damage taken.Entity
RustEvery second, subtracts effect level durability from all equipped items. Also effective on main hand and off-hand items.Entity
MirrorThis effect reverses operations. Effects:
Left move <-> Right move; Forward move <-> Backward move; Look up <-> Look down; Left turn <-> Right turn; Sneak <-> Jump.
Player
Magic InhibitionEvery level reduces 30% potion damage. Note: Invalid for poison potions!Entity
Broken MagicEvery level reduces 10% of total magic shield magic shield. See Special Gameplay below for magic shield usage.Player
SpinEvery Tick, offsets the player's view to a random direction by effect level x 2~10 degrees.Player
WeightEvery level reduces 5% movement speed and 3% jump height.Entity
Random TeleportEvery 5 Ticks, attempts a teleport once, and teleports when the destination is safe.Entity
LightningEvery 5 - effect level seconds, generates a lightning bolt at the location.Entity
LaunchAt effect level I, launch height is 6 blocks; each additional level increases launch height to effect level x 6 + 2 blocks.Entity
Potion SicknessThis effect has no potion form. Usage see Special Gameplay below. (Only effect)Player
No FlightProhibits player creative flight and elytra flight; prohibits flight for all entities except the Ender Dragon.Entity
DepletionEvery level reduces 4 max health points.Entity

⚖️ Neutral Effects

NameEffect DescriptionTarget
ChanceEvery Tick, gain effect level x 1 random positive or negative effect lasting 1 minute.Entity
InvertInverts all invertible effects on the body; remaining time unchanged after inversion. Details see Invert Effect Correspondence Table below.Entity

Special Gameplay

NameDescription
Magic ShieldMagic shield can reduce corresponding magic damage (including counterattack). Additional magic resistance gained during the Magic Shield effect will stack the magic shield value until the effect disappears.
Potion SicknessWhen there are too many positive buffs, random debuffs will be applied. Disabled by default; can be enabled in the config file, and the probability can also be set in the config file.

Inverted Effect Correspondence Table

BeneficialHarmful
AntidotePoison
Improve AccuracyLoss Accuracy
BlessCurse
Iron SkinBroken Armor
Magic ShieldBroken Magic
CureDispel
Water BreathingDrown
Fire ResistanceCombustion
Magic FocusMagic Inhibition
RepairRust
Slow FallingLevitation
ResistanceVulnerable
Jump BoostWeight
Night VisionBlindness
HasteMining Fatigue
SaturationHunger
Instant HealthInstant Damage
RegenerationWither
SpeedSlowness
StrengthWeakness
LuckUnluck
OrderlinessDisorganization
Health BoostDepletion
FlightNo Flight

Последние версии

Все версии →
release

Potion Core Remastered 1.0.0

1.0.0
28 февр. 2026 г.231Minecraft: 1.20.1fabric
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# ✨ PotionCoreRemastered > Adds a lot of potion effects to the game. ![Header Image](https://i.ibb.co/q351946C/mcmod-icon.png) --- ## 📖 Introduction - Some inspiration and certain textures come from [PotionCore](https://github.com/Tmtravlr/PotionCore), but none of its open-source code was used. - Improvements have been made based on PotionCore. - This mod does not include crafting (brewing) recipes; if needed, you can create your own using [KubeJS](https://github.com/KubeJS-Mods/KubeJS). - This repository is licensed under **GPL-3.0**. - If you encounter any problems, please be sure to submit an issue at [**issues**](https://github.com/juzizhen/PotionCoreRemastered/issues)! --- ## 🧪 Effects Overview ### ✅ Positive Effect | Name | Effect Description | Target | |:--------------------:|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|:-----------------:| | **Antidote** | Automatically removes poison effects from the body and grants immunity to poison. | Entity | | **Improve Accuracy** | Increases projectile damage by **3** points per level. | Entity | | **Bless** | Grants **effect level x 1** type of positive effect lasting 1 minute per Tick. | Entity | | **Burst** | Releases an impact with strength of **effect level * 2** to cause knockback and damage to entities, does not harm players, and does not destroy terrain. | Entity | | **Climb** | Allows climbing walls like a spider by walking forward against them. | Player | | **Cure** | Removes all negative effects per Tick. | Entity | | **Diamond Skin** | Increases armor toughness by **4** points per level. | Entity | | **Extension** | If this buff level ≥ number of other status effects, the duration of other status effects will not decrease until this buff disappears.<br/>If this buff level < number of other status effects, other status effects will take turns extending their duration. | Entity | | **Repair** | Restores **effect level** points of durability to main hand/off-hand/four armor slots every 5 seconds.<br/>Note: The effect disappearance CD will not reset! | Player | | **Revival** | Grants immunity to one death after obtaining the effect; upon activation, this effect disappears and restores **effect level × 4** health points.<br/>Note: Some special damages cannot be defended, such as instant kill circle artifacts. | Player | | **Step Up** | Increases step height by **0.5** points per level. Step height: The height that can be walked up without jumping. | Entity | | **Teleport Spawn** | With this potion effect, if not moving for 10 seconds, you will be teleported to the spawn point (can teleport across dimensions), producing a large number of particles during teleportation; movement cancels it. | Player | | **Purity** | Automatically removes wither effects from the body and grants immunity to wither. | Entity | | **Solid Core** | Increases knockback immunity by **100%** per level. | Entity | | **Magic Focus** | Increases potion damage by **75%** per level. Note: Invalid for poison potions! | Entity | | **Flight** | Same as creative mode flight. | Player | | **Love** | Puts animals into love mode, same as feeding animals, but does not force breeding ignoring cooldowns. Note: This effect cannot make players fall in love! | Non-Player Entity | | **Teleport Surface** | Upon obtaining this effect, regardless of location, you will be teleported to the nearest surface. | Entity | | **Reach** | Increases the reach radius and attack distance of the entity with this potion effect (**effect level × 1** block). | Player | | **Iron Skin** | Increases armor by **2** points per level. | Entity | | **Magic Shield** | Increases magic shield by **4** points per level. Renewing the potion before the effect ends can stack the potion duration; see **[Special Gameplay](#special-gameplay)** below for magic shield usage. | Player | | **Counterattack** | When injured with this effect, deals **received damage x effect level x 25%** counter damage to the damage source; counter damage will not be countered again, and counter damage is magic damage. | Entity | | **Orderliness** | With this effect, inventory items will be automatically sorted periodically, excluding hotbar, armor slots, and main/off-hand; default cycle **30** seconds, adjustable in config. | Player | --- ### ❌ Negative Effects | Name | Effect Description | Target | |:--------------------:|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|:------:| | **Broken Armor** | Every level reduces **2.5** armor points. | Entity | | **Curse** | Every Tick, gain **effect level x 1** type of negative effect lasting 1 minute. | Entity | | **Disorganization** | Every Tick, randomly shuffles hotbar and inventory items. | Player | | **Dispel** | Every Tick, removes all positive effects. | Entity | | **Drown** | Can breathe normally underwater, but breathing on land consumes the oxygen bar. | Entity | | **Explode** | Every Tick, generates an explosion with strength **effect level x 2**, damages players, and destroys terrain. | Entity | | **Combustion** | Every Tick, sets the entity on fire for **effect level x 10** seconds. | Entity | | **Loss Accuracy** | Every level reduces **4** projectile damage. | Entity | | **Vulnerable** | Every level increases **50%** damage taken. | Entity | | **Rust** | Every second, subtracts **effect level** durability from all equipped items. Also effective on main hand and off-hand items. | Entity | | **Mirror** | This effect reverses operations. Effects:<br/>Left move <-> Right move; Forward move <-> Backward move; Look up <-> Look down; Left turn <-> Right turn; Sneak <-> Jump. | Player | | **Magic Inhibition** | Every level reduces **30%** potion damage. Note: Invalid for poison potions! | Entity | | **Broken Magic** | Every level reduces **10% of total magic shield** magic shield. See **[Special Gameplay](#special-gameplay)** below for magic shield usage. | Player | | **Spin** | Every Tick, offsets the player's view to a random direction by **effect level x 2~10** degrees. | Player | | **Weight** | Every level reduces **5%** movement speed and **3%** jump height. | Entity | | **Random Teleport** | Every 5 Ticks, attempts a teleport once, and teleports when the destination is safe. | Entity | | **Lightning** | Every **5 - effect level** seconds, generates a lightning bolt at the location. | Entity | | **Launch** | At effect level **I**, launch height is **6** blocks; each additional level increases launch height to **effect level x 6 + 2** blocks. | Entity | | **Potion Sickness** | This effect has no potion form. Usage see **[Special Gameplay](#special-gameplay)** below. (Only effect) | Player | | **No Flight** | Prohibits player creative flight and elytra flight; prohibits flight for all entities except the Ender Dragon. | Entity | | **Depletion** | Every level reduces **4** max health points. | Entity | --- ### ⚖️ Neutral Effects | Name | Effect Description | Target | |:----------:|:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|:------:| | **Chance** | Every Tick, gain **effect level x 1** random positive or negative effect lasting 1 minute. | Entity | | **Invert** | Inverts all invertible effects on the body; remaining time unchanged after inversion. Details see **[Invert Effect Correspondence Table](#Inverted-Effect-Correspondence-Table)** below. | Entity | --- ### Special Gameplay | Name | Description | |:-------------------:|:---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | **Magic Shield** | Magic shield can reduce corresponding magic damage (including counterattack). Additional magic resistance gained during the Magic Shield effect will stack the magic shield value until the effect disappears. | | **Potion Sickness** | When there are too many positive buffs, random debuffs will be applied. Disabled by default; can be enabled in the config file, and the probability can also be set in the config file. | --- ## Inverted Effect Correspondence Table | Beneficial | Harmful | |:------------------:|:------------------:| | Antidote | Poison | | Improve Accuracy | Loss Accuracy | | Bless | Curse | | Iron Skin | Broken Armor | | Magic Shield | Broken Magic | | Cure | Dispel | | Water Breathing | Drown | | Fire Resistance | Combustion | | Magic Focus | Magic Inhibition | | Repair | Rust | | Slow Falling | Levitation | | Resistance | Vulnerable | | Jump Boost | Weight | | Night Vision | Blindness | | Haste | Mining Fatigue | | Saturation | Hunger | | Instant Health | Instant Damage | | Regeneration | Wither | | Speed | Slowness | | Strength | Weakness | | Luck | Unluck | | Orderliness | Disorganization | | Health Boost | Depletion | | Flight | No Flight |