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release
Plants & Zombies 1.5
1.523 окт. 2026 г.4,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
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### General:
- Plantz Flag will now power-up nearby plants, reducing their cooldown by 20%. This effect does not stack.
- When placing plants in plant pots, their initial rotation will be orientated the same as the pot.
- While a plant is equipped using the Plant Pot Helmet, you can place them back in plant pots by shift clicking.
- Added Brainz Alloy
- Drops from Grave Loot, Raid rewards, Robot Zombies, Super Brainz, Gargantuar, and various other methods.
- Used for crafting blocks and special zombie tech.
- Added Brainz Alloy block set
- Blocks include: Brainz Alloy Block, Stairs, Slab, Treaded Brainz Alloy Block, Reinforced Brainz Alloy Block, and Brainz Alloy Fences.
- Added Gardening Gloves
- Can be obtained from a level 3 farmer or from raid rewards.
- Lets players pet plants with right-click or pick-up and hold one plant by shift-clicking.
- Can harvest crops with right click and can auto replant when the player has the right seeds/crops in their inventory.
- Can also be used to roll Wall Nuts by punching them.
- Farmer Villagers trades have been added or changed.
- Level 1: An emerald for 32 Sun.
- Level 2: Watering Can and Potatomine seeds.
- Level 3: Gardening Gloves.
- The Solar Battery can now be crafted with 4 x brainz alloy, 1 x reinforced brainz alloy block, 1 x daylight detector, and 2 x glass.
- Added Dye Blaster
- Has a 40% chance to consume dye as ammo.
- Players and mobs shot with the blaster will be given the "painted" mob effect.
- Added Balloons
- Balloons are attached to leads by default and can be tied to other mobs and fences.
- A single Balloon will pull the holder upward slightly. By carrying enough balloons, you can negate fall damage or even begin to float.
- Balloons can be crafted with phantom membrane, a wind charge, and string
- Added Gravestone Block
- Zombies will emerge from the ground near the gravestone during the night, during thunderstorms, or in certain spooky biomes.
- Added The Graveyard biome
- Added Garden Gnome Blocks
- Added the Lawn Flamingo Block
- Added The Mail Collection Box
- Can be triggered with redstone to automatically send mail to a selected mailbox.
- Added Tacos as a food item. It can be received as a raid reward or crafted with ingredients from [Farmer's Delight](https://modrinth.com/mod/farmers-delight-refabricated).
- The Football Helmet now gives increased speed and step height while sprinting. Nearby Mobs will also be knocked back.
- Added "Freeze" Mob Effect
- Freezes players and mobs in place.
- Added "Chilled" Mob Effect
- Slows players and mobs down.
- Added "Painted" Mob Effect
- The effect will cover the player's screen with the dye color of the effect
- Added "Hero of the Garden" Effect
- While the effect is active, interacting with a mailbox will grant loot for each completed wave in the raid.
### Plants:
- Added Electric Peashooter
- Acquired by striking a peashooter with lightning.
- Added Lightning Reed
- Found in swamps and near rivers during a thunderstorm.
- Added Tangle Kelp
- Found in swamps and mangroves.
- Added Explode-O-Nut
- Acquired from Wall Nut zen-gardening.
- Added Grave Buster
- Found in the Graveyard and Pale Garden biomes.
- Can be used on Gravestones to acquire Grave Loot.
- Added Winter Melon
- Acquired from Melon Pult zen-gardening while in cold biomes.
- Added Ice Shroom
- Found in icy biomes.
- Snow Peas will now apply the Chilled mob effect rather than Slowness and Weakness.
- Added plant transformations
- Some plants can be transformed into other plants under certain conditions.
- Added Seed Packet Mutations
- When zen-gardening a plant, seeds for a different plant type may be produced instead.
- Wall Nut has an 8% chance to produce Explode-O-Nut seeds.
- Explode-O-Nut has an 40% chance to produce Wall Nut seeds.
- Electric Peashooter has a 95% chance to produce Peashooter seeds.
- Peashooter has a 10% chance to produce Repeater seeds. 33% for Fire Peashooter in hot biomes. 40% for Electric Peashooter while thundering.
- Repeater has a 60% chance to produce Peashooter seeds.
- Melonpult has a 20% chance to produce Winter Melon seeds in cold biomes.
- Winter Melon has a 75% chance to produce Melonpult seeds.
- Repeaters no longer spawn naturally.
- Wall Nuts can now be rolled around by either using Gardening Gloves or by being pushed with a piston.
### Zombies:
- Updated the Zombie Raid event.
- Added new raid music by [@Patrika](https://www.youtube.com/@pattrika)
- Wild plants within the radius of the raid will vanish, and new plants will not spawn in the area until the raid has been complete.
- After losing a raid, all the zombies in the raid will vanish and no rewards will be given.
- The amount of waves a raid is determined by: (A base of 2) + (bad omen level * 2) + (the game's difficulty: 0, 1, 2, or 3) + (2 if the end credits have been seen).
- Using another Bad Omen potion during a raid will extend the raid by the potion's amplification level. Unless the raid is already in its final wave.
- After the end credits have been seen, waves during a raid will be more challenging.
- Added Special wave types:
- "Bucket Brigade" can occur during waves 1–4.
- "Half-time Showdown" can occur during waves 2–6.
- "Winter Wonderland" can occur during waves 5–9.
- "Pirate Invasion" can occur during waves 9–15.
- "Robo Army" can occur during waves 12–16. (Only after the end credits have been seen)
- "League of Awesome" can occur during waves 13–19. (Only after the end credits have been seen)
- When a raid has been completed, all players participating in the raid will receive the "Hero of the Garden" effect.
- Special waves add unique loot to the reward item pool when interacting with a mailbox.
- Every 5 waves completed will add an item from the party loot table.
- Party Loot Includes:
- Tacos
- Balloons
- Lawn Flamingos
- Garden Gnomes
- Added Desert, Snow, Pirate, and Balloon Variants for the Browncoat Zombie.
- The pirate browncoat will spawn during the "Pirate Invasion" special wave.
- The snow browncoat will spawn during the "Winter Wonderland" special wave.
- Browncoats that spawn with balloons have a 33% chance to be a balloon browncoat.
- Browncoats that spawn in the desert have a 75% chance to be a desert browncoat.
- Added a Yeti and Pirate Variants for the Imp,
- Yeti Imps apply the Chilled mob effect and spawn during the "Winter Wonderland" special wave.
- Pirate Imps spawn in an explosive barrel and during the "Pirate Invasion" special wave.
- Added a Pirate Variant for Gargantuar that spawns during the "Pirate Invasion" special wave.
- Added Engineer Zombie
- Will avoid players and plants and will attempt to build zombie bots to attack.
- Added Soldier Zombie
- Uses the dye blaster.
- Added Grave Digger
- Each Zombie raid was a 15% chance to spawn exactly one Grave Digger during any wave.
- Will dig up gravestones while targeting an entity.
- After the grave digger has dug up 4–6 graves, it will retreat.
- Added Robo Zombie
- Spawns during the "Robo Army" special wave.
- Added Pirate Captain Zombie
- Spawns during the "Pirate Invasion" special wave.
- Added Super Brainz
- Spawns during the "League of Awesome" special wave.
- Zombies will now attack Wall Nuts when walking into them.
## Technical Changes
- Items that have the Block Projectile item component will no longer deflect piercing projectiles.
- Added BrainzAlloyCost item component.
- Added configuration options.
- `paz-server.json`:
- `poweredUpCooldownReduction` – This value will reduce the cooldown for powered up plants. (default is a 20% reduction)
- `alloyCost` – A list of entity ids paired with an integer.
- `paz-client.json`:
- `showHiddenItemsInCreativeTab` – Enables some W.I.P items in the creative tab.
- `hideRaidUi` – Hides the zombie raid UI.
- Added `seed_mutation` data directory.
- The path for editing Seed Mutations is: `data/<namespace>/seed_mutation/<entity_name>.json`
- Entry Format:
- `mutations` - A list of mutation objects.
- `biome` - A biome or biome tag list.
- `weather` - `"clear"`, `"rain"`, `"thunder"`.
- `time` - `"day"`, `"night"`, or a ranged value: `{ "min": 0, "max": 12000 }`
- `chance` - value between 0-1. (defaults to 1.0)
- `result` - An entity id. (Required)
- Mutation objects are evaluated from top to bottom, the first mutation that matches the conditions will be accepted.
#### Example file:
```
{
"mutations": [
{
"weather": "thunder",
"chance": 0.4,
"result": "plantz:electric_peashooter"
},
{
"biome": "#plantz:plant/has_fire_peashooter",
"chance": 0.33,
"result": "plantz:fire_peashooter"
},
{
"chance": 0.1,
"result": "plantz:repeater"
}
]
}
```
- Datapacks or other mods can add or replace these files to change mutation rates and conditions.
- Added `plant_icon` item model type.
- Used for displaying icons on seed packets and on the gardening glove.
- Using a resource pack or mod, you can add custom icons for any entity type in the game.
- Add an icon .png to `assets/<namespace>/models/plant_icon/<entity_name>.png`. And add a model .json to `assets/<namespace>/models/plant_icon/<entity_name>.json`.
#### Example setup:
- Model json: `assets/minecraft/models/plant_icon/pig.json`
```
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:item/plant_icon/pig"
}
}
```
- Icon png: `assets/minecraft/models/plant_icon/pig.png`
release
Plants & Zombies 1.4.2
1.4.214 мая 2026 г.192,3 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### Hotfix
- Fixed a client-side crash on initialization.
release
Plants & Zombies 1.4.1
1.4.114 мая 2026 г.1,3 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### Additions:
- Added Bonk Choy
- Spawns in Bamboo Jungle and Savanna biomes.
- Solar battery can be placed and will absorb nearby sun.
- The light level and redstone level changes depending on the store amount of sun.
- Added Electrified Mob Effect.
- Being struck by lightning will now apply the Electrified effect.
- Added translations for seven new languages.
- Spanish - @Maxi1978
- Portuguese - @theplayeris1, @Arthurow
- Filipino - @Arseus
- Turkish - @TangHere
- Chinese - @_spos777
- Japanese - @_spos777
- Russian - @anyjerk
### Fixes/Changes:
#### General:
- Separated server and client config files
- Fixed an issue where the server and client config settings would clash and cause errors.
- Adjusted spawn rates and drop chances.
- The Watering Can is able to take water out of a cauldron by crouching.
- Mailboxes have been updated.
- All players can now access mailboxes from any loaded chunk within the same dimension.
- The address list is now sorted by distance from the current mailbox.
- Added response messages when sending mail.
- Reduced sun fuel amount by half.
- Made sun a little easier to pick up
- Increased the amount of healing sun gives to plants.
- Fixed issues with projectiles phasing through entities, hitting entities multiple times, and not being deflected
- Easter egg skins no longer apply when any custom name is given.
#### Plants:
- Updated list of projectiles that wallnut can deflect.
- Wall Nut can now be planted on most solid blocks
- Potatomine can be planted on sand and gravel blocks.
- Explosive plants will no longer continue to explode after being tamed.
- Endermen will now avoid plant projectiles
- Fixed a bug where plants could still damage player owners when "coopPlanting" and "playerCreditForPlantKills" were enabled.
#### Zombies:
- Disco zombie can now only spawn backup when there are < 3 backup dances nearby rather than < 4
- Improved Digger zombie pathfinding, block breaking speed, and what blocks it can break
- Gargantuar can only drop a plant pot helmet when killed by a plant
- Added 1.25% a chance for non-leader zombies to spawn with a flag when the local difficulty is < 1.2
release
Plants & Zombies 1.4
1.48 мая 2026 г.5,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
- Added Doom-Shroom
- Found in Basalt Deltas and in Bastion treasure chests.
- Added Sea-Shroom
- Found in oceans and rivers and from fishing.
- Added Ducky Tube
- Makes the user float in water while equipped.
- Browncoats and Newspaper Zombies can spawn in lakes and oceans with the Ducky Tube.
- Zombies with Ducky Tubes spawn more often while it's raining.
- Added Watering Can
- Can be obtained from a level 3 farmer or from fishing.
- Added Solar Battery
- ***Currently not obtainable outside of Creative mode.***
- Can store sun items and automatically picks up sun from plants.
- Can be used for sun-based plant interactions.
- Plants now required water to grow.
- Plants can be watered with Rain, Water Bottles, Water Buckets or Watering Cans.
- Water Buckets and the Watering Can will reduce the amount of sun needed when the Plant wakes up.
- Adjusted projectile firing logic for Plants and Zombies.
- Wild plants will only be aggro'd towards zombies by default, not other enemies.
- Wild Scaredy Shrooms now hide from the player.
- Plant explosions and other attacks from tamed plants will not damage the owner. If `coopPlanting` is eabled this extends to other players as well.
- Adjusted spawn rates.
### Technical Changes
- Leader Zombies can no longer spawn leaders as reinforcements.
- Added configuration options.
- `coopPlanting` – When enabled, other players can dig up and interact with other players' plants.
- `playerCreditForPlantKills` – When enabled, mobs killed by tamed plants will drop exp and player only drops.
- `sunCostTamingThreshold` – Sun cost at which plants become significantly harder to tame. Plants with sun cost >= this value will have the lowest taming probability.
- `coffeeBuffDuration` – How many ticks the coffee buff lasts.
- `sunCost` – A list of entity ids paired with an integer amount.
- `seedGrowTime` – The base time for growing seeds.
- `extraGrowTimePerSun` – Extra time per sunCost that is added to the base time.
- `zenPotTimeReduction` – This value is multiplied by the final growth time when plants are zen potted. _(1.0 = 100% reduction in sleep needed, aka no sleep.)_
- `hydrationSunReduction` – When the plant has received water from a watering can or water bucket, this value will reduce the amount of sun needed to receive seeds when a plant wakes up. _(1.0 = 100% reduction in sun needed (minimum of 1))_
- `plantPotDamageReduction` – Amount of enemy damage that is reduced when planted in any plant pot. _(1.0 = negate 100% of enemy damage.)_
- `plantCooldownEnabled` – Toggle for cooldown when plaing plants.
- `solarBatteryMax` – Maximum amount of sun that can be stored in the battery.
- Removed SeedPacket Component.
- Added StoredSun item component. Used by Solar Battery.
- Added StoredWater item component. Used by Watering Can.
- Added SunCost item component.
release
Plants & Zombies 1.3
1.329 апр. 2026 г.7,3 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
- Bug fixes.
- Villagers are scared of the Special Zombies.
- The Zombie Raid now ends on the last wave when the timer runs out.
release
Plants & Zombies 1.2
1.229 апр. 2026 г.1,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
- Bug fixes.
- Increased Time and Sun requirements for growing seeds.
- Adjusted some Zombies health and behavior.
- Leader Zombies can spawn on easy difficulty.
- Increased health overall.
- Tweaked targeting priority.
- All Star (while charging)and Gargantuar can now trample entities.
- Melonpult now spawns in jungle biomes.
- Gargantuar no longer drops Melonpult seeds.
- Added the Plant Pot Helmet.
- Plants can be equipped on the players head using the helmet.
- The helmet can drop from Gargantuar.
- Added the Coffee Bean.
release
Plants & Zombies 1.1
1.118 апр. 2026 г.8,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
- Various bug fixes
- Adjusted mob spawning and drop rates
- Adjust time and sun requirements for getting seeds
- Updated Chomper bite attack
- Added a chance for Imp attacks to inflict a Toxic effect
release
Plants & Zombies 1.0
1.016 апр. 2026 г.415Minecraft: 26.1, 26.1.1, 26.1.2fabric