Plants & Zombies is a Plants vs. Zombies themed mod that aims to add mechanics and characters from the game into Minecraft in a totally integrated, survival friendly way. This mod adds over 20 unique mobs, as well as some unique blocks and items.
Features & Notes:
Various types of helpful plants can spawn naturally in specific biomes.
In order to tame and place these plants, Sun is needed.
Sun is also used to obtain more plant seeds from plants.
Sun can be aquired from sun producing plants. However, killing plants will also provide a small amount of sun.
Naturally spawned zombies have a small chance to spawn as a "Leader" Zombie. These zombies have more health and can spawn reinforcements. These zombies will be carrying a flag.
Special zombies types can spawn naturally under certain conditions.
Some special zombies can only be encountered during the Zombie Raid event.
Plants can only be place on vaild ground or in plant pots.
Plants that are planted in plant pots have increased defense against zombies and other enemies.
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### General:
- Plantz Flag will now power-up nearby plants, reducing their cooldown by 20%. This effect does not stack.
- When placing plants in plant pots, their initial rotation will be orientated the same as the pot.
- While a plant is equipped using the Plant Pot Helmet, you can place them back in plant pots by shift clicking.
- Added Brainz Alloy
- Drops from Grave Loot, Raid rewards, Robot Zombies, Super Brainz, Gargantuar, and various other methods.
- Used for crafting blocks and special zombie tech.
- Added Brainz Alloy block set
- Blocks include: Brainz Alloy Block, Stairs, Slab, Treaded Brainz Alloy Block, Reinforced Brainz Alloy Block, and Brainz Alloy Fences.
- Added Gardening Gloves
- Can be obtained from a level 3 farmer or from raid rewards.
- Lets players pet plants with right-click or pick-up and hold one plant by shift-clicking.
- Can harvest crops with right click and can auto replant when the player has the right seeds/crops in their inventory.
- Can also be used to roll Wall Nuts by punching them.
- Farmer Villagers trades have been added or changed.
- Level 1: An emerald for 32 Sun.
- Level 2: Watering Can and Potatomine seeds.
- Level 3: Gardening Gloves.
- The Solar Battery can now be crafted with 4 x brainz alloy, 1 x reinforced brainz alloy block, 1 x daylight detector, and 2 x glass.
- Added Dye Blaster
- Has a 40% chance to consume dye as ammo.
- Players and mobs shot with the blaster will be given the "painted" mob effect.
- Added Balloons
- Balloons are attached to leads by default and can be tied to other mobs and fences.
- A single Balloon will pull the holder upward slightly. By carrying enough balloons, you can negate fall damage or even begin to float.
- Balloons can be crafted with phantom membrane, a wind charge, and string
- Added Gravestone Block
- Zombies will emerge from the ground near the gravestone during the night, during thunderstorms, or in certain spooky biomes.
- Added The Graveyard biome
- Added Garden Gnome Blocks
- Added the Lawn Flamingo Block
- Added The Mail Collection Box
- Can be triggered with redstone to automatically send mail to a selected mailbox.
- Added Tacos as a food item. It can be received as a raid reward or crafted with ingredients from [Farmer's Delight](https://modrinth.com/mod/farmers-delight-refabricated).
- The Football Helmet now gives increased speed and step height while sprinting. Nearby Mobs will also be knocked back.
- Added "Freeze" Mob Effect
- Freezes players and mobs in place.
- Added "Chilled" Mob Effect
- Slows players and mobs down.
- Added "Painted" Mob Effect
- The effect will cover the player's screen with the dye color of the effect
- Added "Hero of the Garden" Effect
- While the effect is active, interacting with a mailbox will grant loot for each completed wave in the raid.
### Plants:
- Added Electric Peashooter
- Acquired by striking a peashooter with lightning.
- Added Lightning Reed
- Found in swamps and near rivers during a thunderstorm.
- Added Tangle Kelp
- Found in swamps and mangroves.
- Added Explode-O-Nut
- Acquired from Wall Nut zen-gardening.
- Added Grave Buster
- Found in the Graveyard and Pale Garden biomes.
- Can be used on Gravestones to acquire Grave Loot.
- Added Winter Melon
- Acquired from Melon Pult zen-gardening while in cold biomes.
- Added Ice Shroom
- Found in icy biomes.
- Snow Peas will now apply the Chilled mob effect rather than Slowness and Weakness.
- Added plant transformations
- Some plants can be transformed into other plants under certain conditions.
- Added Seed Packet Mutations
- When zen-gardening a plant, seeds for a different plant type may be produced instead.
- Wall Nut has an 8% chance to produce Explode-O-Nut seeds.
- Explode-O-Nut has an 40% chance to produce Wall Nut seeds.
- Electric Peashooter has a 95% chance to produce Peashooter seeds.
- Peashooter has a 10% chance to produce Repeater seeds. 33% for Fire Peashooter in hot biomes. 40% for Electric Peashooter while thundering.
- Repeater has a 60% chance to produce Peashooter seeds.
- Melonpult has a 20% chance to produce Winter Melon seeds in cold biomes.
- Winter Melon has a 75% chance to produce Melonpult seeds.
- Repeaters no longer spawn naturally.
- Wall Nuts can now be rolled around by either using Gardening Gloves or by being pushed with a piston.
### Zombies:
- Updated the Zombie Raid event.
- Added new raid music by [@Patrika](https://www.youtube.com/@pattrika)
- Wild plants within the radius of the raid will vanish, and new plants will not spawn in the area until the raid has been complete.
- After losing a raid, all the zombies in the raid will vanish and no rewards will be given.
- The amount of waves a raid is determined by: (A base of 2) + (bad omen level * 2) + (the game's difficulty: 0, 1, 2, or 3) + (2 if the end credits have been seen).
- Using another Bad Omen potion during a raid will extend the raid by the potion's amplification level. Unless the raid is already in its final wave.
- After the end credits have been seen, waves during a raid will be more challenging.
- Added Special wave types:
- "Bucket Brigade" can occur during waves 1–4.
- "Half-time Showdown" can occur during waves 2–6.
- "Winter Wonderland" can occur during waves 5–9.
- "Pirate Invasion" can occur during waves 9–15.
- "Robo Army" can occur during waves 12–16. (Only after the end credits have been seen)
- "League of Awesome" can occur during waves 13–19. (Only after the end credits have been seen)
- When a raid has been completed, all players participating in the raid will receive the "Hero of the Garden" effect.
- Special waves add unique loot to the reward item pool when interacting with a mailbox.
- Every 5 waves completed will add an item from the party loot table.
- Party Loot Includes:
- Tacos
- Balloons
- Lawn Flamingos
- Garden Gnomes
- Added Desert, Snow, Pirate, and Balloon Variants for the Browncoat Zombie.
- The pirate browncoat will spawn during the "Pirate Invasion" special wave.
- The snow browncoat will spawn during the "Winter Wonderland" special wave.
- Browncoats that spawn with balloons have a 33% chance to be a balloon browncoat.
- Browncoats that spawn in the desert have a 75% chance to be a desert browncoat.
- Added a Yeti and Pirate Variants for the Imp,
- Yeti Imps apply the Chilled mob effect and spawn during the "Winter Wonderland" special wave.
- Pirate Imps spawn in an explosive barrel and during the "Pirate Invasion" special wave.
- Added a Pirate Variant for Gargantuar that spawns during the "Pirate Invasion" special wave.
- Added Engineer Zombie
- Will avoid players and plants and will attempt to build zombie bots to attack.
- Added Soldier Zombie
- Uses the dye blaster.
- Added Grave Digger
- Each Zombie raid was a 15% chance to spawn exactly one Grave Digger during any wave.
- Will dig up gravestones while targeting an entity.
- After the grave digger has dug up 4–6 graves, it will retreat.
- Added Robo Zombie
- Spawns during the "Robo Army" special wave.
- Added Pirate Captain Zombie
- Spawns during the "Pirate Invasion" special wave.
- Added Super Brainz
- Spawns during the "League of Awesome" special wave.
- Zombies will now attack Wall Nuts when walking into them.
## Technical Changes
- Items that have the Block Projectile item component will no longer deflect piercing projectiles.
- Added BrainzAlloyCost item component.
- Added configuration options.
- `paz-server.json`:
- `poweredUpCooldownReduction` – This value will reduce the cooldown for powered up plants. (default is a 20% reduction)
- `alloyCost` – A list of entity ids paired with an integer.
- `paz-client.json`:
- `showHiddenItemsInCreativeTab` – Enables some W.I.P items in the creative tab.
- `hideRaidUi` – Hides the zombie raid UI.
- Added `seed_mutation` data directory.
- The path for editing Seed Mutations is: `data/<namespace>/seed_mutation/<entity_name>.json`
- Entry Format:
- `mutations` - A list of mutation objects.
- `biome` - A biome or biome tag list.
- `weather` - `"clear"`, `"rain"`, `"thunder"`.
- `time` - `"day"`, `"night"`, or a ranged value: `{ "min": 0, "max": 12000 }`
- `chance` - value between 0-1. (defaults to 1.0)
- `result` - An entity id. (Required)
- Mutation objects are evaluated from top to bottom, the first mutation that matches the conditions will be accepted.
#### Example file:
```
{
"mutations": [
{
"weather": "thunder",
"chance": 0.4,
"result": "plantz:electric_peashooter"
},
{
"biome": "#plantz:plant/has_fire_peashooter",
"chance": 0.33,
"result": "plantz:fire_peashooter"
},
{
"chance": 0.1,
"result": "plantz:repeater"
}
]
}
```
- Datapacks or other mods can add or replace these files to change mutation rates and conditions.
- Added `plant_icon` item model type.
- Used for displaying icons on seed packets and on the gardening glove.
- Using a resource pack or mod, you can add custom icons for any entity type in the game.
- Add an icon .png to `assets/<namespace>/models/plant_icon/<entity_name>.png`. And add a model .json to `assets/<namespace>/models/plant_icon/<entity_name>.json`.
#### Example setup:
- Model json: `assets/minecraft/models/plant_icon/pig.json`
```
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "minecraft:item/plant_icon/pig"
}
}
```
- Icon png: `assets/minecraft/models/plant_icon/pig.png`
release
Plants & Zombies 1.4.2
1.4.2
14 мая 2026 г.192,3 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
### Additions:
- Added Bonk Choy
- Spawns in Bamboo Jungle and Savanna biomes.
- Solar battery can be placed and will absorb nearby sun.
- The light level and redstone level changes depending on the store amount of sun.
- Added Electrified Mob Effect.
- Being struck by lightning will now apply the Electrified effect.
- Added translations for seven new languages.
- Spanish - @Maxi1978
- Portuguese - @theplayeris1, @Arthurow
- Filipino - @Arseus
- Turkish - @TangHere
- Chinese - @_spos777
- Japanese - @_spos777
- Russian - @anyjerk
### Fixes/Changes:
#### General:
- Separated server and client config files
- Fixed an issue where the server and client config settings would clash and cause errors.
- Adjusted spawn rates and drop chances.
- The Watering Can is able to take water out of a cauldron by crouching.
- Mailboxes have been updated.
- All players can now access mailboxes from any loaded chunk within the same dimension.
- The address list is now sorted by distance from the current mailbox.
- Added response messages when sending mail.
- Reduced sun fuel amount by half.
- Made sun a little easier to pick up
- Increased the amount of healing sun gives to plants.
- Fixed issues with projectiles phasing through entities, hitting entities multiple times, and not being deflected
- Easter egg skins no longer apply when any custom name is given.
#### Plants:
- Updated list of projectiles that wallnut can deflect.
- Wall Nut can now be planted on most solid blocks
- Potatomine can be planted on sand and gravel blocks.
- Explosive plants will no longer continue to explode after being tamed.
- Endermen will now avoid plant projectiles
- Fixed a bug where plants could still damage player owners when "coopPlanting" and "playerCreditForPlantKills" were enabled.
#### Zombies:
- Disco zombie can now only spawn backup when there are < 3 backup dances nearby rather than < 4
- Improved Digger zombie pathfinding, block breaking speed, and what blocks it can break
- Gargantuar can only drop a plant pot helmet when killed by a plant
- Added 1.25% a chance for non-leader zombies to spawn with a flag when the local difficulty is < 1.2
release
Plants & Zombies 1.4
1.4
8 мая 2026 г.5,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
- Added Doom-Shroom
- Found in Basalt Deltas and in Bastion treasure chests.
- Added Sea-Shroom
- Found in oceans and rivers and from fishing.
- Added Ducky Tube
- Makes the user float in water while equipped.
- Browncoats and Newspaper Zombies can spawn in lakes and oceans with the Ducky Tube.
- Zombies with Ducky Tubes spawn more often while it's raining.
- Added Watering Can
- Can be obtained from a level 3 farmer or from fishing.
- Added Solar Battery
- ***Currently not obtainable outside of Creative mode.***
- Can store sun items and automatically picks up sun from plants.
- Can be used for sun-based plant interactions.
- Plants now required water to grow.
- Plants can be watered with Rain, Water Bottles, Water Buckets or Watering Cans.
- Water Buckets and the Watering Can will reduce the amount of sun needed when the Plant wakes up.
- Adjusted projectile firing logic for Plants and Zombies.
- Wild plants will only be aggro'd towards zombies by default, not other enemies.
- Wild Scaredy Shrooms now hide from the player.
- Plant explosions and other attacks from tamed plants will not damage the owner. If `coopPlanting` is eabled this extends to other players as well.
- Adjusted spawn rates.
### Technical Changes
- Leader Zombies can no longer spawn leaders as reinforcements.
- Added configuration options.
- `coopPlanting` – When enabled, other players can dig up and interact with other players' plants.
- `playerCreditForPlantKills` – When enabled, mobs killed by tamed plants will drop exp and player only drops.
- `sunCostTamingThreshold` – Sun cost at which plants become significantly harder to tame. Plants with sun cost >= this value will have the lowest taming probability.
- `coffeeBuffDuration` – How many ticks the coffee buff lasts.
- `sunCost` – A list of entity ids paired with an integer amount.
- `seedGrowTime` – The base time for growing seeds.
- `extraGrowTimePerSun` – Extra time per sunCost that is added to the base time.
- `zenPotTimeReduction` – This value is multiplied by the final growth time when plants are zen potted. _(1.0 = 100% reduction in sleep needed, aka no sleep.)_
- `hydrationSunReduction` – When the plant has received water from a watering can or water bucket, this value will reduce the amount of sun needed to receive seeds when a plant wakes up. _(1.0 = 100% reduction in sun needed (minimum of 1))_
- `plantPotDamageReduction` – Amount of enemy damage that is reduced when planted in any plant pot. _(1.0 = negate 100% of enemy damage.)_
- `plantCooldownEnabled` – Toggle for cooldown when plaing plants.
- `solarBatteryMax` – Maximum amount of sun that can be stored in the battery.
- Removed SeedPacket Component.
- Added StoredSun item component. Used by Solar Battery.
- Added StoredWater item component. Used by Watering Can.
- Added SunCost item component.
- Bug fixes.
- Increased Time and Sun requirements for growing seeds.
- Adjusted some Zombies health and behavior.
- Leader Zombies can spawn on easy difficulty.
- Increased health overall.
- Tweaked targeting priority.
- All Star (while charging)and Gargantuar can now trample entities.
- Melonpult now spawns in jungle biomes.
- Gargantuar no longer drops Melonpult seeds.
- Added the Plant Pot Helmet.
- Plants can be equipped on the players head using the helmet.
- The helmet can drop from Gargantuar.
- Added the Coffee Bean.
- Various bug fixes
- Adjusted mob spawning and drop rates
- Adjust time and sun requirements for getting seeds
- Updated Chomper bite attack
- Added a chance for Imp attacks to inflict a Toxic effect