
Physical_structures API
Adds the ability to generate physics structures from Create aeronautics using the API during world generation.
Автор: ModsOverlord1,6 тыс.3обновлён 1 июл. 2026 г.
Механики игрыБиблиотекиУправление
Описание
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A mod API that allows you to add NBT tags to structures in the overworld during generation, making them physical using Create Aeronautics (Sable).
To avoid generating structures within the mod's API that rely on auxiliary mods, you can use the following command:
/give @s physical_structures:structure_spawner[physical_structures:structure_id="physical_structures:gun6"]
Последние версии
Все версии →release
Physical_structures API 1.0.6
1.0.61 июл. 2026 г.998Minecraft: 1.21.1neoforge
Что нового
Changes have been made to the API to facilitate integration with other modifications
release
Physical_structures API 1.0.5
1.0.514 июн. 2026 г.232Minecraft: 1.21.1neoforge
Что нового
Preview/ghost structure before spawning (semi-transparent client-side rendering) for UX
Nested/composite structures (multiple NBT files as a single "set" with relative offsets) for large structures (ships, bases).
Loading NBT via absolute path/from other mods — currently, getResourceOrThrow requires the NBT to be located in the mod’s resources; it would be worth adding a PhysicalStructureDefinition variant that supports an arbitrary ResourceLocation from a third-party namespace without needing to copy the file, or a loader from the player’s config//datapack folder
Configurable assembly
Dynamic registration at runtime via API (PhysicalStructures.registerStructure(def) without JSON and without a restart)
There is also support for the .excraft format from the create_aeronautics_toolgun mod
release
Physical_structures 1.0.0
1.0.024 мая 2026 г.366Minecraft: 1.21.1neoforge
Что нового
Release



