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ВЕРСИИ (15)
beta
Phayriosis Parasite Infection 0.0.8
0.0.824 окт. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
Mobs:
Added lurker
Added conjured atrocity (please note that its shadow invasion ability has not been implemented yet)
Added primal hunter
Added primal hatchery
Added primal contagion
Added primal disgorger
Added primal abductor
Added primal injector (still WIP) also all primals don’t spawn naturally yet, they might next update tho
Retextured and reanimated the conv wolf, and its acidic variant now has a unique texture
Made the abhorrence’s radium explosion way more epic. The sound for it was made by Mr Wiki once again
Added idle sounds for the gory mass, monstrosity, and abhorrence. All made by Mr Wiki. Mr Wiki also made like all the new sounds for all the primals.
Added spawn egg for the radioactive anomaly
Blocks:
Added primordial corpse blocks (corpses still don’t evolve yet btw)
Added parasitic webs
Items:
Added crimson claws, an item dropped by all converted humanoids
Added crimsonscale shard and bars
Added carapace fragments and carapace (pretty much none of these items have uses yet, these are the beta versions of phay 2 after all)
Other:
Added the tactical suicide system; when converteds despawn they will place their corpse, and each of the terrestrial primals have their own suicide explosion which they do if they are low enough health and survive the countdown.
Added new subdivision: “all” it’s self explanatory. Won’t happen naturally as of right now.
Added command to get and set the subdivision
Slightly retextured the sun
Bug fixes:
Fixed converted chickens, husks, and horses being unaffected by the faulty converted system
Fixed the “phayriosis2_division get” command (who even uses this command? Just use phayriosis2_status)
Fixed abhorrences not regenerating naturally
Fixed abhorrences not taking knockback
beta
Phayriosis Parasite Infection B.0.0.7
0.0.710 окт. 2026 г.1,9 тыс.Minecraft: 1.20.1forge
Что нового
Mobs:
Added converted horse
Added conjured animosity (only spawns naturally if shadow invasion is enabled)
Retextured and completely reanimated the converted human (conv villager and husk are going to be retextured and reanimated next update, and they will actually look different than the conv human)
Converted humans now have differing attack animations, and a new melee attack. The main melee attack now does 4 dmg instead of 5.
Changed the conv sheep’s attack a bit. Conv cow’s normal death places conv blood in a smaller radius.
Blocks:
Added molten meteoric rock
Added enormous bony segments and cracked enormous bony segments (will be used in the future for infection structures)
Added rly cool overlay for stepping in infestation
Enormous tendril segments and tendril segments no longer slow mobs down when stepped on
Converted webs slow down entities less
Retextured the converted egg
Items:
You now have to hold left control in order to see the mob classification when hovering over the spawn eggs.
Added a new classification category for the spawn eggs: style
Other:
Added the overmind.
Doubled the amount of meteor structure variants (from 3 to 6)
Completely revamped the division announcements, they now have custom colors and 5 text variants each.
Added the shadow invasion, the event is still WIP and will only trigger upon a command activating it.
Added 2 more systems to the status GUI, and replaced 1. Only 1 system is usable right now
Added a new command: phayriosis2_systems. Currently only used to turn on the shadow invasion.
Retextured all effects
Bug fixes: Fixed the missing texture leeching tendrils
Fixed optic stalks being solid and having incorrect bounding box size.
Fixed abhorrences making server logs when they despawn
beta
Phayriosis Parasite Infection 0.0.6
0.0.616 авг. 2026 г.5,8 тыс.Minecraft: 1.20.1forge
Что нового
Mobs:
Abhorrences have a 25% chance to fire an explosive radium projectile when firing its last of 4 shots.
Added radioactive anomalies, abhorrences can create them
Abhorrences now emit radiation to nearby non-parasite mobs
Abhorrences and monstrosities (and all future perennial, advanced, elite, etc parasites) break blocks when suffocating
Blocks:
Added block of raw biometal and block of biometal
Added oil deposits (and their generation)
Added block of oil
Added stairs, slabs, walls, of tough phayrilesh and tough phayrium
Added recipes for mossy and plagued biometal bricks, biometal grate, biometal grate slab, biometal bars, biometal door, and biometal trapdoor. Also added stonecutter recipes for chiseled biometal bricks and biometal brick pillars.
Added dravite and plutite (WIP)
Slightly retextured leeching roots and leeching tendrils
Retextured the egg pile
Retextured the plasmaslate plasma ore
Items:
Added oil droplets and rich coal
Bug fixes:
Fixed the phayriosis effect despawning modded entities when they are dead
fixed abhorrences, gory masses, and monstrosities despawning when unloaded
Fixed biometal grates not letting light through
Fixed middle clicking tough phayrium in creative mode giving you regular phayrium
beta
Phayriosis Parasite Infection B.0.0.5
0.0.51 авг. 2026 г.2,2 тыс.Minecraft: 1.20.1forge
Что нового
Mobs:
Added the monstrosity
Remodeled the converted chicken
Added the abhorrence (still WIP)
Blocks:
Added rot mini-infection and rot blocks related to it (comes from crops in the transmission subdivision, and spreads to other crops. Rotbushes are still WIP)
Added converted woodset. For future use in the block infection
Added small tendrils, tall tendrils, tendril segments, and enormous tendril segments. For future use in the block infection
Added bloodshot huge eyes, sickly huge eyes, and optic nerves. For future use in the block infection
Added rubble, slate rubble, phayrium rubble, and soil piles.
Corpses can now be mined by both axes and hoes
Nerfed the hunger draining of leeching tendrils
Retextured nest chambers and infested nest chambers
Items:
Added raw plutonium, plutonium-238 ingot, and plutonium-238 nugget
Slightly edited the raw biometal texture
Other:
Added radiation system
Added comets, they are ambience star-looking these that spawn around the world in the sky during division 1
Added the adaptation system (nowhere near finished yet btw, and they wont happen naturally. So you need to use the command)
Added a command dealing with the global adaptations
Added 2 new features that generate throughout the world replacing grass, the “rotten patches”
Added some more stuff to the division command
Rotting tissue now bypasses armor
Bug fixes:
Fixed parasites targeting the places where players died
beta
Phayriosis Parasite Infection B.0.0.4
0.0.418 июл. 2026 г.1,9 тыс.Minecraft: 1.20.1forge
Что нового
Mobs:
Added converted husks
Added gory masses, not all of their abilities have been implemented
Blocks:
Added biometal block set (door, trapdoor, and pillar textures by Delly)
Added ingesters, corpses can grow into them. They attract and consume converted parasites, the gory mass they spawn has an ability similar to one of the converted that got consumed
Added unstable phayross
Added huge eyes, creative only for now
Gave most of the parasitic blocks a classification system. Tech blocks might get one in the future, but stairs, slabs, walls, etc, won’t
Items:
Added biometal nuggets, ingots, and raw biometal
beta
Phayriosis Parasite Infection 0.0.3
0.0.34 июл. 2026 г.2 тыс.Minecraft: 1.20.1forge
Что нового
Mobs:
Added converted wolves
Added converted villagers
Added converted villagers
Parasites now drop xp
Added particles for when parasites take damage
Converted cows now have a cap of 10 for how many phayrectors they consume
Converted cows have a 25% chance to create a nest when they die during the expansion subdivision
Converted creepers now break weak blocks such as leaves, glass, and fences when they explode. This and all other parasite block breaking can be turned off with /gamerule phayriosisparasitegriefing false
Blocks:
Added plasmaslate
Added leeching roots and tendrils
Added converted eggs and egg piles
Added lvl 0 of the nest system (same as phay reborn now, there are 6 total levels of the nest system planned)
Fixed some placement issues with non-full blocks
Made the color of blocks on maps more accurate
Other:
Finished the meteor structure, it is now a feature with 3 variants
Added a gamerule to disable meteor generation (all phayriosis gamerules start with “phayriosis” eg: /gamerule phayriosismeteorgeneration false)
Bug fixes:
Fixed converted cows not being affected by converted faults
Fixed infested converted webbing not slowing you down
alpha
Phayriosis Parasite Infection 0.0.2
0.0.220 июн. 2026 г.2,1 тыс.Minecraft: 1.20.1forge
Что нового
I think i forgot some of the stuff i added- so some of the stuff wont be in this changelog
Mobs:
Added converted sheep
Added converted pig
Added converted cow (not all of its abilities have been added yet)
The parasites now drop items
Blocks:
Added meteoric rock building block set
Added meteoric rock iron ore
Added infested meteoric rock
Added nest chambers, infested nest chambers, nest cores, and infestation
Added diseased grass and diseased grass blocks
Meteoric rock can be smelted into raw iron
Items:
Added overgrown molars
Grilled converted membranes and grilled primordial membranes are now edible
Other:
Added subdivisions (they dont do much rn, but nearly every update a new ability will be added for them)
Added 2 commands, a one that sets the division and one that shows the status of the infection (most of the stuff shown in the status are not added yet)
alpha
Phayriosis Parasite Infection 0.0.1
0.0.16 июн. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
DO NOT USE THIS "UPDATE" IN A WORLD YOU ALREADY HAVE PHAYRIOSIS REBORN IN
this is the beginning of Phayriosis 2, the second phayriosis remake
not ready for survival or really much at all, mostly just for yall to see the current progress with phay 2
the phayriosis wiki is being updated to have all the phayriosis 2 stuff in it
release
Phayriosis Parasite Infection 0.3.2.3
0.3.2.316 мая 2026 г.9 тыс.Minecraft: 1.20.1forge
Что нового
0.3.2.2
Couple other minor bug fixes
0.3.2.2
Actually fixed the crash
0.3.2.1:
Attempted to fix a crash, did not work
0.3.2.0:
Mobs:
Added the immaculate kingdom, the first immaculate elite+
Added the gory titan, another elite+
Added the converted frog, made by Whackyaxis
Converted ravagers, blightlords, gory titans, and stalkers can do a sonic boom if the sound adaptation has been discovered
Injectors can collect effects from networks, beacons, and scent perennials which they can inject into their target.
Converted witches can now only buff other converted rather than any parasite
Scent engulfers now spawn converted llamas and converted phantoms
The elite+ perennials now do 25% of the targets’ hp which caps at 30
The converted allays’ charging is now more obvious
Blocks:
Added rhizomes
Added a new largest infection structure (bloomgigantic)
Added pylons
All 3 infections now spread at the same speed
Tweaked the speed of the block infection
Tumors now grow their shell mainly out of tough phayrilesh, with only 6 crimson shells now
Nestminds now grow their shell with a thin outer layer of carapace, with the main inside bits being crimson shell
Nestminds and hvieminds now repair their shell with tough phayrilesh rather than crimson shell, and they dont repair it all at once.
Vein roots can now grow twice as tall when inside the blooming grove
Nestminds and hiveminds can do more things depending on what level of threat entities have
Reactors now make the whole chunk into the plains biome IF the reactor was previously in a parasitic biome
Nestminds, hiveminds, and tumors now obey the max hardness when infecting, rather than just assuming its 2.9
The recipe for plasma lamps now gives 3 rather than 1
Greatly reduced the amount of points that get added when nestminds and hiveminds heal their shell
Tumors are now much rarer
Renamed tumorous shell to crimson shell
Rotten plants no longer generate naturally, and now they abide by the laws of gravity
The infection has a higher chance to add points when infecting
Retextured all the barricades
Retextured the top texture of all the logs
Retextured block of refined plasma and superheated plasma
Items:
Added sluggle grenades and catalyst grenades
Added dravarium fuel
Plasmium gear is now cheaper
Retextured refined plasma and refined antiplasma
Other:
Added phase 8, still a lot to add to it. Phase sound made by ImSoSerious
Massively nerfed radiation gain from holding items
Rotting blood now has a damage cap of 10 in primordial phases and a cap of 20 in morbid phases
Completely retextured the entirety of the biometal synthesis chamber GUI
Bug fixes:
Fixed the converted allay being in perpetual charging mode
Fixed nestminds and hiveminds not repairing their shells themselves
Fixed some generation issues with tumors
Radiation removal syringes can no longer get you into the negatives of radiation points
release
Phayriosis Parasite Infection 0.3.2.2
0.3.2.216 мая 2026 г.237Minecraft: 1.20.1forge
Что нового
0.3.2.2
Actually fixed the crash
0.3.2.1:
Attempted to fix a crash, did not work
0.3.2.0:
Mobs:
Added the immaculate kingdom, the first immaculate elite+
Added the gory titan, another elite+
Added the converted frog, made by Whackyaxis
Converted ravagers, blightlords, gory titans, and stalkers can do a sonic boom if the sound adaptation has been discovered
Injectors can collect effects from networks, beacons, and scent perennials which they can inject into their target.
Converted witches can now only buff other converted rather than any parasite
Scent engulfers now spawn converted llamas and converted phantoms
The elite+ perennials now do 25% of the targets’ hp which caps at 30
The converted allays’ charging is now more obvious
Blocks:
Added rhizomes
Added a new largest infection structure (bloomgigantic)
Added pylons
All 3 infections now spread at the same speed
Tweaked the speed of the block infection
Tumors now grow their shell mainly out of tough phayrilesh, with only 6 crimson shells now
Nestminds now grow their shell with a thin outer layer of carapace, with the main inside bits being crimson shell
Nestminds and hvieminds now repair their shell with tough phayrilesh rather than crimson shell, and they dont repair it all at once.
Vein roots can now grow twice as tall when inside the blooming grove
Nestminds and hiveminds can do more things depending on what level of threat entities have
Reactors now make the whole chunk into the plains biome IF the reactor was previously in a parasitic biome
Nestminds, hiveminds, and tumors now obey the max hardness when infecting, rather than just assuming its 2.9
The recipe for plasma lamps now gives 3 rather than 1
Greatly reduced the amount of points that get added when nestminds and hiveminds heal their shell
Tumors are now much rarer
Renamed tumorous shell to crimson shell
Rotten plants no longer generate naturally, and now they abide by the laws of gravity
The infection has a higher chance to add points when infecting
Retextured all the barricades
Retextured the top texture of all the logs
Retextured block of refined plasma and superheated plasma
Items:
Added sluggle grenades and catalyst grenades
Added dravarium fuel
Plasmium gear is now cheaper
Retextured refined plasma and refined antiplasma
Other:
Added phase 8, still a lot to add to it. Phase sound made by ImSoSerious
Massively nerfed radiation gain from holding items
Rotting blood now has a damage cap of 10 in primordial phases and a cap of 20 in morbid phases
Completely retextured the entirety of the biometal synthesis chamber GUI
Bug fixes:
Fixed the converted allay being in perpetual charging mode
Fixed nestminds and hiveminds not repairing their shells themselves
Fixed some generation issues with tumors
Radiation removal syringes can no longer get you into the negatives of radiation points
release
Phayriosis Parasite Infection 0.3.2.0
0.3.2.016 мая 2026 г.233Minecraft: 1.20.1forge
Что нового
0.3.2.1:
Hopefully fixed a crash? I'm still not 100% sure what was causing it, and its really inconsistent.
0.3.2.0:
Mobs:
Added the immaculate kingdom, the first immaculate elite+
Added the gory titan, another elite+
Added the converted frog, made by Whackyaxis
Injectors can collect effects from networks, beacons, and scent perennials which they can inject into their target.
Converted witches can now only buff other converted rather than any parasite
Scent engulfers now spawn converted llamas and converted phantoms
The elite+ perennials now do 25% of the targets’ hp which caps at 30
The converted allays’ charging is now more obvious
Blocks:
Added rhizomes
Added a new largest infection structure (bloomgigantic)
Added pylons
All 3 infections now spread at the same speed
Tweaked the speed of the block infection
Tumors now grow their shell mainly out of tough phayrilesh, with only 6 crimson shells now
Nestminds now grow their shell with a thin outer layer of carapace, with the main inside bits being crimson shell
Nestminds and hvieminds now repair their shell with tough phayrilesh rather than crimson shell, and they dont repair it all at once.
Vein roots can now grow twice as tall when inside the blooming grove
Nestminds and hiveminds can do more things depending on what level of threat entities have
Reactors now make the whole chunk into the plains biome IF the reactor was previously in a parasitic biome
Nestminds, hiveminds, and tumors now obey the max hardness when infecting, rather than just assuming its 2.9
The recipe for plasma lamps now gives 3 rather than 1
Greatly reduced the amount of points that get added when nestminds and hiveminds heal their shell
Tumors are now much rarer
Renamed tumorous shell to crimson shell
Rotten plants no longer generate naturally, and now they abide by the laws of gravity
The infection has a higher chance to add points when infecting
Retextured all the barricades
Retextured the top texture of all the logs
Retextured block of refined plasma and superheated plasma
Items:
Added sluggle grenades and catalyst grenades
Added dravarium fuel
Plasmium gear is now cheaper
Retextured refined plasma and refined antiplasma
Other:
Added phase 8, still a lot to add to it. Phase sound made by ImSoSerious
Massively nerfed radiation gain from holding items
Rotting blood now has a damage cap of 10 in primordial phases and a cap of 20 in morbid phases
Completely retextured the entirety of the biometal synthesis chamber GUI
Bug fixes:
Fixed the converted allay being in perpetual charging mode
Fixed nestminds and hiveminds not repairing their shells themselves
Fixed some generation issues with tumors
Radiation removal syringes can no longer get you into the negatives of radiation points
release
Phayriosis Parasite Infection 0.3.2.0
0.3.2.016 мая 2026 г.142Minecraft: 1.20.1forge
Что нового
Mobs:
Added the immaculate kingdom, the first immaculate elite+
Added the gory titan, another elite+
Added the converted frog, made by Whackyaxis
Injectors can collect effects from networks, beacons, and scent perennials which they can inject into their target.
Converted witches can now only buff other converted rather than any parasite
Scent engulfers now spawn converted llamas and converted phantoms
The elite+ perennials now do 25% of the targets’ hp which caps at 30
The converted allays’ charging is now more obvious
Blocks:
Added rhizomes
Added a new largest infection structure (bloomgigantic)
Added pylons
All 3 infections now spread at the same speed
Tweaked the speed of the block infection
Tumors now grow their shell mainly out of tough phayrilesh, with only 6 crimson shells now
Nestminds now grow their shell with a thin outer layer of carapace, with the main inside bits being crimson shell
Nestminds and hvieminds now repair their shell with tough phayrilesh rather than crimson shell, and they dont repair it all at once.
Vein roots can now grow twice as tall when inside the blooming grove
Nestminds and hiveminds can do more things depending on what level of threat entities have
Reactors now make the whole chunk into the plains biome IF the reactor was previously in a parasitic biome
Nestminds, hiveminds, and tumors now obey the max hardness when infecting, rather than just assuming its 2.9
The recipe for plasma lamps now gives 3 rather than 1
Greatly reduced the amount of points that get added when nestminds and hiveminds heal their shell
Tumors are now much rarer
Renamed tumorous shell to crimson shell
Rotten plants no longer generate naturally, and now they abide by the laws of gravity
The infection has a higher chance to add points when infecting
Retextured all the barricades
Retextured the top texture of all the logs
Retextured block of refined plasma and superheated plasma
Items:
Added sluggle grenades and catalyst grenades
Added dravarium fuel
Plasmium gear is now cheaper
Retextured refined plasma and refined antiplasma
Other:
Added phase 8, still a lot to add to it. Phase sound made by ImSoSerious
Massively nerfed radiation gain from holding items
Rotting blood now has a damage cap of 10 in primordial phases and a cap of 20 in morbid phases
Completely retextured the entirety of the biometal synthesis chamber GUI
Bug fixes:
Fixed the converted allay being in perpetual charging mode
Fixed nestminds and hiveminds not repairing their shells themselves
Fixed some generation issues with tumors
Radiation removal syringes can no longer get you into the negatives of radiation points
release
Phayriosis Parasite Infection 0.3.1.0
0.3.1.09 мая 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
Mobs:
Added the monstrosity, a new advanced+ unit that only spawns if the parasites have adapted to radiation
Nuclei, nestminds, and hiveminds will now special-evolve certain parasites into stronger ones around them when threatened. The special evolutions are: converted bee - injector, gory mass - gory beast, patroller - hunter, converted spider - hatchery, and infester - tank.
The bones placed by the conv skeleton’s death now decay into air
If parasites have adapted to radiation, bombs do an extra 10 damage and increase the radiation of the hit mobs by 5
Gave bombs a new explosion sound
Converted spiders now need a group of 4 in order to create a spider nest
Blocks:
Increased the hardness of nestminds, hiveminds, and mindtissue
Instead of random tick speed, nestminds and hiveminds now tick once every minute
Nestminds, hiveminds, and dreadminds can now deploy a blightlord to your skybase
Teeth worms now eat converted skeletons
Retextured nestminds and hiveminds
Retextured the biometal machinery component
Retextured the block of rubber
Items:
All tech armor glows in dark places (all of this code was made by Jack, creator of moss overgrowth)
Added 2 new syringes, nutrition and adrenaline
Added rich coal
Added night vision toggle for tech armor
Retextured all the batteries
Other:
Completely remade the small lab
Added 3 new enchantements: serrated, malx forging, and hyperefficiency
Added 2 new adaptations: water (from the nestmind and hivemind) and sound (from the hivemind)
Added advancements for radiation
Nerfed the radiation adaptation so instead of making all parasites immune to radiation, they now remove 1 radiation point from themselves about every 2.5 seconds if they are irradiated.
Edited the loot tables of some of the structures
Bug fixes:
Fixed the converted spider’s step sound being “spider dies”
release
Phayriosis Parasite Infection 0.3.0.0
0.3.0.05 мая 2026 г.445Minecraft: 1.20.1forge
Что нового
SO MUCH since 0.2.0.0,
nearly every item and block got retextured, added a metric ton of new mobs,
countless new abilties, etc. tech gear looks insanely good now too btw (all the tech gear was made by Delly)
release
Phayriosis Parasite Infection 0.2.0.0
0.2.0.01 мар. 2026 г.146Minecraft: 1.20.1forge