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Phayriosis Parasite Infection

A Large Infection Mod That Grows In Power Over Time, Also Has A Ton Of Tech For Players To Use

Автор: Monbox30,4 тыс.21обновлён 24 окт. 2026 г.

Описание

THIS MOD REQUIRES GECKOLIB AND JEI

although it will probably auto install them upon downloading :/

"JADE" HEAVILY RECCOMEDED

title art

NOTE: this video is very outdated right now

https://discord.gg/kFXdk23Cqd<----- discord server for phayriosis

https://phayriosis.miraheze.org/  <--- Official wiki for phayriosis

 logo art is by TyrantDrago

Phayriosis is split into multiple phases, the phase will increase over time. The higher the phase, the more powerful creatures spawn and the more they infect, eventually ending with them being able to infect blocks. There is MUCH more planned for this mod, and I update it every saturday. There are multiple commands to to edit things such as the phase, and the "phase hourglass" item will reveal the current phase and points.

PHASE 1 Abecedarian: 

Spoiler

points: 0-200

Phayrectors (the basic infector of the mod) spawn naturally in groups of 4. They will kill and infect everything they come across, but they and the rest of the parasites will target you over any other mob because they see you as the biggest threat. The parasites' corpses cannot evolve in this phase.

PHASE 2 Conversion:

Spoiler

points: 200-3,000

Basic Converted mobs spawn naturally now in groups of 1. (Converted are the infected mobs). The corpses can now grow, they can evolve into various nodes that will hatch into stronger parasites. Most of the nodes evolve into perennial parasites (parasites that stay in one place and usually summon more parasites to defend themselves) but the Primordial egg can hatch into a group of basic+ parasites or a primal parasite (advanced parasites).

PHASE 3 Embryonic:

Spoiler

points: 3,000-10,000

Basic+ converted and other basic+ parasites will now spawn naturally. Corpses can now grow into a beckoning node and networking node. These nodes evolve into much stronger perennial parasites; the nestbeacon and nestnetwork. Although they may seem weak, that is because this is their first stage. Primordial eggs will no longer be able to hatch into a group of basic+ parasites meanign they will always hatch into an advanced or advanced+.

PHASE 4 Primordial:

Spoiler

points: 10,000-200,000

Advanced and advanced+ converted now spawn naturally (things like converted golems and converted endermen). The main part of this phase is that the nestbeacon can now evolve into a nucleus. The nucleus begins the block infection that will slowly infect the entire world. You can craft primordial reactors to permanently kill sections of it, you can also do /phayriosis_open_config command to turn it off completely. Nestperennials will also evolve into hiveperennials now (eg: nestwarden evolving into hivewarden).

PHASE 5 Invigoration:

Spoiler

points: 200,000-500,000

Other advanced parasites will now spawn naturally. (not tanks or assaulters because they are advanced+) The small converted also stop spawning naturally (like the rabbits and chickens). Nestminds can now form, and they are REALLY bad, you need to destroy them as soon as possible. They allow many other things to happen like tumors forming and the parasites becoming stronger. Also they can very rarely evolve into hiveminds. Tumors can form new parasitic biomes around them in small patches (blooming groves and rotting forests).

PHASE 6 Dreadful:

Spoiler

points: 500,000-1,000,000

Advanced+ parasites now spawn naturally (assaulter and tank). Some medium sized converted stop spawning now (wolves, skeletons, cows, and creepers). The block infection is now slightly faster. Crops now die off regardless whether they are in the biome or not (you can craft greenhouse glass to stop this from happening to certain crops). Nestminds evolve into hiveminds much faster, as well as hiveminds having the ability to evolve into dreadminds. And primordial eggs will always hatch into elite parasites. 

PHASE 7 Cosmopolitan:

Spoiler

points: 1,000,000+

Elite Parasites Spawn Naturally, there can now be a total of 2 dreadminds per dimension. in fututre updates the rotting forest and blooming grove will generate naturally.

Important items: 

  • Phase hourglass: a cheap item that when held it shows the current progress of the phase. Can be upgraded into a mind hourglass to show how many powerful minds are present within the world.
  • Personal radiation analyzer: shows how much radiation you have. If it is above 10, then the radiation has become dangerous.
  • Radiation removal syringes: although the player naturally loses radiation points over time, you can speed it up by using these syringes.
  • Biometal synthesis chamber and Plasma generator: these blocks are used to make plasma and biometal very quickly for a small price.

Commands:

  • /phayriosis_phase_set sets the phase, if the number you input is greater than the highest phase, then it will simply set it to the current highest phase.
  • /phayriosis_points_set sets the points, see above in the phase descriptions to know how many points are in each phase.
  • /phayriosis_config_open opens a small gui where you can edit some options for that particular world such as: enableing/disabling the block infection from spreading, enable/disabling parasites from spawning naturally, freezing the phase so it doesn't progress, and more!
  • /phayriosis_config_set_max_infectable_hardness sets the max hardness that the block infection can infect. Default is 2.9 so they can infect blocks like stone, dirt, wood etc, but not deepslate because that has a hardness of 3.
  • /phayriosis_set_to_max_power sets all world stats to the max, (max phase, extremely high infectable hardness, sets the amount of minds to their max as well, etc)

You are allowed to make videos with this mod, but you MUST give credit.

And you are most definitely allowed to use this mod in your modpacks

Галерея

Immaculate MultiplierImmaculate BlightlordImmaculate StalkerImmaculate Strangulator

Последние версии

Все версии →
beta

Phayriosis Parasite Infection 0.0.8

0.0.8
24 окт. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
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Что нового
Mobs: Added lurker Added conjured atrocity (please note that its shadow invasion ability has not been implemented yet) Added primal hunter Added primal hatchery Added primal contagion Added primal disgorger Added primal abductor Added primal injector (still WIP) also all primals don’t spawn naturally yet, they might next update tho Retextured and reanimated the conv wolf, and its acidic variant now has a unique texture Made the abhorrence’s radium explosion way more epic. The sound for it was made by Mr Wiki once again Added idle sounds for the gory mass, monstrosity, and abhorrence. All made by Mr Wiki. Mr Wiki also made like all the new sounds for all the primals. Added spawn egg for the radioactive anomaly Blocks: Added primordial corpse blocks (corpses still don’t evolve yet btw) Added parasitic webs Items: Added crimson claws, an item dropped by all converted humanoids Added crimsonscale shard and bars Added carapace fragments and carapace (pretty much none of these items have uses yet, these are the beta versions of phay 2 after all) Other: Added the tactical suicide system; when converteds despawn they will place their corpse, and each of the terrestrial primals have their own suicide explosion which they do if they are low enough health and survive the countdown. Added new subdivision: “all” it’s self explanatory. Won’t happen naturally as of right now. Added command to get and set the subdivision Slightly retextured the sun Bug fixes: Fixed converted chickens, husks, and horses being unaffected by the faulty converted system Fixed the “phayriosis2_division get” command (who even uses this command? Just use phayriosis2_status) Fixed abhorrences not regenerating naturally Fixed abhorrences not taking knockback
beta

Phayriosis Parasite Infection B.0.0.7

0.0.7
10 окт. 2026 г.1,9 тыс.Minecraft: 1.20.1forge
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Что нового
Mobs: Added converted horse Added conjured animosity (only spawns naturally if shadow invasion is enabled) Retextured and completely reanimated the converted human (conv villager and husk are going to be retextured and reanimated next update, and they will actually look different than the conv human) Converted humans now have differing attack animations, and a new melee attack. The main melee attack now does 4 dmg instead of 5.  Changed the conv sheep’s attack a bit. Conv cow’s normal death places conv blood in a smaller radius. Blocks:  Added molten meteoric rock Added enormous bony segments and cracked enormous bony segments (will be used in the future for infection structures) Added rly cool overlay for stepping in infestation Enormous tendril segments and tendril segments no longer slow mobs down when stepped on Converted webs slow down entities less Retextured the converted egg Items: You now have to hold left control in order to see the mob classification when hovering over the spawn eggs.  Added a new classification category for the spawn eggs: style Other: Added the overmind. Doubled the amount of meteor structure variants (from 3 to 6) Completely revamped the division announcements, they now have custom colors and 5 text variants each. Added the shadow invasion, the event is still WIP and will only trigger upon a command activating it. Added 2 more systems to the status GUI, and replaced 1. Only 1 system is usable right now Added a new command: phayriosis2_systems. Currently only used to turn on the shadow invasion. Retextured all effects  Bug fixes: Fixed the missing texture leeching tendrils Fixed optic stalks being solid and having incorrect bounding box size. Fixed abhorrences making server logs when they despawn
beta

Phayriosis Parasite Infection 0.0.6

0.0.6
16 авг. 2026 г.5,8 тыс.Minecraft: 1.20.1forge
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Что нового
Mobs: Abhorrences have a 25% chance to fire an explosive radium projectile when firing its last of 4 shots. Added radioactive anomalies, abhorrences can create them Abhorrences now emit radiation to nearby non-parasite mobs Abhorrences and monstrosities (and all future perennial, advanced, elite, etc parasites) break blocks when suffocating Blocks: Added block of raw biometal and block of biometal Added oil deposits (and their generation) Added block of oil Added stairs, slabs, walls, of tough phayrilesh and tough phayrium Added recipes for mossy and plagued biometal bricks, biometal grate, biometal grate slab, biometal bars, biometal door, and biometal trapdoor. Also added stonecutter recipes for chiseled biometal bricks and biometal brick pillars. Added dravite and plutite (WIP) Slightly retextured leeching roots and leeching tendrils Retextured the egg pile Retextured the plasmaslate plasma ore Items: Added oil droplets and rich coal Bug fixes: Fixed the phayriosis effect despawning modded entities when they are dead fixed abhorrences, gory masses, and monstrosities despawning when unloaded Fixed biometal grates not letting light through Fixed middle clicking tough phayrium in creative mode giving you regular phayrium
beta

Phayriosis Parasite Infection B.0.0.5

0.0.5
1 авг. 2026 г.2,2 тыс.Minecraft: 1.20.1forge
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Что нового
Mobs: Added the monstrosity Remodeled the converted chicken Added the abhorrence (still WIP) Blocks: Added rot mini-infection and rot blocks related to it (comes from crops in the transmission subdivision, and spreads to other crops. Rotbushes are still WIP) Added converted woodset. For future use in the block infection Added small tendrils, tall tendrils, tendril segments, and enormous tendril segments. For future use in the block infection Added bloodshot huge eyes, sickly huge eyes, and optic nerves. For future use in the block infection Added rubble, slate rubble, phayrium rubble, and soil piles. Corpses can now be mined by both axes and hoes Nerfed the hunger draining of leeching tendrils Retextured nest chambers and infested nest chambers Items: Added raw plutonium, plutonium-238 ingot, and plutonium-238 nugget Slightly edited the raw biometal texture Other: Added radiation system Added comets, they are ambience star-looking these that spawn around the world in the sky during division 1 Added the adaptation system (nowhere near finished yet btw, and they wont happen naturally. So you need to use the command) Added a command dealing with the global adaptations Added 2 new features that generate throughout the world replacing grass, the “rotten patches” Added some more stuff to the division command Rotting tissue now bypasses armor Bug fixes: Fixed parasites targeting the places where players died
beta

Phayriosis Parasite Infection B.0.0.4

0.0.4
18 июл. 2026 г.1,9 тыс.Minecraft: 1.20.1forge
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Что нового
Mobs: Added converted husks Added gory masses, not all of their abilities have been implemented Blocks: Added biometal block set (door, trapdoor, and pillar textures by Delly) Added ingesters, corpses can grow into them. They attract and consume converted parasites, the gory mass they spawn has an ability similar to one of the converted that got consumed Added unstable phayross Added huge eyes, creative only for now Gave most of the parasitic blocks a classification system. Tech blocks might get one in the future, but stairs, slabs, walls, etc, won’t Items: Added biometal nuggets, ingots, and raw biometal
beta

Phayriosis Parasite Infection 0.0.3

0.0.3
4 июл. 2026 г.2 тыс.Minecraft: 1.20.1forge
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Что нового
Mobs: Added converted wolves Added converted villagers Added converted villagers Parasites now drop xp Added particles for when parasites take damage Converted cows now have a cap of 10 for how many phayrectors they consume Converted cows have a 25% chance to create a nest when they die during the expansion subdivision Converted creepers now break weak blocks such as leaves, glass, and fences when they explode. This and all other parasite block breaking can be turned off with /gamerule phayriosisparasitegriefing false Blocks: Added plasmaslate Added leeching roots and tendrils Added converted eggs and egg piles Added lvl 0 of the nest system (same as phay reborn now, there are 6 total levels of the nest system planned) Fixed some placement issues with non-full blocks Made the color of blocks on maps more accurate Other: Finished the meteor structure, it is now a feature with 3 variants Added a gamerule to disable meteor generation (all phayriosis gamerules start with “phayriosis” eg: /gamerule phayriosismeteorgeneration false) Bug fixes: Fixed converted cows not being affected by converted faults Fixed infested converted webbing not slowing you down
alpha

Phayriosis Parasite Infection 0.0.2

0.0.2
20 июн. 2026 г.2,1 тыс.Minecraft: 1.20.1forge
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Что нового
I think i forgot some of the stuff i added- so some of the stuff wont be in this changelog Mobs:  Added converted sheep Added converted pig Added converted cow (not all of its abilities have been added yet) The parasites now drop items Blocks: Added meteoric rock building block set Added meteoric rock iron ore Added infested meteoric rock Added nest chambers, infested nest chambers, nest cores, and infestation Added diseased grass and diseased grass blocks Meteoric rock can be smelted into raw iron Items: Added overgrown molars Grilled converted membranes and grilled primordial membranes are now edible Other: Added subdivisions (they dont do much rn, but nearly every update a new ability will be added for them) Added 2 commands, a one that sets the division and one that shows the status of the infection (most of the stuff shown in the status are not added yet)
alpha

Phayriosis Parasite Infection 0.0.1

0.0.1
6 июн. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
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Что нового
DO NOT USE THIS "UPDATE" IN A WORLD YOU ALREADY HAVE PHAYRIOSIS REBORN IN this is the beginning of Phayriosis 2, the second phayriosis remake not ready for survival or really much at all, mostly just for yall to see the current progress with phay 2 the phayriosis wiki is being updated to have all the phayriosis 2 stuff in it
release

Phayriosis Parasite Infection 0.3.2.3

0.3.2.3
16 мая 2026 г.9 тыс.Minecraft: 1.20.1forge
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Что нового
0.3.2.2 Couple other minor bug fixes 0.3.2.2 Actually fixed the crash 0.3.2.1: Attempted to fix a crash, did not work 0.3.2.0: Mobs: Added the immaculate kingdom, the first immaculate elite+ Added the gory titan, another elite+ Added the converted frog, made by Whackyaxis Converted ravagers, blightlords, gory titans, and stalkers can do a sonic boom if the sound adaptation has been discovered Injectors can collect effects from networks, beacons, and scent perennials which they can inject into their target. Converted witches can now only buff other converted rather than any parasite Scent engulfers now spawn converted llamas and converted phantoms The elite+ perennials now do 25% of the targets’ hp which caps at 30 The converted allays’ charging is now more obvious Blocks: Added rhizomes Added a new largest infection structure (bloomgigantic) Added pylons All 3 infections now spread at the same speed Tweaked the speed of the block infection Tumors now grow their shell mainly out of tough phayrilesh, with only 6 crimson shells now Nestminds now grow their shell with a thin outer layer of carapace, with the main inside bits being crimson shell Nestminds and hvieminds now repair their shell with tough phayrilesh rather than crimson shell, and they dont repair it all at once. Vein roots can now grow twice as tall when inside the blooming grove Nestminds and hiveminds can do more things depending on what level of threat entities have Reactors now make the whole chunk into the plains biome IF the reactor was previously in a parasitic biome Nestminds, hiveminds, and tumors now obey the max hardness when infecting, rather than just assuming its 2.9 The recipe for plasma lamps now gives 3 rather than 1 Greatly reduced the amount of points that get added when nestminds and hiveminds heal their shell Tumors are now much rarer Renamed tumorous shell to crimson shell Rotten plants no longer generate naturally, and now they abide by the laws of gravity The infection has a higher chance to add points when infecting Retextured all the barricades Retextured the top texture of all the logs Retextured block of refined plasma and superheated plasma Items: Added sluggle grenades and catalyst grenades Added dravarium fuel Plasmium gear is now cheaper Retextured refined plasma and refined antiplasma Other: Added phase 8, still a lot to add to it. Phase sound made by ImSoSerious Massively nerfed radiation gain from holding items Rotting blood now has a damage cap of 10 in primordial phases and a cap of 20 in morbid phases Completely retextured the entirety of the biometal synthesis chamber GUI Bug fixes: Fixed the converted allay being in perpetual charging mode Fixed nestminds and hiveminds not repairing their shells themselves Fixed some generation issues with tumors Radiation removal syringes can no longer get you into the negatives of radiation points
release

Phayriosis Parasite Infection 0.3.2.2

0.3.2.2
16 мая 2026 г.237Minecraft: 1.20.1forge
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Что нового
0.3.2.2 Actually fixed the crash 0.3.2.1: Attempted to fix a crash, did not work 0.3.2.0: Mobs: Added the immaculate kingdom, the first immaculate elite+ Added the gory titan, another elite+ Added the converted frog, made by Whackyaxis Converted ravagers, blightlords, gory titans, and stalkers can do a sonic boom if the sound adaptation has been discovered Injectors can collect effects from networks, beacons, and scent perennials which they can inject into their target. Converted witches can now only buff other converted rather than any parasite Scent engulfers now spawn converted llamas and converted phantoms The elite+ perennials now do 25% of the targets’ hp which caps at 30 The converted allays’ charging is now more obvious Blocks: Added rhizomes Added a new largest infection structure (bloomgigantic) Added pylons All 3 infections now spread at the same speed Tweaked the speed of the block infection Tumors now grow their shell mainly out of tough phayrilesh, with only 6 crimson shells now Nestminds now grow their shell with a thin outer layer of carapace, with the main inside bits being crimson shell Nestminds and hvieminds now repair their shell with tough phayrilesh rather than crimson shell, and they dont repair it all at once. Vein roots can now grow twice as tall when inside the blooming grove Nestminds and hiveminds can do more things depending on what level of threat entities have Reactors now make the whole chunk into the plains biome IF the reactor was previously in a parasitic biome Nestminds, hiveminds, and tumors now obey the max hardness when infecting, rather than just assuming its 2.9 The recipe for plasma lamps now gives 3 rather than 1 Greatly reduced the amount of points that get added when nestminds and hiveminds heal their shell Tumors are now much rarer Renamed tumorous shell to crimson shell Rotten plants no longer generate naturally, and now they abide by the laws of gravity The infection has a higher chance to add points when infecting Retextured all the barricades Retextured the top texture of all the logs Retextured block of refined plasma and superheated plasma Items: Added sluggle grenades and catalyst grenades Added dravarium fuel Plasmium gear is now cheaper Retextured refined plasma and refined antiplasma Other: Added phase 8, still a lot to add to it. Phase sound made by ImSoSerious Massively nerfed radiation gain from holding items Rotting blood now has a damage cap of 10 in primordial phases and a cap of 20 in morbid phases Completely retextured the entirety of the biometal synthesis chamber GUI Bug fixes: Fixed the converted allay being in perpetual charging mode Fixed nestminds and hiveminds not repairing their shells themselves Fixed some generation issues with tumors Radiation removal syringes can no longer get you into the negatives of radiation points