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OrderUp!

ВЕРСИИ (20)

release

OrderUp! 0.3.0

0.3.0
27 окт. 2026 г.63Minecraft: 26.3fabric
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Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
27 окт. 2026 г.13Minecraft: 26.3neoforge
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Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
27 окт. 2026 г.15Minecraft: 1.21, 1.21.1fabric
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Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
27 окт. 2026 г.16Minecraft: 1.21.11fabric
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Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
27 окт. 2026 г.5Minecraft: 26.1.2fabric
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Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
2 сент. 2026 г.171Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
2 сент. 2026 г.27Minecraft: 1.21.11neoforge
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Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
2 сент. 2026 г.41Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
2 сент. 2026 г.33Minecraft: 26.2neoforge
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Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
2 сент. 2026 г.126Minecraft: 26.2fabric
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.2.0

0.2.0
13 июл. 2026 г.164Minecraft: 1.21, 1.21.1neoforge
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release

OrderUp! 0.2.0

0.2.0
13 июл. 2026 г.28Minecraft: 1.21.11neoforge
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release

OrderUp! 0.2.0

0.2.0
13 июл. 2026 г.28Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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release

OrderUp! 0.2.0

0.2.0
13 июл. 2026 г.26Minecraft: 26.2neoforge
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Что нового
add neoforge support
release

OrderUp! 0.2.0

0.2.0
11 июл. 2026 г.91Minecraft: 26.2fabric
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Что нового
Add Emeralds as Payment Unsatisfied Customer Now Gets Angry
release

OrderUp! 0.1.2

0.1.2
17 июн. 2026 г.60Minecraft: 26.2fabric
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Что нового
Update Version
release

OrderUp! 0.1.1

0.1.1
16 июн. 2026 г.57Minecraft: 26.1.2fabric
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Что нового
Update Version to 26.1.2
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OrderUp! 0.1.1

0.1.1
14 июн. 2026 г.126Minecraft: 1.21.11fabric
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Что нового
Changed plaque centering to be correctly rendered (No more half blocks)
release

OrderUp! 0.1.0

0.1.0
8 июн. 2026 г.29Minecraft: 1.21.11fabric
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Что нового
add loot table
release

OrderUp! 0.1.0

0.1.0
7 июн. 2026 г.25Minecraft: 1.21.11fabric
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Что нового
Init