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ВЕРСИИ (20)
release
OrderUp! 0.3.0
0.3.027 окт. 2026 г.63Minecraft: 26.3fabric
Что нового
# v0.3.0 — Service in Any Language
Order Up! now speaks your language, remembers what each restaurant serves, and sets a table
for Farmer's Delight.
- **Fully translatable.** Every player-facing string — dish names floating above customers,
the Menu Board screen, announcements, command feedback — is a translatable component
instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees
烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry.
- **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now
means the dish was cooked *after* the customer placed the order. Reheated leftovers don't
count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the
separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with
the new `freshExempt` flag in `foods.json`.
- **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the
menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs
early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing
changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking
Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure.
- **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes,
saved alongside its level and XP. A dish can be forced onto — or held off — one
restaurant's menu independent of level, so two restaurants in the same world can serve
completely different things.
- **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and
`/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with
`/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other
mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines.
- **Menu Board shows what's actually available.** The board's data now carries the resolved
dish list rather than just a level, so the screen reflects unlocks and locks.
Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release
OrderUp! 0.3.0
0.3.027 окт. 2026 г.13Minecraft: 26.3neoforge
Что нового
# v0.3.0 — Service in Any Language
Order Up! now speaks your language, remembers what each restaurant serves, and sets a table
for Farmer's Delight.
- **Fully translatable.** Every player-facing string — dish names floating above customers,
the Menu Board screen, announcements, command feedback — is a translatable component
instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees
烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry.
- **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now
means the dish was cooked *after* the customer placed the order. Reheated leftovers don't
count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the
separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with
the new `freshExempt` flag in `foods.json`.
- **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the
menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs
early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing
changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking
Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure.
- **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes,
saved alongside its level and XP. A dish can be forced onto — or held off — one
restaurant's menu independent of level, so two restaurants in the same world can serve
completely different things.
- **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and
`/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with
`/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other
mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines.
- **Menu Board shows what's actually available.** The board's data now carries the resolved
dish list rather than just a level, so the screen reflects unlocks and locks.
Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release
OrderUp! 0.3.0
0.3.027 окт. 2026 г.15Minecraft: 1.21, 1.21.1fabric
Что нового
# v0.3.0 — Service in Any Language
Order Up! now speaks your language, remembers what each restaurant serves, and sets a table
for Farmer's Delight.
- **Fully translatable.** Every player-facing string — dish names floating above customers,
the Menu Board screen, announcements, command feedback — is a translatable component
instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees
烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry.
- **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now
means the dish was cooked *after* the customer placed the order. Reheated leftovers don't
count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the
separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with
the new `freshExempt` flag in `foods.json`.
- **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the
menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs
early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing
changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking
Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure.
- **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes,
saved alongside its level and XP. A dish can be forced onto — or held off — one
restaurant's menu independent of level, so two restaurants in the same world can serve
completely different things.
- **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and
`/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with
`/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other
mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines.
- **Menu Board shows what's actually available.** The board's data now carries the resolved
dish list rather than just a level, so the screen reflects unlocks and locks.
Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release
OrderUp! 0.3.0
0.3.027 окт. 2026 г.16Minecraft: 1.21.11fabric
Что нового
# v0.3.0 — Service in Any Language
Order Up! now speaks your language, remembers what each restaurant serves, and sets a table
for Farmer's Delight.
- **Fully translatable.** Every player-facing string — dish names floating above customers,
the Menu Board screen, announcements, command feedback — is a translatable component
instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees
烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry.
- **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now
means the dish was cooked *after* the customer placed the order. Reheated leftovers don't
count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the
separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with
the new `freshExempt` flag in `foods.json`.
- **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the
menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs
early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing
changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking
Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure.
- **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes,
saved alongside its level and XP. A dish can be forced onto — or held off — one
restaurant's menu independent of level, so two restaurants in the same world can serve
completely different things.
- **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and
`/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with
`/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other
mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines.
- **Menu Board shows what's actually available.** The board's data now carries the resolved
dish list rather than just a level, so the screen reflects unlocks and locks.
Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release
OrderUp! 0.3.0
0.3.027 окт. 2026 г.5Minecraft: 26.1.2fabric
Что нового
# v0.3.0 — Service in Any Language
Order Up! now speaks your language, remembers what each restaurant serves, and sets a table
for Farmer's Delight.
- **Fully translatable.** Every player-facing string — dish names floating above customers,
the Menu Board screen, announcements, command feedback — is a translatable component
instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees
烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry.
- **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now
means the dish was cooked *after* the customer placed the order. Reheated leftovers don't
count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the
separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with
the new `freshExempt` flag in `foods.json`.
- **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the
menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs
early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing
changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking
Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure.
- **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes,
saved alongside its level and XP. A dish can be forced onto — or held off — one
restaurant's menu independent of level, so two restaurants in the same world can serve
completely different things.
- **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and
`/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with
`/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other
mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines.
- **Menu Board shows what's actually available.** The board's data now carries the resolved
dish list rather than just a level, so the screen reflects unlocks and locks.
Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release
OrderUp! 0.3.0
0.3.02 сент. 2026 г.171Minecraft: 1.21, 1.21.1neoforge
Что нового
# v0.3.0 — Service in Any Language
Order Up! now speaks your language, remembers what each restaurant serves, and sets a table
for Farmer's Delight.
- **Fully translatable.** Every player-facing string — dish names floating above customers,
the Menu Board screen, announcements, command feedback — is a translatable component
instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees
烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry.
- **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now
means the dish was cooked *after* the customer placed the order. Reheated leftovers don't
count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the
separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with
the new `freshExempt` flag in `foods.json`.
- **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the
menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs
early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing
changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking
Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure.
- **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes,
saved alongside its level and XP. A dish can be forced onto — or held off — one
restaurant's menu independent of level, so two restaurants in the same world can serve
completely different things.
- **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and
`/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with
`/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other
mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines.
- **Menu Board shows what's actually available.** The board's data now carries the resolved
dish list rather than just a level, so the screen reflects unlocks and locks.
Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release
OrderUp! 0.3.0
0.3.02 сент. 2026 г.27Minecraft: 1.21.11neoforge
Что нового
# v0.3.0 — Service in Any Language
Order Up! now speaks your language, remembers what each restaurant serves, and sets a table
for Farmer's Delight.
- **Fully translatable.** Every player-facing string — dish names floating above customers,
the Menu Board screen, announcements, command feedback — is a translatable component
instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees
烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry.
- **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now
means the dish was cooked *after* the customer placed the order. Reheated leftovers don't
count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the
separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with
the new `freshExempt` flag in `foods.json`.
- **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the
menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs
early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing
changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking
Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure.
- **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes,
saved alongside its level and XP. A dish can be forced onto — or held off — one
restaurant's menu independent of level, so two restaurants in the same world can serve
completely different things.
- **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and
`/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with
`/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other
mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines.
- **Menu Board shows what's actually available.** The board's data now carries the resolved
dish list rather than just a level, so the screen reflects unlocks and locks.
Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release
OrderUp! 0.3.0
0.3.02 сент. 2026 г.41Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# v0.3.0 — Service in Any Language
Order Up! now speaks your language, remembers what each restaurant serves, and sets a table
for Farmer's Delight.
- **Fully translatable.** Every player-facing string — dish names floating above customers,
the Menu Board screen, announcements, command feedback — is a translatable component
instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees
烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry.
- **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now
means the dish was cooked *after* the customer placed the order. Reheated leftovers don't
count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the
separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with
the new `freshExempt` flag in `foods.json`.
- **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the
menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs
early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing
changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking
Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure.
- **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes,
saved alongside its level and XP. A dish can be forced onto — or held off — one
restaurant's menu independent of level, so two restaurants in the same world can serve
completely different things.
- **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and
`/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with
`/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other
mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines.
- **Menu Board shows what's actually available.** The board's data now carries the resolved
dish list rather than just a level, so the screen reflects unlocks and locks.
Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release
OrderUp! 0.3.0
0.3.02 сент. 2026 г.33Minecraft: 26.2neoforge
Что нового
# v0.3.0 — Service in Any Language
Order Up! now speaks your language, remembers what each restaurant serves, and sets a table
for Farmer's Delight.
- **Fully translatable.** Every player-facing string — dish names floating above customers,
the Menu Board screen, announcements, command feedback — is a translatable component
instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees
烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry.
- **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now
means the dish was cooked *after* the customer placed the order. Reheated leftovers don't
count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the
separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with
the new `freshExempt` flag in `foods.json`.
- **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the
menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs
early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing
changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking
Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure.
- **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes,
saved alongside its level and XP. A dish can be forced onto — or held off — one
restaurant's menu independent of level, so two restaurants in the same world can serve
completely different things.
- **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and
`/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with
`/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other
mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines.
- **Menu Board shows what's actually available.** The board's data now carries the resolved
dish list rather than just a level, so the screen reflects unlocks and locks.
Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release
OrderUp! 0.3.0
0.3.02 сент. 2026 г.126Minecraft: 26.2fabric
Что нового
# v0.3.0 — Service in Any Language
Order Up! now speaks your language, remembers what each restaurant serves, and sets a table
for Farmer's Delight.
- **Fully translatable.** Every player-facing string — dish names floating above customers,
the Menu Board screen, announcements, command feedback — is a translatable component
instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees
烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry.
- **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now
means the dish was cooked *after* the customer placed the order. Reheated leftovers don't
count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the
separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with
the new `freshExempt` flag in `foods.json`.
- **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the
menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs
early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing
changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking
Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure.
- **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes,
saved alongside its level and XP. A dish can be forced onto — or held off — one
restaurant's menu independent of level, so two restaurants in the same world can serve
completely different things.
- **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and
`/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with
`/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other
mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines.
- **Menu Board shows what's actually available.** The board's data now carries the resolved
dish list rather than just a level, so the screen reflects unlocks and locks.
Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release
OrderUp! 0.2.0
0.2.013 июл. 2026 г.164Minecraft: 1.21, 1.21.1neoforge
release
OrderUp! 0.2.0
0.2.013 июл. 2026 г.28Minecraft: 1.21.11neoforge
release
OrderUp! 0.2.0
0.2.013 июл. 2026 г.28Minecraft: 26.1, 26.1.1, 26.1.2neoforge
release
OrderUp! 0.2.0
0.2.013 июл. 2026 г.26Minecraft: 26.2neoforge
Что нового
add neoforge support
release
OrderUp! 0.2.0
0.2.011 июл. 2026 г.91Minecraft: 26.2fabric
Что нового
Add Emeralds as Payment
Unsatisfied Customer Now Gets Angry
release
OrderUp! 0.1.2
0.1.217 июн. 2026 г.60Minecraft: 26.2fabric
Что нового
Update Version
release
OrderUp! 0.1.1
0.1.116 июн. 2026 г.57Minecraft: 26.1.2fabric
Что нового
Update Version to 26.1.2
release
OrderUp! 0.1.1
0.1.114 июн. 2026 г.126Minecraft: 1.21.11fabric
Что нового
Changed plaque centering to be correctly rendered
(No more half blocks)
release
OrderUp! 0.1.0
0.1.08 июн. 2026 г.29Minecraft: 1.21.11fabric
Что нового
add loot table
release
OrderUp! 0.1.0
0.1.07 июн. 2026 г.25Minecraft: 1.21.11fabric
Что нового
Init