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OrderUp!

Your Own Restaurant Simulator in Minecraft

Автор: LeoBeo1,1 тыс.24обновлён 27 окт. 2026 г.
ЭкономикаЕдаМини-игры

Описание

Order Up!

Order Up! is a co-op restaurant simulator for Minecraft. You build a small restaurant out of two blocks, vanilla mobs arrive as customers and order food, and your job is to cook what they ask for and serve it before they run out of patience. Serving customers earns experience, which levels your restaurant up and unlocks new dishes and a wider range of customers.

The mod uses the food you already cook in vanilla Minecraft, so there is nothing new to learn beyond placing the two restaurant blocks and keeping up with orders.

How it works

  1. Set up a restaurant. Place a Menu Board and at least one Order Counter within 16 blocks of it. Right-click the Menu Board to open its screen, then press the open button to start the day.
  2. Customers arrive. While the restaurant is open and a player is nearby, mobs spawn out of sight and walk in. They form a queue at the counter, and the customer at the front rings the bell. Customers are ordinary mobs — villagers, zombies, skeletons, piglins, pillagers, and similar. While they are customers they will not attack and do not burn in sunlight.
  3. Read the order. Each waiting customer shows the dish they want in a nameplate above their head, with a patience bar next to it that slowly drains.
  4. Cook it fresh. Make the requested dish through normal crafting or cooking. It only counts if it was made recently — food that has been sitting in a chest is not accepted.
  5. Serve it. Right-click the customer while holding the correct, freshly made dish. They eat, pay you in emeralds, and leave happy — and the restaurant gains XP. If a customer's patience runs out first, they storm out angry and the restaurant loses some XP.

Getting paid

Every dish has a price, and customers toss the emeralds straight to you when served. Serve quickly and they tip — fast service can double the payout.

  • VIP customers (the glowing ones with a gold ★) pay triple. Don't keep them waiting.
  • Dinner rush: late in the day the bell rings, customers arrive twice as fast, and everyone pays 50% more. Chaos, but profitable.
  • Angry customers are a problem. A monster customer whose patience runs out stops being tame — that zombie you ignored is now genuinely coming over the counter. Peaceful customers just storm out (and cost you XP).
  • When the restaurant closes, you get the day's report: customers served, customers lost, and emeralds earned.

Leveling and ratings

Restaurant XP is shared between everyone playing and is stored on the Menu Board. As XP is earned the restaurant levels up (1–10), which unlocks higher-tier dishes and lets more types of customer visit.

Each restaurant also has a flower rating, called the Villagerlin Guide. Every two levels adds a flower (with a half-flower for odd levels), up to a five-flower rating at level 10. When you reach a new level, opening the Menu Board gives you that level's plaque — a decorative block you can mount on a wall to display your rating.

Blocks and crafting

Both blocks are crafted from 6 wood planks (any type) plus one item.

Order Counter — the service point where customers queue.

[ ] [G] [ ]      G = Gold Ingot
[P] [P] [P]      P = Wood Planks
[P] [P] [P]

Menu Board — opens the menu and stores the restaurant's level, XP, and open/closed state.

[ ] [B] [ ]      B = Book and Quill
[P] [P] [P]      P = Wood Planks
[P] [P] [P]

The Menu Board can only be opened when a counter is nearby and during the day. Restaurants close automatically at dusk and need to be reopened the next morning.

Multiplayer

Order Up! is built for co-op play:

  • A restaurant is shared — all players contribute to the same level and XP.
  • One Menu Board can have several Order Counters, each running its own customer queue.
  • You can build multiple separate restaurants, as long as their Menu Boards are at least 32 blocks apart.

Configuration

The dish list is data-driven. On first launch a config file is created at config/orderup/foods.json, where you can change which dishes are requested, the level each one unlocks at, its XP value, its emerald price (pay), how long customers wait, and how often it appears. Run /orderup reload to apply changes in-game.

Compatibility

  • Minecraft 1.21.11, Fabric (requires Fabric API).
  • NeoForge support is planned.

Modpacks are welcome and you do not need to ask permission. Please do not re-upload or redistribute the mod outside its official pages.

Галерея

3 Villagerlin Stars!Start Small Get BiggerOrderUp!

Последние версии

Все версии →
release

OrderUp! 0.3.0

0.3.0
27 окт. 2026 г.63Minecraft: 26.3fabric
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
27 окт. 2026 г.13Minecraft: 26.3neoforge
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
27 окт. 2026 г.15Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
27 окт. 2026 г.16Minecraft: 1.21.11fabric
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
27 окт. 2026 г.5Minecraft: 26.1.2fabric
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
2 сент. 2026 г.171Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
2 сент. 2026 г.27Minecraft: 1.21.11neoforge
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
2 сент. 2026 г.41Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
2 сент. 2026 г.33Minecraft: 26.2neoforge
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.
release

OrderUp! 0.3.0

0.3.0
2 сент. 2026 г.126Minecraft: 26.2fabric
Скачать
Что нового
# v0.3.0 — Service in Any Language Order Up! now speaks your language, remembers what each restaurant serves, and sets a table for Farmer's Delight. - **Fully translatable.** Every player-facing string — dish names floating above customers, the Menu Board screen, announcements, command feedback — is a translatable component instead of hardcoded English. Vanilla dishes localize for free (a Chinese client sees 烤马铃薯, not "Baked Potato"), and any dish can be renamed with a `labelKey` lang entry. - **Made-to-order freshness.** "Fresh" no longer means a fixed two-minute window — it now means the dish was cooked *after* the customer placed the order. Reheated leftovers don't count; a stocked chest of pre-cooked food won't carry you. Customer patience stays the separate clock you're racing. Dishes whose cook step can't be timestamped can opt out with the new `freshExempt` flag in `foods.json`. - **Farmer's Delight dish pack.** With Farmer's Delight installed, 64 of its meals join the menu automatically, spread across restaurant levels 1–10 — cooked rice and fried eggs early, shepherd's pie and stuffed pumpkin at the top. No config, no setup, and nothing changes if FD isn't there. FD meals are `freshExempt` (they come out of FD's own Cooking Pot and Skillet, which Order Up! can't timestamp), so patience alone is the pressure. - **Per-restaurant menus.** Each Menu Board now tracks its own unlocked and locked dishes, saved alongside its level and XP. A dish can be forced onto — or held off — one restaurant's menu independent of level, so two restaurants in the same world can serve completely different things. - **Commands for modpack makers.** `/orderup menu unlock|lock|clear|reset|list` and `/orderup level set <n>` act on the nearest Menu Board, so they're scriptable with `/execute positioned`. There's also a dependency-free `OrderUpAPI` for KubeJS and other mods — "unlock the roast chicken when the boss dies near the restaurant" is a few lines. - **Menu Board shows what's actually available.** The board's data now carries the resolved dish list rather than just a level, so the screen reflects unlocks and locks. Existing configs keep working: `freshExempt` and `labelKey` are optional and default to off.