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One Dimension

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One Dimension 3.1.0 — NeoForge 26.2

3.1.0+26.2-neoforge
30 авг. 2026 г.320Minecraft: 26.2neoforge
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# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 26.2

3.1.0+26.2-forge
30 авг. 2026 г.134Minecraft: 26.2forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 26.1.2

3.1.0+26.1.2-neoforge
30 авг. 2026 г.121Minecraft: 26.1.2neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 26.1.2

3.1.0+26.1.2-forge
30 авг. 2026 г.20Minecraft: 26.1.2forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 26.1.2

3.1.0+26.1.2-fabric
30 авг. 2026 г.265Minecraft: 26.1.2fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 26.1.1

3.1.0+26.1.1-neoforge
30 авг. 2026 г.7Minecraft: 26.1.1neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 26.1.1

3.1.0+26.1.1-forge
30 авг. 2026 г.6Minecraft: 26.1.1forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 26.1.1

3.1.0+26.1.1-fabric
30 авг. 2026 г.18Minecraft: 26.1.1fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 26.1

3.1.0+26.1-neoforge
30 авг. 2026 г.6Minecraft: 26.1neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 26.1

3.1.0+26.1-forge
30 авг. 2026 г.8Minecraft: 26.1forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 26.1

3.1.0+26.1-fabric
30 авг. 2026 г.43Minecraft: 26.1fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21.11

3.1.0+1.21.11-neoforge
30 авг. 2026 г.39Minecraft: 1.21.11neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.21.11

3.1.0+1.21.11-forge
30 авг. 2026 г.27Minecraft: 1.21.11forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21.11

3.1.0+1.21.11-fabric
30 авг. 2026 г.494Minecraft: 1.21.11fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21.10

3.1.0+1.21.10-neoforge
30 авг. 2026 г.8Minecraft: 1.21.10neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.21.10

3.1.0+1.21.10-forge
30 авг. 2026 г.4Minecraft: 1.21.10forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21.10

3.1.0+1.21.10-fabric
30 авг. 2026 г.27Minecraft: 1.21.10fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21.9

3.1.0+1.21.9-neoforge
30 авг. 2026 г.3Minecraft: 1.21.9neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.21.9

3.1.0+1.21.9-forge
30 авг. 2026 г.9Minecraft: 1.21.9forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21.9

3.1.0+1.21.9-fabric
30 авг. 2026 г.13Minecraft: 1.21.9fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21.8

3.1.0+1.21.8-neoforge
30 авг. 2026 г.5Minecraft: 1.21.8neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.21.8

3.1.0+1.21.8-forge
30 авг. 2026 г.3Minecraft: 1.21.8forge
Скачать
Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21.8

3.1.0+1.21.8-fabric
30 авг. 2026 г.16Minecraft: 1.21.8fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21.7

3.1.0+1.21.7-neoforge
30 авг. 2026 г.3Minecraft: 1.21.7neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.21.7

3.1.0+1.21.7-forge
30 авг. 2026 г.9Minecraft: 1.21.7forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21.7

3.1.0+1.21.7-fabric
30 авг. 2026 г.3Minecraft: 1.21.7fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21.6

3.1.0+1.21.6-neoforge
30 авг. 2026 г.4Minecraft: 1.21.6neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.21.6

3.1.0+1.21.6-forge
30 авг. 2026 г.5Minecraft: 1.21.6forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21.6

3.1.0+1.21.6-fabric
30 авг. 2026 г.5Minecraft: 1.21.6fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21.5

3.1.0+1.21.5-neoforge
30 авг. 2026 г.1Minecraft: 1.21.5neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.21.5

3.1.0+1.21.5-forge
30 авг. 2026 г.6Minecraft: 1.21.5forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21.5

3.1.0+1.21.5-fabric
30 авг. 2026 г.18Minecraft: 1.21.5fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21.4

3.1.0+1.21.4-neoforge
30 авг. 2026 г.5Minecraft: 1.21.4neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.21.4

3.1.0+1.21.4-forge
30 авг. 2026 г.7Minecraft: 1.21.4forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21.4

3.1.0+1.21.4-fabric
30 авг. 2026 г.20Minecraft: 1.21.4fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21.3

3.1.0+1.21.3-neoforge
30 авг. 2026 г.1Minecraft: 1.21.3neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.21.3

3.1.0+1.21.3-forge
30 авг. 2026 г.2Minecraft: 1.21.3forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21.3

3.1.0+1.21.3-fabric
30 авг. 2026 г.0Minecraft: 1.21.3fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21.2

3.1.0+1.21.2-neoforge
30 авг. 2026 г.3Minecraft: 1.21.2neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21.2

3.1.0+1.21.2-fabric
30 авг. 2026 г.1Minecraft: 1.21.2fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21.1

3.1.0+1.21.1-neoforge
30 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.21.1

3.1.0+1.21.1-forge
30 авг. 2026 г.40Minecraft: 1.21.1forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21.1

3.1.0+1.21.1-fabric
30 авг. 2026 г.294Minecraft: 1.21.1fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.21

3.1.0+1.21-neoforge
30 авг. 2026 г.2Minecraft: 1.21neoforge
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# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.21

3.1.0+1.21-forge
30 авг. 2026 г.8Minecraft: 1.21forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.21

3.1.0+1.21-fabric
30 авг. 2026 г.24Minecraft: 1.21fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.20.6

3.1.0+1.20.6-neoforge
30 авг. 2026 г.9Minecraft: 1.20.6neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.20.6

3.1.0+1.20.6-forge
30 авг. 2026 г.3Minecraft: 1.20.6forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.20.6

3.1.0+1.20.6-fabric
30 авг. 2026 г.3Minecraft: 1.20.6fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.20.5

3.1.0+1.20.5-fabric
30 авг. 2026 г.2Minecraft: 1.20.5fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — NeoForge 1.20.4

3.1.0+1.20.4-neoforge
30 авг. 2026 г.0Minecraft: 1.20.4neoforge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.20.4

3.1.0+1.20.4-forge
30 авг. 2026 г.7Minecraft: 1.20.4forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.20.4

3.1.0+1.20.4-fabric
30 авг. 2026 г.17Minecraft: 1.20.4fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.20.3

3.1.0+1.20.3-fabric
30 авг. 2026 г.1Minecraft: 1.20.3fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.20.2

3.1.0+1.20.2-fabric
30 авг. 2026 г.3Minecraft: 1.20.2fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Forge 1.20.1

3.1.0+1.20.1-forge
30 авг. 2026 г.744Minecraft: 1.20.1forge
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 1.20.1

3.1.0+1.20.1-fabric
30 авг. 2026 г.230Minecraft: 1.20.1fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.1.0 — Fabric 26.2

3.1.0+26.2-fabric
30 авг. 2026 г.1,3 тыс.Minecraft: 26.2fabric
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Что нового
# OneDimension 3.1.0 A release about the stack itself: how tall it is allowed to be, what happens when it doesn't fit, and what you can find out from the log when your terrain looks wrong. Everything here came from player reports — thank you. ## The world can be taller now `stacking.worldHeight` in `config/codxlib.onedimension.json` picks one of three sizes: | Value | Room below the Overworld band | Room above it | |---|---|---| | `"normal"` *(default, unchanged)* | 256 blocks | 960 blocks | | `"tall"` | 960 blocks | 1712 blocks | | `"extreme"` | 1968 blocks | 1712 blocks | That is the answer to **"my End won't go higher than about y 1000"** and to **stacking more than one dimension on a side**: `"normal"` has exactly enough room for one vanilla Nether below and one vanilla End above, and nothing was ever going to fit past it. Set this **before** you generate the world — a taller world costs memory, and changing it later leaves the chunks you already made where they are. Your client's setting is ignored when you join a server; the server's height wins, so a `"tall"` client can still join a `"normal"` server. ## When the stack doesn't fit, the gaps go first Previously a layout that was too tall either refused to load or was quietly trimmed — and trimming cuts terrain off the top of a band. Now the **empty space between bands is spent first** (largest gap first), so every band keeps its full terrain, and a warning in the log names exactly what changed and tells you which `worldHeight` would have avoided it. ## Fixes - **Only the band directly under the Overworld generated correctly** when you stacked two or more dimensions below it — the ones further down took the band above's biomes and mobs. Bands are now matched outward from the Overworld, so every band answers for itself. - **A modded band above the Overworld got the End's starless sky** — the Aether, for example. Only the End band and the empty gaps between bands use that sky now; a modded band keeps a normal one. (Its own custom sky is still on the list.) - **Removed a misleading warning** about `minecraft:overworld` "no longer being a separate dimension". ## New settings - **`stacking.barrierThickness`** — how thick the obsidian floor under the Overworld is. `0` (default) is the ragged vanilla-shaped layer you have now; `1` or more lays a flat obsidian slab that many blocks thick. - **`blockBuildingAboveOverworld`** — off by default. Turn it on and nothing can be *placed* at or above the top of the Overworld band, so nobody can tower up through the Void Gate into the band above. Breaking is untouched, so it can't strand anyone. Also `/onedimension buildceiling <true|false>` and a toggle in `/onedimension menu`. ## If your terrain looks wrong, the log now says why Every world load prints the layout it actually built: ``` One Dimension bands, bottom to top: minecraft:the_nether -192..-65 via …[minecraft:nether, MultiNoiseBiomeSource], minecraft:overworld -64..319 (anchor) via …[minecraft:overworld, MultiNoiseBiomeSource], … ``` Every band, its exact heights, and which generator and biome source ended up running it — including when a datapack or another mod replaced one. **If you are reporting bad generation, please include that line and any warning next to it.** Two open reports about a missing Overworld are waiting on exactly this. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 26.2

3.0.1+26.2-neoforge
18 авг. 2026 г.37Minecraft: 26.2neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 26.2

3.0.1+26.2-forge
18 авг. 2026 г.11Minecraft: 26.2forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 26.1.2

3.0.1+26.1.2-neoforge
18 авг. 2026 г.18Minecraft: 26.1.2neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 26.1.2

3.0.1+26.1.2-forge
18 авг. 2026 г.3Minecraft: 26.1.2forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 26.1.2

3.0.1+26.1.2-fabric
18 авг. 2026 г.55Minecraft: 26.1.2fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 26.1.1

3.0.1+26.1.1-neoforge
18 авг. 2026 г.1Minecraft: 26.1.1neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 26.1.1

3.0.1+26.1.1-forge
18 авг. 2026 г.1Minecraft: 26.1.1forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 26.1.1

3.0.1+26.1.1-fabric
18 авг. 2026 г.1Minecraft: 26.1.1fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 26.1

3.0.1+26.1-neoforge
18 авг. 2026 г.7Minecraft: 26.1neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 26.1

3.0.1+26.1-forge
18 авг. 2026 г.1Minecraft: 26.1forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 26.1

3.0.1+26.1-fabric
18 авг. 2026 г.14Minecraft: 26.1fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21.11

3.0.1+1.21.11-neoforge
18 авг. 2026 г.7Minecraft: 1.21.11neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.21.11

3.0.1+1.21.11-forge
18 авг. 2026 г.3Minecraft: 1.21.11forge
Скачать
Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21.11

3.0.1+1.21.11-fabric
18 авг. 2026 г.66Minecraft: 1.21.11fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21.10

3.0.1+1.21.10-neoforge
18 авг. 2026 г.1Minecraft: 1.21.10neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.21.10

3.0.1+1.21.10-forge
18 авг. 2026 г.2Minecraft: 1.21.10forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21.10

3.0.1+1.21.10-fabric
18 авг. 2026 г.5Minecraft: 1.21.10fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21.9

3.0.1+1.21.9-neoforge
18 авг. 2026 г.4Minecraft: 1.21.9neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.21.9

3.0.1+1.21.9-forge
18 авг. 2026 г.1Minecraft: 1.21.9forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21.9

3.0.1+1.21.9-fabric
18 авг. 2026 г.3Minecraft: 1.21.9fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21.8

3.0.1+1.21.8-neoforge
18 авг. 2026 г.3Minecraft: 1.21.8neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.21.8

3.0.1+1.21.8-forge
18 авг. 2026 г.3Minecraft: 1.21.8forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21.8

3.0.1+1.21.8-fabric
18 авг. 2026 г.4Minecraft: 1.21.8fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21.7

3.0.1+1.21.7-neoforge
18 авг. 2026 г.1Minecraft: 1.21.7neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.21.7

3.0.1+1.21.7-forge
18 авг. 2026 г.3Minecraft: 1.21.7forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21.7

3.0.1+1.21.7-fabric
18 авг. 2026 г.0Minecraft: 1.21.7fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21.6

3.0.1+1.21.6-neoforge
18 авг. 2026 г.1Minecraft: 1.21.6neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.21.6

3.0.1+1.21.6-forge
18 авг. 2026 г.2Minecraft: 1.21.6forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21.6

3.0.1+1.21.6-fabric
18 авг. 2026 г.3Minecraft: 1.21.6fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21.5

3.0.1+1.21.5-neoforge
18 авг. 2026 г.0Minecraft: 1.21.5neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.21.5

3.0.1+1.21.5-forge
18 авг. 2026 г.2Minecraft: 1.21.5forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21.5

3.0.1+1.21.5-fabric
18 авг. 2026 г.1Minecraft: 1.21.5fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21.4

3.0.1+1.21.4-neoforge
18 авг. 2026 г.3Minecraft: 1.21.4neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.21.4

3.0.1+1.21.4-forge
18 авг. 2026 г.4Minecraft: 1.21.4forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21.4

3.0.1+1.21.4-fabric
18 авг. 2026 г.3Minecraft: 1.21.4fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21.3

3.0.1+1.21.3-neoforge
18 авг. 2026 г.3Minecraft: 1.21.3neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.21.3

3.0.1+1.21.3-forge
18 авг. 2026 г.1Minecraft: 1.21.3forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21.3

3.0.1+1.21.3-fabric
18 авг. 2026 г.2Minecraft: 1.21.3fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21.2

3.0.1+1.21.2-neoforge
18 авг. 2026 г.3Minecraft: 1.21.2neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21.2

3.0.1+1.21.2-fabric
18 авг. 2026 г.2Minecraft: 1.21.2fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21.1

3.0.1+1.21.1-neoforge
18 авг. 2026 г.300Minecraft: 1.21.1neoforge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.21.1

3.0.1+1.21.1-forge
18 авг. 2026 г.4Minecraft: 1.21.1forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21.1

3.0.1+1.21.1-fabric
18 авг. 2026 г.50Minecraft: 1.21.1fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.21

3.0.1+1.21-neoforge
18 авг. 2026 г.0Minecraft: 1.21neoforge
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# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.21

3.0.1+1.21-forge
18 авг. 2026 г.2Minecraft: 1.21forge
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# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.21

3.0.1+1.21-fabric
18 авг. 2026 г.7Minecraft: 1.21fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.20.6

3.0.1+1.20.6-neoforge
18 авг. 2026 г.1Minecraft: 1.20.6neoforge
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# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.20.6

3.0.1+1.20.6-forge
18 авг. 2026 г.1Minecraft: 1.20.6forge
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# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.20.6

3.0.1+1.20.6-fabric
18 авг. 2026 г.4Minecraft: 1.20.6fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.20.5

3.0.1+1.20.5-fabric
18 авг. 2026 г.2Minecraft: 1.20.5fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — NeoForge 1.20.4

3.0.1+1.20.4-neoforge
18 авг. 2026 г.4Minecraft: 1.20.4neoforge
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# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.20.4

3.0.1+1.20.4-forge
18 авг. 2026 г.3Minecraft: 1.20.4forge
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# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.20.4

3.0.1+1.20.4-fabric
18 авг. 2026 г.3Minecraft: 1.20.4fabric
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# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.20.3

3.0.1+1.20.3-fabric
18 авг. 2026 г.2Minecraft: 1.20.3fabric
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# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.20.2

3.0.1+1.20.2-fabric
18 авг. 2026 г.2Minecraft: 1.20.2fabric
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Forge 1.20.1

3.0.1+1.20.1-forge
18 авг. 2026 г.153Minecraft: 1.20.1forge
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Что нового
# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 1.20.1

3.0.1+1.20.1-fabric
18 авг. 2026 г.60Minecraft: 1.20.1fabric
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# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.1 — Fabric 26.2

3.0.1+26.2-fabric
18 авг. 2026 г.282Minecraft: 26.2fabric
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# OneDimension 3.0.1 Two fixes, both from player reports. - **Sable / Create: Aeronautics — you couldn't place blocks on a sub-level.** Assembling a ship and flying it around worked, but every block and bucket was refused. Sable keeps a sub-level's blocks in a reserved area far outside the world, at a height that One Dimension's build limit read as "outside the bands" — so it blocked the placement. Building on a sub-level now works, and the build limit still applies everywhere it should. This also covers other mods that move blocks into their own space. - **Water placed with `/fill` or `/setblock` in the Nether band stayed frozen** (the `/onedimension water commands true` option added in 3.0.0). The pool survived, as intended — but it never spread, never flowed downhill, and never filled anything. Those pools now behave like water anywhere else. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 26.2

3.0.0+26.2-neoforge
15 авг. 2026 г.7Minecraft: 26.2neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 26.2

3.0.0+26.2-forge
15 авг. 2026 г.3Minecraft: 26.2forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 26.1.2

3.0.0+26.1.2-neoforge
15 авг. 2026 г.4Minecraft: 26.1.2neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 26.1.2

3.0.0+26.1.2-forge
15 авг. 2026 г.2Minecraft: 26.1.2forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 26.1.2

3.0.0+26.1.2-fabric
15 авг. 2026 г.12Minecraft: 26.1.2fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 26.1.1

3.0.0+26.1.1-neoforge
15 авг. 2026 г.1Minecraft: 26.1.1neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 26.1.1

3.0.0+26.1.1-forge
15 авг. 2026 г.3Minecraft: 26.1.1forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 26.1.1

3.0.0+26.1.1-fabric
15 авг. 2026 г.6Minecraft: 26.1.1fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 26.1

3.0.0+26.1-neoforge
15 авг. 2026 г.5Minecraft: 26.1neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 26.1

3.0.0+26.1-forge
15 авг. 2026 г.3Minecraft: 26.1forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 26.1

3.0.0+26.1-fabric
15 авг. 2026 г.5Minecraft: 26.1fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21.11

3.0.0+1.21.11-neoforge
15 авг. 2026 г.3Minecraft: 1.21.11neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.21.11

3.0.0+1.21.11-forge
15 авг. 2026 г.3Minecraft: 1.21.11forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21.11

3.0.0+1.21.11-fabric
15 авг. 2026 г.8Minecraft: 1.21.11fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21.10

3.0.0+1.21.10-neoforge
15 авг. 2026 г.1Minecraft: 1.21.10neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.21.10

3.0.0+1.21.10-forge
15 авг. 2026 г.0Minecraft: 1.21.10forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21.10

3.0.0+1.21.10-fabric
15 авг. 2026 г.2Minecraft: 1.21.10fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21.9

3.0.0+1.21.9-neoforge
15 авг. 2026 г.1Minecraft: 1.21.9neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.21.9

3.0.0+1.21.9-forge
15 авг. 2026 г.0Minecraft: 1.21.9forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21.9

3.0.0+1.21.9-fabric
15 авг. 2026 г.3Minecraft: 1.21.9fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21.8

3.0.0+1.21.8-neoforge
15 авг. 2026 г.1Minecraft: 1.21.8neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.21.8

3.0.0+1.21.8-forge
15 авг. 2026 г.1Minecraft: 1.21.8forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21.8

3.0.0+1.21.8-fabric
15 авг. 2026 г.4Minecraft: 1.21.8fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21.7

3.0.0+1.21.7-neoforge
15 авг. 2026 г.1Minecraft: 1.21.7neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.21.7

3.0.0+1.21.7-forge
15 авг. 2026 г.2Minecraft: 1.21.7forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21.7

3.0.0+1.21.7-fabric
15 авг. 2026 г.0Minecraft: 1.21.7fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21.6

3.0.0+1.21.6-neoforge
15 авг. 2026 г.1Minecraft: 1.21.6neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.21.6

3.0.0+1.21.6-forge
15 авг. 2026 г.2Minecraft: 1.21.6forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21.6

3.0.0+1.21.6-fabric
15 авг. 2026 г.0Minecraft: 1.21.6fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21.5

3.0.0+1.21.5-neoforge
15 авг. 2026 г.1Minecraft: 1.21.5neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.21.5

3.0.0+1.21.5-forge
15 авг. 2026 г.2Minecraft: 1.21.5forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21.5

3.0.0+1.21.5-fabric
15 авг. 2026 г.1Minecraft: 1.21.5fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21.4

3.0.0+1.21.4-neoforge
15 авг. 2026 г.1Minecraft: 1.21.4neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.21.4

3.0.0+1.21.4-forge
15 авг. 2026 г.4Minecraft: 1.21.4forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21.4

3.0.0+1.21.4-fabric
15 авг. 2026 г.0Minecraft: 1.21.4fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21.3

3.0.0+1.21.3-neoforge
15 авг. 2026 г.4Minecraft: 1.21.3neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.21.3

3.0.0+1.21.3-forge
15 авг. 2026 г.4Minecraft: 1.21.3forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21.3

3.0.0+1.21.3-fabric
15 авг. 2026 г.3Minecraft: 1.21.3fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21.2

3.0.0+1.21.2-neoforge
15 авг. 2026 г.0Minecraft: 1.21.2neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21.2

3.0.0+1.21.2-fabric
15 авг. 2026 г.3Minecraft: 1.21.2fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21.1

3.0.0+1.21.1-neoforge
15 авг. 2026 г.38Minecraft: 1.21.1neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.21.1

3.0.0+1.21.1-forge
15 авг. 2026 г.4Minecraft: 1.21.1forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21.1

3.0.0+1.21.1-fabric
15 авг. 2026 г.20Minecraft: 1.21.1fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.21

3.0.0+1.21-neoforge
15 авг. 2026 г.0Minecraft: 1.21neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.21

3.0.0+1.21-forge
15 авг. 2026 г.3Minecraft: 1.21forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.21

3.0.0+1.21-fabric
15 авг. 2026 г.5Minecraft: 1.21fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.20.6

3.0.0+1.20.6-neoforge
15 авг. 2026 г.3Minecraft: 1.20.6neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.20.6

3.0.0+1.20.6-forge
15 авг. 2026 г.2Minecraft: 1.20.6forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.20.6

3.0.0+1.20.6-fabric
15 авг. 2026 г.4Minecraft: 1.20.6fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.20.5

3.0.0+1.20.5-fabric
15 авг. 2026 г.0Minecraft: 1.20.5fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — NeoForge 1.20.4

3.0.0+1.20.4-neoforge
15 авг. 2026 г.1Minecraft: 1.20.4neoforge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.20.4

3.0.0+1.20.4-forge
15 авг. 2026 г.1Minecraft: 1.20.4forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.20.4

3.0.0+1.20.4-fabric
15 авг. 2026 г.3Minecraft: 1.20.4fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.20.3

3.0.0+1.20.3-fabric
15 авг. 2026 г.2Minecraft: 1.20.3fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.20.2

3.0.0+1.20.2-fabric
15 авг. 2026 г.1Minecraft: 1.20.2fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Forge 1.20.1

3.0.0+1.20.1-forge
15 авг. 2026 г.14Minecraft: 1.20.1forge
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 1.20.1

3.0.0+1.20.1-fabric
15 авг. 2026 г.13Minecraft: 1.20.1fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 3.0.0 — Fabric 26.2

3.0.0+26.2-fabric
15 авг. 2026 г.43Minecraft: 26.2fabric
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# OneDimension 3.0.0 **You choose which dimensions are stacked, and in what order.** The stack used to be fixed — Nether, Overworld, End. Now it is a list in the config file, and any dimension can be in it, including one added by another mod. ## Building your own stack `config/codxlib.onedimension.json` gains a `stacking` section, written for you on first run: ```json "stacking": { "bands": [ { "dimension": "minecraft:the_nether", "gap": 0 }, { "dimension": "minecraft:overworld", "gap": 0 }, { "dimension": "minecraft:the_end", "gap": 688 } ] } ``` Bottom band first. `gap` is the empty space left underneath that band — the End's 688 is the void you have to cross to reach it. Drop a line to leave that dimension out of the stack and it goes back to being a normal, separate dimension with its own portal. Add a line — say `the_undergarden:undergarden` — and that dimension becomes a band of the stack instead. Rules: the Overworld must be in the list (everything else is stacked around it), no dimension twice, and the whole stack has to fit the space above and below the Overworld. If a layout can't work the world loads with the one it already had and says why in the log — it is never quietly trimmed, because a trimmed band would overlap its neighbour and wreck the terrain. **Set this before you create a world.** It is read when the world loads, but terrain that already generated does not move, so changing the layout of a world you have been playing will not end well. Existing worlds are untouched and keep the stack they were made with. The two data packs from 2.2.0 still work and are the easy way to do the common case — they simply remove the Nether or the End from whatever your list says. ## Also new - **Water in the Nether band**, if you want it — `/onedimension water nether true`, or the toggle in `/onedimension menu`. Buckets empty, ice melts, sponges stay wet, and water flowing down from the Overworld is left where it lands. - **Command-placed water** — a narrower option that lets water from `/fill`, `/setblock` and structures survive in the Nether band while poured water still fizzes: `/onedimension water commands true`. ## Fixes - **Wandering traders and pillager patrols no longer appear on the End islands.** Minecraft attaches both to the Overworld and nowhere else — which here is the whole stacked world — and both picked the highest block in the column, so a spot under an End island put them up on the island. They are kept in the Overworld band now; `/onedimension spawners false` turns that off. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 26.2

2.2.0+26.2-neoforge
15 авг. 2026 г.4Minecraft: 26.2neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 26.2

2.2.0+26.2-forge
15 авг. 2026 г.0Minecraft: 26.2forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 26.1.2

2.2.0+26.1.2-neoforge
15 авг. 2026 г.4Minecraft: 26.1.2neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 26.1.2

2.2.0+26.1.2-forge
15 авг. 2026 г.1Minecraft: 26.1.2forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 26.1.2

2.2.0+26.1.2-fabric
15 авг. 2026 г.4Minecraft: 26.1.2fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 26.1.1

2.2.0+26.1.1-neoforge
15 авг. 2026 г.1Minecraft: 26.1.1neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 26.1.1

2.2.0+26.1.1-forge
15 авг. 2026 г.0Minecraft: 26.1.1forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 26.1.1

2.2.0+26.1.1-fabric
15 авг. 2026 г.0Minecraft: 26.1.1fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 26.1

2.2.0+26.1-neoforge
15 авг. 2026 г.2Minecraft: 26.1neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 26.1

2.2.0+26.1-forge
15 авг. 2026 г.2Minecraft: 26.1forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 26.1

2.2.0+26.1-fabric
15 авг. 2026 г.0Minecraft: 26.1fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21.11

2.2.0+1.21.11-neoforge
15 авг. 2026 г.1Minecraft: 1.21.11neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.21.11

2.2.0+1.21.11-forge
15 авг. 2026 г.0Minecraft: 1.21.11forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21.11

2.2.0+1.21.11-fabric
15 авг. 2026 г.3Minecraft: 1.21.11fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21.10

2.2.0+1.21.10-neoforge
15 авг. 2026 г.0Minecraft: 1.21.10neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.21.10

2.2.0+1.21.10-forge
15 авг. 2026 г.0Minecraft: 1.21.10forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21.10

2.2.0+1.21.10-fabric
15 авг. 2026 г.2Minecraft: 1.21.10fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21.9

2.2.0+1.21.9-neoforge
15 авг. 2026 г.2Minecraft: 1.21.9neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.21.9

2.2.0+1.21.9-forge
15 авг. 2026 г.0Minecraft: 1.21.9forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21.9

2.2.0+1.21.9-fabric
15 авг. 2026 г.3Minecraft: 1.21.9fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21.8

2.2.0+1.21.8-neoforge
15 авг. 2026 г.0Minecraft: 1.21.8neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.21.8

2.2.0+1.21.8-forge
15 авг. 2026 г.0Minecraft: 1.21.8forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21.8

2.2.0+1.21.8-fabric
15 авг. 2026 г.1Minecraft: 1.21.8fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21.7

2.2.0+1.21.7-neoforge
15 авг. 2026 г.0Minecraft: 1.21.7neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.21.7

2.2.0+1.21.7-forge
15 авг. 2026 г.0Minecraft: 1.21.7forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21.7

2.2.0+1.21.7-fabric
15 авг. 2026 г.1Minecraft: 1.21.7fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21.6

2.2.0+1.21.6-neoforge
15 авг. 2026 г.1Minecraft: 1.21.6neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.21.6

2.2.0+1.21.6-forge
15 авг. 2026 г.0Minecraft: 1.21.6forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21.6

2.2.0+1.21.6-fabric
15 авг. 2026 г.0Minecraft: 1.21.6fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21.5

2.2.0+1.21.5-neoforge
15 авг. 2026 г.2Minecraft: 1.21.5neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.21.5

2.2.0+1.21.5-forge
15 авг. 2026 г.1Minecraft: 1.21.5forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21.5

2.2.0+1.21.5-fabric
15 авг. 2026 г.3Minecraft: 1.21.5fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21.4

2.2.0+1.21.4-neoforge
15 авг. 2026 г.2Minecraft: 1.21.4neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.21.4

2.2.0+1.21.4-forge
15 авг. 2026 г.0Minecraft: 1.21.4forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21.4

2.2.0+1.21.4-fabric
15 авг. 2026 г.1Minecraft: 1.21.4fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21.3

2.2.0+1.21.3-neoforge
15 авг. 2026 г.1Minecraft: 1.21.3neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.21.3

2.2.0+1.21.3-forge
15 авг. 2026 г.0Minecraft: 1.21.3forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21.3

2.2.0+1.21.3-fabric
15 авг. 2026 г.0Minecraft: 1.21.3fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21.2

2.2.0+1.21.2-neoforge
15 авг. 2026 г.2Minecraft: 1.21.2neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21.2

2.2.0+1.21.2-fabric
15 авг. 2026 г.1Minecraft: 1.21.2fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21.1

2.2.0+1.21.1-neoforge
15 авг. 2026 г.22Minecraft: 1.21.1neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.21.1

2.2.0+1.21.1-forge
15 авг. 2026 г.2Minecraft: 1.21.1forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21.1

2.2.0+1.21.1-fabric
15 авг. 2026 г.7Minecraft: 1.21.1fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.21

2.2.0+1.21-neoforge
15 авг. 2026 г.0Minecraft: 1.21neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.21

2.2.0+1.21-forge
15 авг. 2026 г.1Minecraft: 1.21forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.21

2.2.0+1.21-fabric
15 авг. 2026 г.0Minecraft: 1.21fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.20.6

2.2.0+1.20.6-neoforge
15 авг. 2026 г.1Minecraft: 1.20.6neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.20.6

2.2.0+1.20.6-forge
15 авг. 2026 г.2Minecraft: 1.20.6forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.20.6

2.2.0+1.20.6-fabric
15 авг. 2026 г.3Minecraft: 1.20.6fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.20.5

2.2.0+1.20.5-fabric
15 авг. 2026 г.2Minecraft: 1.20.5fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — NeoForge 1.20.4

2.2.0+1.20.4-neoforge
15 авг. 2026 г.0Minecraft: 1.20.4neoforge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.20.4

2.2.0+1.20.4-forge
15 авг. 2026 г.1Minecraft: 1.20.4forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.20.4

2.2.0+1.20.4-fabric
15 авг. 2026 г.1Minecraft: 1.20.4fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.20.3

2.2.0+1.20.3-fabric
15 авг. 2026 г.2Minecraft: 1.20.3fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.20.2

2.2.0+1.20.2-fabric
15 авг. 2026 г.2Minecraft: 1.20.2fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Forge 1.20.1

2.2.0+1.20.1-forge
15 авг. 2026 г.14Minecraft: 1.20.1forge
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 1.20.1

2.2.0+1.20.1-fabric
15 авг. 2026 г.3Minecraft: 1.20.1fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.2.0 — Fabric 26.2

2.2.0+26.2-fabric
15 авг. 2026 г.15Minecraft: 26.2fabric
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# OneDimension 2.2.0 You can now split the Nether or the End back out of the stack. ## Separate the Nether or the End Two data packs ship inside the mod. Turning one on takes that dimension **out of the stacked world** and gives it back as its own normal dimension, reached through its normal portal: - **One Dimension: Separate End** — nothing generates in the End band any more, and `the_end` becomes a real, separate dimension again. Use this if you only wanted a stacked Nether and Overworld. - **One Dimension: Separate Nether** — the same, for the Nether band. Turn either one on (or both) in the **Data Packs** screen while you are creating the world; on a server, add it to `initial-enabled-packs` in `server.properties`. On Fabric the pack is called `onedimension:unstack_the_end` / `onedimension:unstack_the_nether`; on Forge and NeoForge it is `unstack_the_end` / `unstack_the_nether`. Everything else keeps working around whichever bands are left: portals, the dragon fight, the void gate, the world's build limits and the maps and shader compatibility all follow the layout you picked. Existing worlds are untouched — a world you already have loads exactly as before, and a 2.2.0 world opened in an older build still works. Removing a pack again brings the band back on the next load, with whatever terrain was already generated still on disk. ## Fixes - **Snow and ice no longer settle on the End islands.** Weather ticks were picking the highest block in the column, which is the End island whenever there is one overhead, and up at that height every biome counts as freezing. - **Flowing water no longer survives in the Nether band.** Poured water already evaporated, but water that flowed in through a hole dug down from the Overworld stayed. It now fizzes away on its first tick, exactly like a bucket does. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 26.2

2.1.1+26.2-neoforge
13 авг. 2026 г.8Minecraft: 26.2neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 26.2

2.1.1+26.2-forge
13 авг. 2026 г.2Minecraft: 26.2forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 26.1.2

2.1.1+26.1.2-neoforge
13 авг. 2026 г.1Minecraft: 26.1.2neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 26.1.2

2.1.1+26.1.2-forge
13 авг. 2026 г.1Minecraft: 26.1.2forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 26.1.2

2.1.1+26.1.2-fabric
13 авг. 2026 г.3Minecraft: 26.1.2fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 26.1.1

2.1.1+26.1.1-neoforge
13 авг. 2026 г.1Minecraft: 26.1.1neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 26.1.1

2.1.1+26.1.1-forge
13 авг. 2026 г.2Minecraft: 26.1.1forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 26.1.1

2.1.1+26.1.1-fabric
13 авг. 2026 г.2Minecraft: 26.1.1fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 26.1

2.1.1+26.1-neoforge
13 авг. 2026 г.1Minecraft: 26.1neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 26.1

2.1.1+26.1-forge
13 авг. 2026 г.1Minecraft: 26.1forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 26.1

2.1.1+26.1-fabric
13 авг. 2026 г.2Minecraft: 26.1fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21.11

2.1.1+1.21.11-neoforge
13 авг. 2026 г.2Minecraft: 1.21.11neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.21.11

2.1.1+1.21.11-forge
13 авг. 2026 г.5Minecraft: 1.21.11forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21.11

2.1.1+1.21.11-fabric
13 авг. 2026 г.4Minecraft: 1.21.11fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21.10

2.1.1+1.21.10-neoforge
13 авг. 2026 г.2Minecraft: 1.21.10neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.21.10

2.1.1+1.21.10-forge
13 авг. 2026 г.1Minecraft: 1.21.10forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21.10

2.1.1+1.21.10-fabric
13 авг. 2026 г.1Minecraft: 1.21.10fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21.9

2.1.1+1.21.9-neoforge
13 авг. 2026 г.1Minecraft: 1.21.9neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.21.9

2.1.1+1.21.9-forge
13 авг. 2026 г.0Minecraft: 1.21.9forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21.9

2.1.1+1.21.9-fabric
13 авг. 2026 г.2Minecraft: 1.21.9fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21.8

2.1.1+1.21.8-neoforge
13 авг. 2026 г.0Minecraft: 1.21.8neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.21.8

2.1.1+1.21.8-forge
13 авг. 2026 г.1Minecraft: 1.21.8forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21.8

2.1.1+1.21.8-fabric
13 авг. 2026 г.1Minecraft: 1.21.8fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21.7

2.1.1+1.21.7-neoforge
13 авг. 2026 г.1Minecraft: 1.21.7neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.21.7

2.1.1+1.21.7-forge
13 авг. 2026 г.2Minecraft: 1.21.7forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21.7

2.1.1+1.21.7-fabric
13 авг. 2026 г.0Minecraft: 1.21.7fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21.6

2.1.1+1.21.6-neoforge
13 авг. 2026 г.1Minecraft: 1.21.6neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.21.6

2.1.1+1.21.6-forge
13 авг. 2026 г.6Minecraft: 1.21.6forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21.6

2.1.1+1.21.6-fabric
13 авг. 2026 г.2Minecraft: 1.21.6fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21.5

2.1.1+1.21.5-neoforge
13 авг. 2026 г.1Minecraft: 1.21.5neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.21.5

2.1.1+1.21.5-forge
13 авг. 2026 г.0Minecraft: 1.21.5forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21.5

2.1.1+1.21.5-fabric
13 авг. 2026 г.2Minecraft: 1.21.5fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21.4

2.1.1+1.21.4-neoforge
13 авг. 2026 г.2Minecraft: 1.21.4neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.21.4

2.1.1+1.21.4-forge
13 авг. 2026 г.2Minecraft: 1.21.4forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21.4

2.1.1+1.21.4-fabric
13 авг. 2026 г.1Minecraft: 1.21.4fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21.3

2.1.1+1.21.3-neoforge
13 авг. 2026 г.1Minecraft: 1.21.3neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.21.3

2.1.1+1.21.3-forge
13 авг. 2026 г.1Minecraft: 1.21.3forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21.3

2.1.1+1.21.3-fabric
13 авг. 2026 г.3Minecraft: 1.21.3fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21.2

2.1.1+1.21.2-neoforge
13 авг. 2026 г.3Minecraft: 1.21.2neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21.2

2.1.1+1.21.2-fabric
13 авг. 2026 г.3Minecraft: 1.21.2fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21.1

2.1.1+1.21.1-neoforge
13 авг. 2026 г.16Minecraft: 1.21.1neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.21.1

2.1.1+1.21.1-forge
13 авг. 2026 г.0Minecraft: 1.21.1forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21.1

2.1.1+1.21.1-fabric
13 авг. 2026 г.9Minecraft: 1.21.1fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.21

2.1.1+1.21-neoforge
13 авг. 2026 г.3Minecraft: 1.21neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.21

2.1.1+1.21-forge
13 авг. 2026 г.2Minecraft: 1.21forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.21

2.1.1+1.21-fabric
13 авг. 2026 г.1Minecraft: 1.21fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.20.6

2.1.1+1.20.6-neoforge
13 авг. 2026 г.1Minecraft: 1.20.6neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.20.6

2.1.1+1.20.6-forge
13 авг. 2026 г.0Minecraft: 1.20.6forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.20.6

2.1.1+1.20.6-fabric
13 авг. 2026 г.2Minecraft: 1.20.6fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.20.5

2.1.1+1.20.5-fabric
13 авг. 2026 г.1Minecraft: 1.20.5fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — NeoForge 1.20.4

2.1.1+1.20.4-neoforge
13 авг. 2026 г.2Minecraft: 1.20.4neoforge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.20.4

2.1.1+1.20.4-forge
13 авг. 2026 г.1Minecraft: 1.20.4forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.20.4

2.1.1+1.20.4-fabric
13 авг. 2026 г.0Minecraft: 1.20.4fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.20.3

2.1.1+1.20.3-fabric
13 авг. 2026 г.2Minecraft: 1.20.3fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.20.2

2.1.1+1.20.2-fabric
13 авг. 2026 г.1Minecraft: 1.20.2fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Forge 1.20.1

2.1.1+1.20.1-forge
13 авг. 2026 г.13Minecraft: 1.20.1forge
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 1.20.1

2.1.1+1.20.1-fabric
13 авг. 2026 г.5Minecraft: 1.20.1fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.1 — Fabric 26.2

2.1.1+26.2-fabric
13 авг. 2026 г.28Minecraft: 26.2fabric
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# OneDimension 2.1.1 A small fix release. - **Fixed End crystals sometimes not spawning on the obsidian pillars.** Re-summoning the Ender Dragon ran the whole respawn ritual at the End's original height instead of in the End band, so the pillars were rebuilt without their crystals — and the ritual's explosions went off down in the Overworld. Both are fixed. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 26.2

2.1.0+26.2-neoforge
8 авг. 2026 г.13Minecraft: 26.2neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 26.2

2.1.0+26.2-forge
8 авг. 2026 г.7Minecraft: 26.2forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 26.1.2

2.1.0+26.1.2-neoforge
8 авг. 2026 г.12Minecraft: 26.1.2neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 26.1.2

2.1.0+26.1.2-forge
8 авг. 2026 г.4Minecraft: 26.1.2forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 26.1.2

2.1.0+26.1.2-fabric
8 авг. 2026 г.20Minecraft: 26.1.2fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 26.1.1

2.1.0+26.1.1-neoforge
8 авг. 2026 г.0Minecraft: 26.1.1neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 26.1.1

2.1.0+26.1.1-forge
8 авг. 2026 г.3Minecraft: 26.1.1forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 26.1.1

2.1.0+26.1.1-fabric
8 авг. 2026 г.2Minecraft: 26.1.1fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 26.1

2.1.0+26.1-neoforge
8 авг. 2026 г.4Minecraft: 26.1neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 26.1

2.1.0+26.1-forge
8 авг. 2026 г.6Minecraft: 26.1forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 26.1

2.1.0+26.1-fabric
8 авг. 2026 г.2Minecraft: 26.1fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21.11

2.1.0+1.21.11-neoforge
8 авг. 2026 г.5Minecraft: 1.21.11neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.21.11

2.1.0+1.21.11-forge
8 авг. 2026 г.6Minecraft: 1.21.11forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21.11

2.1.0+1.21.11-fabric
8 авг. 2026 г.37Minecraft: 1.21.11fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21.10

2.1.0+1.21.10-neoforge
8 авг. 2026 г.2Minecraft: 1.21.10neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.21.10

2.1.0+1.21.10-forge
8 авг. 2026 г.1Minecraft: 1.21.10forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21.10

2.1.0+1.21.10-fabric
8 авг. 2026 г.2Minecraft: 1.21.10fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21.9

2.1.0+1.21.9-neoforge
8 авг. 2026 г.2Minecraft: 1.21.9neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.21.9

2.1.0+1.21.9-forge
8 авг. 2026 г.1Minecraft: 1.21.9forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21.9

2.1.0+1.21.9-fabric
8 авг. 2026 г.2Minecraft: 1.21.9fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21.8

2.1.0+1.21.8-neoforge
8 авг. 2026 г.1Minecraft: 1.21.8neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.21.8

2.1.0+1.21.8-forge
8 авг. 2026 г.1Minecraft: 1.21.8forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21.8

2.1.0+1.21.8-fabric
8 авг. 2026 г.1Minecraft: 1.21.8fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21.7

2.1.0+1.21.7-neoforge
8 авг. 2026 г.2Minecraft: 1.21.7neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.21.7

2.1.0+1.21.7-forge
8 авг. 2026 г.0Minecraft: 1.21.7forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21.7

2.1.0+1.21.7-fabric
8 авг. 2026 г.0Minecraft: 1.21.7fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21.6

2.1.0+1.21.6-neoforge
8 авг. 2026 г.0Minecraft: 1.21.6neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.21.6

2.1.0+1.21.6-forge
8 авг. 2026 г.3Minecraft: 1.21.6forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21.6

2.1.0+1.21.6-fabric
8 авг. 2026 г.3Minecraft: 1.21.6fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21.5

2.1.0+1.21.5-neoforge
8 авг. 2026 г.1Minecraft: 1.21.5neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.21.5

2.1.0+1.21.5-forge
8 авг. 2026 г.2Minecraft: 1.21.5forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21.5

2.1.0+1.21.5-fabric
8 авг. 2026 г.4Minecraft: 1.21.5fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21.4

2.1.0+1.21.4-neoforge
8 авг. 2026 г.3Minecraft: 1.21.4neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.21.4

2.1.0+1.21.4-forge
8 авг. 2026 г.2Minecraft: 1.21.4forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21.4

2.1.0+1.21.4-fabric
8 авг. 2026 г.3Minecraft: 1.21.4fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21.3

2.1.0+1.21.3-neoforge
8 авг. 2026 г.3Minecraft: 1.21.3neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.21.3

2.1.0+1.21.3-forge
8 авг. 2026 г.2Minecraft: 1.21.3forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21.3

2.1.0+1.21.3-fabric
8 авг. 2026 г.3Minecraft: 1.21.3fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21.2

2.1.0+1.21.2-neoforge
8 авг. 2026 г.1Minecraft: 1.21.2neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21.2

2.1.0+1.21.2-fabric
8 авг. 2026 г.2Minecraft: 1.21.2fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21.1

2.1.0+1.21.1-neoforge
8 авг. 2026 г.94Minecraft: 1.21.1neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.21.1

2.1.0+1.21.1-forge
8 авг. 2026 г.2Minecraft: 1.21.1forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21.1

2.1.0+1.21.1-fabric
8 авг. 2026 г.28Minecraft: 1.21.1fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.21

2.1.0+1.21-neoforge
8 авг. 2026 г.3Minecraft: 1.21neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.21

2.1.0+1.21-forge
8 авг. 2026 г.3Minecraft: 1.21forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.21

2.1.0+1.21-fabric
8 авг. 2026 г.0Minecraft: 1.21fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.20.6

2.1.0+1.20.6-neoforge
8 авг. 2026 г.1Minecraft: 1.20.6neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.20.6

2.1.0+1.20.6-forge
8 авг. 2026 г.4Minecraft: 1.20.6forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.20.6

2.1.0+1.20.6-fabric
8 авг. 2026 г.1Minecraft: 1.20.6fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.20.5

2.1.0+1.20.5-fabric
8 авг. 2026 г.4Minecraft: 1.20.5fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — NeoForge 1.20.4

2.1.0+1.20.4-neoforge
8 авг. 2026 г.2Minecraft: 1.20.4neoforge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.20.4

2.1.0+1.20.4-forge
8 авг. 2026 г.3Minecraft: 1.20.4forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.20.4

2.1.0+1.20.4-fabric
8 авг. 2026 г.3Minecraft: 1.20.4fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.20.3

2.1.0+1.20.3-fabric
8 авг. 2026 г.1Minecraft: 1.20.3fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.20.2

2.1.0+1.20.2-fabric
8 авг. 2026 г.3Minecraft: 1.20.2fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Forge 1.20.1

2.1.0+1.20.1-forge
8 авг. 2026 г.50Minecraft: 1.20.1forge
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 1.20.1

2.1.0+1.20.1-fabric
8 авг. 2026 г.21Minecraft: 1.20.1fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.1.0 — Fabric 26.2

2.1.0+26.2-fabric
8 авг. 2026 г.96Minecraft: 26.2fabric
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# OneDimension 2.1.0 A compatibility release — the most-reported mod conflicts, fixed. - **Amplified Nether (and other tall-Nether packs) now fit.** The dimension floor moved down to y −320, so a Nether up to 256 blocks tall generates in full instead of being cut through the middle by the obsidian floor. Tested with Amplified Nether and Incendium. Existing worlds upgrade automatically the first time they load. - **End gateways work.** Stepping into a gateway after the dragon fight now takes you to the outer End islands. - **Xaero's World Map & Minimap**: each band maps as its own layer — the End no longer draws over your Overworld map, and standing in the End maps the End, instead of the Overworld showing through the gaps between the islands. - **Distant Horizons**: the End's islands no longer hang over the Overworld in the distance, and no longer leave dark island-shaped patches on the ground beneath them. (Distant terrain Distant Horizons has already saved keeps its old lighting until it regenerates.) - **Iris / Oculus shaders** now use their Nether and End environments inside those bands, rather than rendering the whole world as Overworld. - **Fixed a crash on world load with Biolith** installed — this affects Biolith-based biome mods. - **Fixed unnatural free-floating End stone slabs** at chunk borders out in the End's void (newly generated chunks only). Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 26.2

2.0.0+26.2-neoforge
7 авг. 2026 г.8Minecraft: 26.2neoforge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 26.2

2.0.0+26.2-forge
7 авг. 2026 г.4Minecraft: 26.2forge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 26.1.2

2.0.0+26.1.2-neoforge
7 авг. 2026 г.4Minecraft: 26.1.2neoforge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 26.1.2

2.0.0+26.1.2-forge
7 авг. 2026 г.2Minecraft: 26.1.2forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 26.1.2

2.0.0+26.1.2-fabric
7 авг. 2026 г.11Minecraft: 26.1.2fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 26.1.1

2.0.0+26.1.1-neoforge
7 авг. 2026 г.1Minecraft: 26.1.1neoforge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 26.1.1

2.0.0+26.1.1-forge
7 авг. 2026 г.1Minecraft: 26.1.1forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 26.1.1

2.0.0+26.1.1-fabric
7 авг. 2026 г.1Minecraft: 26.1.1fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 26.1

2.0.0+26.1-neoforge
7 авг. 2026 г.0Minecraft: 26.1neoforge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 26.1

2.0.0+26.1-forge
7 авг. 2026 г.1Minecraft: 26.1forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 26.1

2.0.0+26.1-fabric
7 авг. 2026 г.1Minecraft: 26.1fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21.11

2.0.0+1.21.11-neoforge
7 авг. 2026 г.1Minecraft: 1.21.11neoforge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.21.11

2.0.0+1.21.11-forge
7 авг. 2026 г.5Minecraft: 1.21.11forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21.11

2.0.0+1.21.11-fabric
7 авг. 2026 г.10Minecraft: 1.21.11fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21.10

2.0.0+1.21.10-neoforge
7 авг. 2026 г.1Minecraft: 1.21.10neoforge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.21.10

2.0.0+1.21.10-forge
7 авг. 2026 г.2Minecraft: 1.21.10forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21.10

2.0.0+1.21.10-fabric
7 авг. 2026 г.0Minecraft: 1.21.10fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21.9

2.0.0+1.21.9-neoforge
7 авг. 2026 г.0Minecraft: 1.21.9neoforge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.21.9

2.0.0+1.21.9-forge
7 авг. 2026 г.2Minecraft: 1.21.9forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21.9

2.0.0+1.21.9-fabric
7 авг. 2026 г.0Minecraft: 1.21.9fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21.8

2.0.0+1.21.8-neoforge
7 авг. 2026 г.2Minecraft: 1.21.8neoforge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.21.8

2.0.0+1.21.8-forge
7 авг. 2026 г.0Minecraft: 1.21.8forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21.8

2.0.0+1.21.8-fabric
7 авг. 2026 г.1Minecraft: 1.21.8fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21.7

2.0.0+1.21.7-neoforge
7 авг. 2026 г.0Minecraft: 1.21.7neoforge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.21.7

2.0.0+1.21.7-forge
7 авг. 2026 г.1Minecraft: 1.21.7forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21.7

2.0.0+1.21.7-fabric
7 авг. 2026 г.1Minecraft: 1.21.7fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21.6

2.0.0+1.21.6-neoforge
7 авг. 2026 г.1Minecraft: 1.21.6neoforge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.21.6

2.0.0+1.21.6-forge
7 авг. 2026 г.1Minecraft: 1.21.6forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21.6

2.0.0+1.21.6-fabric
7 авг. 2026 г.0Minecraft: 1.21.6fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21.5

2.0.0+1.21.5-neoforge
7 авг. 2026 г.1Minecraft: 1.21.5neoforge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.21.5

2.0.0+1.21.5-forge
7 авг. 2026 г.4Minecraft: 1.21.5forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21.5

2.0.0+1.21.5-fabric
7 авг. 2026 г.0Minecraft: 1.21.5fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21.4

2.0.0+1.21.4-neoforge
7 авг. 2026 г.0Minecraft: 1.21.4neoforge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.21.4

2.0.0+1.21.4-forge
7 авг. 2026 г.1Minecraft: 1.21.4forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21.4

2.0.0+1.21.4-fabric
7 авг. 2026 г.0Minecraft: 1.21.4fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21.3

2.0.0+1.21.3-neoforge
7 авг. 2026 г.1Minecraft: 1.21.3neoforge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.21.3

2.0.0+1.21.3-forge
7 авг. 2026 г.1Minecraft: 1.21.3forge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21.3

2.0.0+1.21.3-fabric
7 авг. 2026 г.0Minecraft: 1.21.3fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21.2

2.0.0+1.21.2-neoforge
7 авг. 2026 г.1Minecraft: 1.21.2neoforge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21.2

2.0.0+1.21.2-fabric
7 авг. 2026 г.2Minecraft: 1.21.2fabric
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21.1

2.0.0+1.21.1-neoforge
7 авг. 2026 г.48Minecraft: 1.21.1neoforge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.21.1

2.0.0+1.21.1-forge
7 авг. 2026 г.2Minecraft: 1.21.1forge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21.1

2.0.0+1.21.1-fabric
7 авг. 2026 г.12Minecraft: 1.21.1fabric
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.21

2.0.0+1.21-neoforge
7 авг. 2026 г.1Minecraft: 1.21neoforge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.21

2.0.0+1.21-forge
7 авг. 2026 г.2Minecraft: 1.21forge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.21

2.0.0+1.21-fabric
7 авг. 2026 г.7Minecraft: 1.21fabric
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.20.6

2.0.0+1.20.6-neoforge
7 авг. 2026 г.1Minecraft: 1.20.6neoforge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.20.6

2.0.0+1.20.6-forge
7 авг. 2026 г.2Minecraft: 1.20.6forge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.20.6

2.0.0+1.20.6-fabric
7 авг. 2026 г.1Minecraft: 1.20.6fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.20.5

2.0.0+1.20.5-fabric
7 авг. 2026 г.2Minecraft: 1.20.5fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — NeoForge 1.20.4

2.0.0+1.20.4-neoforge
7 авг. 2026 г.0Minecraft: 1.20.4neoforge
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.20.4

2.0.0+1.20.4-forge
7 авг. 2026 г.0Minecraft: 1.20.4forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.20.4

2.0.0+1.20.4-fabric
7 авг. 2026 г.3Minecraft: 1.20.4fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.20.3

2.0.0+1.20.3-fabric
7 авг. 2026 г.2Minecraft: 1.20.3fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.20.2

2.0.0+1.20.2-fabric
7 авг. 2026 г.2Minecraft: 1.20.2fabric
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Forge 1.20.1

2.0.0+1.20.1-forge
7 авг. 2026 г.14Minecraft: 1.20.1forge
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Что нового
# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 1.20.1

2.0.0+1.20.1-fabric
7 авг. 2026 г.12Minecraft: 1.20.1fabric
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 2.0.0 — Fabric 26.2

2.0.0+26.2-fabric
7 авг. 2026 г.32Minecraft: 26.2fabric
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# OneDimension 2.0.0 **OneDimension now runs on Minecraft 1.20.1 through 26.2** — every version in between, on Fabric, Forge and NeoForge. 58 builds, one mod, same world. - **The whole mod came back with it.** Per-band biomes, structures, fog, sky and lighting, the dragon fight, portals, exploding beds, evaporating water and fast Nether lava all behave the same on 1.20.1 as they do on 26.2. - **World Wrap is now on by default.** Fall out the bottom of the world and you come back in at the top, momentum and all. Existing worlds keep whatever you had it set to. - **Fixed: picking the world type didn't stick** on 1.20.1–1.21.1. The Create New World screen said "One Dimension" but built an ordinary world unless you cycled the setting by hand. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.4.0 — NeoForge 26.2

1.4.0+26.2-neoforge
4 авг. 2026 г.13Minecraft: 26.2neoforge
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# OneDimension 1.4.0 - **Nether and End datapacks now work.** Packs like Incendium and Nullscape — anything that replaces the Nether or the End — are picked up properly: their biomes, terrain and structures all show up in the right band instead of being ignored. - **Bands resize to fit the pack.** A taller Nether or End is no longer sliced off at the old height; the band grows to hold it (up to 192 blocks of Nether and 272 of End). - **No more hidden second Nether.** Those packs used to quietly create a separate Nether dimension alongside the stacked world. It's folded into the stack now, where you can reach it. - **Fixed the bonus chest** generating on the central End island instead of next to your spawn. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.4.0 — Forge 26.2

1.4.0+26.2-forge
4 авг. 2026 г.2Minecraft: 26.2forge
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# OneDimension 1.4.0 - **Nether and End datapacks now work.** Packs like Incendium and Nullscape — anything that replaces the Nether or the End — are picked up properly: their biomes, terrain and structures all show up in the right band instead of being ignored. - **Bands resize to fit the pack.** A taller Nether or End is no longer sliced off at the old height; the band grows to hold it (up to 192 blocks of Nether and 272 of End). - **No more hidden second Nether.** Those packs used to quietly create a separate Nether dimension alongside the stacked world. It's folded into the stack now, where you can reach it. - **Fixed the bonus chest** generating on the central End island instead of next to your spawn. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.4.0 — Fabric 26.2

1.4.0+26.2-fabric
4 авг. 2026 г.37Minecraft: 26.2fabric
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# OneDimension 1.4.0 - **Nether and End datapacks now work.** Packs like Incendium and Nullscape — anything that replaces the Nether or the End — are picked up properly: their biomes, terrain and structures all show up in the right band instead of being ignored. - **Bands resize to fit the pack.** A taller Nether or End is no longer sliced off at the old height; the band grows to hold it (up to 192 blocks of Nether and 272 of End). - **No more hidden second Nether.** Those packs used to quietly create a separate Nether dimension alongside the stacked world. It's folded into the stack now, where you can reach it. - **Fixed the bonus chest** generating on the central End island instead of next to your spawn. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.4.0 — NeoForge 26.1.x

1.4.0+26.1.2-neoforge
4 авг. 2026 г.6Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# OneDimension 1.4.0 - **Nether and End datapacks now work.** Packs like Incendium and Nullscape — anything that replaces the Nether or the End — are picked up properly: their biomes, terrain and structures all show up in the right band instead of being ignored. - **Bands resize to fit the pack.** A taller Nether or End is no longer sliced off at the old height; the band grows to hold it (up to 192 blocks of Nether and 272 of End). - **No more hidden second Nether.** Those packs used to quietly create a separate Nether dimension alongside the stacked world. It's folded into the stack now, where you can reach it. - **Fixed the bonus chest** generating on the central End island instead of next to your spawn. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.4.0 — Forge 26.1.x

1.4.0+26.1.2-forge
4 авг. 2026 г.7Minecraft: 26.1, 26.1.1, 26.1.2forge
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# OneDimension 1.4.0 - **Nether and End datapacks now work.** Packs like Incendium and Nullscape — anything that replaces the Nether or the End — are picked up properly: their biomes, terrain and structures all show up in the right band instead of being ignored. - **Bands resize to fit the pack.** A taller Nether or End is no longer sliced off at the old height; the band grows to hold it (up to 192 blocks of Nether and 272 of End). - **No more hidden second Nether.** Those packs used to quietly create a separate Nether dimension alongside the stacked world. It's folded into the stack now, where you can reach it. - **Fixed the bonus chest** generating on the central End island instead of next to your spawn. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.4.0 — Fabric 26.1.x

1.4.0+26.1.2-fabric
4 авг. 2026 г.16Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# OneDimension 1.4.0 - **Nether and End datapacks now work.** Packs like Incendium and Nullscape — anything that replaces the Nether or the End — are picked up properly: their biomes, terrain and structures all show up in the right band instead of being ignored. - **Bands resize to fit the pack.** A taller Nether or End is no longer sliced off at the old height; the band grows to hold it (up to 192 blocks of Nether and 272 of End). - **No more hidden second Nether.** Those packs used to quietly create a separate Nether dimension alongside the stacked world. It's folded into the stack now, where you can reach it. - **Fixed the bonus chest** generating on the central End island instead of next to your spawn. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.3.3 — NeoForge 26.2

1.3.3+26.2-neoforge
3 авг. 2026 г.11Minecraft: 26.2neoforge
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# OneDimension 1.3.3 - **World Wrap now works in every game mode** — survival, creative and spectator. - **Building outside the world is always blocked** (below y-192, above y1136) — no longer a toggle. - Fixed the settings screen's bottom row rendering under the Done button. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.3.3 — Forge 26.2

1.3.3+26.2-forge
3 авг. 2026 г.5Minecraft: 26.2forge
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# OneDimension 1.3.3 - **World Wrap now works in every game mode** — survival, creative and spectator. - **Building outside the world is always blocked** (below y-192, above y1136) — no longer a toggle. - Fixed the settings screen's bottom row rendering under the Done button. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.3.3 — NeoForge 26.1.x

1.3.3+26.1.2-neoforge
3 авг. 2026 г.7Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# OneDimension 1.3.3 - **World Wrap now works in every game mode** — survival, creative and spectator. - **Building outside the world is always blocked** (below y-192, above y1136) — no longer a toggle. - Fixed the settings screen's bottom row rendering under the Done button. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.3.3 — Forge 26.1.x

1.3.3+26.1.2-forge
3 авг. 2026 г.5Minecraft: 26.1, 26.1.1, 26.1.2forge
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# OneDimension 1.3.3 - **World Wrap now works in every game mode** — survival, creative and spectator. - **Building outside the world is always blocked** (below y-192, above y1136) — no longer a toggle. - Fixed the settings screen's bottom row rendering under the Done button. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.3.3 — Fabric 26.1.x

1.3.3+26.1.2-fabric
3 авг. 2026 г.8Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# OneDimension 1.3.3 - **World Wrap now works in every game mode** — survival, creative and spectator. - **Building outside the world is always blocked** (below y-192, above y1136) — no longer a toggle. - Fixed the settings screen's bottom row rendering under the Done button. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.3.3 — Fabric 26.2

1.3.3+26.2-fabric
3 авг. 2026 г.15Minecraft: 26.2fabric
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# OneDimension 1.3.3 - **World Wrap now works in every game mode** — survival, creative and spectator. - **Building outside the world is always blocked** (below y-192, above y1136) — no longer a toggle. - Fixed the settings screen's bottom row rendering under the Done button. Requires **CodxLib 1.3.6** or newer.
release

One Dimension 1.3.2 — NeoForge 26.2

1.3.2+26.2-neoforge
2 авг. 2026 г.5Minecraft: 26.2neoforge
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# OneDimension 1.3.2 **Two small world rules.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **No more building in the empty space outside the world.** Blocks can't be placed below the Nether's floor (y-192) or above the top of the End (y1136 and up) — the dead gaps where nothing generates. Breaking still works everywhere, so anything you already built out there can still be taken down. Turn it off with `/onedimension buildlimits false`. - **World Wrap can now follow you in creative.** Off by default, so flying below the world in creative still works as before. Turn it on with `/onedimension worldwrap creative true`. Spectators are never wrapped. Both are in the settings screen and the `/onedimension menu` panel as well. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error.
release

One Dimension 1.3.2 — Forge 26.2

1.3.2+26.2-forge
2 авг. 2026 г.2Minecraft: 26.2forge
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# OneDimension 1.3.2 **Two small world rules.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **No more building in the empty space outside the world.** Blocks can't be placed below the Nether's floor (y-192) or above the top of the End (y1136 and up) — the dead gaps where nothing generates. Breaking still works everywhere, so anything you already built out there can still be taken down. Turn it off with `/onedimension buildlimits false`. - **World Wrap can now follow you in creative.** Off by default, so flying below the world in creative still works as before. Turn it on with `/onedimension worldwrap creative true`. Spectators are never wrapped. Both are in the settings screen and the `/onedimension menu` panel as well. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error.
release

One Dimension 1.3.2 — Fabric 26.2

1.3.2+26.2-fabric
2 авг. 2026 г.25Minecraft: 26.2fabric
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# OneDimension 1.3.2 **Two small world rules.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **No more building in the empty space outside the world.** Blocks can't be placed below the Nether's floor (y-192) or above the top of the End (y1136 and up) — the dead gaps where nothing generates. Breaking still works everywhere, so anything you already built out there can still be taken down. Turn it off with `/onedimension buildlimits false`. - **World Wrap can now follow you in creative.** Off by default, so flying below the world in creative still works as before. Turn it on with `/onedimension worldwrap creative true`. Spectators are never wrapped. Both are in the settings screen and the `/onedimension menu` panel as well. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error.
release

One Dimension 1.3.2 — NeoForge 26.1.x

1.3.2+26.1.2-neoforge
2 авг. 2026 г.4Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# OneDimension 1.3.2 **Two small world rules.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **No more building in the empty space outside the world.** Blocks can't be placed below the Nether's floor (y-192) or above the top of the End (y1136 and up) — the dead gaps where nothing generates. Breaking still works everywhere, so anything you already built out there can still be taken down. Turn it off with `/onedimension buildlimits false`. - **World Wrap can now follow you in creative.** Off by default, so flying below the world in creative still works as before. Turn it on with `/onedimension worldwrap creative true`. Spectators are never wrapped. Both are in the settings screen and the `/onedimension menu` panel as well. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error.
release

One Dimension 1.3.2 — Forge 26.1.x

1.3.2+26.1.2-forge
2 авг. 2026 г.8Minecraft: 26.1, 26.1.1, 26.1.2forge
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# OneDimension 1.3.2 **Two small world rules.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **No more building in the empty space outside the world.** Blocks can't be placed below the Nether's floor (y-192) or above the top of the End (y1136 and up) — the dead gaps where nothing generates. Breaking still works everywhere, so anything you already built out there can still be taken down. Turn it off with `/onedimension buildlimits false`. - **World Wrap can now follow you in creative.** Off by default, so flying below the world in creative still works as before. Turn it on with `/onedimension worldwrap creative true`. Spectators are never wrapped. Both are in the settings screen and the `/onedimension menu` panel as well. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error.
release

One Dimension 1.3.2 — Fabric 26.1.x

1.3.2+26.1.2-fabric
2 авг. 2026 г.10Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# OneDimension 1.3.2 **Two small world rules.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **No more building in the empty space outside the world.** Blocks can't be placed below the Nether's floor (y-192) or above the top of the End (y1136 and up) — the dead gaps where nothing generates. Breaking still works everywhere, so anything you already built out there can still be taken down. Turn it off with `/onedimension buildlimits false`. - **World Wrap can now follow you in creative.** Off by default, so flying below the world in creative still works as before. Turn it on with `/onedimension worldwrap creative true`. Spectators are never wrapped. Both are in the settings screen and the `/onedimension menu` panel as well. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error.
release

One Dimension 1.3.1 — NeoForge 26.2

1.3.1+26.2-neoforge
1 авг. 2026 г.8Minecraft: 26.2neoforge
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# OneDimension 1.3.1 **A settings screen, and One Dimension picked for you when you make a new world.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **Create New World now opens with One Dimension already selected.** No more remembering to change the world type in the World tab. Every other world type is still there and still one click away, and you can turn this off in the settings screen. - **A settings screen**, reachable from Mod Menu's config button (Fabric). It holds the world-type preference above plus the four world rules you could already change with `/onedimension` — void damage, the instant-death band, safe descent from the End, and World Wrap. Joining someone else's server, those four are shown greyed out: they belong to that server. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The settings screen needs [Mod Menu](https://modrinth.com/mod/modmenu) on Fabric. Mod Menu is optional; without it everything still works, and `/onedimension` and `/onedimension menu` remain the way to change the world rules on Forge and NeoForge.
release

One Dimension 1.3.1 — Forge 26.2

1.3.1+26.2-forge
1 авг. 2026 г.4Minecraft: 26.2forge
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# OneDimension 1.3.1 **A settings screen, and One Dimension picked for you when you make a new world.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **Create New World now opens with One Dimension already selected.** No more remembering to change the world type in the World tab. Every other world type is still there and still one click away, and you can turn this off in the settings screen. - **A settings screen**, reachable from Mod Menu's config button (Fabric). It holds the world-type preference above plus the four world rules you could already change with `/onedimension` — void damage, the instant-death band, safe descent from the End, and World Wrap. Joining someone else's server, those four are shown greyed out: they belong to that server. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The settings screen needs [Mod Menu](https://modrinth.com/mod/modmenu) on Fabric. Mod Menu is optional; without it everything still works, and `/onedimension` and `/onedimension menu` remain the way to change the world rules on Forge and NeoForge.
release

One Dimension 1.3.1 — NeoForge 26.1.x

1.3.1+26.1.2-neoforge
1 авг. 2026 г.8Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# OneDimension 1.3.1 **A settings screen, and One Dimension picked for you when you make a new world.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **Create New World now opens with One Dimension already selected.** No more remembering to change the world type in the World tab. Every other world type is still there and still one click away, and you can turn this off in the settings screen. - **A settings screen**, reachable from Mod Menu's config button (Fabric). It holds the world-type preference above plus the four world rules you could already change with `/onedimension` — void damage, the instant-death band, safe descent from the End, and World Wrap. Joining someone else's server, those four are shown greyed out: they belong to that server. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The settings screen needs [Mod Menu](https://modrinth.com/mod/modmenu) on Fabric. Mod Menu is optional; without it everything still works, and `/onedimension` and `/onedimension menu` remain the way to change the world rules on Forge and NeoForge.
release

One Dimension 1.3.1 — Forge 26.1.x

1.3.1+26.1.2-forge
1 авг. 2026 г.11Minecraft: 26.1, 26.1.1, 26.1.2forge
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# OneDimension 1.3.1 **A settings screen, and One Dimension picked for you when you make a new world.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **Create New World now opens with One Dimension already selected.** No more remembering to change the world type in the World tab. Every other world type is still there and still one click away, and you can turn this off in the settings screen. - **A settings screen**, reachable from Mod Menu's config button (Fabric). It holds the world-type preference above plus the four world rules you could already change with `/onedimension` — void damage, the instant-death band, safe descent from the End, and World Wrap. Joining someone else's server, those four are shown greyed out: they belong to that server. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The settings screen needs [Mod Menu](https://modrinth.com/mod/modmenu) on Fabric. Mod Menu is optional; without it everything still works, and `/onedimension` and `/onedimension menu` remain the way to change the world rules on Forge and NeoForge.
release

One Dimension 1.3.1 — Fabric 26.1.x

1.3.1+26.1.2-fabric
1 авг. 2026 г.7Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# OneDimension 1.3.1 **A settings screen, and One Dimension picked for you when you make a new world.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **Create New World now opens with One Dimension already selected.** No more remembering to change the world type in the World tab. Every other world type is still there and still one click away, and you can turn this off in the settings screen. - **A settings screen**, reachable from Mod Menu's config button (Fabric). It holds the world-type preference above plus the four world rules you could already change with `/onedimension` — void damage, the instant-death band, safe descent from the End, and World Wrap. Joining someone else's server, those four are shown greyed out: they belong to that server. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The settings screen needs [Mod Menu](https://modrinth.com/mod/modmenu) on Fabric. Mod Menu is optional; without it everything still works, and `/onedimension` and `/onedimension menu` remain the way to change the world rules on Forge and NeoForge.
release

One Dimension 1.3.1 — Fabric 26.2

1.3.1+26.2-fabric
1 авг. 2026 г.16Minecraft: 26.2fabric
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# OneDimension 1.3.1 **A settings screen, and One Dimension picked for you when you make a new world.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Added - **Create New World now opens with One Dimension already selected.** No more remembering to change the world type in the World tab. Every other world type is still there and still one click away, and you can turn this off in the settings screen. - **A settings screen**, reachable from Mod Menu's config button (Fabric). It holds the world-type preference above plus the four world rules you could already change with `/onedimension` — void damage, the instant-death band, safe descent from the End, and World Wrap. Joining someone else's server, those four are shown greyed out: they belong to that server. ## Notes - **Requires CodxLib 1.3.6 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The settings screen needs [Mod Menu](https://modrinth.com/mod/modmenu) on Fabric. Mod Menu is optional; without it everything still works, and `/onedimension` and `/onedimension menu` remain the way to change the world rules on Forge and NeoForge.
release

One Dimension 1.3.0

1.3.0
31 июл. 2026 г.19Minecraft: 26.2fabric
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# OneDimension 1.3.0 **The Nether and the End now behave like the Nether and the End — day or night.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Nightfall no longer darkens the Nether and End layers.** Because the whole world runs on the Overworld's clock, sunset was dimming every layer — the Nether's red haze went black and the End closed in around you like a cave. Each layer now keeps its own lighting, fog and colours around the clock; only the Overworld layer still has a day and a night. - **End music followed you everywhere.** Once the End's theme started it kept playing all the way back down through the Overworld and into the Nether, because nothing ever told it to stop. Each layer now plays its own music, and crossing between layers hands over to the new layer's track. - **Water could still be placed in the Nether layer.** It now evaporates on contact, exactly like the real Nether — as do ice and wet sponges. - **Beds, respawn anchors, lava flow and daylight burning** now follow the layer you are standing in rather than the Overworld's rules, for the same underlying reason: the game finally asks "which layer is this?" instead of "which dimension is this?". - **The bottom of the world is obsidian, not bedrock.** The floor under the Nether now matches the barrier between the Overworld and the Nether, so with enough effort it can be mined through — which is the whole point if you have World Wrap turned on. ## Changed - **The operator panel and commands no longer need cheats.** In your own single-player world `/onedimension` and `/onedimension menu` are simply available; they only change that world's own OneDimension settings. On a server they are still operator-only. - **World Wrap now moves everything, not just you.** Mobs, dropped items, minecarts, arrows — anything that falls through the hole you dug in the bottom of the Nether comes back down from high above the world, carrying its speed, on the same trip you take. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The obsidian world floor applies to newly generated chunks; existing worlds keep the bedrock they already have.
release

One Dimension 1.3.0

1.3.0
31 июл. 2026 г.5Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# OneDimension 1.3.0 **The Nether and the End now behave like the Nether and the End — day or night.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Nightfall no longer darkens the Nether and End layers.** Because the whole world runs on the Overworld's clock, sunset was dimming every layer — the Nether's red haze went black and the End closed in around you like a cave. Each layer now keeps its own lighting, fog and colours around the clock; only the Overworld layer still has a day and a night. - **End music followed you everywhere.** Once the End's theme started it kept playing all the way back down through the Overworld and into the Nether, because nothing ever told it to stop. Each layer now plays its own music, and crossing between layers hands over to the new layer's track. - **Water could still be placed in the Nether layer.** It now evaporates on contact, exactly like the real Nether — as do ice and wet sponges. - **Beds, respawn anchors, lava flow and daylight burning** now follow the layer you are standing in rather than the Overworld's rules, for the same underlying reason: the game finally asks "which layer is this?" instead of "which dimension is this?". - **The bottom of the world is obsidian, not bedrock.** The floor under the Nether now matches the barrier between the Overworld and the Nether, so with enough effort it can be mined through — which is the whole point if you have World Wrap turned on. ## Changed - **The operator panel and commands no longer need cheats.** In your own single-player world `/onedimension` and `/onedimension menu` are simply available; they only change that world's own OneDimension settings. On a server they are still operator-only. - **World Wrap now moves everything, not just you.** Mobs, dropped items, minecarts, arrows — anything that falls through the hole you dug in the bottom of the Nether comes back down from high above the world, carrying its speed, on the same trip you take. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The obsidian world floor applies to newly generated chunks; existing worlds keep the bedrock they already have.
release

One Dimension 1.3.0

1.3.0
31 июл. 2026 г.5Minecraft: 26.2forge
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# OneDimension 1.3.0 **The Nether and the End now behave like the Nether and the End — day or night.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Nightfall no longer darkens the Nether and End layers.** Because the whole world runs on the Overworld's clock, sunset was dimming every layer — the Nether's red haze went black and the End closed in around you like a cave. Each layer now keeps its own lighting, fog and colours around the clock; only the Overworld layer still has a day and a night. - **End music followed you everywhere.** Once the End's theme started it kept playing all the way back down through the Overworld and into the Nether, because nothing ever told it to stop. Each layer now plays its own music, and crossing between layers hands over to the new layer's track. - **Water could still be placed in the Nether layer.** It now evaporates on contact, exactly like the real Nether — as do ice and wet sponges. - **Beds, respawn anchors, lava flow and daylight burning** now follow the layer you are standing in rather than the Overworld's rules, for the same underlying reason: the game finally asks "which layer is this?" instead of "which dimension is this?". - **The bottom of the world is obsidian, not bedrock.** The floor under the Nether now matches the barrier between the Overworld and the Nether, so with enough effort it can be mined through — which is the whole point if you have World Wrap turned on. ## Changed - **The operator panel and commands no longer need cheats.** In your own single-player world `/onedimension` and `/onedimension menu` are simply available; they only change that world's own OneDimension settings. On a server they are still operator-only. - **World Wrap now moves everything, not just you.** Mobs, dropped items, minecarts, arrows — anything that falls through the hole you dug in the bottom of the Nether comes back down from high above the world, carrying its speed, on the same trip you take. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The obsidian world floor applies to newly generated chunks; existing worlds keep the bedrock they already have.
release

One Dimension 1.3.0

1.3.0
31 июл. 2026 г.3Minecraft: 26.1, 26.1.1, 26.1.2forge
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# OneDimension 1.3.0 **The Nether and the End now behave like the Nether and the End — day or night.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Nightfall no longer darkens the Nether and End layers.** Because the whole world runs on the Overworld's clock, sunset was dimming every layer — the Nether's red haze went black and the End closed in around you like a cave. Each layer now keeps its own lighting, fog and colours around the clock; only the Overworld layer still has a day and a night. - **End music followed you everywhere.** Once the End's theme started it kept playing all the way back down through the Overworld and into the Nether, because nothing ever told it to stop. Each layer now plays its own music, and crossing between layers hands over to the new layer's track. - **Water could still be placed in the Nether layer.** It now evaporates on contact, exactly like the real Nether — as do ice and wet sponges. - **Beds, respawn anchors, lava flow and daylight burning** now follow the layer you are standing in rather than the Overworld's rules, for the same underlying reason: the game finally asks "which layer is this?" instead of "which dimension is this?". - **The bottom of the world is obsidian, not bedrock.** The floor under the Nether now matches the barrier between the Overworld and the Nether, so with enough effort it can be mined through — which is the whole point if you have World Wrap turned on. ## Changed - **The operator panel and commands no longer need cheats.** In your own single-player world `/onedimension` and `/onedimension menu` are simply available; they only change that world's own OneDimension settings. On a server they are still operator-only. - **World Wrap now moves everything, not just you.** Mobs, dropped items, minecarts, arrows — anything that falls through the hole you dug in the bottom of the Nether comes back down from high above the world, carrying its speed, on the same trip you take. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The obsidian world floor applies to newly generated chunks; existing worlds keep the bedrock they already have.
release

One Dimension 1.3.0

1.3.0
31 июл. 2026 г.7Minecraft: 26.2neoforge
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# OneDimension 1.3.0 **The Nether and the End now behave like the Nether and the End — day or night.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Nightfall no longer darkens the Nether and End layers.** Because the whole world runs on the Overworld's clock, sunset was dimming every layer — the Nether's red haze went black and the End closed in around you like a cave. Each layer now keeps its own lighting, fog and colours around the clock; only the Overworld layer still has a day and a night. - **End music followed you everywhere.** Once the End's theme started it kept playing all the way back down through the Overworld and into the Nether, because nothing ever told it to stop. Each layer now plays its own music, and crossing between layers hands over to the new layer's track. - **Water could still be placed in the Nether layer.** It now evaporates on contact, exactly like the real Nether — as do ice and wet sponges. - **Beds, respawn anchors, lava flow and daylight burning** now follow the layer you are standing in rather than the Overworld's rules, for the same underlying reason: the game finally asks "which layer is this?" instead of "which dimension is this?". - **The bottom of the world is obsidian, not bedrock.** The floor under the Nether now matches the barrier between the Overworld and the Nether, so with enough effort it can be mined through — which is the whole point if you have World Wrap turned on. ## Changed - **The operator panel and commands no longer need cheats.** In your own single-player world `/onedimension` and `/onedimension menu` are simply available; they only change that world's own OneDimension settings. On a server they are still operator-only. - **World Wrap now moves everything, not just you.** Mobs, dropped items, minecarts, arrows — anything that falls through the hole you dug in the bottom of the Nether comes back down from high above the world, carrying its speed, on the same trip you take. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The obsidian world floor applies to newly generated chunks; existing worlds keep the bedrock they already have.
release

One Dimension 1.3.0

1.3.0
31 июл. 2026 г.8Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# OneDimension 1.3.0 **The Nether and the End now behave like the Nether and the End — day or night.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Nightfall no longer darkens the Nether and End layers.** Because the whole world runs on the Overworld's clock, sunset was dimming every layer — the Nether's red haze went black and the End closed in around you like a cave. Each layer now keeps its own lighting, fog and colours around the clock; only the Overworld layer still has a day and a night. - **End music followed you everywhere.** Once the End's theme started it kept playing all the way back down through the Overworld and into the Nether, because nothing ever told it to stop. Each layer now plays its own music, and crossing between layers hands over to the new layer's track. - **Water could still be placed in the Nether layer.** It now evaporates on contact, exactly like the real Nether — as do ice and wet sponges. - **Beds, respawn anchors, lava flow and daylight burning** now follow the layer you are standing in rather than the Overworld's rules, for the same underlying reason: the game finally asks "which layer is this?" instead of "which dimension is this?". - **The bottom of the world is obsidian, not bedrock.** The floor under the Nether now matches the barrier between the Overworld and the Nether, so with enough effort it can be mined through — which is the whole point if you have World Wrap turned on. ## Changed - **The operator panel and commands no longer need cheats.** In your own single-player world `/onedimension` and `/onedimension menu` are simply available; they only change that world's own OneDimension settings. On a server they are still operator-only. - **World Wrap now moves everything, not just you.** Mobs, dropped items, minecarts, arrows — anything that falls through the hole you dug in the bottom of the Nether comes back down from high above the world, carrying its speed, on the same trip you take. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - The obsidian world floor applies to newly generated chunks; existing worlds keep the bedrock they already have.
release

One Dimension 1.2.0

1.2.0
30 июл. 2026 г.19Minecraft: 26.2fabric
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# OneDimension 1.2.0 **Advancements work again, the Nether finally looks like the Nether, and the void gate is now one-way.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Dimension advancements never unlocked.** Because all three layers are one dimension, the game never registered you as "changing dimension", so a whole branch of the advancement tree was dead: **We Need to Go Deeper**, **Nether**, **The End?** and **The End** could not be earned at all, and **Subspace Bubble** had no travel to measure. Crossing between the layers now counts properly, and with the roots unlocked the rest of the Nether and End trees follow. - **Two Nether advancements were free.** **Uneasy Alliance** (kill a ghast in the Overworld) and **Feels Like Home** (ride a strider through Overworld lava) counted anywhere in the world, including inside the Nether layer itself. They now mean what they say — you have to bring the ghast or the strider up into the Overworld layer. - **The Nether layer had the Overworld's sky.** It was drawing a blue sky with a sun and moon drifting over its lava seas. It now renders the proper Nether backdrop: no sun, moon, stars or clouds, just the dark red haze. ## Added - **Falling out of the End is safe** (on by default). The deadly band between the Overworld and the End is there to stop you climbing *up* without a portal — it should not punish you for jumping *off*. Step off the edge of the End and you now fall all the way home unharmed, even before the dragon is dead. Operators who want the old both-ways-lethal behaviour can turn it off with `/onedimension voidgate fallsafe false` or in the panel. - **World Wrap** (off by default). Turn it on and a player who falls through the bedrock at the bottom of the Nether re-enters the world from far above it instead of dropping into the empty space below — a long fall back down through all three layers, with your falling speed carried across the wrap so it feels like one continuous drop. - Toggle it in the operator panel (`/onedimension menu`) or with `/onedimension worldwrap true`. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - 26.1.x players: this is your first update since 1.0.2, and it also brings the Forge and NeoForge builds back in step with Fabric.
release

One Dimension 1.2.0

1.2.0
30 июл. 2026 г.7Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# OneDimension 1.2.0 **Advancements work again, the Nether finally looks like the Nether, and the void gate is now one-way.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Dimension advancements never unlocked.** Because all three layers are one dimension, the game never registered you as "changing dimension", so a whole branch of the advancement tree was dead: **We Need to Go Deeper**, **Nether**, **The End?** and **The End** could not be earned at all, and **Subspace Bubble** had no travel to measure. Crossing between the layers now counts properly, and with the roots unlocked the rest of the Nether and End trees follow. - **Two Nether advancements were free.** **Uneasy Alliance** (kill a ghast in the Overworld) and **Feels Like Home** (ride a strider through Overworld lava) counted anywhere in the world, including inside the Nether layer itself. They now mean what they say — you have to bring the ghast or the strider up into the Overworld layer. - **The Nether layer had the Overworld's sky.** It was drawing a blue sky with a sun and moon drifting over its lava seas. It now renders the proper Nether backdrop: no sun, moon, stars or clouds, just the dark red haze. ## Added - **Falling out of the End is safe** (on by default). The deadly band between the Overworld and the End is there to stop you climbing *up* without a portal — it should not punish you for jumping *off*. Step off the edge of the End and you now fall all the way home unharmed, even before the dragon is dead. Operators who want the old both-ways-lethal behaviour can turn it off with `/onedimension voidgate fallsafe false` or in the panel. - **World Wrap** (off by default). Turn it on and a player who falls through the bedrock at the bottom of the Nether re-enters the world from far above it instead of dropping into the empty space below — a long fall back down through all three layers, with your falling speed carried across the wrap so it feels like one continuous drop. - Toggle it in the operator panel (`/onedimension menu`) or with `/onedimension worldwrap true`. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - 26.1.x players: this is your first update since 1.0.2, and it also brings the Forge and NeoForge builds back in step with Fabric.
release

One Dimension 1.2.0

1.2.0
30 июл. 2026 г.5Minecraft: 26.2forge
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# OneDimension 1.2.0 **Advancements work again, the Nether finally looks like the Nether, and the void gate is now one-way.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Dimension advancements never unlocked.** Because all three layers are one dimension, the game never registered you as "changing dimension", so a whole branch of the advancement tree was dead: **We Need to Go Deeper**, **Nether**, **The End?** and **The End** could not be earned at all, and **Subspace Bubble** had no travel to measure. Crossing between the layers now counts properly, and with the roots unlocked the rest of the Nether and End trees follow. - **Two Nether advancements were free.** **Uneasy Alliance** (kill a ghast in the Overworld) and **Feels Like Home** (ride a strider through Overworld lava) counted anywhere in the world, including inside the Nether layer itself. They now mean what they say — you have to bring the ghast or the strider up into the Overworld layer. - **The Nether layer had the Overworld's sky.** It was drawing a blue sky with a sun and moon drifting over its lava seas. It now renders the proper Nether backdrop: no sun, moon, stars or clouds, just the dark red haze. ## Added - **Falling out of the End is safe** (on by default). The deadly band between the Overworld and the End is there to stop you climbing *up* without a portal — it should not punish you for jumping *off*. Step off the edge of the End and you now fall all the way home unharmed, even before the dragon is dead. Operators who want the old both-ways-lethal behaviour can turn it off with `/onedimension voidgate fallsafe false` or in the panel. - **World Wrap** (off by default). Turn it on and a player who falls through the bedrock at the bottom of the Nether re-enters the world from far above it instead of dropping into the empty space below — a long fall back down through all three layers, with your falling speed carried across the wrap so it feels like one continuous drop. - Toggle it in the operator panel (`/onedimension menu`) or with `/onedimension worldwrap true`. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - 26.1.x players: this is your first update since 1.0.2, and it also brings the Forge and NeoForge builds back in step with Fabric.
release

One Dimension 1.2.0

1.2.0
30 июл. 2026 г.10Minecraft: 26.1, 26.1.1, 26.1.2forge
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# OneDimension 1.2.0 **Advancements work again, the Nether finally looks like the Nether, and the void gate is now one-way.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Dimension advancements never unlocked.** Because all three layers are one dimension, the game never registered you as "changing dimension", so a whole branch of the advancement tree was dead: **We Need to Go Deeper**, **Nether**, **The End?** and **The End** could not be earned at all, and **Subspace Bubble** had no travel to measure. Crossing between the layers now counts properly, and with the roots unlocked the rest of the Nether and End trees follow. - **Two Nether advancements were free.** **Uneasy Alliance** (kill a ghast in the Overworld) and **Feels Like Home** (ride a strider through Overworld lava) counted anywhere in the world, including inside the Nether layer itself. They now mean what they say — you have to bring the ghast or the strider up into the Overworld layer. - **The Nether layer had the Overworld's sky.** It was drawing a blue sky with a sun and moon drifting over its lava seas. It now renders the proper Nether backdrop: no sun, moon, stars or clouds, just the dark red haze. ## Added - **Falling out of the End is safe** (on by default). The deadly band between the Overworld and the End is there to stop you climbing *up* without a portal — it should not punish you for jumping *off*. Step off the edge of the End and you now fall all the way home unharmed, even before the dragon is dead. Operators who want the old both-ways-lethal behaviour can turn it off with `/onedimension voidgate fallsafe false` or in the panel. - **World Wrap** (off by default). Turn it on and a player who falls through the bedrock at the bottom of the Nether re-enters the world from far above it instead of dropping into the empty space below — a long fall back down through all three layers, with your falling speed carried across the wrap so it feels like one continuous drop. - Toggle it in the operator panel (`/onedimension menu`) or with `/onedimension worldwrap true`. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - 26.1.x players: this is your first update since 1.0.2, and it also brings the Forge and NeoForge builds back in step with Fabric.
release

One Dimension 1.2.0

1.2.0
30 июл. 2026 г.6Minecraft: 26.2neoforge
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# OneDimension 1.2.0 **Advancements work again, the Nether finally looks like the Nether, and the void gate is now one-way.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Dimension advancements never unlocked.** Because all three layers are one dimension, the game never registered you as "changing dimension", so a whole branch of the advancement tree was dead: **We Need to Go Deeper**, **Nether**, **The End?** and **The End** could not be earned at all, and **Subspace Bubble** had no travel to measure. Crossing between the layers now counts properly, and with the roots unlocked the rest of the Nether and End trees follow. - **Two Nether advancements were free.** **Uneasy Alliance** (kill a ghast in the Overworld) and **Feels Like Home** (ride a strider through Overworld lava) counted anywhere in the world, including inside the Nether layer itself. They now mean what they say — you have to bring the ghast or the strider up into the Overworld layer. - **The Nether layer had the Overworld's sky.** It was drawing a blue sky with a sun and moon drifting over its lava seas. It now renders the proper Nether backdrop: no sun, moon, stars or clouds, just the dark red haze. ## Added - **Falling out of the End is safe** (on by default). The deadly band between the Overworld and the End is there to stop you climbing *up* without a portal — it should not punish you for jumping *off*. Step off the edge of the End and you now fall all the way home unharmed, even before the dragon is dead. Operators who want the old both-ways-lethal behaviour can turn it off with `/onedimension voidgate fallsafe false` or in the panel. - **World Wrap** (off by default). Turn it on and a player who falls through the bedrock at the bottom of the Nether re-enters the world from far above it instead of dropping into the empty space below — a long fall back down through all three layers, with your falling speed carried across the wrap so it feels like one continuous drop. - Toggle it in the operator panel (`/onedimension menu`) or with `/onedimension worldwrap true`. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - 26.1.x players: this is your first update since 1.0.2, and it also brings the Forge and NeoForge builds back in step with Fabric.
release

One Dimension 1.2.0

1.2.0
30 июл. 2026 г.4Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# OneDimension 1.2.0 **Advancements work again, the Nether finally looks like the Nether, and the void gate is now one-way.** Available for Minecraft **26.1.x** and **26.2** on Fabric, Forge and NeoForge. ## Fixed - **Dimension advancements never unlocked.** Because all three layers are one dimension, the game never registered you as "changing dimension", so a whole branch of the advancement tree was dead: **We Need to Go Deeper**, **Nether**, **The End?** and **The End** could not be earned at all, and **Subspace Bubble** had no travel to measure. Crossing between the layers now counts properly, and with the roots unlocked the rest of the Nether and End trees follow. - **Two Nether advancements were free.** **Uneasy Alliance** (kill a ghast in the Overworld) and **Feels Like Home** (ride a strider through Overworld lava) counted anywhere in the world, including inside the Nether layer itself. They now mean what they say — you have to bring the ghast or the strider up into the Overworld layer. - **The Nether layer had the Overworld's sky.** It was drawing a blue sky with a sun and moon drifting over its lava seas. It now renders the proper Nether backdrop: no sun, moon, stars or clouds, just the dark red haze. ## Added - **Falling out of the End is safe** (on by default). The deadly band between the Overworld and the End is there to stop you climbing *up* without a portal — it should not punish you for jumping *off*. Step off the edge of the End and you now fall all the way home unharmed, even before the dragon is dead. Operators who want the old both-ways-lethal behaviour can turn it off with `/onedimension voidgate fallsafe false` or in the panel. - **World Wrap** (off by default). Turn it on and a player who falls through the bedrock at the bottom of the Nether re-enters the world from far above it instead of dropping into the empty space below — a long fall back down through all three layers, with your falling speed carried across the wrap so it feels like one continuous drop. - Toggle it in the operator panel (`/onedimension menu`) or with `/onedimension worldwrap true`. ## Notes - **Requires CodxLib 1.3.5 or newer** — install the build that matches your Minecraft version and loader, or the game will stop at a missing-dependency error. - 26.1.x players: this is your first update since 1.0.2, and it also brings the Forge and NeoForge builds back in step with Fabric.
release

One Dimension 1.1.0

1.1.0
29 июл. 2026 г.25Minecraft: 26.2fabric
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# OneDimension 1.1.0 **Minecraft 26.2 support.** This release moves OneDimension to Minecraft 26.2. ## Changed - **Now runs on Minecraft 26.2.** This build targets 26.2 only — stay on 1.0.2 if you are still playing 26.1.2. - **CodxLib 1.3.5 or newer is required** (unchanged from 1.0.2). Make sure you have the 26.2 build of CodxLib installed alongside this one, or the game will refuse to start with a missing-dependency error. ## Fixed - **The mod no longer demands a newer Fabric Loader than your launcher installs.** The version requirement in the mod's metadata was accidentally set to the version the mod was *built* with rather than the minimum it actually needs, which could stop the game from reaching the menu. It now asks only for Fabric Loader 0.18.4 or newer. > Existing 26.1.2 worlds are not migrated by this mod — Minecraft's own world upgrader applies as > usual. Back up your save before opening it in 26.2. **Note:** this release is **Fabric only**. Forge and NeoForge builds for 26.2 will follow.
release

One Dimension 1.0.2

1.0.2
22 июл. 2026 г.37Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# OneDimension 1.0.2 A fixes release for missing Nether structures. ## Fixed - **Bastion remnants now generate.** They were completely absent from every world. Bastions are placed at a fixed height that the mod wasn't shifting down into the Nether band, so the game kept deciding the spot wasn't in the Nether and threw the bastion away. Because bastions and fortresses share the same pool of locations, every discarded bastion quietly became a fortress instead — which is why the Nether band ended up all fortresses and no bastions. - **Nether fossils now generate.** Those soul-sand skeleton ribs were missing for a related reason: the search for somewhere to put them was measured against the Overworld's sea level, which sits far above the Nether band, so it gave up immediately every time. - **Nether ruined portals now generate.** They were being looked for at Overworld heights and so were never placed in the Nether band. ## Changed - **CodxLib 1.3.5 or newer is now required.** If you are running an older CodxLib, update it at the same time as this release — otherwise the game will refuse to start with a missing-dependency error. > Only newly generated chunks are affected — parts of the Nether band you have already explored > won't gain bastions, fossils or ruined portals. Travel somewhere new to find them.
release

One Dimension 1.0.2

1.0.2
22 июл. 2026 г.11Minecraft: 26.1, 26.1.1, 26.1.2forge
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# OneDimension 1.0.2 A fixes release for missing Nether structures. ## Fixed - **Bastion remnants now generate.** They were completely absent from every world. Bastions are placed at a fixed height that the mod wasn't shifting down into the Nether band, so the game kept deciding the spot wasn't in the Nether and threw the bastion away. Because bastions and fortresses share the same pool of locations, every discarded bastion quietly became a fortress instead — which is why the Nether band ended up all fortresses and no bastions. - **Nether fossils now generate.** Those soul-sand skeleton ribs were missing for a related reason: the search for somewhere to put them was measured against the Overworld's sea level, which sits far above the Nether band, so it gave up immediately every time. - **Nether ruined portals now generate.** They were being looked for at Overworld heights and so were never placed in the Nether band. ## Changed - **CodxLib 1.3.5 or newer is now required.** If you are running an older CodxLib, update it at the same time as this release — otherwise the game will refuse to start with a missing-dependency error. > Only newly generated chunks are affected — parts of the Nether band you have already explored > won't gain bastions, fossils or ruined portals. Travel somewhere new to find them.
release

One Dimension 1.0.2

1.0.2
22 июл. 2026 г.13Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# OneDimension 1.0.2 A fixes release for missing Nether structures. ## Fixed - **Bastion remnants now generate.** They were completely absent from every world. Bastions are placed at a fixed height that the mod wasn't shifting down into the Nether band, so the game kept deciding the spot wasn't in the Nether and threw the bastion away. Because bastions and fortresses share the same pool of locations, every discarded bastion quietly became a fortress instead — which is why the Nether band ended up all fortresses and no bastions. - **Nether fossils now generate.** Those soul-sand skeleton ribs were missing for a related reason: the search for somewhere to put them was measured against the Overworld's sea level, which sits far above the Nether band, so it gave up immediately every time. - **Nether ruined portals now generate.** They were being looked for at Overworld heights and so were never placed in the Nether band. ## Changed - **CodxLib 1.3.5 or newer is now required.** If you are running an older CodxLib, update it at the same time as this release — otherwise the game will refuse to start with a missing-dependency error. > Only newly generated chunks are affected — parts of the Nether band you have already explored > won't gain bastions, fossils or ruined portals. Travel somewhere new to find them.
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One Dimension 1.0.1

1.0.1
25 июн. 2026 г.108Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# OneDimension 1.0.1 A fixes release for hostile-mob spawning and per-band atmosphere. ## Fixed - **Hostile mobs now spawn properly.** A bad monster-spawn light setting on the world type meant hostile mobs would only spawn in near-total darkness, so almost nothing spawned in the Overworld or Nether bands. Spawning now works normally — at night and in dark caves. - **Endermen spawn in the End band again.** Because the stacked End is lit by the sky (unlike the real End), the normal darkness rules kept endermen from spawning up there. The End band now uses the End's own spawn rules — endermen spawn anywhere that isn't lit by a torch, regardless of the time of day. - **The End and Nether bands no longer darken at night.** They share the Overworld's day/night clock, so setting the time used to dim the whole world. Both bands now keep their own constant lighting (matching the real Nether/End), so `/time set night` only affects the Overworld band. - **End music now plays in the End band.** It previously kept playing the Overworld track; you'll now hear the End theme up top. (Nether music already played from its biomes.)
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One Dimension 1.0.1

1.0.1
25 июн. 2026 г.29Minecraft: 26.1, 26.1.1, 26.1.2forge
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# OneDimension 1.0.1 A fixes release for hostile-mob spawning and per-band atmosphere. ## Fixed - **Hostile mobs now spawn properly.** A bad monster-spawn light setting on the world type meant hostile mobs would only spawn in near-total darkness, so almost nothing spawned in the Overworld or Nether bands. Spawning now works normally — at night and in dark caves. - **Endermen spawn in the End band again.** Because the stacked End is lit by the sky (unlike the real End), the normal darkness rules kept endermen from spawning up there. The End band now uses the End's own spawn rules — endermen spawn anywhere that isn't lit by a torch, regardless of the time of day. - **The End and Nether bands no longer darken at night.** They share the Overworld's day/night clock, so setting the time used to dim the whole world. Both bands now keep their own constant lighting (matching the real Nether/End), so `/time set night` only affects the Overworld band. - **End music now plays in the End band.** It previously kept playing the Overworld track; you'll now hear the End theme up top. (Nether music already played from its biomes.)
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One Dimension 1.0.1

1.0.1
25 июн. 2026 г.23Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# OneDimension 1.0.1 A fixes release for hostile-mob spawning and per-band atmosphere. ## Fixed - **Hostile mobs now spawn properly.** A bad monster-spawn light setting on the world type meant hostile mobs would only spawn in near-total darkness, so almost nothing spawned in the Overworld or Nether bands. Spawning now works normally — at night and in dark caves. - **Endermen spawn in the End band again.** Because the stacked End is lit by the sky (unlike the real End), the normal darkness rules kept endermen from spawning up there. The End band now uses the End's own spawn rules — endermen spawn anywhere that isn't lit by a torch, regardless of the time of day. - **The End and Nether bands no longer darken at night.** They share the Overworld's day/night clock, so setting the time used to dim the whole world. Both bands now keep their own constant lighting (matching the real Nether/End), so `/time set night` only affects the Overworld band. - **End music now plays in the End band.** It previously kept playing the Overworld track; you'll now hear the End theme up top. (Nether music already played from its biomes.)
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One Dimension 1.0.0

1.0.0
16 июн. 2026 г.51Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# OneDimension 1.0.0 The first release of **OneDimension** — a world type that stacks the Nether, Overworld and End into a single dimension. ## Added - **"One Dimension" world type.** A new selectable world type that combines all three vanilla realms into one literal, height-stacked dimension (Nether below, Overworld at normal coordinates, the End near the world ceiling). The world contains **only** this single stacked dimension — there is no separate Nether or End. - **Stacked terrain** generated by real vanilla worldgen for each band. The Overworld's bedrock floor becomes a **mineable obsidian barrier**, with the Nether ceiling sitting flush right beneath it — break through to descend into the Nether. A solid bedrock layer forms the world floor at the bottom of the Nether. - **Per-band biomes, mobs, features and structures** — End cities and Nether fortresses generate in their bands and are found by `/locate`. - **The full Ender Dragon fight** — bedrock fountain and all ten spikes build in the End band; the dragon spawns, fights and dies normally, and the **end credits roll** when you step into the exit portal. - **In-dimension End and Nether portals** that warp between bands instead of to separate dimensions. - **The Void Gate** — an escalating-damage traversal band (with a hard death zone) between the surface and the End. It is **permanently lifted once you defeat the dragon**, so the End can then be reached on foot as a reward. - **Real Nether lava** — lava in the Nether band flows fast and far like ultrawarm Nether lava, while Overworld lava behaves normally. - **Beds explode** in the Nether and End bands, just like the real Nether/End; they still work for sleeping and setting spawn in the Overworld band. - **Day/night cycle and working clocks** in the Overworld band. - **Per-band atmospherics** — Overworld lighting/sky/fog/rain; the End has its proper dark End sky and fog with a full view distance, while the Void Gate in between is an ominous near-black fog. No clouds up top, and a brighter Nether. - **The dragon stays hidden** unless you're up in the void zone or the End — no more spotting it floating over the Overworld. ## Admin tools - **`/onedimension menu`** — an OP chest-menu panel (works on a vanilla client) to toggle the Void Gate hazards. - **`/onedimension voidgate damage|deathband <true|false>`** — toggle the escalating void damage and the instant-death band independently. Also editable in the config file. ## Performance - **Outer-End generation is much faster:** chunks that are pure End void now skip the End terrain pass entirely (large islands, the central island and the dragon arena are unaffected), and empty sections are skipped during band copying. ## Known issues - The dimension is tall, so it's heavier than a normal world — 4 GB+ of allocated RAM is recommended, especially at high render distances.
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One Dimension 1.0.0

1.0.0
16 июн. 2026 г.23Minecraft: 26.1, 26.1.1, 26.1.2forge
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# OneDimension 1.0.0 The first release of **OneDimension** — a world type that stacks the Nether, Overworld and End into a single dimension. ## Added - **"One Dimension" world type.** A new selectable world type that combines all three vanilla realms into one literal, height-stacked dimension (Nether below, Overworld at normal coordinates, the End near the world ceiling). The world contains **only** this single stacked dimension — there is no separate Nether or End. - **Stacked terrain** generated by real vanilla worldgen for each band. The Overworld's bedrock floor becomes a **mineable obsidian barrier**, with the Nether ceiling sitting flush right beneath it — break through to descend into the Nether. A solid bedrock layer forms the world floor at the bottom of the Nether. - **Per-band biomes, mobs, features and structures** — End cities and Nether fortresses generate in their bands and are found by `/locate`. - **The full Ender Dragon fight** — bedrock fountain and all ten spikes build in the End band; the dragon spawns, fights and dies normally, and the **end credits roll** when you step into the exit portal. - **In-dimension End and Nether portals** that warp between bands instead of to separate dimensions. - **The Void Gate** — an escalating-damage traversal band (with a hard death zone) between the surface and the End. It is **permanently lifted once you defeat the dragon**, so the End can then be reached on foot as a reward. - **Real Nether lava** — lava in the Nether band flows fast and far like ultrawarm Nether lava, while Overworld lava behaves normally. - **Beds explode** in the Nether and End bands, just like the real Nether/End; they still work for sleeping and setting spawn in the Overworld band. - **Day/night cycle and working clocks** in the Overworld band. - **Per-band atmospherics** — Overworld lighting/sky/fog/rain; the End has its proper dark End sky and fog with a full view distance, while the Void Gate in between is an ominous near-black fog. No clouds up top, and a brighter Nether. - **The dragon stays hidden** unless you're up in the void zone or the End — no more spotting it floating over the Overworld. ## Admin tools - **`/onedimension menu`** — an OP chest-menu panel (works on a vanilla client) to toggle the Void Gate hazards. - **`/onedimension voidgate damage|deathband <true|false>`** — toggle the escalating void damage and the instant-death band independently. Also editable in the config file. ## Performance - **Outer-End generation is much faster:** chunks that are pure End void now skip the End terrain pass entirely (large islands, the central island and the dragon arena are unaffected), and empty sections are skipped during band copying. ## Known issues - The dimension is tall, so it's heavier than a normal world — 4 GB+ of allocated RAM is recommended, especially at high render distances.
release

One Dimension 1.0.0

1.0.0
16 июн. 2026 г.29Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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The first release of **OneDimension** — a world type that stacks the Nether, Overworld and End into a single dimension. ## Added - **"One Dimension" world type.** A new selectable world type that combines all three vanilla realms into one literal, height-stacked dimension (Nether below, Overworld at normal coordinates, the End near the world ceiling). The world contains **only** this single stacked dimension — there is no separate Nether or End. - **Stacked terrain** generated by real vanilla worldgen for each band. The Overworld's bedrock floor becomes a **mineable obsidian barrier**, with the Nether ceiling sitting flush right beneath it — break through to descend into the Nether. A solid bedrock layer forms the world floor at the bottom of the Nether. - **Per-band biomes, mobs, features and structures** — End cities and Nether fortresses generate in their bands and are found by `/locate`. - **The full Ender Dragon fight** — bedrock fountain and all ten spikes build in the End band; the dragon spawns, fights and dies normally, and the **end credits roll** when you step into the exit portal. - **In-dimension End and Nether portals** that warp between bands instead of to separate dimensions. - **The Void Gate** — an escalating-damage traversal band (with a hard death zone) between the surface and the End. It is **permanently lifted once you defeat the dragon**, so the End can then be reached on foot as a reward. - **Real Nether lava** — lava in the Nether band flows fast and far like ultrawarm Nether lava, while Overworld lava behaves normally. - **Beds explode** in the Nether and End bands, just like the real Nether/End; they still work for sleeping and setting spawn in the Overworld band. - **Day/night cycle and working clocks** in the Overworld band. - **Per-band atmospherics** — Overworld lighting/sky/fog/rain; the End has its proper dark End sky and fog with a full view distance, while the Void Gate in between is an ominous near-black fog. No clouds up top, and a brighter Nether. - **The dragon stays hidden** unless you're up in the void zone or the End — no more spotting it floating over the Overworld. ## Admin tools - **`/onedimension menu`** — an OP chest-menu panel (works on a vanilla client) to toggle the Void Gate hazards. - **`/onedimension voidgate damage|deathband <true|false>`** — toggle the escalating void damage and the instant-death band independently. Also editable in the config file. ## Performance - **Outer-End generation is much faster:** chunks that are pure End void now skip the End terrain pass entirely (large islands, the central island and the dragon arena are unaffected), and empty sections are skipped during band copying. ## Known issues - The dimension is tall, so it's heavier than a normal world — 4 GB+ of allocated RAM is recommended, especially at high render distances.