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Old Continents 0.1.0+26.2
0.1.0+26.221 июл. 2026 г.822Minecraft: 26.2fabric
Что нового
## [0.1.0] - 2026-07-21
First release. For Minecraft 26.2 with Fabric (requires Fabric API).
### Added
- **"Continents" world type** with a **Continentalness slider (0–100)** (steps of 5)
behind the Customize button on the world creation screen:
- **0** = modern generation, identical to vanilla.
- **100** = classic 1.6.4-style continents: ragged-coast archipelagos in a dominant
ocean (~84% water).
- Anything in between = hybrid worlds.
- **Terrain built from 100% vanilla density functions** (no custom chunk generator):
worlds store a clean reference, stay stable across mod updates, and are safe to open
even without the mod installed.
- **`/continents map <continentalness> [radius]`** (OP): renders a 1024×1024 PNG
biome map of your seed at any slider value in ~1 second, **without generating
chunks** (radius 1,000–30,000, default 10,000). Files are saved to
`continents-maps/` with a clickable link in chat.
- **`/continents map settings <id> [radius]`** (OP): variant that renders any
registered `noise_settings` (useful for datapacks and experiments).
- **Dedicated server support**: `level-type=continents\:continents` generates at
continentalness 100.
- Languages: English, Spanish, and Spanish (Argentina).
### Balance notes
- The curve at continentalness 100 is calibrated against real 1.6.4 generation:
fragmented landmasses (features ~2.9× vanilla scale), rugged coastlines, and an
ocean-biased offset.
- Mushroom islands exist but are rare and small (deep-tail compression of the noise:
only the most extreme cores cross the mushroom fields threshold).