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Old Continents Slider

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Old Continents 0.1.0+26.2

0.1.0+26.2
21 июл. 2026 г.822Minecraft: 26.2fabric
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## [0.1.0] - 2026-07-21 First release. For Minecraft 26.2 with Fabric (requires Fabric API). ### Added - **"Continents" world type** with a **Continentalness slider (0–100)** (steps of 5) behind the Customize button on the world creation screen: - **0** = modern generation, identical to vanilla. - **100** = classic 1.6.4-style continents: ragged-coast archipelagos in a dominant ocean (~84% water). - Anything in between = hybrid worlds. - **Terrain built from 100% vanilla density functions** (no custom chunk generator): worlds store a clean reference, stay stable across mod updates, and are safe to open even without the mod installed. - **`/continents map <continentalness> [radius]`** (OP): renders a 1024×1024 PNG biome map of your seed at any slider value in ~1 second, **without generating chunks** (radius 1,000–30,000, default 10,000). Files are saved to `continents-maps/` with a clickable link in chat. - **`/continents map settings <id> [radius]`** (OP): variant that renders any registered `noise_settings` (useful for datapacks and experiments). - **Dedicated server support**: `level-type=continents\:continents` generates at continentalness 100. - Languages: English, Spanish, and Spanish (Argentina). ### Balance notes - The curve at continentalness 100 is calibrated against real 1.6.4 generation: fragmented landmasses (features ~2.9× vanilla scale), rugged coastlines, and an ocean-biased offset. - Mushroom islands exist but are rare and small (deep-tail compression of the noise: only the most extreme cores cross the mushroom fields threshold).