COWMODSКаталог модов

Old Continents Slider

Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes.

Автор: Fuzilogik82216обновлён 21 июл. 2026 г.
ПриключенияГенерация мира

Описание

Replace this with a description

Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes. One of the oldest debates in the community — and this mod doesn't pick a side: you get a slider.

✨ What it does

Replace this with a description

Adds the Continents world type with a Continentalness slider (0–100):

  • 🏞 0 — Modern generation, identical to vanilla.
  • 🏝 100 — Classic continents: ragged-coast archipelagos in a dominant ocean (~84% water), 1.6.4 style.
  • 🌗 Anything in between — hybrid worlds: the higher the value, the bigger the seas.

Every vanilla biome, structure and mechanic works normally. Terrain is built from 100% vanilla density functions — no custom chunk generator — so worlds are stable across mod updates and even safe to open without the mod installed.

🕹 How to use

  1. Create New World → World Type: Continents
  2. Click Customize and move the slider
  3. Create — the value is saved in your world forever

🗺 Bonus: instant world maps

/continents map <value> [radius]

Renders a 1024×1024 biome map of your seed at ANY slider value in ~1 second, without generating a single chunk. Compare generations side by side on the same seed.

❓ FAQ

  • Multiplayer? Yes — works on dedicated servers (level-type=continents:continents generates at 100).
  • Existing worlds? The slider applies at world creation only; existing worlds keep their generation.
  • Performance? Same as vanilla — it's the vanilla noise generator with different parameters.
  • Requires: Fabric Loader ≥ 0.19.3 + Fabric API.

ES — ¿Te acordás de cuando Minecraft tenía océanos de verdad? Un tipo de mundo con slider de Continentalidad 0–100: 0 = generación moderna idéntica a vanilla, 100 = continentes clásicos estilo 1.6.4 flotando en un océano enorme, intermedios = mundos híbridos. Todos los biomas y estructuras vanilla funcionan normal. Incluye /continents map para renderizar mapas de tu seed en cualquier valor del slider, en un segundo y sin generar chunks.


💙 Credits

This mod was inspired by Minecraft's Continent Problem by MISTYBUNGLER — a great video on the history of one of the community's oldest debates, which imagined exactly this slider. Go watch it!

Галерея

HowToGifComparision

Последние версии

Все версии →
release

Old Continents 0.1.0+26.2

0.1.0+26.2
21 июл. 2026 г.822Minecraft: 26.2fabric
Скачать
Что нового
## [0.1.0] - 2026-07-21 First release. For Minecraft 26.2 with Fabric (requires Fabric API). ### Added - **"Continents" world type** with a **Continentalness slider (0–100)** (steps of 5) behind the Customize button on the world creation screen: - **0** = modern generation, identical to vanilla. - **100** = classic 1.6.4-style continents: ragged-coast archipelagos in a dominant ocean (~84% water). - Anything in between = hybrid worlds. - **Terrain built from 100% vanilla density functions** (no custom chunk generator): worlds store a clean reference, stay stable across mod updates, and are safe to open even without the mod installed. - **`/continents map <continentalness> [radius]`** (OP): renders a 1024×1024 PNG biome map of your seed at any slider value in ~1 second, **without generating chunks** (radius 1,000–30,000, default 10,000). Files are saved to `continents-maps/` with a clickable link in chat. - **`/continents map settings <id> [radius]`** (OP): variant that renders any registered `noise_settings` (useful for datapacks and experiments). - **Dedicated server support**: `level-type=continents\:continents` generates at continentalness 100. - Languages: English, Spanish, and Spanish (Argentina). ### Balance notes - The curve at continentalness 100 is calibrated against real 1.6.4 generation: fragmented landmasses (features ~2.9× vanilla scale), rugged coastlines, and an ocean-biased offset. - Mushroom islands exist but are rare and small (deep-tail compression of the noise: only the most extreme cores cross the mushroom fields threshold).