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NNP Fluidlogging

ВЕРСИИ (15)

beta

NNP Fluidlogging 0.7.1

0.7.1
3 нояб. 2026 г.2Minecraft: 1.21.1neoforge
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Что нового
HOTFIX: Lanterns (and other loggable light sources) now emit light, even when they aren't logged with a light emitting fluid.
beta

NNP Fluidlogging 0.7.0

1.21.1-0.7.0
1 авг. 2026 г.302Minecraft: 1.21.1neoforge
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Что нового
Lot of bug fixes, refactoring for compatibility, and (likely) performance improvements - check commit messages for details. Most notable enhancements: - Now compatible with Sodium (sodium-neoforge-0.8.12+mc1.21.1 only - they have poor compatibility with other mods), Lithium - Packet spam has been significantly reduced - will hopefully improve performance - Solid lightsources (eg, glowstone) are no longer broken (strange that it took so long for this to get reported). Existing chunks may require a blocklight update to recognize this fix - Hang while worldgenning certain warterlogged features (eg, kelp) should be fixed - When genning structures with flowing_fluids_log enabled, random blocks should no longer be waterlogged
beta

NNP Fluidlogging 0.2.0

1.21.1-0.2.0
6 июл. 2026 г.86Minecraft: 1.21.1neoforge
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Что нового
Backported: --- - visual fix for blocks that contain fluids but can't be waterlogged (not very visible in this version) - data driven per-blockstate X fluidtype fluid level limits (upper and lower) - flowing fluids can now emit light while logged - performance improvement for updating chunks with lots of (non-vanilla) logged blocks ---- Probably going to call this "released" soon, unless folks start reporting problems. I don't see myself adding new features, and it's been a while since I encountered a major bug.
beta

NNP Fluidlogging 0.1.10

26.1.2-0.1.10
5 июл. 2026 г.54Minecraft: 26.1.2neoforge
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Что нового
Backport of kelp (and other fluid containers that can't be waterlogged) rendering fix.
beta

NNP Fluidlogging 0.1.9

26.2-0.1.10
5 июл. 2026 г.42Minecraft: 26.2neoforge
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Что нового
Initial (and possibly last) port to 26.2. Minecraft 26.1.2 and 1.21.1 remain the LTS (Long-Term-Service) versions for now. ----------------- Fixed a longstanding rendering error with fluid containers that _aren't_ waterloggable blocks (most obvious with kelp). Will backport to LTS versions.
beta

NNP Fluidlogging 0.1.9

26.1.2-0.1.9
5 июл. 2026 г.22Minecraft: 26.1.2neoforge
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Что нового
The only user-facing change is a minor bugfix - flowing fluids now correctly emit light. There was also some behind the scenes refactoring; we're using NeoForge attachment synchronization again (with a custom sync handler to cut down on packet size in chunks with large amounts of logged blocks). This may have a small effect on performance, or cause/fix sync bugs we're currently unaware of.
beta

NNP Fluidlogging 0.1.7

26.1-0.1.7
5 июн. 2026 г.36Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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- Attempted to address a (very rare) concurrent access exception. - Initial pass at https://github.com/no-name-provided/NNP-Fluidlogging/issues/10 (limiting fluid levels based on blockstate geometry). Data driven, with modders able to add more options via a registry. - Fixed bug where fluid faces rendered behind translucent blocks of the same fluid (forming a grid pattern). For an example, look at River of Time Fluid from the Functional Fluids mod.
beta

NNP Fluidlogging 0.1.6

26.1-0.1.6
6 мая 2026 г.31Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
Initial 26.1 port. Built against 26.1, but apparently also compatible with 26.1.1 and 26.1.2. There were minor logic changes. To my knowledge, no new bugs were introduced. Still uses manually synced chunk attachments, so any bugs or performance loss introduced by that will persist. However, I'll probably revert in the next LTS version. Since Neo is unlikely to backport fixes from 26.1.2, That'll probably be it. The other LTS version is 1.21.1 - these will be maintained in parallel. Other versions will probably only receive support if there are a lot of requests or someone submits a PR.
beta

NNP Fluidlogging 0.1.6

0.1.6
6 мая 2026 г.98Minecraft: 1.21.1neoforge
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Что нового
Switched to new naming scheme. Fixed bug where pouring fluid into a loggable block, then breaking a block next to it didn't trigger a flow update.
beta

NNP Fluidlogging 0.1.5

0.1.5
4 мая 2026 г.30Minecraft: 1.21.1neoforge
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Что нового
Highlights: bunch of bug fixes (including fixes for most rendering delays), new block blacklist option, new config option to force chunk updates (may cause stability issues or transient lighting issues, but resolved most rendering delays in testing), fluids flowing into loggable blocks can now form sources. Expect to regenerate your config - it's now less complicated. See the commit history for full details.
beta

NNP Fluidlogging 0.1.4

0.1.4
2 мая 2026 г.32Minecraft: 1.21.1neoforge
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Что нового
Fixed crash on dedicated servers. Transitioned to a (minor) abuse of AuxiliaryLightManager, which seems to have resolved lighting issues on server (re)start. Let me know if there are any lingering lighting issues. Improved logging of flowing fluids (blocks are no longer deleted; fluids can now flow into and between logged blocks) when enabled in config. However, the issue with delayed visual updates has proven difficult to resolve. For now, you can return to menu and reopen the world if you want to see the correct light levels; just placing a block anywhere in the chunk is enough to see the correct fluids. Remember - this is a low priority, WIP, feature. Feel free to submit bugs, but don't expect a quick turn around.
beta

NNP Fluidlogging 0.1.3

0.1.3
30 апр. 2026 г.37Minecraft: 1.21.1neoforge
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Что нового
Took a more serious look at the thread safety issues with IBlockExtension#getLightEmission - looks like it's a problem accessing the chunks from a level context during worldgen. I've taken a slightly more nuanced approach to fixing it, and believe it's working much better now. I also added a config option - since this behavior has been problematic, and has a performance penalty, light from logged fluids is now **disabled by default**. Added initial support for logging flowing fluids (fluids flowing into loggable blocks, and loggable blocks placed in flowing fluids being logged with them). This is a work in progress, and is still very buggy. I wouldn't recommend using it for much more than seeing what's possible. This is a "stretch goal" and probably won't receive much love unless people start requesting it. This is _not_ a vanilla behavior. Config controlled and **disabled by default**. Tip: config options usually aren't retroactive. Disabling a feature that's already in-use can create minor bugs (eg, disabling fluid lighting, then draining a lavalogged block, will cause it to glow indefinitely).
beta

NNP Fluidlogging 0.1.1

0.1.1
28 апр. 2026 г.24Minecraft: 1.21.1neoforge
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Что нового
Now tested with Neo version 21.1.228. First pass at fixing server threadlock when creating a new world using the default world type.
beta

NNP Fluidlogging 0.1.0

0.1.0
27 апр. 2026 г.28Minecraft: 1.21.1neoforge
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Что нового
Built against NeoForge 21.1.202. As this mod uses mixins, it may be incompatible with other versions --------------------------------------------. Small update with "final" feature. Logged fluids can now emit light. The higher of the two light values (blockstate and fluid) will be used. You no longer need to illuminate your logged lava blocks. Instead, you can use them as artistic light sources.
beta

NNP Fluidlogging 0.0.4

0.0.4
26 апр. 2026 г.22Minecraft: 1.21.1neoforge
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Что нового
While this is versioned as an alpha, I'm going to go ahead and call this ready for public testing. All known major bugs have been fixed, performance isn't noticeable in vanilla plus packs, and a blacklist+in-game config has been added. Just need to do some testing, validate compat with common mods, and figure out light levels. Then probably another round of bug fixes.