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NNP Fluidlogging

Lets you use (just about) any fluid for "water"logging.

Автор: No_Name_Provided84610обновлён 3 нояб. 2026 г.
ДекорМеханики игрыУтилиты

Описание

A No Name Provided mod

TLDR

You know how you can have a water block with other things (stairs, slabs, etc.) in it? Now you can do that with any fluid. This mod is now feature complete.

About This Mod

Have you ever wondered why you can't pour lava into some stone stairs? Or use that nice looking modded fluid to add a pretty channel to your road? Well, I won't bore you with the answer. Long story short, this is a basic, "naive" approach to jailbreaking the vanilla fluidlogging system. These early releases are intended to get the ball rolling and give other devs something to contribute to, but the mod is ready for useage by map makers and regular players who aren't worried about a ittle jank.

If you're interested in fluid logging, but intimidated by the idea of making a mod from scratch, consider taking a look at the repo and contributing performance and/or bug fixes.

More Info

This mod is compatible with most fluids out-of-the-gate. Don't worry, it has a configurable blacklist.

This mod uses many mixins. This means it's more likely to conflict with other mods. If there's a mixin error in your log, it's a cross-mod compat issue and should be reported to both developers. In the meantime, you can resolve the issue by removing one of the conflicting mods.

LTS versions are available here, and may even be up-to-date. However, I despair at the thought of trying to upload every minor version through the Modrinth GUI - those can be found on CurseForge. There is a functional release available for every (release) version of Minecraft since 1.21.1 and a corresponding branch in my repo, if you want to make pull requests.

Help for Devs

One feature isn't automatic - if you want flowing fluids to respect a custom loggable block's geometry, you're going to have to add it to the fluid_level_limits DataMap. Modders can register additional callbacks for complex blocks, but anything with slab, stair, or constant-height geometry is supported natively - just add the block to the datamap with the same entries used for its closest vanilla counterpart.

Галерея

Ad hoc tankExample: Generic Lava LoggingHidden chest!Fluidlogging with flowing fluids

Последние версии

Все версии →
beta

NNP Fluidlogging 0.7.1

0.7.1
3 нояб. 2026 г.2Minecraft: 1.21.1neoforge
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Что нового
HOTFIX: Lanterns (and other loggable light sources) now emit light, even when they aren't logged with a light emitting fluid.
beta

NNP Fluidlogging 0.7.0

1.21.1-0.7.0
1 авг. 2026 г.302Minecraft: 1.21.1neoforge
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Что нового
Lot of bug fixes, refactoring for compatibility, and (likely) performance improvements - check commit messages for details. Most notable enhancements: - Now compatible with Sodium (sodium-neoforge-0.8.12+mc1.21.1 only - they have poor compatibility with other mods), Lithium - Packet spam has been significantly reduced - will hopefully improve performance - Solid lightsources (eg, glowstone) are no longer broken (strange that it took so long for this to get reported). Existing chunks may require a blocklight update to recognize this fix - Hang while worldgenning certain warterlogged features (eg, kelp) should be fixed - When genning structures with flowing_fluids_log enabled, random blocks should no longer be waterlogged
beta

NNP Fluidlogging 0.2.0

1.21.1-0.2.0
6 июл. 2026 г.86Minecraft: 1.21.1neoforge
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Что нового
Backported: --- - visual fix for blocks that contain fluids but can't be waterlogged (not very visible in this version) - data driven per-blockstate X fluidtype fluid level limits (upper and lower) - flowing fluids can now emit light while logged - performance improvement for updating chunks with lots of (non-vanilla) logged blocks ---- Probably going to call this "released" soon, unless folks start reporting problems. I don't see myself adding new features, and it's been a while since I encountered a major bug.
beta

NNP Fluidlogging 0.1.10

26.1.2-0.1.10
5 июл. 2026 г.54Minecraft: 26.1.2neoforge
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Что нового
Backport of kelp (and other fluid containers that can't be waterlogged) rendering fix.
beta

NNP Fluidlogging 0.1.9

26.2-0.1.10
5 июл. 2026 г.42Minecraft: 26.2neoforge
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Что нового
Initial (and possibly last) port to 26.2. Minecraft 26.1.2 and 1.21.1 remain the LTS (Long-Term-Service) versions for now. ----------------- Fixed a longstanding rendering error with fluid containers that _aren't_ waterloggable blocks (most obvious with kelp). Will backport to LTS versions.
beta

NNP Fluidlogging 0.1.9

26.1.2-0.1.9
5 июл. 2026 г.22Minecraft: 26.1.2neoforge
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Что нового
The only user-facing change is a minor bugfix - flowing fluids now correctly emit light. There was also some behind the scenes refactoring; we're using NeoForge attachment synchronization again (with a custom sync handler to cut down on packet size in chunks with large amounts of logged blocks). This may have a small effect on performance, or cause/fix sync bugs we're currently unaware of.
beta

NNP Fluidlogging 0.1.7

26.1-0.1.7
5 июн. 2026 г.36Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
- Attempted to address a (very rare) concurrent access exception. - Initial pass at https://github.com/no-name-provided/NNP-Fluidlogging/issues/10 (limiting fluid levels based on blockstate geometry). Data driven, with modders able to add more options via a registry. - Fixed bug where fluid faces rendered behind translucent blocks of the same fluid (forming a grid pattern). For an example, look at River of Time Fluid from the Functional Fluids mod.
beta

NNP Fluidlogging 0.1.6

26.1-0.1.6
6 мая 2026 г.31Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
Initial 26.1 port. Built against 26.1, but apparently also compatible with 26.1.1 and 26.1.2. There were minor logic changes. To my knowledge, no new bugs were introduced. Still uses manually synced chunk attachments, so any bugs or performance loss introduced by that will persist. However, I'll probably revert in the next LTS version. Since Neo is unlikely to backport fixes from 26.1.2, That'll probably be it. The other LTS version is 1.21.1 - these will be maintained in parallel. Other versions will probably only receive support if there are a lot of requests or someone submits a PR.
beta

NNP Fluidlogging 0.1.6

0.1.6
6 мая 2026 г.98Minecraft: 1.21.1neoforge
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Что нового
Switched to new naming scheme. Fixed bug where pouring fluid into a loggable block, then breaking a block next to it didn't trigger a flow update.
beta

NNP Fluidlogging 0.1.5

0.1.5
4 мая 2026 г.30Minecraft: 1.21.1neoforge
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Что нового
Highlights: bunch of bug fixes (including fixes for most rendering delays), new block blacklist option, new config option to force chunk updates (may cause stability issues or transient lighting issues, but resolved most rendering delays in testing), fluids flowing into loggable blocks can now form sources. Expect to regenerate your config - it's now less complicated. See the commit history for full details.