
Neo ECO Prototype
Storage, computation and crafting extensions for Neo ECO AE Extension, with KubeJS integration for custom infinite matrices.
Описание

Storage, computation and crafting extensions for Neo ECO AE Extension — an unofficial addon that brings eco's multiblock systems down to an L1 tier a normal survival network can reach early.
Features
- L1 storage — drives, energy cells, matrix housings for item / fluid / chemical / universal / quantum / infinite concrete, and the small bulk matrices (mark 3 resources, upgrade to 10 on a crafting table).
- L1 computation — eco's multiblock CPU at L1 numbers; energized cores add parallelism and crafting threads.
- L1 crafting — a processor assembler on AE2's nine-slot grid that finishes a multi-set pattern push in one cycle.
- Interfaces — powered (200 AE/t, 18 markers) and superconductive (4000 AE/t, 8192 items or 512,000 mB cached per marker).
- KubeJS (optional) — register your own infinite matrices in a startup script.
Trinity, the combined storage + configuration + crafting multiblock, is still experimental and hidden from JEI in this release.
KubeJS
StartupEvents.registry('item', event => {
event.create('infinite_glass', 'neoecoprototype:infinite_storage_matrix')
.itemType('minecraft:glass')
.displayName('Infinite Glass Matrix')
})
itemType(...), fluidType(...), cellModel(...) and material(...) are ours; displayName(...) and the rest come from KubeJS. See docs/kubejs; install ProbeJS for autocomplete.
Requirements
Required on both client and server
- Minecraft 1.21.1
- Java 21
- NeoForge 21.1.251+ (any 21.1.x)
- Applied Energistics 2 19.2.17+
- Neo ECO AE Extension 21.2.1-beta2 or newer — required; older builds refuse to start
- GuideME, LowDragLib2 (Neo ECO AE Extension runtime dependencies)
Optional
- MegaCells 4.11.0+ — small bulk matrices
- Mekanism + Applied Mekanistics — chemical cells and matrices
- AE2 OmniCells — the
storage_matrixbuilder - KubeJS
Links
- Source & issues: github.com/reliqwq/NeoECOPrototype
中文说明
Neo ECO AE Extension 的非官方附属模组。把 eco 的多方块存储、计算与合成下放到普通生存网络前期就能搭起的 L1 档。
- 存储 — L1 驱动器与能量单元,六种介质的矩阵外壳(物品、流体、化学品、全能、量子、无限混凝土),以及小宗仓:标记 3 种资源,工作台升到 10 种。
- 计算 — L1 数值的 eco 多方块 CPU;盈能核心提供并行与合成线程。
- 合成 — AE2 九格装配室,一次推送的多份材料在一个合成周期里跑完。
- 接口 — 供能(200 AE/t,18 个标记槽)与超导(4000 AE/t,单标记槽缓存 8192 物品或 512,000 mB)。
- KubeJS(可选) — 启动脚本里注册自定义无限矩阵,示例见 docs/kubejs。
依赖:Minecraft 1.21.1 · Java 21 · NeoForge 21.1.251+ · AE2 19.2.17+ · Neo ECO AE Extension 21.2.1-beta2 或更新(必需,旧版会拒绝启动)。客户端与服务端都要装。可选:MegaCells 4.11.0+、Mekanism + Applied Mekanistics、AE2 OmniCells、KubeJS。
Trinity 联合体(存储 + 配置 + 合成三合一多方块)仍为实验内容,本版默认从 JEI 隐藏。


