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ВЕРСИИ (39)
release
Naruto Destination 2.1.2
2.1.226 окт. 2026 г.218Minecraft: 26.2neoforge
Что нового
# Patch Notes 2.1.2
## Changes & Updates
**Halloween Event**
- `Halloween Week`: every year from **October 25** to **31**, with a harvest moon, violet nights and pumpkins on shinobi
- New jutsu: `Onibi: Ghost-Fire Lanterns`: three ghost fires circle you, each attack sends one homing at your target
- New jutsu: `Demonic Illusion: Hell Viewing`: your victim sees everyone around them as a ghoul
- New jutsu: `Dead Soul Technique`: raises the last body that fell near you to fight for you for **20s**
- The event jutsus can only be earned during the week but are yours to keep all year
- New Nindo Tree hub `Event Jutsus` for all event jutsus, `Kurousagi` moved there
- The dead walk at night: `Restless Dead`, `Pumpkin Zetsu` and `Lantern Ghosts`, and sometimes the whole `Night Parade`
- `Lantern Keeper` in every village: teaches the event jutsus for **40** candy and sells lanterns and costumes
- Trick or treat: hold a `Treat Bag` out to village shinobi for candy, or a trick
- Kills during the week drop candy and `Pumpkin Pails`
- New costumes: `Pumpkin Head`, `Ghost` and `Skeleton`
- New block: `Paper Lantern`, which sends sky lanterns up at night
**Combat & Balance**
- Base damage of every jutsu, ability and mod sword is **x3**, stat scaling unchanged
- Mod armour goes past netherite now and gets toughness (`Kage` robes: **24** armour, **12** toughness)
- Mod swords now hit harder than the vanilla sword of their tier
- Armour and the combat stance now count towards the **75%** PvP damage reduction cap
- New: knockback resistance on `Susanoo`, `Impervious Armour`, `Crystal Armour` and armour sets (`Perfect Susanoo` can't be pushed at all)
- `Kirin` now needs **40** Ninjutsu
- `Edo Tensei` bodies stand at your own level instead of 200 + 5 per mastery level
- `C4` deals about **40%** less on a target that stays inside it, it was far above everything else of its tier
- `Sharingan` gives **+3%** speed per stage
- `Ten-Tails` `Chakra Mode` has its own stronger stage, and Ten-Tails holders switch beasts for free
- New jutsu: `Kamui Abduction`: pulls a player into the Kamui for **30s**, then puts them back where they stood
- New: `Tailed Beast Chakra Conductor`, hold it in `Chakra Mode` to use your beast's techniques. Comes with your first `Chakra Mode`
- `Perfect Susanoo` glides with a smaller **4x4** hitbox
- `Shirogane` clan passive: **+10%** damage on every summon
- `Aburame` clan passive: **25%** less poison damage taken
- `Intelligence` also gives **+0.05%** mastery XP per point
- `Ankle Weights` count your training every **5s** instead of **30s** and allow parkour: up to **5s** in the air, climbing walls and walking on water count too
- Taking off `Ankle Weights` after they trained you throws sand into the air at your sides, higher the heavier they are
- Switching `Ankle Weights` to a lighter stage takes them off
**Villages & Quests**
- `Bingo Book` targets nobody comes near move to a weathered house close to players after **5** minutes
- `Quest Board` lists the quests you can take first, and its scrollbar can be dragged
- Sparring partners offer `Normal`, `Hard` and `Very hard`
- Six new trackers, sold by the tool trader: the sage homes, the hermit hut and `Orochimaru`'s lab
**Other**
- `Jutsu Picker` favourites: star a jutsu and filter by your favourites
- Jutsu tooltips show what mastery improves
- A timer under the HUD shows the time until your next Taijutsu from `Ankle Weights`
- Nindo Tree jutsu cards show their stat scaling in the extended tooltip
- Six natural eye colours in the eye menu
- New Mangekyō pattern: `Axtorm`, with its own Rinnegan and a white Susanoo
- `Byakugan` shows which direction a hit came from
- `Byakugan` and `Sharingan` see the edges of jutsu areas
- Sealing jutsus say if they can seal a Bijuu, and on Shift show your sealing efficiency and which tailed beasts you can seal
- New wiki page `Sealing Walls`: every tailed beast's sealing wall and the Kinjutsu you need to seal it
- New wiki page `Running a Server`: the most asked settings and commands
- Wiki pages answer the most asked questions: which jutsus seal a Bijuu, jinchuriki passives, finding masters and sages, the academy trials, the Akatsuki hideout
- A timer under the HUD counts down the minute to hand off sealed Bijuu chakra
- New command: `/nd tag` shows your real rank and village over your head
- Shops let you buy up to a full stack at once
- `Chōōdama Rasengan` has a charge bar
- Shadow clones spawn in a ring around you
- Every armour piece lasts as long as a chestplate now
- Sneak using a stack of `World Mysteries` studies all of them
- Killing `Hidan` for `Jashin` also gives you his scythe
- The black market dealer has his own skin
**Server & Admin**
- New: XP events with `/nd xpevent`, by multiplier, schedule or players online (`xp_events.json`)
- New command: `/nd event` to check the Halloween week or hold it on or off
- `/nd jutsu forget` also takes back the node that taught the jutsu
- `NPC Editor`: idle poses (sit, sleep), a dialogue option that opens the shop, item names, lore and enchantments on drops and shop items, skins from an image link
- `Edo Tensei` can raise any NPC template listed in the new `edo_tensei.json`
- `Config Center`: keeps unsaved edits across files, saves them all at once and lists everything A to Z
- New admin items: `Karma Randomizer` and `Jougan Colourway Token`
- Building in the `Kamui` dimension is allowed now (`kamui.allow_building`)
- `Sharingan` config keys are split per stage now (`damage_multiplier_stage_<n>` and the like), the shared ones are gone
- New config files: `seasonal_events.json`, `xp_events.json`, `edo_tensei.json`
- `Edo Tensei`'s jutsu config: `body_level_share` replaces `body_level_base` and `body_level_per_mastery`
- The wiki editor no longer limits a page's length, only its sections and sentences
- New config keys: `combat.base_damage_multiplier` and `combat.mode_stacking` (diminishing stacking and `max_active_modes`, both off) in `general.json`, `sparring_levels` in `clan_bosses.json`, `move_after_minutes` and `stale_hours` in `bounty.json`, `glide_collision_width` and `glide_collision_height` in `susano.json`, `ten_tails_switch_cost_change` in `tailed_beasts.json`, `armor_toughness` in the armour files
**API**
- `SkillTreeApi.setNodeRule`: add-ons can lock, reprice or rewire Nindo Tree nodes, and cancel a purchase with `SkillNodePurchaseEvent`
- The automatic awakenings (Jōgan, Wood Release, Snake Release) can be switched off by an add-on
- `CombatApi.addPvpRule`: PvP rules from several add-ons now stack instead of replacing each other
- `CombatApi.registerBouts`: add-ons can declare sanctioned fights between two players
- `NinjaPlayer` can put a fighter back to clean: `clearCooldowns`, `deactivateAllModes`, `dismissSummons`, `liftSeals`
- New `RyoApi`: balances, credits to offline players and transfers
- New `ItemApi`: bound items, trade refusals and what is kept on death
- `ProgressionApi.setXpBoost`: one XP boost pool shared by every add-on and the XP events
- `PermissionApi.register` takes a default op level, so add-on commands can be open to every player
- New events: `CombatAbilityEvent`, `SkillNodeRefundEvent`, `StatResetEvent`
- New entity tag `narutodestination:untouchable` for bodies no jutsu or blow may touch
- `TailedBeastApi.raidRefusal` says why a village can't be raided, and a raid can be started past Warding Seals
- New client API (`NarutoDestinationClientApi`): hidden bodies, disguises and full forms, a cape slot and the mod's creature models
- `JutsuDefinition.effectiveBase()`: add-on jutsus take the same base damage multiplier
## Bug Fixes
- `Kirin`, `Amaterasu` and the `Eight Trigrams` palms can no longer hit through walls
- With friendly fire off, your jutsus, summons and clones no longer hurt your own village's NPCs
- Shinobi of your own village fight back for a minute when you attack them
- `Akatsuki` members who kill their own lose standing now instead of getting a bounty
- The `Akatsuki` recruiter comes after **3** days even if you log out in between
- An absent `Akatsuki Leader` no longer keeps the recruiter away
- Players freed from the `Yamanaka` mind control can move again
- Opening a door no longer raises your fists
- Chakra infusion pushes no longer move the `Ender Dragon`
- The Rinnegan's `Giant Bird` flies with a rider now
- `Fist Pads` count as bare hands for quests
- `Fist Pads` show their damage and scaling
- Shadow clones take no fall damage and walk on water while your chakra control is on
- Shadow clones of a `Perfect Susanoo` user stand on the ground instead of under it
- Many clones holding the `Truth-Seeking Orbs` staff no longer tank your FPS
- `Susanoo` takes the colour of the Mangekyō pattern you're wearing, not of the last pattern token used
- Overhead bars no longer show above a body hidden by genjutsu or sunk into the ground
- `Ten-Tails` raids no longer show a sealed chakra bar
- `Bingo Book` targets nobody visits leave the book after **1** hour instead of blocking new ones
- `Anbu Secondary` leggings and boots have their icons
- Armour tooltips no longer end on an empty "When on Legs:" line
- Players get their missing SP when `sp_per_level` is raised
- `NPC Editor` keeps a typed Save-as name
- `Perfect Susanoo` glides with `Trinkets` installed
- `Entity Model Features` integration: mod armour follows the animated body
- `Ankle Weights` no longer pay a heavier stage's Taijutsu for training done at a lighter one
- Jutsu scrolls say which click casts them, left-click jutsus like `Chakra Scalpel` said right-click
- Jutsu mastery lowers short cooldowns and small costs from the early levels (`Paper Shuriken` showed no change until mastery **34**)
- Capes you turned off stay off after relogging
- Mod katanas no longer share the vanilla sword recipe, they're crafted diagonally now
- `Six Paths: Chibaku Tensei` and the sand pyramid can hand off what they sealed
release
Naruto Destination 2.1.1
2.1.118 окт. 2026 г.673Minecraft: 26.2neoforge
Что нового
# Patch Notes 2.1.1
## Changes & Updates
**Beast Sealing** (forgive the low visual quality on these, I figured "make it first, make it good later")
- New jutsu: `Kakuan Palm`: Wood Release jutsu that tears a share off a tailed beast, then wooden pillars hold it down
- New jutsu: `Desert Layered Imperial Funeral Seal`: a Magnet Release sand pyramid that holds a beast and seals a share when it closes. Sealing tags get **x1.5** efficiency on held bijuu
- New jutsu: `Six Paths: Chibaku Tensei`: endstone globe around every tailed beast near you, sealing a share of each when it closes
- New jutsu: `Sage Art: Gate of the Great God`: Wood Sage jutsu, red gates pin a beast so every other seal hits harder
- New jutsu: `Iron Armour Seal`: the `Fūinjutsu Master`'s sixth lesson, a palm that seals a share of a beast or shuts it away inside a jinchūriki
- New jutsu: `Demonic Statue Chains`: Rinnegan chains hold a beast and stop its techniques for **5s**
- Different TB "holding" jutsus now stack (max -40% wall reduction)
**Combat & Balance**
- Village shinobi and mobs can't finish a tailed beast while a player is within **100** blocks: it caps at **10%** HP
- `Light-Weight Rock` is a mode wheel mode now instead of a jutsu
- `Earth Wall` can be slammed down on now
- New jutsu: `Earth Sandwich`
- New jutsu: `Earthquake`
**Villages & Quests**
- Halved reputation decrease when killing shinobi of other affiliations
- Reputation drifts back to neutral twice as fast
**Other**
- `Waystones` integration: the waystone nearest to a tailed beast raid shows a `Raid Target` tag in the list
**Server & Admin**
- New command: `/nd merit get|add|take|set` to manage merit
- New config keys: `npc_floor` in `bijuu_raids.json`, `own_kill_cost_by_rank` in `reputation.json`, `combat.taijutsu` in `general.json`, `held_beast_wall_floor` in `fuinjutsu.json`
- New defaults in `reputation.json`: `kill_cost_by_rank` halved, `bounty_share` **0.2**, `decay_per_hour` **80**. Edited values keep theirs
## Bug Fixes
- `Sealing Tags` stop at their limit instead of sealing chakra that could evaporate
- Death messages no longer show a raw text key when the killer holds a renamed item
- Palm and sight jutsus no longer miss a full form tailed beast
- `Tight Binding Golden Chain` no longer makes a tailed beast easier to seal
- `Orb Battering` and the `Truth-Seeking Orbs` shield cost chakra once per orb instead of every tick
- `Katsuyu`'s Divide and `Gamabunta`'s Crush Leap can be used now with a third mount ability key
- Mount abilities that can't be used no longer cost chakra or go on cooldown
- NPC `Amenotejikara` only swaps with the one it fights, no longer with its own projectiles
- NPCs no longer wander off from their post in the middle of a fight
- NPCs out of chakra no longer stand still trying channel jutsus
- NPCs in `Ōtsutsuki` mode show their horns and markings
- `NPC Editor` drops list scrolls past six rows and no longer shifts entries when one is cleared
- Older `bijuu_raids.json` files no longer lose their per beast tuning
- `Reaper Death Seal`, `Eight Trigrams Sealing Style`, `Five Elements Seal`, `Evil Sealing Method` and `Contract Seal` no longer work on party members, allies or players where PvP is off
- `Gentle Fist`, `Vacuum Palm` and `Chakra Rod` now stop an NPC's chakra recovery too, not only a player's
- After sealing a tailed beast, the chat says how much of it you hold in total, not only what you just sealed
release
Naruto Destination 2.1.0a
2.1.0a16 окт. 2026 г.168Minecraft: 26.2neoforge
Что нового
# Patch Notes 2.1.0a
## Bug Fixes
- `Sealing Tags` stop at their limit and stay in your hand instead of draining the whole tailed beast
- Death messages no longer show `death.attack.jutsu.item` when the killer holds a renamed item
release
Naruto Destination 2.1.0
2.1.016 окт. 2026 г.212Minecraft: 26.2neoforge
Что нового
# Patch Notes 2.1.0
## Changes & Updates
**NPC Rework**
- `Shinobi squads`: **87 new kits** from Genin to Anbu and missing-nin, each village with its own clans and bloodlines. They unlock one technique every ten levels
- `Kage`: **28 kits** for hopefully more thematic fights (and no Kirin on every second kage anymore lol)
- `Clan heads`: all **19** rebuilt with their clan's whole branch including modes
- `Bosses`: thematic rework similar to Kage
- `Tailed beasts`: raid beasts charge their `Bijū Dama` for 15 seconds
- `Rank Bonus`: NPCs lost their hidden rank bonus (up to **x1.9** damage and **25%** resistance). A shinobi now is as strong as a player of its level (sry that was from early development)
- `Movement`: shinobi from Chunin up got fixed and improved chakra control usage
- `Tactics`: NPCs use a technique the moment it fits (a zone when you step in or as last resort when hurt) instead of waiting for its turn
- `General`: NPCs need line of sight to attack you and can break out of genjutsu. All mobs now walk around jutsu walls
- `Fleeing`: shinobi running away blink every **10s** at most (was 3), so you can catch them
- `Seven Swordsmen`: all seven are rare `Bingo Book` targets at level **600**. Each uses his blade's ability and drops the blade at **20%** dropchance
- `Unidentified DNA` dropchance: Anbu **15%**, `Sannin` **25%**
**Combat & Balance**
- `Storm Demon` pulses deal a tenth of the cast each (was full damage every half second)
- `Shadow Kunai` lands every kunai that arrives (was one of seven)
- `Kagutsuchi Flame Control` burn scales with stats instead of a flat 60
- `Twin Snakes Mutual Death` seals half of both fighters' max health
- `Adamantine Sealing Chains` hold five minutes at most
- `Adamantine Sealing Chains` and `Eight Trigrams Sealing Style` can seal a whole beast
- A freshly sealed beast share can be handed to another player for **60s** (was 10)
- Beast chakra you seal past your limit floats on you for **60s**: pass it to a player or a `Gedo Mazo`, or it fades
- `Greater Sealing Scroll`: catches that chakra before it fades, up to **15%** of one beast. Drops on death and leaks **5%** a day
- `Perfect Sage` costs **3** sen a second, imperfect **5**
- `Curse Mark`: **5** own sen nodes that add to Natural Energy. Every sen node says how much sen it adds
- `Lightning` gets its rain boost inside `Hiding in Mist`
- `Kirin` gathers storm clouds for 2.5s before it strikes
- `C2 dragon` is faster now
- `Fire Wall` contact deals a sixth and `Jugo Chain` pulls a sixteenth of the cast (was full damage each time)
- Burns left by fire jutsus, infused tools and blades, the `Lava Cloak` and beast fire deal a tenth of the hit that lit them (was a flat 1 a second)
- `Bone Wall`, `Energy Construction`, `Lava Congealing` and `Great Fireball` ground fire scale with stats instead of flat damage
- `Crimson Bind` no longer uses up the blood pressure, so `Exploding Blood Touch` can follow it
- `Gamabunta`, `Manda`, `Aoda`, `Katsuyu` and `Gamakichi` stay **5 minutes** (was about 1)
- `Chakra Infusion` is now a **5 JP** node per nature in the `Nindo Tree` so everyone learns it exists. Tools and blades are only infused with a nature you bought
- The seven swordsmen blades are soulbound to the first player who holds them
- The void now kills you in about ten seconds no matter your HP
- Sneaking slowly recharges stamina (**2%** a second)
- The level curve is now a little softer past level **100** to alleviate a shinobi XP gain nerf
**Villages & Quests**
- Everyone gets a `Village Tracker` that points to the nearest village of their affiliation
- Leader votes close early once everyone voted or the result is decided
- Allied territories can't be conquered anymore
- `Village` page names the seat holder and the Shadow Kage
- `Quest Board`: **90** new repeatable XP quests from D to S rank
- `Quest Board`: **Take all** button, gather quests show your count, fight targets spawn after you leave
- `Quest Board` block texture improved
- `Quest Board` and `Village Archive` sparkle and explain themselves until you have used one
- Quests no longer ask for a type like "raider" or "striker". They name the village and rank on the nametag and accept higher ranked kills
- `Medical Sensei` and `Summoning Sensei` lessons are one quest each and hand you a `Jutsu Scroll` with the technique to practise
- `Akatsuki Leader` can invite: `/nd akatsuki invite <player>`
- Killing a village's shinobi costs reputation by rank now: **40** for a Genin up to **500** for a Kage
- Villages run by NPCs refuse an alliance for **10** ingame days after you conquered one of their territories
**Other**
- `HUD` redesigned as a scroll, its icons move while you charge and the heart pumps while you regenerate
- `HUD`, `Ninja Info Card`, wiki and ability card: dark mode and seven scroll colours to pick from in the HUD menu. The HUD can drop its scroll entirely
- `Black Zetsu` covers half your screen in goo while it holds you
- `Ryo Pouch`: picks up ryo by itself, up to a stack of `Emerald Ryo`. You keep the pouch on death, not the ryo
- `Akatsuki` hat is now a 3D straw hat with cloth strips and a red cord with gold beads
- `JourneyMap` integration for territories and affiliations
- `Ryo` crafting recipes added
- `/nd wiki <page>` (or `/wiki`) opens a wiki page
- `Wiki`: clan pages and community notes from the web wiki, and how to join the `Akatsuki`
- `Ninja Info Card`: the Extras button is now a Wiki button
- Hover a cut off text on any screen to read it in full
- `Nindo Tree` nodes that can't be bought say where to get them
**Server & Admin**
- Four new config keys (off by default): starting clan only passives, private capture announcements, free beast and contract switching on a cooldown, bonus XP for higher level shinobi
- With starting clan only passives, a character whose first clan was retired uses the first clan that still exists
- Per beast raid tuning, `rogue_min_level`, `anbu` and `sannin` loot rows, NPC genjutsu break out settings
- `NPC Editor`: unlockLv and mastery columns, slot conditions, "trades with everyone", walk through and invisible bodies
- Dialogue: `{player}` placeholder and a "has seen this dialogue" gate
- Admin commands work on offline players by name or UUID
- `/nd seal release` lifts timed lockouts, `/nd stat reset` needs no reset point, `/nd reload` no longer freezes the server
- `/nd tailedbeast primary <beast> set` holds the slot whatever the player's share until `clear`
- `npc_ai.json` has `open_doors`, `/nd npc why` shows what an NPC is standing on
- `npc_rewards.json` no longer has `rank_xp_premium` (old files still load), the default `xp.kills_per_level` ends at 18. An edited table keeps its values
- Edited presets keep their old kit until `/nd npc presets reinstall`
- New config keys: `kill_cost_by_rank` and `bounty_share` in `reputation.json`, `conquest_grudge_days` in `diplomacy.json`, `bingo.swordsman_share` in `bounty.json`, `combat.jutsu_burn_share` in `general.json`, `akatsuki.recruiter_with_leader` in `affiliations.json`, `greater_sealing_scroll` in `fuinjutsu.json`, `starting_choices.village_tracker` in `general.json`
- An affiliation's own file can name the clans and bloodlines its shinobi field (`npc_families`, `npc_nature`)
- Skill tree editor: hide a node's source line or add your own note to it
- `NPC Editor`: `inert` NPCs that nothing can hurt, move or provoke, for quest givers and shops
- `NPC Editor`: NPCs can look like **25** vanilla animals, babies included
- `NPC Editor`: saving a template from an NPC links that NPC to it
- New `resources` section in `general.json`: max chakra and stamina per stat, chakra, stamina and sen regen and charge, sen per node. The old `sen` and `stats.stamina` moved there, edited values included
- Config notices no longer warn about values that are written at their default
## Bug Fixes
- Fixed `Venom` effect not lasting its full duration
- Multi hit sword and taijutsu abilities now land **every cut** instead of only the strongest
- The taijutsu fist bonus only applies to punches, no longer to jutsus
- Getting hit while standing on water or hanging on a wall no longer throws you to the ocean floor
- No more fall damage after walking off a small height
- `Gunbai` reflects every projectile that would hit
- `Tsukuyomi`'s copies are drawn again and no longer make pets and summons forget their owner
- `Evil Sealing Method` no longer seals a burn or a dodge instead of a real mode
- Summons can't be used past the cap in a sealing scroll
- Three techniques no longer delete real blocks with terrain damage off
- Expired elections no longer reopen every second
- `Summon Menu` shouldn't make you stuck anymore
- Quest boards with over 64 quests no longer disconnect players
- Mining on water is no longer slow
- NPC `Demonic Ice Mirrors`, `Shadow Bind` and `Shadow Field` respect their cooldowns
- Chakra scrolls refused at a full pool no longer go on cooldown
- Purple military pill and `Nourishment` no longer wipe an Akimichi's saturation bank
- Curse mark and Jashin unlocks are granted with mob drops or command blocks off
- Third person camera no longer sits inside the wolf in `Four Legs` stage 2
- Aimed techniques no longer hit a dying body
- `Steel Shrapnel` no longer spam flinches its target
- Summons no longer drop a target they are touching, `Steam Illusion Clam` mist hides its own side
- Jutsu blocks of waxed copper, infested stone, frosted ice and respawn anchor no longer show missing models
- Unlock timer no longer draws over its node or off screen
- Nodes that give an item no longer say "Received: Air"
- Mode damage boost shows × again
- Mode upkeep can't be dodged by toggle spamming anymore
- `Black fire`, `blue fire` and ink spare your party, summons and NPC comrades. Blue fire lasts 30s
- `Contract Seal` works on a Kage's or Sannin's summon again
- Fixed Mastery not lowering`Shield of Sand` and `Yomotsu Hirasaka` costs
- The five `Stamina Pill` tiers share one **15s** cooldown
- `Eight Gates` use canon colours now
- `Rasenshuriken` grinds caught players
- Burn kills count as yours for XP, quests and merit
- `Kabutowari` armour bypass now matches its description
- `Byakugou` only banks while its upkeep is paid
- `Curse Mandala` ends with its eruption when the scroll is dropped or swapped
- `Jashin Ritual Circle` works on anything the scythe has damaged
- `Zeromasu` lives 100s again
- `Kazekage puppet` flight speed fixed
- `Sanshouo` saddle key takes the rider inside
- Beating a kage to join a village no longer costs reputation with it
- Sparring winners can't spar again at once
- `Dōjutsu` eyes show through the Susanoo and can be placed anywhere on the face now
- `Sage Insect`, `Sage Soup` and the Natural Energy nodes say what they do
- `Bingo Book`, `Jutsu Config`, `Quest Board`, shops and `Mode Editor` fit the default window
- Your own projectiles and thrown tools pass through your summons, clones and pets
- `Demonic Ice Mirrors` no longer traps the caster's party and summons
- `Shield of Sand` and `Palm Rotation` stop fast projectiles like arrows now
- `Wriggling Snakes` summons its whole swarm now, sealing **7%** chakra for all of them
- `Katsuyu` heals from contract mastery 1
- `Edo Tensei` bodies recharge their chakra out of combat
- `Boil Release` techniques poison with `Venom` now, which ignores armour and can kill
- `Ningame` shields its owner wherever the turtle walks
- Fixed curse marks from `Orochimaru` having no seal. Existing ones get Sasuke's
- Bounties pay out when the target falls, drowns or burns to death within 5 seconds of your hit
- Village borders no longer shrink when the first member joins
- Fleeing shinobi no longer teleport into the ground and suffocate
- Kage and outpost captains spawned by command have the stats of their level
- Fixed a jinchuriki holding a whole beast not being able to seal more into a `Gedo Mazo`
- `World Mystery`, `Blank Summoning Contract`, `Bingo Book`, kunai, paper bombs and `Fist Pads` say what they are for
- Shinobi removed with `/kill` or by the void loot nothing and count for no quest, merit or reputation
- Huge entities/modes burn effect visually removed
- "Press N to start your journey" no longer repeats on respawn
- Several admin commands now report what actually happened
- Server logs no longer fill with shinobi and clone deaths
- Quests that ask for a rank or a `Nindo Tree` node no longer refuse everyone
- `Shadow Kage` no longer shows above the `Akatsuki Leader`
- A lowered unlock timer tells you at once when you have already worn the form long enough
- Fixed the `Nindo Tree` title not using the mod's font
- Party quests are no longer shared while parties are turned off in the config
- `Lava Cloak` description fixed: it burns whoever you hit
- Ingame wiki node buttons no longer show up as text
- Village guards no longer fall out of the world at their posts
- Jutsu dragons and blasts no longer lag on worlds with lots of jutsu walls
- Shops with more than 64 offers no longer disconnect you
- Very fast shinobi no longer get pulled back while running or walking on water
- `Bingo Book` pages show the wanted shinobi's own face
- `Eight Gates` nodes and refusals say what share of your SP has to be in Taijutsu
- `Gate of Death` no longer tells you that you survive right before it kills you
- NPC barrage and stream jutsus fire at you instead of where the NPC walks
- NPCs that despawn while nobody is near respawn again
- `White Zetsu` fights you instead of its own clones
- Missing-nin squads no longer fight their own members
- `Black Zetsu` comes back at you when you hit it and no longer stops a step short of grabbing you
release
Naruto Destination 2.0.1
2.0.14 окт. 2026 г.1,1 тыс.Minecraft: 26.2neoforge
Что нового
## Changes & Updates
- Waiting timers for modes like TBCM, Perfect Sage or Susano'o are configurable now (rightclick the tree node as admin)
- New "Extras" button in the Ninja Info Card to lead you to the wiki, capes etc. buttons in a more obvious fashion
## Bug Fixes
- Fixed Edo Tensei's wiki entry about where to get it
release
Naruto Destination 2.0.0
2.0.04 окт. 2026 г.128Minecraft: 26.2neoforge
Что нового
## Changes & Updates
**Ten-Tails & Gedo Mazo**
- New Rinnegan summon: `Gedo Mazo` (60 JP). A permanent statue that crawls out of the ground and never moves
- After sealing a tailed beast, strike the statue with your sealing hand within **1 minute** to seal it into the statue instead of yourself. Every seal of that minute goes in at once
- With all nine eyes open the owner can right-click it to seal the **Ten-Tails** into themselves (this is the alternative we promised!)
**Modes**
- New **Baryon Mode**: the strongest beast form in the mod: 1000 JP and many hours worn in Tailed Beast Mode or Six Paths first. **x2.25** damage and **45%** resistance, every beast has its own coat and its own unique ability in this mode. It burns you: over 5 minutes it seals away 95% of your health, chakra, stamina and sen and switches itself off. Your beast stays sealed for up to 30 minutes afterwards
- New **Perfect Susanoo**: Extremely powerful, fully animated and elytra flight mechanics
- Chakra Mode, Tailed Beast Mode and Baryon Mode are now bought **per beast**, in a column above that beast in the Nindo Tree. More tails means a stronger Chakra Mode
- Perfect Sage, every Susanoo stage, both Chakra Mode stages and Baryon Mode unlock the same way: pay the JP after wearing the form below long enough (half an hour up to more than a day)
- Holding a mode now costs its base upkeep plus a small share of your pool, up to a limit. This is to scale them with your level but also make you feel overpowered when you reach that cost-cap and outgrow it. Sen modes keep a flat cost
- New mode: `Asura Path`, four extra arms and a back blade
- The `Lava Cloak` lets you walk on lava with Chakra Control
- Every tailed beast has its own config file for its cloak, Chakra Mode and Baryon Mode
**Zetsu**
- New: **Black Zetsu** spawns rarely in the outer End (more likely near End Cities) and takes over mobs' bodies. A held body hunts players and uses Zetsu's kit, and if it reaches you, you're coated and held for 4 seconds
- New: **White Zetsu** spawns in the Nether. Heals, uses one technique of every nature, splits into clones, drains your chakra and sometimes wears an online player's face
- White Zetsu can drop Hashirama Cells, Wood Release DNA and the `Spore Clone` scroll, Black Zetsu Unidentified DNA, a World Mystery and the `Zetsu Ooze` scroll
- `Spore Clone` makes a copy of you (wearing another online player's face) that enemies chase, `Zetsu Ooze` lets you sink into the ground for a few seconds
**New Jutsu & Items**
- `Kamui` dimension: warp into a void of stone monoliths and back to exactly where you left. Building is blocked
- `Tight Binding Golden Chain`: binds up to four bodies for 15 seconds and hurts them every second
- Kabutowari got its signature move, the `Helmet Splitter`
- Copper and netherite katanas (netherite is fireproof)
**Wiki & Tutorials**
- New **in-game wiki** (Esc → Wiki): 34 short pages, a search bar, every keyword is a link you can hover, and a card for every jutsu and mode. Numbers are read from your server's config
- Server staff can write and edit wiki pages in game, pictures included
- First-time **tutorial tips** pop up on every GUI. `/nd tutorial` turns them off or resets them
**Other**
- No more shinobi patrols in the End, far fewer in the Nethe
- NPC Editor: custom challenge lines per NPC
- New admin commands: `/nd node revoke`, `/nd node refund` and `/nd village repair global`
- **Refund Nodes** in the Nindo Tree: get the JP of a jutsu node back for 1 RP (only nodes bought after this update and only actual jutsu nodes)
- Reset SP doesn't reset your entire Info Card anymore but only 1 chosen stat (the follow-up to the 1 RP / 10 levels change)
- JP can be put into summon mastery from the Summoning menu
- Jutsu scrolls now show which key switches jutsu
- Akimichi passive: +400% saturation cap
## Bug Fixes
- Fixed Juubi raids lagging/crashing a NeoForge server
- Villages and buildings no longer generate on top of player builds or chests
- `/nd village repair` no longer doubles stalls
- The Kage "Challenge them for the village" prompt was blank, fixed
- Sword sweep damage follows vanilla again and no longer drains your infusion chakra
- Fist Pads show when dropped
- `Dash Slash` now cuts along its dash
- `Paper Bunshin` fixed for shaders
- The NPC Editor no longer refuses to apply tailed beasts and the armor trader
- A withdrawn diplomacy proposal now waits 10 minutes before it can be sent again
- Promotion mode `none` really freezes ranks now
- Fixed the dojutsu clans not actually halving their dojutsu's upkeep
- Config edits no longer reset themselves after a restart, and the Config Center only saves what you changed
- Fixed a minor memory leak issue regarding skin pixels
- Fixed `Reaper Death Seal` letting you jump high into the air
- Fixed `Four Symbols Sealing Barrier` not actually blocking anything
- Fixed multiple-rl-days waiting times in affiliation based issues
- Fixed `Paper Clones` not being summoned at max minion count
- Fixed some issues with the configurable random clan choice
release
Naruto Destination 2.0.0-BETA-3b
2.0.0-BETA-3b26 сент. 2026 г.428Minecraft: 26.2neoforge
Что нового
## Changes & Updates
- `Reaper Death Seal` received a charging indicator so you see how long you have to hold it
- Added a sparring area to villages for same-level training (already existing worlds need to use `/nd village repair` to spawn it)
- Added `Copper Katana` and `Netherite Katana`, the netherite one is upgraded from the diamond katana in a smithing table and doesn't burn in lava
- `Lava Cloak` now lets you walk on lava with chakra control on
- Summons can now be pinned in the summoning GUI with right click to show at the top
- Added a button in the jutsu picker that leads to the summoning GUI
- Every jutsu now shows the key to switch jutsu at the bottom of its lore
- Petitions and cooldowns in the village GUI now show how much time is left
- You can now see your own reputation towards affiliations in the diplomacy map pop ups
- The % of a tailed beast you need to unlock `Tailed Beast Chakra Mode` is now configurable
## Bug Fixes
- `Eight Gates` first person lag should be fixed
- Shinobi lose their texture since their armor lost all texture on resource pack reload, fixed
- `Healing Touch` now doesn't trigger anymore when punching air
- Armor should appear on armor stands now
- Fixed wilderness structures like hermit huts, labs and such appearing even with globally disabled structures
- Fixed some issues with the `/nd node` command
release
Naruto Destination 2.0.0-BETA-3a
2.0.0-BETA-3a25 сент. 2026 г.61Minecraft: 26.2neoforge
Что нового
# <:naruto_destination:1320680256688099338> Patch Notes 2.0.0-BETA-3a <:naruto_destination:1320680256688099338>
## Changes & Updates
**Tailed Beast Raids Rework**
- Raids now have a **forecast**: your Kage and `/nd raid info` tell you roughly when a beast is coming, and your village gets an omen 10 minutes before it arrives
- Everyone is told which village is attacked and from which direction, with a `[Track]` button that shows a compass to the beast in your action bar
- New **Raids** tab in the Village GUI with useful related info
- New per-TB level requirements to spawn (150 for Shukaku, +40 per tail), all configurable
- `/nd raid` reworked to be way more useful
- Raid beasts show how much of them is already **sealed** in their boss bar
- The Ten-Tails can be enabled as a raid (off by default). It can't be sealed though
- Raid beasts now always arrive on the surface
**Tailed Beasts**
- The Tailed Beast cloak was accidentally doubling it's mode multiplier, fixed
- Bijuu are **50% bigger** now
- The `Jūbi` node in the Nindo Tree is disabled for now (put your trust in us for a good alternative later)
- `Eight Trigrams Sealing Style` now also seals raid beasts with medium sealing efficiency
**Villages, Akatsuki & Missing-Nin**
- Kicking players from affiliations needs the kick permission now, the Kage can't be kicked, Jonin and title holders need a **second leader's signature** within 72 hours, no kicks during a petition, election or coup, and at most 3 a day. A kick now counts as an exile
- Leaving a village costs **5% of your merit** and you have to wait **3 Minecraft days** before joining another one
- Players who left a village get **the road back** on their Village page: apply from the card or speak to the Kage. Turning yourself in costs 2000 ryo plus your bounty
- Leaving a village during a war counts as **desertion**
- New NPC: the `Black Market Dealer`, who shows up for missing-nin outside village territory
- The Akatsuki can hold exactly one village: capturing a second one sends the Leader an offer to move the base (24 hours to accept), and any village they give up goes back to its old owner
- Missing-nin can ask the Akatsuki village's Vessel NPC to join up
- Akatsuki members get their first cloak for free, can wear armor up to the village rank they left, need **100 merit** to run for Leader and earn **1.25x XP** from kills
- Starting a petition now requires 3 days in the village
- Every village and affiliation (including ones added by admins) now has a full armor set for every rank and title, coloured in its own colours
- New Kage hat drip
- Village NPCs now wear their village's rank armor (cosmetic only)
- Wearing another village's rank set is allowed by default (configurable: `lock_to_issuing_village`)
**Other**
- Killing Chunin, Jonin and Anbu NPCs gives more XP so leveling past 500 shouldn't slow down so much
- Summons are now internally balanced by how much damage they deal per second to one target. Heavy nerfs here, sorry for the initial miscalculation!
- `Thrown Weapons` received**+1 base damage**, fly much straighter and can now be crafted
- Blocked `Byakugō Seal`, `Strength of a Hundred`and `Edo Tensei` from the Nindo Tree as they have to be unlocked externally (medical sensei and stronghold loot)
- Otsutsuki DNA implanting now needs 1000 Medical
- `Village Archives` can only be broken by their own village, work once per territory and hold up to **8** World Mysteries and DNA each (configurable)
- New config keys: unclaimed archives accessible for everyone, and a structure toggle per structure type
- `Stat Tokens` are now separate items per value; old tokens convert automatically
- Clan passives now apply retroactively, so every Senju gets their +1 JP per-level for levels they already had
- Reset Points are now earned every 10 levels instead of every 100
- Mount ability keys moved to `I` / `O`
- The `NPC Editor` gained an armor switch (stats or cosmetic only) and can set quest target NPCs, spawn them and give rewards
- New admin command: `/nd quest complete`
- NPC shinobi put less SP into Shurikenjutsu and more into Medical
## Bug Fixes
- Fixed the "random three" starting clans being the same three on every new world (was bount to your UUID)
- Fixed genjutsu hitting through walls
- The Tailed Beast chakra `Rasenshuriken` nodes now need that beast before you can buy them
- `Evil Sealing Method` now works on NPCs and seals a form for 5 to 10 seconds depending on the sealer
- Fifteen jutsu that only cost 1 chakra now cost a proper share of your chakra, and so do `Shield of Sand` and `Yomotsu Hirasaka`
- The `Raijin Kunai` only places marks for Namikaze who learned `Flying Thunder God`
- NPCs now actually use their melee jutsu and no longer stand still while their techniques are on cooldown
- Jutsu now hit multipart bodies like the Ender Dragon
- NPC summons are cleaned up when their NPC is gone, and NPC clones wear the right skin and eyes
- Every armor merchant got that village's armor to sell
- NPC villages no longer answer diplomacy for villages with active players, unless nobody there could answer it
- Custom affiliation files now load on server start instead of only after a reload
- NPC affiiliation shouldn't be able to raid their allies anymore
- Community names now only appear on random patrol squads and never replace a title
- Quests now accept custom NPC templates as targets
- NPCs that won a raid no longer keep fighting the old owner's village forever
- Edo Tensei summon affiliation fixed
- The Akatsuki recruiter's offer now shows up on the start page
- `Dust Flight` now turns off when the jutsu is removed from your hand
release
Naruto Destination 2.0.0-BETA-2a
2.0.0-BETA-2a21 сент. 2026 г.87Minecraft: 26.2neoforge
Что нового
## Changes & Updates
**Tailed Beasts**
- `Tailed Beast Chakra Mode` now requires holding **100% of a beast** (configurable in the `Tailed Beast config`, on by default); rapport still builds behind the gate and pays out the moment the beast is complete
- Tailed beast raids only start while a player of **level 150 or higher** is online (configurable: `min_player_level`)
- Tailed beast raids now show a **boss bar** in the beast's own colour
**Other**
- New block: the `Warding Seal` keeps randomly spawning NPCs out of a configurable radius (1-128) and keeps spawned ones from walking in (Shinobi and Bijuu)
- Gamabunta, Katsuyu, Manda, Aoda and Gamakichi have **new models**
- Added **13 recipes** for most of the different katanas
- The `Tool Trader` now sells more swords: nihonto (Chunin), silver blade (Jonin), and the lightning blade (Jonin, only in Kumo villages)
- Missing-nin now drop the **Cleaver** (6%)
- Every screen that could only be closed with Escape now has a **Close** button
- `Sealing Tags` now display more useful information
- Clan boss challenges are now **one death each** so they can't just be kept active by dying in turns
- New NPC toggle `no boats` in the `NPC Editor` (off by default)
- The green Healing Touch orb grows with mastery (up to 2.5x at 100)
- New item: `Fist Pads`, a hotbar placeholder that counts as an empty hand so the full Taijutsu kit stays available, even if other mods decide that items should land in there
- The `Village Archive` now stocks **Mangekyō Randomizers** on its own clock, and the Uchiha clan head drops one on death
- NPC templates can now be excluded from structure markers (`spawn_enabled`, with `restrict_named_spawns` in the `NPC AI config`)
- New admin command: `/nd node removeall`
- Addon developers: new `Party API`
## Bug Fixes
- Fixed swords not generating with different configs
- Fixed and improved Edo Tensei
- Ibuse's poison mist no longer hurts its own summoner
- `Great Fire Annihilation` now correctly goes on its 15 second cooldown when you turn it off manually
- Ryo, quest rewards and bought items no longer land in the empty hand when you have stamina
- `Nara` shadow techniques now actually move player targets
- `Sealing Tags` pressed onto a beast at close range now seal instead of opening the NPC dialog, and open the hand-off strike like the sealing jutsu do
- Fixed a crash in the NPC attack logic when a target vanished mid-swing
- Fixed the climbing key interfering with the elytra
- Attempted fix for an issue regarding resetting NPC editor GUIs
release
Naruto Destination 2.0.0-BETA-1c
2.0.0-BETA-1c20 сент. 2026 г.73Minecraft: 26.2neoforge
Что нового
## Changes & Updates
**Primary Jinchuriki Rework**
- `Tailed beast primary jichuriki` is the first player who reaches **stage 2** of the Bijuu
- Every holder of a Bijuu's chakra can always use the **first transformation stage**, only stage 2 and up require being the primary
- `Skill Tree` beast nodes now show the primary jinchuriki by name, or the amount until the cap is reached if a higher cap than one per beast is configured
- This entire feature is entirely optional and can be toggled off in the `Tailed Beast config`
- New admin command: `/nd tailedbeast primary <beast> [set|clear <player>|clearall]`
**Other**
- Pin marks in the `Flying Thunder God` marker menu (Jutsu Picker) to protect them from being overriden
- `DNA`: any two **identified** samples can be crafted (shapeless) into one **unidentified** vial, so duplicates are worth another roll
- `Mode Wheel` speed arrows: the unlit ones are near-white now instead of grey, so you can actually see how many stages you have
- `NPC Editor`: the status line now shows the server's real verdict (applied or the refusal reason) instead of saying "Applied" the moment you click
## Bug Fixes
- "That beast will not answer you. Another jinchuriki holds it" no longer blocks selecting a beast in the skill tree
- Players who sealed chakra before the last patch and had **no tailed beast on the mode wheel** get it back on their next login
- Fixed a server crash (StackOverflowError) when teleporting with `Flying Thunder God` to a mark whose chunk was still loading
- `Flying Thunder God` marks with a broken anchor can no longer crash the server, they are skipped instead
- `NPC Editor` no longer loses an NPC's `drops_mode` when you apply an edit
- `NPC Editor` now actually tells you when the server is done applying the changes
release
Naruto Destination 2.0.0-BETA-1b
2.0.0-BETA-1b20 сент. 2026 г.24Minecraft: 26.2neoforge
Что нового
# Patch Notes 2.0.0-BETA-1b
## Changes & Updates
**Open Beta Day One Batch **
- `Diplomacy status` goes down from **neutral** to **war** directly and skips **truce** now. **Truce** is only required when going up again towards **neutral**
- `Diplomacy` page now has new buttons: propose, accept and withdraw relations right from the Info Card
- `NPC-only villages` answer your truce/neutral proposals on their own after a few minutes; alliances only if nobody in your village is wanted there
- Running more than 150 blocks from a boss or Kage you challenged forfeits the fight: he heals and the cooldown starts
- Clan bosses now follow challengers up to 80 blocks from their compound and always return to their post after the fight
- `Guards, patrols and outposts` now attack hostile mobs on their own. NPC editor got a "mobs on/off" toggle under Enemies
- Updated default configs: NPC patrols (increased per-player cap, added all default affiliations to potential squad spawns), tailed beast raids (2h grace after server start, 60 min timeout, 4096 announce radius). Only applies if you didn't edit those files
- `Thrown tools` (kunai, shuriken...) now drop after hitting an entity. Configurable per tool via `drop_chance`
- `Bingo Book` is now an item. Recipe: Book + Gold Ryo (you might get a ForgeModLoader warning)
- `Bingo Book Stand` is now craftable (Bingo Book + Lecturn) and sits in every newly generated Kage estate
- `Amaterasu`: right-clicking your own black fire extinguishes it
- Picking up items with an empty hand while max stamina > 0 keeps the hand empty
- `Flying Thunder God` renaming menu: Jutsu Picker → right-click the technique → Marks…
- `Skill Tree` search: just start typing, Enter cycles matches, Escape clears
- New `xp_multiplier` in the general config
- `Quest Journal` now scrolls
- `Jutsu Picker` scrollbar can be dragged
- `/nd stat` now accepts `intelligence`
- `Sage Soup` accepts brown mushrooms as well as red
## Balancing Changes
- `Taijutsu`: every ability hits harder, cooldowns roughly halved, `Combat Stance` now multiplies abilities and landed abilities add to your combo chain
- `Summon chakra upkeep`: every standing summon seals a share of your max chakra (clones 2-5%, normal 8%, sage 20%, big 15%, reducing with mastery)
- `Summon JP Cost`: JP costs to unlock summons has increased considerably for many summons that were obtainable a bit too early
- `Curse Mark` now stacks with every mode except Tailed Beast Chakra Mode
- `Bijuudama` capped at 60 block radius with damage dropoff
- `Thrown tools` (kunai, shuriken, senbon, wire, bomb) +1 base damage
- Clan bosses now also drop `Unidentified DNA` sample and `World Mystery`
- `Uzumaki clan boss` now loses 10% HP per Reaper Death Seal
## Bug Fixes
- The first `tailed beast` you **seal** chakra from automatically becomes your active one
- `Summon Management Menu` remembers your stance and target filter. Default filter is now **mobs only**
- Many sword's on-hit effect was dead (Samehada, Executioner Blade, Kiba, Shibuki, Nuibari, Scythe). They work now and blades lose durability per hit again
- `Rasenshuriken` carry froze the projectile mid-air
- `Black Hunting`, `Black Spider Lily` and `Shadow Sewing` no longer fizzle when they catch late
- `Akimichi clan boss` now uses his giant and butterfly forms (they tried to use both at the same time)
- Village NPCs and Kages no longer hit allied players or their summons
- Removed clone death chat spam
- `Sanshouo` auto-shelter is off by default
- `DNA samples` no longer vanish with the last vial
- Fixed buying`Perfected Sage Mode` after completing imperfect
- `Yamanaka: Mind Body` jump improvement
- `Broad Axe` swing delay shortened
- `Karma Seal` texture moved from leg to arm
- Mode Wheel and summon manager text no longer cuts off
- Blades from `OtherSwords` count for sword quests
- Tailed beast raids ended while the beast was still alive
- `Flying Thunder God` marks were lost on relog
- `Bijuudama` did no damage after touching water
- `Tengai Shinsei` hit bodies multiple times per tick
- Kage vote reminders sent with no candidates
- `Yin Healing` nindo tree node description
- Your summons never turn on each other any more, and you can hit your own summons without damaging them
- Kages no longer vanish and if they do, failsafes are in place
- Nara clan boss's Black Spider Lily no longer clings to you forever
- Hopefully fixed the occasional fall damage coming through
- Village bounties posted without funds now show "(posted on credit)"
- Various syncing and performance fixes
release
Naruto Destination 2.0.0-BETA-1a
2.0.0-BETA-1a19 сент. 2026 г.93Minecraft: 26.2neoforge
Что нового
# Patch Notes 2.0.0-BETA-1a
## Final Destination Rework
_This update is a ground-up rewrite of the old mod. Everything you know is here, but almost nothing wasn't overhauled. The actual details of the rework would never fit in any channel so this is a general overview._
## Changes & Updates
### **A Brand New Engine**
* The entire mod was rebuilt from scratch on modern Minecraft and NeoForge
* Every core system (character data, chakra and stamina pools, XP and levels, stat investment, mastery, cooldowns) is new and syncs cleanly in multiplayer
* Built for mutli- AND singleplayer and performance-first from day one
### **Nindo Tree replaces Skill Learners!**
* The old 53 Skill Learner items are gone. Progression now derives from one `Skill Tree` you open and spend JP in
* Releases, dojutsu lines, clan kits, modes and taijutsu tiers are all nodes on the tree, with prerequisites and stat gates
* Server owners get a full in-game tree editor to toggle nodes or change prices
### **The Living World!**
* An entire NPC and world system
* `Villages` generate with Kage estates, clan compounds, an academy and merchant stalls, plus wandering patrols and standing garrisons
* `Affiliations` are fully data-driven now, so villages and organisations are configurable and server owners can add their own
* `Diplomacy`, `Territory & Claims`, a village `Treasury`, and personal `Reputation` that remembers what you have done to each village
* `Ranks & Merit`: climb your village ladder by killing rival ninja, completing quests and taking captures, all the way to Kage
* `Elections & Coups`: villages run their own timed elections, petitions and leader takeovers on a Council screen (merging the old KageVote add-on into the Villages add-on inside the main mod here)
* `Raids`: NPC squads and tailed beasts raid villages
* `Bingo Book`: a live bounty board where wanted players and rotating PvE targets get a target on their back
* A full in-game `NPC Editor` for server owners to build NPCs, dialogs and quests
* Bosses, senseis and sage hermits you find, challenge and learn from out in the world
### **Tailed Beasts & Jinchuuriki Overhaul!**
* A proper jinchuuriki registry with a contest to claim a beast and seal parts or all of it's chakra
* Bijuu sealing added with it's own efficiency and limit caps, allowing Fuinjutsu mains to seal way more of a TB than others
* All beasts received animated `Stage 1 to 4` transformation forms
* Every beast got unique signature attacks and passives
* Brand new `Tailed Beast Chakra Mode`
* Beast switching and progression in the Nindo Tree
### **Dojutsu Rework!**
* Four dojutsu lines with staged progression
* Sharingan through Mangekyo, EMS and Rinnegan, plus Byakugan into Tenseigan, Jougan and Ketsuryugan
* A shared `Sight Matrix` giving every dojutsu it's own passive visual abilities, even stacking together
### **Summoning Rework!**
* The summon menu system from the old mod's newer updates strengthened
* `Summon Management Menu`, stances, target filters, recall, refresh, dismiss-all and mastery-scaled `minion slots`
* The whole roster brought over and expanded: toad, snakes, slug, the Ninken pack, puppets, giant animals and more, each with their own abilities and AI
### **Combat & Balance Overhaul!**
* Combat balancing was entirely overhauled. Lower damage but also way shorter cooldowns and lower chakra costs for some increased fluidity in fights
* Genjutsu engine expanded and every debuff respects PvP rules
* More mobility in combat through the active dodge
* Health is entirely uncapped now
### **Config Overhaul!**
* A full in-game `Config Center` (GUI) covering every server config, with search, mass editing and reset
* Config migration between mod updates
* Almost all configs are data driven and brought into a more modern format
* An insane part of the mod is freely configurable
### **Menu Overhaul!**
* New HUD placement GUI to reposition your health/chakra bar
* `Eye Editor` to reposition your eyes on your face and set priority orders for dojutsu to decide what's in your left and right eye
* `Village GUI` for all information and functionalities that relate to affiliations, diplomacy, parties and territories
* `Questlog` to check on your current tasks
* `Mode Wheel` to quickly manage all your unlocked modes in
### **DNA Overhaul!**
* Intelligence is uncapped so World Mysteries stay relevant
* DNA identification chance never reaches 100% but gradually gets closer
* Otsutsuki DNA doesn't increase the old max HP cap anymore but instead increases max HP by a percentage multiplier
* New `Hashirama Cell` and `Orochimaru Cell` DNA. Hashirama is required for Rinnegan and Orochimaru for Snake Release. Both increase passive HP regeneration
## Other Changes & Additions
* `Akimichi Clan`, grow bigger or grow wings, you decide
* `Sealing / Fuinjutsu` system for enemy encumbrance and beast sealing
* The `Rogue` and `Akatsuki` path
* `Clan Passives` so collecting clans also amasses passive effects
* `Consumables` reworked with their own config
* The old ChakraBars addon is now native
* `Xaero's Map` compatibility for affiliation territory
* A public `Add-on API` so the community can build on top of the mod
**This is a fresh mod and a fresh start. Worlds and progression do not carry over from the legacy mod. Server owners should check out the new `Config Center` (/nd config) and set up affiliations, permissions and balance before opening to a playerbase. Please report anything you find in bug-reports in as much detail as you can.**
release
Hotfix
1.36.115 июн. 2026 г.943Minecraft: 1.7.10forge
Что нового
# Patch Notes Hotfix 1.36.1
## Changes & Updates
- New Command: `/destdb` edits the player DB. `backup`, `columns`, `get <player>`, `count`, `query <col>`, `stats <col>`, `set <col>=<val>`, `add/sub <col> <N>`, `clamp <col> <min> <max>` — all support `where <col> <op> <val>` (e.g. `/destdb set kenjutsuSkills=1 where kenjutsuSkills>1`).
## Bug Fixes
- Fixed the `Skill Learner: Kenjutsu` not respecting progression toggling in the LearnerConfig
- Fixed a bunch of summons triggering the cooldown of other summon jutsus on death
release
The Shurikenjutsu Update
1.36.014 июн. 2026 г.46Minecraft: 1.7.10forge
Что нового
# Patch Notes 1.36.0
## Changes & Updates
### **The Shurikenjutsu Update!**
- Full **Shurikenjutsu projectile system rewrite** introducing a unified ninja-tool base, per-tool mastery progression, chakra infusion, ammo scrolls, and proper config control over every thrown tool
- **Per-tool mastery** - every tool family (Kunai, Small Shuriken, Large Shuriken, Senbon) levels independently from throwing it; mastery scales **velocity, accuracy and damage** and unlocks **Chakra Infusion** at mastery level 20
- **Chakra Infusion** - sneak-right-click any ninja tool to cycle through nature releases you own. On-hit effects per element:
- **Fire**: 3s burn
- **Water**: Slowness II 3s
- **Wind**: ×1.2 throw velocity
- **Earth**: heavy upward + forward knockback
- **Lightning**: Slowness III 1s
- **Yin**: Weakness 3s
- **Yang**: Blindness 1s
- **Ninja Tool Scrolls** - new permanent storage scrolls (kunai / small shuriken / large shuriken / senbon / universal) that hold up to 1280 tools and burst-fire a bunch of them on right-click. Sneak-right-click vacuums matching tools from your inventory; clicking a stack onto the scroll inside your inventory permanently deposits it
- New **`/mastery toolmastery`** sub-command for ninjatools
- **`ShurikenjutsuConfig.cfg`**: every tool tunable (base/scaling damage per stat, throw cooldown, chakra cost, infusion cost, mastery requirement, projectile count, spread, pickup behavior, consumption), plus per-scroll burst size and chakra cost
- **Wired Shuriken**: A simple shuriken that slows down hit enemies. Sold by the weapon ninja trader
### **New Jutsus!**
- **Twin Rising Dragons** - Tenten's signature. Spawns two orbiting scrolls that fire an omnidirectional barrage of mixed ninja tools. Added to the ninja too trader for 2 stacks of Gold Ryo (very low chance)
- **Rooftile no Jutsu** - absolute insane new ultimate jutsu for the Sarutobi clan
- **Dust Release: Light-Weight Rock Technique** - grants flight like Desert Suspension / Paper Wings (Dust Release skill learner)
### **Paper Release (Kekkei Genkai)!**
- Brand-new **Paper Release KKG** with 6 jutsus:
- **Paper Shuriken** - +1 projectile per 10 levels (up to 11 at 100)
- **Paper Bunshin** - a simple clone, but paper
- **Paper Wings** - toggled flight with periodic chakra drain
- **Paper Overlay** - 10-shot volley that applies Slowness II to anyone hit 5+ times in a cast
- **Dance of the Shikigami** - 5s Kamui-style ghost mode
- **Paper Person of God Technique** - ultimate. Builds two `JutsuPaper` walls flanking the target with a corridor of paper bombs between them
### **Paper Bomb Overhaul!**
- New **`PaperBombItem`** - places onto blocks, up to 8 per face, 5-second auto-detonating sticky fuse
- **Chain-detonation**: paper bombs in the same explosion radius cascade detonate; high-density stacks consolidate into one bigger explosion to improve performance
### **Other Changes**
- **Aliases** added to a lot of commands
- New **`Flying Thunder Kunai` model** + matching renderer
- New **shuriken model**
- **Senbon stream rebalance**: throw cooldown halved (5 → 2 ticks) and Senbon now opts into i-frame reduction so a sustained needle volley actually accumulates damage instead of bouncing off vanilla's 10-tick i-frame
- **Hidden Weapon Barrage** and **Rasengan** now honor their config values
- Removed the "Material Katanas" (wood, stone etc) from the Ninja Trader, as you can craft them easily. That should improve chances for ninja tools to appear in the trader
## Bug Fixes
- Fixed **MoonBunshin damage scaling** not respecting config
- Fixed **jutsu cooldown display** breaking after the recent security update
- Fixed **`/levelup`** not respecting SP/JP gain configured in `NarutoEXPConfig`
- Fixed **DNA recipe data loss**
- Fixed **`TaijutsuConfig`** not syncing to the client
- Fixed **Kurama Clan: Herd of Illusion Wolves** not respecting minion slot limit
- Fixed **melee-based summons** not earning mastery XP
- Fixed **Explosive Spiders** ignoring minion slots
- Fixed **`/sstage`** and added alias **`/susanoo`**
- Fixed **Yamanaka: Thought Burn** not dealing player damage
- Fixed **JutsuConfig.cfg**: Now cleans up all `RequiredRelease: ""` instances when loading up
- Improved **Reaper Death Seal**: Shinigami now always renders behind the player and reduced default chakra cost by a lot as the main cost comes from sacrificing HP anyways (gotta regenerate your JutsuConfig or reduce it yourself if you want this change to apply)
- **Ketsuryugan** and **Byakugan** now give a deactivatino message on disabling them per hotkey
- Bumped any **summon speed** below 0.45 to at least 0.45–0.5 across the board
- Every kunai/shuriken/senbon now flies through **`EntityThrownNinjaTool`**, replacing the vanilla `EntityArrow` logic and it's damage*speed issues
**Server owners should review the new `ShurikenjutsuConfig.cfg` before pushing this to their playerbase - every tool, scroll, and the mastery curve are tunable. Also since /sstage was reworked and the "size" subcommand was removed, check your usage of this command.**
### Dev Note
*We want Shurikenjutsu to be both a supporting act in actual main builds while still at least giving enough stuff so die-hard fans can make it their main build aswell. Like with the other big reworks, there will probably be bugs to be found and issues to be eradicated so please post everything you find in our discord*
release
Discord Activity Capes
1.35.030 мая 2026 г.95Minecraft: 1.7.10forge
Что нового
# Patch Notes Hotfix 1.35.0
## Changes & Updates
**New animated capes representing discord activity, earned by engaging on the official Naruto Destination Discord server!**
## Bug Fixes
- Fixed a security issue regarding cooldowns and resource charging
- Fixed /levelup command not respecting configured SP and JP per level gained
release
Hotfix 1.34.3
1.34.324 мая 2026 г.70Minecraft: 1.7.10forge
Что нового
# Patch Notes Hotfix 1.34.3
## Bug Fixes
- Fixed a crash that could occur when sword-blocking in singleplayer
release
Naruto Destination 1.34.2
1.34.224 мая 2026 г.26Minecraft: 1.7.10forge
Что нового
# Patch Notes Hotfix 1.34.2
## Bug Fixes
- Fixed the issue with players not being able to eat/shoot or generally being blocked from actions
release
Hotfix 1.34.1
1.34.124 мая 2026 г.15Minecraft: 1.7.10forge
Что нового
# Patch Notes Hotfix 1.34.1
## Bug Fixes
- Added a one-time only StatsConfig migration so Kenjutsu gives +1 stamina by default
release
The Kenjutsu Update
1.34.024 мая 2026 г.14Minecraft: 1.7.10forge
Что нового
# Patch Notes 1.34.0
## Changes & Updates
### **The Kenjutsu Update!**
- Full **Kenjutsu combat system rewrite** introducing a slot-bindable, tier based ability progression, a `Guard` resource, and a new sword-combo flow
- **16 Kenjutsu abilities** unlocked across **6 tiers** per the normal Kenjutsu Skill Learner, you unlock all abilities when you reach their respective tier:
- **Tier 1**: `Flash`, `Crescent Cut`, `Piercing Thrust`
- **Tier 2**: `Dash Slash`, `Rising Slash`, `Iaido Slash`
- **Tier 3**: `Shockwave Slash`, `Whirlwind Slash`, `Guard Break Strike`
- **Tier 4**: `Shadow Step Cut`, `Crescent Moon`, `Cleave`
- **Tier 5**: `Dance of the Crescent Moon`, `Execution Cut`
- **Tier 6**: `Moonlight`, `Heaven Cutter`
- New **Kenjutsu Bindings GUI** (default hotkey: `;`) lets you bind any unlocked ability to one of **3 ability slots**
- New ability slot hotkeys — `O / P / [` by default — that fire whichever ability you have bound
- New **sword combo system**: chained sword hits build a combo timer that adds bonus damage scaling with Kenjutsu skill; configurable hit cap and timeout
- New **`Guard` resource** and `Guard Break` state; sword-blocking depletes guard instead of HP and breaks open when guard hits 0
- `Guard Break Strike` ability shreds enemy guard and locks them out of blocking for a while
- Shift + right-click on swords with activeabilities (`Hiramekarei`, `Kiba`/`Nuibari`/`SilverBlade`/`Tanto`, `Shibuki`, `Gunbai`/`Samehada`/`Scythe Hidan`) now triggers their old bare-right-click ability — the bare right-click is reserved for sword-blocking
- `KenjutsuConfig.cfg`: every ability tunable, plus combo cap/timeout/scaling, guard base/scaling/regen/PvP/PvE reduction multipliers, stamina-per-tick cost, guard break recovery percent, guard break strike block-lock duration
- New `/guard` command to manage and charge the guard resource (like /chakra)
- New `/kenjutsu` command to manage ken tier unlocks
- PlayerHUD additions: live Kenjutsu cooldown bars, guard meter, combo counter
- `SkillLearnerKenjutsu` no longer hands out single abilities but the entire ability tier from 1-6
### **Crafting Config & Sword Recipes!**
- New **`CraftingConfig.cfg`** with per-recipe **on/off toggles** — server owners can disable any added recipe without touching code
- Added recipes for a **lot of swords** (and DNA Combination, JP/XP token splitting, etc.) all gated through CraftingConfig
- Recipes can be toggled/reloaded live via `/narutoconfig reload craftingconfig`
- New **Wiki page** (`WikiCrafting.cfg`) listing every craftable item from the mod
### **Other Changes**
- New **Katana models** (`materialkatana`, `nihonto`, `katana_standard`, `katana_sawblade`, `katana_training`, `katana_weak`) with matching textures — all base katana renderers (`KatanaRender`, `KatanaDiamondRender`, `KatanaEmeraldRender`, `KatanaGoldRender`, `KatanaSilverRender`, `Katana2/4/5/7Render`, `WoodKatanaRender`, `DefaultKatanaRender`) - we once again thank <@456519843068248065> for his contributions
- `/rank` reworked: now supports **affiliations and ranks** browsing and assignment
- `/cursemark` gained a **`remove`** sub-command
- New capes: **Chicken Coop** and **Platypus**- We thank @KattDoesArt for these! *These will be sold to support the project*
## Bug Fixes
- Fixed **cape turning brown** when holding **CustomNPC** tools
- Fixed **Kikaichu** not draining the target's chakra
- Fixed **configured Bijuudama damage scaling** not respecting the configured values
- Fixed **`Armored Ninken`** and **`Super Clone Explosion`** not being properly registered with the summon system
- Fixed `Summon Clam` clone spawning edge cases
- Fixed **Bounded Items being mergable** in crafting/recipe grids
- Fixed **Rank Up GUI** corrupting / breaking the player inventory
- `EightGatesAuraTick` no longer fights the Susanoo renderer for visibility
- **Kage Kunai**, **Kage Shuriken**, and **Kage Small Shuriken** chat messages now display the actual jutsu name instead of the old generic string
- `SummonClamEntity` clone-spawning logic improved — clones spawn more reliably and respect summon-system invariants
- `SummonArmoredNinken` and `SuperCloneExplosion` migrated into the standard summon AI pipeline
- `RashomonItem`, `SummoningJutsu`, `SummonArmoredNinken`, `SummonEnderShinobi`, `SummonNinjaZombie`, `SummonNinken`, `SummonCrow` no longer take item durability damage on use
- Summons that get separated from their owner via dimension change are now teleported home (or culled if unrecoverable to avoid duplication)
**Server owners should review the new `KenjutsuConfig.cfg` and `CraftingConfig.cfg`, before pushing this to their playerbase. The Kenjutsu system also adds a number of new keybindings (`O / P / [ / ;` by default) — verify they don't conflict with your existing mods.**
### Dev Note
*The Kenjutsu rework was mainly done by <@634093507388243978> so show him some love for it! As you could see in the last couple updates, there's a clear theme of stat-focused reworks going on and we will continue on that path for a while until we are satisfied with where every stat is in style and meta. Not every stat has to be equal, mind you, but we have always been about giving options and making all paths to power valid.*
release
Naruto Destination 1.33.0
1.33.04 мая 2026 г.114Minecraft: 1.7.10forge
Что нового
# Patch Notes 1.33.0
## Changes & Updates
### **The Infinite Tsukuyomi!**
- New ultimate jutsu, unlocked as the **Ten-Tails Jinchuuriki** with an **active Rinne-Sharingan**
- Casts the **Divine Tree** at the caster's location — tendrils crawl across the landscape following terrain, pulling everything in range toward the roots
- `Cocoons` trap victims, **siphon chakra** over time, and spawn **White Zetsu** on death
- **Red sky** atmosphere with custom sun/moon textures inside the event radius
- Drops a **Chakra Fruit** at the natural end of the event — eating it grants a **permanent max-chakra boost** depending on siphoned chakra
- `Chakra Fruit` is entirely configurable, including ownerhip-reservations, ceilings and conversion rates
- All tunables live in `JutsuConfig.cfg` under `[infinitetsukuyomi]` — duration, pull radius, sky radius, siphon %, fruit conversion %, caster-offline grace, white zetsu lifetime, fruit ownership gate
- Players with **Rinne-Sharingan** are completely **immune** to the event's effects
- Caster must keep Rinne-Sharingan active for the duration; **offline grace** and **deactivation grace** timers handle short interruptions before auto-ending the event
- This jutsu currently is mainly focused on PvP as mobs don't siphon chakra. This will probably change in the future
- We recommend to server owners that you disable Rinne-Sharingan and Infinite Tsukuyomi for Rinnegan in the `LearnerConfig.cfg` as these are WIP and need some thorough testing
### **Genjutsu Rework!**
- Brand-new `Genjutsu` engine: new client sided effects like frame overlays, vignettes, illusions, mimicries, screen freezes, fake chats and more
- New: `GenjutsuConfig.cfg`: per-effect **duration cap**, per-target **stack cap**, **immunity gates**, and per-effect on/off toggles all in
- Mode `EffectResistance` that reduces **incoming** genjutsu durations
- New jutsu: `Genjutsu Diffusion: Kai` — utility jutsu that scans every active genjutsu on you and rolls per-effect to break each, with **auto-success at a configurable stat ratio**
- Diffusion Kai unlocks at **100 Genjutsu** similarly to the Ken- and Taijutsu learners
- Migrated `Tsukuyomi`, `Sharingan`, `Kurama` and `Ketsuryuugan` genjutsus to the new system
- All `Genjutsu Diffusion: Kai` cost / cooldown / scaling tunables live in `JutsuConfig.cfg` under `[genjutsudiffusionkai]`, edited the same way as every other jutsu
### **Other Changes**
- New `Rinnegan Learner` progression step that awakens the **Rinne-Sharingan**, gated behind owning the **Ten-Tails**
- All **debuff potion effects** — vanilla and modded — now require the source pass a PvP check before they land on a player target
- Every reworked **genjutsu** runs the standard PvP check before afflicting any effects
- `/chakrafruit <chakra> [target] [owner]` — admin command that spawns a Chakra Fruit
- `/kenjutsu` — unlocks the **Ken hotkey skills** for a player
- `Skill Learners` now show their **full progression steps on Shift-press**
- `Chakra Scroll` stack size raised from **4 to 16**
- Simply `sneaking` charges stamina now instead of sneak + chakra charge hotkey
- Default **stamina charge speed** lowered slightly; `TaijutsuConfig` now has more control over the charge speed
- `Water Release: Bubbles` spawn spread improved
- Summons stuck in another dimension to their owner now **teleport home or get culled** instead of lingering forever
- `Uzumaki Heal Bite` — phantom self-hit replaces the old Weakness debuff
## Bug Fixes
- **Bijuu** eye-height fixed across the board and added **melee reach extension**. With this change we hope to have fixed the floor-clipping in bijuu stage 2/3
- Fixed the **half-death bug** — players no longer get stuck at 0 HP without actually dying
- Fixed `Flying Thunder God` crashing when cycling onto offline targets; unavailable marks now auto-skip during cycling
- Fixed `Yamanaka Mind-Body Curse Puppet` insta-respawning the target at the death location
- Fixed `Insect Clone`, `Super Explosion Clone`, `Bind Clone` and `Easter Summon` not honouring the new summon logic
- Fixed `Bone Spike Blocks` showing a missing texture between segments
- Fixed multiple clones overriding their configured lifetime
- Fixed `EMS resistance` not actually applying
- Cleaned up multiple Tsukuyomi / Genjutsu rework rough edges in the post-merge fix-up
- `Dragon Jutsu` hitboxes improved (not perfect but better)
- `Tai Learner` no longer requires **2 Taijutsu** to progress
- `Dash jutsus` no longer feel glued to the ground — they preserve a small vertical impulse for natural flow
- The JutsuConfig now automatically fixes invalid entries like `Required Release: " "` itself
- Jutsu **chakra cost**, **scaling**, and config-extras are now stamped into per-stack NBT and read from there to fix some desync between changed configs and stated costs
**Server owners should review the new `[infinitetsukuyomi]` and `[genjutsudiffusionkai]` sections in `JutsuConfig.cfg`, the new `GenjutsuConfig.cfg` and the `Keep Chakra Fruit Bonus` toggle in `ResetConfig.cfg` before pushing this to their playerbase. We also recommend checking the Rinnegan section of the `LearnerConfig.cfg` in case you want to disable learning Rinne-Sharingan or Infinite Tsukuyomi.**
release
The Taijutsu Update
1.32.121 апр. 2026 г.76Minecraft: 1.7.10forge
Что нового
## Changes & Updates
**Big Taijutsu Rework!**
- New `Combat Stance` entered by holding **Rightclick empty-handed**, raises your fists into a guard pose
- Configurable **mode resistance multipliers** and a dedicated **taijutsu multiplier** active while in `Combat Stance`
- Entirely new `Stamina` resource — ticks down fast while in Combat Stance so only skillful use or a huge stamina pool keeps you in it
- `StatsConfig` manages Stamina per skillpoint (by default only `Tai` grants it)
- Stamina **regenerates actively** by holding `LCTRL + ChakraChargeHotkey` or slowly passively
- `NinjaJump` and `fall damage negation` now consume Stamina after Chakra is used up
- `PlayerHUD` reworked to display Stamina, overall layout cleaned up
- New `Reserve Free Hand Slot` toggle keybind that auto-redirects picked up items so they stop blocking the empty hotbar slot you're keeping free
- New `/stamina` command working just like `/chakra`
- Passive `Taijutsu scaling` now also applies while holding Tai jutsu items that have no custom left-click behavior
- `Combat Stance` has a **reach boost**, increasing further with Eight Gates
- New `Dodge` mechanic, configurable and default scaling with Taijutsu
- Each gate now has its own **aura**
- First-person `HUD edge overlay` tinted to the current gate
- **White eyes** while any gate is open (except if you have Rinnegan/EMS/Tenseigan active)
- New `Lee Skill Learner` that chains into the Tai Learner, Eight Gates Learner, `Summoning: Ningame` and the Brewery Learner
- New Armor: `Ankle Weights` with **5 tiers**, worn in the legs slot to train Taijutsu directly over time while moving
- New Item: `Stamina Pill`
- `Military Pills` can now be consumed even without hunger
- New `ConsumablesConfig.cfg`: Configure all **Military Pills** and their effects
- Added `Stamina Pills` to the medical trader, `Ankle Weights` to the taijutsu sensei
- New Jutsu: `Summoning: Ningame`. A slow reacting turtle summon built for Taijutsu players (added to the new Lee Learner)
- New utility: `Configurable Random Jutsu Item` with `/randomjutsuitem` and `/addeditems` commands to let admins spawn custom randomiser items
- `NarutoEXPConfig` now manages **affiliation multipliers**
- `ModeMultiplier` can now exceed the configured damage cap in configurable cases
- Dedicated **damage caps per Ninja Rank** for swords (for now)
- `JutsuConfig` now accepts empty `""` for `RequiredRelease` and auto-corrects old inputs
- Removed duplicate `puppet jutsu` config keys
- New `/fixjutsus` command to repair quest-mode jutsus that initialised with empty owners
- `ChakraControl` now gives **1.0 stepHeight** while active
## Bug Fixes
- `Uzumaki Heal Bite` applies Weakness **after** healing so it no longer triggers a negative multiplier
- Fixed `WindMode` always draining 1 chakra regardless of config
- Fixed `Clones` dropping their swords on death
- Fixed `5-stat tokens` crafting down into singular 1s incorrectly
- Fixed Summon AI Creeper targeting
- Fixed `Earth Golem` minion slot handling
- Fixed a crash caused by `Steel Projectiles` thrown by dying CustomNPCs
- Fixed `Puppet selection` desync
- Made `Water Prison` behave accurately to its description (ice border)
- Fixed `Skill Learners` initialising empty owners in questmode
- "Must unlock previous gate" spam cleaned up at gate 8
- Fixed multiple new/reworked jutsus resetting their config entries on reloads
**Server owners should review the new `StatsConfig`, `TaijutsuConfig`, `ConsumablesConfig`, `LearnerConfig` and `NarutoEXPConfig` options before pushing this to their playerbase.**
release
Naruto Destination 1.31.0
1.31.012 апр. 2026 г.54Minecraft: 1.7.10forge
Что нового
## Changes & Updates
**Big Summoning Rework!**
- New `Summon Management Menu`, opened by **Shift + Rightclick** with any summon jutsu
- Reworked `AI behavior` of **ALL summons** in the mod and streamlined them for easier fixing and adapting later on
- `Stances` to pick between aggressive and defensive behavior
- `Target filters` to let your summons only attack mobs, players or both
- `Recall button` to teleport all your active summons to your location
- `Refresh button` to refresh all living summons' lifetime counters. This is to enable a more passive playstyle that still requires you to actively maintain your summons
- `Dismiss All button`, allowing you to despawn all summons at once
- `Minion slots`, a lot of summoning jutsus now have these, limiting your overall amount of summons but making you able to increase that limit with mastery levels
- **Cooldown** now only triggers on minion death, enabling you to mass-summon jutsus with multiple minion slots by **Shift + Leftclick** without triggering a delay but stopping you from keeping them alive indefinitely
- Updated all summon jutsus' item descriptions to give more info
- Punching your summons with their respective jutsu item will dismiss them
- Almost all summons now increase their jutsu's `mastery XP` by killing stuff
- New Jutsu: `Sharingan: Summon Crow`. Summon a crow that flies around you. Opponents get heavily debuffed on killing it (added to Sharingan Learner)
- New Jutsu: `Summoning: Ninneko`. Summon a fast and tiny shinobi cat that fights by your side (not in any Skill Learner yet)
- New Jutsu: `Summoning: Ibuse`. Summon a powerful giant salamander that constantly damages everything around it with poisonous gas (not in any Skill Learner yet)
- New Jutsu: `Rinnegan: Animal Path`. Cycle through a variety of huge animal summons with varying combat styles. The dog splits, the bird throws eggs, the cendipede summons, the panda protects, the Rhino charges and the Crab crab crabs (added to Rinnegan Learner)
- New Jutsu: `Medical: Mystical Renewing`. Slowly heal yourself and allies by touch, regenerates not instantly and scales better when you heal others (added to Medical Learner)
- New Jutsu: `Medical: Healing Fountain`. Heal marked players in a circle around you. Range increases with mastery (added to Medical Learner)
- New Jutsu: `Yamanaka: Movement Inversion Jutsu`. Offset your opponent by inverting their movement inputs, this one's a real mindbreaker! (added to Yamanaka Learner)
- New Jutsu: `Failed Sample Toss`. A complete troll of a jutsu that throws actual DNA at your opponents. Effect depends on the DNA (did we go lengths to make DNA implantation consensual just to add this as a jutsu? Yes.) (will never be added to any Skill Learner)
- `Dog Companion Control` can now cycle through 3 different dogs! **Akamaru**, **Kuromaru** and the new **Dark Wolf** which has increased attack speed
- Removed the old Kuromaru-exclusive second `Dog Companion Control` jutsu item
- Removed the old `Rinnegan: Summon Giant Rhino` jutsu item as that summon was fixed and moved to `Rinnegan: Animal Path`
- There is now a **visual indicator** about a jutsu's current cooldown in your hotbar
- `Flying Thunder God` can now mark other players by clicking the mouse wheel and letting them consent for a **side-by-side teleport**
- `Flying Thunder God` now has a **Renaming Menu** that lets you put actual names on your marked coordinates
- The `LearnerConfig.cfg` now updates dynamically when we add new jutsus to any learner. It's way cleaner as well.
- `Skill Learners`, just like the config, now update automatically and when you didn't finish a learner yet, it'll update with newly added jutsus so you can learn them even if you're already past their progression step
## Bug Fixes
- Made `Evening Elephant` be more accurate to it's description
- `Yamanaka: Mind Body` won't simply teleport you to the world border on miss anymore
- Fixed `Skill Learners` still initializing an empty owner in questmode, stopping others from claiming them
*The obvious main theme of this update was bringing all summons under one roof, getting their logics straight and improving them greatly. All newly added summons were entities that already existed in the mod, added by Mathioks way back then and we always felt sad about seeing them rot in the back of the mod somewhere! So we reworked them to the new logic and made them into proper summons.
Since this is a huge update and a change that touched upon like 5% of the entire code-base, I kindly ask you guys to test and report everything summon related in a constructive and detailed fashion in the `bug-reports` channel. Also the changes-section only already blew up our new patchnote-bot so this one comes from me again, hehe.*
release
Naruto Destination 1.29.1
1.29.15 апр. 2026 г.64Minecraft: 1.7.10forge
Что нового
# Patch Notes 1.29.1
## Changes & Updates
- The `White Light Chakra Sabre` now has the same lightning chakra infusion technique as the `Tanto`, stronger scaled by default and requiring you to be **Hatake**
- The `Tanto` now doesn't require you to be **Hatake** anymore to infuse it with lightning chakra
## Bug Fixes
- Fixed `Puppet` AI staring around a lot
- Fixed `Edo Tensei's` defensive mode still being aggressive
- Fixed `Soul Bound` on some special swords not working
*White this update in theory is purely server sided, the item descriptions of Tanto and White Light Chakra Sabre aren't so if you want your players to know what's going on, update their modpacks as well.*
release
Naruto Destination 1.29.0 - The Fuma Update
1.29.04 апр. 2026 г.34Minecraft: 1.7.10forge
Что нового
# Patch Notes 1.29.0
## Changes & Updates
- New jutsu: Fuma: Hidden Weapon Barrage. Shoot large, splitting shuriken at your opponent
- New jutsu: Fuma: Shuriken Transformation Jutsu. Throw a large shuriken which is.. actually you?
- New jutsu: Fuma: Chakra Pursuit Shuriken. Throw shuriken that home towards your enemy, growing better and deadlier with increasing mastery
- Reworked jutsu: Fuma: Chakra Threads. Turned from a gimmicky life-bond jutsu into a remote control jutsu that lets you control anything your threads attach to for a few seconds
- Reworked jutsu: Fuma: Curse Mandala. Now has configurable damage and properly fixes you and your opponent in place for that scary timer to count down
- Jutsu Learn Items should be stackable now (we're talking about the Rare/Ultimate/Regular jutsu randomizers)
## Bug Fixes
- Fixed Hatake and Hozuki skill learners not being in their respective clan token or /randomize
- Improved Uzumaki: Heal Bite's chat message to display more accurate information
*For this update we say "Thank you NoHxpee" for giving new life to those poor 3 Fuma enjoyers!*
release
Naruto Destination 1.26.1
1.26.122 мар. 2026 г.129Minecraft: 1.7.10forge
Что нового
# Patch Notes 1.26.1
## Bug Fixes
- Downscaled over 100 item and block textures to not overload old systems and GPUs. This should finally prevent the "Registering texture" crash on start-up on old laptops
release
Naruto Destination 1.26.0
1.26.022 мар. 2026 г.72Minecraft: 1.7.10forge
Что нового
# Patch Notes 1.26.0
## Changes and Updates
- Each **Jutsu** now has its own **individual cooldown**. A new `JutsuSpecificCooldown` option in `GlobalSettings` (disabled by default) makes using a jutsu trigger the cooldown across **all copies** of that jutsu in your inventory
- `Edo Tensei` has been completely reworked. You now have way more control over each summon with Aggressive/Defensive modes being switchable, the AI being smarter and you having a call-back function. The summons now also use fitting ranged jutsus for more variety and the mastery system got integrated properly by giving +1 minion slot every 10 levels. Everything and every summon is properly configurable
-`Puppet Control Jutsu` rework — a fully functional puppet summoning jutsu with configurable damage, health, speed and combat AI. Supports multiple puppet types: **Karasu**, **Sandaime Kazekage** and **Sanshouo** (defensive shield puppet with a massive hitbox). Shift+left-click to recall all puppets
- Most summons can no longer damage their own owner or each other
- `Twin Snakes Mutual Death Technique` reworked — now locks onto the nearest enemy within 5 blocks, pulls them in and deals **configurable HP%-based damage** (default 50% of target's current HP, sacrificing 50% of user's HP)
- `/convert` quality of life improvements: no arguments now converts everything, `/convert tokens all` converts all token types, `/convert help` shows a help message
- `/narutoconfig change jutsuconfig/swordconfig` now suggest the jutsu/sword you're currently holding
- `/destination regeneratewiki` subcommand added to main command
- Internal rename of the bijuu unlock field from `size` (double) to `bijuuUnlock` (int) — cleaner data, auto-migrated from the old database column. This leads to CNPC+ Scripting API changes
## Bug Fixes
- Fixed a big issue with the `StatsConfig` sometimes setting people's HP to 0 on 0 Medical
- Fixed potential negative Senjutsu Point refunds when `sageSoupPoints` exceeded `totalSenjutsuPoints`
- Fixed `/points` not recalculating `total_stats` in the database for offline players
- Fixed `/resetplayer` not flushing in-memory player data to the database before reading it, preventing potential data loss during resets
release
Naruto Destination 1.25.0
1.25.015 мар. 2026 г.80Minecraft: 1.7.10forge
Что нового
# Patch Notes 1.25.0
## Changes and Updates
- New StatsConfig that enables you to put cap on stats, change the health logic (like increasing the health caps) and even do some wonky stuff with intelligence
- Moved the Otsutsuki HP settings to the new StatsConfig
- Potion effects can now be configured to give damage and resistance multipliers in the ModeConfig. Strength and Weakness affect damage by default and Resistance adds +5% resistance multiplier. All effects accumulate with higher effect amplifiers
- Added a lot of configs to the `/narutoconfig change` command to make configuration super easy while ingame
- /points can now directly affect players' stats like Ninjutsu and even the sage soup counter
- The `ChakraConfig` can now manage **sen chakra** aswell
- Overall security improvements for even smaller chances for people trying to cheat
- Internal centralization improvements for easier expansion later on
- Strengthened data validation for the database columns
## Bug Fixes
- Removed some logging spam
# Patch Notes 1.24.0
## Changes and Updates
- Added the new `Community Genin` enemy that randomly spawns as one of the **Giveaway Winners**
- An entirely new [**CNPC+ Scripting API Documentation**](https://discord.com/channels/1319931080278802522/1429198641091838054) with a lot more overview and accessibility, you can find it here: https://yatzufusa.github.io/naruto-destination-cnpc-scripting-api/
- More getters in the `CNPC+ Scripting API` (Intelligence, Chakra Control, SageSoupCounter, Health.., Otsutsuki, Bijuu, Curse Seal, Sage, Eight Gates and on and on and on) and removed getRankName due to getRank now returning the same thing
- Reworked the internal `rank` logic to make it a lot more stable and accessible from outside, instead of numbers, ranks are now saved as strings directly. This SHOULD transfer smoothly but if issues arise, please make a report
- New ranks: `Hokage`, `Kazekage`, `Tsuchikage`, `Mizukage`, `Raikage` and `Rogue`
- You can now toggle **flight** for `Sasuke's curse seal` (default: true) and for `Otsutsuki` (default: false) in the ModeConfig.cfg
- `/tailedbeast` now works with `+/-N` and `remove` for more control and automation
- *Made some preparations for a teased feature*
## Bug Fixes
- Cleaned up some `creative inventory tabs` like removing the spawn egg one and moved WMs to the newly renamed "Consumables" tab
- Fixed mob spawn skin randomization (Genins should have 2 skin variants for instance)
- Fixed the `DNA recipe` not registering properly
- Fixed the `unidentified DNA` popping up in the crafting result screen for a second when crafting while the recipe is configured to require more than 2 DNA
- Changed the "So6p" mode to the TruthseekingOrbs mode in the ModeConfig and properly implemented that damage multiplier (resistance and stuff comes later)
- Fixed the `wiki` erroring and regenerating because of it's own debugging logic (fun but annoying)
- Fixed the `wiki's` button alignment issues
- You can't craft two `unidentified DNA` together anymore to create a single one (it was Minecraft's repair logic doing that)
- Fixed `Summon: Rolling Log` sometimes crashing users
- Removed durability from `Gold Ryo` and `Silver Ryo`
- Fixed the `rank multiplier` rounding issues (displayed 39% instead of 40% with 1.4x)
- Fixes for `DNAConfig` syncing causing issues with chances and displays
- Fixed some `ranks` not applying their XP multipliers properly
# Patch Notes 1.23.0
## Changes and Updates
- `Chakra Config`: Configure which stat gives how much chakra, now you're not stuck to Nin builds anymore
- New command: `/questmode` to toggle jutsus not setting you as owner when landing in your inventory
- Jutsus now **never** initialize an owner when not in a player's inventory
- Minor improvements to `Taijutsu techniques`, less user-debuffs, more target-slowness, hitbox increases and fixes, that kinda stuff, just all around small changes that hopefully provide a better feeling
## Bug Fixes
- Fixed an issue with `/consumetoken` sometimes not respecting the generalMultiplier
- Fixed `Gunbai` crashing the player on rightclick
- Improved `Reaper Death Seal` logic, no holding rightclick but instead clicking to start and clicking again to stop, still WIP
- `Gunbai` cooldowns and `Reaper Death Seal's` charge are now displayed in the HUD
- Fixed some command permission issues
- Fixed TB **stepheight** logic to actually reset after downgrading the mode
- Fixed TB stage 2-4 regeneration
- Hopefully fixed players clipping into the floor in TB stage 2 and 3
- Fixed some hitbox issues in TB mode
- `/mastery` works on swords now
- `Karma Seal` moved back to your forehead
- Fixed C3's explosion range not applying properly
- Attempted fix for the `Otsutsuki mode's` **"prolonged use"** issue
release
Naruto Destination 1.22.0
1.22.014 февр. 2026 г.234Minecraft: 1.7.10forge
Что нового
## Changes and Updates
- Added 10 new default `wiki` pages
- Added `/regeneratewiki` command for OPs to back up and regenerate default wiki files
- Wiki files now **auto-update** on mod version changes, replacing untouched defaults while preserving admin customizations
- `Otsutsuki DNA` can now be implanted into oneself for a + 10 HP boost, fully configurable
- Otsutsuki HP increase from implanting others can now be configured
- Improved Otsutsuki DNA's itemlore to explain it's functionality better
- Another `Uzumaki: Reaper Death Seal` rework, it should now damage non-player targets while consuming player targets' chakra (according to % of charge)
- Streamlined most of the **big summons** to work as the `Wood Golem` does, they now heal the summon instead of spawning another, allowing servers to scale their damage much higher
- Big summons can now scale their **health** to their damage. Their config entries have a new setting "HealthScaling" that if set to 0.1, makes them have 10% as much HP as they have damage ontop of their already existing base HP
- `Gunbai` can now deflect most projectiles (WIP)
- Added veery basic itemlore to all clan/kkg/nature/dojutsu tokens just because I was afraid that new players didn't know what they were
- Added itemlore to Ryo to show it's worth in Bronze Ryo
- Secured our internal cape system to work for the ages
## Bug Fixes
- TB Stage 2 and 3 shouldn't clip through the floor anymore
- Wiki textboxes can now be aligned left and right
- Fixed issues with big summons not counting as player kills and other stuff
- Attempted a fix for the bug that breaks the player's skin when obtaining a dojutsu
- Fix for Flying Thunder God crashing the user when they're trying to tp to an offline player (or cycle)
- Fixed ShadowKage's XP multiplier in the config
- Fixed Otsutsuki DNA implants needing additional points in Medical even if you already match the new cap
release
Roaming Bijuu
1.20.017 янв. 2026 г.278Minecraft: 1.7.10forge
Что нового
## Changes and Updates
- Tailed Beasts! TBs finally arrive to singleplayer! These boys and gals hit like trucks and can spawn in specific biomes during full moons (configurable)
- The Randomizer Trader now has CM and TB Rando trade chances set to 0% by default, delete your FreebuildConfig.cfg if you want the intended experience
- Rinnegan: Shinra Tensei, Rinnegan: Bansho Ten'in and Rinnegan: Universal Pull can now cycle through target types by Shift+Rightclicking
- Added the OtherSwords.cfg to the /narutoconfig reload command
## Bug Fixes
- `Orochimaru` now uses hiw own config values instead of Hidan's
- Hopefully fixed `Kamui Intangibility's` flight issues
- Skill Learners now warn you that your inventory is full
- Mistmode doesn't generate a non-existant config values anymore
- Fixed the Player HUD not showing resistance on servers consistantly and improved it's looks
## [Naruto Destination Base Addon](https://github.com/Yatzufusa/naruto-destination-base-addon) - *made by Destination*
- An open source base addon for developers that would like to make addons for Naruto Destination
- Has all important hooks and getters for the main ND mod built in already
- Easily expandable
release
Release 1.19.0
1.19.05 янв. 2026 г.146Minecraft: 1.7.10forge
Что нового
## Changes and Updates
- New boss: `Orochimaru` - Spawns only in swamp biomes with low chances, drops `Curse Mark Randomizers`
- `Hidan` boss changed to only spawn in the desert and made passive
- `Flying Thunder God Jutsu` doesn't remove saved locations from other worlds and offline players anymore
- `Flying Thunder God Jutsu` can now mark blocks and entities with Leftclick and delete selected locations with Shift + Leftclick
- Changed `/narutoconfigreload` to `/narutoconfig <reload/change> <target/all>`. The "change" part already works for the `NarutoEXPConfig.cfg`
- Added configurable `chakra drain` to: Bijuu, Susanoo, Curse Seal (sen), Jougan, SixPaths (WIP)
- Added configurable `resistances` to: Bijuu, Byakugou
- Added configurable `damage multipliers` to: Susanoo, Byakugou
- Added configurable `drain multipliers` for the clans: Chinoike, Jugo
- Added new ModeConfig setting: `IgnoresMax` for all modes. If set to true, will make those modes/stages ignore the max resistance multiplier
- Added new ResetConfig setting: `Ranking Method` to set which type of ranking should be used in the compensation
- New CNPC+ Scripting methods surrounding `breakJutsuBlocks` to give NPCs the chance to break out of entrapment
## Bug Fixes
- Fixed issues with the compensated reset from /resetplayer, including removing the mandatory relog to get starter stuff
- Fixed commands not giving items to offline players (`/learner, /release, /tailedbeast` and so on)
- Reduced `Bijuu` mode's regeneration potion effect by one level to fix it not working at all
- `MS Learner` won't reset Susanoo size anymore
- `Namikaze Learner` will now give the proper amount of Raijin Kunai
- `Night Guy` won't hit the user anymore
- Trying a fix for the DNA stacking issues. This should remove the bug of DNA not stacking but might cause other issues, please test and report
- Fixed Kamui dropping people into the ground
## Missing Changes from 1.18.0
*these changes and fixes were released with 1.18 but weren't mentioned before*
- `Fixed Flying Thunder God's` player tracking issue
- `Scorch: Extremely Steaming Murder` doesn't spawn 2 projectiles per shot anymore
- `/narutoinspect` now checks for shurikenjutsu and summoning again
- `/learner` command now properly gives learners from clans and other missing sources
- `/tailedbeast` can now define a stage at the end of the command. If a stage is defined, it won't give the learner automatically
- Removed `TB Learners` giving free SP (at least the tokens can be configured in the TokenConfig already)
- `Gamabunta` no longer drops his own spawn egg on death
Dev Comment:
*Since we're finally reaching a stage where the immediately important server-sided features are pretty much done, we can now go back to giving single player availability the love it deservers. We may have already denied that questlines and story will be a thing in our rework of Mathiok's original, but there's still a lot of untapped potential like more enemies, some bosses, dungeon loot and other methods on how to obtain certain aspects of the mod.*
release
Release 1.16.0
1.16.018 дек. 2025 г.207Minecraft: 1.7.10forge
Что нового
## New Addons
### Naruto Destination Villages - *made by Destination*
- Manages automatic rank limitations such as "only 1 Kage" or "2 Advisors"
- When a new player is set for those ranks, the oldest one will get reset to their last normal rank
- With the right perms, Kages and AkatsukiLeaders can promote people to Advisors or Anbu Captains
- Is entirely affiliation reliant so every affiliation actually has their own group of limits
- Configurable
### Naruto Destination Kage Vote - *made by Destination*
- Manages automatic Kage votes for every affiliation
- Admins start an election for Kage for any affiliation and even set a duration
- Working on making it perform commands after a vote's conclusion to be able to run pex commands for example
- Configurable which ranks can vote and run and minimum level requirement
## Changes and Updates
- Wood Release: Wood Golem now *heals* the existing Golem instead of spawning another
*we hope that this one allows owners to keep the cooldown way lower while scaling damage high to have a trump card summon available*
- Added SP/XP/JPForTBToken to the TokenConfig.cfg
- All relevant commands now work on offline players
- /narutoinspect now shows clan, affiliation, land and rank
## Bug Fixes
- Fixed TB command not giving stuff properly
- Fixed Kamui: Intangibility being spammable
- Trying a fix for a crash with ND/CNPC+ interactions with Ketsuryugan's explosion
- The player database now saves every 30s instead of just on player logout / server shutdown
- /narutoinspect and /rank both now work over the console
- Fixed a crash that occured when a Kage Bunshin tried to swing with Steel Release: Black Punch
- Fixed melee jutsus other than Black Punch being able to swing on missing chakra (just visuals)
release
The Jashin Update
1.10.022 нояб. 2025 г.214Minecraft: 1.7.10forge
Что нового
## Changes and Updates
### Jashin Rework (brought to you by NoHxpee)
- New Jutsu: `Jashin: Blood Sacrifice` (only works on players you've marked with the Scythe)
- New Jutsu: `Jashin: Chains of the Faithful`
- New Jutsu: `Jashin: Soul Inversion`
- New Jutsu: `Jashin: Deaths March` (only works on players you've marked with the Scythe)
- Reworked Jutsu: `Jashin Ritual Circle` (needs 5 stacks collected with the Scythe)
- New Skill Learner: Jashin
- New Token: Jashin (not a clan, just gives the learner)
- Reworked Weapon: `Hidan's Scythe` (charges up stacks through attacks to use the ritual circle)
- New `Hidan` enemy to drop his learner (sometimes even uses his ritual circle, still WIP)
- `Kaguya: Seedling Fern Jutsu` now scales in damage with your stats
- `Kaguya: Larch` (the sword) rightclick ability now scales in damage with your stats
- Ninja Jump (shift+jump) now reduces in cost with increasing Speed stat (100 chakra by default, 1 when maxed)
- Added a first test to Tsukuyomi to block it from affecting players in safezones
- Giveaway Enemies: "Dosu" and "Narrator9207" on Genin level
- New setting in GeneralConfig: `allowSkillLearnerPurchase` to disable buying learners from the "Releases" menu
## Fixed
- Fixed HP and Senchakra resetting on world join
- Fixed Yamanaka's "clone" skin issue
- Fixed Rasengan crashing the player on initialization
- The Rare Jutsu Item now actually gives Rasenshuriken instead of Chidori Nagashi twice (lol)
- Fixed Reset Points settings in the NarutoEXPConfig.cfg
- Fixed syncing between DNA and the DNAConfig.cfg
- Added tab-completion with the playernames for the /resetplayer command
- Fixed /dojutsu not working in a lot of instances
- Fixed jutsus still taking chakra and activating cooldown when insufficient Genjutsu
- Added prefix "Matatabi" to the Matatabi Learner jutsu descriptions
- Fixed the cooldowns in the KenjutsuConfig not syncing to the player
- Fixed the JP to Mastery XP convertion hotkey not working with swords
release
Release 1.9.0
1.9.012 нояб. 2025 г.353Minecraft: 1.7.10forge
Что нового
## Fixed
- Fixed a bunch of causes for crashing in Singleplayer
- Fixed Sixpaths Shield crashing players in Multiplayer
- Corrected Karma's default settings in the ModeConfig.cfg since they were mixed up (re-generate the config or fix it by hand on your side if you want it)
*Even though it's just a few but major bugfixes, this update is both server- and client-sided so it needs to be a major version update. Hxpee is working on something nice for the next actual content update and Yatzu is preparing for 2.0.0 which currently is far off in the future so don't you worry*
release
Hotfix 1.8.0
1.8.09 нояб. 2025 г.72Minecraft: 1.7.10forge
Что нового
## Hotfix
- Fixed CustomNPC being a mandatory dependency
- Entites like Tailed Beasts, Tengai Meteor or the large summons don't disappear anymore when not looking at their hitbox
- Fixed mode damage boost for the classic Rasengan
- Fixed Sensei NPC not having proper skill requirements and bugging out
- Fixed summons falling through the floor
- Attempted fix for the Byakugan effect sharing issue
## New Feature
- Brought back crafting identified DNA into unidentified DNA. Configurable in the DNAConfig.cfg
*This hotfix is both server- and client-sided so it needed to be a major version update*
release
Release 1.7.0 - The Rasengan Update
1.7.08 нояб. 2025 г.44Minecraft: 1.7.10forge
Что нового
## Changes and Updates
- Reworked `Rasengan` with mastery threshold Vanishing Rasengan upgrade
- Reworked `Rasenshuriken` with TB chakra infusion
- New strong enemy: `Rock Lee`. Drops Skill Learner: Taijutsu
- New strong enemy: `Sakura Haruno`. Drops Skill Learner: Medical
- New strong enemy: `Zabuza Momochi`. Drops Skill Learner: Kenjutsu and Kubikiribocho
- New trader-like NPC: `Taijutsu Sensei` (Guy) that sells the Taijutsu Learner for 100 JP (after investing 100 SP into Tai)
- New trader-like NPC: `Medical Sensei` (Tsunade) that sells the Medical Learner for 100 JP (after investing 100 SP into Med)
- New trader-like NPC: `Kenjutsu Sensei` (Mifune) that sells the Kenjutsu Learner for 100 JP (after investing 100 SP into Ken)
- You now automatically gain the learners for `Tai, Med and Ken` when you reach 200 points in the respective stat
- All the above mentioned features can be `configured` and toggled
- New Config: `EnemyConfig.cfg`. Let's you change stats for the randomly spawning enemies
- Moved the settings for enemy spawning from the `FreebuildConfig` to the EnemyConfig
- New Config: `OtherSwords.cfg`. Let's you change stat scaling for vanilla swords AND any other item added by command
- New Command: `/addsword`. Let's you add any item (including swords from other mods) to the OtherSwords.cfg config to balance them how you like
## Bugfixes
- Enemies and Traders now **despawn** after 10 minutes
- Limited Trader spawn **per area**
- Fixed GeneralConfig entry `AllowJutsusDuringChakraCharge` blocking jutsus entirely
- Changed `Eightgates Learner's` texture resolution to 128x128 in a first attempt to help very low-end PCs
- Hopefully fixed `Taijutsu: Leaf Dragon God` dealing double damage to others and hitting the user
- Attempt to fix the **semi-death state** after closing Eightgates
- Enemies and Traders now spawn in **desert biomes**
release
Release 1.5.0
1.5.02 нояб. 2025 г.48Minecraft: 1.7.10forge
Что нового
## Changes and Updates
- New jutsu blocks: `JutsuFire` and `JutsuDirt` (both despawn after 6s)
- `Earth Release: Earth Wall` now uses JutsuDirt instead of JutsuSand
- `Fire Release: Running Fire` now uses JutsuFire, doesn't set the user on fire anymore and scales in damage
- `Fire Release: Wall of Fire` now uses JutsuFire, doesn't set the user on fire anymore and scales in damage
- `Earth Release: Earth Spear` doesn't deal scaling damage with the projectile anymore but with the actual spear block (default JP cost increased to 30)
- `Earth Release: Sand Tsunami` now deals scaled damage
- New jutsu: `Earth Release: Rock Throw` to add a reliable damage jutsu to the Earth Release Skill Learner
- Gave all the swords that were just called `"Katana"` a proper name to make it easier in the NarutoSwordConfig
## Fixes
- `Earth Release: Sand Burial` now properly puts the hit target in a cube of sand and crushes them with scaling damage
- Gave the Katana with missing texture a new one
- Removed a spammy debugging message for JP to Mastery conversion
release
Release 1.2.0
1.2.014 окт. 2025 г.193Minecraft: 1.7.10forge
Что нового
## Changes and Updates
- Added starter randomizers to the GeneralConfig so you can get your first clan, nature, kkg, land and affiliation in Singleplayer now
- Made World Mysteries and Sage Soup Sneak+Rightclickable to consume the entire stack at once
- Created a Truthseeking Orb Skill Learner which will give you your jutsus instead of the token directly
- Instead of the "Truthseeking Orb Weapon Jutsu", that learner contains the single new Shakujo directly
- Reworked Wood Release: Nativity of a World of Trees, it'll now actually spawn trees around you that even scale with Nin up to 50k
## Fixes
- Fixed JutsuLeaves' despawn timer and synced it with JutsuWood
- Fixed JutsuLeaves' texture
- Removed spammy debug messages in console
*Little insight on the version number system: We've got a built-in version check that compares the versions between server and client to prevent mismatches in integral logic. Minor versions (0.0.1, 0.0.2, the last number) aren't important for this check since they only change client or server exclusive logic. But if there's a connection between the two and it's mandatory that the code in both are the same for a change we've made, we up the major version number (0.1.0, 0.2.0, the middle number) by one so our built-in check forces players to update*
release
Release 1.1.0
1.1.08 окт. 2025 г.69Minecraft: 1.7.10forge
Что нового
## Changes and Updates
- Set up a way for us to more easily create new enemies for survival
## Fixes
- Fixed `Hydan's Scythe` (might need to get a new one to work)
- Fixed `Sage Soup` not giving Senchakra
- Fixed `Curse Mark Learner` always giving Sasuke's CM on first use
- Fixed `configs` not loading for Single Player (should have fixed the stat token issues)
- Fixed despawn timer for `Scorch: Ring of Suns`
- Fixed despawn timer for `Gamakichi and Gamabunta`
- Fixed `Summon: Manda` jutsu lore
- Fixed default config values for some jutsu swords and the new Byakugan moves
- Hopefully fixed incombatibility issue with the `Tree Capacitor` mod
- Temporary fix for Vik's EMS (using his MS for now)
release
Release 1.0.0
1.0.04 окт. 2025 г.68Minecraft: 1.7.10forge
Что нового
# Full Release Patch Notes 1.0.0
## Changes and Updates
- `Singleplayer` can be played again (but without Mathioks' storyline, we'll expand on survival with future updates)
- `Damage resistance` for modes in `ModeConfig` with PvE/PvP difference
- Added 4 new Byakugan jutsus: `64 Palms`, `128 Palms`, `Palm Rotation` and `Twin Lion Fists`
- Added `Mastery` and `Soulbound` settings to the `SwordConfig`
- Chakra charge speed and debuffs are now configurable
- Chakra drain for modes is now configurable in the `ModeConfig`
- Made the built-in holiday events "Easter" and "Christmas" toggleable in the `GeneralConfig`
- `Mode Menu` reintegrated in the Ninja Info Card
- As OP you can now define a target player in the `/investsp` command
## Fixes
- `Dojutsu Token: Mangekyou Sharingan` now activates a *random* MS pattern
- `Truthseeking Orb Token` now properly hands out the jutsus
- Fixed an issue with entities registering twice on server start (just console spam)
- `Otsutsuki mode` should be visible for other players again
- Fixed `Shuriken` automatically having an Owner on initialization (bad for putting them in traders lol)