
Naruto Destination
The Naruto Destination branch and rework of the well known Mathioks Naruto Anime Mod. Multiplayer focused with a lot of changes!
Автор: NoHxpee7 тыс.11обновлён 26 окт. 2026 г.
ПриключенияСнаряжениеМеханики игры
Описание

Your Ninja Path - Choose your Destination
- Level Up, assign skillpoints, grow infinitely stronger
- 260+ Jutsus (including Rinnegan techniques, Edo Tensei, Rasengan, Chidori, Amaterasu and so on)
- 20+ different modes like Tailed Beast Chakra Mode, SO6P, Tenseigan, Curse Seal, etc.
- Gain your own Tailed Beast to become a Jinchuriki
- All of the Dojutsus (eyes) from the main show
Nindo Tree
You pick your own path: 260+ jutsus and 20+ modes to unlock
Tailed Beast Chakra Mode
2 stages, color schemes fitting to every Bijuu
Tailed Beasts
Defend your village from Bijuu raids, seal them and be their primary jinchuriki
Endless Customization
Pick your own style, adapt dojutsu to your skin and only display the ones you want
This mod was initially a rework of the well known Naruto Anime Mod made by Mathioks and the NeoForge 26.2 update was heavily inspired by those roots!
Please check out our Discord and chat with us about improvements and suggestions!
Галерея
Последние версии
Все версии →release
Naruto Destination 2.1.2
2.1.226 окт. 2026 г.216Minecraft: 26.2neoforge
Что нового
# Patch Notes 2.1.2
## Changes & Updates
**Halloween Event**
- `Halloween Week`: every year from **October 25** to **31**, with a harvest moon, violet nights and pumpkins on shinobi
- New jutsu: `Onibi: Ghost-Fire Lanterns`: three ghost fires circle you, each attack sends one homing at your target
- New jutsu: `Demonic Illusion: Hell Viewing`: your victim sees everyone around them as a ghoul
- New jutsu: `Dead Soul Technique`: raises the last body that fell near you to fight for you for **20s**
- The event jutsus can only be earned during the week but are yours to keep all year
- New Nindo Tree hub `Event Jutsus` for all event jutsus, `Kurousagi` moved there
- The dead walk at night: `Restless Dead`, `Pumpkin Zetsu` and `Lantern Ghosts`, and sometimes the whole `Night Parade`
- `Lantern Keeper` in every village: teaches the event jutsus for **40** candy and sells lanterns and costumes
- Trick or treat: hold a `Treat Bag` out to village shinobi for candy, or a trick
- Kills during the week drop candy and `Pumpkin Pails`
- New costumes: `Pumpkin Head`, `Ghost` and `Skeleton`
- New block: `Paper Lantern`, which sends sky lanterns up at night
**Combat & Balance**
- Base damage of every jutsu, ability and mod sword is **x3**, stat scaling unchanged
- Mod armour goes past netherite now and gets toughness (`Kage` robes: **24** armour, **12** toughness)
- Mod swords now hit harder than the vanilla sword of their tier
- Armour and the combat stance now count towards the **75%** PvP damage reduction cap
- New: knockback resistance on `Susanoo`, `Impervious Armour`, `Crystal Armour` and armour sets (`Perfect Susanoo` can't be pushed at all)
- `Kirin` now needs **40** Ninjutsu
- `Edo Tensei` bodies stand at your own level instead of 200 + 5 per mastery level
- `C4` deals about **40%** less on a target that stays inside it, it was far above everything else of its tier
- `Sharingan` gives **+3%** speed per stage
- `Ten-Tails` `Chakra Mode` has its own stronger stage, and Ten-Tails holders switch beasts for free
- New jutsu: `Kamui Abduction`: pulls a player into the Kamui for **30s**, then puts them back where they stood
- New: `Tailed Beast Chakra Conductor`, hold it in `Chakra Mode` to use your beast's techniques. Comes with your first `Chakra Mode`
- `Perfect Susanoo` glides with a smaller **4x4** hitbox
- `Shirogane` clan passive: **+10%** damage on every summon
- `Aburame` clan passive: **25%** less poison damage taken
- `Intelligence` also gives **+0.05%** mastery XP per point
- `Ankle Weights` count your training every **5s** instead of **30s** and allow parkour: up to **5s** in the air, climbing walls and walking on water count too
- Taking off `Ankle Weights` after they trained you throws sand into the air at your sides, higher the heavier they are
- Switching `Ankle Weights` to a lighter stage takes them off
**Villages & Quests**
- `Bingo Book` targets nobody comes near move to a weathered house close to players after **5** minutes
- `Quest Board` lists the quests you can take first, and its scrollbar can be dragged
- Sparring partners offer `Normal`, `Hard` and `Very hard`
- Six new trackers, sold by the tool trader: the sage homes, the hermit hut and `Orochimaru`'s lab
**Other**
- `Jutsu Picker` favourites: star a jutsu and filter by your favourites
- Jutsu tooltips show what mastery improves
- A timer under the HUD shows the time until your next Taijutsu from `Ankle Weights`
- Nindo Tree jutsu cards show their stat scaling in the extended tooltip
- Six natural eye colours in the eye menu
- New Mangekyō pattern: `Axtorm`, with its own Rinnegan and a white Susanoo
- `Byakugan` shows which direction a hit came from
- `Byakugan` and `Sharingan` see the edges of jutsu areas
- Sealing jutsus say if they can seal a Bijuu, and on Shift show your sealing efficiency and which tailed beasts you can seal
- New wiki page `Sealing Walls`: every tailed beast's sealing wall and the Kinjutsu you need to seal it
- New wiki page `Running a Server`: the most asked settings and commands
- Wiki pages answer the most asked questions: which jutsus seal a Bijuu, jinchuriki passives, finding masters and sages, the academy trials, the Akatsuki hideout
- A timer under the HUD counts down the minute to hand off sealed Bijuu chakra
- New command: `/nd tag` shows your real rank and village over your head
- Shops let you buy up to a full stack at once
- `Chōōdama Rasengan` has a charge bar
- Shadow clones spawn in a ring around you
- Every armour piece lasts as long as a chestplate now
- Sneak using a stack of `World Mysteries` studies all of them
- Killing `Hidan` for `Jashin` also gives you his scythe
- The black market dealer has his own skin
**Server & Admin**
- New: XP events with `/nd xpevent`, by multiplier, schedule or players online (`xp_events.json`)
- New command: `/nd event` to check the Halloween week or hold it on or off
- `/nd jutsu forget` also takes back the node that taught the jutsu
- `NPC Editor`: idle poses (sit, sleep), a dialogue option that opens the shop, item names, lore and enchantments on drops and shop items, skins from an image link
- `Edo Tensei` can raise any NPC template listed in the new `edo_tensei.json`
- `Config Center`: keeps unsaved edits across files, saves them all at once and lists everything A to Z
- New admin items: `Karma Randomizer` and `Jougan Colourway Token`
- Building in the `Kamui` dimension is allowed now (`kamui.allow_building`)
- `Sharingan` config keys are split per stage now (`damage_multiplier_stage_<n>` and the like), the shared ones are gone
- New config files: `seasonal_events.json`, `xp_events.json`, `edo_tensei.json`
- `Edo Tensei`'s jutsu config: `body_level_share` replaces `body_level_base` and `body_level_per_mastery`
- The wiki editor no longer limits a page's length, only its sections and sentences
- New config keys: `combat.base_damage_multiplier` and `combat.mode_stacking` (diminishing stacking and `max_active_modes`, both off) in `general.json`, `sparring_levels` in `clan_bosses.json`, `move_after_minutes` and `stale_hours` in `bounty.json`, `glide_collision_width` and `glide_collision_height` in `susano.json`, `ten_tails_switch_cost_change` in `tailed_beasts.json`, `armor_toughness` in the armour files
**API**
- `SkillTreeApi.setNodeRule`: add-ons can lock, reprice or rewire Nindo Tree nodes, and cancel a purchase with `SkillNodePurchaseEvent`
- The automatic awakenings (Jōgan, Wood Release, Snake Release) can be switched off by an add-on
- `CombatApi.addPvpRule`: PvP rules from several add-ons now stack instead of replacing each other
- `CombatApi.registerBouts`: add-ons can declare sanctioned fights between two players
- `NinjaPlayer` can put a fighter back to clean: `clearCooldowns`, `deactivateAllModes`, `dismissSummons`, `liftSeals`
- New `RyoApi`: balances, credits to offline players and transfers
- New `ItemApi`: bound items, trade refusals and what is kept on death
- `ProgressionApi.setXpBoost`: one XP boost pool shared by every add-on and the XP events
- `PermissionApi.register` takes a default op level, so add-on commands can be open to every player
- New events: `CombatAbilityEvent`, `SkillNodeRefundEvent`, `StatResetEvent`
- New entity tag `narutodestination:untouchable` for bodies no jutsu or blow may touch
- `TailedBeastApi.raidRefusal` says why a village can't be raided, and a raid can be started past Warding Seals
- New client API (`NarutoDestinationClientApi`): hidden bodies, disguises and full forms, a cape slot and the mod's creature models
- `JutsuDefinition.effectiveBase()`: add-on jutsus take the same base damage multiplier
## Bug Fixes
- `Kirin`, `Amaterasu` and the `Eight Trigrams` palms can no longer hit through walls
- With friendly fire off, your jutsus, summons and clones no longer hurt your own village's NPCs
- Shinobi of your own village fight back for a minute when you attack them
- `Akatsuki` members who kill their own lose standing now instead of getting a bounty
- The `Akatsuki` recruiter comes after **3** days even if you log out in between
- An absent `Akatsuki Leader` no longer keeps the recruiter away
- Players freed from the `Yamanaka` mind control can move again
- Opening a door no longer raises your fists
- Chakra infusion pushes no longer move the `Ender Dragon`
- The Rinnegan's `Giant Bird` flies with a rider now
- `Fist Pads` count as bare hands for quests
- `Fist Pads` show their damage and scaling
- Shadow clones take no fall damage and walk on water while your chakra control is on
- Shadow clones of a `Perfect Susanoo` user stand on the ground instead of under it
- Many clones holding the `Truth-Seeking Orbs` staff no longer tank your FPS
- `Susanoo` takes the colour of the Mangekyō pattern you're wearing, not of the last pattern token used
- Overhead bars no longer show above a body hidden by genjutsu or sunk into the ground
- `Ten-Tails` raids no longer show a sealed chakra bar
- `Bingo Book` targets nobody visits leave the book after **1** hour instead of blocking new ones
- `Anbu Secondary` leggings and boots have their icons
- Armour tooltips no longer end on an empty "When on Legs:" line
- Players get their missing SP when `sp_per_level` is raised
- `NPC Editor` keeps a typed Save-as name
- `Perfect Susanoo` glides with `Trinkets` installed
- `Entity Model Features` integration: mod armour follows the animated body
- `Ankle Weights` no longer pay a heavier stage's Taijutsu for training done at a lighter one
- Jutsu scrolls say which click casts them, left-click jutsus like `Chakra Scalpel` said right-click
- Jutsu mastery lowers short cooldowns and small costs from the early levels (`Paper Shuriken` showed no change until mastery **34**)
- Capes you turned off stay off after relogging
- Mod katanas no longer share the vanilla sword recipe, they're crafted diagonally now
- `Six Paths: Chibaku Tensei` and the sand pyramid can hand off what they sealed
release
Naruto Destination 2.1.1
2.1.118 окт. 2026 г.673Minecraft: 26.2neoforge
Что нового
# Patch Notes 2.1.1
## Changes & Updates
**Beast Sealing** (forgive the low visual quality on these, I figured "make it first, make it good later")
- New jutsu: `Kakuan Palm`: Wood Release jutsu that tears a share off a tailed beast, then wooden pillars hold it down
- New jutsu: `Desert Layered Imperial Funeral Seal`: a Magnet Release sand pyramid that holds a beast and seals a share when it closes. Sealing tags get **x1.5** efficiency on held bijuu
- New jutsu: `Six Paths: Chibaku Tensei`: endstone globe around every tailed beast near you, sealing a share of each when it closes
- New jutsu: `Sage Art: Gate of the Great God`: Wood Sage jutsu, red gates pin a beast so every other seal hits harder
- New jutsu: `Iron Armour Seal`: the `Fūinjutsu Master`'s sixth lesson, a palm that seals a share of a beast or shuts it away inside a jinchūriki
- New jutsu: `Demonic Statue Chains`: Rinnegan chains hold a beast and stop its techniques for **5s**
- Different TB "holding" jutsus now stack (max -40% wall reduction)
**Combat & Balance**
- Village shinobi and mobs can't finish a tailed beast while a player is within **100** blocks: it caps at **10%** HP
- `Light-Weight Rock` is a mode wheel mode now instead of a jutsu
- `Earth Wall` can be slammed down on now
- New jutsu: `Earth Sandwich`
- New jutsu: `Earthquake`
**Villages & Quests**
- Halved reputation decrease when killing shinobi of other affiliations
- Reputation drifts back to neutral twice as fast
**Other**
- `Waystones` integration: the waystone nearest to a tailed beast raid shows a `Raid Target` tag in the list
**Server & Admin**
- New command: `/nd merit get|add|take|set` to manage merit
- New config keys: `npc_floor` in `bijuu_raids.json`, `own_kill_cost_by_rank` in `reputation.json`, `combat.taijutsu` in `general.json`, `held_beast_wall_floor` in `fuinjutsu.json`
- New defaults in `reputation.json`: `kill_cost_by_rank` halved, `bounty_share` **0.2**, `decay_per_hour` **80**. Edited values keep theirs
## Bug Fixes
- `Sealing Tags` stop at their limit instead of sealing chakra that could evaporate
- Death messages no longer show a raw text key when the killer holds a renamed item
- Palm and sight jutsus no longer miss a full form tailed beast
- `Tight Binding Golden Chain` no longer makes a tailed beast easier to seal
- `Orb Battering` and the `Truth-Seeking Orbs` shield cost chakra once per orb instead of every tick
- `Katsuyu`'s Divide and `Gamabunta`'s Crush Leap can be used now with a third mount ability key
- Mount abilities that can't be used no longer cost chakra or go on cooldown
- NPC `Amenotejikara` only swaps with the one it fights, no longer with its own projectiles
- NPCs no longer wander off from their post in the middle of a fight
- NPCs out of chakra no longer stand still trying channel jutsus
- NPCs in `Ōtsutsuki` mode show their horns and markings
- `NPC Editor` drops list scrolls past six rows and no longer shifts entries when one is cleared
- Older `bijuu_raids.json` files no longer lose their per beast tuning
- `Reaper Death Seal`, `Eight Trigrams Sealing Style`, `Five Elements Seal`, `Evil Sealing Method` and `Contract Seal` no longer work on party members, allies or players where PvP is off
- `Gentle Fist`, `Vacuum Palm` and `Chakra Rod` now stop an NPC's chakra recovery too, not only a player's
- After sealing a tailed beast, the chat says how much of it you hold in total, not only what you just sealed
release
Naruto Destination 2.1.0a
2.1.0a16 окт. 2026 г.168Minecraft: 26.2neoforge
Что нового
# Patch Notes 2.1.0a
## Bug Fixes
- `Sealing Tags` stop at their limit and stay in your hand instead of draining the whole tailed beast
- Death messages no longer show `death.attack.jutsu.item` when the killer holds a renamed item
release
Naruto Destination 2.1.0
2.1.016 окт. 2026 г.212Minecraft: 26.2neoforge
Что нового
# Patch Notes 2.1.0
## Changes & Updates
**NPC Rework**
- `Shinobi squads`: **87 new kits** from Genin to Anbu and missing-nin, each village with its own clans and bloodlines. They unlock one technique every ten levels
- `Kage`: **28 kits** for hopefully more thematic fights (and no Kirin on every second kage anymore lol)
- `Clan heads`: all **19** rebuilt with their clan's whole branch including modes
- `Bosses`: thematic rework similar to Kage
- `Tailed beasts`: raid beasts charge their `Bijū Dama` for 15 seconds
- `Rank Bonus`: NPCs lost their hidden rank bonus (up to **x1.9** damage and **25%** resistance). A shinobi now is as strong as a player of its level (sry that was from early development)
- `Movement`: shinobi from Chunin up got fixed and improved chakra control usage
- `Tactics`: NPCs use a technique the moment it fits (a zone when you step in or as last resort when hurt) instead of waiting for its turn
- `General`: NPCs need line of sight to attack you and can break out of genjutsu. All mobs now walk around jutsu walls
- `Fleeing`: shinobi running away blink every **10s** at most (was 3), so you can catch them
- `Seven Swordsmen`: all seven are rare `Bingo Book` targets at level **600**. Each uses his blade's ability and drops the blade at **20%** dropchance
- `Unidentified DNA` dropchance: Anbu **15%**, `Sannin` **25%**
**Combat & Balance**
- `Storm Demon` pulses deal a tenth of the cast each (was full damage every half second)
- `Shadow Kunai` lands every kunai that arrives (was one of seven)
- `Kagutsuchi Flame Control` burn scales with stats instead of a flat 60
- `Twin Snakes Mutual Death` seals half of both fighters' max health
- `Adamantine Sealing Chains` hold five minutes at most
- `Adamantine Sealing Chains` and `Eight Trigrams Sealing Style` can seal a whole beast
- A freshly sealed beast share can be handed to another player for **60s** (was 10)
- Beast chakra you seal past your limit floats on you for **60s**: pass it to a player or a `Gedo Mazo`, or it fades
- `Greater Sealing Scroll`: catches that chakra before it fades, up to **15%** of one beast. Drops on death and leaks **5%** a day
- `Perfect Sage` costs **3** sen a second, imperfect **5**
- `Curse Mark`: **5** own sen nodes that add to Natural Energy. Every sen node says how much sen it adds
- `Lightning` gets its rain boost inside `Hiding in Mist`
- `Kirin` gathers storm clouds for 2.5s before it strikes
- `C2 dragon` is faster now
- `Fire Wall` contact deals a sixth and `Jugo Chain` pulls a sixteenth of the cast (was full damage each time)
- Burns left by fire jutsus, infused tools and blades, the `Lava Cloak` and beast fire deal a tenth of the hit that lit them (was a flat 1 a second)
- `Bone Wall`, `Energy Construction`, `Lava Congealing` and `Great Fireball` ground fire scale with stats instead of flat damage
- `Crimson Bind` no longer uses up the blood pressure, so `Exploding Blood Touch` can follow it
- `Gamabunta`, `Manda`, `Aoda`, `Katsuyu` and `Gamakichi` stay **5 minutes** (was about 1)
- `Chakra Infusion` is now a **5 JP** node per nature in the `Nindo Tree` so everyone learns it exists. Tools and blades are only infused with a nature you bought
- The seven swordsmen blades are soulbound to the first player who holds them
- The void now kills you in about ten seconds no matter your HP
- Sneaking slowly recharges stamina (**2%** a second)
- The level curve is now a little softer past level **100** to alleviate a shinobi XP gain nerf
**Villages & Quests**
- Everyone gets a `Village Tracker` that points to the nearest village of their affiliation
- Leader votes close early once everyone voted or the result is decided
- Allied territories can't be conquered anymore
- `Village` page names the seat holder and the Shadow Kage
- `Quest Board`: **90** new repeatable XP quests from D to S rank
- `Quest Board`: **Take all** button, gather quests show your count, fight targets spawn after you leave
- `Quest Board` block texture improved
- `Quest Board` and `Village Archive` sparkle and explain themselves until you have used one
- Quests no longer ask for a type like "raider" or "striker". They name the village and rank on the nametag and accept higher ranked kills
- `Medical Sensei` and `Summoning Sensei` lessons are one quest each and hand you a `Jutsu Scroll` with the technique to practise
- `Akatsuki Leader` can invite: `/nd akatsuki invite <player>`
- Killing a village's shinobi costs reputation by rank now: **40** for a Genin up to **500** for a Kage
- Villages run by NPCs refuse an alliance for **10** ingame days after you conquered one of their territories
**Other**
- `HUD` redesigned as a scroll, its icons move while you charge and the heart pumps while you regenerate
- `HUD`, `Ninja Info Card`, wiki and ability card: dark mode and seven scroll colours to pick from in the HUD menu. The HUD can drop its scroll entirely
- `Black Zetsu` covers half your screen in goo while it holds you
- `Ryo Pouch`: picks up ryo by itself, up to a stack of `Emerald Ryo`. You keep the pouch on death, not the ryo
- `Akatsuki` hat is now a 3D straw hat with cloth strips and a red cord with gold beads
- `JourneyMap` integration for territories and affiliations
- `Ryo` crafting recipes added
- `/nd wiki <page>` (or `/wiki`) opens a wiki page
- `Wiki`: clan pages and community notes from the web wiki, and how to join the `Akatsuki`
- `Ninja Info Card`: the Extras button is now a Wiki button
- Hover a cut off text on any screen to read it in full
- `Nindo Tree` nodes that can't be bought say where to get them
**Server & Admin**
- Four new config keys (off by default): starting clan only passives, private capture announcements, free beast and contract switching on a cooldown, bonus XP for higher level shinobi
- With starting clan only passives, a character whose first clan was retired uses the first clan that still exists
- Per beast raid tuning, `rogue_min_level`, `anbu` and `sannin` loot rows, NPC genjutsu break out settings
- `NPC Editor`: unlockLv and mastery columns, slot conditions, "trades with everyone", walk through and invisible bodies
- Dialogue: `{player}` placeholder and a "has seen this dialogue" gate
- Admin commands work on offline players by name or UUID
- `/nd seal release` lifts timed lockouts, `/nd stat reset` needs no reset point, `/nd reload` no longer freezes the server
- `/nd tailedbeast primary <beast> set` holds the slot whatever the player's share until `clear`
- `npc_ai.json` has `open_doors`, `/nd npc why` shows what an NPC is standing on
- `npc_rewards.json` no longer has `rank_xp_premium` (old files still load), the default `xp.kills_per_level` ends at 18. An edited table keeps its values
- Edited presets keep their old kit until `/nd npc presets reinstall`
- New config keys: `kill_cost_by_rank` and `bounty_share` in `reputation.json`, `conquest_grudge_days` in `diplomacy.json`, `bingo.swordsman_share` in `bounty.json`, `combat.jutsu_burn_share` in `general.json`, `akatsuki.recruiter_with_leader` in `affiliations.json`, `greater_sealing_scroll` in `fuinjutsu.json`, `starting_choices.village_tracker` in `general.json`
- An affiliation's own file can name the clans and bloodlines its shinobi field (`npc_families`, `npc_nature`)
- Skill tree editor: hide a node's source line or add your own note to it
- `NPC Editor`: `inert` NPCs that nothing can hurt, move or provoke, for quest givers and shops
- `NPC Editor`: NPCs can look like **25** vanilla animals, babies included
- `NPC Editor`: saving a template from an NPC links that NPC to it
- New `resources` section in `general.json`: max chakra and stamina per stat, chakra, stamina and sen regen and charge, sen per node. The old `sen` and `stats.stamina` moved there, edited values included
- Config notices no longer warn about values that are written at their default
## Bug Fixes
- Fixed `Venom` effect not lasting its full duration
- Multi hit sword and taijutsu abilities now land **every cut** instead of only the strongest
- The taijutsu fist bonus only applies to punches, no longer to jutsus
- Getting hit while standing on water or hanging on a wall no longer throws you to the ocean floor
- No more fall damage after walking off a small height
- `Gunbai` reflects every projectile that would hit
- `Tsukuyomi`'s copies are drawn again and no longer make pets and summons forget their owner
- `Evil Sealing Method` no longer seals a burn or a dodge instead of a real mode
- Summons can't be used past the cap in a sealing scroll
- Three techniques no longer delete real blocks with terrain damage off
- Expired elections no longer reopen every second
- `Summon Menu` shouldn't make you stuck anymore
- Quest boards with over 64 quests no longer disconnect players
- Mining on water is no longer slow
- NPC `Demonic Ice Mirrors`, `Shadow Bind` and `Shadow Field` respect their cooldowns
- Chakra scrolls refused at a full pool no longer go on cooldown
- Purple military pill and `Nourishment` no longer wipe an Akimichi's saturation bank
- Curse mark and Jashin unlocks are granted with mob drops or command blocks off
- Third person camera no longer sits inside the wolf in `Four Legs` stage 2
- Aimed techniques no longer hit a dying body
- `Steel Shrapnel` no longer spam flinches its target
- Summons no longer drop a target they are touching, `Steam Illusion Clam` mist hides its own side
- Jutsu blocks of waxed copper, infested stone, frosted ice and respawn anchor no longer show missing models
- Unlock timer no longer draws over its node or off screen
- Nodes that give an item no longer say "Received: Air"
- Mode damage boost shows × again
- Mode upkeep can't be dodged by toggle spamming anymore
- `Black fire`, `blue fire` and ink spare your party, summons and NPC comrades. Blue fire lasts 30s
- `Contract Seal` works on a Kage's or Sannin's summon again
- Fixed Mastery not lowering`Shield of Sand` and `Yomotsu Hirasaka` costs
- The five `Stamina Pill` tiers share one **15s** cooldown
- `Eight Gates` use canon colours now
- `Rasenshuriken` grinds caught players
- Burn kills count as yours for XP, quests and merit
- `Kabutowari` armour bypass now matches its description
- `Byakugou` only banks while its upkeep is paid
- `Curse Mandala` ends with its eruption when the scroll is dropped or swapped
- `Jashin Ritual Circle` works on anything the scythe has damaged
- `Zeromasu` lives 100s again
- `Kazekage puppet` flight speed fixed
- `Sanshouo` saddle key takes the rider inside
- Beating a kage to join a village no longer costs reputation with it
- Sparring winners can't spar again at once
- `Dōjutsu` eyes show through the Susanoo and can be placed anywhere on the face now
- `Sage Insect`, `Sage Soup` and the Natural Energy nodes say what they do
- `Bingo Book`, `Jutsu Config`, `Quest Board`, shops and `Mode Editor` fit the default window
- Your own projectiles and thrown tools pass through your summons, clones and pets
- `Demonic Ice Mirrors` no longer traps the caster's party and summons
- `Shield of Sand` and `Palm Rotation` stop fast projectiles like arrows now
- `Wriggling Snakes` summons its whole swarm now, sealing **7%** chakra for all of them
- `Katsuyu` heals from contract mastery 1
- `Edo Tensei` bodies recharge their chakra out of combat
- `Boil Release` techniques poison with `Venom` now, which ignores armour and can kill
- `Ningame` shields its owner wherever the turtle walks
- Fixed curse marks from `Orochimaru` having no seal. Existing ones get Sasuke's
- Bounties pay out when the target falls, drowns or burns to death within 5 seconds of your hit
- Village borders no longer shrink when the first member joins
- Fleeing shinobi no longer teleport into the ground and suffocate
- Kage and outpost captains spawned by command have the stats of their level
- Fixed a jinchuriki holding a whole beast not being able to seal more into a `Gedo Mazo`
- `World Mystery`, `Blank Summoning Contract`, `Bingo Book`, kunai, paper bombs and `Fist Pads` say what they are for
- Shinobi removed with `/kill` or by the void loot nothing and count for no quest, merit or reputation
- Huge entities/modes burn effect visually removed
- "Press N to start your journey" no longer repeats on respawn
- Several admin commands now report what actually happened
- Server logs no longer fill with shinobi and clone deaths
- Quests that ask for a rank or a `Nindo Tree` node no longer refuse everyone
- `Shadow Kage` no longer shows above the `Akatsuki Leader`
- A lowered unlock timer tells you at once when you have already worn the form long enough
- Fixed the `Nindo Tree` title not using the mod's font
- Party quests are no longer shared while parties are turned off in the config
- `Lava Cloak` description fixed: it burns whoever you hit
- Ingame wiki node buttons no longer show up as text
- Village guards no longer fall out of the world at their posts
- Jutsu dragons and blasts no longer lag on worlds with lots of jutsu walls
- Shops with more than 64 offers no longer disconnect you
- Very fast shinobi no longer get pulled back while running or walking on water
- `Bingo Book` pages show the wanted shinobi's own face
- `Eight Gates` nodes and refusals say what share of your SP has to be in Taijutsu
- `Gate of Death` no longer tells you that you survive right before it kills you
- NPC barrage and stream jutsus fire at you instead of where the NPC walks
- NPCs that despawn while nobody is near respawn again
- `White Zetsu` fights you instead of its own clones
- Missing-nin squads no longer fight their own members
- `Black Zetsu` comes back at you when you hit it and no longer stops a step short of grabbing you
release
Naruto Destination 2.0.1
2.0.14 окт. 2026 г.1,1 тыс.Minecraft: 26.2neoforge
Что нового
## Changes & Updates
- Waiting timers for modes like TBCM, Perfect Sage or Susano'o are configurable now (rightclick the tree node as admin)
- New "Extras" button in the Ninja Info Card to lead you to the wiki, capes etc. buttons in a more obvious fashion
## Bug Fixes
- Fixed Edo Tensei's wiki entry about where to get it
release
Naruto Destination 2.0.0
2.0.04 окт. 2026 г.128Minecraft: 26.2neoforge
Что нового
## Changes & Updates
**Ten-Tails & Gedo Mazo**
- New Rinnegan summon: `Gedo Mazo` (60 JP). A permanent statue that crawls out of the ground and never moves
- After sealing a tailed beast, strike the statue with your sealing hand within **1 minute** to seal it into the statue instead of yourself. Every seal of that minute goes in at once
- With all nine eyes open the owner can right-click it to seal the **Ten-Tails** into themselves (this is the alternative we promised!)
**Modes**
- New **Baryon Mode**: the strongest beast form in the mod: 1000 JP and many hours worn in Tailed Beast Mode or Six Paths first. **x2.25** damage and **45%** resistance, every beast has its own coat and its own unique ability in this mode. It burns you: over 5 minutes it seals away 95% of your health, chakra, stamina and sen and switches itself off. Your beast stays sealed for up to 30 minutes afterwards
- New **Perfect Susanoo**: Extremely powerful, fully animated and elytra flight mechanics
- Chakra Mode, Tailed Beast Mode and Baryon Mode are now bought **per beast**, in a column above that beast in the Nindo Tree. More tails means a stronger Chakra Mode
- Perfect Sage, every Susanoo stage, both Chakra Mode stages and Baryon Mode unlock the same way: pay the JP after wearing the form below long enough (half an hour up to more than a day)
- Holding a mode now costs its base upkeep plus a small share of your pool, up to a limit. This is to scale them with your level but also make you feel overpowered when you reach that cost-cap and outgrow it. Sen modes keep a flat cost
- New mode: `Asura Path`, four extra arms and a back blade
- The `Lava Cloak` lets you walk on lava with Chakra Control
- Every tailed beast has its own config file for its cloak, Chakra Mode and Baryon Mode
**Zetsu**
- New: **Black Zetsu** spawns rarely in the outer End (more likely near End Cities) and takes over mobs' bodies. A held body hunts players and uses Zetsu's kit, and if it reaches you, you're coated and held for 4 seconds
- New: **White Zetsu** spawns in the Nether. Heals, uses one technique of every nature, splits into clones, drains your chakra and sometimes wears an online player's face
- White Zetsu can drop Hashirama Cells, Wood Release DNA and the `Spore Clone` scroll, Black Zetsu Unidentified DNA, a World Mystery and the `Zetsu Ooze` scroll
- `Spore Clone` makes a copy of you (wearing another online player's face) that enemies chase, `Zetsu Ooze` lets you sink into the ground for a few seconds
**New Jutsu & Items**
- `Kamui` dimension: warp into a void of stone monoliths and back to exactly where you left. Building is blocked
- `Tight Binding Golden Chain`: binds up to four bodies for 15 seconds and hurts them every second
- Kabutowari got its signature move, the `Helmet Splitter`
- Copper and netherite katanas (netherite is fireproof)
**Wiki & Tutorials**
- New **in-game wiki** (Esc → Wiki): 34 short pages, a search bar, every keyword is a link you can hover, and a card for every jutsu and mode. Numbers are read from your server's config
- Server staff can write and edit wiki pages in game, pictures included
- First-time **tutorial tips** pop up on every GUI. `/nd tutorial` turns them off or resets them
**Other**
- No more shinobi patrols in the End, far fewer in the Nethe
- NPC Editor: custom challenge lines per NPC
- New admin commands: `/nd node revoke`, `/nd node refund` and `/nd village repair global`
- **Refund Nodes** in the Nindo Tree: get the JP of a jutsu node back for 1 RP (only nodes bought after this update and only actual jutsu nodes)
- Reset SP doesn't reset your entire Info Card anymore but only 1 chosen stat (the follow-up to the 1 RP / 10 levels change)
- JP can be put into summon mastery from the Summoning menu
- Jutsu scrolls now show which key switches jutsu
- Akimichi passive: +400% saturation cap
## Bug Fixes
- Fixed Juubi raids lagging/crashing a NeoForge server
- Villages and buildings no longer generate on top of player builds or chests
- `/nd village repair` no longer doubles stalls
- The Kage "Challenge them for the village" prompt was blank, fixed
- Sword sweep damage follows vanilla again and no longer drains your infusion chakra
- Fist Pads show when dropped
- `Dash Slash` now cuts along its dash
- `Paper Bunshin` fixed for shaders
- The NPC Editor no longer refuses to apply tailed beasts and the armor trader
- A withdrawn diplomacy proposal now waits 10 minutes before it can be sent again
- Promotion mode `none` really freezes ranks now
- Fixed the dojutsu clans not actually halving their dojutsu's upkeep
- Config edits no longer reset themselves after a restart, and the Config Center only saves what you changed
- Fixed a minor memory leak issue regarding skin pixels
- Fixed `Reaper Death Seal` letting you jump high into the air
- Fixed `Four Symbols Sealing Barrier` not actually blocking anything
- Fixed multiple-rl-days waiting times in affiliation based issues
- Fixed `Paper Clones` not being summoned at max minion count
- Fixed some issues with the configurable random clan choice
release
Naruto Destination 2.0.0-BETA-3b
2.0.0-BETA-3b26 сент. 2026 г.428Minecraft: 26.2neoforge
Что нового
## Changes & Updates
- `Reaper Death Seal` received a charging indicator so you see how long you have to hold it
- Added a sparring area to villages for same-level training (already existing worlds need to use `/nd village repair` to spawn it)
- Added `Copper Katana` and `Netherite Katana`, the netherite one is upgraded from the diamond katana in a smithing table and doesn't burn in lava
- `Lava Cloak` now lets you walk on lava with chakra control on
- Summons can now be pinned in the summoning GUI with right click to show at the top
- Added a button in the jutsu picker that leads to the summoning GUI
- Every jutsu now shows the key to switch jutsu at the bottom of its lore
- Petitions and cooldowns in the village GUI now show how much time is left
- You can now see your own reputation towards affiliations in the diplomacy map pop ups
- The % of a tailed beast you need to unlock `Tailed Beast Chakra Mode` is now configurable
## Bug Fixes
- `Eight Gates` first person lag should be fixed
- Shinobi lose their texture since their armor lost all texture on resource pack reload, fixed
- `Healing Touch` now doesn't trigger anymore when punching air
- Armor should appear on armor stands now
- Fixed wilderness structures like hermit huts, labs and such appearing even with globally disabled structures
- Fixed some issues with the `/nd node` command
release
Naruto Destination 2.0.0-BETA-3a
2.0.0-BETA-3a25 сент. 2026 г.61Minecraft: 26.2neoforge
Что нового
# <:naruto_destination:1320680256688099338> Patch Notes 2.0.0-BETA-3a <:naruto_destination:1320680256688099338>
## Changes & Updates
**Tailed Beast Raids Rework**
- Raids now have a **forecast**: your Kage and `/nd raid info` tell you roughly when a beast is coming, and your village gets an omen 10 minutes before it arrives
- Everyone is told which village is attacked and from which direction, with a `[Track]` button that shows a compass to the beast in your action bar
- New **Raids** tab in the Village GUI with useful related info
- New per-TB level requirements to spawn (150 for Shukaku, +40 per tail), all configurable
- `/nd raid` reworked to be way more useful
- Raid beasts show how much of them is already **sealed** in their boss bar
- The Ten-Tails can be enabled as a raid (off by default). It can't be sealed though
- Raid beasts now always arrive on the surface
**Tailed Beasts**
- The Tailed Beast cloak was accidentally doubling it's mode multiplier, fixed
- Bijuu are **50% bigger** now
- The `Jūbi` node in the Nindo Tree is disabled for now (put your trust in us for a good alternative later)
- `Eight Trigrams Sealing Style` now also seals raid beasts with medium sealing efficiency
**Villages, Akatsuki & Missing-Nin**
- Kicking players from affiliations needs the kick permission now, the Kage can't be kicked, Jonin and title holders need a **second leader's signature** within 72 hours, no kicks during a petition, election or coup, and at most 3 a day. A kick now counts as an exile
- Leaving a village costs **5% of your merit** and you have to wait **3 Minecraft days** before joining another one
- Players who left a village get **the road back** on their Village page: apply from the card or speak to the Kage. Turning yourself in costs 2000 ryo plus your bounty
- Leaving a village during a war counts as **desertion**
- New NPC: the `Black Market Dealer`, who shows up for missing-nin outside village territory
- The Akatsuki can hold exactly one village: capturing a second one sends the Leader an offer to move the base (24 hours to accept), and any village they give up goes back to its old owner
- Missing-nin can ask the Akatsuki village's Vessel NPC to join up
- Akatsuki members get their first cloak for free, can wear armor up to the village rank they left, need **100 merit** to run for Leader and earn **1.25x XP** from kills
- Starting a petition now requires 3 days in the village
- Every village and affiliation (including ones added by admins) now has a full armor set for every rank and title, coloured in its own colours
- New Kage hat drip
- Village NPCs now wear their village's rank armor (cosmetic only)
- Wearing another village's rank set is allowed by default (configurable: `lock_to_issuing_village`)
**Other**
- Killing Chunin, Jonin and Anbu NPCs gives more XP so leveling past 500 shouldn't slow down so much
- Summons are now internally balanced by how much damage they deal per second to one target. Heavy nerfs here, sorry for the initial miscalculation!
- `Thrown Weapons` received**+1 base damage**, fly much straighter and can now be crafted
- Blocked `Byakugō Seal`, `Strength of a Hundred`and `Edo Tensei` from the Nindo Tree as they have to be unlocked externally (medical sensei and stronghold loot)
- Otsutsuki DNA implanting now needs 1000 Medical
- `Village Archives` can only be broken by their own village, work once per territory and hold up to **8** World Mysteries and DNA each (configurable)
- New config keys: unclaimed archives accessible for everyone, and a structure toggle per structure type
- `Stat Tokens` are now separate items per value; old tokens convert automatically
- Clan passives now apply retroactively, so every Senju gets their +1 JP per-level for levels they already had
- Reset Points are now earned every 10 levels instead of every 100
- Mount ability keys moved to `I` / `O`
- The `NPC Editor` gained an armor switch (stats or cosmetic only) and can set quest target NPCs, spawn them and give rewards
- New admin command: `/nd quest complete`
- NPC shinobi put less SP into Shurikenjutsu and more into Medical
## Bug Fixes
- Fixed the "random three" starting clans being the same three on every new world (was bount to your UUID)
- Fixed genjutsu hitting through walls
- The Tailed Beast chakra `Rasenshuriken` nodes now need that beast before you can buy them
- `Evil Sealing Method` now works on NPCs and seals a form for 5 to 10 seconds depending on the sealer
- Fifteen jutsu that only cost 1 chakra now cost a proper share of your chakra, and so do `Shield of Sand` and `Yomotsu Hirasaka`
- The `Raijin Kunai` only places marks for Namikaze who learned `Flying Thunder God`
- NPCs now actually use their melee jutsu and no longer stand still while their techniques are on cooldown
- Jutsu now hit multipart bodies like the Ender Dragon
- NPC summons are cleaned up when their NPC is gone, and NPC clones wear the right skin and eyes
- Every armor merchant got that village's armor to sell
- NPC villages no longer answer diplomacy for villages with active players, unless nobody there could answer it
- Custom affiliation files now load on server start instead of only after a reload
- NPC affiiliation shouldn't be able to raid their allies anymore
- Community names now only appear on random patrol squads and never replace a title
- Quests now accept custom NPC templates as targets
- NPCs that won a raid no longer keep fighting the old owner's village forever
- Edo Tensei summon affiliation fixed
- The Akatsuki recruiter's offer now shows up on the start page
- `Dust Flight` now turns off when the jutsu is removed from your hand
release
Naruto Destination 2.0.0-BETA-2a
2.0.0-BETA-2a21 сент. 2026 г.87Minecraft: 26.2neoforge
Что нового
## Changes & Updates
**Tailed Beasts**
- `Tailed Beast Chakra Mode` now requires holding **100% of a beast** (configurable in the `Tailed Beast config`, on by default); rapport still builds behind the gate and pays out the moment the beast is complete
- Tailed beast raids only start while a player of **level 150 or higher** is online (configurable: `min_player_level`)
- Tailed beast raids now show a **boss bar** in the beast's own colour
**Other**
- New block: the `Warding Seal` keeps randomly spawning NPCs out of a configurable radius (1-128) and keeps spawned ones from walking in (Shinobi and Bijuu)
- Gamabunta, Katsuyu, Manda, Aoda and Gamakichi have **new models**
- Added **13 recipes** for most of the different katanas
- The `Tool Trader` now sells more swords: nihonto (Chunin), silver blade (Jonin), and the lightning blade (Jonin, only in Kumo villages)
- Missing-nin now drop the **Cleaver** (6%)
- Every screen that could only be closed with Escape now has a **Close** button
- `Sealing Tags` now display more useful information
- Clan boss challenges are now **one death each** so they can't just be kept active by dying in turns
- New NPC toggle `no boats` in the `NPC Editor` (off by default)
- The green Healing Touch orb grows with mastery (up to 2.5x at 100)
- New item: `Fist Pads`, a hotbar placeholder that counts as an empty hand so the full Taijutsu kit stays available, even if other mods decide that items should land in there
- The `Village Archive` now stocks **Mangekyō Randomizers** on its own clock, and the Uchiha clan head drops one on death
- NPC templates can now be excluded from structure markers (`spawn_enabled`, with `restrict_named_spawns` in the `NPC AI config`)
- New admin command: `/nd node removeall`
- Addon developers: new `Party API`
## Bug Fixes
- Fixed swords not generating with different configs
- Fixed and improved Edo Tensei
- Ibuse's poison mist no longer hurts its own summoner
- `Great Fire Annihilation` now correctly goes on its 15 second cooldown when you turn it off manually
- Ryo, quest rewards and bought items no longer land in the empty hand when you have stamina
- `Nara` shadow techniques now actually move player targets
- `Sealing Tags` pressed onto a beast at close range now seal instead of opening the NPC dialog, and open the hand-off strike like the sealing jutsu do
- Fixed a crash in the NPC attack logic when a target vanished mid-swing
- Fixed the climbing key interfering with the elytra
- Attempted fix for an issue regarding resetting NPC editor GUIs
release
Naruto Destination 2.0.0-BETA-1c
2.0.0-BETA-1c20 сент. 2026 г.73Minecraft: 26.2neoforge
Что нового
## Changes & Updates
**Primary Jinchuriki Rework**
- `Tailed beast primary jichuriki` is the first player who reaches **stage 2** of the Bijuu
- Every holder of a Bijuu's chakra can always use the **first transformation stage**, only stage 2 and up require being the primary
- `Skill Tree` beast nodes now show the primary jinchuriki by name, or the amount until the cap is reached if a higher cap than one per beast is configured
- This entire feature is entirely optional and can be toggled off in the `Tailed Beast config`
- New admin command: `/nd tailedbeast primary <beast> [set|clear <player>|clearall]`
**Other**
- Pin marks in the `Flying Thunder God` marker menu (Jutsu Picker) to protect them from being overriden
- `DNA`: any two **identified** samples can be crafted (shapeless) into one **unidentified** vial, so duplicates are worth another roll
- `Mode Wheel` speed arrows: the unlit ones are near-white now instead of grey, so you can actually see how many stages you have
- `NPC Editor`: the status line now shows the server's real verdict (applied or the refusal reason) instead of saying "Applied" the moment you click
## Bug Fixes
- "That beast will not answer you. Another jinchuriki holds it" no longer blocks selecting a beast in the skill tree
- Players who sealed chakra before the last patch and had **no tailed beast on the mode wheel** get it back on their next login
- Fixed a server crash (StackOverflowError) when teleporting with `Flying Thunder God` to a mark whose chunk was still loading
- `Flying Thunder God` marks with a broken anchor can no longer crash the server, they are skipped instead
- `NPC Editor` no longer loses an NPC's `drops_mode` when you apply an edit
- `NPC Editor` now actually tells you when the server is done applying the changes



